Mon Feb 23 17:46:09 2009
[imud_code]
Kalinash@Fire and Ice: i have my text-to-speech working on this channel
Mon Feb 23 17:46:23 2009
[imud_code]
Zadok@seasons: does anyone know how to start an old tmi-2 mud on unix
Mon Feb 23 17:46:59 2009
[imud_code]
Raudhrskal@Dead Souls: hmm, get the Crat's distro, then follow the install instructions?
Mon Feb 23 17:47:17 2009
[imud_code]
Raudhrskal@Dead Souls: then, when you have the basics running port your old stuff, merging the changes?
Mon Feb 23 17:48:59 2009
[imud_code]
Zadok@seasons: the mud actully fell in my lap and i've been trying to figure out how to install it i tried to look at that distro but the page was down
Mon Feb 23 17:49:08 2009
[imud_code]
Raudhrskal@Dead Souls: i assume that by "old mud" you mean a once-working mud with a world, then, it was for sure running on MudOS. Porting to FluffOS will need some tweaks, but shouldn't be anything major.
Mon Feb 23 17:51:20 2009
[imud_code]
Zadok@seasons: can i use the fluffos in unix all i seen was how to use it in win32
Mon Feb 23 17:52:20 2009
[imud_code]
Zadok@seasons: hrm, the only thing i seen in the install was for windows
Mon Feb 23 17:52:48 2009
[imud_code]
Kalinash@Fire and Ice: are you referring to the distro on lpmuds.net?
Mon Feb 23 17:53:44 2009
[imud_code]
Raudhrskal@Dead Souls: the INSTALL file in lpmuds.net distro has unix install instructions.
Mon Feb 23 17:54:38 2009
[imud_code]
Kalinash@Fire and Ice: yeah, INSTALL instead of INSTALL-windows.txt
Mon Feb 23 17:55:38 2009
[imud_code]
Zadok@seasons: it will be really neat to have the old mud back up.
Mon Feb 23 18:24:18 2009
[imud_code]
Blackfoot@Runequest: anyone know anything about Redeclaration errors?
Mon Feb 23 18:24:42 2009
[imud_code]
Kalinash@Fire and Ice: you can't define a variable with the same name twice in the same scope
Mon Feb 23 18:25:28 2009
[imud_code]
Kalinash@Fire and Ice: function foo() { int x; int x; <-- redeclaration error }
Mon Feb 23 18:25:39 2009
[imud_code]
Blackfoot@Runequest: hrm... that doesn't seem to be the case.. but maybe I'm missing something...
Mon Feb 23 18:25:57 2009
[imud_code]
Kalinash@Fire and Ice: paste your code on pastebin.ws and tell me the link
Mon Feb 23 18:27:29 2009
[imud_code]
Blackfoot@Runequest: I'm doing this... mapping SetExits(mapping mp){....} mapping set_exits(mapping mp) { return SetExits(mp);} and it doesn't like the second SetExits
Mon Feb 23 18:28:07 2009
[imud_code]
Blackfoot@Runequest: basically I'm trying to create some code to emulate older code references.
Mon Feb 23 18:28:35 2009
[imud_code]
Blackfoot@Runequest: unfortunately... it's been so long... I forget half this stuff.
Mon Feb 23 18:30:35 2009
[imud_code]
Kalinash@Fire and Ice: can you paste the whole code? it may be you're missing a } or something too
Mon Feb 23 18:30:37 2009
[imud_code]
Kieve@MotD: deadsouls lib? Can you just include /secure/include/compat.h ?
Mon Feb 23 18:31:15 2009
[imud_code]
Blackfoot@Runequest: yeah deadsouls lib... trying to get 'old code' working.
Mon Feb 23 18:31:34 2009
[imud_code]
Kieve@MotD: try including the compat.h and see if that makes it go
Mon Feb 23 18:35:22 2009
[imud_code]
Kieve@MotD: lsed is great for editing bunches of files at once too.
Mon Feb 23 18:37:46 2009
[imud_code]
Blackfoot@Runequest: ah.. is that something 'newish' I don't remember that one.
Mon Feb 23 18:38:25 2009
[imud_code]
Raudhrskal@Dead Souls: it exists for two years at least... haven't ever used it, tho. it's quite a specialized tool.
Mon Feb 23 18:39:12 2009
[imud_code]
Kieve@MotD: worked great for me - I did search and replaces on entire subdirs.
Mon Feb 23 18:39:17 2009
[imud_code]
Blackfoot@Runequest: 2 years is really recent in my history... I've been out of MUD code for like 10 years I guess. :)
Mon Feb 23 18:44:09 2009
[imud_code]
Ninja@Dead Souls: And I can't BEGIN to tell you how happy I am to see you back!
Mon Feb 23 18:45:30 2009
[imud_code]
Blackfoot@Runequest: Moon never got the machine back up and running.
Mon Feb 23 18:45:40 2009
[imud_code]
Ninja@Dead Souls: And I can't BEGIN to tell you how sad I am to see it dead.
Mon Feb 23 18:46:35 2009
[imud_code]
Ninja@Dead Souls: Now, if I could get my donation from Descartes back, I'd be a happy man.
Mon Feb 23 18:49:24 2009
[imud_code]
Ninja@Dead Souls: 90 being middle-aged, if plans go on schedule.
Mon Feb 23 19:18:41 2009
[imud_code]
Ninja@Dead Souls: there are those who plan on plans not going according to plan.
Mon Feb 23 20:22:12 2009
[imud_code]
Cratylus@Dead Souls: there's a whole back-compat system built in
Mon Feb 23 21:45:40 2009
[imud_code]
Zadok@seasons: i'm having problems with starting my mud in linux
Mon Feb 23 21:46:53 2009
[imud_code]
Zadok@seasons: when i do ./driver ./configure.tmi-2 it says bad mudlib directory
Mon Feb 23 21:47:56 2009
[imud_code]
Raudhrskal@Dead Souls: i hope that you made a typo in that cmdline... config.tmi2 it is.
Mon Feb 23 21:48:34 2009
[imud_code]
Raudhrskal@Dead Souls: and, you need to put full absoulte paths to proper dirs in that file. step 7 of install instructions.
Mon Feb 23 21:48:37 2009
[imud_code]
Kalinash@Fire and Ice: did you edit it to fixup the path names to point to your install location?
Mon Feb 23 21:53:52 2009
[imud_code]
Wodan@Discworld: does the user you run the driver with have access rights to your lib directory?
Mon Feb 23 21:59:00 2009
[imud_code]
Kalinash@Fire and Ice: if the user account you are running the mud under doesn't have permissions to read the files in the mudlib directory, it will fail
Mon Feb 23 22:03:08 2009
[imud_code]
Zadok@seasons: user needs to be soa? or directory changed to seasons?
Mon Feb 23 22:03:16 2009
[imud_code]
Kalinash@Fire and Ice: so if you type 'whoami' at the command prompt, it responds with 'seasons'?
Mon Feb 23 22:03:43 2009
[imud_code]
Kalinash@Fire and Ice: i would guess that 'seasons' doesn't have access to 'soa's user directory :)
Mon Feb 23 22:13:27 2009
[imud_code]
Cratylus@Dead Souls: you should start over and follow the instructions excruciatingly step by step
Mon Feb 23 22:15:05 2009
[imud_code]
Cratylus@Dead Souls: i think you should start over, following the instructions step by step
Mon Feb 23 22:34:45 2009
[imud_code]
Cratylus@Dead Souls: please post your config file on lp,uds.net/forum
Mon Feb 23 22:43:50 2009
[imud_code]
Zadok@seasons: i did however change the fluffos-2.7-ds2.018 directory to startup
Mon Feb 23 22:46:05 2009
[imud_code]
Sinistrad@Dead Souls: startup is a term classifying the programs that a computer executes during boot-up time
Mon Feb 23 22:49:18 2009
[imud_code]
Zadok@seasons: so the folder is called startup not fluffos-2.7-ds2.018
Mon Feb 23 22:50:09 2009
[imud_code]
Cratylus@Dead Souls: it's an unfortunate name for a driver source dir
Mon Feb 23 22:50:26 2009
[imud_code]
Zadok@seasons: if that is affecting anything i can always change it back
Mon Feb 23 22:53:25 2009
[imud_code]
Zadok@seasons: this mud was passed down to me by people who knew what they where doing unfortantly i only knew how to create areas on it so i'm here trying to figure out how to fire it back up
Mon Feb 23 22:53:46 2009
[imud_code]
Cratylus@Dead Souls: then you should reply to my post on the forum
Mon Feb 23 23:17:18 2009
[imud_code]
Zadok@seasons: it says connection refused when i tried to start it up at the local host
Mon Feb 23 23:20:54 2009
[imud_code]
Cratylus@Dead Souls: on your win box you are trying to telnet to another computer using 127.0.01. do i have this right?
Mon Feb 23 23:21:54 2009
[imud_code]
Taffyd@Discworld: 127.0.0.1 is always an 'alias' for your local host. Telnetting to 127.0.0.1 from your Windows computer says "Connect to my Windows computer"
Mon Feb 23 23:22:34 2009
[imud_code]
Taffyd@Discworld: So you need to find out what IP address (or name) your Linux computer has on the network interface that it connects to your Windows computer, (through ifconfig) then telnet to that.
Mon Feb 23 23:30:28 2009
[imud_code]
Zadok@seasons: hrm, it's not letting me connect with either the physical linux address or ip address
Mon Feb 23 23:31:35 2009
[imud_code]
Zadok@seasons: please forgive my stupidity, i actully set up linux just to host this game
Mon Feb 23 23:32:43 2009
[imud_code]
Sinistrad@Dead Souls: Can you "ping" the Linux machine from your Windows machine?
Mon Feb 23 23:33:09 2009
[imud_code]
Sinistrad@Dead Souls: Did you set up a telnet daemon on your Linux box?
Mon Feb 23 23:33:40 2009
[imud_code]
Densux@Dead_Souls_densux: did you build everything correctly and start the driver?
Mon Feb 23 23:33:59 2009
[imud_code]
Zadok@seasons: i also have a connection addy that is running when i ping
Mon Feb 23 23:34:07 2009
[imud_code]
Tahin@Kar Unol: Wait, you can't access it through the address? Did you open the port on your router?
Mon Feb 23 23:34:09 2009
[imud_code]
Sinistrad@Dead Souls: I think he's approaching this in layers - problem # 1 is he can't access his Linux box to begin with from Windows
Mon Feb 23 23:34:57 2009
[imud_code]
Zadok@seasons: to be entirely honest i have no idea what i'm doing as you can see
Mon Feb 23 23:36:07 2009
[imud_code]
Sinistrad@Dead Souls: Zadok - I'm not entirely sure what "a connection addy that is running when you ping" means. Do you mean IP address? Something that looks like 192.168.1.100?
Mon Feb 23 23:37:15 2009
[imud_code]
Sinistrad@Dead Souls: Ok, Zadok... let's attack this problem in layers. First, every machine that's connected to a network usually has what is called an IP address
Mon Feb 23 23:37:25 2009
[imud_code]
Sinistrad@Dead Souls: Your Windows machine has one, your Linux machine probably has one
Mon Feb 23 23:37:48 2009
[imud_code]
Sinistrad@Dead Souls: To find out the one on your Windows machine, just open up a command prompt and type "ipconfig"
Mon Feb 23 23:37:59 2009
[imud_code]
Sinistrad@Dead Souls: To find out the one on your Linux machine, just open up a command prompt and type "ifconfig"
Mon Feb 23 23:38:26 2009
[imud_code]
Sinistrad@Dead Souls: To see if your Windows machine and Linux machine can "see" each other, a good idea is to "ping" the other's IP Address
Mon Feb 23 23:42:17 2009
[imud_code]
Sinistrad@Dead Souls: Ok, that's a good start - what address is your Windows box?
Mon Feb 23 23:43:05 2009
[imud_code]
Sinistrad@Dead Souls: OK, so next layer - usually when you install Linux, it doesn't automatically come with the right services to allow you "remote access"
Mon Feb 23 23:43:42 2009
[imud_code]
Sinistrad@Dead Souls: The most common form of remote access to Linux system is using telnet - therefore you would need a telnet "service" on Linux to accept incoming telnet connections.
Mon Feb 23 23:44:01 2009
[imud_code]
Sinistrad@Dead Souls: Keep in mind, this is just for access to your Linux shell, we haven't gotten to the mud layer yet
Mon Feb 23 23:44:30 2009
[imud_code]
Sinistrad@Dead Souls: Grr, I hate it when people don't let me do my flow.
Mon Feb 23 23:44:50 2009
[imud_code]
Pinkfish@Discworld: You forgot to set the security protocols first.
Mon Feb 23 23:44:51 2009
[imud_code]
Sinistrad@Dead Souls: Anyways, you probably do NOT have a telnet service running on your Linux
Mon Feb 23 23:45:15 2009
[imud_code]
Gaelen@Discworld: I cant think of any distro that comes with telnet pre installed anymore
Mon Feb 23 23:45:38 2009
[imud_code]
Sinistrad@Dead Souls: However, like the folks here have stated, there's a much better way to access your console - secure shell access. THAT is really the most common one because it adds an encrypted layer to your remote access.
Mon Feb 23 23:46:02 2009
[imud_code]
Sinistrad@Dead Souls: Are you able to ssh to your linux box from your windows box?
Mon Feb 23 23:46:52 2009
[imud_code]
Zadok@seasons: i tried a rom mud to fire up before attempted this mud
Mon Feb 23 23:47:17 2009
[imud_code]
Sinistrad@Dead Souls: So next layer is the mud - and that's where my expertise fades. I've ran muds before, and I believe as long as you've set a nice port for the mud (higher than 1000), you should be able to telnet to that port if the mud's running.
Mon Feb 23 23:47:45 2009
[imud_code]
Taffyd@Discworld: Maybe you should take a step back from the unimportant details of practical implementation and brainstorm further the idea that will set your MUD apart from all the craptastic MUDs whose Administrators can't figure out how to start them up.
Mon Feb 23 23:48:11 2009
[imud_code]
Sinistrad@Dead Souls: The reason I stated above 1000 (it's really above 1024), is because ports lower than 1024 are usually reserved and won't let just any service bind to them.
Mon Feb 23 23:49:20 2009
[imud_code]
Sinistrad@Dead Souls: So, one way to find out if your mud is running and has binded to the port, is that you can actually try "telnet 192.168.1.3 [port]" right from your linux box
Mon Feb 23 23:50:32 2009
[imud_code]
Tapeworm@Penguihost: if you're telnet'ing from the local box, just to telnet localhost [mudport]
Mon Feb 23 23:50:44 2009
[imud_code]
Sinistrad@Dead Souls: OK, before we get there, can you confirm that you can do "telnet 192.168.1.3 [port]" from your linux box?
Mon Feb 23 23:50:56 2009
[imud_code]
Sinistrad@Dead Souls: 'cause the next step is to telnet 192.168.1.3 [port] from your windows box
Mon Feb 23 23:50:57 2009
[imud_code]
Zadok@seasons: my address is seasons.servegame.com port 9500 once i can get it going
Mon Feb 23 23:58:00 2009
[imud_code]
Zadok@seasons: yes it's up on the linuxbox but i can't remember my old password
Mon Feb 23 23:58:52 2009
[imud_code]
Sinistrad@Dead Souls: Ok, before I hand it off to someone more muddy, yes or no - were you able to telnet to it from your Windows box?
Tue Feb 24 00:03:04 2009
[imud_code]
Sinistrad@Dead Souls: Were you able to telnet to it from your Linux box then, correct?
Tue Feb 24 00:03:48 2009
[imud_code]
Sinistrad@Dead Souls: Ok, there might be a few things that are preventing you from telneting to it from your Windows box - this we need to solve before you even think about letting other people get to it
Tue Feb 24 00:04:22 2009
[imud_code]
Sinistrad@Dead Souls: The strongest probability lies with built-in firewalls in Linux. Do you know what flavor of Linux you're running?
Tue Feb 24 00:05:05 2009
[imud_code]
Tapeworm@Penguihost: I dont think fedora ships with iptables enabled
Tue Feb 24 00:05:52 2009
[imud_code]
Sinistrad@Dead Souls: Ok, just to make sure, Zadok - can you run this on you linux box, THEN try to telnet to your mud from your windows box? "/sbin/service iptables stop"
Tue Feb 24 00:06:47 2009
[imud_code]
Sinistrad@Dead Souls: So first, run that command - try to telnet from your windows box
Tue Feb 24 00:06:54 2009
[imud_code]
Sinistrad@Dead Souls: THen, I'll tell you what to add so the port is open
Tue Feb 24 00:07:02 2009
[imud_code]
Zadok@seasons: i'm using the same port but they are on diffrent user accounts
Tue Feb 24 00:07:22 2009
[imud_code]
Sinistrad@Dead Souls: YOu're using the same port between what and what?
Tue Feb 24 00:07:48 2009
[imud_code]
Tapeworm@Penguihost: That doesnt matter. If iptables is on in one it's on in all of them.
Tue Feb 24 00:10:02 2009
[imud_code]
Sinistrad@Dead Souls: When you said you're running the rom mud on the same port... do you mean you're running two muds on the same computer, both bound to the same port?
Tue Feb 24 00:11:58 2009
[imud_code]
Sinistrad@Dead Souls: It shouldn't matter - right now, we're confirming that you can connect to your new mud from your linux box but not from your windows box - yet when your rom mud is running, you CAN connect to it from your windows box?
Tue Feb 24 00:12:52 2009
[imud_code]
Zadok@seasons: i set up the rom mud to make sure everything was running before i tackled this
Tue Feb 24 00:12:53 2009
[imud_code]
Sinistrad@Dead Souls: Can you post the output of "cat /etc/sysconfig/iptables" here?
Tue Feb 24 00:14:04 2009
[imud_code]
Zadok@seasons: i just turned iptables on so i can get on the net faster
Tue Feb 24 00:14:05 2009
[imud_code]
Sinistrad@Dead Souls: But please "cat /etc/sysconfig/iptables" please
Tue Feb 24 00:16:35 2009
[imud_code]
Sinistrad@Dead Souls: Well, if we can identify iptables is blocking his access (we haven't been able to verify it yet, did he really turn it off just now?), then we can have him add the appropriate exceptions
Tue Feb 24 00:18:02 2009
[imud_code]
Tapeworm@Penguihost: I suck at adding iptables exceptions. I just buy a FireBox from watchguard, and cheat.
Tue Feb 24 00:19:02 2009
[imud_code]
Sinistrad@Dead Souls: We're not going to have him add them manually - going to try with system-config-firewall first
Tue Feb 24 00:23:18 2009
[imud_code]
Sinistrad@Dead Souls: Well, I know copy/pasting is probably difficult... so let's try something else. Try "cat /etc/sysconfig/iptables | grep 9999" and tell me if it outputs anything
Tue Feb 24 00:28:00 2009
[imud_code]
Sinistrad@Dead Souls: Finally, try "cat /etc/sysconfig/iptables | grep 9500"
Tue Feb 24 00:28:48 2009
[imud_code]
Zadok@seasons: ooo...i got it on, sorry i forgot to addthe port
Tue Feb 24 00:29:30 2009
[imud_code]
Sinistrad@Dead Souls: You can either manually edit that file, clone the line that says 9999 and add the clone right below it with 9500
Tue Feb 24 00:29:55 2009
[imud_code]
Cozminsky@EotL: has anyone put a port knock protecting their mud?
Tue Feb 24 00:30:48 2009
[imud_code]
Cozminsky@EotL: or iptables-save > /etc/sysconfig/iptables after changing it manually
Tue Feb 24 00:31:09 2009
[imud_code]
Cratylus@Dead Souls: Seasons of Almadyn is running the Cataclysm 0.24 a mudlib on FluffOS v2.7-ds2.018
Tue Feb 24 00:31:44 2009
[imud_code]
Tapeworm@Penguihost: I like how all of us provide various random bits of input, all of which make it more difficult of Sinistrad in the long run =P
Tue Feb 24 00:32:28 2009
[imud_code]
Sinistrad@Dead Souls: Meh, I can deal, as long as the patient is focused
Tue Feb 24 00:33:16 2009
[imud_code]
Tapeworm@Penguihost: the Doctor needs his scalpal! Wait, no, a hacksaw, you say?
Tue Feb 24 00:42:52 2009
[imud_code]
Zadok@seasons: ok how do i reset a password or un newbie block the mud?
Tue Feb 24 00:47:53 2009
[imud_code]
Cozminsky@EotL: but I guess it has been around since 92 with no single maintainer and a whole bunch of people who like to abuse power
Tue Feb 24 00:48:27 2009
[imud_code]
Tapeworm@Penguihost: People tell me that's some sort of recipie for something called disaster. =P
Tue Feb 24 00:49:13 2009
[imud_code]
Zadok@seasons: all this trouble and i can't remember my password *big sigh*
Tue Feb 24 00:49:50 2009
[imud_code]
Cratylus@Dead Souls: recompile the driver, undefine CUSTOM_CRYPT
Tue Feb 24 00:51:22 2009
[imud_code]
Cratylus@Dead Souls: yknow, this would go faster if i just did it
Tue Feb 24 00:53:59 2009
[imud_code]
Cratylus@Dead Souls: if i help you it'll be at my leisure on my own system
Tue Feb 24 00:54:56 2009
[imud_code]
Zadok@seasons: i just want to be able to log onto my game all i know how to do is build.
Tue Feb 24 00:58:03 2009
[imud_code]
Cozminsky@EotL: you just want the driver recompiled with that option set in the compile flags
Tue Feb 24 00:58:13 2009
[imud_code]
Zadok@seasons: i'm hoping when i get the mud back up and functional the old people will start to comeback
Tue Feb 24 00:58:30 2009
[imud_code]
With a look of understanding, Cozminsky says, "Ahhhhhhhhh..." (from Cozminsky@EotL)
Wed Feb 25 01:26:36 2009
[imud_code]
Cozminsky@EotL: I don't know that there are, but certainly I think haskell's syntax is fairly easy to grasp
Wed Feb 25 01:26:57 2009
[imud_code]
Cozminsky@EotL: and it's good for making domain specific languages and the like
Wed Feb 25 01:27:24 2009
[imud_code]
Cozminsky@EotL: I just have no clue how monads work, and that's the only way you get IO in haskell
Wed Feb 25 01:28:16 2009
[imud_code]
Kieve@MotD: You just link things together based on their arguments and return values
Wed Feb 25 01:28:24 2009
[imud_code]
Cozminsky@EotL: I think ghc is probably comparable in speed to any other managed language
Wed Feb 25 01:28:45 2009
[imud_code]
Silenus@Dead Souls: i heard haskell is quite slow compared to other managed
Wed Feb 25 01:29:19 2009
[imud_code]
Silenus@Dead Souls: if you can do without many libraries you might consider clean instead.
Wed Feb 25 01:29:49 2009
[imud_code]
Silenus@Dead Souls: the language has a very good compiler and the syntax is similar
Wed Feb 25 01:30:26 2009
[imud_code]
Silenus@Dead Souls: my other concern is since these languages are lazy are they really good for something where state is an essential component of the system.
Wed Feb 25 01:33:44 2009
[imud_code]
Cozminsky@EotL: unfortunately my experience with them is limited. I've done a few things with miranda, but that didn't have IO related tasks.
Wed Feb 25 01:38:50 2009
[imud_code]
Silenus@Dead Souls: ah maybe GHC has gotten faster now. I heard they were working on optimizations on it havent looked at it in a year.
Wed Feb 25 01:39:39 2009
[imud_code]
Silenus@Dead Souls: i am just wondering how you would represent "state" for what is essentially a server with state information....
Wed Feb 25 01:40:31 2009
[imud_code]
Silenus@Dead Souls: i tried to write for example a brownian dynamics simulator in a pure language and it was quite painful. but it might be bc i didnt know what i was doing really.
Wed Feb 25 01:41:20 2009
[imud_code]
Cozminsky@EotL: I read an article on an fpga that was able to be loaded with haskell code
Wed Feb 25 01:42:48 2009
[imud_code]
Silenus@Dead Souls: intriguing I guess if you had specialized hardware for term rewriting it might be faster
Wed Feb 25 01:43:09 2009
[imud_code]
Silenus@Dead Souls: standard hardware isnt really designed around handling term graphs.
Wed Feb 25 01:45:54 2009
[imud_code]
Cozminsky@EotL: aye, it's largely an academic curiousity at the moment
Wed Feb 25 01:47:07 2009
[imud_code]
Cozminsky@EotL: but I think the lack of side effects means haskell might be more able to deal with massive parallelism than an iperative language
Wed Feb 25 01:47:35 2009
[imud_code]
Silenus@Dead Souls: possibly if you used scheme in a pure manner
Wed Feb 25 01:47:54 2009
[imud_code]
Silenus@Dead Souls: it actually is very hard to get parallelism out of it
Wed Feb 25 01:48:38 2009
[imud_code]
Silenus@Dead Souls: but that has to do with the fact that most scheme programs enforce an ordering on list evaluations to do computations
Wed Feb 25 01:48:53 2009
[imud_code]
Silenus@Dead Souls: but perhaps haskell doesnt have this problem.
Wed Feb 25 15:24:25 2009
[imud_code]
Zadok@seasons: sorry for not responding earlier was in web developer program
Wed Feb 25 17:55:36 2009
[imud_code]
Kalinash@Fire and Ice: i can't send messages on the dgd channel
Wed Feb 25 18:57:59 2009
[imud_code]
Tapeworm@Penguihost: "Array Index out of Bounds" - does that indicate that more values are being passed to the array than are coded for the array to accept?
Wed Feb 25 18:59:23 2009
[imud_code]
Cratylus@Dead Souls: trying to access the fifth element in a four element array for example
Wed Feb 25 19:00:30 2009
[imud_code]
Tapeworm@Penguihost: Thanks. It posted an entry into the runtime log, but that wasn't incredibly helpful in deciphering the error message either.
Wed Feb 25 19:00:50 2009
[imud_code]
Tapeworm@Penguihost: Or maybe I just dont know how to properly read the log, either or.
Wed Feb 25 19:04:44 2009
[imud_code]
Tapeworm@Penguihost: There are times, when my obsession with using this lib starts to falter when I realize things like the object and map handlers are both fundamentally borked up =P
Wed Feb 25 19:05:34 2009
[imud_code]
Raudhrskal@Dead Souls: [shameless_plug] http://dead-souls.net/ [/shameless_plug]
Wed Feb 25 19:05:47 2009
[imud_code]
Aidil@The Zone: every lib out there has its own things that are borked up :)
Wed Feb 25 19:08:42 2009
[imud_code]
Tapeworm@Penguihost: There are broken functions within the object handler in the materials bit, and it seems to cause other random erorrs when call's like effect_delete(me) and clone/dest are used
Wed Feb 25 19:09:05 2009
[imud_code]
Tapeworm@Penguihost: And the maps just dont work. I haven't even looked that far into those yet.
Wed Feb 25 19:11:32 2009
[imud_code]
Tapeworm@Penguihost: Perhaps, after I actually learn a language. =P
Wed Feb 25 19:15:43 2009
[imud_code]
Detah@Dead Souls: any way, besides cracking open Fluff, to find all the possible error messages that the Error handler emits?
Wed Feb 25 19:25:30 2009
[imud_code]
Detah@Dead Souls: found something. it may not be complete, but it has several. /ds2.9a9/fluffos-2.14-ds02/interpret.c contains several of them.
Wed Feb 25 19:26:08 2009
[imud_code]
Cratylus@Dead Souls: milla jovoitch will always be out of bounds to you
Wed Feb 25 19:26:48 2009
[imud_code]
Kieve@MotD: Not if my favourite box of tissue has anything to say about it!
Wed Feb 25 19:27:09 2009
[imud_code]
Cratylus@Dead Souls: for further related discussion, intergossip is a perfect channel
Sat Feb 28 13:50:08 2009
[imud_code]
Raudhrskal@Dead Souls: hmm. i didn't know that LPC has operator for array splicing...
Sat Feb 28 13:50:20 2009
[imud_code]
Raudhrskal@Dead Souls: eval string* ar1 = ({ "one", "two", "three" }); return ({ "zero", ar1..., "four" })
Sat Feb 28 13:50:22 2009
[imud_code]
Raudhrskal@Dead Souls: Result = ({ "zero", "one", "two", "three", "four" })
Wed Mar 4 14:28:53 2009
[imud_code]
Silenus@Dead Souls: does anyone know how to make compile time functions in C++ with templates?
Mon Mar 9 20:26:31 2009
[imud_code]
Kalinash@Fire and Ice: too bad i can't configure my nat from the outside :(
Mon Mar 9 20:26:45 2009
[imud_code]
Aidil@Way of the Force: thats coz you try to remember all those numbers :)
Mon Mar 9 20:27:40 2009
[imud_code]
Raudhrskal@Dead Souls: Oh, Kal, and you can ssh to the home machine, set up a port forwardind to router:admin_port and admin the nat through http://localhost:forwarded_port/ ;)
Mon Mar 9 20:27:42 2009
[imud_code]
Aidil@Way of the Force: oh wait, anyone with commit rights to my repositories does :)
Mon Mar 9 20:28:08 2009
[imud_code]
Kalinash@Fire and Ice: i'm ssh'd into my home box, but i can't (effectivly) use lynx to configure the nat :)
Mon Mar 9 20:29:18 2009
[imud_code]
Raudhrskal@Dead Souls: <return>~-L 7557:your_lan_router_ip:admin_port<return>
Mon Mar 9 20:31:29 2009
[imud_code]
Aidil@Way of the Force: till you run into some stupid admin ui that thinks it should constantly try to redirect you to whatever it thinks is its real ip.
Mon Mar 9 20:31:31 2009
[imud_code]
Raudhrskal@Dead Souls: configured my home router that way quite a few times.
Mon Mar 9 20:31:48 2009
[imud_code]
Raudhrskal@Dead Souls: and i don't believe in ui stupider than it has.
Mon Mar 9 20:32:17 2009
[imud_code]
Aidil@Way of the Force: then you never seen the configuration ui of the 'fast' index and search engine :)
Mon Mar 9 20:32:30 2009
[imud_code]
Raudhrskal@Dead Souls: frames, tons of javascript, and <META NAME="GENERATOR" VALUE="MSHTML 6.00.idon'tremember">
Mon Mar 9 20:32:59 2009
[imud_code]
Raudhrskal@Dead Souls: seeing msword / frontpage html in a firmware is...
Mon Mar 9 20:41:10 2009
[imud_code]
Kalinash@Fire and Ice: but the admin app on my verizon modem is FAR better than what I had on the linksys cable modem
Mon Mar 9 21:11:43 2009
[imud_code]
Ninja@Dead Souls: still no luck getting a webserver to work on my roomba.
Mon Mar 9 21:13:37 2009
[imud_code]
Aidil@Way of the Force: webserver on a roomba.. hmm. add in a webcam, and that might be fun.
Tue Mar 10 14:53:35 2009
[imud_code]
Lipseng@Dead_Souls_lyeith: still trying to figure out the commands
Tue Mar 10 14:55:15 2009
[imud_code]
Lipseng@Dead_Souls_lyeith: one long piece of questions and answers
Tue Mar 10 15:00:45 2009
[imud_code]
Cratylus@Dead Souls: assuming you dont care that people with white backgrounds can't read it
Tue Mar 10 15:23:57 2009
[imud_code]
Aidil@Way of the Force: hmm. white backgrounds? colors on channels?
Tue Mar 10 15:30:13 2009
[imud_code]
Qwer@Archipelago: i just filter out pinkfish and ansi colour codes locally
Tue Mar 10 15:32:20 2009
[imud_code]
Aidil@Way of the Force: I don't hate colors, but I do filter them away from channels and the like.
Tue Mar 10 15:32:40 2009
[imud_code]
Aidil@Way of the Force: simple reason, players here are not allowed to change colors on soemone elses terminal, at all.
Tue Mar 10 15:33:00 2009
[imud_code]
Aidil@Way of the Force: reason behind that is that in almost 20 years of mudding I have seen waaay too much abuse of such features.
Tue Mar 10 15:33:42 2009
[imud_code]
Aidil@Way of the Force: where abuse is attempts to mess up the display for another player so they miss important stuff.
Tue Mar 10 15:34:10 2009
[imud_code]
Lyeith@Dead_Souls_lyeith: well look at it another way, colors can spice up a mud
Tue Mar 10 15:42:52 2009
[imud_code]
Aidil@Way of the Force: the point is not that they can spice up muds or not. Thats entirely a matter of taste.
Tue Mar 10 15:43:02 2009
[imud_code]
Aidil@Way of the Force: and I use a fair amount of colors here.
Tue Mar 10 15:43:44 2009
[imud_code]
Aidil@Way of the Force: the point is letting players (as opposed to the game itself) change colors on another player's display.
Tue Mar 10 15:43:56 2009
[imud_code]
Aidil@Way of the Force: that and ONLY that was what I commented on.
Tue Mar 10 15:46:48 2009
[imud_code]
Detah@Dead Souls: my goal is to offer 3 preset themes, which the players can choose from or they can set their own customized colors for individual items, like chats, says, inventory categories, etc. Im pretty sure I will be able to allow them to save that customized theme and switch among them. I only have this idea coded on paper, but nothing tested.
Tue Mar 10 15:47:21 2009
[imud_code]
Aidil@Way of the Force: I've played with color themes, and that can work very well.
Tue Mar 10 15:47:41 2009
[imud_code]
Aidil@Way of the Force: key is that the user determines which colors are used on his display.
Tue Mar 10 15:48:49 2009
[imud_code]
Aidil@Way of the Force: I used a number of predefined themes, and one custom theme (for each player).
Tue Mar 10 15:49:13 2009
[imud_code]
Aidil@Way of the Force: this was on another mud tho. I may at some time reimplement that here.
Tue Mar 10 15:50:25 2009
[imud_code]
Aidil@Way of the Force: being able to quickly switch to a theme suitable for light/dark backgrounds turned out to be really useful btw :)
Go to the top | Channel Index

