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  <item>
   <title>Looking to enhance my skills.</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2286&amp;p=37950#p37950</link>

   <description>Hello,

(Warning:  Post might be excessively long.)

I have been playing muds for quite a few years, over ten to be a bit more specific.  I have had the opportunity to become an immortal on a few, but alas, they have closed their doors.

[b]Here is what I would like to do:[/b]
I would like to code on a mud.  This mud can be established, or in its inception.  I don't care about size, playerbase, or staff size.  I don't need to be the head coder, and I do not mind not having shell access un</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2286&amp;p=37950#p37950</guid>

   <pubDate>Sat, 21 Nov 2009 10:59:10 PST</pubDate>
   <category>Promotions and Recruitments</category>
   <author>nobody@example.com (Greyankh)</author>
  </item>
<item>
   <title>Prototype vs. Instances, and rooms!</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37949#p37949</link>

   <description>[quote=Lobotomy][quote=quixadhal]You guys underestimate the destructive potential of a bored player. :) 

You might think having NPC's rebuild the city over time would be cool.  In reality, the city gets burned to the ground, and then bored players camp it, killing the NPC's as they try to rebuild, and burning any buildings that do mange to go back up.  Why?  Same reason they camp your corpse on the PvP server... because it amuses them to screw up YOUR play time.[/quote]
I fail to see how the</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37949#p37949</guid>

   <pubDate>Sat, 21 Nov 2009 09:03:34 PST</pubDate>
   <category>DikuMUD</category>
   <author>nobody@example.com (KaVir)</author>
  </item>
<item>
   <title>ROM Mobs - Movement</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2281&amp;p=37948#p37948</link>

   <description>[quote=JohnnyStarr]haha, sorry. hows this? [/quote]
Ahh, much better, I feel sane again  :tongue: Thanks!</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2281&amp;p=37948#p37948</guid>

   <pubDate>Sat, 21 Nov 2009 05:19:35 PST</pubDate>
   <category>Rom</category>
   <author>nobody@example.com (David Haley)</author>
  </item>
<item>
   <title>Prototype vs. Instances, and rooms!</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37947#p37947</link>

   <description>Lobo, if a &quot;villain&quot; is a &quot;griefer&quot; then playing the villain actually is being a griefer, ne?

Being an asshole and hiding behind &quot;RP&quot; is still being an asshole and making every conscious choice to do so.</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37947#p37947</guid>

   <pubDate>Sat, 21 Nov 2009 05:18:09 PST</pubDate>
   <category>DikuMUD</category>
   <author>nobody@example.com (David Haley)</author>
  </item>
<item>
   <title>ROM commentation</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2285&amp;p=37946#p37946</link>

   <description>Lol yeah, RT Is Russ Taylor's footprint ;).</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2285&amp;p=37946#p37946</guid>

   <pubDate>Sat, 21 Nov 2009 04:50:20 PST</pubDate>
   <category>Rom</category>
   <author>nobody@example.com (Skol)</author>
  </item>
<item>
   <title>ROM commentation</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2285&amp;p=37945#p37945</link>

   <description>[quote=[url=/index.php?a=topic&amp;t=2285&amp;p=37942#p37942]Mudder[/url]]Hmm, that might be it. Any better ideas?[/quote]
[code]
prompt&gt; grep RT *.c

magic.c:1617:/* RT added to cure plague */
magic.c:1783:/* RT replacement demonfire ability */
magic.c:2887:/* RT clerical berserking ability */
magic.c:2942:/* RT ROM-style gate */
magic.c:3039:/* RT haste ability */
magic.c:3257:/* RT really nasty high-level attack ability */
[/code]

Using 'grep' is a great way to find out more about a spec</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2285&amp;p=37945#p37945</guid>

   <pubDate>Sat, 21 Nov 2009 04:12:53 PST</pubDate>
   <category>Rom</category>
   <author>nobody@example.com (JohnnyStarr)</author>
  </item>
<item>
   <title>Prototype vs. Instances, and rooms!</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37944#p37944</link>

   <description>[quote=quixadhal]Lobotomy, I didn't say it was necessarily &quot;wrong&quot;, however when your actions grant you a moment of amusement and destroy someone else's entire evening, perhaps it's not &quot;right&quot; either.[/quote]
What you are saying applies equally to all sides.

[quote=quixadhal]Point is... it's far easier to destroy than to create.  True in life, true in games.[/quote]
The ease of destruction vs creation in a game is a conscious implementation choice on the part of its developers. If they cho</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37944#p37944</guid>

   <pubDate>Sat, 21 Nov 2009 03:36:08 PST</pubDate>
   <category>DikuMUD</category>
   <author>nobody@example.com (Lobotomy)</author>
  </item>
<item>
   <title>Prototype vs. Instances, and rooms!</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37943#p37943</link>

   <description>That last part I like. I would completely agree - I see no reason not to support it, even if you don't use it. I'm not a fan of limiting the options. :)</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37943#p37943</guid>

   <pubDate>Sat, 21 Nov 2009 02:31:38 PST</pubDate>
   <category>DikuMUD</category>
   <author>nobody@example.com (Mudder)</author>
  </item>
<item>
   <title>ROM commentation</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2285&amp;p=37942#p37942</link>

   <description>Hmm, that might be it. Any better ideas?</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2285&amp;p=37942#p37942</guid>

   <pubDate>Sat, 21 Nov 2009 02:24:29 PST</pubDate>
   <category>Rom</category>
   <author>nobody@example.com (Mudder)</author>
  </item>
<item>
   <title>Prototype vs. Instances, and rooms!</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37941#p37941</link>

   <description>Lobotomy, I didn't say it was necessarily &quot;wrong&quot;, however when your actions grant you a moment of amusement and destroy someone else's entire evening, perhaps it's not &quot;right&quot; either.

Point is... it's far easier to destroy than to create.  True in life, true in games.

In a real RP environment (read: pen-and-paper, face-to-face gaming), I love playing dark characters.  One of my favorite D&amp;D characters displayed himself to the party as a fighter, and concealed the fact that he was a mage A</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2278&amp;p=37941#p37941</guid>

   <pubDate>Sat, 21 Nov 2009 01:21:32 PST</pubDate>
   <category>DikuMUD</category>
   <author>nobody@example.com (quixadhal)</author>
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