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Tue May 12 23:29:06 2009 [dgd] Quixadhal@Bloodlines: night! :) 
Tue May 12 23:29:13 2009 [dgd] Aidil@GurbaDev1: have a good day. 
Thu May 14 01:04:03 2009 [dgd] Quixadhal@Bloodlines: Interesting... lost connection to *wpr at 04:52 EDT, regained a connection to *i4 at 10:17 EDT, lost it at 15:20 EDT, and regained it at 16:09 EDT.  Did you guys forget to feed the hamsters, or is my ISP being stupid again? :) 
Thu May 14 01:06:41 2009 [dgd] Quixadhal@Bloodlines: Oh, and it might be wise for Gurbalib to only report 1 out of every 10 "lost" events after the first few. 
Thu May 14 07:27:17 2009 [dgd] Aidil@The Zone: it should only mention the first.. was gonna look into that this weekend. 
Thu May 14 20:30:58 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 227 to svn://wotf.org/gurbalib : Updated 'man objects', it incorrectly stated that object/inheritable seperation is not enforced  
Fri May 15 17:33:38 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 228 to svn://wotf.org/gurbalib : Fixed error in bad packet handling in imud_d  
Fri May 15 17:34:04 2009 [dgd] Kalinash@Fire and Ice: another FnI fix, eh? ;) 
Fri May 15 17:35:02 2009 [dgd] Aidil@GurbaDev1: heh, it wasn't ignoring unhandled broadcast packets, and ended with a runtime error due to not having a function to handle the packet. 
Fri May 15 17:35:26 2009 [dgd] Kalinash@Fire and Ice broadcasts dirty packets. 
Fri May 15 22:28:44 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 229 to svn://wotf.org/gurbalib : Added support for terminal width to the ls command (patch by Quixadhal)  
Sat May 16 00:45:05 2009 [dgd] Quixadhal@Bloodlines: Boo? 
Sat May 16 00:45:07 2009 [dgd] Aidil@The Zone: boo you too! 
Sat May 16 00:45:08 2009 [dgd] Aidil@The Zone: welcome back :) 
Sat May 16 00:45:10 2009 [dgd] Quixadhal@Bloodlines: So, what did you do?  I hadn't tried changing ports on my end yet. :) 
Sat May 16 00:45:12 2009 [dgd] Aidil@The Zone: nothing? 
Sat May 16 00:45:14 2009 [dgd] Aidil@The Zone: nothing other then what I mentioned by mail. 
Sat May 16 00:45:15 2009 [dgd] Quixadhal@Bloodlines: I was afraid you'd say that.... I hate mystery solutions almost more than mystery bugs. 
Sat May 16 00:45:17 2009 [dgd] Aidil@The Zone: suppose the conclusion is that your isp sucks :P 
Sat May 16 00:45:19 2009 [dgd] Quixadhal@Bloodlines: Yep, no arguments here!  That's probably why they're in bankruptcy reorganization. 
Sat May 16 00:45:21 2009 [dgd] Quixadhal@Bloodlines: I tried bringing a dead souls lib up, and it looked like it worked... but I couldn't find the "channel add" interface, so I don't know if I actually said anything over the wire. 
Sat May 16 00:45:23 2009 [dgd] Aidil@The Zone: what name did you use? 
Sat May 16 00:45:24 2009 [dgd] Aidil@The Zone: and mudlist should have worked. 
Sat May 16 00:45:26 2009 [dgd] Quixadhal@Bloodlines: BloodlinesDS 
Sat May 16 00:45:27 2009 [dgd] Quixadhal@Bloodlines: Yes, mudlist worked, but that's all I could verify in the 10 minutes I poked at it. 
Sat May 16 00:45:29 2009 [dgd] Aidil@The Zone: looks like that worked indeed from the router info. 
Sat May 16 00:45:31 2009 [dgd] Quixadhal@Bloodlines: I was going to try it from my Mom's house this morning, but couldn't get DGD (or MudOS) to compile on Ye Olde OS X 10.3. 
Sat May 16 00:45:32 2009 [dgd] Quixadhal@Bloodlines: Stupid PPC iLamp.... *grumble* 
Sat May 16 00:45:34 2009 [dgd] Aidil@The Zone: heh. 
Sat May 16 00:45:37 2009 [dgd] Quixadhal@Bloodlines: Hmmm, well... I wish I had some insight, but it seems to be working for now.  I had the same IP for about a year, how much you want to bet it starts changing on every network bounce now? 
Sat May 16 00:45:38 2009 [dgd] Aidil@The Zone: heh. 
Sat May 16 00:45:40 2009 [dgd] Aidil@The Zone: as mentioned by mail, my isp is doing some weird stuff as well.. but at least they don't change how they do that all the time. 
Sat May 16 00:45:42 2009 [dgd] Quixadhal@Bloodlines: I think they hire network engineers who put "I have four Microsoft certs, three Cisco certs, and lack common sense" on their resume. 
Sat May 16 00:45:45 2009 [dgd] Quixadhal@Bloodlines: I'd apply, but I lack the certs *grin* 
Sat May 16 00:45:56 2009 [dgd] Aidil@The Zone: anyway.. you missed a few small updates, including your ls change :) 
Sat May 16 00:45:58 2009 [dgd] Quixadhal@Bloodlines: Eventually, we'll nab all those pesky hard-coded widths. 
Sat May 16 00:46:03 2009 [dgd] Aidil@The Zone: re: you applying for network engineer at your isp, I'm sure you also lack the insanity required. 
Sat May 16 09:31:39 2009 [dgd] Aidil@GurbaDev1: hmm. nice double espresso.. 
Sat May 16 09:47:14 2009 [dgd] Aidil@GurbaDev1: hmm, that did a good thing for waking up :P 
Sat May 16 22:44:13 2009 [dgd] Aidil@The Zone moos. 
Sat May 16 22:58:36 2009 [dgd] Kalinash@Fire and Ice moes. 
Sat May 16 23:17:11 2009 [dgd] Aidil@GurbaDev1 disagrees. 
Sun May 17 17:02:36 2009 [dgd] Aidil@GurbaDev1 smiles. 
Mon May 18 14:21:59 2009 [dgd] Quixadhal@Bloodlines yawns. 
Mon May 18 15:41:01 2009 [dgd] Aidil@Way of the Force puts his fingers to his lips and goes: blblblblblblblblblbl. 
Mon May 18 15:58:22 2009 [dgd] Frutsel@fruts: meh. streaming video sucks 
Mon May 18 16:00:23 2009 [dgd] Kalinash@Fire and Ice: says you 
Mon May 18 16:02:55 2009 [dgd] Kejope@Cookie Dough: LPCSVP:  LPC Streaming Video Protocol. :) 
Mon May 18 16:03:44 2009 [dgd] Frutsel@fruts: as long as I don't have to set up a conversion street 
Mon May 18 16:04:56 2009 [dgd] Kejope@Cookie Dough: It would be cool.  There is already an xserver that does only ascii graphics.  I think I remember seeing/hearing about an ascii codec.  I think it could be done. :) 
Mon May 18 16:05:12 2009 [dgd] Raudhrskal@Dead Souls Dev: aalib. 
Mon May 18 16:19:15 2009 [dgd] Kalinash@Fire and Ice: anti-aircraft? 
Mon May 18 16:19:35 2009 [dgd] Raudhrskal@Dead Souls Dev: that's AAlib. aalib is ascii-art. 
Mon May 18 16:19:44 2009 [dgd] Raudhrskal@Dead Souls Dev: case sensitivity r0x. 
Mon May 18 16:20:17 2009 [dgd] Kalinash@Fire and Ice: bah, i'm doing LPPascal 
Mon May 18 16:25:26 2009 [dgd] Kejope@Cookie Dough: How about LPC inline assembly? 
Mon May 18 16:26:40 2009 [dgd] Raudhrskal@Dead Souls Dev: depends. you mean native assembly, or the fluffos bytecode? 
Mon May 18 16:26:52 2009 [dgd] Raudhrskal@Dead Souls Dev: latter could be done, meguesses. 
Mon May 18 16:27:14 2009 [dgd] Kalinash@Fire and Ice: it wouldn't benefit you though 
Mon May 18 16:27:43 2009 [dgd] Kejope@Cookie Dough: Nope.  Plus it would be a nightmare security hole.  Too bad. 
Mon May 18 16:28:23 2009 [dgd] Raudhrskal@Dead Souls Dev . o O ( LPFortran-77 ? ) 
Mon May 18 16:29:22 2009 [dgd] Kalinash@Fire and Ice: LPCOBOL-68 
Mon May 18 16:30:29 2009 [dgd] Kalinash@Fire and Ice: LPPL/I 
Mon May 18 16:31:14 2009 [dgd] Raudhrskal@Dead Souls Dev: hmm... LPBLISS? 
Mon May 18 19:13:28 2009 [dgd] Aidil@Way of the Force: blahblahblah 
Tue May 19 13:26:50 2009 [dgd] Quixadhal@Bloodlines: LPCDOOM? 
Tue May 19 13:30:19 2009 [dgd] Raudhrskal@Dead Souls Dev hmms. 
Tue May 19 13:30:28 2009 [dgd] Raudhrskal@Dead Souls Dev: Is there a DoomMUD anywhere? 
Tue May 19 14:36:49 2009 [dgd] Quixadhal@Bloodlines: Dunno, probably. :) 
Tue May 19 14:40:10 2009 [dgd] Quixadhal@Bloodlines: Hey, if anyone is mildly bored, could you try telneting to 97.92.35.245 port 25?  I'm wondering if my ISP is still blocking incoming mail, but don't have an external server that's alive at the moment. 
Tue May 19 14:44:06 2009 [dgd] Cratylus@Dead Souls Dev: looks like it'll timeout 
Tue May 19 14:44:37 2009 [dgd] Quixadhal@Bloodlines: stupid ISP.  Oh well, since I had changed addresses I figured it was worth a try. 
Tue May 19 14:45:24 2009 [dgd] Quixadhal@Bloodlines: I don't get why me receiving mail is such a threat, when they don't block outgoing connections to other mail servers... what, I might spam myself? 
Tue May 19 14:47:13 2009 [dgd] Raudhrskal@Dead Souls Dev: no, you might set up an open relay... 
Tue May 19 14:48:06 2009 [dgd] Quixadhal@Bloodlines: I might, but it'd be easier for me to find someone else's open relay and use that, thus making it not come from my IP address. 
Tue May 19 14:50:42 2009 [dgd] Quixadhal@Bloodlines: But, oh well.... thanks for checking!  I'll tell my friend I still need to point my MX record at his machine and use fetchmail. :) 
Tue May 19 14:51:53 2009 [dgd] Raudhrskal@Dead Souls Dev: So maybe it was more like: One day, The Boss called the Technician to his Office, and said: "I herd dat smtp ist ebil. Make it be blocked." 
Tue May 19 14:53:48 2009 [dgd] Quixadhal@Bloodlines: Heh, I'm guessing it was a meeting where they said residential customers shouldn't be running "servers", and someone mumbled "mail server".  They also block port 80, but not 443.  Unfortunately, MX records don't allow you to specify the port (yet). 
Tue May 19 14:56:26 2009 [dgd] Cozminsky@EotL: you could publish a srv record ;) 
Tue May 19 14:56:41 2009 [dgd] Raudhrskal@Dead Souls Dev: you know that email in format "John Doe"@[11.22.33.44]:6543 is valid? 
Tue May 19 14:56:44 2009 [dgd] Cozminsky@EotL: although I know of 1 mta which looks them up for smtp servers 
Tue May 19 14:56:59 2009 [dgd] Cozminsky@EotL: ip literals 
Tue May 19 14:57:07 2009 [dgd] Raudhrskal@Dead Souls Dev: Or, as less extreme example, quixadhal:port 
Tue May 19 14:57:24 2009 [dgd] Cozminsky@EotL: I didn't think ip literals could specify port 
Tue May 19 14:58:03 2009 [dgd] Cozminsky@EotL: get yourself and ipv6 connection through a tunnel broker and run your server on that 
Tue May 19 14:59:23 2009 [dgd] Raudhrskal@Dead Souls Dev: Well, the evil RFC says that you can specify port in email address... 
Tue May 19 14:59:56 2009 [dgd] Cozminsky@EotL: is that 5321? 
Tue May 19 15:03:21 2009 [dgd] Cozminsky@EotL: there are smtp reflector services out there though 
Tue May 19 15:09:11 2009 [dgd] Frutsel@fruts: choose your provider wisely 
Tue May 19 15:09:30 2009 [dgd] Raudhrskal@Dead Souls Dev: Not always you have any choice. 
Tue May 19 15:09:38 2009 [dgd] Frutsel@fruts: hm 
Tue May 19 15:09:48 2009 [dgd] Frutsel@fruts: we're spoiled for choice here :) 
Tue May 19 15:10:14 2009 [dgd] Frutsel@fruts: so the el cheapo providers go 'we're faster & cheaper, please join us' 
Tue May 19 15:10:33 2009 [dgd] Frutsel@fruts: and I first ask 'do I get a static IP address?' 
Tue May 19 15:10:39 2009 [dgd] Frutsel@fruts: exit 90% 
Tue May 19 15:10:53 2009 [dgd] Frutsel@fruts: then 'Are all ports unfiltered?' 
Tue May 19 15:11:02 2009 [dgd] Frutsel@fruts: and then I stay with my current provider :-) 
Tue May 19 15:11:17 2009 [dgd] Cratylus@Dead Souls Dev: who dat 
Tue May 19 15:11:24 2009 [dgd] Frutsel@fruts: xs4all 
Tue May 19 15:11:27 2009 [dgd] Cratylus@Dead Souls Dev: k 
Tue May 19 15:11:50 2009 [dgd] Cozminsky@EotL: I have to pay extra for static, but they'll set reverse dns, which is nice 
Tue May 19 15:12:20 2009 [dgd] Cozminsky@EotL: but all aussie isps charge extra for static these days 
Tue May 19 15:12:55 2009 [dgd] Cratylus@Dead Souls Dev: i have static dynamic 
Tue May 19 15:12:58 2009 [dgd] Frutsel@fruts: I wouldn't mind paying extra for a static Ip 
Tue May 19 15:13:07 2009 [dgd] Cratylus@Dead Souls Dev: my isp doesnt know what theyre doing 
Tue May 19 15:13:22 2009 [dgd] Cratylus@Dead Souls Dev: so they give people dhcp addresses 
Tue May 19 15:13:29 2009 [dgd] Cratylus@Dead Souls Dev: but they never expire 
Tue May 19 15:13:35 2009 [dgd] Raudhrskal@Dead Souls Dev: I have a dynamic that hadn't changed since i filled the public ip assignment request... sevent months or so. 
Tue May 19 15:13:42 2009 [dgd] Cratylus@Dead Souls Dev: only when they upgrade their equipment do i get a new ip 
Tue May 19 15:13:55 2009 [dgd] Cratylus@Dead Souls Dev: so like, every year or so, i get a new ip 
Tue May 19 15:14:12 2009 [dgd] Frutsel@fruts: I'd hate to change our company's firewall in the middle of the nigh because I can't log in due to a changed address 
Tue May 19 15:14:25 2009 [dgd] Frutsel@fruts: heh 
Wed May 20 10:37:31 2009 [dgd] Aidil@Way of the Force smiles. 
Wed May 20 11:53:10 2009 [dgd] Quixadhal@Bloodlines: Heh, here I have two choices... I can pay more for DSL, which is much slower and requires I hook up phone lines, or I can stick with the cable modem. 
Wed May 20 13:44:07 2009 [dgd] Aidil@The Zone: heh. here I can pick from about a dozen dsl providers and one cable provider (soon more then one) 
Wed May 20 18:08:04 2009 [dgd] Quixadhal@Bloodlines: Mental note:  When fat and out of shape, do NOT decide to walk 7 miles just because the weather is nice.  Ouch. 
Wed May 20 18:19:14 2009 [dgd] Kalinash@Fire and Ice: also don't take up work like landscaping 
Wed May 20 19:09:48 2009 [dgd] Quixadhal@Bloodlines: No danger of that... I have a black thumb, except where weeds are concerned.  I also hate bees (childhood allergy and ph3aR). :) 
Wed May 20 21:59:59 2009 [dgd] Aidil@Way of the Force: oh.. dgd 1.3 is there.. not that it has any real change over 1.2.158, but its officially stable according to Dworkin now :) 
Thu May 21 12:22:32 2009 [dgd] Aidil@GurbaDev2 snores. 
Thu May 21 12:22:54 2009 [dgd] Kejope@Cookie Dough stirs.  "Get outta my bed!" 
Thu May 21 12:58:17 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 230 to svn://wotf.org/gurbalib : Removed a debug message from /sys/std/user.c, added a few checks on SYS_NETWORKING to make gurbalib work with unpatched versions of DGD again  
Thu May 21 14:15:07 2009 [dgd] Subversion@Way of the Force: Aidil committed revision 35 to svn://wotf.org/dgd-devel-net : Imported dgd 1.3 from vendor branch, fixed an error in handling connections that were closed with close_user(), added a check for valid file descriptor in conn_check_connected(), removed I3 example code (see gurbalib for a working and maintained example instead), corrected info in the Copyright.NET file  
Thu May 21 14:29:46 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 231 to svn://wotf.org/gurbalib : Updated driver source to DGD 1.3-NET-06  
Thu May 21 14:35:27 2009 [dgd] Aidil@Way of the Force: right. enough updates for today, I think.. 
Thu May 21 14:38:28 2009 [dgd] Cratylus@Dead Souls Dev: forum post! 
Thu May 21 14:38:40 2009 [dgd] Cratylus@Dead Souls Dev: let the unwashed messes know 
Thu May 21 14:38:53 2009 [dgd] Cratylus@Dead Souls Dev: oh wait it's not release-form yet 
Thu May 21 14:38:57 2009 [dgd] Cratylus@Dead Souls Dev: nvm 
Thu May 21 14:39:28 2009 [dgd] Aidil@Way of the Force: what? gurba? or? :) 
Thu May 21 14:39:37 2009 [dgd] Aidil@Way of the Force: but unwashed messes know no svn :P 
Thu May 21 14:39:55 2009 [dgd] Aidil@Way of the Force: so they and that post will have to wait for downloadable files :) 
Thu May 21 14:40:05 2009 [dgd] Cratylus@Dead Souls Dev: yeah thats why i nvm'ed 
Thu May 21 17:10:27 2009 [dgd] Aidil@Way of the Force: Dworkin posting to lpmuds.net? heh, thats a curious development :) 
Thu May 21 17:10:55 2009 [dgd] Kalinash@Fire and Ice: ORLY?? 
Thu May 21 17:11:13 2009 [dgd] Cratylus@Dead Souls Dev: maybe lars is next 
Thu May 21 17:11:18 2009 [dgd] Cratylus@Dead Souls Dev: (both) 
Thu May 21 17:12:08 2009 [dgd] Aidil@Way of the Force: distribution files for the updated network package are available from http://wotf.org/downloads/dgd/ and http://ftp.dworkin.nl/dgd/pkg/ 
Thu May 21 19:11:24 2009 [dgd] Aidil@Way of the Force chants: upgrade your driver, upgrade your driver! 
Thu May 21 20:16:06 2009 [dgd] Quixadhal@Bloodlines: >upgrade drivernWhat? 
Thu May 21 20:16:37 2009 [dgd] Quixadhal@Bloodlines: *grin* 
Thu May 21 20:49:47 2009 [dgd] Aidil@Way of the Force: :) 
Thu May 21 20:50:00 2009 [dgd] Aidil@Way of the Force: I updated the gurbalib repository to dgd 1.3 :) 
Thu May 21 21:02:22 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 232 to svn://wotf.org/gurbalib : Added a varargs object obj argument, obj being the target object to get clone number for.   -null.infinite  
Thu May 21 21:03:15 2009 [dgd] Aidil@Way of the Force: oh :) 
Thu May 21 22:06:39 2009 [dgd] Quixadhal@Bloodlines: So, have you come up with a cute release name for 1.3 yet?  All good projects need cutesy release names, like Debian's "Woody" and "Potato". :) 
Thu May 21 22:06:50 2009 [dgd] Cratylus@Dead Souls Dev: sufferin succotash 
Thu May 21 22:07:18 2009 [dgd] Kalinash@Fire and Ice: Dangling Dingo 
Thu May 21 22:07:59 2009 [dgd] Cratylus@Dead Souls Dev: cairo 
Thu May 21 22:08:18 2009 [dgd] Kalinash@Fire and Ice: chicago 
Thu May 21 22:08:48 2009 [dgd] Cratylus@Dead Souls Dev: chitonw 
Thu May 21 22:09:04 2009 [dgd] Aidil@Way of the Force: heh. 
Thu May 21 22:09:10 2009 [dgd] Cratylus@Dead Souls Dev: persistent pachyderm 
Thu May 21 22:09:17 2009 [dgd] Aidil@Way of the Force: 1.3 isn't my thing tho :) 
Thu May 21 22:09:24 2009 [dgd] Aidil@Way of the Force: try to convince Dworkin :) 
Thu May 21 22:09:31 2009 [dgd] Cratylus@Dead Souls Dev: atomic albatross 
Thu May 21 22:09:32 2009 [dgd] Kalinash@Fire and Ice: Slobbering Salamander 
Thu May 21 22:09:34 2009 [dgd] Kejope@Cookie Dough: DiG Dug 
Thu May 21 22:09:42 2009 [dgd] Aidil@Way of the Force: but I should do 2 things.. 
Thu May 21 22:10:06 2009 [dgd] Quixadhal@Bloodlines: Centipede 
Thu May 21 22:10:30 2009 [dgd] Aidil@Way of the Force: have a cute name for the network package.. 
Thu May 21 22:10:40 2009 [dgd] Aidil@Way of the Force: and have a smart spam filter for this channel :) 
Thu May 21 22:10:44 2009 [dgd] Quixadhal@Bloodlines: Zaxxon! 
Thu May 21 22:10:51 2009 [dgd] Cratylus@Dead Souls Dev: (take me away!) 
Thu May 21 22:11:00 2009 [dgd] Kalinash@Fire and Ice: lol 
Thu May 21 22:11:09 2009 [dgd] Kalinash@Fire and Ice: calgon 
Thu May 21 22:11:15 2009 [dgd] Cratylus@Dead Souls Dev: kurgon 
Thu May 21 22:11:23 2009 [dgd] Kalinash@Fire and Ice: kaglon 
Thu May 21 22:11:26 2009 [dgd] Quixadhal@Bloodlines: You mean it has to be smarter than grep -v Kalinash? *grin* 
Thu May 21 22:11:28 2009 [dgd] Cratylus@Dead Souls Dev: kingon 
Thu May 21 22:11:53 2009 [dgd] Aidil@Way of the Force: hmm. odd. 
Thu May 21 22:12:16 2009 [dgd] Aidil@Way of the Force: whenever I think of a cute name for the next fluffos version I end up with pasta names. 
Thu May 21 22:12:23 2009 [dgd] Kalinash@Fire and Ice: oh quix... what did i ever do to you? 
Thu May 21 22:12:30 2009 [dgd] Kalinash@Fire and Ice: penne 
Thu May 21 22:12:31 2009 [dgd] Aidil@Way of the Force: exist? 
Thu May 21 22:12:35 2009 [dgd] Quixadhal@Bloodlines: spaghetti? 
Thu May 21 22:12:43 2009 [dgd] Kalinash@Fire and Ice: tortellini 
Thu May 21 22:13:03 2009 [dgd] Cratylus@Dead Souls Dev: buggicelli 
Thu May 21 22:13:44 2009 [dgd] Quixadhal@Bloodlines: mortelini 
Thu May 21 22:17:45 2009 [dgd] Quixadhal@Bloodlines: You could always use a dwarven NPC character name generator... "Beergristle Snothammer", "Gutwallow Kneesplitter" 
Thu May 21 22:25:44 2009 [dgd] Aidil@Way of the Force: heh. 
Fri May 22 03:50:42 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 233 to svn://wotf.org/gurbalib : fixed spacing between channel and channel off/on, for channels shorter than 5 chars in length.  
Fri May 22 03:52:06 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 234 to svn://wotf.org/gurbalib : changed arg mapping seen to varargs mapping seen, and defined an empty mapping for seen if seen is not defined.  
Fri May 22 15:05:38 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 235 to svn://wotf.org/gurbalib : New afun documentation: lowercase, capitalize, uppercase, dump_value and member_map  
Fri May 22 15:05:49 2009 [dgd] Kalinash@Fire and Ice: doco?? 
Fri May 22 15:06:07 2009 [dgd] Aidil@GurbaDev2: yeah, scary stuff. 
Fri May 22 15:22:10 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 236 to svn://wotf.org/gurbalib : More afun documentation: this_player(), this_body(), this_environment()  
Fri May 22 15:22:24 2009 [dgd] Kalinash@Fire and Ice: not that_environment()?? 
Fri May 22 15:22:46 2009 [dgd] Aidil@GurbaDev2: please go have some coffee or such. 
Fri May 22 15:25:43 2009 [dgd] Cratylus@Dead Souls Dev: kali is off today. doesnt know what to do with himself 
Fri May 22 15:26:22 2009 [dgd] Kalinash@Fire and Ice: both of you are right, actually 
Fri May 22 15:30:36 2009 [dgd] Aidil@GurbaDev2: thats no surprise 
Fri May 22 15:31:25 2009 [dgd] Kalinash@Fire and Ice wubs you both. 
Fri May 22 15:38:39 2009 [dgd] Aidil@GurbaHub: as you probably noticed, nullinfinite started contributing to gurbalib again :) 
Fri May 22 19:40:34 2009 [dgd] Aidil@Way of the Force bounces around. 
Fri May 22 19:42:18 2009 [dgd] Kalinash@Fire and Ice: sounds phishy 
Fri May 22 19:42:30 2009 [dgd] Kejope@Cookie Dough feels squishy. 
Fri May 22 19:42:34 2009 [dgd] Aidil@Way of the Force: next attempt at a security system loads and isn't messing things up so far. 
Fri May 22 19:42:48 2009 [dgd] Aidil@Way of the Force: meh, you smell fishy, Kal. 
Fri May 22 19:43:17 2009 [dgd] Kalinash@Fire and Ice: not fishy, phishy 
Fri May 22 19:43:29 2009 [dgd] Kalinash@Fire and Ice: bouncin' 'round the room is a Phish song 
Fri May 22 19:43:47 2009 [dgd] Aidil@Way of the Force: doesn't change your smell. 
Fri May 22 19:44:00 2009 [dgd] Kalinash@Fire and Ice: i smell like butterflies and rainbows 
Fri May 22 19:44:29 2009 [dgd] Aidil@Way of the Force: you smell like fish. my cat agrees. 
Fri May 22 19:44:42 2009 [dgd] Kalinash@Fire and Ice: cratfood 
Fri May 22 19:45:58 2009 [dgd] Aidil@Way of the Force: at any rate.. please go code something or such :) 
Fri May 22 19:46:15 2009 [dgd] Aidil@Way of the Force: before being a smartass does get me to kick your ass :) 
Fri May 22 19:47:40 2009 [dgd] Kalinash@Fire and Ice: :P 
Fri May 22 20:01:23 2009 [dgd] Kejope@Cookie Dough: So ... did Kalinash get kicked in the toosh ... or is he coding? :>  Inquiring minds want to know. 
Fri May 22 20:16:12 2009 [dgd] Aidil@Way of the Force: think he got stuck in an infinite loop between 3 choices.. coffee? code? sleep? 
Fri May 22 20:16:40 2009 [dgd] Aidil@Way of the Force: coz I didn't kick him... (yet) 
Sat May 23 10:52:30 2009 [dgd] Aidil@Way of the Force snores. 
Sat May 23 10:52:47 2009 [dgd] Kejope@Cookie Dough doesn't find that very helpful. :P 
Sat May 23 10:57:49 2009 [dgd] Aidil@Way of the Force: it wasn't meant to be. 
Sat May 23 10:58:07 2009 [dgd] Aidil@Way of the Force: as a matter of fact, you are supposed to help me, not the other way around! 
Sat May 23 10:58:36 2009 [dgd] Kejope@Cookie Dough offers this helpful video ...  http://www.youtube.com/watch?v=pc-V4K1-bQc 
Sat May 23 10:58:56 2009 [dgd] Aidil@Way of the Force: meh, thats just more distraction :) 
Sat May 23 11:01:20 2009 [dgd] Kejope@Cookie Dough: Hmm.  How about this one?  http://www.youtube.com/watch?v=a91eiu_eer4 
Sat May 23 11:01:49 2009 [dgd] Aidil@Way of the Force: they'll all distract me coz I'll have to move to another machine to watch any video :P 
Sat May 23 11:03:24 2009 [dgd] Kejope@Cookie Dough: Your terms are acceptable. 
Sat May 23 11:04:02 2009 [dgd] Kejope@Cookie Dough: Anyway, I prolly can't help, but, um, what are you working on? 
Sat May 23 11:04:35 2009 [dgd] Aidil@GurbaDev1: machine running in console (text only) mode? 
Sat May 23 11:05:00 2009 [dgd] Kejope@Cookie Dough: I get that part.  I mean, what issue are you working on! *bonk* 
Sat May 23 11:05:21 2009 [dgd] Aidil@GurbaDev1: not wanting to waste memory on X on a machine with 128mb memory? 
Sat May 23 11:06:08 2009 [dgd] Aidil@GurbaDev1: I have copy/paste and multiple virtual consoles. No need for graphics when working on a text game :) 
Sat May 23 11:07:07 2009 [dgd] Aidil@GurbaDev1: as to what I'm working on.. security system for Gurbalib :) 
Sat May 23 11:08:16 2009 [dgd] Aidil@GurbaDev1: since I'm settled at least on how the api should work, I'll start adding that soonish, tho as stubs initially. 
Sat May 23 11:08:22 2009 [dgd] Kejope@Cookie Dough: I can understand that usage. :)  I only prefer the graphics to get multiple terminals visible at once (with lots of columns!). 
Sat May 23 11:08:46 2009 [dgd] Kejope@Cookie Dough: I was right!  I can't help you with that.  I am so good! 
Sat May 23 11:09:49 2009 [dgd] Aidil@GurbaDev1: you could however help testing it, and many other things, if you were using gurbalib :) 
Sat May 23 11:09:56 2009 [dgd] Kejope@Cookie Dough: I have never tried Gurbalib.  Odd.  I have known of it for so long, and even have several versions.. 
Sat May 23 11:10:07 2009 [dgd] Aidil@GurbaDev1 grins. 
Sat May 23 11:10:16 2009 [dgd] Aidil@GurbaDev1: it has been around for about a decade now. 
Sat May 23 11:10:36 2009 [dgd] Kejope@Cookie Dough: I have heard Cratylus speak well of it, which means I really should try it out. :> 
Sat May 23 11:10:38 2009 [dgd] Aidil@GurbaDev1: but hasn't seen much development between 1999 and early this year. 
Sat May 23 11:11:01 2009 [dgd] Aidil@GurbaDev1: its no Dead Souls tho :)  
Sat May 23 11:12:07 2009 [dgd] Aidil@GurbaDev1: it provides more game features then a real bare bones lib, but those should be considered examples for building your own system more then as usable directly for a game. 
Sat May 23 11:12:32 2009 [dgd] Kejope@Cookie Dough: Are you referring to ds or Gurba? :> 
Sat May 23 11:12:37 2009 [dgd] Aidil@GurbaDev1: gurba 
Sat May 23 11:13:40 2009 [dgd] Aidil@GurbaDev1: DS lets you start with building a game world and changing the lib to your own needs can be rather involved (esp. when it involves things like changing combat) 
Sat May 23 11:15:54 2009 [dgd] Aidil@GurbaDev1: gurbalib can be used directly for building a game world, but it will be rather minimalistic in game features. Changing the lib to your specific needs however is relatively simple. 
Sat May 23 11:18:23 2009 [dgd] Kejope@Cookie Dough: Ah.  I do see the apeal in gurbalib for that in a modern mudlib.  I have noticed that ds has already implemented several things I was planning to implement, sort of like mind-reading (not really, of course).  It impressed me that someone else had my cool idea and already made it. 
Sat May 23 11:18:43 2009 [dgd] Kejope@Cookie Dough: s/apeal/appeal/ of course. :> 
Sat May 23 11:19:01 2009 [dgd] Aidil@GurbaDev1 nods. 
Sat May 23 11:19:54 2009 [dgd] Aidil@GurbaDev1: well, if your intention is to build a game, and the DS features are similar to what you need in implementation, then that is a much easier way to get a working game 'quick' :) 
Sat May 23 11:20:53 2009 [dgd] Aidil@GurbaDev1: if you want to do it all yourself, but have a framework that takes care of the basic stuff, and examples of how to build game features, then gurba would be more your thing :) 
Sat May 23 11:21:45 2009 [dgd] Kejope@Cookie Dough: Yes.  And yet, part of my personal experiments have been to see what the most minimal lpc code is to have the driver load and quit, and see what I can do from that point.  So, I can still see an interest for me to look into Gurbalib. 
Sat May 23 11:22:05 2009 [dgd] Kejope@Cookie Dough: Besides, you might have the coolest X feature in your lib, that no one else has. :) 
Sat May 23 11:22:26 2009 [dgd] Aidil@GurbaDev1: you need a lot more to make something run on DGD then on mudos/fluffos :) 
Sat May 23 11:22:43 2009 [dgd] Aidil@GurbaDev1: oh, gurbalib has one feature that no traditional lpmud lib has :) 
Sat May 23 11:23:12 2009 [dgd] Aidil@GurbaDev1: it uses DGD's statedumps to run as a persistent game server, and can run a fully persistent game world. 
Sat May 23 11:24:56 2009 [dgd] Aidil@GurbaDev1: and when I'm done with fixing a few scaling issues in object tracking, it can run a game world that is not limited by the size of physical memory. 
Sat May 23 11:24:59 2009 [dgd] Kejope@Cookie Dough: Statedump as in "absolute, total state," like console game emulators? 
Sat May 23 11:25:46 2009 [dgd] Aidil@GurbaDev1: like total state yes. Everything will be there on restore, with the exact same objectids and references and such as before the dump. 
Sat May 23 11:27:00 2009 [dgd] Aidil@GurbaDev1: its how Way of the Force manages this: 
Sat May 23 11:27:02 2009 [dgd] Aidil@GurbaDev1: It is 11:26:45, total virtual uptime 229d1:27, 1 players. 
Sat May 23 11:27:28 2009 [dgd] Kejope@Cookie Dough: Nice.  I like that! :) 
Sat May 23 11:27:30 2009 [dgd] Aidil@GurbaDev1: oops, thats from the router, well, same idea still :) 
Sat May 23 11:28:01 2009 [dgd] Aidil@GurbaDev1: on Way of the Force it looks like: It is 11:27:46, total virtual uptime 272d6:40, 2 players. 
Sat May 23 11:28:34 2009 [dgd] Aidil@GurbaDev1: it is an interesting feature, but it has some far reaching consequences for game design. 
Sat May 23 11:29:11 2009 [dgd] Aidil@GurbaDev1: when using a persistent game world, nothing ever gets destructed or cleaned up unless you actively provide a mechanism for that. 
Sat May 23 11:29:28 2009 [dgd] Aidil@GurbaDev1: which should also have an 'in-game' explanation. 
Sat May 23 11:30:08 2009 [dgd] Aidil@GurbaDev1: ie, when someone drops something in some place, they expect it to be there still 2 years from now, unless it was picked up by something, or rotted away or such. 
Sat May 23 11:30:56 2009 [dgd] Kejope@Cookie Dough: I know of that concept as head-knowledge, but have never really looked into the practical consequences. 
Sat May 23 11:31:46 2009 [dgd] Aidil@GurbaDev1 nods. 
Sat May 23 11:33:18 2009 [dgd] Aidil@GurbaDev1: without providing for 'in-game' cleanup mechanisms and a controlled game economy, it is best to run gurbalib with a persistent server to be able to preserve player inventories and such, but not use a persistent game world.  
Sat May 23 12:26:58 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 237 to svn://wotf.org/gurbalib : Added UPGRADING.svn, explains how to upgrade to new revisions using the warmboot command  
Sat May 23 13:41:08 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 238 to svn://wotf.org/gurbalib : Discourage broadcast who requests on i3  
Sat May 23 13:42:23 2009 [dgd] Kejope@Cookie Dough: Interesting... 
Sat May 23 13:42:52 2009 [dgd] Aidil@GurbaDev1: how so? :) 
Sat May 23 13:43:47 2009 [dgd] Kejope@Cookie Dough: Well, very fast, at least. :) 
Sat May 23 13:43:57 2009 [dgd] Aidil@GurbaDev1: ah hehe. 
Sat May 23 13:44:33 2009 [dgd] Aidil@GurbaDev1: its a really simple change :) 
Sat May 23 13:45:47 2009 [dgd] Aidil@GurbaDev1: check on the destination mud being 0 in who-req packets, and if so, refuse to send back a who list, optionally, send back a bad-pkt error complaining about broadcast who requests :) 
Sat May 23 14:03:57 2009 [dgd] Quixadhal@Bloodlines: Persistent worlds are far more entertaining than the usual ones, but they do take some care and feeding.  All kinds of issues like a finite amount of copper existing, so as the player base grows, you have to expand the world or it all gets bound up in crafted items and encourages PvP. :) 
Sat May 23 14:08:40 2009 [dgd] Aidil@GurbaDev1: Way of the Force has a nice escape from that 'issue'.. it has an in theory infinite universe, so new resources can be 'imported' when needed. 
Sat May 23 14:09:51 2009 [dgd] Quixadhal@Bloodlines: See, but I don't think of it as a limitation.  I'd make players expand outwards and find asteroids to mine, with the appropriate danger to make it non-trivial.  You just have an easier time building than us land lubbers. 
Sat May 23 14:10:13 2009 [dgd] Aidil@GurbaDev1 nods. 
Sat May 23 14:10:24 2009 [dgd] Aidil@GurbaDev1: the issue becomes a feature in that case :) 
Sat May 23 14:11:46 2009 [dgd] Aidil@GurbaDev1: so, when is Bloodlines gonna upgrade to dgd 1.3? :) 
Sat May 23 14:12:53 2009 [dgd] Quixadhal@Bloodlines: One of the more entertaining 2nd edition AD&D settings was Dark Sun.... it was a desert post-apocalypse setting where metal was almost non-existent.  A nice change from the halfing rogue carrying 50,000 gold soverigns most games were becomming. :) 
Sat May 23 14:14:02 2009 [dgd] Quixadhal@Bloodlines: But!  I'd have to ctrl-a ctrl-c another shell, and type svn update... and then compile... and reboot the game.  It'd be almost as much typing as this line was!  Now I feel tired. 
Sat May 23 14:14:29 2009 [dgd] Aidil@GurbaDev1: lazy bum. 
Sat May 23 14:14:44 2009 [dgd] Aidil@GurbaDev1: compare that to what I have to do to import it :) 
Sat May 23 14:17:06 2009 [dgd] Quixadhal@Bloodlines: I *was* going to suggest you keep the stock kernel-lib in the distro for reference, but I see Dworkin moved it off to a seperate file himself.  Does that mean DGD has no bootable lib at all, or just a "master.c" or equivalent that lets it do self tests? 
Sat May 23 14:18:12 2009 [dgd] Aidil@GurbaDev1: 1.3 comes with a 1.2.x klib version. 
Sat May 23 14:18:25 2009 [dgd] Aidil@GurbaDev1: klib 1.3 has been split off. 
Sat May 23 14:19:03 2009 [dgd] Quixadhal@Bloodlines: Hmmm, odd. 
Sat May 23 14:19:06 2009 [dgd] Aidil@GurbaDev1: I'll likely import fragments from it since there is no license conflict anymore. 
Sat May 23 14:19:56 2009 [dgd] Aidil@GurbaDev1: I will however start splitting the network package in a seperate driver and kernel package. 
Sat May 23 14:20:16 2009 [dgd] Aidil@GurbaDev1: where the driver package will only contain driver and documentation, no lpc code :) 
Sat May 23 14:21:01 2009 [dgd] Quixadhal@Bloodlines: Probably a good idea, since those using something other than a kernel-lib based mudlib won't benefit from the kernel bits anyways. 
Sat May 23 14:21:34 2009 [dgd] Quixadhal@Bloodlines: Other than as a here's how we did it, have fun, example. :) 
Sat May 23 14:21:53 2009 [dgd] Aidil@GurbaDev1: in case they use the diff instead of the full package it will cause the patch to complain. 
Sat May 23 14:22:20 2009 [dgd] Aidil@GurbaDev1: and eh, klib in the network package is a quick hack to make it work of sorts.. gurbalib is a much better example of how to use the network code. 
Sat May 23 14:23:07 2009 [dgd] Aidil@GurbaDev1: but.. proving shentino wrong and adding i3 support to phantasmal is still somewhere on my wish list :) 
Sat May 23 14:23:32 2009 [dgd] Aidil@GurbaDev1: which requires a network enabled klib :) 
Sat May 23 14:23:36 2009 [dgd] Quixadhal@Bloodlines: So, seeing that you're in console mode... you using svga text mode?  I think I resisted a graphical UI for a good couple years by having 132x50 mode. 
Sat May 23 14:23:49 2009 [dgd] Quixadhal@Bloodlines: Heh! 
Sat May 23 14:24:20 2009 [dgd] Aidil@GurbaDev1: using 132x50 indeed. 
Sat May 23 14:25:03 2009 [dgd] Quixadhal@Bloodlines: You could always do something really ugly, like make a "player login" that actually is a connection to an external I3 gateway script. 
Sat May 23 14:25:46 2009 [dgd] Aidil@GurbaDev1: no fun. 
Sat May 23 14:25:49 2009 [dgd] Quixadhal@Bloodlines: So, you log in with a particular name/password combo and instead of player.c, you get i3hack.c, which chatters back and forth with that script. 
Sat May 23 14:25:58 2009 [dgd] Aidil@GurbaDev1: want native i3 support, not some hack :) 
Sat May 23 14:26:23 2009 [dgd] Quixadhal@Bloodlines: Just saying... THAT would work on phantasmal, as is. 
Sat May 23 14:26:37 2009 [dgd] Aidil@GurbaDev1: that hack isn't too difficult. wrote a similar thing in pike for kobramud, but they decided against using it. 
Sat May 23 14:28:06 2009 [dgd] Quixadhal@Bloodlines: Of course, you'd end up writing the other end of it as an lpc daemon to run on a mud that DID have the networking package, unless someone has done I3 in perl? use Inet::MUD::I3? 
Sat May 23 14:28:47 2009 [dgd] Aidil@GurbaDev1: heh, not that I know. 
Sat May 23 14:29:24 2009 [dgd] Aidil@GurbaDev1: but no need for that, there is an LPC mudmode implementation that would work on phantasmal. 
Sat May 23 14:29:29 2009 [dgd] Aidil@GurbaDev1: and a client of sorts. 
Sat May 23 14:29:52 2009 [dgd] Quixadhal@Bloodlines: Speaking of perl, I really should sit down this weekend and debug my callerID script. 
Sat May 23 14:29:55 2009 [dgd] Aidil@GurbaDev1: you just need something to connect to the mud and make the connection to the router. 
Sat May 23 14:30:10 2009 [dgd] Aidil@GurbaDev1: debug perl. 
Sat May 23 14:30:13 2009 [dgd] Aidil@GurbaDev1: good luck. 
Sat May 23 14:30:41 2009 [dgd] Quixadhal@Bloodlines: Ever since my ISP changed stuff, my script to grab callerid info from my vonage box and send it via gmail chat to my browser has been broken.  It's very annoying. 
Sat May 23 14:31:09 2009 [dgd] Aidil@GurbaDev1: heh. 
Sat May 23 14:31:46 2009 [dgd] Aidil@GurbaDev1: I can use the 'bluetooth display' feature of my cellphone for that. Can also use it as a handset on my landline. 
Sat May 23 14:32:30 2009 [dgd] Aidil@GurbaDev1: anyway.. time for a shower and some shopping.. 
Sat May 23 14:32:42 2009 [dgd] Quixadhal@Bloodlines: The day is creeping closer when phones will just seamlessly use the cell network or the internet, whichever is closer. 
Sat May 23 14:33:35 2009 [dgd] Quixadhal@Bloodlines: Ok, I'll probably get around to updating this beastie after lunch. :) 
Sat May 23 14:33:50 2009 [dgd] Aidil@GurbaDev1: I could create that situation for myself already, but at a price. 
Sat May 23 14:34:09 2009 [dgd] Aidil@GurbaDev1: forwarding calls to the cell network is too expensive still to make use of it. 
Sat May 23 14:34:29 2009 [dgd] Aidil@GurbaDev1: on the other side, forwarding from cell to landline is often free for me, so that offers some possibilities. 
Sat May 23 14:34:41 2009 [dgd] Aidil@GurbaDev1: bad thing there is that callerid gets lost on the way.. 
Sat May 23 14:34:45 2009 [dgd] Quixadhal@Bloodlines: Right now, you can use things like skype, but yeah... we're not quite there. 
Sat May 23 14:35:17 2009 [dgd] Aidil@GurbaDev1: my landline is tied to a computer that provides voip and bluetooth access to it. 
Sat May 23 14:35:27 2009 [dgd] Quixadhal@Bloodlines: One hopeful sign... I guess the number of people who have ONLY cell phones is now greater than those who have ONLY landlines. 
Sat May 23 14:35:59 2009 [dgd] Aidil@GurbaDev1: heh. 
Sat May 23 14:36:13 2009 [dgd] Aidil@GurbaDev1: I rather prefer the possibilities my landline give me.. 
Sat May 23 14:36:43 2009 [dgd] Aidil@GurbaDev1: anyway.. shower and shopping. catch you later. 
Sat May 23 14:36:49 2009 [dgd] Quixadhal@Bloodlines: cya! 
Sat May 23 16:50:42 2009 [dgd] Aidil@GurbaDev1 smiles. 
Sat May 23 17:18:30 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 239 to svn://wotf.org/gurbalib : Make the previous change more generic, and also discourage some other broadcasted packets  
Sat May 23 22:46:31 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 240 to svn://wotf.org/gurbalib : Security infrastructure: stack validator and require_priv() afun  
Sat May 23 22:46:55 2009 [dgd] Aidil@GurbaDev2: note that it isn't used anywhere yet :) 
Sat May 23 22:58:04 2009 [dgd] Aidil@GurbaDev2: anyway, if you want to play with it.. int require_priv(string priv) will return 1 or 0 depending on if everything on the stack has that privilege (or is a system program/object). 
Sat May 23 22:58:29 2009 [dgd] Aidil@GurbaDev2: 2 useful values for 'priv' are "system" and "wiz". More to come :) 
Sat May 23 23:20:59 2009 [dgd] Raudhrskal@Dead Souls Dev: heh, we have a desync again... can't reply, target mud unknown ;) 
Sat May 23 23:21:03 2009 [dgd] Raudhrskal@Dead Souls Dev: lolwut? 
Sat May 23 23:22:07 2009 [dgd] Aidil@GurbaDev2: heh. DS routers still forgetting about muds eh? hang on :) 
Sat May 23 23:26:21 2009 [dgd] Raudhrskal@Dead Souls Dev: Nah ;) 
Sat May 23 23:26:43 2009 [dgd] Raudhrskal@Dead Souls Dev: Not sue if that's something you can fix from your end... 
Sat May 23 23:27:15 2009 [dgd] Aidil@GurbaDev2: if its you being unable to type, no :) 
Sat May 23 23:27:30 2009 [dgd] Raudhrskal@Dead Souls Dev hiccups. 
Sat May 23 23:27:53 2009 [dgd] Aidil@Way of the Force snickers. 
Sat May 23 23:27:55 2009 [dgd] Raudhrskal@Dead Souls Dev: i can type. but usually i don't have time for proofreading. 
Sun May 24 15:02:05 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 241 to svn://wotf.org/gurbalib : Security infrastructure: disabled the old 'security system', changed the auto-game object to include access checks on file access (informative only, checks are ignored for now, they require lib changes that depend on this infrastructure being there). WARNING: all security checks are currently disabled except for those in the ftp daemon  
Sun May 24 15:03:59 2009 [dgd] Aidil@GurbaDev2 smiles. 
Sun May 24 15:04:36 2009 [dgd] Kejope@Cookie Dough: Reading your updates is like watching a soap opera unfold. :P 
Sun May 24 15:06:07 2009 [dgd] Aidil@Way of the Force: heh. 
Sun May 24 16:14:26 2009 [dgd] Kalinash@Fire and Ice: seems like nows the time to exploit gurba! 
Sun May 24 16:15:28 2009 [dgd] Aidil@GurbaDev2: heh. 
Sun May 24 16:15:52 2009 [dgd] Aidil@GurbaDev2: disabling the old security system doesn't really change anything since it was utterly broken :) 
Sun May 24 17:34:50 2009 [dgd] Aidil@The Zone mumbles something about idlers. 
Sun May 24 18:35:59 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 242 to svn://wotf.org/gurbalib : Add SECURE_D to the critical objects for warmboot  
Sun May 24 19:23:34 2009 [dgd] Aidil@GurbaHub: hmm. so.. system and kernel are currently equivalent.. I'm considering changing that, which would mean you can't change anything within /kernel without shell access (note that objects within /kernel can still write their datafiles) 
Sun May 24 21:28:58 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 243 to svn://wotf.org/gurbalib : Some changes to time_d, last_d, user and player objects and added a simple log daemon. This all to make the security system happy. You can try to define ENABLE_STACK_SECURITY in /include/local_config.h now.. (unfinished, and regular wiz characters may not function properly)  
Sun May 24 21:30:07 2009 [dgd] Raudhrskal@Dead Souls Dev sighs. 
Sun May 24 21:30:09 2009 [dgd] Raudhrskal@Dead Souls Dev: You gurbaers are productive... 
Sun May 24 21:32:27 2009 [dgd] Aidil@Way of the Force: hehe, at least at times we are :) 
Sun May 24 21:32:55 2009 [dgd] Aidil@Way of the Force: keep in mind tho that I've been breeding for about a month on the stuff I'm committing now :) 
Sun May 24 21:33:52 2009 [dgd] Aidil@Way of the Force: and.. its gonna be another few weeks before this change has been completed probably :) 
Sun May 24 21:34:26 2009 [dgd] Aidil@Way of the Force: extra challange is to ensure people can update without reboot :) 
Sun May 24 21:35:03 2009 [dgd] Raudhrskal@Dead Souls Dev: ehh, "my v-uptime is larger" again? 
Sun May 24 21:35:21 2009 [dgd] Aidil@Way of the Force: heh. 
Sun May 24 21:35:57 2009 [dgd] Raudhrskal@Dead Souls Dev: "I reboot twice a month. AND I'M PROUD OF IT!" 
Sun May 24 21:36:00 2009 [dgd] Aidil@Way of the Force: preserving inventory etc requires a persistent server :) 
Sun May 24 21:36:01 2009 [dgd] Raudhrskal@Dead Souls Dev grins stupidly. 
Sun May 24 21:36:14 2009 [dgd] Aidil@Way of the Force: at least with Gurbalib 
Sun May 24 21:36:38 2009 [dgd] Aidil@Way of the Force: so.. ensuring that stuff works properly and gets used and tested makes a lot of sense :) 
Sun May 24 21:38:59 2009 [dgd] Aidil@Way of the Force: anyway.. the underlying implementation is quite different at points.. but from a coders point of view, the stack security system is extremely similar to what you have on DS :) 
Sun May 24 21:40:33 2009 [dgd] Aidil@Way of the Force: with one notable difference, no 'privilege stealing' by inherited code. 
Sun May 24 22:26:00 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 244 to svn://wotf.org/gurbalib : imud_d still wasn't saving its password correctly.. now it is (I hope)  
Sun May 24 22:26:21 2009 [dgd] Aidil@Way of the Force: and with that, its bedtime for me :P 
Sun May 24 22:26:56 2009 [dgd] Raudhrskal@Dead Souls Dev: Gnite. 
Sun May 24 22:27:15 2009 [dgd] Aidil@Way of the Force: same to you for (much) later :) 
Sun May 24 22:27:49 2009 [dgd] Raudhrskal@Dead Souls Dev: Not so much, i'm leavin' in a hour or so. 
Sun May 24 22:27:54 2009 [dgd] Raudhrskal@Dead Souls Dev: thanks. 
Mon May 25 02:52:05 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 245 to svn://wotf.org/gurbalib : fixed a typo: 'i3 onnection' to 'i3 connection'  
Mon May 25 02:54:43 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 246 to svn://wotf.org/gurbalib : -add_ids will now call add_id when called, instead of each using their own duplicate implementations.  add_id will call set_id similarly.  It combines ids with args argument before sending to set id, with a little code to make sure ids[0] stays the same as before so that check_id will work properly. -nullinfinite  
Mon May 25 02:58:40 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 247 to svn://wotf.org/gurbalib : changed so that compile_object afun wont call allow_object when code is compiled from source instead of file.  
Mon May 25 03:05:09 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 248 to svn://wotf.org/gurbalib : eval now uses compile_object with optional code arg, instead of using write_file.  It has been enhanced so that a user may or may not end his src argument with ';' , code will compile fine either way now. -nullinfinite  
Mon May 25 11:19:08 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 249 to svn://wotf.org/gurbalib : Made the save/restore_me calls in time_d use unguarded(), reverted revision 247, and change eval to work without this.  
Mon May 25 21:04:39 2009 [dgd] Aidil@Way of the Force: btw, between Nullinfinite and me, the major issue making wiz characters not work properly with the new security system should be fixed. 
Tue May 26 01:18:48 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 250 to svn://wotf.org/gurbalib : -nullinfinite  
Tue May 26 02:10:58 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 251 to svn://wotf.org/gurbalib : removed line write("beep");  
Tue May 26 02:11:13 2009 [dgd] Kalinash@Fire and Ice: doh :( 
Tue May 26 21:21:09 2009 [dgd] Aidil@GurbaHub: moo! 
Tue May 26 21:21:36 2009 [dgd] Raudhrskal@Dead Souls Dev barks, "Marf?
Tue May 26 21:23:10 2009 [dgd] Aidil@GurbaHub: something like that yes. 
Tue May 26 21:23:31 2009 [dgd] Aidil@GurbaHub yips 'Arf Arf' 
Tue May 26 21:23:33 2009 [dgd] Raudhrskal@Dead Souls Dev ahhs in comprehension. 
Tue May 26 21:24:53 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 252 to svn://wotf.org/gurbalib : Disable a lot of debug spam from the stack validator  
Tue May 26 21:26:04 2009 [dgd] Kalinash@Fire and Ice: spew is such a great word 
Tue May 26 21:27:13 2009 [dgd] Raudhrskal@Dead Souls Dev: not when one's the target. 
Tue May 26 21:28:14 2009 [dgd] Aidil@Way of the Force puts his fingers to his lips and goes: blblblblblblblblblbl. 
Tue May 26 22:11:21 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 253 to svn://wotf.org/gurbalib : Added rename_file/remove_file/make_dir/remove_dir implementations for the new security system, changed the driver object so the editor also uses the new security system. With this, file access control should be complete, and will soon be enforced.  
Tue May 26 22:53:19 2009 [dgd] Aidil@GurbaDev2: hmm. 
Tue May 26 23:04:35 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 254 to svn://wotf.org/gurbalib : Change imud_d to use the system logger, added define to std.h for the system logger.  
Wed May 27 17:36:49 2009 [dgd] Quixadhal@Bloodlines: Hehehehe, sending tells to people on i3 is case sensitve?  That's a bit user-hostile. :) 
Wed May 27 17:38:43 2009 [dgd] Kejope@Cookie Dough: Interesting.  I confirm that I can not tell to you with a capital Q.  Never even occurred to me before to try. 
Wed May 27 17:39:22 2009 [dgd] Kejope@Cookie Dough is actually an idiot. 
Wed May 27 17:40:29 2009 [dgd] Kejope@Cookie Dough did not tell @bloodlines. :>  So, actually, I get a message (either casing) that I am not aware of that mud. (quixadhal@bloodlines) 
Wed May 27 18:14:38 2009 [dgd] Quixadhal@Bloodlines: Hehehe, It might even auto-capitalize the username and first character of the mud name... but my FR test lib (BloodlinesFR) is only found with the right case, at least from gurba. 
Wed May 27 18:17:44 2009 [dgd] Quixadhal@Bloodlines: The *right*(TM) thing to do is probably do a case-insensitive match against the mudlist data.  Not sure if usernames can be case-insensitive in the I3 protocol?  They should be, else my dream of CAPS-LOCK-MUD is shot. 
Wed May 27 18:19:17 2009 [dgd] Quixadhal@Bloodlines: Oh, for those who might try the Final Realms mudlib, the good news is that it does connect to I3.  The bad news is that the support for channels/mudlist/tell/etc seems to be unfinished.  Just FYI. 
Wed May 27 18:20:04 2009 [dgd] Quixadhal@Bloodlines: I am speaking, of course, of the ancient public release that's up on lpmuds.net... not the actual mud, which I'm sure works much better. *grin* 
Wed May 27 18:27:17 2009 [dgd] Kejope@Cookie Dough: I tried "tell Quixadhal@BloodlinesFR test with correct casing" and "tell quixadhal@bloodlinesfr test with all lowercase" 
Wed May 27 18:27:22 2009 [dgd] Kejope@Cookie Dough: In both cases, I get two lines in response:  "You tell Quixadhal@BloodlinesFR: <message>" then "Unknown user reported from BloodlinesFR." 
Wed May 27 18:27:57 2009 [dgd] Kejope@Cookie Dough: I have to go now.  Hope that was helpful. 
Wed May 27 18:31:28 2009 [dgd] Quixadhal@Bloodlines: Hmmm, I wonder if that's a firewal issue on my end.  I could send myself a tell from here, but only using the right case, else *wpr reported "unk-dst". 
Wed May 27 18:32:07 2009 [dgd] Quixadhal@Bloodlines: I guess it's a question of how I3 communicates... if it's all using established connections, it should be fine. 
Wed May 27 18:32:56 2009 [dgd] Quixadhal@Bloodlines: Then again... "mudlist" over there only reports three (3!) muds.... it may have a few other issues. :) 
Wed May 27 20:32:06 2009 [dgd] Aidil@GurbaHub: making user names case insensitive is upto the receiving mud. 
Wed May 27 20:32:19 2009 [dgd] Aidil@GurbaHub: since it is specific to the local implementation. 
Wed May 27 20:32:52 2009 [dgd] Aidil@GurbaHub: case insensitive matching of mudnames can be done by the sending mud, and is something I'll add at some day if noone else gets to it before me. 
Wed May 27 20:33:37 2009 [dgd] Aidil@GurbaHub: ie, there are muds where names are simply case sensitive, and quixadhal and Quixadhal can both exist and be 2 entirely different characters. 
Wed May 27 20:35:23 2009 [dgd] Aidil@GurbaHub: the i3 spec officially says that mudnames are case sensitive as well, and that bloodlines and Bloodlines could exist as 2 different muds, but I don't think anyone seriously uses that, and it will break with quite a few clients probably. 
Wed May 27 21:16:14 2009 [dgd] Quixadhal@Bloodlines: My cat is far better at predicting the weather than the news.  He comes running under my desk, I check the radar... sure enough, thre's a little TINY patch of storm about 10 minutes away. 
Wed May 27 21:16:30 2009 [dgd] Aidil@Way of the Force: heh 
Wed May 27 22:32:03 2009 [dgd] Aidil@Way of the Force smiles. 
Wed May 27 22:38:59 2009 [dgd] Aidil@Way of the Force: so.. anyone played with the new security system yet? 
Wed May 27 23:07:11 2009 [dgd] Aidil@Way of the Force mutters. 
Thu May 28 02:18:56 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 255 to svn://wotf.org/gurbalib : updated parse_d so that objects can define their own parsed verb functions (can_x/do_x).  Those functions will be called from parse_d if an object with one of these functions is in a players environment or inventory.  There will be forthcoming documentation on this subject coming soon.  
Thu May 28 07:18:22 2009 [dgd] Aidil@GurbaHub: morning world :P 
Thu May 28 14:17:36 2009 [dgd] Kalinash@Fire and Ice: gguunngghhh.... coooofffeeeeeeeeeeee 
Thu May 28 14:18:07 2009 [dgd] Frutsel@fruts: coffee makes the world go round 
Thu May 28 14:18:57 2009 [dgd] Kalinash@Fire and Ice: GIMME! 
Thu May 28 14:20:42 2009 [dgd] Frutsel@fruts: afk (getting coffee :-)) 
Thu May 28 15:56:50 2009 [dgd] Aidil@GurbaHub has coffee. 
Thu May 28 18:47:38 2009 [dgd] Subversion@Way of the Force: Nullinfinite committed Gurbalib revision 256 to svn://wotf.org/gurbalib : Added support for local verbs in rooms.  Rooms currently take priority over objects in the room.  
Thu May 28 18:49:31 2009 [dgd] Raudhrskal@Dead Souls Dev: W00T! Rev#256! 
Thu May 28 18:49:34 2009 [dgd] Raudhrskal@Dead Souls Dev: Congrats! 
Thu May 28 18:50:53 2009 [dgd] Nullinfinite@GurbaDev: thanks 
Thu May 28 18:51:06 2009 [dgd] Raudhrskal@Dead Souls Dev smiles stupidly. 
Thu May 28 18:53:29 2009 [dgd] Kalinash@Fire and Ice: 0xFF + 0x01! 
Thu May 28 18:53:57 2009 [dgd] Kalinash@Fire and Ice: 0x0100! 
Thu May 28 18:54:03 2009 [dgd] Kalinash@Fire and Ice: OMGOMGOMG! 
Thu May 28 18:54:10 2009 [dgd] Kalinash@Fire and Ice: is it lunch time yet? 
Thu May 28 18:54:12 2009 [dgd] Raudhrskal@Dead Souls Dev: 00 01 little-endian... 
Thu May 28 18:54:58 2009 [dgd] Raudhrskal@Dead Souls Dev: and if you like lunch at 20, then it might be... 
Thu May 28 18:55:04 2009 [dgd] Kalinash@Fire and Ice: it's 11am 
Thu May 28 19:33:08 2009 [dgd] Quixadhal@Bloodlines: 0xFF + 0x01 == 0x00 (carry bit set) *thwppppt* 
Thu May 28 19:33:22 2009 [dgd] Raudhrskal@Dead Souls Dev: You... 
Thu May 28 19:33:26 2009 [dgd] Raudhrskal@Dead Souls Dev: YOU... 
Thu May 28 19:33:38 2009 [dgd] Raudhrskal@Dead Souls Dev: 8-bit c0der! 
Thu May 28 19:35:55 2009 [dgd] Quixadhal@Bloodlines: poke 58281, 0; print "Hat" 
Thu May 28 19:36:10 2009 [dgd] Quixadhal@Bloodlines: Hmmm, 53281 might work better... D021 anyways. :) 
Thu May 28 19:36:19 2009 [dgd] Quixadhal@Bloodlines: And it's 2:30pm, a perfect time for lunch. 
Thu May 28 19:39:19 2009 [dgd] Quixadhal@Bloodlines: Red beans and rice + salsa + corn, with a beer on the side.  Mmmmm. 
Thu May 28 20:14:29 2009 [dgd] Aidil@GurbaHub mumbles something about time and illusion. 
Thu May 28 20:14:44 2009 [dgd] Kalinash@Fire and Ice: Time *IS* illusion 
Thu May 28 20:15:44 2009 [dgd] Quixadhal@Bloodlines: No, no... Illusions take time.  Time is all powerful, no matter who you are or what you're doing, it will win. :) 
Thu May 28 20:43:44 2009 [dgd] Aidil@GurbaHub: heh. you people are being rather offtopic :P 
Thu May 28 20:44:12 2009 [dgd] Kalinash@Fire and Ice: Gurba is time wrapped in illusion 
Thu May 28 20:45:00 2009 [dgd] Aidil@GurbaHub: more like an illusion wrapped in time. 
Thu May 28 21:25:12 2009 [dgd] Quixadhal@Bloodlines: Gurba Burrito.. less filling, takes longer to eat. 
Fri May 29 00:45:03 2009 [dgd] Aidil@GurbaHub: hmm. first public prerelease of dgd/mp is available.. binary only tho. 
Fri May 29 13:21:25 2009 [dgd] Frutsel@fruts: meh 
Fri May 29 15:00:44 2009 [dgd] Aidil@GurbaHub: meh? 
Fri May 29 15:06:20 2009 [dgd] Frutsel@fruts: yep, meh 
Fri May 29 15:15:03 2009 [dgd] Aidil@Way of the Force: no browser here right now. 
Fri May 29 15:27:44 2009 [dgd] Frutsel@fruts: imagine a cat saying meh 
Fri May 29 16:25:06 2009 [dgd] Aidil@GurbaHub: heh. 
Fri May 29 16:25:32 2009 [dgd] Aidil@GurbaHub: hmm. got gurbalib running on dgd/mp, and got the first bug report for Dworkin :P 
Fri May 29 16:25:54 2009 [dgd] Kalinash@Fire and Ice: "stuff be broke" 
Fri May 29 16:27:27 2009 [dgd] Frutsel@fruts: time for beer 
Fri May 29 16:27:40 2009 [dgd] Aidil@GurbaHub: funny thing is that I wasn't surprised to find a bug in dgd-mp triggered by gubralib's event_d, but the way the bug shows was a bit of a surprise :) 
Fri May 29 16:27:43 2009 [dgd] Aidil@GurbaHub: meh :P 
Fri May 29 16:27:45 2009 [dgd] Aidil@GurbaHub: beer.. 
Fri May 29 16:28:11 2009 [dgd] Aidil@GurbaHub: time for some macallan 
Fri May 29 16:28:18 2009 [dgd] Frutsel@fruts: they don't serve whisky at work :( 
Fri May 29 16:28:37 2009 [dgd] Kalinash@Fire and Ice: heh, whiskey 
Fri May 29 16:28:44 2009 [dgd] Frutsel@fruts: no, whisky 
Fri May 29 16:29:02 2009 [dgd] Aidil@GurbaHub: you shouldn't be working on fridays, thats why it goes wrong. 
Fri May 29 16:29:30 2009 [dgd] Frutsel@fruts: I don't mind working on fridays 
Fri May 29 16:29:43 2009 [dgd] Frutsel@fruts: it's the waking up on mondays that I could do without 
Fri May 29 16:30:07 2009 [dgd] Kalinash@Fire and Ice: today is my last day of work for a month :) 
Fri May 29 16:30:43 2009 [dgd] Frutsel@fruts: just an extra monday off :( 
Fri May 29 16:30:51 2009 [dgd] Frutsel@fruts: anyway, beer is calling 
Fri May 29 16:30:54 2009 [dgd] Frutsel@fruts: c 
Fri May 29 16:30:56 2009 [dgd] Frutsel@fruts: u 
Fri May 29 16:34:09 2009 [dgd] Kalinash@Fire and Ice: omg, hot coffee... i love thee 
Fri May 29 16:43:07 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 257 to svn://wotf.org/gurbalib : Small workaround for call_out bug in dgd-mp  
Fri May 29 16:51:20 2009 [dgd] Quixadhal@Bloodlines: The last IT job I had, we had a no-changing-things policy.  You were not allowed to implement anything new, or do any major upgrades on Fridays.  Maintenance coding only!  If you broke it, you got to come in on the weekend and fix it. 
Fri May 29 18:45:27 2009 [dgd] Marajin@AndroDGD-Upd: squee, DGD MP ;) 
Fri May 29 18:47:37 2009 [dgd] Kalinash@Fire and Ice: Military Police? 
Fri May 29 18:48:03 2009 [dgd] Kalinash@Fire and Ice: You're just made 'cause you didn't get to give the spatula treatment to a hot MP last night 
Fri May 29 18:53:46 2009 [dgd] Cratylus@Dead Souls Dev: it was a whisk 
Fri May 29 18:54:57 2009 [dgd] Kalinash@Fire and Ice: go ahead, tell me that's a whisk 
Fri May 29 18:57:11 2009 [dgd] Cratylus@Dead Souls Dev: :( i remembered a whisk 
Fri May 29 18:59:41 2009 [dgd] Kalinash@Fire and Ice: makes me wonder what else you remember incorrectly 
Fri May 29 19:08:41 2009 [dgd] Aidil@The Zone: meh, I want the source! :) 
Fri May 29 19:39:43 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 258 to svn://wotf.org/gurbalib : Add support for non kernel use of tls variables, changed parse_d to use a tls var for storing temp data. This allows concurrent execution of verb parsing on DGDMP.  
Fri May 29 23:53:43 2009 [dgd] Aidil@Way of the Force: ha. Dworkin playing with gurbalib to debug a DGDMP bug :) 
Fri May 29 23:53:57 2009 [dgd] Kalinash@Fire and Ice: i hope he washes his hands afterwards 
Fri May 29 23:54:06 2009 [dgd] Aidil@Way of the Force chuckles. 
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