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Mon May  4 19:55:38 2009 [dgd] Quixadhal@Bloodlines: I especially love the articles on tamarind candy. 
Mon May  4 19:56:09 2009 [dgd] Quixadhal@Bloodlines: Apparently, Pulp Of Tamarind contains bacteria and 
Mon May  4 19:56:17 2009 [dgd] Quixadhal@Bloodlines: organisms that can cause death over time. As well, 
Mon May  4 19:56:19 2009 [dgd] Quixadhal@Bloodlines: they concluded that pulp of tamarind is not, in any 
Mon May  4 19:56:29 2009 [dgd] Quixadhal@Bloodlines: way, fit for human consumption. 
Mon May  4 19:56:33 2009 [dgd] Quixadhal@Bloodlines ) 
Mon May  4 19:56:41 2009 [dgd] Cratylus@Dead Souls Dev: i used to eat that as a kid 
Mon May  4 19:56:48 2009 [dgd] Cratylus@Dead Souls Dev: might explain things 
Mon May  4 19:57:04 2009 [dgd] Aidil@Way of the Force: hardly. 
Mon May  4 19:57:19 2009 [dgd] Cratylus@Dead Souls Dev: maybe it gave me brain worms 
Mon May  4 19:58:06 2009 [dgd] Quixadhal@Bloodlines: I tried a piece once... it was a bit like eating dirt, but sickly sweet dirt, that had a bit of burn afterwards.  Sickly sweet dirt with tobasco? 
Mon May  4 19:59:34 2009 [dgd] Cratylus@Dead Souls Dev: i dont rmemeber liking it, but my cousing really liked it, so i think i'd eat it to be cool 
Mon May  4 22:30:20 2009 [dgd] Aidil@Way of the Force waves sleepily. 
Mon May  4 22:30:35 2009 [dgd] Kalinash@Fire and Ice wishes he could wave back drunkenly. 
Mon May  4 22:31:04 2009 [dgd] Aidil@Way of the Force: have enough scotch and your problem will be solved. 
Mon May  4 22:31:15 2009 [dgd] Aidil@Way of the Force: I won't see it till tomorrow tho :) 
Mon May  4 22:31:24 2009 [dgd] Kalinash@Fire and Ice: i don't have any :( 
Mon May  4 22:31:30 2009 [dgd] Kalinash@Fire and Ice: down to a couple beers at home :( 
Mon May  4 22:31:34 2009 [dgd] Aidil@Way of the Force: go buy some. 
Mon May  4 22:31:40 2009 [dgd] Kalinash@Fire and Ice: :) 
Mon May  4 22:35:47 2009 [dgd] Aidil@Way of the Force: as an aside, having switched on your brain is required when talking on this channel. 
Mon May  4 22:35:57 2009 [dgd] Aidil@Way of the Force: and with that.. have a niice day. 
Mon May  4 22:36:02 2009 [dgd] Kalinash@Fire and Ice: are you saying i'm banned? 
Mon May  4 22:36:05 2009 [dgd] Kalinash@Fire and Ice weeps. 
Mon May  4 22:36:18 2009 [dgd] Aidil@Way of the Force: where did I say that? 
Mon May  4 22:36:40 2009 [dgd] Aidil@Way of the Force: you are well on your way tho :) 
Mon May  4 22:36:43 2009 [dgd] Kalinash@Fire and Ice: [dgd] Aidil@Way of the Force says, "as an aside, having switched on your brain is required when talking on this channel." 
Mon May  4 22:37:29 2009 [dgd] Aidil@Way of the Force: yeah, in your case its kinda difficult.. I'm still wondering if the stuff in your head qualifies for brain. 
Mon May  4 22:37:48 2009 [dgd] Aidil@Way of the Force: but I'll sleep on it. 
Mon May  4 22:37:53 2009 [dgd] Kalinash@Fire and Ice: it's more like tofu 
Mon May  4 22:37:56 2009 [dgd] Kalinash@Fire and Ice: night :) 
Tue May  5 10:11:44 2009 [dgd] Aidil@Way of the Force yawns. 
Tue May  5 10:37:23 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 219 to svn://wotf.org/gurbalib : Enhanced support for backup routers in imud_d, added I3 connection status notifications to the announce channel, integrated Quixadhal's channel timestamp patch  
Tue May  5 10:37:25 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 219 to svn://wotf.org/gurbalib : Enhanced support for backup routers in imud_d, added I3 connection status notifications to the announce channel, integrated Quixadhal's channel timestamp patch  
Tue May  5 10:37:41 2009 [dgd] Aidil@GurbaDev2: hrm  
Tue May  5 10:37:48 2009 [dgd] Aidil@GurbaDev2: silly duplicate announcements. 
Tue May  5 16:10:52 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 220 to svn://wotf.org/gurbalib : Fix some runtime errors when subscribing/unsubscribing/removing events that currently don't exist  
Tue May  5 16:11:14 2009 [dgd] Kalinash@Fire and Ice subscribes to meta events. 
Tue May  5 16:12:28 2009 [dgd] Silenus@Dead Souls Dev: are those like uber big rock concerts? 
Tue May  5 16:12:49 2009 [dgd] Kalinash@Fire and Ice: events that aggregate events that aggregate events! 
Tue May  5 16:13:20 2009 [dgd] Silenus@Dead Souls Dev: that's so.... circular almost :D 
Tue May  5 16:13:40 2009 [dgd] Aidil@GurbaDev1: since they currently don't exist, I doubt it matters what they are. 
Tue May  5 16:15:04 2009 [dgd] Aidil@Way of the Force mumbles something. 
Tue May  5 16:16:03 2009 [dgd] Frutsel@fruts: sounds like viral events 
Tue May  5 16:18:19 2009 [dgd] Mordain@SubjectiveReality: meta event = event about events, like a convention of convention organisers, lol 
Tue May  5 19:03:38 2009 [dgd] Aidil@Way of the Force mumbles something. 
Tue May  5 21:04:35 2009 [dgd] Quixadhal@Bloodlines: Scheduled Event:  Shuffle Event Schedule. 
Wed May  6 09:34:12 2009 [dgd] Aidil@Way of the Force yawns. 
Wed May  6 09:34:26 2009 [dgd] Aidil@Way of the Force: scheduled event.. coffee and a smoke. 
Wed May  6 18:10:45 2009 [dgd] Quixadhal@Bloodlines: Hmmm, let's see if this imud_d works.... 
Wed May  6 18:12:48 2009 [dgd] Raudhrskal@Dead Souls Dev: It may be. 
Wed May  6 18:14:10 2009 [dgd] Kalinash@Fire and Ice: epic fail 
Wed May  6 18:35:05 2009 [dgd] Quixadhal@Bloodlines: and handles network interruptions.... 
Wed May  6 19:10:50 2009 [dgd] Aidil@The Zone: :) 
Wed May  6 19:11:22 2009 [dgd] Aidil@The Zone: is that the one I mangled recently? 
Wed May  6 22:28:09 2009 [dgd] Aidil@The Zone mumbles something. 
Wed May  6 22:30:11 2009 [dgd] Kalinash@Fire and Ice gargles something. 
Wed May  6 22:31:21 2009 [dgd] Aidil@The Zone: afraid I'll have some nightmare comming.. did take a look at the DS router and irn code again. 
Wed May  6 22:31:41 2009 [dgd] Kalinash@Fire and Ice: on purpose? 
Wed May  6 22:31:51 2009 [dgd] Cratylus@Dead Souls Dev: noooooooo 
Wed May  6 22:31:56 2009 [dgd] Aidil@The Zone: curious about some of its behavior. 
Wed May  6 22:32:08 2009 [dgd] Kalinash@Fire and Ice: misbehavior? 
Wed May  6 22:32:17 2009 [dgd] Cratylus@Dead Souls Dev: make sure to read code from at least a17 or so 
Wed May  6 22:32:23 2009 [dgd] Cratylus@Dead Souls Dev: i changed things somewhat recently 
Wed May  6 22:32:28 2009 [dgd] Aidil@The Zone: It mostly works, that much I have to say :) 
Wed May  6 22:32:54 2009 [dgd] Aidil@The Zone: yeah, tell me :) in a way that has made things better it seems.. but man, the ds routers are spammy :) 
Wed May  6 22:33:22 2009 [dgd] Cratylus@Dead Souls Dev: ya 
Wed May  6 22:33:46 2009 [dgd] Kalinash@Fire and Ice: i had a dog named Spammy 
Wed May  6 22:33:55 2009 [dgd] Cratylus@Dead Souls Dev: spammy davis 
Wed May  6 22:34:40 2009 [dgd] Aidil@The Zone: *i4 a lot more so then *yatmim btw. 
Wed May  6 22:35:43 2009 [dgd] Aidil@The Zone: since they have virtually the same dataset, and are running the same code for all I know, that is something that has been sparking my curiosity for quite some time. 
Wed May  6 22:37:39 2009 [dgd] Aidil@The Zone: anyway, one very easy improvement you may want to make is to remove muds from the expired list when a new mud with the same name gets added, and possibly, wipe all past changes related to that same name. 
Wed May  6 22:46:32 2009 [dgd] Kalinash@Fire and Ice: there are differences on the quantum level...  i4 uses sub-space for transmissions while yatmin is still using radio waves. 
Wed May  6 22:47:02 2009 [dgd] Aidil@The Zone: the later must be more efficient then :) 
Wed May  6 22:50:09 2009 [dgd] Cratylus@Dead Souls Dev: people on yatmim need to get off their butts and switch to wopr or i4 soon 
Wed May  6 22:50:26 2009 [dgd] Aidil@The Zone: you gonna shut it down? 
Wed May  6 22:50:31 2009 [dgd] Cratylus@Dead Souls Dev: my buddy on the faculty at my old school is gunan reture 
Wed May  6 22:50:43 2009 [dgd] Cratylus@Dead Souls Dev: without his protection, yatmim is not long for this world 
Wed May  6 22:50:55 2009 [dgd] Aidil@The Zone nods. 
Wed May  6 22:51:17 2009 [dgd] Aidil@The Zone: will remove it from the predefined routerlist in gurbalib then. 
Wed May  6 22:51:50 2009 [dgd] Aidil@The Zone: but the difference in behavior between the 2 has been there for a long time.. have always been wondering somewhat about it :) 
Wed May  6 22:53:17 2009 [dgd] Raudhrskal@Dead Souls Dev: if i can speculate, maybe some of that spammy stuff is related to in-router traffic, and i4 has more connections than yatmim? 
Wed May  6 22:53:51 2009 [dgd] Aidil@The Zone: that probably explains part of it. 
Wed May  6 22:54:14 2009 [dgd] Cratylus@Dead Souls Dev: they do run the same code tho, in case yer wondrin 
Wed May  6 22:54:30 2009 [dgd] Cratylus@Dead Souls Dev: the last Big Thing i did involved ensuring all nodes had the same code 
Wed May  6 22:54:35 2009 [dgd] Aidil@The Zone: it doesn't explain why *yatmim needs a lot less time to send a full mudlist (mudlistid 0 in startup request) then *i4 
Wed May  6 22:54:42 2009 [dgd] Aidil@The Zone nods. 
Wed May  6 22:54:51 2009 [dgd] Cratylus@Dead Souls Dev: because my obsession with uptime had resulted in all sorts of subtle and not so subtle differences 
Wed May  6 22:54:58 2009 [dgd] Cratylus@Dead Souls Dev: which added up to major suck one day 
Wed May  6 22:55:13 2009 [dgd] Aidil@The Zone: hehe, yeah, I still have the debug log of that day :P 
Wed May  6 22:55:47 2009 [dgd] Kalinash@Fire and Ice has a drawer full of major suck at home. 
Wed May  6 22:56:35 2009 [dgd] Cratylus@Dead Souls Dev: my uptime obsession also resulted in another totally unexpected discovery 
Wed May  6 22:56:44 2009 [dgd] Kalinash@Fire and Ice: Nibiru? 
Wed May  6 22:56:52 2009 [dgd] Kalinash@Fire and Ice: Feldspar? 
Wed May  6 22:57:03 2009 [dgd] Cratylus@Dead Souls Dev: normally when a mud reboots, fd 0 gets taken up by one client daemon or another 
Wed May  6 22:57:23 2009 [dgd] Cratylus@Dead Souls Dev: but after months of operation, a router seems to eventually wind up with a mud on fd 0 
Wed May  6 22:57:37 2009 [dgd] Cratylus@Dead Souls Dev: turns out this was not even slightly accounted for 
Wed May  6 22:57:41 2009 [dgd] Aidil@The Zone: which it thinks is invalid eh? :) 
Wed May  6 22:57:51 2009 [dgd] Cratylus@Dead Souls Dev: it did very bad things 
Wed May  6 22:58:17 2009 [dgd] Aidil@The Zone: heh, you know this.. 
Wed May  6 22:58:19 2009 [dgd] Cratylus@Dead Souls Dev: anyway this is why kali was having so much trouble 
Wed May  6 22:58:24 2009 [dgd] Aidil@The Zone: connection objects ftw :) 
Wed May  6 22:58:26 2009 [dgd] Cratylus@Dead Souls Dev: he got the fd 0 short straw 
Wed May  6 22:58:33 2009 [dgd] Kalinash@Fire and Ice: doh! 
Wed May  6 22:58:40 2009 [dgd] Kalinash@Fire and Ice: bad code! 
Wed May  6 22:58:55 2009 [dgd] Aidil@The Zone: heh. 
Wed May  6 22:59:10 2009 [dgd] Kalinash@Fire and Ice: everyone knows that 0 is a valid fd :( 
Wed May  6 22:59:14 2009 [dgd] Cratylus@Dead Souls Dev: it's handled now (i think [ mostly]) 
Wed May  6 22:59:42 2009 [dgd] Aidil@The Zone: I suppose there is a reason Crat tries to run everytime someone tells him to fix something in the router code :) 
Wed May  6 22:59:44 2009 [dgd] Kalinash@Fire and Ice: you should name your new kid Effdeezeero 
Wed May  6 23:00:07 2009 [dgd] Cratylus@Dead Souls Dev: i do not deny responsibility, it's something that should have jumped out at me 
Wed May  6 23:00:35 2009 [dgd] Cratylus@Dead Souls Dev: but the code as i inherited it wasnt really real world tested 
Wed May  6 23:00:49 2009 [dgd] Cratylus@Dead Souls Dev: some things are learned in the field 
Wed May  6 23:00:55 2009 [dgd] Aidil@The Zone nods. 
Wed May  6 23:01:02 2009 [dgd] Kalinash@Fire and Ice: don't stand up in a fire fight? 
Wed May  6 23:01:04 2009 [dgd] Cratylus@Dead Souls Dev: hard lesson 
Wed May  6 23:01:13 2009 [dgd] Kalinash@Fire and Ice: you only have to run faster than your friend? 
Wed May  6 23:01:24 2009 [dgd] Aidil@The Zone: and I learned a lot from the differences between that original and what you made of it :) 
Wed May  6 23:53:16 2009 [dgd] Aidil@The Zone: hmm. according to /proc/cpuinfo the gurbahub 'server' has: Features        : swp half thumb fastmult edsp java 
Wed May  6 23:53:28 2009 [dgd] Aidil@The Zone: thumb? 
Wed May  6 23:53:30 2009 [dgd] Aidil@The Zone: java? 
Wed May  6 23:53:34 2009 [dgd] Kalinash@Fire and Ice: java? 
Wed May  6 23:53:35 2009 [dgd] Aidil@The Zone mumbles something. 
Wed May  6 23:53:51 2009 [dgd] Kalinash@Fire and Ice: doesn't everything have thumb mode these days? 
Wed May  6 23:53:54 2009 [dgd] Aidil@The Zone: Processor       : ARM926EJ-Sid(wb) rev 0 (v5l) 
Wed May  6 23:54:05 2009 [dgd] Kalinash@Fire and Ice: yep, arm's have a thumb mode 
Wed May  6 23:54:21 2009 [dgd] Aidil@The Zone: but java? 
Wed May  6 23:54:44 2009 [dgd] Kalinash@Fire and Ice: frak java! 
Wed May  6 23:55:18 2009 [dgd] Kalinash@Fire and Ice: might be for ThumbEE 
Wed May  6 23:58:13 2009 [dgd] Kalinash@Fire and Ice: E.V.I.L. 
Wed May  6 23:59:44 2009 [dgd] Aidil@The Zone: scary stuff :) 
Wed May  6 23:59:57 2009 [dgd] Kalinash@Fire and Ice: I'd rather have a LISP machine ;) 
Thu May  7 00:03:13 2009 [dgd] Silenus@Dead Souls Dev: build me a go machine kal! 
Thu May  7 00:04:14 2009 [dgd] Kalinash@Fire and Ice: heh 
Thu May  7 00:04:31 2009 [dgd] Aidil@The Zone: hmm. now for an lpc to java bytecode compiler.. and a jvm that supports this 'java' feature :P 
Thu May  7 00:04:38 2009 [dgd] Aidil@The Zone: anyway.. bedtime for me. 
Thu May  7 00:04:49 2009 [dgd] Kalinash@Fire and Ice: no nightcap? 
Thu May  7 00:05:04 2009 [dgd] Kalinash@Fire and Ice: i was just opening the yamazaki 
Thu May  7 00:05:27 2009 [dgd] Aidil@The Zone puts his fingers to his lips and goes: blblblblblblblblblbl. 
Thu May  7 00:06:12 2009 [dgd] Quixadhal@Bloodlines: "[17:56:52][dgd] Kalinash@Fire and Ice: Feldspar?"  Whew, thought you said Veldspar for a second there... 
Thu May  7 00:06:30 2009 [dgd] Kalinash@Fire and Ice: i did... it's my accent 
Thu May  7 00:06:32 2009 [dgd] Silenus@Dead Souls Dev: lpc -> jvm = scary 
Thu May  7 00:07:14 2009 [dgd] Quixadhal@Bloodlines: I spent far too much time mining veldspar....http://eve.grismar.net/ore/full.php 
Thu May  7 00:07:17 2009 [dgd] Silenus@Dead Souls Dev: i wonder how much the basic ram footprint of something like that would be nowadays. 
Thu May  7 16:18:09 2009 [dgd] Aidil@The Zone moos. 
Thu May  7 16:18:40 2009 [dgd] Kalinash@Fire and Ice poos. 
Thu May  7 16:42:00 2009 [dgd] Frutsel@fruts turns red, looks around frantically, and exclaims 'SPLUNGE!' 
Thu May  7 16:43:39 2009 [dgd] Aidil@Way of the Force mumbles something. 
Thu May  7 16:44:33 2009 [dgd] Frutsel@fruts: time flies when you're having fun. or something 
Thu May  7 16:46:25 2009 [dgd] Aidil@The Zone: it does whenever you are busy.. 
Thu May  7 16:46:57 2009 [dgd] Frutsel@fruts: yeah. gotta run now 
Thu May  7 20:06:22 2009 [dgd] Quixadhal@Bloodlines: Hmmm, ARM processor eh?  I have a dead Zaurus around here somewhere if you need a backup. 
Thu May  7 20:45:43 2009 [dgd] Aidil@The Zone: :) 
Thu May  7 20:45:54 2009 [dgd] Aidil@The Zone: this is a cheap embedded computer :) 
Fri May  8 09:55:21 2009 [dgd] Aidil@Way of the Force snores. 
Fri May  8 10:05:31 2009 [dgd] Frutsel@fruts: go do something (besides snoring) 
Fri May  8 10:25:36 2009 [dgd] Aidil@GurbaDev2: why? 
Fri May  8 10:25:44 2009 [dgd] Aidil@GurbaDev2: my weekend already started. 
Fri May  8 10:25:57 2009 [dgd] Aidil@GurbaDev2: All I have to do is sleep, eat, drink. 
Fri May  8 10:37:29 2009 [dgd] Frutsel@fruts: but now is the time to do useful stuff, like work on Gurba :) 
Fri May  8 13:56:11 2009 [dgd] Aidil@GurbaDev2 snores. 
Fri May  8 14:55:33 2009 [dgd] Marajin@AndroDGD-Upd floods the room with caffeine vapour. 
Fri May  8 16:56:02 2009 [dgd] Frutsel@fruts is going to try this weekend thing Aidil talked about. 
Fri May  8 16:56:20 2009 [dgd] Kalinash@Fire and Ice: alcohol poisoing? 
Fri May  8 16:56:50 2009 [dgd] Frutsel@fruts: hmm... No stand by, so I can have some fun with my Calvados 
Fri May  8 16:57:10 2009 [dgd] Frutsel@fruts: good idead Kal 
Fri May  8 16:57:14 2009 [dgd] Frutsel@fruts: -d 
Fri May  8 16:57:48 2009 [dgd] Frutsel@fruts waves. 
Fri May  8 18:22:55 2009 [dgd] Cratylus@Dead Souls Dev: someone should tell the heritage admin to check his i3 error log 
Fri May  8 18:23:46 2009 [dgd] Cratylus@Dead Souls Dev: he might wind up filling his disk quota with flood warnings 
Fri May  8 19:44:34 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 221 to svn://wotf.org/gurbalib : IMUD_D now uses macros for reconnect and keepalive intervals, intermud command enhanced with usage info and new functionality, improved support for router switching and setting a default router  
Fri May  8 21:18:03 2009 [dgd] Aidil@The Zone puts his fingers to his lips and goes: blblblblblblblblblbl. 
Fri May  8 21:21:00 2009 [dgd] Raudhrskal@Dead Souls Dev blames IE6. 
Sat May  9 04:47:08 2009 [dgd] Quixadhal@Bloodlines: Friends don't let friends use IE. 
Sun May 10 12:24:19 2009 [dgd] Aidil@GurbaDev2 snores. 
Sun May 10 12:24:35 2009 [dgd] Aidil@GurbaDev2: idlers! 
Sun May 10 12:30:14 2009 [dgd] Raudhrskal@Dead Souls Dev: i have nothing to say, but i'm here. 
Sun May 10 12:31:12 2009 [dgd] Raudhrskal@Dead Souls Dev: (sometimes) 
Sun May 10 12:34:50 2009 [dgd] Aidil@GurbaDev2: you have nothing to say? 
Sun May 10 12:35:29 2009 [dgd] Aidil@GurbaDev2: I don't subscribe to that point of view.. and have the logs to base that on :) 
Sun May 10 12:39:27 2009 [dgd] Raudhrskal@Dead Souls Dev . o O ( Busted. ) 
Sun May 10 12:40:14 2009 [dgd] Raudhrskal@Dead Souls Dev: "You're entering intermud. Anything you say will be logged and may be used against you." 
Sun May 10 12:42:24 2009 [dgd] Aidil@GurbaDev2: hehe. 
Sun May 10 12:42:49 2009 [dgd] Aidil@GurbaDev2: on public channels, sure :) 
Sun May 10 12:43:06 2009 [dgd] Raudhrskal@Dead Souls Dev: (har, har). anyway, sup? 
Sun May 10 12:43:43 2009 [dgd] Aidil@GurbaDev2: I went to quite some length to not log actual content on the router when not absolutely needed :) 
Sun May 10 12:43:53 2009 [dgd] Aidil@GurbaDev2: hmm, having a lazy sunday..  
Sun May 10 12:44:55 2009 [dgd] Raudhrskal@Dead Souls Dev: well, i guess you earned for it by hard work during the week. 
Sun May 10 12:45:00 2009 [dgd] Aidil@GurbaDev2: looking at the security system I have on one of my working copies of gurbalib, pondering to simplify it a bit more (making it less flexible, but easier to enforce and understand) 
Sun May 10 12:45:59 2009 [dgd] Aidil@GurbaDev2: and discussing with Nullinfinite about him committing some of the changes he has been making. 
Sun May 10 12:46:24 2009 [dgd] Raudhrskal@Dead Souls Dev nods slowly. 
Sun May 10 12:46:32 2009 [dgd] Raudhrskal@Dead Souls Dev: i'm a slacker, thus right now i'm hacking CSS, learning chemistry for exam, and preparing a speech for another exam at the same time... with mixed results. 
Sun May 10 12:46:35 2009 [dgd] Aidil@GurbaDev2: ah yes, and sortof wondering which black hole swallowed Cerihan :) 
Sun May 10 12:46:44 2009 [dgd] Raudhrskal@Dead Souls Dev: OK, _right_ now i'm having a short break ;) 
Sun May 10 12:47:43 2009 [dgd] Aidil@GurbaDev2: CSS.. 
Sun May 10 12:48:24 2009 [dgd] Aidil@GurbaDev2: the one really good thing about CSS is that it is pretty easy to parse. 
Sun May 10 12:49:42 2009 [dgd] Raudhrskal@Dead Souls Dev: well, in my case the largest problem is the fact that the designer isn't very well aware of html block design and reulting layout limitations. 
Sun May 10 12:49:57 2009 [dgd] Aidil@GurbaDev2: heh. 
Sun May 10 12:50:09 2009 [dgd] Aidil@GurbaDev2: thats a rather common problem from what I saw. 
Sun May 10 12:51:04 2009 [dgd] Aidil@GurbaDev2: obviously, various versions of various browsers having slightly different behavior wrt blocks isn't very helpful either. 
Sun May 10 12:51:59 2009 [dgd] Raudhrskal@Dead Souls Dev: Well, usually it was separate version for every IE in existence and one for all other browsers. 
Sun May 10 12:52:13 2009 [dgd] Aidil@GurbaDev2: hehe. 
Sun May 10 12:52:36 2009 [dgd] Raudhrskal@Dead Souls Dev: anyway, the ones i do always "manage" to look identical in firefox, opera and webkit without any additional work. 
Sun May 10 12:53:09 2009 [dgd] Raudhrskal@Dead Souls Dev: i found that thing http://ie7-js.googlecode.com/ two days ago, and because this one is graphic-funky but simple static site, decided to test it. 
Sun May 10 12:53:28 2009 [dgd] Raudhrskal@Dead Souls Dev: Shaved off ~90% of ie-specific code. 
Sun May 10 12:54:46 2009 [dgd] Raudhrskal@Dead Souls Dev: not calling it an ideal option, but works nice for me. 
Sun May 10 12:55:38 2009 [dgd] Aidil@GurbaDev2: hmm. its called ie7-js, but intended for ie5/6, right? 
Sun May 10 12:55:46 2009 [dgd] Raudhrskal@Dead Souls Dev: now i'd have rest done in an hour, if not for the fact that the designer introsuced some subtle differences in text block position for every subpage ;( 
Sun May 10 12:55:57 2009 [dgd] Raudhrskal@Dead Souls Dev: well, he wasn't going to rename it ;) 
Sun May 10 12:56:12 2009 [dgd] Raudhrskal@Dead Souls Dev: actually, for ie 5-7 inclusive ;) 
Sun May 10 12:56:20 2009 [dgd] Aidil@GurbaDev2 ) 
Sun May 10 12:56:26 2009 [dgd] Aidil@GurbaDev2: +: 
Sun May 10 12:56:31 2009 [dgd] Raudhrskal@Dead Souls Dev nods solemnly. 
Sun May 10 12:56:50 2009 [dgd] Raudhrskal@Dead Souls Dev: now, if i'd only had any way to check it in ie8... 
Sun May 10 12:57:10 2009 [dgd] Aidil@GurbaDev2: heh. 
Sun May 10 12:57:35 2009 [dgd] Raudhrskal@Dead Souls Dev: ah well, there is browsershots.org 
Sun May 10 12:58:06 2009 [dgd] Aidil@GurbaDev2: supposedly, ie8 shouldn't need it.. but I haven't played with it yet. 
Sun May 10 12:58:20 2009 [dgd] Raudhrskal@Dead Souls Dev: supposedly is the key word, isn't it? 
Sun May 10 12:58:26 2009 [dgd] Aidil@GurbaDev2: :) 
Sun May 10 13:05:26 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 222 to svn://wotf.org/gurbalib : Allow recursive calls to close() in connection objects  
Sun May 10 13:06:15 2009 [dgd] Raudhrskal@Dead Souls Dev: ew. recursion. 
Sun May 10 13:06:44 2009 [dgd] Raudhrskal@Dead Souls Dev: that stuff can blow your stack. 
Sun May 10 13:09:43 2009 [dgd] Aidil@GurbaDev2: hehe, yep. 
Sun May 10 13:10:44 2009 [dgd] Aidil@GurbaDev2: that is what rlimits() is good for :) 
Sun May 10 14:05:49 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 223 to svn://wotf.org/gurbalib : Move user and player object into /sys, stage 2, removing the old code from /std and /obj. You need to update to revision 222 and do a warmboot first (warmboot knows about this and will refuse to run and give an informational message if this requirement isn't met)  
Sun May 10 14:24:27 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 224 to svn://wotf.org/gurbalib : Fixed wrong type for inherit list in compiler_d  
Sun May 10 16:41:13 2009 [dgd] Aidil@Way of the Force: nice, the display of this samsung nc10 is quite usable outside in the sun still. 
Sun May 10 16:41:31 2009 [dgd] Kalinash@Fire and Ice: African or European? 
Sun May 10 16:41:50 2009 [dgd] Aidil@Way of the Force: have to yank up its brightness to max, but its quite readable. 
Sun May 10 16:47:10 2009 [dgd] Kalinash@Fire and Ice: we know you're lying... any true geek would shrivel up and die if exposed to direct sunlight. 
Sun May 10 16:47:57 2009 [dgd] Aidil@Way of the Force: that just shows I'm no true geek. 
Sun May 10 16:50:24 2009 [dgd] Aidil@Way of the Force: hmm, and second thought, you might be confusing geek and troll 
Sun May 10 16:50:39 2009 [dgd] Kalinash@Fire and Ice: heh :) 
Mon May 11 04:25:46 2009 [dgd] Quixadhal@Bloodlines: Boo! 
Mon May 11 04:27:19 2009 [dgd] Cratylus@Dead Souls Dev: eek! 
Mon May 11 04:28:19 2009 [dgd] Quixadhal@Bloodlines: Did I scare you?  I'll turn the webcam off... *grin* 
Mon May 11 04:30:04 2009 [dgd] Quixadhal@Bloodlines: I was wondering... is there a more-or-probably-less complete document describing the I3 protocol anywhere?  I'm foolishing considering reverse-engineering the lpc one in gurbalib to my old dinosaur DikuMUD. 
Mon May 11 04:30:40 2009 [dgd] Cratylus@Dead Souls Dev: the original spec is down :( 
Mon May 11 04:30:50 2009 [dgd] Cratylus@Dead Souls Dev: but i think that url has a faithful cache of it 
Mon May 11 04:31:53 2009 [dgd] Quixadhal@Bloodlines: Cool.  The old Diku implementation assumes quite a few things exist (which do in Smaug, Circle, etc) that my game pre-dates. 
Mon May 11 04:32:44 2009 [dgd] Quixadhal@Bloodlines: Plus, I have to touch everything to make it compile under gcc 4.3 anyways *grumble-const-char-grumble* 
Mon May 11 04:32:52 2009 [dgd] Cratylus@Dead Souls Dev: heh 
Mon May 11 04:51:46 2009 [dgd] Quixadhal@Bloodlines: Doesn't look too bad, except for the wonky lpc array brackets I'll have to add. :) 
Mon May 11 04:52:17 2009 [dgd] Cratylus@Dead Souls Dev: i <3 mudmode 
Mon May 11 04:52:55 2009 [dgd] Quixadhal@Bloodlines: Since I'm only a client, I can mostly ignore things I don't want to bother with. 
Mon May 11 04:54:30 2009 [dgd] Cratylus@Dead Souls Dev: note that i am the "slow" router admin. if you find a problem i'll eventually deal with it, but maybe not very soon 
Mon May 11 04:54:46 2009 [dgd] Cratylus@Dead Souls Dev: aidil is snappier on that stuff 
Mon May 11 04:55:00 2009 [dgd] Cratylus@Dead Souls Dev: so you may prefer to use wpr as your router 
Mon May 11 04:55:32 2009 [dgd] Quixadhal@Bloodlines: Oh, no worries there.... just let me know if I screw up and start sending garbage to the router (well, beyond my usual chat). 
Mon May 11 04:56:16 2009 [dgd] Cratylus@Dead Souls Dev: :) 
Mon May 11 04:56:50 2009 [dgd] Quixadhal@Bloodlines: It'll show up on the same IP address that I'm using here, as the LAN is behind a NAT router. 
Mon May 11 04:58:47 2009 [dgd] Quixadhal@Bloodlines: It'll be a while anyways, first I have to write enough infrastructure to get ONTO the network and succesfully say I ddont' support anything. :) 
Mon May 11 05:03:53 2009 [dgd] Cratylus@Dead Souls Dev: if you're feeling ambitious you can use dead souls to set up your own test router 
Mon May 11 05:04:11 2009 [dgd] Cratylus@Dead Souls Dev: that way you can see everything thats happeining, end to end 
Mon May 11 05:06:41 2009 [dgd] Quixadhal@Bloodlines: Hmmmm, that might be amusing.  I'll probably do that after I write the inital draft and it doesn't work perfectly on the first try. 
Mon May 11 05:07:45 2009 [dgd] Quixadhal@Bloodlines: Fortunately, it's a Diku, so I only really want to support channels, who, mudlist, and whatever support bits I need for error handling. 
Mon May 11 05:08:09 2009 [dgd] Cratylus@Dead Souls Dev: i'm assuming you're doing this because it interests you to mess with i3 
Mon May 11 05:08:34 2009 [dgd] Cratylus@Dead Souls Dev: if you were doing this because you wanted to join i3, there's an imc2 <-> translator server 
Mon May 11 05:08:44 2009 [dgd] Cratylus@Dead Souls Dev: in case you have an imc2 client 
Mon May 11 05:09:27 2009 [dgd] Cratylus@Dead Souls Dev: imc2 <-> i3, i meant 
Mon May 11 05:10:21 2009 [dgd] Quixadhal@Bloodlines: I don't.  My mud predates the merc branch of Diku, and lacks many of the assumptions the I3 and IMC2 client codes assume are there (like local channels). 
Mon May 11 05:11:44 2009 [dgd] Quixadhal@Bloodlines: I should probably glance at the imc2 code again, as it's been a while, but I figure I'm in for a bit of work either way, and I'm more used to I3 from the user-end of things. 
Mon May 11 05:14:37 2009 [dgd] Quixadhal@Bloodlines: To be honest, I'm still holding out hope of converting the beast to an LP of some form, but that's a bit more daunting. 
Mon May 11 05:15:23 2009 [dgd] Cratylus@Dead Souls Dev: hawt 
Mon May 11 05:15:29 2009 [dgd] Cratylus@Dead Souls Dev: joooinnnnn uuusssssss.... 
Mon May 11 05:50:49 2009 [dgd] Quixadhal@Bloodlines: Hehehe, well...the closest thing to a Diku-feel combat system I've seen in Lp-land is the old Forgotten Realms codebase, which is a little bit cantankerous. :) 
Mon May 11 09:37:55 2009 [dgd] Aidil@Way of the Force: heh.. 
Mon May 11 10:12:27 2009 [dgd] Aidil@Way of the Force mumbles something. 
Mon May 11 19:56:55 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 225 to svn://wotf.org/gurbalib : Fix a bug in imud_d routerlist conversion (*yatmim wasn't being removed from the routerlist)  
Mon May 11 20:04:34 2009 [dgd] Aidil@GurbaDev1: btw, Quix, *wpr does some level of validation of known i3 packets, and will report problems back in the error description if it finds any. 
Mon May 11 20:38:16 2009 [dgd] Aidil@GurbaDev1: heh. GurbaDev1> Intermud error 'bad-pkt' received from *wpr 
Mon May 11 20:38:23 2009 [dgd] Aidil@GurbaDev1: Bad packet size 1 for who-req packet (should be 0) 
Mon May 11 20:38:36 2009 [dgd] Kalinash@Fire and Ice: ouch 
Mon May 11 20:38:49 2009 [dgd] Kalinash@Fire and Ice: you're wasting bandwidth1 
Mon May 11 20:38:51 2009 [dgd] Aidil@GurbaDev1: the size is about the data part, it doesn't count the (fixed size) header. 
Mon May 11 20:39:08 2009 [dgd] Aidil@GurbaDev1: hehe. I was mostly testing if that validator actually works. 
Mon May 11 20:40:00 2009 [dgd] Aidil@GurbaDev1: I wrote the reporting part a little while ago, but never actually tested it (since bad packets are pretty rare on my part of the i3 network anyway). 
Mon May 11 20:40:12 2009 [dgd] Kalinash@Fire and Ice: *cough*ego*cough* ;) 
Mon May 11 20:40:24 2009 [dgd] Aidil@GurbaDev1: :) 
Mon May 11 20:41:18 2009 [dgd] Aidil@GurbaDev1: code that just works can be good for my ego yes :) 
Tue May 12 07:35:35 2009 [dgd] Quixadhal@Bloodlines: Hmmm, interesting. 
Tue May 12 10:17:05 2009 [dgd] Quixadhal@Bloodlines loves it when his ISP "doesn't change anything", but his firewall with an uptime of 3 years suddenly needs to be reconfigured to work properly. 
Tue May 12 12:09:52 2009 [dgd] Frutsel@fruts: heh 
Tue May 12 12:09:58 2009 [dgd] Frutsel@fruts: that's how it always works 
Tue May 12 15:26:39 2009 [dgd] Benabik@Heritage: info 
Tue May 12 15:26:56 2009 [dgd] Benabik@Heritage: Um, I think that was supposed to be /info.  Oops. 
Tue May 12 15:27:04 2009 [dgd] Benabik@Heritage: Is anyone out there? 
Tue May 12 15:28:55 2009 [dgd] Cratylus@Dead Souls Dev: oh hai 
Tue May 12 15:29:23 2009 [dgd] Benabik@Heritage: Awesome.  Apparently IMUD_D is working.  :-D 
Tue May 12 16:20:41 2009 [dgd] Aidil@Way of the Force: :) 
Tue May 12 16:20:52 2009 [dgd] Kalinash@Fire and Ice: :| 
Tue May 12 16:20:58 2009 [dgd] Aidil@Way of the Force: well.. I do think I am hearing you :) 
Tue May 12 20:17:26 2009 [dgd] Quixadhal@Bloodlines: Everyone on I3 has their wakefulness shifted a few hours from everyone else, but someone is always watching you. *grin* 
Tue May 12 20:18:03 2009 [dgd] Aidil@Way of the Force chuckles. 
Tue May 12 20:18:05 2009 [dgd] Kalinash@Fire and Ice: some of us more than others 
Tue May 12 20:19:41 2009 [dgd] Quixadhal@Bloodlines: Oh, I did find a circumstance where the imud_d reconnect code breaks... not one that's likely to happen very often though. 
Tue May 12 20:19:53 2009 [dgd] Aidil@Way of the Force: oh? 
Tue May 12 20:20:04 2009 [dgd] Kalinash@Fire and Ice: nuclear war 
Tue May 12 20:20:08 2009 [dgd] Aidil@Way of the Force: I know one. 
Tue May 12 20:20:44 2009 [dgd] Quixadhal@Bloodlines: When your ISP changes their network in such a way that YOU have to change your NAT rules slightly to make it work again, it connects the the router but never gets an answer back, and sits there and chews. :) 
Tue May 12 20:21:00 2009 [dgd] Cratylus@Dead Souls Dev: i seen dat 
Tue May 12 20:21:03 2009 [dgd] Aidil@Way of the Force nods. 
Tue May 12 20:21:22 2009 [dgd] Aidil@Way of the Force: I have been pondering that. 
Tue May 12 20:21:26 2009 [dgd] Quixadhal@Bloodlines: So, unless youre ISP is Charter, not very likely. :) 
Tue May 12 20:21:30 2009 [dgd] Aidil@Way of the Force: for what I can see.. 
Tue May 12 20:21:42 2009 [dgd] Cratylus@Dead Souls Dev: can be emulated by forcing your broadband modem to get a new dhcp addy 
Tue May 12 20:21:52 2009 [dgd] Cratylus@Dead Souls Dev: or sometimes just by unpluggin it 
Tue May 12 20:22:16 2009 [dgd] Aidil@Way of the Force: hmm. can't do the first, later won't do anything here.. since I have a static ip :P 
Tue May 12 20:22:57 2009 [dgd] Quixadhal@Bloodlines: Hmmm, so if your IP changes, shouldn't the reconnect then update your mud's IP entry so the replies will work? 
Tue May 12 20:23:44 2009 [dgd] Aidil@Way of the Force: I'm thinking that open() needs to start a timeout, and force a disconnect when it expires 
Tue May 12 20:23:49 2009 [dgd] Quixadhal@Bloodlines: Of course, the client has to know to stop using the old value too, so I guess that might need something. 
Tue May 12 20:24:16 2009 [dgd] Aidil@Way of the Force: hmm. why should a change to the outside ip, and a matching change to the nat rules change anything for the i3 client I wonder. 
Tue May 12 20:28:48 2009 [dgd] Quixadhal@Bloodlines: Yeah... I wish I could tell you.  Unfortunatly, the folks I'm permitted to talk to at my ISP don't have a clue how their network actually works, so it's a black box I have to work around by trial and error. 
Tue May 12 20:29:28 2009 [dgd] Aidil@Way of the Force nods. 
Tue May 12 20:30:04 2009 [dgd] Aidil@Way of the Force: odd. 
Tue May 12 20:30:30 2009 [dgd] Quixadhal@Bloodlines: Putting it another way, the change I had to make shouldn't have been needed, and means they're doing something weird on their end as well, probably their own bizzaro NAT. 
Tue May 12 20:30:59 2009 [dgd] Aidil@Way of the Force: I see :) 
Tue May 12 20:31:20 2009 [dgd] Aidil@Way of the Force: just wondering, the keepalive check didn't catch it either? 
Tue May 12 20:32:28 2009 [dgd] Quixadhal@Bloodlines: Nope, it tried, but it ended up bouncing around between the router choices for a bit and then just gumping around wpr.  I wish I still had the output somewhere. 
Tue May 12 20:34:07 2009 [dgd] Aidil@Way of the Force: hmm. stop/start fixed it tho? 
Tue May 12 20:34:20 2009 [dgd] Quixadhal@Bloodlines: I think the problem ended up being that once they were done screwing around, it wasn't being NAT'd properly for a while (so it could initiate the connection, but wouldn't get a response), and then a few reboots and curses later, I figured out why things were being screwy and plopped a bandaid on it. 
Tue May 12 20:35:41 2009 [dgd] Aidil@Way of the Force: to me it sounds this problem is best solved with a new isp :) 
Tue May 12 20:35:43 2009 [dgd] Quixadhal@Bloodlines: Yes, unfortnately until I move to a larger metropolis, I gots what I gots. 
Tue May 12 20:36:33 2009 [dgd] Quixadhal@Bloodlines: I'm hoping to do that before the next winter, actually.... sick of shoveling my driveway. 
Tue May 12 20:38:39 2009 [dgd] Aidil@Way of the Force: hmm. 
Tue May 12 20:38:53 2009 [dgd] Aidil@Way of the Force: looks like *wpr had a short network outage there. 
Tue May 12 20:39:34 2009 [dgd] Kalinash@Fire and Ice: network outrage! 
Tue May 12 20:39:44 2009 [dgd] Aidil@Way of the Force: hehe. 
Tue May 12 20:41:15 2009 [dgd] Quixadhal@Bloodlines pokes *wpr with a stick. 
Tue May 12 20:42:00 2009 [dgd] Raudhrskal@Dead Souls Dev: i once tried that... didn't work ;( 
Tue May 12 20:44:06 2009 [dgd] Quixadhal@Bloodlines: Was your stick on fire?  That helps sometimes. 
Tue May 12 20:45:52 2009 [dgd] Raudhrskal@Dead Souls Dev: nah, i'm not allowed to play with fire. 
Tue May 12 20:48:08 2009 [dgd] Quixadhal@Bloodlines: I know someone like that... had something to do with flaming shots at a bar turning into flaming tabletops... 
Tue May 12 20:48:33 2009 [dgd] Kalinash@Fire and Ice: 151 is good stuff 
Tue May 12 20:49:39 2009 [dgd] Quixadhal@Bloodlines: Oddly enough though, this was a different someone than the one that was ejected for headbutting the cigarette machine.  151 may have been involved there somewhere too. 
Tue May 12 20:52:09 2009 [dgd] Aidil@Way of the Force mumbles something. 
Tue May 12 20:52:34 2009 [dgd] Quixadhal@Bloodlines pokes Aidil with a stick. 
Tue May 12 20:52:51 2009 [dgd] Kalinash@Fire and Ice: flaming stick 
Tue May 12 20:53:38 2009 [dgd] Raudhrskal@Dead Souls Dev: hrmpf, 151... is 75% so hard? 
Tue May 12 20:54:11 2009 [dgd] Marajin@AndroDGD-Upd: nope, 80% is doable 
Tue May 12 20:54:13 2009 [dgd] Raudhrskal@Dead Souls Dev: 75.5% even, if they're so precise. 
Tue May 12 20:54:16 2009 [dgd] Quixadhal@Bloodlines: That would only be 150, clearly inferior. 
Tue May 12 20:54:49 2009 [dgd] Raudhrskal@Dead Souls Dev: "80% is doable"... 96% is easily available. and CHEAP. 
Tue May 12 20:55:54 2009 [dgd] Quixadhal@Bloodlines: Of course, why you'd want to drink something that tastes like paint thinner is another question. 
Tue May 12 20:56:46 2009 [dgd] Raudhrskal@Dead Souls Dev: paint thinner tastes better... i like that faint note of turpentine... 
Tue May 12 20:57:05 2009 [dgd] Marajin@AndroDGD-Upd: 80% drinkable, 96% suicidal, you probably saw the mischan 
Tue May 12 20:57:12 2009 [dgd] Raudhrskal@Dead Souls Dev: Marajin, i'm from east europe. 
Tue May 12 20:57:56 2009 [dgd] Subversion@Way of the Force: Aidil committed Gurbalib revision 226 to svn://wotf.org/gurbalib : Uncomment a small check in warmboot to deal with outdated info in the compiler daemon  
Tue May 12 20:58:09 2009 [dgd] Quixadhal@Bloodlines: I don't usually try to find anything over 80 proof, as I like the taste of my booze.  Although Rumpleminze is very smooth at 100. 
Tue May 12 20:58:11 2009 [dgd] Marajin@AndroDGD-Upd: Ah, so you are suicidal then 
Tue May 12 20:58:44 2009 [dgd] Marajin@AndroDGD-Upd: TBH the worst I'll ever regularily drink is just cask strength scotch 
Tue May 12 20:59:04 2009 [dgd] Kalinash@Fire and Ice: i like 100 proof vodka 
Tue May 12 20:59:16 2009 [dgd] Kalinash@Fire and Ice: and most good london dry gin is like 94 or 96 
Tue May 12 20:59:37 2009 [dgd] Marajin@AndroDGD-Upd: cask stretch scotch is 120 proof (US proofs that is) 
Tue May 12 20:59:44 2009 [dgd] Marajin@AndroDGD-Upd: Er strength 
Tue May 12 20:59:49 2009 [dgd] Marajin@AndroDGD-Upd: I needs sleep 
Tue May 12 20:59:56 2009 [dgd] Kalinash@Fire and Ice: and less scotch 
Tue May 12 21:00:00 2009 [dgd] Quixadhal@Bloodlines: True, gin is up there a ways too, and I do like a proper martini.  You can keep the vodka for drain cleaning though. 
Tue May 12 21:00:03 2009 [dgd] Marajin@AndroDGD-Upd: Haven't even had any scotch :( 
Tue May 12 21:00:48 2009 [dgd] Marajin@AndroDGD-Upd: see kali, yet more disappointments for americans, not only do we have bigger pints, our proof values are lower numbers for the same amount! 
Tue May 12 21:01:05 2009 [dgd] Quixadhal@Bloodlines: US proofs?  I was under the impression that 100 "proof" was the point at which alcohol will ignite by simple flame.  You have different flames over there? 
Tue May 12 21:01:22 2009 [dgd] Kalinash@Fire and Ice: BTU 
Tue May 12 21:01:32 2009 [dgd] Aidil@Way of the Force: hmm. good cask strength scotch. 
Tue May 12 21:01:37 2009 [dgd] Aidil@Way of the Force: very good idea. 
Tue May 12 21:02:14 2009 [dgd] Quixadhal@Bloodlines: I know over here, they used to check proof by holding a match to a shot of it... if it lit, it passed... if not, it was "watered". 
Tue May 12 21:02:23 2009 [dgd] Kalinash@Fire and Ice: heh 
Tue May 12 21:02:32 2009 [dgd] Kalinash@Fire and Ice: if it won't burn, it won't earn! 
Tue May 12 21:02:54 2009 [dgd] Marajin@AndroDGD-Upd: 60% A.b.v. is apparently 120 proof (US) and 105 Proof (UK).. Iunno why 
Tue May 12 21:03:16 2009 [dgd] Kalinash@Fire and Ice: at least the US system makes sense in i ths case 
Tue May 12 21:03:24 2009 [dgd] Kalinash@Fire and Ice: 2 * ABV 
Tue May 12 21:03:25 2009 [dgd] Marajin@AndroDGD-Upd: I will concur with that 
Tue May 12 21:03:36 2009 [dgd] Kalinash@Fire and Ice: what's the equation for the british number? :) 
Tue May 12 21:03:40 2009 [dgd] Marajin@AndroDGD-Upd: generally neither US not UK system make any sense 
Tue May 12 21:03:54 2009 [dgd] Kalinash@Fire and Ice: yeah, just percentage should be used 
Tue May 12 21:04:30 2009 [dgd] Quixadhal@Bloodlines: Maybe the UK version is the percentage at which it will ignite when soaked into the magistrates robes or something. 
Tue May 12 21:05:06 2009 [dgd] Kalinash@Fire and Ice: the percentage at which football hooligans become rowdy 
Tue May 12 21:07:15 2009 [dgd] Marajin@AndroDGD-Upd: "In the UK it was laid down by an Act of Parliament in 1816 that "a quantity of 100 degrees proof liquor would have the same weight as 12/13 ths of the same volume of pure water at 51°F."" 
Tue May 12 21:07:34 2009 [dgd] Kalinash@Fire and Ice: WTF? 
Tue May 12 21:07:52 2009 [dgd] Marajin@AndroDGD-Upd: we don't use proof in the UK anyway, we mark everything in Abv 
Tue May 12 21:08:00 2009 [dgd] Aidil@Way of the Force: if you create an insane system, do it properly. 
Tue May 12 21:08:16 2009 [dgd] Quixadhal@Bloodlines: I hope that's 51 degrees and not 510 degrees.... 
Tue May 12 21:08:47 2009 [dgd] Quixadhal@Bloodlines: 510 would be somewhat challenging to measure. 
Tue May 12 21:09:26 2009 [dgd] Kalinash@Fire and Ice: you must not have seen the special character correctly 
Tue May 12 21:09:39 2009 [dgd] Kalinash@Fire and Ice: it was 51 degrees-symbol F 
Tue May 12 21:10:03 2009 [dgd] Kalinash@Fire and Ice: lol Aidil, that is properly insane isn't it? :) 
Tue May 12 21:10:05 2009 [dgd] Quixadhal@Bloodlines: Nope, plain old ASCII here...showed up as 0. :) 
Tue May 12 21:10:14 2009 [dgd] Kalinash@Fire and Ice: the world is UTF8 now! 
Tue May 12 21:10:42 2009 [dgd] Marajin@AndroDGD-Upd: trust muders to be stuck in the past 
Tue May 12 21:10:44 2009 [dgd] Quixadhal@Bloodlines: The world can bite me... If you can't say it in 7-bit ASCII, it isn't important enough to say. *grin* 
Tue May 12 21:11:19 2009 [dgd] Marajin@AndroDGD-Upd: Say it with style... say it with nuclear launch codes. 
Tue May 12 21:11:37 2009 [dgd] Aidil@Way of the Force: hmm. *wpr's connection is still somewhat flaky. wondering what is up, theres no planned network maintenance for what I know. 
Tue May 12 21:11:39 2009 [dgd] Quixadhal@Bloodlines: Anyways, if we followed "the world", we'd be using text message speek. 
Tue May 12 21:11:57 2009 [dgd] Marajin@AndroDGD-Upd: heh 
Tue May 12 21:12:10 2009 [dgd] Raudhrskal@Dead Souls Dev saw the symbol. ISO8859-2 unibyte. High-half FTW! 
Tue May 12 21:12:14 2009 [dgd] Marajin@AndroDGD-Upd: srsly, u cnt c it? we r usin txtspk 
Tue May 12 21:12:24 2009 [dgd] Quixadhal@Bloodlines: Did you replace that ARM processor with a C64 again? 
Tue May 12 21:12:47 2009 [dgd] Aidil@Way of the Force: heh. 
Tue May 12 21:12:58 2009 [dgd] Kalinash@Fire and Ice: EBCDIC FTW 
Tue May 12 21:13:02 2009 [dgd] Raudhrskal@Dead Souls Dev: no, he tested the hardware java support. 
Tue May 12 21:13:05 2009 [dgd] Raudhrskal@Dead Souls Dev: which one? 
Tue May 12 21:13:11 2009 [dgd] Aidil@Way of the Force: curiously, it doesn't seem to affect my connection to this mud, which is on the same machine :) 
Tue May 12 21:13:13 2009 [dgd] Aidil@Way of the Force: heh. 
Tue May 12 21:13:18 2009 [dgd] Aidil@Way of the Force: ebcdic 
Tue May 12 21:13:29 2009 [dgd] Raudhrskal@Dead Souls Dev: there were at least five different versions of ebcdic... 
Tue May 12 21:13:39 2009 [dgd] Kalinash@Fire and Ice: UTF-EBCDIC 
Tue May 12 21:13:41 2009 [dgd] Quixadhal@Bloodlines: So, if it supports java... you could run a blu-ray emulator on it.... *grin* 
Tue May 12 21:14:02 2009 [dgd] Quixadhal@Bloodlines: Be able to watch blu-ray image files anyways. 
Tue May 12 21:14:18 2009 [dgd] Kalinash@Fire and Ice: high def real time ascii art generation! 
Tue May 12 21:14:32 2009 [dgd] Quixadhal@Bloodlines: Yeah, when will Gurba support aalib? 
Tue May 12 21:14:44 2009 [dgd] Marajin@AndroDGD-Upd: you just want ascii pr0n 
Tue May 12 21:14:49 2009 [dgd] Aidil@Way of the Force: when you wrote the support for it? 
Tue May 12 21:14:58 2009 [dgd] Kalinash@Fire and Ice: the possiblities are endless 
Tue May 12 21:15:03 2009 [dgd] Kalinash@Fire and Ice: ENDLESS 
Tue May 12 21:15:20 2009 [dgd] Marajin@AndroDGD-Upd: Yeah? you gonna hook your webcam up to aalib and pipe it through the MUD to newbies? 
Tue May 12 21:16:23 2009 [dgd] Quixadhal@Bloodlines: Who says you need a graphics card for X windows? 
Tue May 12 21:18:21 2009 [dgd] Marajin@AndroDGD-Upd: It is complete lies! 
Tue May 12 21:20:33 2009 [dgd] Quixadhal@Bloodlines: TTYQuake... there's your UTF-8, right there!  *BOOM* 
Tue May 12 21:22:07 2009 [dgd] Raudhrskal@Dead Souls Dev: you can have a tty in utf-8... 
Tue May 12 21:27:04 2009 [dgd] Quixadhal@Bloodlines: Yes, you can have squid-ink ice cream too.  That doesn't mean it's a good idea. 
Tue May 12 21:40:59 2009 [dgd] Aidil@Way of the Force: hmm, theres a problem with the link to easynet which seems to be causing the connectivity issues for *wpr. 
Tue May 12 21:42:51 2009 [dgd] Aidil@Way of the Force: curious how it doesn't affect my session to this mud at all, which is hosted on the same server. 
Tue May 12 21:44:35 2009 [dgd] Quixadhal@Bloodlines: Not just wpr though... My ISP is apparently having issues with a sprintnet link from Allendale to Chicago too. 
Tue May 12 21:44:59 2009 [dgd] Quixadhal@Bloodlines: Hence my dropping off the face of the earth for a few minutes just now. 
Tue May 12 21:45:29 2009 [dgd] Quixadhal@Bloodlines: Killing Spree! 
Tue May 12 21:46:24 2009 [dgd] Aidil@Way of the Force: heh. 
Tue May 12 21:47:07 2009 [dgd] Aidil@Way of the Force: apparantly, it is causing the connection to the imc2 gateway quite a bit of trouble. 
Tue May 12 21:47:59 2009 [dgd] Aidil@The Zone: but basicly the problem seems that the larger the packets, the bigger their chance of never making it. 
Tue May 12 21:48:30 2009 [dgd] Aidil@Way of the Force: supposedly they are working on it.. :P 
Tue May 12 21:49:19 2009 [dgd] Quixadhal@Bloodlines: So, we can indirectly blame DikuMUD?  Sweet. 
Tue May 12 21:50:34 2009 [dgd] Aidil@Way of the Force snickers. 
Tue May 12 21:54:26 2009 [dgd] Aidil@Way of the Force: hmm. looks like its solved :) 
Tue May 12 21:55:14 2009 [dgd] Quixadhal@Bloodlines: Hopefully the rest of the interweb tubes will behave. 
Tue May 12 21:55:27 2009 [dgd] Aidil@Way of the Force chuckles. 
Tue May 12 21:57:00 2009 [dgd] Quixadhal@Bloodlines: LOL, spotted a typo.... "[16:32:50][announce] Imud_d: I3 onnection to *wpr lost".  ^onn^conn 
Tue May 12 21:57:19 2009 [dgd] Aidil@Way of the Force: hehe 
Tue May 12 21:57:47 2009 [dgd] Quixadhal@Bloodlines: Only spotted because the successful reconnection line didn't line up right. 
Tue May 12 21:58:26 2009 [dgd] Aidil@Way of the Force: heh. 
Tue May 12 21:58:41 2009 [dgd] Aidil@Way of the Force: kinda like the announcements there tho. 
Tue May 12 21:59:18 2009 [dgd] Aidil@Way of the Force: Way of the Force has a dedicated line for I3 events, but it also connects to 3 different networks, and gets notifications from the router that also go to that channel. 
Tue May 12 21:59:32 2009 [dgd] Quixadhal@Bloodlines: Yeah, it's a good idea.  It helps keep people from wondering why their channel messages just disappear. 
Tue May 12 22:00:26 2009 [dgd] Quixadhal@Bloodlines: I was wondering, does I3 support getting a list of remote users on a channel? 
Tue May 12 22:00:37 2009 [dgd] Aidil@Way of the Force: yep. 
Tue May 12 22:00:44 2009 [dgd] Kalinash@Fire and Ice: chan-who 
Tue May 12 22:01:00 2009 [dgd] Quixadhal@Bloodlines: It would be nice to have it use that for intermud channels, rather than just showing the local users. 
Tue May 12 22:01:13 2009 [dgd] Aidil@Way of the Force: btw, the spec Crat pointed you at a while ago (on stack.nl) is about 99% correct :) 
Tue May 12 22:01:53 2009 [dgd] Quixadhal@Bloodlines: Cool.  It looks reasonable, assuming I get all my brackets and braces in a row. 
Tue May 12 22:01:57 2009 [dgd] Aidil@Way of the Force: well, querying all muds when someone checks info on a channel might not be appreciated by everyone :) 
Tue May 12 22:03:26 2009 [dgd] Aidil@Way of the Force: a few bits aren't implemented, ie, none of the public routers will ever sent you a routerlist with all the other routers on it, simply because there are a number of clients that go nuts when getting such a list. 
Tue May 12 22:03:37 2009 [dgd] Quixadhal@Bloodlines: Perhaps, but dgd /list isn't overly useful as it stands. 
Tue May 12 22:04:03 2009 [dgd] Aidil@Way of the Force: that is also true :) 
Tue May 12 22:04:07 2009 [dgd] Aidil@Way of the Force: but.. 
Tue May 12 22:04:25 2009 [dgd] Aidil@Way of the Force: for dgd, its actually mostly useful to know which muds are listening. 
Tue May 12 22:04:57 2009 [dgd] Quixadhal@Bloodlines: I mean, you could cache the data so you don't spam everyone if you just did it recently. 
Tue May 12 22:05:13 2009 [dgd] Quixadhal@Bloodlines: That's also true. 
Tue May 12 22:06:34 2009 [dgd] Aidil@Way of the Force: anyway, re: spec, few clients support the idea of the router sending a new startup-reply to indicate that it should disconnect and connect to another router (or try to reconnect to the same one, depending on the routerlist it gets and interpretation of the spec) 
Tue May 12 22:06:58 2009 [dgd] Aidil@Way of the Force: so iirc no router bothers to send you one, they generally just disconnect. 
Tue May 12 22:07:43 2009 [dgd] Quixadhal@Bloodlines: Right... controlled shutdowns are less common than the router just becoming unavailable without warning. 
Tue May 12 22:08:00 2009 [dgd] Aidil@Way of the Force: heh. 
Tue May 12 22:08:39 2009 [dgd] Quixadhal@Bloodlines: That would be most handy IF the I3 network routers did load balancing. 
Tue May 12 22:09:32 2009 [dgd] Aidil@Way of the Force: anyway, iirc there are 2 public clients now that support some form of automatic switching between routers. I believe Tricky's code can support it, it at least does support more then one router in the router list, and the gurbalib one supports it. 
Tue May 12 22:11:52 2009 [dgd] Aidil@Way of the Force: ah yes, another detail thats not mentioned anywhere in the spec, but turns out to be a rather good idea.. don't send back errors in reply to broadcast packets. 
Tue May 12 22:12:46 2009 [dgd] Quixadhal@Bloodlines: Hah!  Yeah, I can see that.. especially since half the clients out there would ignore the error anyways. 
Tue May 12 22:13:38 2009 [dgd] Aidil@Way of the Force: yep, and those that don't would get spammed by upto 100 or so error packets in response 
Tue May 12 22:15:12 2009 [dgd] Aidil@Way of the Force: for getting mudmode right, gurbalibs save_variable() might be of help :) 
Tue May 12 22:15:22 2009 [dgd] Quixadhal@Bloodlines: I assume I will need to escape double-quotes in string values... anything else need hand holding? 
Tue May 12 22:16:00 2009 [dgd] Aidil@Way of the Force: heh, I gladly forgot the details once it all worked :) 
Tue May 12 22:16:01 2009 [dgd] Aidil@Way of the Force: ah yes. 
Tue May 12 22:16:24 2009 [dgd] Aidil@Way of the Force: mudos no like \0 in strings, so mudmode no like either :) 
Tue May 12 22:16:31 2009 [dgd] Quixadhal@Bloodlines: I hope nobody actually sends telnet-compliant CR sequences... embedding NUL bytes in C strings is not fun. 
Tue May 12 22:17:34 2009 [dgd] Quixadhal@Bloodlines: good... I already did the mini-state of mapping the various rn combinations into n. 
Tue May 12 22:17:53 2009 [dgd] Quixadhal@Bloodlines: with extra \'s even. 
Tue May 12 22:18:22 2009 [dgd] Aidil@Way of the Force: :) 
Tue May 12 22:49:49 2009 [dgd] Quixadhal@Bloodlines: Hmmm, according to the spec, the mud (client) can't return not-imp?  So, do I just return unk-type or just ignore the request? 
Tue May 12 22:53:05 2009 [dgd] Aidil@Way of the Force: unk-type unless dealing with a broadcast iirc. 
Tue May 12 22:57:24 2009 [dgd] Quixadhal@Bloodlines: kk 
Tue May 12 23:14:31 2009 [dgd] Cratylus@Dead Souls Dev: pewpew 
Tue May 12 23:22:11 2009 [dgd] Quixadhal@Bloodlines: Programming in C is like eating rice with chopsticks.  It can be done, it can be fun, but mostly you burn more calories than you get back. 
Tue May 12 23:22:32 2009 [dgd] Aidil@GurbaDev1: wrong type of rice. 
Tue May 12 23:23:41 2009 [dgd] Quixadhal@Bloodlines: Which only proves my point.... forks are more general-purpose, although not as entertaining at times. 
Tue May 12 23:24:09 2009 [dgd] Aidil@GurbaDev1: forks can be quite entertaining :) 
Tue May 12 23:24:47 2009 [dgd] Quixadhal@Bloodlines: Watched Mystery Men lately? *grin* 
Tue May 12 23:24:56 2009 [dgd] Aidil@GurbaDev1: nope.. 
Tue May 12 23:25:29 2009 [dgd] Quixadhal@Bloodlines: If you do, keep your eyes open for The Blue Raja, Master of Cutlery. 
Tue May 12 23:26:04 2009 [dgd] Aidil@GurbaDev1: but eh.. chopsticks are more general purpose.. at least, non crappy ones. :) they can be used as fork, spoon and knife. 
Tue May 12 23:26:37 2009 [dgd] Aidil@GurbaDev1: the fact that you are not very good at using them isn't an excuse :) 
Tue May 12 23:27:00 2009 [dgd] Aidil@GurbaDev1: and not something to blame on chopsticks.. I think its called learning curve. 
Tue May 12 23:27:45 2009 [dgd] Aidil@GurbaDev1: and after this very important point.. time for some sleep. 
Tue May 12 23:27:54 2009 [dgd] Quixadhal@Bloodlines: Actually, I am fairly good at using them... I enjoyed watching my friend stubbornly finish his rice with them.  Not sure I'm good enough to use them as a spoon yet though. :) 
Tue May 12 23:28:33 2009 [dgd] Quixadhal@Bloodlines ponders the market for hollow chopsticks which would double as straws.... 
Tue May 12 23:28:37 2009 [dgd] Aidil@GurbaDev1: don't think they'll do well on anything fluid :) but stuff like rice can easily be spooned with them :) 
Tue May 12 23:29:01 2009 [dgd] Aidil@GurbaDev1: anyway..  
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