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Thu Jun  4 06:22:34 2009 [imud_code] Mecha@UOSSMUD: That said, if you wanted to do it in integer math, you could get more predictable behavior. 
Thu Jun  4 06:22:44 2009 [imud_code] Mecha@UOSSMUD: But that's probably too much work for what you want. 
Thu Jun  4 06:24:37 2009 [imud_code] Darken@StarMUD: just trying to multiply an integer by 5% :)  which i should probably be doing tomorrow, and instead, sleeping atm :) 
Thu Jun  4 06:25:33 2009 [imud_code] Mecha@UOSSMUD: Example: int a = 50; int b = 100; return ( (((a % b) * 2) >= b) ? (a / b + 1) : (a / b) ); 
Thu Jun  4 06:25:53 2009 [imud_code] Mecha@UOSSMUD: (PRobably only works for positive numbers, though!) 
Thu Jun  4 06:27:39 2009 [imud_code] Darken@StarMUD: to_int(ceil(intC*(to_float(intA)/to_float(intB)))) worked... 
Thu Jun  4 06:28:02 2009 [imud_code] Darken@StarMUD: I'll try that tho mecha :)  it'll only get positive integers, unless there's a major issue 
Thu Jun  4 06:28:38 2009 [imud_code] Mecha@UOSSMUD: Then that code should be roughly perfect, without any fiddly issues. Also probably technically faster, but who the hell cares. 
Thu Jun  4 06:33:44 2009 [imud_code] Deklax@Evolution: hmm rounding... ty 
Thu Jun  4 19:02:24 2009 [imud_code] Ideysus@shadowmudii: How do people do histograms in shell scripts? That is, suppose you have a bunch of lines of data and you want to analyse the frequencies and print them out. Possibly lines that fall into the same group needn't be exact matches. Is there a unixy tool that does it, or do I keep resorting to awk? The same class of task seems to crop up frequently. 
Thu Jun  4 19:03:33 2009 [imud_code] Ideysus@shadowmudii: I guess I want a 'uniq' that prefixes each line with a frequency, but with a regexp argument to determine what to group together 
Thu Jun  4 19:04:31 2009 [imud_code] Lyeith@The New Horizon: errm write ur own script using awk and variables ? 
Thu Jun  4 19:05:11 2009 [imud_code] Ideysus@shadowmudii: Yeah, thats what I resort to, but I can't help but think there is a tool that solves the problem more elegantly. 
Thu Jun  4 19:06:21 2009 [imud_code] Lyeith@The New Horizon: hmm nt sure.. i know webmin bandwidth monitor does something like that 
Fri Jun  5 22:06:01 2009 [imud_code] Ideysus@shadowmudii: Perl question. What does it mean to wrap something in []? Eg:  a=[b]; 
Fri Jun  5 22:06:20 2009 [imud_code] Kalinash@Fire and Ice: this is why i shun perl 
Fri Jun  5 22:06:24 2009 [imud_code] Ideysus@shadowmudii: The problem with syntaxy languages is its hellishly difficult to search for information on them. 
Fri Jun  5 22:06:30 2009 [imud_code] Cratylus@Dead Souls Dev: heh 
Fri Jun  5 22:06:44 2009 [imud_code] Cratylus@Dead Souls Dev: google code search just turns up code 
Fri Jun  5 22:06:53 2009 [imud_code] Cratylus@Dead Souls Dev: not docs 
Fri Jun  5 22:06:54 2009 [imud_code] Cratylus@Dead Souls Dev: sux 
Fri Jun  5 22:07:08 2009 [imud_code] Sinistrad@Dead Souls Dev: Not to argue, but "perl brackets" brings up what I want 
Fri Jun  5 22:07:10 2009 [imud_code] Ideysus@shadowmudii: Yeah, but the chances of lisp being installed on a given box are significantly smaller... 
Fri Jun  5 22:07:33 2009 [imud_code] Cratylus@Dead Souls Dev: brackets? 
Fri Jun  5 22:07:35 2009 [imud_code] Sinistrad@Dead Souls Dev: "my @array = [] is an annoymous array and my @array = () is an empty list." 
Fri Jun  5 22:07:38 2009 [imud_code] Ideysus@shadowmudii: No way... it is not just an array? 
Fri Jun  5 22:07:40 2009 [imud_code] Sinistrad@Dead Souls Dev: Brackets baby 
Fri Jun  5 22:07:43 2009 [imud_code] Cratylus@Dead Souls Dev: we doan need no steenkin brackits 
Fri Jun  5 22:07:44 2009 [imud_code] Sinistrad@Dead Souls Dev: Seems Ideysus does 
Fri Jun  5 22:07:53 2009 [imud_code] Ideysus@shadowmudii: Gah. I thought it was some kind of strange method call... 
Fri Jun  5 22:07:55 2009 [imud_code] Sinistrad@Dead Souls Dev: Nah, arrays 
Fri Jun  5 22:08:19 2009 [imud_code] Kalinash@Fire and Ice: perl is teh suxx0rz 
Fri Jun  5 22:08:32 2009 [imud_code] Sinistrad@Dead Souls Dev: I think [n] is meant to be the array index 
Fri Jun  5 22:08:36 2009 [imud_code] Cratylus@Dead Souls Dev: #$%@@@#$%|| 
Fri Jun  5 22:08:43 2009 [imud_code] Ideysus@shadowmudii: It has its charms. It can get incredibly annoying at times though. 
Fri Jun  5 22:08:46 2009 [imud_code] Cratylus@Dead Souls Dev: that is my clever retort to you in perl 
Fri Jun  5 22:08:54 2009 [imud_code] Sinistrad@Dead Souls Dev: exactly like in C# 
Sun Jun  7 00:16:26 2009 [imud_code] Ideysus@shadowmudii: x contains an array. In how few characters can you write something that returns x with duplicates removed? operators and efuns only... 
Sun Jun  7 00:16:38 2009 [imud_code] Ideysus@shadowmudii: This is the kind of thing that keeps me awake at night. 
Sun Jun  7 00:16:54 2009 [imud_code] Ideysus@shadowmudii: I had my heart set on something like x&x, but sadly not. 
Sun Jun  7 00:36:53 2009 [imud_code] Tahin@Kar Unol: I could do it in a few lines, I think... 
Sun Jun  7 00:38:09 2009 [imud_code] Ideysus@shadowmudii: Aidil has two function calls but thats DGD. 
Sun Jun  7 00:49:11 2009 [imud_code] Kalinash@Fire and Ice: unique_array() 
Sun Jun  7 00:49:30 2009 [imud_code] Kalinash@Fire and Ice: 1 efun on fluffos 
Sun Jun  7 00:49:41 2009 [imud_code] Ideysus@shadowmudii: On mudos it doesn't work like that. 
Sun Jun  7 00:51:30 2009 [imud_code] Ideysus@shadowmudii: I guess you could: map(unique_array(x,(:$1:)),(:$1[0]:)); 
Sun Jun  7 00:52:37 2009 [imud_code] Kalinash@Fire and Ice: yeah, it doesn't work the way i thought it did 
Sun Jun  7 00:53:04 2009 [imud_code] Kalinash@Fire and Ice: do you have distinct_array() sefun? 
Sun Jun  7 00:53:24 2009 [imud_code] Ideysus@shadowmudii: Yep. 
Sun Jun  7 00:53:41 2009 [imud_code] Kalinash@Fire and Ice: and that's what you're trying to optimize? :) 
Sun Jun  7 00:53:52 2009 [imud_code] Lotus@shadowmudii: no, he's just like this. 
Sun Jun  7 00:54:02 2009 [imud_code] Ideysus@shadowmudii nods sheepishly. 
Sun Jun  7 00:56:13 2009 [imud_code] Kalinash@Fire and Ice: i have an sefun that takes an array like ({ "blue", "red", "green", "red", "black", "blue" }) and returns ({ ({ "blue", "blue" }), ({ "red", "red" }), "green", "black" }) 
Mon Jun  8 16:49:41 2009 [imud_code] Inari@Earthen Dreams: can anyone give inari a quick hand, I am trying to create a new race, and i am having issues with hands ... i've declared them in the file, but when i update the daemon and apply it, it still fails to see the hands 
Mon Jun  8 16:50:00 2009 [imud_code] Inari@Earthen Dreams: *facepaws* stupid nickname code 
Mon Jun  8 17:28:52 2009 [imud_code] Detah@Dead Souls Dev: did you follow these instructions for editing/creating a race? 
Mon Jun  8 17:30:10 2009 [imud_code] Darken@StarMUD: I love the smell of mischan in the morning :) 
Mon Jun  8 17:30:54 2009 [imud_code] Detah@Dead Souls Dev: I was replying to Inari@Earthen Dreams. I do not know how long ago he chatted. 
Mon Jun  8 17:31:16 2009 [imud_code] Darken@StarMUD: oh, sorry :) 
Mon Jun  8 17:32:27 2009 [imud_code] Wordgod@StarMUD raises his arms in the air and shouts:  WORLD DOMINATION! 
Mon Jun  8 17:32:39 2009 [imud_code] Inari@Earthen Dreams: *facepaws* thanks 
Mon Jun  8 17:33:00 2009 [imud_code] Darken@StarMUD gets his whips and chains and shouts: WORDGOD DOMINATION! 
Thu Jun 11 14:40:41 2009 [imud_code] Ideysus@shadowmudii: Is there some electronic reason that an 80 pin SCA scsi cable doesn't seem to exist? 
Thu Jun 11 14:44:21 2009 [imud_code] Lotus@shadowmudii: they do 
Thu Jun 11 14:44:59 2009 [imud_code] Ideysus@shadowmudii: Lies. 
Thu Jun 11 14:48:02 2009 [imud_code] Ideysus@shadowmudii: Okay. I found a 3" one... 
Mon Jun 15 02:13:24 2009 [imud_code] Ideysus@shadowmudii: Uhh. Surely you don't need to be root to chroot? 
Mon Jun 15 02:15:51 2009 [imud_code] Ideysus@shadowmudii: How annoying. 
Mon Jun 15 02:16:18 2009 [imud_code] Cratylus@Dead Souls Dev: heh 
Mon Jun 15 02:16:33 2009 [imud_code] Cratylus@Dead Souls Dev: kinda defeats the whole chroot-for-security thing if you run whatever as root, huh 
Mon Jun 15 02:16:52 2009 [imud_code] Cratylus@Dead Souls Dev: google for "runchroot" 
Mon Jun 15 02:17:08 2009 [imud_code] Cratylus@Dead Souls Dev: lets the process change userid shortly after execution 
Mon Jun 15 02:17:37 2009 [imud_code] Ideysus@shadowmudii: Well its not amazing security... I'm just thinking... if I screw up the external_start script for version control then it won't be quite so bad if the script is chrooted to the mudlib dir. 
Mon Jun 15 02:18:08 2009 [imud_code] Cratylus@Dead Souls Dev: well external_start is the real problem 
Mon Jun 15 02:18:10 2009 [imud_code] Ideysus@shadowmudii: I'd drop root after chrooting anyway, but this mud is on a mudhost so no root for me :-( 
Mon Jun 15 02:18:16 2009 [imud_code] Cratylus@Dead Souls Dev: k 
Mon Jun 15 02:18:49 2009 [imud_code] Cratylus@Dead Souls Dev: what is it yer external_starting? 
Mon Jun 15 02:19:11 2009 [imud_code] Ideysus@shadowmudii: A bash script that tries to sanitise input and call 'hg'. 
Mon Jun 15 02:19:48 2009 [imud_code] Ideysus@shadowmudii: I wonder if a language like perl can simulates chroot. 
Mon Jun 15 02:20:03 2009 [imud_code] Ideysus@shadowmudii: Of course, ultimately it is going to have to call hg... 
Mon Jun 15 02:20:06 2009 [imud_code] Cratylus@Dead Souls Dev: you could u+s 
Mon Jun 15 02:20:20 2009 [imud_code] Ideysus@shadowmudii: u+s? 
Mon Jun 15 02:20:24 2009 [imud_code] Taffyd@Discworld: setuid 
Mon Jun 15 02:20:38 2009 [imud_code] Ideysus@shadowmudii: What is the goal of that? 
Mon Jun 15 02:20:57 2009 [imud_code] Ideysus@shadowmudii: Oh. I should point out we only have one user. 
Mon Jun 15 02:21:12 2009 [imud_code] Cratylus@Dead Souls Dev: makes the process uid be the uid of the file, regardless of the uid of the starter 
Mon Jun 15 02:21:31 2009 [imud_code] Ideysus@shadowmudii: The process and all the files are the same user :-P 
Mon Jun 15 02:21:42 2009 [imud_code] Cratylus@Dead Souls Dev: you need a vps, sounds like 
Mon Jun 15 02:21:51 2009 [imud_code] Cratylus@Dead Souls Dev: some mudhosts allow different users btw 
Mon Jun 15 02:22:18 2009 [imud_code] Ideysus@shadowmudii: Maybe ours does... but the main mud and the dev mud share some stuff... I can envision problems. 
Mon Jun 15 02:22:40 2009 [imud_code] Cratylus@Dead Souls Dev: k 
Mon Jun 15 02:22:49 2009 [imud_code] Cratylus@Dead Souls Dev: i think genesis is one of those mudhosts 
Mon Jun 15 02:22:50 2009 [imud_code] Ideysus@shadowmudii: A VPS would work. It would also cost money :-) 
Mon Jun 15 02:22:59 2009 [imud_code] Cratylus@Dead Souls Dev: i remember dealing with peopl ehaving all sorts of perms problems 
Mon Jun 15 02:23:16 2009 [imud_code] Cratylus@Dead Souls Dev: because guy 1 didnt tell guy 2 what he did, and they had different uids 
Mon Jun 15 02:23:39 2009 [imud_code] Ideysus@shadowmudii: And its not actually my mud, otherwise I'd just shove it onto my server at home and run it over a home adsl for the time being... 
Mon Jun 15 02:24:22 2009 [imud_code] Ideysus@shadowmudii: was 'runchroot' a typo? 
Mon Jun 15 02:25:00 2009 [imud_code] Cratylus@Dead Souls Dev: no, i just googled it, apparently it's not that popular 
Mon Jun 15 02:25:10 2009 [imud_code] Cratylus@Dead Souls Dev: i downloaded it ages ago 
Mon Jun 15 02:25:43 2009 [imud_code] Cratylus@Dead Souls Dev: requires root to work right anyway, so not useful to you 
Mon Jun 15 02:26:24 2009 [imud_code] Ideysus@shadowmudii: Hmm. 
Mon Jun 15 02:27:20 2009 [imud_code] Ideysus@shadowmudii: Ah forget it. 
Mon Jun 15 02:27:50 2009 [imud_code] Cratylus@Dead Souls Dev: search for: +runchroot +"Stephen J Friedl" 
Mon Jun 15 02:28:54 2009 [imud_code] Cratylus@Dead Souls Dev: wait nvm 
Mon Jun 15 02:29:07 2009 [imud_code] Cratylus@Dead Souls Dev: wow i guess i got it before he stopped distributing it 
Mon Jun 15 02:29:51 2009 [imud_code] Ideysus@shadowmudii: I found it before you posted :-P 
Mon Jun 15 02:30:32 2009 [imud_code] Ideysus@shadowmudii: I see a 'fakechroot' program wwhich looks interesting. 
Mon Jun 15 02:37:35 2009 [imud_code] Ideysus@shadowmudii: This is so not going to run without root... but lets see :-) 
Mon Jun 15 03:22:00 2009 [imud_code] Ideysus@shadowmudii: Soo... how do you send an EOF to an external_start process? 
Mon Jun 15 03:22:19 2009 [imud_code] Ideysus@shadowmudii: socket_close seems like it might work, but it looks like it closes stdout from the process too. 
Mon Jun 15 03:25:52 2009 [imud_code] Ideysus@shadowmudii: Okay, bedtime. But I'm still interested in the answer :-) 
Mon Jun 15 03:26:10 2009 [imud_code] Ideysus@shadowmudii: "Hack the driver or the wrapper script" is not a valid answer :-P 
Mon Jun 15 03:28:07 2009 [imud_code] Cratylus@Dead Souls Dev: "don't use external_start" 
Mon Jun 15 03:37:32 2009 [imud_code] Ideysus@shadowmudii: Also not valid. 
Mon Jun 15 03:38:00 2009 [imud_code] Ideysus@shadowmudii: What is your suggestion instead? Network socket? 
Mon Jun 15 03:43:01 2009 [imud_code] Cratylus@Dead Souls Dev: hi 
Mon Jun 15 09:24:43 2009 [imud_code] Aidil@Way of the Force: curious 
Mon Jun 15 09:25:06 2009 [imud_code] Aidil@Way of the Force: why do people insist on doing things that they know will come back to bite them :) 
Mon Jun 15 09:41:43 2009 [imud_code] Zaphod@Dead Souls Dev: liketogetbitalotis 
Mon Jun 15 10:28:59 2009 [imud_code] Ideysus@shadowmudii: Aidil, do you refer to external_start? If so, have you got any better suggestions? 
Mon Jun 15 18:32:23 2009 [imud_code] Rorix@Pains of Freedom: is there a log somewhere that I can look over that will tell what's going on in connect.c when it refuses a connection with a test player? 
Mon Jun 15 18:32:44 2009 [imud_code] Cratylus@Dead Souls Dev: no, you'll need to add debug statements and have it tell you what is happening 
Mon Jun 15 18:34:33 2009 [imud_code] Rorix@Pains of Freedom: okay well there's only a few lines I changed up hopefully it won't be too hard. 
Mon Jun 15 22:28:23 2009 [imud_code] Ideysus@shadowmudii: There is something very sad about the term 'both political parties' 
Mon Jun 15 22:28:38 2009 [imud_code] Ideysus@shadowmudii: And that does not belong here... 
Mon Jun 15 22:32:23 2009 [imud_code] Ideysus@shadowmudii: I think Al Jazeera is probably the least biased... 
Mon Jun 15 22:32:30 2009 [imud_code] Ideysus@shadowmudii: Damn it. 
Mon Jun 15 22:46:47 2009 [imud_code] Ideysus@shadowmudii: X, the implication that there are only two parties. 
Mon Jun 15 22:46:54 2009 [imud_code] Ideysus@shadowmudii: MOTHERFUCKER. 
Mon Jun 15 22:47:00 2009 [imud_code] Lotus@shadowmudii: seriously. 
Mon Jun 15 22:47:35 2009 [imud_code] Wodan@Discworld: isn't this a no swearing channel? :) 
Mon Jun 15 22:47:54 2009 [imud_code] Ideysus@shadowmudii: Well maybe I mislined the expletive too. 
Mon Jun 15 22:48:21 2009 [imud_code] Zaknafein@AoD TempMUD: how can a coding channel be a non-swearing channel? That is flawed! 
Mon Jun 15 22:50:41 2009 [imud_code] Cratylus@Dead Souls Dev: i think i never did make it explicit. lemme look 
Mon Jun 15 22:51:02 2009 [imud_code] Cratylus@Dead Souls Dev: i didnt make it against the rules to swear here 
Mon Jun 15 22:51:12 2009 [imud_code] Cratylus@Dead Souls Dev: i dunno if that was an oversight or on purpose 
Mon Jun 15 22:51:26 2009 [imud_code] Zaknafein@AoD TempMUD: hallejah 
Mon Jun 15 22:51:43 2009 [imud_code] Cratylus@Dead Souls Dev: doesnt seem to be a problem, since staying on-topic geenrally makes offensive language secondary and this a minority of the content 
Mon Jun 15 22:52:11 2009 [imud_code] Wodan@Discworld: guess it's for quoting code '//what were they fucking thinking when they made this interface! 
Mon Jun 15 22:52:19 2009 [imud_code] Cratylus@Dead Souls Dev: heh 
Mon Jun 15 22:52:35 2009 [imud_code] Cratylus@Dead Souls Dev: probably i was thinking more like "meh, tradition" 
Mon Jun 15 22:53:27 2009 [imud_code] Zaknafein@AoD TempMUD: wait till you have swedish coders put swedish cursing in their comments in the lib 
Tue Jun 16 19:13:50 2009 [imud_code] Ideysus@ShadowMUDii: Hmm. So in IOS is there a way to forcibly create a configuration that doesn't exist? 
Tue Jun 16 19:14:12 2009 [imud_code] Ideysus@ShadowMUDii: Sometimes I think I abuse this channel. But for all you know its something mud-related... 
Tue Jun 16 19:22:45 2009 [imud_code] Cratylus@Dead Souls Dev: i dont think this channel was ever a "mud stuff only" thing 
Tue Jun 16 19:23:07 2009 [imud_code] Kalinash@Fire and Ice: iostreams? 
Tue Jun 16 19:23:26 2009 [imud_code] Kalinash@Fire and Ice: simply opening a file for write will create it as a 0-byte file if it doesn't exist (depending on the options used) 
Tue Jun 16 19:23:38 2009 [imud_code] Benedick@WWC: Anyone do me a favor and go to: http://www.live365.com/stations/slaintemaith?site=live365  and tell me if they're hearing music after the ad? 
Tue Jun 16 19:24:18 2009 [imud_code] Ideysus@ShadowMUDii: Err. That should have read 'forcibly configure an interface that doesn't exist'. Cisco IOS. No nasty C++ for me :-P 
Tue Jun 16 19:24:41 2009 [imud_code] Kalinash@Fire and Ice: ifconfig plumb 
Tue Jun 16 19:24:51 2009 [imud_code] Kalinash@Fire and Ice: not sure what a cisco ios is, i shun networking hardware 
Tue Jun 16 19:24:57 2009 [imud_code] Cratylus@Dead Souls Dev: hellmonger is a cisco expert 
Tue Jun 16 19:25:01 2009 [imud_code] Kalinash@Fire and Ice: I get music after the live365 ad 
Tue Jun 16 19:25:06 2009 [imud_code] Cratylus@Dead Souls Dev: i dont think he listens to this channel tho 
Tue Jun 16 19:25:17 2009 [imud_code] Kalinash@Fire and Ice: volume is like half what the ad's was :( 
Tue Jun 16 19:25:19 2009 [imud_code] Ideysus@ShadowMUDii: This is like the -one- useful channel. 
Tue Jun 16 19:25:21 2009 [imud_code] Benedick@WWC: Thanks.  =)  Just verifying.  =) 
Tue Jun 16 19:25:23 2009 [imud_code] Hellmonger@Trilogy: i've not been a cisco guy in a few years 
Tue Jun 16 19:25:27 2009 [imud_code] Cratylus@Dead Souls Dev: whee 
Tue Jun 16 19:25:59 2009 [imud_code] Benedick@WWC: Volume is adjustable.  But this is also one of those songs that needs monitored. 
Tue Jun 16 19:26:15 2009 [imud_code] Ideysus@ShadowMUDii: What else is there? The racism line, the hardcore racism line, the super newbie line...? 
Tue Jun 16 19:26:26 2009 [imud_code] Kalinash@Fire and Ice: and the crat line 
Tue Jun 16 19:26:34 2009 [imud_code] Ideysus@ShadowMUDii: They are all crat lines. 
Tue Jun 16 19:26:37 2009 [imud_code] Kalinash@Fire and Ice: and the aidil line 
Tue Jun 16 19:26:47 2009 [imud_code] Cratylus@Dead Souls Dev: bsg spoilers chan 
Tue Jun 16 19:26:58 2009 [imud_code] Kalinash@Fire and Ice: mischan chan 
Tue Jun 16 19:39:23 2009 [imud_code] Detah@Dead Souls Dev: aidil has a line? 
Tue Jun 16 19:40:10 2009 [imud_code] Detah@Dead Souls Dev: "I could be the walrus. But I still wouldn't have a car." 
Wed Jun 17 16:36:01 2009 [imud_code] Rorix@Pains of Freedom: kicks connect.c 
Wed Jun 17 16:49:45 2009 [imud_code] Rorix@Pains of Freedom bangs his head against the wall. 
Wed Jun 17 18:07:30 2009 [imud_code] Rorix@Pains of Freedom: wooo I got it fixed... raceless, genderless, and classless login 
Wed Jun 17 18:08:06 2009 [imud_code] Kalinash@Fire and Ice: must...resisit...smart...remarks 
Wed Jun 17 18:08:33 2009 [imud_code] Zaknafein@AoD TempMUD: oooh, everyone is a ambiguous pile of goo? 
Wed Jun 17 18:08:46 2009 [imud_code] Kalinash@Fire and Ice: amorphous too 
Wed Jun 17 18:08:49 2009 [imud_code] Sinistrad@Dead Souls Dev: so you're coding San Francisco MUD? 
Wed Jun 17 18:09:22 2009 [imud_code] Hellmonger@Trilogy: BayMOO 
Wed Jun 17 18:09:24 2009 [imud_code] Rorix@Pains of Freedom: yeah creating a chargen login type 
Wed Jun 17 18:10:22 2009 [imud_code] Zaknafein@AoD TempMUD: asexual? 
Wed Jun 17 18:11:54 2009 [imud_code] Rorix@Pains of Freedom: first room will have mirrors of the player races for them to look into then they'll step through the mirror to another room which has a mirror that would reflect them as a male of chosen gender and a mirror for female ... step through... then class selection. 
Wed Jun 17 18:12:13 2009 [imud_code] Kalinash@Fire and Ice: I break the mirrors! 
Wed Jun 17 18:12:22 2009 [imud_code] Kalinash@Fire and Ice rolls initiative. 
Wed Jun 17 18:12:38 2009 [imud_code] Sinistrad@Dead Souls Dev: I'm afraid of saying funny stuff here because... this is a serious channel 
Wed Jun 17 18:12:48 2009 [imud_code] Rorix@Pains of Freedom: well I've yet to code the rooms yet. 
Wed Jun 17 18:12:50 2009 [imud_code] Kalinash@Fire and Ice: and you're not funny. 
Wed Jun 17 18:12:53 2009 [imud_code] Sinistrad@Dead Souls Dev: =( 
Wed Jun 17 19:24:01 2009 [imud_code] Rorix@Pains of Freedom: anyone know what forces a new player to read news? 
Wed Jun 17 19:25:21 2009 [imud_code] Zaknafein@AoD TempMUD: user inherit forces the call to the news daemon 
Wed Jun 17 19:26:00 2009 [imud_code] Zaknafein@AoD TempMUD: well, maybe anyways, i have no idea what lib you're on :D 
Wed Jun 17 19:26:59 2009 [imud_code] Zaknafein@AoD TempMUD: but user inherit would be my guess anyways 
Wed Jun 17 19:29:07 2009 [imud_code] Rorix@Pains of Freedom: thanks 
Thu Jun 18 13:29:29 2009 [imud_code] Ideysus@ShadowMUDii: So what happened to that irc-i3 gateway in the end? Did it move to another channel? 
Sun Jun 21 21:17:51 2009 [imud_code] Cratylus@Dead Souls Dev: so when i compile and i get "undefined reference to X" and obviously it's a library function but i have no idea which library it's in 
Sun Jun 21 21:17:58 2009 [imud_code] Cratylus@Dead Souls Dev: so far i google 
Sun Jun 21 21:18:08 2009 [imud_code] Cratylus@Dead Souls Dev: but there has to be a better4 way to find out what library X is in 
Sun Jun 21 21:18:13 2009 [imud_code] Cratylus@Dead Souls Dev: what is it? 
Sun Jun 21 21:57:46 2009 [imud_code] Ideysus@ShadowMUDii: Hmm. Good question. I wish there was an 'apt-file' like tool that worked like that. 
Sun Jun 21 21:58:13 2009 [imud_code] Raudhrskal@Dead Souls Dev: Could you share the name of the func? Or is it a hypothetical question? 
Sun Jun 21 21:58:49 2009 [imud_code] Cratylus@Dead Souls Dev: daemon 
Sun Jun 21 21:58:54 2009 [imud_code] Cratylus@Dead Souls Dev: i figured out why i couldnt find it 
Sun Jun 21 21:58:59 2009 [imud_code] Cratylus@Dead Souls Dev: solaris doesnt have it 
Sun Jun 21 21:59:01 2009 [imud_code] Raudhrskal@Dead Souls Dev: to search thru installed libraries you could probably use nm /whatever/lib/* | grep 
Sun Jun 21 21:59:08 2009 [imud_code] Raudhrskal@Dead Souls Dev: ah 
Sun Jun 21 21:59:20 2009 [imud_code] Raudhrskal@Dead Souls Dev: 'daemon' function? weird name... 
Sun Jun 21 21:59:22 2009 [imud_code] Ideysus@ShadowMUDii: But what if you don't have the package installed? 
Sun Jun 21 21:59:26 2009 [imud_code] Cratylus@Dead Souls Dev: it's a nonportable bsd thing, basicall a way to fork 
Sun Jun 21 21:59:36 2009 [imud_code] Cratylus@Dead Souls Dev: linux has it too 
Sun Jun 21 21:59:39 2009 [imud_code] Raudhrskal@Dead Souls Dev: Then you have only google, Ideysus. 
Sun Jun 21 22:00:00 2009 [imud_code] Ideysus@ShadowMUDii: I can't believe nobody has come up with something 
Sun Jun 21 22:00:30 2009 [imud_code] Cratylus@Dead Souls Dev: when the function name is vary generic, google is a pain for this 
Sun Jun 21 22:00:44 2009 [imud_code] Raudhrskal@Dead Souls Dev: Think. There are tens of thousands of libraries. Each can export hundreds or thousands of symbols. 
Sun Jun 21 22:00:58 2009 [imud_code] Raudhrskal@Dead Souls Dev: you'd need to keep that updated, too. 
Sun Jun 21 22:01:16 2009 [imud_code] Cratylus@Dead Souls Dev: i was about to look into docs for the ld command 
Sun Jun 21 22:01:32 2009 [imud_code] Raudhrskal@Dead Souls Dev: 'nm' is the one that lists library symbols... 
Sun Jun 21 22:01:34 2009 [imud_code] Ideysus@ShadowMUDii: Yes, but in the case of a project like debian I can say something like 'what package do I have to install to get /etc/blah/whatever'. Surely it is possible with symbols? 
Sun Jun 21 22:01:36 2009 [imud_code] Cratylus@Dead Souls Dev: figuring that there must be a way to make it search and match a symbol query 
Sun Jun 21 22:01:47 2009 [imud_code] Cratylus@Dead Souls Dev: but then i found the answer on googlew 
Sun Jun 21 22:02:26 2009 [imud_code] Raudhrskal@Dead Souls Dev: Well... in case of debian... i believe that the -dbg packages have symbol tables... 
Sun Jun 21 22:02:28 2009 [imud_code] Cratylus@Dead Souls Dev: (btw was gunna do the ld search on other systems, since this one wasnt finding it) 
Sun Jun 21 22:02:35 2009 [imud_code] Raudhrskal@Dead Souls Dev: you could prolly generate a global index. 
Sun Jun 21 22:03:06 2009 [imud_code] Raudhrskal@Dead Souls Dev: but Contents (file list) has circa 140 MB, and symbol db would be GBs in size... 
Sun Jun 21 22:05:16 2009 [imud_code] Raudhrskal@Dead Souls Dev: in other words, i'm afraid it'd be too hard to keep updated. 
Sun Jun 21 22:05:27 2009 [imud_code] Ideysus@ShadowMUDii: I suspect it wouldn't be that large. 
Sun Jun 21 22:05:39 2009 [imud_code] Raudhrskal@Dead Souls Dev: Most of the apps list their requirements in README/INSTALL, and then barf on autoconf phase. That one sounds poorly designed. 
Sun Jun 21 22:05:51 2009 [imud_code] Raudhrskal@Dead Souls Dev: ORLY? 
Sun Jun 21 22:06:00 2009 [imud_code] Cratylus@Dead Souls Dev: the thingy i'm compiling? yeah the docs are harbl 
Sun Jun 21 22:06:12 2009 [imud_code] Cratylus@Dead Souls Dev: it's great if yer running linux 
Sun Jun 21 22:06:18 2009 [imud_code] Cratylus@Dead Souls Dev: you just type: make 
Sun Jun 21 22:06:35 2009 [imud_code] Cratylus@Dead Souls Dev: but the dude used all sorts of nonportable code and headers 
Sun Jun 21 22:06:47 2009 [imud_code] Cratylus@Dead Souls Dev: that assumes yer on linux 
Sun Jun 21 22:07:07 2009 [imud_code] Raudhrskal@Dead Souls Dev: well, if app isn't using CMake / autoconf / sth like that and is larger than 2 source files, it's totally wrong. 
Sun Jun 21 22:07:13 2009 [imud_code] Cratylus@Dead Souls Dev: heh 
Sun Jun 21 22:07:26 2009 [imud_code] Cratylus@Dead Souls Dev: yeah it's a bit halfassed 
Sun Jun 21 22:07:29 2009 [imud_code] Cratylus@Dead Souls Dev: but i can relate 
Sun Jun 21 22:09:03 2009 [imud_code] Raudhrskal@Dead Souls Dev: btw, ideysus... try nm -e /usr/lib/*.a | wc -l 
Sun Jun 21 22:09:28 2009 [imud_code] Raudhrskal@Dead Souls Dev: that counts symbols in all dev libs you have installed. 
Sun Jun 21 22:09:46 2009 [imud_code] Raudhrskal@Dead Souls Dev: then check how many *-dev packages you have and extrapoalte. 
Sun Jun 21 22:14:47 2009 [imud_code] Aidil@GurbaHub: heh, solaris.. carry around a gazillion different versions of the same commands 'for backward compatibility', but don't provide backward compatibility with a bsd function that sunos used to have. 
Sun Jun 21 22:15:23 2009 [imud_code] Aidil@GurbaHub mumbles something. 
Sun Jun 21 22:15:50 2009 [imud_code] Ideysus@ShadowMUDii: Surely there are much more than -dev packages in there. 
Sun Jun 21 22:15:57 2009 [imud_code] Ideysus@ShadowMUDii: Let me play... 
Sun Jun 21 22:16:14 2009 [imud_code] Raudhrskal@Dead Souls Dev: yeah, but *.a files are on dev packages ;) 
Sun Jun 21 22:16:21 2009 [imud_code] Raudhrskal@Dead Souls Dev: in 
Sun Jun 21 22:17:26 2009 [imud_code] Raudhrskal@Dead Souls Dev: argh, -g not -e. It's late. 
Sun Jun 21 22:17:38 2009 [imud_code] Raudhrskal@Dead Souls Dev: but shouldn't change much. 
Sun Jun 21 22:22:56 2009 [imud_code] Ideysus@ShadowMUDii: Hmm. See I'm still not sure about the output of that. My system hasn't many -dev packages on it, but   nm -g /usr/lib/*.a | grep ' malloc$'|wc   is returning 394.... 
Sun Jun 21 22:23:10 2009 [imud_code] Ideysus@ShadowMUDii: Why do so many things like stuff like strlen malloc free, etc? 
Sun Jun 21 22:23:17 2009 [imud_code] Ideysus@ShadowMUDii: *list 
Sun Jun 21 22:24:02 2009 [imud_code] Ideysus@ShadowMUDii: Ah. Because they are listed as U - undefined. 
Sun Jun 21 22:24:16 2009 [imud_code] Ideysus@ShadowMUDii: Wouldn't it only need defined symbols storing? 
Sun Jun 21 22:24:57 2009 [imud_code] Raudhrskal@Dead Souls Dev yawns. 
Sun Jun 21 22:25:03 2009 [imud_code] Raudhrskal@Dead Souls Dev: forgive me, let me test 
Sun Jun 21 22:30:11 2009 [imud_code] Raudhrskal@Dead Souls Dev: for file in /lib/*.so; do nm -Dg --defined-only $file; done | grep ' T ' | wc -l 
Sun Jun 21 22:30:29 2009 [imud_code] Raudhrskal@Dead Souls Dev: all public linkable symbols in all libraries (not only dev). 
Sun Jun 21 22:30:43 2009 [imud_code] Raudhrskal@Dead Souls Dev: my /lib/ alone has 2454 entries. 
Sun Jun 21 22:31:00 2009 [imud_code] Raudhrskal@Dead Souls Dev: i'm afraid to run it on /usr/lib, it's old hardware. 
Sun Jun 21 22:31:51 2009 [imud_code] Raudhrskal@Dead Souls Dev: (need to use for because nm aborts on first non recognized file) 
Sun Jun 21 22:32:39 2009 [imud_code] Ideysus@ShadowMUDii: 28k for me. 
Sun Jun 21 22:32:50 2009 [imud_code] Raudhrskal@Dead Souls Dev: /usr/lib/ or /lib? 
Sun Jun 21 22:33:05 2009 [imud_code] Raudhrskal@Dead Souls Dev: heh, not that bad, my /usr/lib is 108747... 
Sun Jun 21 22:33:08 2009 [imud_code] Ideysus@ShadowMUDii: /usr/lib 
Sun Jun 21 22:34:41 2009 [imud_code] Ideysus@ShadowMUDii: Interestingly this is only 16k: for file in /usr/lib/*.so; do nm -Dg --defined-only $file; done |cut -f 3 -d ' '|sort|uniq|wc -l 
Sun Jun 21 22:35:30 2009 [imud_code] Raudhrskal@Dead Souls Dev: sort -u doesn't need | uniq. Hmm, weird. 
Sun Jun 21 22:35:32 2009 [imud_code] Ideysus@ShadowMUDii: And this is 80k bytes:  |sort|uniq|gzip -c |wc 
Sun Jun 21 22:35:48 2009 [imud_code] Ideysus@ShadowMUDii: Urgh. 
Sun Jun 21 22:35:56 2009 [imud_code] Raudhrskal@Dead Souls Dev: These are for dev libs only, i'm afraid. 
Sun Jun 21 22:36:34 2009 [imud_code] Raudhrskal@Dead Souls Dev: dev libs provide the *.so file. Non dev is *.so.ver.sion, but you can't use * because a lot of them has a few symlinks and will give you dups. 
Sun Jun 21 22:36:51 2009 [imud_code] Raudhrskal@Dead Souls Dev: bleh, i'm only using that, i never checked how it works before! 
Sun Jun 21 22:37:29 2009 [imud_code] Ideysus@ShadowMUDii: Maybe a more interesting test would be to 'dpkg -L ' a package, fiter by /lib/ and then 'nm' those files for interesting symbols. 
Sun Jun 21 22:37:47 2009 [imud_code] Ideysus@ShadowMUDii: But why bother? I'm not actually going to code the symbol search :-) 
Sun Jun 21 22:37:54 2009 [imud_code] Raudhrskal@Dead Souls Dev: Refine it as you wish. My brain's on neutral at that time. 
Sun Jun 21 22:38:04 2009 [imud_code] Raudhrskal@Dead Souls Dev yawns. 
Sun Jun 21 22:53:50 2009 [imud_code] Cratylus@Dead Souls Dev: also, boo to default -Werror 
Sun Jun 21 22:55:23 2009 [imud_code] Raudhrskal@Dead Souls Dev: the SSL bug? They were supposed to fix it... 
Mon Jun 22 18:09:29 2009 [imud_code] Cratylus@Dead Souls Dev: whatis the exact 1989 release date of lars's lpmud? 
Mon Jun 22 18:13:06 2009 [imud_code] Raudhrskal@Dead Souls Dev: http://www.genesismud.org/world/history says the mud started in spring of 1990... was the driver released earlier? 
Mon Jun 22 18:14:04 2009 [imud_code] Raudhrskal@Dead Souls Dev: on the other hand, its TMC entry says 1988... 
Mon Jun 22 18:21:31 2009 [imud_code] Andrew@Nanvaent: Best place to look would be for the first post in google groups probably 
Mon Jun 22 18:21:36 2009 [imud_code] Cratylus@Dead Souls Dev: good idea 
Mon Jun 22 18:23:14 2009 [imud_code] Cratylus@Dead Souls Dev: i think we missed the mirth day itself 
Mon Jun 22 18:23:17 2009 [imud_code] Cratylus@Dead Souls Dev: birth 
Mon Jun 22 18:23:40 2009 [imud_code] Zaknafein@AoD TempMUD: rec.games.mud.lp started in oct 91 
Mon Jun 22 18:24:01 2009 [imud_code] Cratylus@Dead Souls Dev: so far i'm finding that in late 89 already there was released code and a fork 
Mon Jun 22 18:24:12 2009 [imud_code] Raudhrskal@Dead Souls Dev: but that group was created after LP gained some popularity. 
Mon Jun 22 18:24:19 2009 [imud_code] Cratylus@Dead Souls Dev: so i'm guessing lp was released 88 or 89 
Mon Jun 22 18:24:22 2009 [imud_code] Zaknafein@AoD TempMUD: yeah 
Mon Jun 22 18:24:24 2009 [imud_code] Raudhrskal@Dead Souls Dev: the .mud one is the one to search. 
Mon Jun 22 18:24:29 2009 [imud_code] Cratylus@Dead Souls Dev: i think we prolly missed the 20th birthday itself 
Mon Jun 22 18:24:36 2009 [imud_code] Cratylus@Dead Souls Dev: i wuda baked a cake :( 
Mon Jun 22 18:24:40 2009 [imud_code] Sys@BlackHole played an lp mud o an abacus in 1127 
Mon Jun 22 18:28:07 2009 [imud_code] Cratylus@Dead Souls Dev: 1066 
Mon Jun 22 18:28:18 2009 [imud_code] Raudhrskal@Dead Souls Dev: 978! 
Mon Jun 22 19:16:47 2009 [imud_code] Cratylus@Dead Souls Dev: how do i navigate to 1988 on google groups? 
Mon Jun 22 19:16:52 2009 [imud_code] Sys@BlackHole: isn't there some sort of advanced search thingy 
Mon Jun 22 19:22:31 2009 [imud_code] Sys@BlackHole: tho I haven't used google groups since the 90s 
Mon Jun 22 19:38:59 2009 [imud_code] Jym@Dead_Souls_jym: I don't suppose anyone's added a millisecond-resolution timer to a driver yet? 
Mon Jun 22 19:39:03 2009 [imud_code] Aidil@Way of the Force: Dworkin did to dgd. 
Mon Jun 22 19:39:04 2009 [imud_code] Aidil@Way of the Force: about 10 years ago :) 
Mon Jun 22 19:39:07 2009 [imud_code] Aidil@Way of the Force: but I suppose you meant mudos or fluffos :) 
Mon Jun 22 19:39:10 2009 [imud_code] Tigwyk@LP Heroes: Jym? 
Mon Jun 22 19:39:11 2009 [imud_code] Jym@Dead_Souls_jym: Yeah I did mean mudos or fluffos, sorry 
Mon Jun 22 19:39:14 2009 [imud_code] Jym@Dead_Souls_jym: Hey tiggy 
Mon Jun 22 19:39:16 2009 [imud_code] Tigwyk@LP Heroes: LOL 
Mon Jun 22 20:07:06 2009 [imud_code] Ideysus@ShadowMUDii gives Aidil a dirty look. 
Mon Jun 22 20:24:54 2009 [imud_code] Cratylus@Dead Souls Dev: so i sent lars a email inviting him to join lpmuds.net 
Mon Jun 22 20:24:58 2009 [imud_code] Shadyman@QS2: woo 
Mon Jun 22 20:25:01 2009 [imud_code] Cratylus@Dead Souls Dev: guess who the latest member is 
Mon Jun 22 20:25:35 2009 [imud_code] Raudhrskal@Dead Souls Dev: NO WAI? 
Mon Jun 22 20:25:46 2009 [imud_code] Shadyman@QS2: NOWAI 
Mon Jun 22 20:25:51 2009 [imud_code] Cratylus@Dead Souls Dev: cant confirm yet 
Mon Jun 22 20:25:58 2009 [imud_code] Cratylus@Dead Souls Dev: it's a dude with the right name and email, i think 
Mon Jun 22 20:26:01 2009 [imud_code] Cratylus@Dead Souls Dev: but we'll see 
Mon Jun 22 20:33:33 2009 [imud_code] Aidil@Way of the Force: hmm. re earlier discussion about first lpmud code. 
Mon Jun 22 20:34:09 2009 [imud_code] Aidil@Way of the Force: The program was written originally by Lars Pensj|, April 1989 (lars). 
Mon Jun 22 20:34:31 2009 [imud_code] Aidil@Way of the Force: copy/paste from the credits file on 3.1.2 
Mon Jun 22 20:35:05 2009 [imud_code] Aidil@Way of the Force: so.. we are a few months late with the birthday party. 
Mon Jun 22 20:37:19 2009 [imud_code] Eddard@Valar Morghulis: Hi there, Does anyone know if there is something like static_properties or timed_properties ?? Yes, Im pretty noob 
Mon Jun 22 20:38:08 2009 [imud_code] Raudhrskal@Dead Souls Dev: Urm, could you describe what they're supposed to be? 
Mon Jun 22 20:38:39 2009 [imud_code] Eddard@Valar Morghulis: static property is a property that dissapears when you log out... and timed property disapears when the time reach 0 
Mon Jun 22 20:39:32 2009 [imud_code] Raudhrskal@Dead Souls Dev: for that kind of static property you just declare a static variable... 
Mon Jun 22 20:39:47 2009 [imud_code] Raudhrskal@Dead Souls Dev: for timeouts you'd need to register to events daemon or hook to the heartbeat. 
Mon Jun 22 20:40:05 2009 [imud_code] Raudhrskal@Dead Souls Dev: methinks. 
Mon Jun 22 20:40:25 2009 [imud_code] Eddard@Valar Morghulis: hmmm thx 
Mon Jun 22 21:18:50 2009 [imud_code] Ideysus@ShadowMUDii: Hmm. Has anybody ever asked if he would license his bits under a less annoying license? 
Mon Jun 22 21:19:39 2009 [imud_code] Raudhrskal@Dead Souls Dev: he already stated that he doesn't care and agrees to GPL or whatever long ago. 
Mon Jun 22 21:19:49 2009 [imud_code] Raudhrskal@Dead Souls Dev: Other contributors are the problem. 
Mon Jun 22 21:20:01 2009 [imud_code] Ideysus@ShadowMUDii: Ah. 
Wed Jul  1 21:15:17 2009 [imud_code] Cratylus@Dead Souls Dev: you can even use a fullscreen editor 
Wed Jul  1 21:15:20 2009 [imud_code] Cratylus@Dead Souls Dev: mischan 
Wed Jul  1 21:15:50 2009 [imud_code] Cratylus@Dead Souls Dev: not really vi, but that's the idea 
Wed Jul  1 21:15:58 2009 [imud_code] Cratylus@Dead Souls Dev: dangit 
Wed Jul  1 21:29:37 2009 [imud_code] Eddard@Valar Morghulis: excuse me crat 
Wed Jul  1 21:30:11 2009 [imud_code] Eddard@Valar Morghulis: Is there anything like the unix command ed ? 
Wed Jul  1 21:30:53 2009 [imud_code] Eddard@Valar Morghulis: I mean "sar", sorry 
Wed Jul  1 21:31:40 2009 [imud_code] Eddard@Valar Morghulis: something like sar $_player)$ $_player()$ stuff.c then replace _player) for player() in that .c 
Wed Jul  1 21:32:26 2009 [imud_code] Cratylus@Dead Souls Dev: i'm sorry, what is it exactly you want to see? 
Wed Jul  1 21:32:51 2009 [imud_code] Eddard@Valar Morghulis: I miss a function that can replace strings in a file... 
Wed Jul  1 21:32:54 2009 [imud_code] Ideysus@ShadowMUDii: apt-file can't find a sar command. Does it mean 'search and replaec'? 
Wed Jul  1 21:33:06 2009 [imud_code] Eddard@Valar Morghulis: yess something like that 
Wed Jul  1 21:33:08 2009 [imud_code] Ideysus@ShadowMUDii: We have "repl" here? 
Wed Jul  1 21:33:09 2009 [imud_code] Cratylus@Dead Souls Dev: ohhh 
Wed Jul  1 21:33:31 2009 [imud_code] Cratylus@Dead Souls Dev: why did you call it sar? where did you get that term from? 
Wed Jul  1 21:33:38 2009 [imud_code] Eddard@Valar Morghulis: I used in unix sar and in other mudlibs 
Wed Jul  1 21:33:50 2009 [imud_code] Cratylus@Dead Souls Dev: sar in solaris does something else 
Wed Jul  1 21:33:56 2009 [imud_code] Cratylus@Dead Souls Dev: so i was confused 
Wed Jul  1 21:33:58 2009 [imud_code] Venar@Firefly Devmud: "S"earch "A"nd "R"eplace 
Wed Jul  1 21:34:33 2009 [imud_code] Cratylus@Dead Souls Dev: anyway yeah see /secure/obj/replacer.c 
Wed Jul  1 21:34:37 2009 [imud_code] Cratylus@Dead Souls Dev: not a command 
Wed Jul  1 21:34:44 2009 [imud_code] Cratylus@Dead Souls Dev: an incredibly dangerous object that you should not use 
Wed Jul  1 21:34:54 2009 [imud_code] Eddard@Valar Morghulis: lol So I wont 
Wed Jul  1 21:34:56 2009 [imud_code] Cratylus@Dead Souls Dev: and that you should forget i ever mentioned 
Wed Jul  1 21:35:00 2009 [imud_code] Eddard@Valar Morghulis: thx venar XD 
Wed Jul  1 21:35:13 2009 [imud_code] Sys@BlackHole: what does it do? 
Wed Jul  1 21:35:23 2009 [imud_code] Cratylus@Dead Souls Dev: search and replace strings in multiple files 
Wed Jul  1 21:35:28 2009 [imud_code] Eddard@Valar Morghulis: I will steal the "sar" code and will send you to include in the new releases XD 
Wed Jul  1 21:35:46 2009 [imud_code] Cratylus@Dead Souls Dev: it's really not something that the mud should be doing much of 
Wed Jul  1 21:35:58 2009 [imud_code] Cratylus@Dead Souls Dev: fluffos isnt good at this sort of thing 
Wed Jul  1 21:36:06 2009 [imud_code] Cratylus@Dead Souls Dev: it's really something that should be rare and done from the shell 
Wed Jul  1 21:36:17 2009 [imud_code] Eddard@Valar Morghulis: the mudlib I used was on fluffos too 
Wed Jul  1 21:36:19 2009 [imud_code] Cratylus@Dead Souls Dev: so im not sure i'm inclined to add such a thing 
Wed Jul  1 21:36:20 2009 [imud_code] Venar@Firefly Devmud agrees 
Wed Jul  1 21:36:52 2009 [imud_code] Eddard@Valar Morghulis: Ok, but Its way usefull for just a little changes 
Wed Jul  1 21:37:04 2009 [imud_code] Sys@BlackHole: but think of the fun you could have with it, mobs that change the code of other mobs and rooms 
Wed Jul  1 21:37:12 2009 [imud_code] Cratylus@Dead Souls Dev: yeah no 
Wed Jul  1 21:37:16 2009 [imud_code] Venar@Firefly Devmud cringes. 
Wed Jul  1 21:37:19 2009 [imud_code] Eddard@Valar Morghulis: thanks for your time :) 
Wed Jul  1 21:37:26 2009 [imud_code] Cratylus@Dead Souls Dev: np 
Wed Jul  1 21:37:28 2009 [imud_code] Eddard@Valar Morghulis: not really, its a cretor command 
Wed Jul  1 21:37:45 2009 [imud_code] Eddard@Valar Morghulis: *creator 
Wed Jul  1 21:38:01 2009 [imud_code] Sys@BlackHole wants a crater command 
Wed Jul  1 21:38:11 2009 [imud_code] Eddard@Valar Morghulis: anyway, I have to go XDDD Thankss and bye! 
Wed Jul  1 21:38:19 2009 [imud_code] Venar@Firefly Devmud gives a stylish tip of his hat. 
Mon Jul 20 07:40:06 2009 [imud_code] HyperEye@SoulRuins: Anyone on with MCCP familiarity? 
Tue Aug 11 19:33:08 2009 [imud_code] Vlad@Other_World_Dev: question, regarding gold sinks has anyone charged players to advance and train?  How do you think players would respond to that? 
Tue Aug 11 19:34:12 2009 [imud_code] Mecha@UOSSMUD: It seems like a heavyhanded way of reducing your gold-per-level payoff by some effective number you could just do by hand. ;) 
Tue Aug 11 19:34:22 2009 [imud_code] Mecha@UOSSMUD: But if you can justify it world-wise, shrug. 
Tue Aug 11 19:35:16 2009 [imud_code] Vlad@Other_World_Dev: just popped into my mind and I was not sure if it was a good idea or not. 
Tue Aug 11 19:36:07 2009 [imud_code] Mecha@UOSSMUD: It always depends on how well you can sell it. 
Tue Aug 11 19:36:38 2009 [imud_code] Mecha@UOSSMUD: But unless training is a frequent occourance, it's not much of a sink. 
Tue Aug 11 19:36:54 2009 [imud_code] Vlad@Other_World_Dev: the way I was thinking was that players would have to balance their money running with xp killing so they would have enough gold to train 
Tue Aug 11 19:37:00 2009 [imud_code] Mecha@UOSSMUD: And if it is, well, it's probably a minor cost. 
Tue Aug 11 19:37:33 2009 [imud_code] Aidil@Way of the Force: kobramud (among others) lets players pay for training. 
Tue Aug 11 19:37:54 2009 [imud_code] Aidil@Way of the Force: but that didn't help their game economy issues. 
Tue Aug 11 19:38:26 2009 [imud_code] Aidil@Way of the Force: mostly because at least in their case, the money sink is esp. needed for high level players that already have everything they could get. 
Tue Aug 11 19:38:42 2009 [imud_code] Aidil@Way of the Force: including having trained everything to the highest level possible. 
Tue Aug 11 19:39:21 2009 [imud_code] Mecha@UOSSMUD: We actually have kinda an adaptive gold system here, now, in an attempt to sculpt player action more carefullly, and keep gold twinking down. 
Tue Aug 11 19:39:37 2009 [imud_code] Vlad@Other_World_Dev: hmm... well better to try and solve that issue up front 
Tue Aug 11 19:41:01 2009 [imud_code] Aidil@Way of the Force nods. 
Tue Aug 11 19:41:13 2009 [imud_code] Aidil@Way of the Force: fixing it as an afterthought is painful. 
Tue Aug 11 19:41:24 2009 [imud_code] Aidil@Way of the Force: both for your coders/builders and players. 
Tue Aug 11 19:41:56 2009 [imud_code] Mecha@UOSSMUD: God, isn't it. 
Tue Aug 11 19:42:22 2009 [imud_code] Mecha@UOSSMUD: This MUD is 12 years old. Fixing everything is painful. x_x 
Tue Aug 11 19:44:31 2009 [imud_code] Aidil@Way of the Force: heh. 
Tue Aug 11 19:45:43 2009 [imud_code] Aidil@Way of the Force: kobramud is 18 1/2 years old now.. changing anything there is a fight.. and not because changing the code is that difficult. 
Tue Aug 11 19:46:00 2009 [imud_code] Aidil@Way of the Force: conservatism, fear, politics.. 
Tue Aug 11 19:46:11 2009 [imud_code] Raudhrskal@Dead Souls Dev: laziness, stubborness... 
Tue Aug 11 19:46:17 2009 [imud_code] Aidil@Way of the Force: heh. 
Tue Aug 11 19:46:29 2009 [imud_code] Aidil@Way of the Force: I've been admin there for almost a decade. 
Tue Aug 11 19:46:36 2009 [imud_code] Ninja@Dead Souls Dev: if Nightmare (mud) were alive today... 
Tue Aug 11 19:46:52 2009 [imud_code] Ninja@Dead Souls Dev: it'd be clawing at it's coffin, screaming loudly. 
Tue Aug 11 19:46:54 2009 [imud_code] Aidil@Way of the Force: believe me, the problem was not lack of trying to change certain things. 
Tue Aug 11 19:47:40 2009 [imud_code] Aidil@Way of the Force: considering that this mud is in part the result of that efford, and of the politics on kobramud, I shouldn't complain :) 
Tue Aug 11 19:48:09 2009 [imud_code] Wodan@Discworld: Changes are still welcome on Discworld :) about the same age mud, so it must be the people! 
Tue Aug 11 19:48:33 2009 [imud_code] Raudhrskal@Dead Souls Dev: Are welcome... but do they arrive? 
Tue Aug 11 19:48:45 2009 [imud_code] Raudhrskal@Dead Souls Dev: I think the cabbage scares people away. 
Tue Aug 11 19:48:57 2009 [imud_code] Wodan@Discworld: they even arrive :) 
Tue Aug 11 19:49:20 2009 [imud_code] Wodan@Discworld: it's just the mudlib releases that have trouble getting out, and horses 
Tue Aug 11 19:49:24 2009 [imud_code] Aidil@Way of the Force: which is why discworld is still alive and kicking. 
Tue Aug 11 19:50:04 2009 [imud_code] Aidil@Way of the Force: to give an example.. in 1994-1996, a few people wrote a completely new space flight and combat system.. 
Tue Aug 11 19:50:24 2009 [imud_code] Aidil@Way of the Force: now, 15 years later approx, that system is still in testing 
Tue Aug 11 19:50:29 2009 [imud_code] Aidil@Way of the Force: because 
Tue Aug 11 19:50:58 2009 [imud_code] Kalinash@Fire and Ice: banana 
Tue Aug 11 19:51:00 2009 [imud_code] Aidil@Way of the Force: the old system was written by a former admin and one of the cofounders of the mud. 
Tue Aug 11 19:51:02 2009 [imud_code] Cratylus@Dead Souls Dev: what was the dukem nukem thing? 
Tue Aug 11 19:51:08 2009 [imud_code] Cratylus@Dead Souls Dev: "When it's ready"? 
Tue Aug 11 19:51:11 2009 [imud_code] Kalinash@Fire and Ice: Duke Nukem Forever 
Tue Aug 11 19:51:29 2009 [imud_code] Aidil@Way of the Force: that space combat system has been ready for mainstream use for at least 8 years now. 
Tue Aug 11 19:51:34 2009 [imud_code] Kalinash@Fire and Ice: Duke Nukem Never 
Tue Aug 11 19:51:46 2009 [imud_code] Wodan@Discworld: blizzard does 'when it's ready' works for them, and valve as well 
Tue Aug 11 19:52:08 2009 [imud_code] Aidil@Way of the Force: yes, but at least at times, things are actually ready according to them :) 
Tue Aug 11 19:52:10 2009 [imud_code] Wodan@Discworld: Microsoft should change to that model 
Tue Aug 11 19:52:43 2009 [imud_code] Kalinash@Fire and Ice: at Microsoft, you're ready when we say you are. 
Tue Aug 11 19:53:24 2009 [imud_code] Cratylus@Dead Souls Dev: HOW HIGH SIR 
Tue Aug 11 19:53:27 2009 [imud_code] Aidil@Way of the Force: but, there seems to be another thing that DW got right as well.. continuity of its organisation. 
Tue Aug 11 19:54:28 2009 [imud_code] Wodan@Discworld: or what's left of it, we're horribly understaffed 
Tue Aug 11 19:54:41 2009 [imud_code] Aidil@Way of the Force: heh. 
Tue Aug 11 19:54:57 2009 [imud_code] Cratylus@Dead Souls Dev: ic make me admin, i'll hook you up 
Tue Aug 11 19:55:17 2009 [imud_code] Wodan@Discworld: we got plenty of admins, it's the creators that are missing! 
Tue Aug 11 19:55:55 2009 [imud_code] Aidil@Way of the Force: funny. before their 'organisation' completely broke down, kobramud had the exact opposite issue. 
Tue Aug 11 19:56:22 2009 [imud_code] Aidil@Way of the Force: that is, if you discount those who had an admin flag, but didn't do anything in the last 5 years. 
Tue Aug 11 19:57:55 2009 [imud_code] Aidil@Way of the Force: nowadays, they have a single creator running the show, and a single admin member that still bothers to login and check on things sortof. 
Tue Aug 11 21:10:23 2009 [imud_code] Nilrin@Rebirth: Duke Nukem will never be finished. 3d Realms is all but shut down now. 
Tue Aug 11 21:11:54 2009 [imud_code] Apache@FizzyMUD: So the outcome is unchanged? 
Tue Aug 11 21:12:28 2009 [imud_code] Nilrin@Rebirth: Basically :) 
Tue Aug 11 21:12:47 2009 [imud_code] Nilrin@Rebirth: But slightly more 'real' and dissapointing. 
Tue Aug 11 21:13:04 2009 [imud_code] Apache@FizzyMUD: It was a great retirement scheme while it lasted. All the technotoys they could play with and no pressure to ever deliver. 
Wed Aug 12 01:53:53 2009 [imud_code] Corrik@Lost Legends: I know it was never officially released, but does anyone have a copy of MudOS v23a1? 
Sat Aug 15 04:43:02 2009 [imud_code] Sinistrad@Dead Souls Dev: odd request, might save me some time. Essentially, I have a CSV file of usernames - I need to generate one HTTP POST per username, with the urlencoded(username) replacing a %STRING% in the POST template. 
Sat Aug 15 04:43:06 2009 [imud_code] Sinistrad@Dead Souls Dev: How would YOU approach the challenge? 
Sat Aug 15 05:00:47 2009 [imud_code] Ideysus@ShadowMUDii: Bash script looping around lines in file and calling curl for each one. 
Sat Aug 15 05:02:20 2009 [imud_code] Sinistrad@Dead Souls Dev: That's what I'm going for. There are additional challenges to the problem, inherent to a few things outside my direct control 
Sat Aug 15 05:02:32 2009 [imud_code] Sinistrad@Dead Souls Dev: 1) I must be using Windows (so CYGWIN is an option) 
Sat Aug 15 05:02:38 2009 [imud_code] Sinistrad@Dead Souls Dev: 2) CURL must be using a proxy. 
Sat Aug 15 05:02:59 2009 [imud_code] Ideysus@ShadowMUDii: I'm quite sure it works with a proxy. 
Sat Aug 15 05:03:05 2009 [imud_code] Sinistrad@Dead Souls Dev: Currently have figured out CURL's handling of the POST method, but sniffing out how it handles a proxy 
Sat Aug 15 05:03:09 2009 [imud_code] Sinistrad@Dead Souls Dev: I'm sure it must 
Sat Aug 15 05:03:19 2009 [imud_code] Cratylus@Dead Souls Dev: see 
Sat Aug 15 05:03:22 2009 [imud_code] Cratylus@Dead Souls Dev: smrt 
Sat Aug 15 05:03:24 2009 [imud_code] Sinistrad@Dead Souls Dev: Yup 
Sat Aug 15 05:03:56 2009 [imud_code] Sinistrad@Dead Souls Dev: Refreshing that I'm on the right path, which you originally put me on 
Sat Aug 15 05:04:44 2009 [imud_code] Cratylus@Dead Souls Dev: you must be part japanese 
Sat Aug 15 05:04:54 2009 [imud_code] Sinistrad@Dead Souls Dev: hai 
Sat Aug 15 05:05:49 2009 [imud_code] Ideysus@ShadowMUDii: I don't know if its the right path. Its just the one I'd probably have taken. 
Sat Aug 15 05:06:18 2009 [imud_code] Sinistrad@Dead Souls Dev: It's the one that makes the most sense. Thank you. 
Sun Aug 16 05:00:59 2009 [imud_code] Corrik@Lost Legends: is there anything other than dumping foo.c and foo_spec.c into the packages directory one should have to do in order to make some extra efuns work? 
Sun Aug 16 05:01:27 2009 [imud_code] Corrik@Lost Legends: other than adding #define PACKAGE_FOO to local_options, that is. 
Sun Aug 16 05:01:47 2009 [imud_code] Cratylus@Dead Souls Dev: try it 
Sun Aug 16 05:01:55 2009 [imud_code] Cratylus@Dead Souls Dev: i seem to recall thats all i did 
Sun Aug 16 05:02:03 2009 [imud_code] Corrik@Lost Legends: im getting an error at the very end of compiling the driver 
Sun Aug 16 05:02:07 2009 [imud_code] Corrik@Lost Legends: obj/interpret.o:(.data+0x9d0): undefined reference to `f_sqlite_exec' 
Sun Aug 16 05:02:21 2009 [imud_code] Corrik@Lost Legends: but all the defines are there. 
Sun Aug 16 05:02:30 2009 [imud_code] Cratylus@Dead Souls Dev: thats a library thingy afaict 
Sun Aug 16 05:02:54 2009 [imud_code] Corrik@Lost Legends: f_sqlite_exec is the efun i wrote. 
Sun Aug 16 05:03:12 2009 [imud_code] Cratylus@Dead Souls Dev: ah 
Sun Aug 16 05:03:18 2009 [imud_code] Cratylus@Dead Souls Dev: what driver version? 
Sun Aug 16 05:03:26 2009 [imud_code] Salius@Lost Legends: 22.2b14 
Sun Aug 16 05:03:31 2009 [imud_code] Cratylus@Dead Souls Dev: all bets off 
Sun Aug 16 05:03:51 2009 [imud_code] Corrik@Lost Legends: I'll dump it into fluffos and see what happens... brb 
Sun Aug 16 05:03:53 2009 [imud_code] Cratylus@Dead Souls Dev: you are on yer own gentle men 
Sun Aug 16 05:13:26 2009 [imud_code] Corrik@Lost Legends: Same result with your dist of fluffos. :/ 
Sun Aug 16 05:13:32 2009 [imud_code] Cratylus@Dead Souls Dev: huh 
Sun Aug 16 05:13:41 2009 [imud_code] Cratylus@Dead Souls Dev: dude post on lpmuds.net 
Sun Aug 16 05:13:42 2009 [imud_code] Cratylus@Dead Souls Dev: with the efun code 
Sun Aug 16 05:13:54 2009 [imud_code] Cratylus@Dead Souls Dev: someone will have good advice 
Sun Aug 16 05:14:29 2009 [imud_code] Cratylus@Dead Souls Dev: im curious enough to try it but to tired to do it right now 
Sun Aug 16 05:15:07 2009 [imud_code] Corrik@Lost Legends: guess it'd be a "Design Lab" topic? 
Sun Aug 16 05:16:52 2009 [imud_code] Cratylus@Dead Souls Dev: wherever. i think theres a driver topic 
Sun Aug 16 05:20:18 2009 [imud_code] Salius@Lost Legends: when i did that there was some weird thing you had to do in some file that declared libraries 
Sun Aug 16 05:20:33 2009 [imud_code] Salius@Lost Legends: it ended up being add -lsomething to that file 
Sun Aug 16 05:20:39 2009 [imud_code] Salius@Lost Legends: really fucking dumb 
Sun Aug 16 05:21:08 2009 [imud_code] Kalinash@Fire and Ice: yeah, linking your library in is really dumb :P 
Sun Aug 16 05:22:52 2009 [imud_code] Salius@Lost Legends: i mean a stupid error 
Sun Aug 16 05:22:59 2009 [imud_code] Salius@Lost Legends: because it's really vague when it breaks 
Sun Aug 16 05:31:19 2009 [imud_code] Corrik@Lost Legends: If anyone cares to have a peek. 
Sun Aug 16 05:31:57 2009 [imud_code] Cratylus@Dead Souls Dev: wodan is yer best bet, if he or hamlet dont take a crack at it, i'll play ith it 
Sun Aug 16 05:32:07 2009 [imud_code] Cratylus@Dead Souls Dev: kali's good too 
Sun Aug 16 05:32:09 2009 [imud_code] Salius@Lost Legends: i'll say fap if you want 
Sun Aug 16 05:32:15 2009 [imud_code] Cratylus@Dead Souls Dev: but he's in the middle of some kinda pike thing 
Sun Aug 16 05:32:24 2009 [imud_code] Salius@Lost Legends: oh, question... i got in a big argument today with one of our DBAs. 
Sun Aug 16 05:32:32 2009 [imud_code] Salius@Lost Legends: MyISAM or InnoDB? 
Sun Aug 16 05:33:43 2009 [imud_code] Salius@Lost Legends: this is why i just fap :( 
Sun Aug 16 05:33:59 2009 [imud_code] Corrik@Lost Legends: I've had bad luck with corrupted DBs on InnoDB 
Sun Aug 16 05:34:10 2009 [imud_code] Salius@Lost Legends: See that's what he told me, except with MyISAM. 
Sun Aug 16 05:34:24 2009 [imud_code] Corrik@Lost Legends: MyISAM seems to be faster for my uses anyways. 
Sun Aug 16 05:34:27 2009 [imud_code] Salius@Lost Legends: I set up the new system I'm using for my project with MyISAM, and he like tore into me. 
Sun Aug 16 05:34:38 2009 [imud_code] Salius@Lost Legends: InnoDB is faster, and better and more reliable and safer and I'm a retard for not knowing that. 
Sun Aug 16 05:35:06 2009 [imud_code] Corrik@Lost Legends: I've yet to lose any data with MyISAM 
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