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 <title>Slight Bug with Dynamic Commands SWR13Fuss</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19452#p19452</link>
 <description>Ah, don't let him take the credit! It'll go to his head. </description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19452#p19452</guid>
 <pubDate>Fri, 20 Nov 2009 20:16:01 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Keirath)</author>
</item>
<item>
 <title>LoP1.38 Questions/Issues/Anomolies</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4213&amp;p=19451#p19451</link>
 <description>Well you could open the races.lst and change it to use Sea_elf.race instead of Sea_Elf.race or you can open up Sea_Elf.race and change the name from Sea_elf to Sea_Elf either way should make it work fine. In cygwin it doesn't actually care that much about case which is why I hadn't noticed it. But in linux with the name being Sea_elf it will save the info into Sea_elf.race instead of Sea_Elf.race even though it requires Sea_Elf.race to load the race.</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4213&amp;p=19451#p19451</guid>
 <pubDate>Fri, 20 Nov 2009 12:52:20 PST</pubDate>
 <category>LoP Codebase</category>
 <author>nobody@example.com (Remcon)</author>
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<item>
 <title>Slight Bug with Dynamic Commands SWR13Fuss</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19450#p19450</link>
 <description>Glad to see you got it sorted out ;)</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19450#p19450</guid>
 <pubDate>Fri, 20 Nov 2009 08:12:03 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Caius)</author>
</item>
<item>
 <title>Slight Bug with Dynamic Commands SWR13Fuss</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19449#p19449</link>
 <description>Seems it was a problem with the way I made the commands.. I used the oldschool gcc 2.x.x method whereas i needed to have const char*

Old
[code]void do_setbuilding( CHAR_DATA * ch, char *argument )[/code]

New
[code]void do_setbuilding( CHAR_DATA * ch, const char *argument )[/code]</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19449#p19449</guid>
 <pubDate>Fri, 20 Nov 2009 07:39:35 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Solao)</author>
</item>
<item>
 <title>Slight Bug with Dynamic Commands SWR13Fuss</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19448#p19448</link>
 <description>Its a rather confusing thing.    Everything appears to be in all the correct places it just doesn't want to link the commands in building.c </description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19448#p19448</guid>
 <pubDate>Fri, 20 Nov 2009 07:10:10 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Solao)</author>
</item>
<item>
 <title>Slight Bug with Dynamic Commands SWR13Fuss</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19447#p19447</link>
 <description>Nope Caius..   I have them declared in mud.h.   Originally, I like to keep larger functions seperate with their own .c and .h's but i changed this after it had issues the first time to put the DECLARE_DO_FUN's into mud.h vs building.h.   Just doesn't seem to like me :P   I've added into my old mud (Galactic Rising) the dynamic command smaug snippet sooo long ago.  But I've been out of the game for a few years and just coming back.</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19447#p19447</guid>
 <pubDate>Fri, 20 Nov 2009 07:08:04 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Solao)</author>
</item>
<item>
 <title>Slight Bug with Dynamic Commands SWR13Fuss</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19446#p19446</link>
 <description>Come to think of it, it IS required to delcare them in mud.h with DECLARE_DO_FUN. This is because of the C++ name mangling. dlsym won't find the function unless it is declared with extern &quot;C&quot;, which DECLARE_DO_FUN does.</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19446#p19446</guid>
 <pubDate>Fri, 20 Nov 2009 07:06:34 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Caius)</author>
</item>
<item>
 <title>Slight Bug with Dynamic Commands SWR13Fuss</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19445#p19445</link>
 <description>
[quote=Solao]It seems that the Dynamic Command support isn't functioning for me.   I have modified the Dynamic commands since I downloaded it.  However, I added a .c and .h and linked them in and it compiles perfectly.   However, the commands found within building.c are unable to be created.   Does anyone have any idea what might be causing this ?[/quote]
Perhaps you forgot to declare them in mud.h. As far as I can remember this is required in C++ (which SWRFUSS compiles as).</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19445#p19445</guid>
 <pubDate>Fri, 20 Nov 2009 07:03:54 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Caius)</author>
</item>
<item>
 <title>Slight Bug with Dynamic Commands SWR13Fuss</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19444#p19444</link>
 <description>It seems that the Dynamic Command support isn't functioning for me.   I have modified the Dynamic commands since I downloaded it.  However, I added a .c and .h and linked them in and it compiles perfectly.   However, the commands found within building.c are unable to be created.   Does anyone have any idea what might be causing this ?</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4226&amp;p=19444#p19444</guid>
 <pubDate>Fri, 20 Nov 2009 06:55:21 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Solao)</author>
</item>
<item>
 <title>LoP1.38 Questions/Issues/Anomolies</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4213&amp;p=19443#p19443</link>
 <description>[quote=Remcon]:) gratz on figuring out gdb :)[/quote]
Thanks, I'm pretty proud of myself but next time I'll listen to you lol
And the blood thing now works (&lt;120hp 120bp 105mv&gt;[0Gold])

[quote=Remcon]I'm not sure why you had 2 seaelf files I only have one and it is Sea-Elf.race in my races directory. And this is what it shows in the mud

So it loads up the Sea-Elf.race fine. Did you add a new race or something?[/quote]
Right, back to the sea-elf thing, cuz this is getting more interesting</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4213&amp;p=19443#p19443</guid>
 <pubDate>Thu, 19 Nov 2009 19:40:29 PST</pubDate>
 <category>LoP Codebase</category>
 <author>nobody@example.com (Hanaisse)</author>
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