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  <title>SmaugMuds.org</title>
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 <title>mUdTILS Area Editor</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4207&amp;p=19373#p19373</link>
 <description>Topic change from: Area Editor - License question

Okay, here's a first alpha release of the program. More can be read [url=http://material.valouch.org/archives/16-Version-0.1.0-aka-first-alpha.html]here[/url].
No binaries yet, especially the windows users will have trouble getting a working version unless they have a complete Qt environment installed. I didn't manage to find all dependencies to make a downloadable version. Building on Linux should be easy, Mac users will have to figure it ou</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4207&amp;p=19373#p19373</guid>
 <pubDate>Sat, 7 Nov 2009 04:09:43 PST</pubDate>
 <category>AFKMud Support &amp; Development</category>
 <author>nobody@example.com (Materia)</author>
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<item>
 <title>LoP1.38 Questions/Issues/Anomolies</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4213&amp;p=19372#p19372</link>
 <description>Oh, and can you check the nopdelete flag again. I had it set on my test char but it got pruned out into a backup file anyway.
Thnks.</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4213&amp;p=19372#p19372</guid>
 <pubDate>Fri, 6 Nov 2009 19:40:43 PST</pubDate>
 <category>LoP Codebase</category>
 <author>nobody@example.com (Hanaisse)</author>
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 <title>LoP1.38 Questions/Issues/Anomolies</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4213&amp;p=19371#p19371</link>
 <description>[quote=Remcon]ok addressed and a few others lol, next release will display a message saying &quot;You're now carrying as many items as you can.&quot; or &quot;You're now carrying all the weight that you can.&quot;[/quote]
Remember this from 1.37 thread?
Well....
[code]&gt;You get an iron bracer (2) from the corpse of A city guard
&gt;You're now carring as many items as you can.[/code]
 ...typo - 'carrying'

act_obj.c lines 549 &amp; 551

Yes I'm being picky, sorry lol</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4213&amp;p=19371#p19371</guid>
 <pubDate>Fri, 6 Nov 2009 18:31:27 PST</pubDate>
 <category>LoP Codebase</category>
 <author>nobody@example.com (Hanaisse)</author>
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<item>
 <title>Different Versions</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4223&amp;p=19370#p19370</link>
 <description>Actually, just for the sake of accuracy, Circle is not part of the Merc family. It branched off directly from Diku Gamma.</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4223&amp;p=19370#p19370</guid>
 <pubDate>Fri, 6 Nov 2009 11:37:02 PST</pubDate>
 <category>General Discussions</category>
 <author>nobody@example.com (Samson)</author>
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<item>
 <title>Different Versions</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4223&amp;p=19369#p19369</link>
 <description>Hello mitchm and welcome to the SmaugMuds forum.

I'm going to start by saying that comparing Smaug to CircleMUD is like comparing apples and oranges. While both are Diku and Merc derivatives the similarities end there (This is just my opinion, someone else may think differently). I played on a CircleMud for years and one day tried a Smaug mud and I was hooked. Maybe it was the fact the Circle I played was done in almost a completely boring grey colour and the Smaug introduced me to a world fu</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4223&amp;p=19369#p19369</guid>
 <pubDate>Fri, 6 Nov 2009 08:13:22 PST</pubDate>
 <category>General Discussions</category>
 <author>nobody@example.com (Hanaisse)</author>
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<item>
 <title>Different Versions</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=4223&amp;p=19368#p19368</link>
 <description>I have alwyas worked with CircleMUD - I am getting back into mudding and I'm curious if someone coudl explain to me the difference in the different versions of Smaug I see on this site - such as the star wars ones and the afkmud and smaugfuss. 

which are the newest and have the latest features? And could you compare it to something such as the CWG Suntzu project? Or Rasputin?

Just trying to see if I should change codebases. </description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=4223&amp;p=19368#p19368</guid>
 <pubDate>Thu, 5 Nov 2009 19:49:34 PST</pubDate>
 <category>General Discussions</category>
 <author>nobody@example.com (mitchm)</author>
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<item>
 <title>Incorrect vector calculations in the space code</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=2434&amp;p=19367#p19367</link>
 <description>
Well, yes, I suppose.  Spoilsport. :P</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=2434&amp;p=19367#p19367</guid>
 <pubDate>Thu, 5 Nov 2009 12:54:40 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Darrik)</author>
</item>
<item>
 <title>Incorrect vector calculations in the space code</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=2434&amp;p=19366#p19366</link>
 <description>I'd agree with that. </description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=2434&amp;p=19366#p19366</guid>
 <pubDate>Thu, 5 Nov 2009 11:43:09 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Keirath)</author>
</item>
<item>
 <title>Incorrect vector calculations in the space code</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=2434&amp;p=19365#p19365</link>
 <description>So it seems that this is a lot of verbiage to say that we all agree that fixing the distance is fine as long as the distance is displayed, which is arguably something that should have been the case all along anyhow. :wink:
(Right?)</description>
 <guid isPermaLink="true">http://www.smaugmuds.org/index.php?a=topic&amp;t=2434&amp;p=19365#p19365</guid>
 <pubDate>Wed, 4 Nov 2009 14:55:22 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (David Haley)</author>
</item>
<item>
 <title>Incorrect vector calculations in the space code</title>
 <link>http://www.smaugmuds.org/index.php?a=topic&amp;t=2434&amp;p=19364#p19364</link>
 <description>Sorry, I've been pretty busy at work, so didn't check back after posting that.

[quote]How exactly do spherical coordinates simplify a player's mental calculation of distance? If anything, it seems like that would be far more difficult, as you have to reason about the angles in 3d space in addition to axis positions. It would be much easier if the spherical coordinates were centered around the ship itself, but at that point you might as well just use normal cartesian coordinates and display th</description>
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 <pubDate>Wed, 4 Nov 2009 13:26:53 PST</pubDate>
 <category>SWR FUSS</category>
 <author>nobody@example.com (Darrik)</author>
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