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Mon Feb 23 17:45:21 2009 [imud_code] Zadok@seasons: you guys can hear me? 
Mon Feb 23 17:45:33 2009 [imud_code] Raudhrskal@Dead Souls: no, but we can read you. 
Mon Feb 23 17:45:46 2009 [imud_code] Zadok@seasons: lol, good enough for me 
Mon Feb 23 17:46:09 2009 [imud_code] Kalinash@Fire and Ice: i have my text-to-speech working on this channel 
Mon Feb 23 17:46:23 2009 [imud_code] Zadok@seasons: does anyone know how to start an old tmi-2 mud on unix 
Mon Feb 23 17:46:42 2009 [imud_code] Zadok@seasons: fedora core 8 to be exact 
Mon Feb 23 17:46:59 2009 [imud_code] Raudhrskal@Dead Souls: hmm, get the Crat's distro, then follow the install instructions? 
Mon Feb 23 17:47:17 2009 [imud_code] Raudhrskal@Dead Souls: then, when you have the basics running port your old stuff, merging the changes? 
Mon Feb 23 17:48:59 2009 [imud_code] Zadok@seasons: the mud actully fell in my lap and i've been trying to figure out how to install it i tried to look at that distro but the page was down 
Mon Feb 23 17:49:08 2009 [imud_code] Raudhrskal@Dead Souls: i assume that by "old mud" you mean a once-working mud with a world, then, it was for sure running on MudOS. Porting to FluffOS will need some tweaks, but shouldn't be anything major. 
Mon Feb 23 17:51:20 2009 [imud_code] Zadok@seasons: can i use the fluffos in unix all i seen was how to use it in win32 
Mon Feb 23 17:51:29 2009 [imud_code] Zadok@seasons: thats how i got this one up 
Mon Feb 23 17:51:35 2009 [imud_code] Kalinash@Fire and Ice: it was designed for unix :) 
Mon Feb 23 17:52:20 2009 [imud_code] Zadok@seasons: hrm, the only thing i seen in the install was for windows 
Mon Feb 23 17:52:48 2009 [imud_code] Kalinash@Fire and Ice: are you referring to the distro on lpmuds.net
Mon Feb 23 17:52:59 2009 [imud_code] Zadok@seasons: yes 
Mon Feb 23 17:53:44 2009 [imud_code] Raudhrskal@Dead Souls: the INSTALL file in lpmuds.net distro has unix install instructions. 
Mon Feb 23 17:54:38 2009 [imud_code] Kalinash@Fire and Ice: yeah, INSTALL instead of INSTALL-windows.txt 
Mon Feb 23 17:55:20 2009 [imud_code] Zadok@seasons: ok i see that 
Mon Feb 23 17:55:38 2009 [imud_code] Zadok@seasons: it will be really neat to have the old mud back up. 
Mon Feb 23 17:55:46 2009 [imud_code] Kalinash@Fire and Ice: good luck! 
Mon Feb 23 17:57:32 2009 [imud_code] Zadok@seasons: awesome 
Mon Feb 23 17:58:55 2009 [imud_code] Zadok@seasons: sorry, thanks for the help 
Mon Feb 23 18:24:18 2009 [imud_code] Blackfoot@Runequest: anyone know anything about Redeclaration errors? 
Mon Feb 23 18:24:30 2009 [imud_code] Kalinash@Fire and Ice: of course 
Mon Feb 23 18:24:42 2009 [imud_code] Kalinash@Fire and Ice: you can't define a variable with the same name twice in the same scope 
Mon Feb 23 18:24:58 2009 [imud_code] Blackfoot@Runequest: scope here meaning? 
Mon Feb 23 18:25:09 2009 [imud_code] Kalinash@Fire and Ice: block of code insdie { } brackets 
Mon Feb 23 18:25:28 2009 [imud_code] Kalinash@Fire and Ice: function foo() { int x; int x; <--  redeclaration error } 
Mon Feb 23 18:25:37 2009 [imud_code] Kalinash@Fire and Ice: but there are other ways to get it too 
Mon Feb 23 18:25:39 2009 [imud_code] Blackfoot@Runequest: hrm... that doesn't seem to be the case.. but maybe I'm missing something... 
Mon Feb 23 18:25:57 2009 [imud_code] Kalinash@Fire and Ice: paste your code on pastebin.ws and tell me the link 
Mon Feb 23 18:26:47 2009 [imud_code] Kalinash@Fire and Ice: pastebin.ca 
Mon Feb 23 18:27:29 2009 [imud_code] Blackfoot@Runequest: I'm doing this... mapping SetExits(mapping mp){....} mapping set_exits(mapping mp) { return SetExits(mp);} and it doesn't like the second SetExits 
Mon Feb 23 18:28:07 2009 [imud_code] Blackfoot@Runequest: basically I'm trying to create some code to emulate older code references. 
Mon Feb 23 18:28:35 2009 [imud_code] Blackfoot@Runequest: unfortunately... it's been so long... I forget half this stuff. 
Mon Feb 23 18:28:42 2009 [imud_code] Kalinash@Fire and Ice: what's the exact error string? 
Mon Feb 23 18:29:55 2009 [imud_code] Blackfoot@Runequest: Redeclaration of function SetExits. 
Mon Feb 23 18:30:35 2009 [imud_code] Kalinash@Fire and Ice: can you paste the whole code?  it may be you're missing a } or something too 
Mon Feb 23 18:30:37 2009 [imud_code] Kieve@MotD: deadsouls lib? Can you just include /secure/include/compat.h ? 
Mon Feb 23 18:31:15 2009 [imud_code] Blackfoot@Runequest: yeah deadsouls lib... trying to get 'old code' working. 
Mon Feb 23 18:31:34 2009 [imud_code] Kieve@MotD: try including the compat.h and see if that makes it go 
Mon Feb 23 18:31:43 2009 [imud_code] Kieve@MotD: then you can use lsed to edit files all at once 
Mon Feb 23 18:32:40 2009 [imud_code] Blackfoot@Runequest: ahh.. that does seem to be the ticket. 
Mon Feb 23 18:34:19 2009 [imud_code] Kieve@MotD: haven't tried it personally - hope it works =) 
Mon Feb 23 18:34:41 2009 [imud_code] Blackfoot@Runequest: it 'looks' like it could work. 
Mon Feb 23 18:34:56 2009 [imud_code] Kieve@MotD nods 
Mon Feb 23 18:35:22 2009 [imud_code] Kieve@MotD: lsed is great for editing bunches of files at once too. 
Mon Feb 23 18:35:58 2009 [imud_code] Kieve@MotD: drop in the #include into all files in one swoop 
Mon Feb 23 18:36:22 2009 [imud_code] Blackfoot@Runequest: pardon? was logged out for a sec. 
Mon Feb 23 18:36:52 2009 [imud_code] Kieve@MotD: lsed is great for editing bunches of files at once 
Mon Feb 23 18:37:46 2009 [imud_code] Blackfoot@Runequest: ah.. is that something 'newish' I don't remember that one. 
Mon Feb 23 18:38:25 2009 [imud_code] Raudhrskal@Dead Souls: it exists for two years at least... haven't ever used it, tho. it's quite a specialized tool. 
Mon Feb 23 18:39:12 2009 [imud_code] Kieve@MotD: worked great for me - I did search and replaces on entire subdirs. 
Mon Feb 23 18:39:17 2009 [imud_code] Blackfoot@Runequest: 2 years is really recent in my history... I've been out of MUD code for like 10 years I guess. :) 
Mon Feb 23 18:39:30 2009 [imud_code] Blackfoot@Runequest: very cool. 
Mon Feb 23 18:44:09 2009 [imud_code] Ninja@Dead Souls: And I can't BEGIN to tell you how happy I am to see you back! 
Mon Feb 23 18:44:32 2009 [imud_code] Ninja@Dead Souls: In New Jersey now? 
Mon Feb 23 18:44:33 2009 [imud_code] Blackfoot@Runequest: that really you Ninja? 
Mon Feb 23 18:44:43 2009 [imud_code] Blackfoot@Runequest: yep. 
Mon Feb 23 18:45:08 2009 [imud_code] Ninja@Dead Souls: How's Moonshadow? 
Mon Feb 23 18:45:13 2009 [imud_code] Ninja@Dead Souls: oh, yeah...it died. 
Mon Feb 23 18:45:16 2009 [imud_code] Blackfoot@Runequest: quite dead I believe. 
Mon Feb 23 18:45:30 2009 [imud_code] Blackfoot@Runequest: Moon never got the machine back up and running. 
Mon Feb 23 18:45:40 2009 [imud_code] Ninja@Dead Souls: And I can't BEGIN to tell you how sad I am to see it dead. 
Mon Feb 23 18:46:01 2009 [imud_code] Blackfoot@Runequest: your sarcasm is astounding. 
Mon Feb 23 18:46:07 2009 [imud_code] Ninja@Dead Souls: least he did send my donation back. :P 
Mon Feb 23 18:46:35 2009 [imud_code] Ninja@Dead Souls: Now, if I could get my donation from Descartes back, I'd be a happy man. 
Mon Feb 23 18:46:51 2009 [imud_code] Silenus@Dead Souls: if you do get mine back too! :P 
Mon Feb 23 18:47:04 2009 [imud_code] Ninja@Dead Souls: *wipes spit off screen* 
Mon Feb 23 18:47:10 2009 [imud_code] Ninja@Dead Souls: will do, Sil. 
Mon Feb 23 18:47:58 2009 [imud_code] Aidil@GurbaHub: grumpy old man. 
Mon Feb 23 18:48:18 2009 [imud_code] Ninja@Dead Souls: erm, I'm not quite middle-aged yet. 
Mon Feb 23 18:49:24 2009 [imud_code] Ninja@Dead Souls: 90 being middle-aged, if plans go on schedule. 
Mon Feb 23 19:12:15 2009 [imud_code] Tapeworm@Penguihost: Plans do not go to schedule. 
Mon Feb 23 19:13:39 2009 [imud_code] Aidil@Way of the Force: that is what plans are for. 
Mon Feb 23 19:18:41 2009 [imud_code] Ninja@Dead Souls: there are those who plan on plans not going according to plan. 
Mon Feb 23 19:18:56 2009 [imud_code] Ninja@Dead Souls: those people are known as...? 
Mon Feb 23 19:19:27 2009 [imud_code] Tapeworm@Penguihost: Smart? 
Mon Feb 23 20:22:02 2009 [imud_code] Cratylus@Dead Souls: set_exits works on ds 
Mon Feb 23 20:22:12 2009 [imud_code] Cratylus@Dead Souls: there's a whole back-compat system built in 
Mon Feb 23 20:22:21 2009 [imud_code] Cratylus@Dead Souls: exactly for dealing with "old code" 
Mon Feb 23 21:44:39 2009 [imud_code] Zadok@seasons: anyone there? 
Mon Feb 23 21:45:12 2009 [imud_code] Wodan@Discworld: where? 
Mon Feb 23 21:45:20 2009 [imud_code] Raudhrskal@Dead Souls: sometimes. 
Mon Feb 23 21:45:40 2009 [imud_code] Zadok@seasons: i'm having problems with starting my mud in linux 
Mon Feb 23 21:46:33 2009 [imud_code] Tahin@Kar Unol: What's the issue? 
Mon Feb 23 21:46:35 2009 [imud_code] Kalinash@Fire and Ice: what does it do? 
Mon Feb 23 21:46:53 2009 [imud_code] Zadok@seasons: when i do ./driver ./configure.tmi-2 it says bad mudlib directory 
Mon Feb 23 21:47:09 2009 [imud_code] Raudhrskal@Dead Souls: ! 
Mon Feb 23 21:47:14 2009 [imud_code] Kalinash@Fire and Ice grings. 
Mon Feb 23 21:47:56 2009 [imud_code] Raudhrskal@Dead Souls: i hope that you made a typo in that cmdline... config.tmi2 it is. 
Mon Feb 23 21:48:22 2009 [imud_code] Zadok@seasons: yeah sorry thats what i put in 
Mon Feb 23 21:48:34 2009 [imud_code] Raudhrskal@Dead Souls: and, you need to put full absoulte paths to proper dirs in that file. step 7 of install instructions. 
Mon Feb 23 21:48:37 2009 [imud_code] Kalinash@Fire and Ice: did you edit it to fixup the path names to point to your install location? 
Mon Feb 23 21:49:06 2009 [imud_code] Wodan@Discworld: . o O (should i mention relative paths work?) 
Mon Feb 23 21:49:19 2009 [imud_code] Zadok@seasons: yeah /home/soa/lib 
Mon Feb 23 21:49:25 2009 [imud_code] Raudhrskal@Dead Souls: shh... don't complicate! 
Mon Feb 23 21:52:15 2009 [imud_code] Zadok@seasons: i'm not sure what to do =( 
Mon Feb 23 21:53:52 2009 [imud_code] Wodan@Discworld: does the user you run the driver with have access rights to your lib directory? 
Mon Feb 23 21:57:24 2009 [imud_code] Zadok@seasons: i don't understand 
Mon Feb 23 21:57:39 2009 [imud_code] Zadok@seasons: i'm really new to all this server stuff 
Mon Feb 23 21:59:00 2009 [imud_code] Kalinash@Fire and Ice: if the user account you are running the mud under doesn't have permissions to read the files in the mudlib directory, it will fail 
Mon Feb 23 21:59:12 2009 [imud_code] Kalinash@Fire and Ice: is your user 'soa'? 
Mon Feb 23 22:02:19 2009 [imud_code] Zadok@seasons: user seasons 
Mon Feb 23 22:03:08 2009 [imud_code] Zadok@seasons: user needs to be soa? or directory changed to seasons? 
Mon Feb 23 22:03:16 2009 [imud_code] Kalinash@Fire and Ice: so if you type 'whoami' at the command prompt, it responds with 'seasons'? 
Mon Feb 23 22:03:43 2009 [imud_code] Kalinash@Fire and Ice: i would guess that 'seasons' doesn't have access to 'soa's user directory :) 
Mon Feb 23 22:04:32 2009 [imud_code] Zadok@seasons: ok 
Mon Feb 23 22:11:51 2009 [imud_code] Zadok@seasons: says same thing 
Mon Feb 23 22:12:19 2009 [imud_code] Zadok@seasons: should i do a make again? 
Mon Feb 23 22:13:27 2009 [imud_code] Cratylus@Dead Souls: you should start over and follow the instructions excruciatingly step by step 
Mon Feb 23 22:14:28 2009 [imud_code] Zadok@seasons: i had no problems with the windows version 
Mon Feb 23 22:15:05 2009 [imud_code] Cratylus@Dead Souls: i think you should start over, following the instructions step by step 
Mon Feb 23 22:26:53 2009 [imud_code] Zadok@seasons: how do i get out of vi mode? 
Mon Feb 23 22:27:14 2009 [imud_code] Kalinash@Fire and Ice: with or without saving the file? 
Mon Feb 23 22:27:27 2009 [imud_code] Zadok@seasons: with saving the file 
Mon Feb 23 22:27:40 2009 [imud_code] Kalinash@Fire and Ice: ZZ 
Mon Feb 23 22:27:49 2009 [imud_code] Kalinash@Fire and Ice: or :w and then :q 
Mon Feb 23 22:30:30 2009 [imud_code] Aidil@Way of the Force: alternatively.. :x! 
Mon Feb 23 22:30:47 2009 [imud_code] Kalinash@Fire and Ice: i like ZZ 
Mon Feb 23 22:30:52 2009 [imud_code] Cratylus@Dead Souls: i'm a ZZ man mself 
Mon Feb 23 22:30:54 2009 [imud_code] Kalinash@Fire and Ice: it just ... appeals to me 
Mon Feb 23 22:31:00 2009 [imud_code] Sinistrad@Dead Souls: She's got legs 
Mon Feb 23 22:31:10 2009 [imud_code] Kalinash@Fire and Ice: and wears dark sunglasses 
Mon Feb 23 22:33:28 2009 [imud_code] Zadok@seasons: still bad mudlib directory 
Mon Feb 23 22:34:33 2009 [imud_code] Zadok@seasons: :sigh 
Mon Feb 23 22:34:45 2009 [imud_code] Cratylus@Dead Souls: please post your config file on lp,uds.net/forum 
Mon Feb 23 22:34:54 2009 [imud_code] Cratylus@Dead Souls: lpmuds.net/forum 
Mon Feb 23 22:38:38 2009 [imud_code] Sinistrad@Dead Souls: In which universe? 
Mon Feb 23 22:38:49 2009 [imud_code] Kalinash@Fire and Ice: seti alpha 5 
Mon Feb 23 22:41:46 2009 [imud_code] Zadok@seasons: posted on tmi forum 
Mon Feb 23 22:43:50 2009 [imud_code] Zadok@seasons: i did however change the fluffos-2.7-ds2.018 directory to startup 
Mon Feb 23 22:45:25 2009 [imud_code] Cratylus@Dead Souls: i dont have any idea what that means 
Mon Feb 23 22:46:05 2009 [imud_code] Sinistrad@Dead Souls: startup is a term classifying the programs that a computer executes during boot-up time 
Mon Feb 23 22:46:47 2009 [imud_code] Zadok@seasons: i just changed the directory name 
Mon Feb 23 22:49:18 2009 [imud_code] Zadok@seasons: so the folder is called startup not fluffos-2.7-ds2.018 
Mon Feb 23 22:49:25 2009 [imud_code] Cratylus@Dead Souls: why? 
Mon Feb 23 22:49:50 2009 [imud_code] Zadok@seasons: a little easier to remember 
Mon Feb 23 22:50:09 2009 [imud_code] Cratylus@Dead Souls: it's an unfortunate name for a driver source dir 
Mon Feb 23 22:50:26 2009 [imud_code] Zadok@seasons: if that is affecting anything i can always change it back 
Mon Feb 23 22:50:27 2009 [imud_code] Cratylus@Dead Souls: but whatever works for you 
Mon Feb 23 22:53:25 2009 [imud_code] Zadok@seasons: this mud was passed down to me by people who knew what they where doing unfortantly i only knew how to create areas on it so i'm here trying to figure out how to fire it back up 
Mon Feb 23 22:53:46 2009 [imud_code] Cratylus@Dead Souls: then you should reply to my post on the forum 
Mon Feb 23 22:54:17 2009 [imud_code] Zadok@seasons: ok, sorry switching back and forth on os' 
Mon Feb 23 22:59:42 2009 [imud_code] Zadok@seasons: done 
Mon Feb 23 23:01:59 2009 [imud_code] Cratylus@Dead Souls: me too 
Mon Feb 23 23:16:41 2009 [imud_code] Zadok@seasons: ok how do i get it online? 
Mon Feb 23 23:16:53 2009 [imud_code] Cratylus@Dead Souls: meaning what, exactly 
Mon Feb 23 23:17:18 2009 [imud_code] Zadok@seasons: it says connection refused when i tried to start it up at the local host 
Mon Feb 23 23:17:31 2009 [imud_code] Cratylus@Dead Souls: you tried to telnet to it? 
Mon Feb 23 23:17:59 2009 [imud_code] Zadok@seasons: yes, from my windows computer 
Mon Feb 23 23:18:55 2009 [imud_code] Cratylus@Dead Souls: did you telnet to 127.0.0.1? 
Mon Feb 23 23:19:01 2009 [imud_code] Zadok@seasons: yes 
Mon Feb 23 23:19:05 2009 [imud_code] Cratylus@Dead Souls: from the wondows computer? 
Mon Feb 23 23:19:10 2009 [imud_code] Zadok@seasons: yep 
Mon Feb 23 23:19:16 2009 [imud_code] Cratylus@Dead Souls: to connect to the linux computer? 
Mon Feb 23 23:19:17 2009 [imud_code] Ninja@Dead Souls: how about "telnet localhost"? 
Mon Feb 23 23:20:11 2009 [imud_code] Zadok@seasons: connection refused 
Mon Feb 23 23:20:34 2009 [imud_code] Cratylus@Dead Souls: let me ge thtis straight 
Mon Feb 23 23:20:35 2009 [imud_code] Zadok@seasons: yes i want to connect to my linux computer 
Mon Feb 23 23:20:54 2009 [imud_code] Cratylus@Dead Souls: on your win box you are trying to telnet to another computer using 127.0.01. do i have this right? 
Mon Feb 23 23:21:13 2009 [imud_code] Zadok@seasons: lol, yes you are correct 
Mon Feb 23 23:21:44 2009 [imud_code] Cratylus@Dead Souls: someone please take over 
Mon Feb 23 23:21:54 2009 [imud_code] Taffyd@Discworld: 127.0.0.1 is always an 'alias' for your local host. Telnetting to 127.0.0.1 from your Windows computer says "Connect to my Windows computer" 
Mon Feb 23 23:21:57 2009 [imud_code] Cratylus@Dead Souls: i'm afraid i am not safe at this point 
Mon Feb 23 23:22:00 2009 [imud_code] Taffyd@Discworld: Which is why you got connection refused. 
Mon Feb 23 23:22:34 2009 [imud_code] Taffyd@Discworld: So you need to find out what IP address (or name) your Linux computer has on the network interface that it connects to your Windows computer, (through ifconfig) then telnet to that. 
Mon Feb 23 23:30:28 2009 [imud_code] Zadok@seasons: hrm, it's not letting me connect with either the physical linux address or ip address 
Mon Feb 23 23:31:35 2009 [imud_code] Zadok@seasons: please forgive my stupidity, i actully set up linux just to host this game 
Mon Feb 23 23:32:35 2009 [imud_code] Cratylus@Dead Souls: i'm going to be frank with you zadok 
Mon Feb 23 23:32:43 2009 [imud_code] Sinistrad@Dead Souls: Can you "ping" the Linux machine from your Windows machine? 
Mon Feb 23 23:32:56 2009 [imud_code] Zadok@seasons: yep 
Mon Feb 23 23:33:09 2009 [imud_code] Sinistrad@Dead Souls: Did you set up a telnet daemon on your Linux box? 
Mon Feb 23 23:33:14 2009 [imud_code] Cratylus@Dead Souls: i'll hush. sini is talking. 
Mon Feb 23 23:33:40 2009 [imud_code] Densux@Dead_Souls_densux: did you build everything correctly and start the driver? 
Mon Feb 23 23:33:59 2009 [imud_code] Zadok@seasons: i also have a connection addy that is running when i ping 
Mon Feb 23 23:34:07 2009 [imud_code] Tahin@Kar Unol: Wait, you can't access it through the address? Did you open the port on your router? 
Mon Feb 23 23:34:09 2009 [imud_code] Sinistrad@Dead Souls: I think he's approaching this in layers - problem # 1 is he can't access his Linux box to begin with from Windows 
Mon Feb 23 23:34:57 2009 [imud_code] Zadok@seasons: to be entirely honest i have no idea what i'm doing as you can see 
Mon Feb 23 23:35:39 2009 [imud_code] Zadok@seasons: yes i did a build, no on the telenet daemon 
Mon Feb 23 23:36:07 2009 [imud_code] Sinistrad@Dead Souls: Zadok - I'm not entirely sure what "a connection addy that is running when you ping" means. Do you mean IP address? Something that looks like 192.168.1.100? 
Mon Feb 23 23:37:15 2009 [imud_code] Sinistrad@Dead Souls: Ok, Zadok... let's attack this problem in layers. First, every machine that's connected to a network usually has what is called an IP address 
Mon Feb 23 23:37:25 2009 [imud_code] Sinistrad@Dead Souls: Your Windows machine has one, your Linux machine probably has one 
Mon Feb 23 23:37:48 2009 [imud_code] Sinistrad@Dead Souls: To find out the one on your Windows machine, just open up a command prompt and type "ipconfig" 
Mon Feb 23 23:37:59 2009 [imud_code] Sinistrad@Dead Souls: To find out the one on your Linux machine, just open up a command prompt and type "ifconfig" 
Mon Feb 23 23:38:26 2009 [imud_code] Sinistrad@Dead Souls: To see if your Windows machine and Linux machine can "see" each other, a good idea is to "ping" the other's IP Address 
Mon Feb 23 23:40:48 2009 [imud_code] Zadok@seasons: my linux box is: 192.168.1.3 
Mon Feb 23 23:42:17 2009 [imud_code] Sinistrad@Dead Souls: Ok, that's a good start - what address is your Windows box? 
Mon Feb 23 23:42:38 2009 [imud_code] Zadok@seasons: .2 
Mon Feb 23 23:42:44 2009 [imud_code] Sinistrad@Dead Souls: Wonderful 
Mon Feb 23 23:43:00 2009 [imud_code] Zadok@seasons: router i assume is .1 
Mon Feb 23 23:43:05 2009 [imud_code] Sinistrad@Dead Souls: OK, so next layer - usually when you install Linux, it doesn't automatically come with the right services to allow you "remote access" 
Mon Feb 23 23:43:42 2009 [imud_code] Sinistrad@Dead Souls: The most common form of remote access to Linux system is using telnet - therefore you would need a telnet "service" on Linux to accept incoming telnet connections. 
Mon Feb 23 23:44:01 2009 [imud_code] Sinistrad@Dead Souls: Keep in mind, this is just for access to your Linux shell, we haven't gotten to the mud layer yet 
Mon Feb 23 23:44:04 2009 [imud_code] Gaelen@Discworld: telnet? 
Mon Feb 23 23:44:06 2009 [imud_code] Pinkfish@Discworld: ssh :) 
Mon Feb 23 23:44:10 2009 [imud_code] Sinistrad@Dead Souls: SHh, I was going to get to ssh 
Mon Feb 23 23:44:15 2009 [imud_code] Gaelen@Discworld: tiz all ssh these days 
Mon Feb 23 23:44:20 2009 [imud_code] Sinistrad@Dead Souls: Yes, hold on 
Mon Feb 23 23:44:30 2009 [imud_code] Sinistrad@Dead Souls: Grr, I hate it when people don't let me do my flow. 
Mon Feb 23 23:44:48 2009 [imud_code] Cratylus@Dead Souls: sini is an artist, folks 
Mon Feb 23 23:44:50 2009 [imud_code] Pinkfish@Discworld: You forgot to set the security protocols first. 
Mon Feb 23 23:44:51 2009 [imud_code] Sinistrad@Dead Souls: Anyways, you probably do NOT have a telnet service running on your Linux 
Mon Feb 23 23:44:55 2009 [imud_code] Cratylus@Dead Souls: dont mess with the artist 
Mon Feb 23 23:44:59 2009 [imud_code] Pinkfish@Discworld: Raw unsecured flow is apt for derailling. 
Mon Feb 23 23:45:15 2009 [imud_code] Gaelen@Discworld: I cant think of any distro that comes with telnet pre installed anymore 
Mon Feb 23 23:45:38 2009 [imud_code] Sinistrad@Dead Souls: However, like the folks here have stated, there's a much better way to access your console - secure shell access. THAT is really the most common one because it adds an encrypted layer to your remote access. 
Mon Feb 23 23:45:39 2009 [imud_code] Zadok@seasons: i can ssh to my linux box if that helps 
Mon Feb 23 23:45:49 2009 [imud_code] Sinistrad@Dead Souls: ...ok, it does help. 
Mon Feb 23 23:46:02 2009 [imud_code] Sinistrad@Dead Souls: Are you able to ssh to your linux box from your windows box? 
Mon Feb 23 23:46:18 2009 [imud_code] Zadok@seasons: yes i'm on it now 
Mon Feb 23 23:46:28 2009 [imud_code] Sinistrad@Dead Souls: Ah, that would've saved us some time 
Mon Feb 23 23:46:49 2009 [imud_code] Tapeworm@Penguihost: PuTTY is a great SSH client for windows. 
Mon Feb 23 23:46:52 2009 [imud_code] Zadok@seasons: i tried a rom mud to fire up before attempted this mud 
Mon Feb 23 23:47:17 2009 [imud_code] Sinistrad@Dead Souls: So next layer is the mud - and that's where my expertise fades. I've ran muds before, and I believe as long as you've set a nice port for the mud (higher than 1000), you should be able to telnet to that port if the mud's running. 
Mon Feb 23 23:47:36 2009 [imud_code] Tapeworm@Penguihost: He speaks truth 
Mon Feb 23 23:47:42 2009 [imud_code] Tapeworm@Penguihost: Port 1701 ftw 
Mon Feb 23 23:47:45 2009 [imud_code] Taffyd@Discworld: Maybe you should take a step back from the unimportant details of practical implementation and brainstorm further the idea that will set your MUD apart from all the craptastic MUDs whose Administrators can't figure out how to start them up. 
Mon Feb 23 23:48:11 2009 [imud_code] Sinistrad@Dead Souls: The reason I stated above 1000 (it's really above 1024), is because ports lower than 1024 are usually reserved and won't let just any service bind to them. 
Mon Feb 23 23:49:20 2009 [imud_code] Sinistrad@Dead Souls: So, one way to find out if your mud is running and has binded to the port, is that you can actually try "telnet 192.168.1.3 [port]" right from your linux box 
Mon Feb 23 23:50:09 2009 [imud_code] Zadok@seasons: ok how do i let others get on the mud? 
Mon Feb 23 23:50:32 2009 [imud_code] Tapeworm@Penguihost: if you're telnet'ing from the local box, just to telnet localhost [mudport] 
Mon Feb 23 23:50:44 2009 [imud_code] Sinistrad@Dead Souls: OK, before we get there, can you confirm that you can do "telnet 192.168.1.3 [port]" from your linux box? 
Mon Feb 23 23:50:56 2009 [imud_code] Sinistrad@Dead Souls: 'cause the next step is to telnet 192.168.1.3 [port] from your windows box 
Mon Feb 23 23:50:57 2009 [imud_code] Zadok@seasons: my address is seasons.servegame.com port 9500 once i can get it going 
Mon Feb 23 23:51:11 2009 [imud_code] Zadok@seasons: ok, hold on 
Mon Feb 23 23:58:00 2009 [imud_code] Zadok@seasons: yes it's up on the linuxbox but i can't remember my old password 
Mon Feb 23 23:58:52 2009 [imud_code] Sinistrad@Dead Souls: Ok, before I hand it off to someone more muddy, yes or no - were you able to telnet to it from your Windows box? 
Tue Feb 24 00:02:38 2009 [imud_code] Zadok@seasons: no 
Tue Feb 24 00:03:04 2009 [imud_code] Sinistrad@Dead Souls: Were you able to telnet to it from your Linux box then, correct? 
Tue Feb 24 00:03:13 2009 [imud_code] Zadok@seasons: yes 
Tue Feb 24 00:03:48 2009 [imud_code] Sinistrad@Dead Souls: Ok, there might be a few things that are preventing you from telneting to it from your Windows box - this we need to solve before you even think about letting other people get to it 
Tue Feb 24 00:04:12 2009 [imud_code] Zadok@seasons: agree 
Tue Feb 24 00:04:22 2009 [imud_code] Sinistrad@Dead Souls: The strongest probability lies with built-in firewalls in Linux. Do you know what flavor of Linux you're running? 
Tue Feb 24 00:04:41 2009 [imud_code] Zadok@seasons: fedora core 8 
Tue Feb 24 00:05:05 2009 [imud_code] Tapeworm@Penguihost: I dont think fedora ships with iptables enabled 
Tue Feb 24 00:05:07 2009 [imud_code] Zadok@seasons: i can logon to the crappy rom mud 
Tue Feb 24 00:05:27 2009 [imud_code] Zadok@seasons: iptables are on 
Tue Feb 24 00:05:49 2009 [imud_code] Tapeworm@Penguihost: Oh. That's probably why, then. 
Tue Feb 24 00:05:52 2009 [imud_code] Sinistrad@Dead Souls: Ok, just to make sure, Zadok - can you run this on you linux box, THEN try to telnet to your mud from your windows box? "/sbin/service iptables stop" 
Tue Feb 24 00:06:06 2009 [imud_code] Sinistrad@Dead Souls: Ah, you do know that it's your firewall 
Tue Feb 24 00:06:47 2009 [imud_code] Sinistrad@Dead Souls: So first, run that command - try to telnet from your windows box 
Tue Feb 24 00:06:54 2009 [imud_code] Sinistrad@Dead Souls: THen, I'll tell you what to add so the port is open 
Tue Feb 24 00:07:02 2009 [imud_code] Zadok@seasons: i'm using the same port but they are on diffrent user accounts 
Tue Feb 24 00:07:16 2009 [imud_code] Sinistrad@Dead Souls: I'm not sure what that means... 
Tue Feb 24 00:07:22 2009 [imud_code] Sinistrad@Dead Souls: YOu're using the same port between what and what? 
Tue Feb 24 00:07:35 2009 [imud_code] Zadok@seasons: the rom mud is on a diffrent user account 
Tue Feb 24 00:07:48 2009 [imud_code] Tapeworm@Penguihost: That doesnt matter. If iptables is on in one it's on in all of them. 
Tue Feb 24 00:09:31 2009 [imud_code] Zadok@seasons: iptables off 
Tue Feb 24 00:09:41 2009 [imud_code] Zadok@seasons: still can't connect 
Tue Feb 24 00:10:02 2009 [imud_code] Sinistrad@Dead Souls: When you said you're running the rom mud on the same port... do you mean you're running two muds on the same computer, both bound to the same port? 
Tue Feb 24 00:10:10 2009 [imud_code] Tapeworm@Penguihost: is th 
Tue Feb 24 00:10:26 2009 [imud_code] Tapeworm@Penguihost: I just shuddered a little. =( 
Tue Feb 24 00:10:37 2009 [imud_code] Zadok@seasons: i'm running one mud on port 9999 the other 9500 
Tue Feb 24 00:10:45 2009 [imud_code] Sinistrad@Dead Souls: Ok, not the same port then 
Tue Feb 24 00:11:00 2009 [imud_code] Zadok@seasons: i turned the rom rom mud off 
Tue Feb 24 00:11:58 2009 [imud_code] Sinistrad@Dead Souls: It shouldn't matter - right now, we're confirming that you can connect to your new mud from your linux box but not from your windows box - yet when your rom mud is running, you CAN connect to it from your windows box? 
Tue Feb 24 00:12:19 2009 [imud_code] Zadok@seasons: yep 
Tue Feb 24 00:12:52 2009 [imud_code] Zadok@seasons: i set up the rom mud to make sure everything was running before i tackled this 
Tue Feb 24 00:12:53 2009 [imud_code] Sinistrad@Dead Souls: Can you post the output of "cat /etc/sysconfig/iptables" here? 
Tue Feb 24 00:12:54 2009 [imud_code] Tapeworm@Penguihost: Well. That throws a wrench in things. 
Tue Feb 24 00:13:39 2009 [imud_code] Zadok@seasons: ip6tables are off iptables are on 
Tue Feb 24 00:13:53 2009 [imud_code] Sinistrad@Dead Souls: iptables need to be off 
Tue Feb 24 00:14:04 2009 [imud_code] Zadok@seasons: i just turned iptables on so i can get on the net faster 
Tue Feb 24 00:14:05 2009 [imud_code] Sinistrad@Dead Souls: But please "cat /etc/sysconfig/iptables" please 
Tue Feb 24 00:15:01 2009 [imud_code] Tapeworm@Penguihost: You could have him turn it off in init.d? 
Tue Feb 24 00:16:35 2009 [imud_code] Sinistrad@Dead Souls: Well, if we can identify iptables is blocking his access (we haven't been able to verify it yet, did he really turn it off just now?), then we can have him add the appropriate exceptions 
Tue Feb 24 00:18:02 2009 [imud_code] Tapeworm@Penguihost: I suck at adding iptables exceptions. I just buy a FireBox from watchguard, and cheat. 
Tue Feb 24 00:19:02 2009 [imud_code] Sinistrad@Dead Souls: We're not going to have him add them manually - going to try with system-config-firewall first 
Tue Feb 24 00:20:38 2009 [imud_code] Zadok@seasons: ok what i'm i suppose to tell you? 
Tue Feb 24 00:23:18 2009 [imud_code] Sinistrad@Dead Souls: Well, I know copy/pasting is probably difficult... so let's try something else. Try "cat /etc/sysconfig/iptables | grep 9999" and tell me if it outputs anything 
Tue Feb 24 00:24:44 2009 [imud_code] Zadok@seasons: nothing 
Tue Feb 24 00:25:03 2009 [imud_code] Sinistrad@Dead Souls: Which mud is running on port 9999 ? 
Tue Feb 24 00:25:15 2009 [imud_code] Sinistrad@Dead Souls: (or would be running if both were on) 
Tue Feb 24 00:25:34 2009 [imud_code] Zadok@seasons: sorry 9999 to make things short says accept 
Tue Feb 24 00:27:33 2009 [imud_code] Sinistrad@Dead Souls: Wonderful 
Tue Feb 24 00:27:45 2009 [imud_code] Tapeworm@Penguihost: Doesnt that make things easy. 
Tue Feb 24 00:28:00 2009 [imud_code] Sinistrad@Dead Souls: Finally, try "cat /etc/sysconfig/iptables | grep 9500" 
Tue Feb 24 00:28:48 2009 [imud_code] Zadok@seasons: ooo...i got it on, sorry i forgot to addthe port 
Tue Feb 24 00:28:56 2009 [imud_code] Sinistrad@Dead Souls: There you go 
Tue Feb 24 00:29:28 2009 [imud_code] Tapeworm@Penguihost: Victory for Sinistrad! 
Tue Feb 24 00:29:30 2009 [imud_code] Sinistrad@Dead Souls: You can either manually edit that file, clone the line that says 9999 and add the clone right below it with 9500 
Tue Feb 24 00:29:55 2009 [imud_code] Cozminsky@EotL: has anyone put a port knock protecting their mud? 
Tue Feb 24 00:30:09 2009 [imud_code] Zadok@seasons: i added the port to the firewall settings 
Tue Feb 24 00:30:14 2009 [imud_code] Sinistrad@Dead Souls: Or run system-config-firewall 
Tue Feb 24 00:30:48 2009 [imud_code] Cozminsky@EotL: or iptables-save > /etc/sysconfig/iptables after changing it manually 
Tue Feb 24 00:31:09 2009 [imud_code] Cratylus@Dead Souls: Seasons of Almadyn is running the Cataclysm 0.24 a mudlib on FluffOS v2.7-ds2.018 
Tue Feb 24 00:31:44 2009 [imud_code] Tapeworm@Penguihost: I like how all of us provide various random bits of input, all of which make it more difficult of Sinistrad in the long run =P 
Tue Feb 24 00:32:28 2009 [imud_code] Sinistrad@Dead Souls: Meh, I can deal, as long as the patient is focused 
Tue Feb 24 00:33:16 2009 [imud_code] Tapeworm@Penguihost: the Doctor needs his scalpal! Wait, no, a hacksaw, you say? 
Tue Feb 24 00:33:39 2009 [imud_code] Cozminsky@EotL: I want me a scal pal 
Tue Feb 24 00:33:48 2009 [imud_code] Tapeworm@Penguihost: >> 
Tue Feb 24 00:34:01 2009 [imud_code] Tapeworm@Penguihost: scalpel* 
Tue Feb 24 00:34:22 2009 [imud_code] Cratylus@Dead Souls: of course it's totally borken 
Tue Feb 24 00:42:52 2009 [imud_code] Zadok@seasons: ok how do i reset a password or un newbie block the mud? 
Tue Feb 24 00:43:46 2009 [imud_code] Tapeworm@Penguihost: What lib is it? 
Tue Feb 24 00:43:54 2009 [imud_code] Zadok@seasons: tmi2 
Tue Feb 24 00:44:04 2009 [imud_code] Tapeworm@Penguihost: I have no idea, in that case. 
Tue Feb 24 00:44:30 2009 [imud_code] Tapeworm@Penguihost: Go Discworld! Woohoo! 
Tue Feb 24 00:44:48 2009 [imud_code] Cozminsky@EotL: I think our lib is somewhat horrible 
Tue Feb 24 00:47:53 2009 [imud_code] Cozminsky@EotL: but I guess it has been around since 92 with no single maintainer and a whole bunch of people who like to abuse power 
Tue Feb 24 00:48:27 2009 [imud_code] Tapeworm@Penguihost: People tell me that's some sort of recipie for something called disaster. =P 
Tue Feb 24 00:49:13 2009 [imud_code] Zadok@seasons: all this trouble and i can't remember my password *big sigh* 
Tue Feb 24 00:49:30 2009 [imud_code] Cratylus@Dead Souls: your password wont work 
Tue Feb 24 00:49:50 2009 [imud_code] Cratylus@Dead Souls: recompile the driver, undefine CUSTOM_CRYPT 
Tue Feb 24 00:50:11 2009 [imud_code] Tapeworm@Penguihost: Cratylus is wise! 
Tue Feb 24 00:51:03 2009 [imud_code] Zadok@seasons: undefine CUSTOM_CRYPT? 
Tue Feb 24 00:51:22 2009 [imud_code] Cratylus@Dead Souls: yknow, this would go faster if i just did it 
Tue Feb 24 00:51:52 2009 [imud_code] Zadok@seasons: go ahead 
Tue Feb 24 00:52:16 2009 [imud_code] Zadok@seasons: you need shell access? 
Tue Feb 24 00:52:17 2009 [imud_code] Cratylus@Dead Souls: email me the lib 
Tue Feb 24 00:52:24 2009 [imud_code] Cratylus@Dead Souls: cratylus 
Tue Feb 24 00:53:00 2009 [imud_code] Cozminsky@EotL: omg, hacker! 
Tue Feb 24 00:53:37 2009 [imud_code] Zadok@seasons: the whole lib folder? 
Tue Feb 24 00:53:59 2009 [imud_code] Cratylus@Dead Souls: if i help you it'll be at my leisure on my own system 
Tue Feb 24 00:54:04 2009 [imud_code] Cratylus@Dead Souls: i'm not going to be your coder 
Tue Feb 24 00:54:56 2009 [imud_code] Zadok@seasons: i just want to be able to log onto my game all i know how to do is build. 
Tue Feb 24 00:55:40 2009 [imud_code] Zadok@seasons: the mud is almost done but the building 
Tue Feb 24 00:56:38 2009 [imud_code] Zadok@seasons: you want the whole lib folder? 
Tue Feb 24 00:58:03 2009 [imud_code] Cozminsky@EotL: you just want the driver recompiled with that option set in the compile flags 
Tue Feb 24 00:58:13 2009 [imud_code] Zadok@seasons: i'm hoping when i get the mud back up and functional the old people will start to comeback 
Tue Feb 24 00:58:23 2009 [imud_code] Cratylus@Dead Souls: he's got more problems than that 
Tue Feb 24 00:58:29 2009 [imud_code] Cratylus@Dead Souls: player bodies dont load 
Tue Feb 24 00:58:30 2009 [imud_code] With a look of understanding, Cozminsky says, "Ahhhhhhhhh..." (from Cozminsky@EotL) 
Tue Feb 24 00:58:50 2009 [imud_code] Cozminsky@EotL: speaking of which I still need to fix emotes 
Tue Feb 24 04:32:25 2009 [imud_code] Zadok@seasons: i thought it was dupdate 
Tue Feb 24 15:04:58 2009 [imud_code] Zadok@seasons: good morning people in this picture box =) 
Tue Feb 24 16:15:50 2009 [imud_code] Ninja@Dead Souls: "Steve"? 
Tue Feb 24 16:15:54 2009 [imud_code] Ninja@Dead Souls: duhg 
Wed Feb 25 01:24:26 2009 [imud_code] Cozminsky@EotL: has anyone ever tried coding a mud in haskell? 
Wed Feb 25 01:24:50 2009 [imud_code] Silenus@Dead Souls: I havent :-) 
Wed Feb 25 01:25:03 2009 [imud_code] Silenus@Dead Souls: might be interesting :-) 
Wed Feb 25 01:25:39 2009 [imud_code] Silenus@Dead Souls: what advantages do you see in that? 
Wed Feb 25 01:26:36 2009 [imud_code] Cozminsky@EotL: I don't know that there are, but certainly I think haskell's syntax is fairly easy to grasp 
Wed Feb 25 01:26:57 2009 [imud_code] Cozminsky@EotL: and it's good for making domain specific languages and the like 
Wed Feb 25 01:27:24 2009 [imud_code] Cozminsky@EotL: I just have no clue how monads work, and that's the only way you get IO in haskell 
Wed Feb 25 01:27:29 2009 [imud_code] Silenus@Dead Souls: main concern is isnt haskell pretty slow? 
Wed Feb 25 01:27:59 2009 [imud_code] Kieve@MotD: heheh monads... hehehe 
Wed Feb 25 01:28:16 2009 [imud_code] Kieve@MotD: You just link things together based on their arguments and return values 
Wed Feb 25 01:28:24 2009 [imud_code] Cozminsky@EotL: I think ghc is probably comparable in speed to any other managed language 
Wed Feb 25 01:28:35 2009 [imud_code] Silenus@Dead Souls: i dont know 
Wed Feb 25 01:28:45 2009 [imud_code] Silenus@Dead Souls: i heard haskell is quite slow compared to other managed 
Wed Feb 25 01:28:57 2009 [imud_code] Silenus@Dead Souls: unless you contort things badly 
Wed Feb 25 01:29:19 2009 [imud_code] Silenus@Dead Souls: if you can do without many libraries you might consider clean instead. 
Wed Feb 25 01:29:49 2009 [imud_code] Silenus@Dead Souls: the language has a very good compiler and the syntax is similar 
Wed Feb 25 01:30:26 2009 [imud_code] Silenus@Dead Souls: my other concern is since these languages are lazy are they really good for something where state is an essential component of the system. 
Wed Feb 25 01:33:44 2009 [imud_code] Cozminsky@EotL: unfortunately my experience with them is limited. I've done a few things with miranda, but that didn't have IO related tasks. 
Wed Feb 25 01:38:50 2009 [imud_code] Silenus@Dead Souls: ah maybe GHC has gotten faster now. I heard they were working on optimizations on it havent looked at it in a year. 
Wed Feb 25 01:39:39 2009 [imud_code] Silenus@Dead Souls: i am just wondering how you would represent "state" for what is essentially a server with state information.... 
Wed Feb 25 01:40:31 2009 [imud_code] Silenus@Dead Souls: i tried to write for example a brownian dynamics simulator in a pure language and it was quite painful. but it might be bc i didnt know what i was doing really. 
Wed Feb 25 01:41:20 2009 [imud_code] Cozminsky@EotL: I read an article on an fpga that was able to be loaded with haskell code 
Wed Feb 25 01:42:48 2009 [imud_code] Silenus@Dead Souls: intriguing I guess if you had specialized hardware for term rewriting it might be faster 
Wed Feb 25 01:43:09 2009 [imud_code] Silenus@Dead Souls: standard hardware isnt really designed around handling term graphs. 
Wed Feb 25 01:45:54 2009 [imud_code] Cozminsky@EotL: aye, it's largely an academic curiousity at the moment 
Wed Feb 25 01:47:07 2009 [imud_code] Cozminsky@EotL: but I think the lack of side effects means haskell might be more able to deal with massive parallelism than an iperative language 
Wed Feb 25 01:47:35 2009 [imud_code] Silenus@Dead Souls: possibly if you used scheme in a pure manner 
Wed Feb 25 01:47:54 2009 [imud_code] Silenus@Dead Souls: it actually is very hard to get parallelism out of it 
Wed Feb 25 01:48:38 2009 [imud_code] Silenus@Dead Souls: but that has to do with the fact that most scheme programs enforce an ordering on list evaluations to do computations 
Wed Feb 25 01:48:53 2009 [imud_code] Silenus@Dead Souls: but perhaps haskell doesnt have this problem. 
Wed Feb 25 15:14:22 2009 [imud_code] Zadok@seasons: morning 
Wed Feb 25 15:21:34 2009 [imud_code] Zadok@seasons: not on this mud, but on the real seasons it is 
Wed Feb 25 15:22:51 2009 [imud_code] Zadok@seasons: it still needs to be tweaked some but it works 
Wed Feb 25 15:24:25 2009 [imud_code] Zadok@seasons: sorry for not responding earlier was in web developer program 
Wed Feb 25 17:51:20 2009 [imud_code] Kalinash@Fire and Ice: did the dgd channel die? 
Wed Feb 25 17:54:42 2009 [imud_code] Aidil@GurbaHub: hmm? 
Wed Feb 25 17:55:36 2009 [imud_code] Kalinash@Fire and Ice: i can't send messages on the dgd channel 
Wed Feb 25 17:56:15 2009 [imud_code] Kalinash@Fire and Ice: doh 
Wed Feb 25 18:57:59 2009 [imud_code] Tapeworm@Penguihost: "Array Index out of Bounds" - does that indicate that more values are being passed to the array than are coded for the array to accept? 
Wed Feb 25 18:59:23 2009 [imud_code] Cratylus@Dead Souls: trying to access the fifth element in a four element array for example 
Wed Feb 25 19:00:30 2009 [imud_code] Tapeworm@Penguihost: Thanks. It posted an entry into the runtime log, but that wasn't incredibly helpful in deciphering the error message either. 
Wed Feb 25 19:00:50 2009 [imud_code] Tapeworm@Penguihost: Or maybe I just dont know how to properly read the log, either or. 
Wed Feb 25 19:04:44 2009 [imud_code] Tapeworm@Penguihost: There are times, when my obsession with using this lib starts to falter when I realize things like the object and map handlers are both fundamentally borked up =P 
Wed Feb 25 19:05:34 2009 [imud_code] Raudhrskal@Dead Souls: [shameless_plug] http://dead-souls.net/ [/shameless_plug] 
Wed Feb 25 19:05:47 2009 [imud_code] Aidil@The Zone: every lib out there has its own things that are borked up :) 
Wed Feb 25 19:06:06 2009 [imud_code] Raudhrskal@Dead Souls: shh 
Wed Feb 25 19:07:16 2009 [imud_code] Wodan@Discworld: object handler? 
Wed Feb 25 19:07:42 2009 [imud_code] Wodan@Discworld: also afaik the map handler should work :) 
Wed Feb 25 19:08:42 2009 [imud_code] Tapeworm@Penguihost: There are broken functions within the object handler in the materials bit, and it seems to cause other random erorrs when call's like effect_delete(me) and clone/dest are used 
Wed Feb 25 19:09:05 2009 [imud_code] Tapeworm@Penguihost: And the maps just dont work. I haven't even looked that far into those yet. 
Wed Feb 25 19:10:09 2009 [imud_code] Aidil@The Zone: write your own lib! :) 
Wed Feb 25 19:11:32 2009 [imud_code] Tapeworm@Penguihost: Perhaps, after I actually learn a language. =P 
Wed Feb 25 19:14:37 2009 [imud_code] Detah@Dead Souls: the Fifth Element is hot. 
Wed Feb 25 19:15:43 2009 [imud_code] Detah@Dead Souls: any way, besides cracking open Fluff, to find all the possible error messages that the Error handler emits? 
Wed Feb 25 19:24:40 2009 [imud_code] Wodan@Discworld: nope, have to grep for error in the source :) 
Wed Feb 25 19:25:11 2009 [imud_code] Kieve@MotD: Fifth Element? where is that? 
Wed Feb 25 19:25:30 2009 [imud_code] Detah@Dead Souls: found something. it may not be complete, but it has several. /ds2.9a9/fluffos-2.14-ds02/interpret.c contains several of them. 
Wed Feb 25 19:25:35 2009 [imud_code] Cratylus@Dead Souls: it's out of bounds, kieve 
Wed Feb 25 19:26:00 2009 [imud_code] Kieve@MotD: ? 
Wed Feb 25 19:26:08 2009 [imud_code] Cratylus@Dead Souls: milla jovoitch will always be out of bounds to you 
Wed Feb 25 19:26:48 2009 [imud_code] Kieve@MotD: Not if my favourite box of tissue has anything to say about it! 
Wed Feb 25 19:27:09 2009 [imud_code] Cratylus@Dead Souls: for further related discussion, intergossip is a perfect channel 
Wed Feb 25 19:30:40 2009 [imud_code] Sinistrad@Dead Souls: Hi everyone 
Wed Feb 25 19:47:11 2009 [imud_code] Kieve@MotD: Sorry 'bout that time I killed the channel =) 
Wed Feb 25 19:47:44 2009 [imud_code] Wodan@Discworld: it'll never be the same again :( 
Sat Feb 28 13:15:38 2009 [imud_code] Frog@Dreamverse: boo? 
Sat Feb 28 13:50:08 2009 [imud_code] Raudhrskal@Dead Souls: hmm. i didn't know that LPC has operator for array splicing... 
Sat Feb 28 13:50:20 2009 [imud_code] Raudhrskal@Dead Souls: eval string* ar1 = ({ "one", "two", "three" }); return ({ "zero", ar1..., "four" }) 
Sat Feb 28 13:50:22 2009 [imud_code] Raudhrskal@Dead Souls: Result = ({ "zero", "one", "two", "three", "four" }) 
Wed Mar  4 14:28:53 2009 [imud_code] Silenus@Dead Souls: does anyone know how to make compile time functions in C++ with templates? 
Mon Mar  9 14:20:34 2009 [imud_code] Detah@Dead Souls: test 
Mon Mar  9 14:22:27 2009 [imud_code] Mordain@Warlords: ya 
Mon Mar  9 20:25:09 2009 [imud_code] Kalinash@Fire and Ice: what's the default svn port? 
Mon Mar  9 20:25:27 2009 [imud_code] Largo@Wunderland: depends on the protocol being used 
Mon Mar  9 20:25:40 2009 [imud_code] Aidil@Way of the Force: dgd@mud$ grep svn /etc/services 
Mon Mar  9 20:25:47 2009 [imud_code] Kalinash@Fire and Ice: svn:// 
Mon Mar  9 20:25:49 2009 [imud_code] Aidil@Way of the Force: lazy person 
Mon Mar  9 20:26:00 2009 [imud_code] Kalinash@Fire and Ice: U SO SMART! 
Mon Mar  9 20:26:06 2009 [imud_code] Kalinash@Fire and Ice: forgot about that file :) 
Mon Mar  9 20:26:20 2009 [imud_code] Kalinash@Fire and Ice: 3690 :) 
Mon Mar  9 20:26:31 2009 [imud_code] Kalinash@Fire and Ice: too bad i can't configure my nat from the outside :( 
Mon Mar  9 20:26:45 2009 [imud_code] Aidil@Way of the Force: thats coz you try to remember all those numbers :) 
Mon Mar  9 20:26:54 2009 [imud_code] Raudhrskal@Dead Souls: svn+ssh:// ? 
Mon Mar  9 20:27:16 2009 [imud_code] Aidil@Way of the Force: who needs ssh :P 
Mon Mar  9 20:27:37 2009 [imud_code] Largo@Wunderland: who needs the kwik-e-mart? 
Mon Mar  9 20:27:39 2009 [imud_code] Kalinash@Fire and Ice: exactly 
Mon Mar  9 20:27:40 2009 [imud_code] Raudhrskal@Dead Souls: Oh, Kal, and you can ssh to the home machine, set up a port forwardind to router:admin_port and admin the nat through http://localhost:forwarded_port/ ;) 
Mon Mar  9 20:27:42 2009 [imud_code] Aidil@Way of the Force: oh wait, anyone with commit rights to my repositories does :) 
Mon Mar  9 20:28:08 2009 [imud_code] Kalinash@Fire and Ice: i'm ssh'd into my home box, but i can't (effectivly) use lynx to configure the nat :) 
Mon Mar  9 20:28:21 2009 [imud_code] Raudhrskal@Dead Souls: ssh port forwarding. 
Mon Mar  9 20:28:25 2009 [imud_code] Raudhrskal@Dead Souls: one sec. 
Mon Mar  9 20:28:35 2009 [imud_code] Sinistrad@Dead Souls: ssh is the bomb 
Mon Mar  9 20:28:36 2009 [imud_code] Kalinash@Fire and Ice: ewww 
Mon Mar  9 20:28:42 2009 [imud_code] Kalinash@Fire and Ice: i'll just wait until i get home 
Mon Mar  9 20:29:18 2009 [imud_code] Raudhrskal@Dead Souls: <return>~-L 7557:your_lan_router_ip:admin_port<return> 
Mon Mar  9 20:29:25 2009 [imud_code] Raudhrskal@Dead Souls: or just forwarding tab in putty. 
Mon Mar  9 20:29:38 2009 [imud_code] Raudhrskal@Dead Souls: then ie/ff at localhost:7557 
Mon Mar  9 20:30:11 2009 [imud_code] Raudhrskal@Dead Souls: ok, make it ~C -L 
Mon Mar  9 20:30:15 2009 [imud_code] Raudhrskal@Dead Souls: rest the same 
Mon Mar  9 20:30:44 2009 [imud_code] Aidil@Way of the Force nods. 
Mon Mar  9 20:30:50 2009 [imud_code] Aidil@Way of the Force: works pretty well usually :) 
Mon Mar  9 20:31:12 2009 [imud_code] Kalinash@Fire and Ice: cratfood 
Mon Mar  9 20:31:29 2009 [imud_code] Aidil@Way of the Force: till you run into some stupid admin ui that thinks it should constantly try to redirect you to whatever it thinks is its real ip. 
Mon Mar  9 20:31:31 2009 [imud_code] Raudhrskal@Dead Souls: configured my home router that way quite a few times. 
Mon Mar  9 20:31:48 2009 [imud_code] Raudhrskal@Dead Souls: and i don't believe in ui stupider than it has. 
Mon Mar  9 20:32:17 2009 [imud_code] Aidil@Way of the Force: then you never seen the configuration ui of the 'fast' index and search engine :) 
Mon Mar  9 20:32:30 2009 [imud_code] Raudhrskal@Dead Souls: frames, tons of javascript, and <META NAME="GENERATOR" VALUE="MSHTML 6.00.idon'tremember"> 
Mon Mar  9 20:32:33 2009 [imud_code] Aidil@Way of the Force: coz it does that :) 
Mon Mar  9 20:32:59 2009 [imud_code] Raudhrskal@Dead Souls: seeing msword / frontpage html in a firmware is... 
Mon Mar  9 20:33:04 2009 [imud_code] Raudhrskal@Dead Souls: ... 
Mon Mar  9 20:33:12 2009 [imud_code] Raudhrskal@Dead Souls: could somebody lend me a proper word? 
Mon Mar  9 20:33:14 2009 [imud_code] Aidil@Way of the Force: don't wanna know. 
Mon Mar  9 20:33:25 2009 [imud_code] Raudhrskal@Dead Souls: depressing, at least. 
Mon Mar  9 20:33:27 2009 [imud_code] Kalinash@Fire and Ice: you can't say it here :( 
Mon Mar  9 20:33:33 2009 [imud_code] Aidil@Way of the Force laughs. 
Mon Mar  9 20:33:43 2009 [imud_code] Aidil@Way of the Force: good point, Kal. 
Mon Mar  9 20:41:10 2009 [imud_code] Kalinash@Fire and Ice: but the admin app on my verizon modem is FAR better than what I had on the linksys cable modem 
Mon Mar  9 20:41:18 2009 [imud_code] Kalinash@Fire and Ice: and the nat doesn't suck nearly as bad 
Mon Mar  9 21:11:43 2009 [imud_code] Ninja@Dead Souls: still no luck getting a webserver to work on my roomba. 
Mon Mar  9 21:13:37 2009 [imud_code] Aidil@Way of the Force: webserver on a roomba.. hmm. add in a webcam, and that might be fun. 
Tue Mar 10 14:49:53 2009 [imud_code] Lipseng@Dead_Souls_lyeith: hmm 
Tue Mar 10 14:49:57 2009 [imud_code] Lipseng@Dead_Souls_lyeith: ig test 
Tue Mar 10 14:50:09 2009 [imud_code] Lipseng@Dead_Souls_lyeith: the ig alias doesn't work 
Tue Mar 10 14:50:16 2009 [imud_code] Lipseng@Dead_Souls_lyeith: is it because no such channel? 
Tue Mar 10 14:50:38 2009 [imud_code] Lipseng@Dead_Souls_lyeith: i can't do colours on words right? 
Tue Mar 10 14:52:03 2009 [imud_code] Cratylus@Dead Souls: wat 
Tue Mar 10 14:52:16 2009 [imud_code] Lipseng@Dead_Souls_lyeith: doh 
Tue Mar 10 14:52:22 2009 [imud_code] Lipseng@Dead_Souls_lyeith: cratylus? 
Tue Mar 10 14:52:57 2009 [imud_code] Cratylus@Dead Souls: hai 
Tue Mar 10 14:53:02 2009 [imud_code] Lipseng@Dead_Souls_lyeith: why? 
Tue Mar 10 14:53:12 2009 [imud_code] Cratylus@Dead Souls: wat 
Tue Mar 10 14:53:35 2009 [imud_code] Lipseng@Dead_Souls_lyeith: still trying to figure out the commands 
Tue Mar 10 14:54:41 2009 [imud_code] Lipseng@Dead_Souls_lyeith: wow.. 
Tue Mar 10 14:55:15 2009 [imud_code] Lipseng@Dead_Souls_lyeith: one long piece of questions and answers 
Tue Mar 10 14:59:02 2009 [imud_code] Lipseng@Dead_Souls_lyeith: hmm 
Tue Mar 10 14:59:45 2009 [imud_code] Lipseng@Dead_Souls_lyeith: test 
Tue Mar 10 14:59:54 2009 [imud_code] Lipseng@Dead_Souls_lyeith: hmm..it works 
Tue Mar 10 15:00:45 2009 [imud_code] Cratylus@Dead Souls: assuming you dont care that people with white backgrounds can't read it 
Tue Mar 10 15:23:57 2009 [imud_code] Aidil@Way of the Force: hmm. white backgrounds? colors on channels? 
Tue Mar 10 15:24:00 2009 [imud_code] Aidil@Way of the Force mumbles something. 
Tue Mar 10 15:24:17 2009 [imud_code] Aidil@Way of the Force: too bad I miss out on all of that :) 
Tue Mar 10 15:29:37 2009 [imud_code] Detah@Dead Souls: All the hatin on colors makes me sad         
Tue Mar 10 15:30:13 2009 [imud_code] Qwer@Archipelago: i just filter out pinkfish and ansi colour codes locally 
Tue Mar 10 15:30:37 2009 [imud_code] Qwer@Archipelago: saves me complaining to the world at large 
Tue Mar 10 15:32:20 2009 [imud_code] Aidil@Way of the Force: I don't hate colors, but I do filter them away from channels and the like. 
Tue Mar 10 15:32:40 2009 [imud_code] Aidil@Way of the Force: simple reason, players here are not allowed to change colors on soemone elses terminal, at all. 
Tue Mar 10 15:33:00 2009 [imud_code] Aidil@Way of the Force: reason behind that is that in almost 20 years of mudding I have seen waaay too much abuse of such features. 
Tue Mar 10 15:33:42 2009 [imud_code] Aidil@Way of the Force: where abuse is attempts to mess up the display for another player so they miss important stuff. 
Tue Mar 10 15:34:10 2009 [imud_code] Lyeith@Dead_Souls_lyeith: well look at it another way, colors can spice up a mud 
Tue Mar 10 15:34:28 2009 [imud_code] Detah@Dead Souls: true. colors can be annoying. 
Tue Mar 10 15:34:44 2009 [imud_code] Lyeith@Dead_Souls_lyeith: lol.. blink.. blink.. blink 
Tue Mar 10 15:42:52 2009 [imud_code] Aidil@Way of the Force: the point is not that they can spice up muds or not. Thats entirely a matter of taste. 
Tue Mar 10 15:43:02 2009 [imud_code] Aidil@Way of the Force: and I use a fair amount of colors here. 
Tue Mar 10 15:43:35 2009 [imud_code] Lyeith@Dead_Souls_lyeith: true (= its ur mud 
Tue Mar 10 15:43:44 2009 [imud_code] Aidil@Way of the Force: the point is letting players (as opposed to the game itself) change colors on another player's display. 
Tue Mar 10 15:43:56 2009 [imud_code] Aidil@Way of the Force: that and ONLY that was what I commented on. 
Tue Mar 10 15:46:43 2009 [imud_code] Kalinash@Fire and Ice: in soviet russia ansi colors you! 
Tue Mar 10 15:46:48 2009 [imud_code] Detah@Dead Souls: my goal is to offer 3 preset themes, which the players can choose from or they can set their own customized colors for individual items, like chats, says, inventory categories, etc. Im pretty sure I will be able to allow them to save that customized theme and switch among them. I only have this idea coded on paper, but nothing tested. 
Tue Mar 10 15:47:08 2009 [imud_code] Aidil@Way of the Force nods. 
Tue Mar 10 15:47:21 2009 [imud_code] Aidil@Way of the Force: I've played with color themes, and that can work very well. 
Tue Mar 10 15:47:41 2009 [imud_code] Aidil@Way of the Force: key is that the user determines which colors are used on his display. 
Tue Mar 10 15:47:53 2009 [imud_code] Aidil@Way of the Force: themes make this easier. 
Tue Mar 10 15:48:49 2009 [imud_code] Aidil@Way of the Force: I used a number of predefined themes, and one custom theme (for each player). 
Tue Mar 10 15:49:13 2009 [imud_code] Aidil@Way of the Force: this was on another mud tho. I may at some time reimplement that here. 
Tue Mar 10 15:50:25 2009 [imud_code] Aidil@Way of the Force: being able to quickly switch to a theme suitable for light/dark backgrounds turned out to be really useful btw :) 
Tue Mar 10 15:50:52 2009 [imud_code] Detah@Dead Souls: what color bg do you use, A? 
Tue Mar 10 15:51:05 2009 [imud_code] Aidil@Way of the Force: black 
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