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 <title>Tower Sorcery 5 50</title>
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 <pubDate>Fri, 20 Nov 2009 22:12:15 PST</pubDate>
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 <author>marcusironfist@hotmail.com (Xrakisis)</author>
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 <title>Midgaard Prison 120 150</title>
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 <pubDate>Fri, 20 Nov 2009 22:11:17 PST</pubDate>
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 <author>marcusironfist@hotmail.com (Xrakisis)</author>
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<item>
 <title>Lich's Fortress 200+</title>
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 <description>Works with Rom Quickmud</description>
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 <pubDate>Fri, 20 Nov 2009 22:10:30 PST</pubDate>
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 <author>marcusironfist@hotmail.com (Xrakisis)</author>
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 <title>Kender Village 60 80</title>
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 <pubDate>Fri, 20 Nov 2009 22:09:36 PST</pubDate>
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 <title>Drow Cave 50 60</title>
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 <pubDate>Fri, 20 Nov 2009 22:08:47 PST</pubDate>
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 <author>marcusironfist@hotmail.com (Xrakisis)</author>
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 <title>Dark Cave 80 110</title>
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 <description>Works with Rom Quickmud</description>
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 <pubDate>Fri, 20 Nov 2009 22:07:53 PST</pubDate>
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 <author>marcusironfist@hotmail.com (Xrakisis)</author>
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 <title>Children of the Night 4.3</title>
 <link>http://www.mudbytes.net/index.php?a=files&amp;s=viewfile&amp;fid=2714</link>
 <description>Started from cotn 4.0 this release skips over the previous release of cotn 4.2 to make cotn 4.3
Notice: This is not a continuation of cotn 2.5 thats a differant codebase, my Hybrids Cotn.....

SINCE LAST RELEASE:
Xcenter balancing utility installed
Convert Fixed and enabled
Toughness readded
New gain screen for uk's
Blademaster Fixed
Class Travels no longer use move points
Anti-Paladin class put in
Damaged eq meter put in
Enabled Sell
Fixed buggy Leaderboard
Symbiotes
Max level fo</description>
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 <pubDate>Fri, 20 Nov 2009 17:56:11 PST</pubDate>
 <category>GodWars</category>
 <author>marcusironfist@hotmail.com (Xrakisis)</author>
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 <title>object traps</title>
 <link>http://www.mudbytes.net/index.php?a=files&amp;s=viewfile&amp;fid=2713</link>
 <description>This is my take on traps. It's very basic and the traps are only placeable on objects (and only fire on containers) via OLC (extra flags). But you can always add more functionality to them. Currently I have just the traps, and no way to remove or detect them (of course this will come very soon), but for now this should make your mud a little more fun!</description>
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 <pubDate>Fri, 20 Nov 2009 16:09:36 PST</pubDate>
 <category>QuickMUD</category>
 <author>nobody@example.com (jurdendurden)</author>
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 <title>glad20b.tgz</title>
 <link>http://www.mudbytes.net/index.php?a=files&amp;s=viewfile&amp;fid=2711</link>
 <description>Provides the same functionality as Glad 2.0a, but compiles cleanly under the latest version of gcc, and relicensed under the less-restrictive MIT licence.</description>
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 <pubDate>Tue, 17 Nov 2009 05:19:19 PST</pubDate>
 <category>Gladiator Pits</category>
 <author>nobody@example.com (KaVir)</author>
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<item>
 <title>Look Room Snippet</title>
 <link>http://www.mudbytes.net/index.php?a=files&amp;s=viewfile&amp;fid=2710</link>
 <description>Gives the ability for player-characters to look into adjacent rooms to see which MOBs are there.</description>
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 <pubDate>Mon, 9 Nov 2009 16:23:05 PST</pubDate>
 <category>CoffeeMUD</category>
 <author>nobody@example.com (Mabus)</author>
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