Thu Apr 9 20:57:09 2009
[dgd]
Quixadhal@Bloodlines: Probably not yet then... That's the third argument after the gurba.dgd file I assume?
Thu Apr 9 20:58:03 2009
[dgd]
Quixadhal@Bloodlines: Hmmm, hourly. Does it overwrite the existing one, or do I have to make sure cron snaps them up faster than that?
Thu Apr 9 20:58:18 2009
[dgd]
Aidil@GurbaHub: merely asking to have some idea of how relevant it will be to provide a way to migrate the user and player objects to another spot without 'cold' boot.
Thu Apr 9 20:59:17 2009
[dgd]
Quixadhal@Bloodlines: Gotcha. Is that driver level or mudlib level (the renaming)?
Thu Apr 9 20:59:49 2009
[dgd]
Aidil@GurbaHub: doing the statedump is controlled from the lpc level tho.
Thu Apr 9 20:59:56 2009
[dgd]
Quixadhal@Bloodlines: ok, I'll make cron do the work instead of the mudlib then. :)
Thu Apr 9 21:00:27 2009
[dgd]
Aidil@GurbaHub: you could change the location so it is inside the part of the filesystem the mud can see, and then manage the statedumps from lpc.
Thu Apr 9 21:00:29 2009
[dgd]
Quixadhal@Bloodlines: Mainly, I just want them datestamped, ala dump_YYMMDD_HHMM or something.
Thu Apr 9 21:01:28 2009
[dgd]
Aidil@GurbaHub: have an archive going back years now.. keeping hourly statedumps for the last week or so, and then keeping one per day when they get older then a week.
Thu Apr 9 21:02:29 2009
[dgd]
Aidil@GurbaHub: tho for dumps older then 2 years, I'd have to revert to dgd 1.2p4
Thu Apr 9 21:02:33 2009
[dgd]
Quixadhal@Bloodlines: See, that LPC version of tar might come in handy. :)
Thu Apr 9 21:03:33 2009
[dgd]
Quixadhal@Bloodlines: Is there a statedump command to force one "now"?
Thu Apr 9 21:03:48 2009
[dgd]
Aidil@GurbaHub: after a while they are transfered away from the server onto some nas thingy at home, from which they get backed up to dvd.
Thu Apr 9 21:05:29 2009
[dgd]
Quixadhal@Bloodlines: 640K... guess that means we can't run in DOS 3.3???
Thu Apr 9 21:10:58 2009
[dgd]
Subversion@Way of the Force: Aidil committed Gurbalib revision 209 to svn://wotf.org/gurbalib : Added dumpstate command
Thu Apr 9 21:15:12 2009
[dgd]
Quixadhal@Bloodlines suggests the release name "Halfway" when we hit svn revision 333.
Thu Apr 9 21:16:16 2009
[dgd]
Aidil@GurbaHub: btw, you may want to read the comment in that dumpstate command
Thu Apr 9 21:23:34 2009
[dgd]
Aidil@GurbaHub: undeclared variable what, undeclared variable EVAR, syntax error.
Thu Apr 9 21:24:43 2009
[dgd]
Aidil@GurbaHub: I think it is controlled by recompiling yourself without -smartass :)
Thu Apr 9 21:25:45 2009
[dgd]
Kalinash@Fire and Ice: besides, you're supposed to love me just the way i am!
Fri Apr 10 02:51:50 2009
[dgd]
Quixadhal@Bloodlines: EEK! Now I remember why I didn't add this before... my game uses a scary mishmash of ascii save files, temporary buffers leftover from the days of binary save files, and several layers of routines to copy things back and forth. Be glad you guys are using LPC. :)
Fri Apr 10 11:20:46 2009
[dgd]
Aidil@GurbaHub: heh. comment from Quixadhal.. I just noticed it was some 8 hours old already.
Fri Apr 10 13:18:22 2009
[dgd]
Frutsel@fruts: after a bout of activity the channel goes almost dead, with 1 message per 8 hours or so :-)
Fri Apr 10 13:20:42 2009
[dgd]
Frutsel@fruts: and real life. I know :-) btw, it's lovely weather, you're not at work on fridays, why are you online?
Fri Apr 10 13:25:27 2009
[dgd]
Aidil@GurbaHub: because I'm working on my balcony to get rid of all the junk from painting there last weekend?
Fri Apr 10 13:54:28 2009
[dgd]
Frutsel@fruts: I want to go canoeing/kayaking but I have to work, even though I'm on sick leave :(
Fri Apr 10 13:54:45 2009
[dgd]
Aidil@GurbaHub: lessee if I can make some more progress on the security system tonight.
Fri Apr 10 14:00:36 2009
[dgd]
Aidil@GurbaHub: shouldn't be too difficult also with the color system we have.
Fri Apr 10 14:06:10 2009
[dgd]
Frutsel@fruts: I though he meant something like Star Wars themed, Fantasy themed...
Fri Apr 10 16:07:11 2009
[dgd]
Marajin@AndroDGD-Upd: The point would be the MUD could render lists and rooms and such in a format using markup.
Fri Apr 10 16:07:28 2009
[dgd]
Marajin@AndroDGD-Upd: Players could choose from wiz added default themes or could try to declare their own theme
Fri Apr 10 16:07:40 2009
[dgd]
Marajin@AndroDGD-Upd: (I'm not sure about letting players declare their own but hey)
Fri Apr 10 16:08:55 2009
[dgd]
Marajin@AndroDGD-Upd: oh it's easy to code, I just dunno if players can be trusted with it
Fri Apr 10 16:09:22 2009
[dgd]
Aidil@GurbaHub: imo, players should be able to save their current settings as a theme, but should only be allowed to have a limited number of saved themes (ie, 3 or 5)
Fri Apr 10 16:09:39 2009
[dgd]
Aidil@GurbaHub: oh, players should only be able to save themes for themselves imho.
Fri Apr 10 16:09:59 2009
[dgd]
Aidil@GurbaHub: I think any 'system provided' themes should at least be approved.
Fri Apr 10 16:10:42 2009
[dgd]
Kalinash@Fire and Ice: my config file is out of date, it needs _F_create instead of create
Fri Apr 10 16:10:45 2009
[dgd]
Marajin@AndroDGD-Upd: Yeah my design has them save their own themes locally
Fri Apr 10 16:11:10 2009
[dgd]
Marajin@AndroDGD-Upd: A submit for global approval might be a cool feature though
Fri Apr 10 16:11:55 2009
[dgd]
Marajin@AndroDGD-Upd: My old MudOS lib could theme output but it just had global themes, no local
Fri Apr 10 16:12:47 2009
[dgd]
Marajin@AndroDGD-Upd might abstract channels a bit at some point too so any number of intermud and such could fiddle with things.
Fri Apr 10 16:13:12 2009
[dgd]
Kalinash@FnI Gurba: I'm free! I'm freeeeeeeeeee! And I'm waiting for you to follow me!
Fri Apr 10 16:13:58 2009
[dgd]
Aidil@GurbaHub: if I had my way, anything resembling pinkfish tags and escape sequences gets filtered from channels :)
Fri Apr 10 16:16:13 2009
[dgd]
Kalinash@Fire and Ice: if aidil had his way, anything resembling me would also get filtered :(
Fri Apr 10 16:16:37 2009
[dgd]
Marajin@AndroDGD-Upd: Well the main point is just to have something that can be registered with via other daemons and have it route messages around but having it sanitize strings too is good
Fri Apr 10 16:17:43 2009
[dgd]
Aidil@The Zone: heh, Kal, I could quite do that here.. but you are funny enough at times to tolerate the rest :)
Fri Apr 10 16:19:59 2009
[dgd]
Marajin@AndroDGD-Upd: See how your personalities are splitting? you'll end up like Ninja soon
Fri Apr 10 16:20:33 2009
[dgd]
Marajin@AndroDGD-Upd: Yeah but you'll have 3 different MUD characters talking to each other on i3 soon.
Fri Apr 10 16:20:44 2009
[dgd]
Marajin@AndroDGD-Upd: Sometimes I wonder if everyone on igossip is just ninja
Fri Apr 10 16:21:21 2009
[dgd]
Marajin@AndroDGD-Upd: So are i3 tells all kindsa bork or are you just ignoring me? ;)
Fri Apr 10 16:21:54 2009
[dgd]
Marajin@AndroDGD-Upd: I've sent a couple back to Fire and ice itself.
Fri Apr 10 16:22:48 2009
[dgd]
Kalinash@Fire and Ice: more likely, on his router, i'm not following some part of the spec :)
Fri Apr 10 16:24:32 2009
[dgd]
Marajin@AndroDGD-Upd: Did you look at the discworld code or something?
Fri Apr 10 16:24:41 2009
[dgd]
Marajin@AndroDGD-Upd: There's an ode to a womble in poetry in the comments somewhere
Fri Apr 10 16:25:15 2009
[dgd]
Marajin@AndroDGD-Upd: It's DW coders yeah.. they get this disease.. wombles, cabbages, fluff..
Fri Apr 10 16:53:22 2009
[dgd]
Quixadhal@Bloodlines eats spam. Quixadhal@Bloodlines gains a skill point in Silly Walk!
Fri Apr 10 17:33:12 2009
[dgd]
Kalinash@FnI Gurba: is there a windows version with the ansi and net patches already applied?
Fri Apr 10 17:33:31 2009
[dgd]
Raudhrskal@Dead Souls Dev: iirc the network patch doesn't work on native, and needs cygwin
Fri Apr 10 17:33:41 2009
[dgd]
Marajin@AndroDGD-Upd: Hmm, well you can probably do so, I had an old version but it crashes, that was 1.2p4 + ansi + network
Fri Apr 10 17:34:11 2009
[dgd]
Raudhrskal@Dead Souls Dev: i like talking about things i have zero knowledge about ;)
Fri Apr 10 17:47:52 2009
[dgd]
Quixadhal@Bloodlines yells "Pull!" and blasts the clay disc that is cygwin with his VM.
Fri Apr 10 17:50:43 2009
[dgd]
Quixadhal@Bloodlines: I think it had a useful place back in the day, but it's so dirt-simple to set up a VM of linux nowadays, I almost don't see the point of bothering.
Fri Apr 10 17:53:16 2009
[dgd]
Quixadhal@Bloodlines: Hmmmm, must be a bug in Gurba/OS.... mudlist | grep 213.98.215.233 didn't work. :)
Fri Apr 10 18:00:47 2009
[dgd]
Quixadhal@Bloodlines: However, my quick hack of mudlist.c shows there currently is no mud on I3 at 213.98.215.233
Fri Apr 10 18:01:30 2009
[dgd]
Quixadhal@Bloodlines: Yes, I hacked the command rather than page through all 242 entries.... :)
Fri Apr 10 18:02:14 2009
[dgd]
Quixadhal@Bloodlines: if( str && strlen( str ) > 0 && "" + mudlist[muds[i]][1] != str) continue; /* You know you want to */
Fri Apr 10 18:05:23 2009
[dgd]
Quixadhal@Bloodlines: Personally, I was hoping for a witch hunt, or perhaps a mild shunning... but you'd have to ask Kalinash... he's the one who wanted to know.
Fri Apr 10 18:05:47 2009
[dgd]
Quixadhal@Bloodlines: I just wanted to be able to type mudlist | grep and it didn't work... *grin*
Fri Apr 10 18:07:28 2009
[dgd]
Marajin@AndroDGD-Upd: that IP sounds really familiar, I think I used to have a very similar IP years ago
Fri Apr 10 18:09:15 2009
[dgd]
Marajin@AndroDGD-Upd: Telefonica in spain eh... time for a Spanish Iquis^h^h^h^h^h Casual Chat!
Fri Apr 10 18:10:08 2009
[dgd]
Quixadhal@Bloodlines goes Rabblerabblerabbletacorabbleburritorabblerabble!
Fri Apr 10 18:10:12 2009
[dgd]
Aidil@GurbaHub: re: native windows version of the network patches.. Wim van der Vegt and me might have a stab at that later on :)
Fri Apr 10 18:11:00 2009
[dgd]
Kalinash@FnI Gurba: someone logged in here asking me about the colors being messed up (i.e. the escape being stripped) using windows and compiling with vc++
Fri Apr 10 18:11:48 2009
[dgd]
Aidil@GurbaHub: applying the ansi patch should be rather straightforward
Fri Apr 10 18:13:21 2009
[dgd]
Quixadhal@Bloodlines enters smartass mode and asks for a native VMS (DECNet) patch. *poker face*
Fri Apr 10 18:15:40 2009
[dgd]
Quixadhal@Bloodlines: Windows, VMS... should be cake, no? Maybe please 2 send C64 verzion, yes?
Fri Apr 10 18:16:57 2009
[dgd]
Marajin@AndroDGD-Upd: Hmm Aidil, reckon it'd be good to have array looping in the markup for the theme daemon? would allow you to practically implement stuff like MXP entirely in the theme daemon heh
Fri Apr 10 18:17:12 2009
[dgd]
Quixadhal@Bloodlines: Interesting if it was on AmigaOS < 3.0, as I don't recall there being a standard TCP stack for it.
Fri Apr 10 18:17:52 2009
[dgd]
Raudhrskal@Dead Souls Dev: there came one that was pretty much standard with the C compiler iirc... may be wrong tho.
Fri Apr 10 18:18:19 2009
[dgd]
Aidil@GurbaHub: don't entirely get what you want, Mara, but keep in mind that the output code is called a lot, and extremely performance sensitive.
Fri Apr 10 18:18:36 2009
[dgd]
Quixadhal@Bloodlines: I had Lattice C at one point. I guess there was another one too (SAS)?
Fri Apr 10 18:19:38 2009
[dgd]
Quixadhal@Bloodlines: I know when I first got the beastie, I had to write my own AmigaBASIC program to download a copy of kermit, so I couldn't actually connect to the VAX cluster and do my homework. :)
Fri Apr 10 18:20:27 2009
[dgd]
Marajin@AndroDGD-Upd: Heh I meant as in the ability to break up elements (like the exits) and have them output with repeated reference to a particular element of the array so that you could provide mxp tagging forexits . The performance issue would be up to the theme designer really.
Fri Apr 10 18:23:30 2009
[dgd]
Quixadhal@Bloodlines: Speaking of ansi and performance... I merged a couple of grammars to improve my much-abused ansi_d, but can't think of a way around a token conflict. Anyone feeling brave with parse_string?
Fri Apr 10 18:24:48 2009
[dgd]
Aidil@GurbaHub: heh, not right now at least. dinner and a huge thunderstorm comming up.
Fri Apr 10 18:25:15 2009
[dgd]
Marajin@AndroDGD-Upd: Aidil needs to go and stand on top of a church in copper armour and shout abuse at god.
Fri Apr 10 18:25:31 2009
[dgd]
Quixadhal@Bloodlines: If you don't mind, I could just mail it to you and you can mock me later. :)
Fri Apr 10 18:25:38 2009
[dgd]
Marajin@AndroDGD-Upd: He does it ever thunderstorm, it's what keeps his perverted artificial life functioning!
Fri Apr 10 18:26:25 2009
[dgd]
Quixadhal@Bloodlines: Just make sure the server hamsters have ground wires... their productivity should go up for a while.
Fri Apr 10 18:31:43 2009
[dgd]
Raudhrskal@Dead Souls Dev: another day wasted, still no code written, deadline comes closer...
Fri Apr 10 18:34:17 2009
[dgd]
Quixadhal@Bloodlines cracks his knuckles, anticipating the fun when Raudhrskal misses the deadline...
Fri Apr 10 18:35:41 2009
[dgd]
Raudhrskal@Dead Souls Dev: hey, i like my school. Staying in it for another year woudln't be that bad.
Fri Apr 10 18:36:30 2009
[dgd]
Raudhrskal@Dead Souls Dev: it's not far away, has uber-fast internet access, and i have been spitted on only once during all four years!
Fri Apr 10 18:36:40 2009
[dgd]
Quixadhal@Bloodlines: If your economy is like mine, it might not be such a bad idea.
Fri Apr 10 18:37:34 2009
[dgd]
Raudhrskal@Dead Souls Dev: well, in here i have no view for a job, even as a janitor, w/o at least a BSc.
Fri Apr 10 18:42:56 2009
[dgd]
Quixadhal@Bloodlines nods. Over here, I went from a nice perl/unix/sql job to stocking shelves. I'll be moving this summer to find real work again. :)
Fri Apr 10 18:45:16 2009
[dgd]
Quixadhal@Bloodlines: My old DikuMUD code is making my ears bleed. Apparently, someone (perhaps me!) finished the new inventory saving code, but not the loading code. So it writes in both formats and still loads the old one. :(
Fri Apr 10 18:46:47 2009
[dgd]
Raudhrskal@Dead Souls Dev: better than writing new format only and expecting old on read
Fri Apr 10 18:47:12 2009
[dgd]
Raudhrskal@Dead Souls Dev: binary isn't that bad, if it's a standard binary and not sth compiler/env specific
Fri Apr 10 18:49:04 2009
[dgd]
Quixadhal@Bloodlines: At least the player data itself is in ascii format, so I can add I3 support without breaking all the player files. I think. :)
Fri Apr 10 18:49:58 2009
[dgd]
Quixadhal@Bloodlines: You have to store the channel preferences with the player... on a diku, that means adding fields to the player object.
Fri Apr 10 18:50:41 2009
[dgd]
Raudhrskal@Dead Souls Dev: well, there's always an option to storing it in a separate savefile, with user:chan_list pairs...
Fri Apr 10 18:51:36 2009
[dgd]
Quixadhal@Bloodlines: Sure, if I want to write even more parsing code. There's a reason I've grown to loathe C over the years. :)
Fri Apr 10 18:52:03 2009
[dgd]
Kalinash@Fire and Ice: but C was designed for string manipulation! ;)
Fri Apr 10 18:52:07 2009
[dgd]
Raudhrskal@Dead Souls Dev: use fixed-width fields, these are easy to parse.
Fri Apr 10 18:52:41 2009
[dgd]
Raudhrskal@Dead Souls Dev: and if you assume a txt file of the username:chan1,chan2,...,chanN\\n format, it's easy to spit too
Fri Apr 10 18:53:42 2009
[dgd]
Quixadhal@Bloodlines: You guys just wish you had fun stuff like KEY("AC", ch->points.armor, fread_number(fp));
Fri Apr 10 18:54:21 2009
[dgd]
Raudhrskal@Dead Souls Dev: nah, we do a restore_object() and all vars are magically populated ;)
Fri Apr 10 18:55:04 2009
[dgd]
Quixadhal@Bloodlines: You're just jealous... you want to do lots of extra work for File I/O, but DGD won't let you.
Fri Apr 10 18:56:30 2009
[dgd]
Raudhrskal@Dead Souls Dev: there's no sense to port DS from one non-free driver to other non-free driver.
Fri Apr 10 19:02:42 2009
[dgd]
Raudhrskal@Dead Souls Dev . o O ( that's at lest third time we're doing that compressor shootout... fun... )
Fri Apr 10 19:04:06 2009
[dgd]
Raudhrskal@Dead Souls Dev: zap does kill, but only if your insulation fails.
Fri Apr 10 19:08:38 2009
[dgd]
Quixadhal@Bloodlines: Hmmm, can't find the original video... but here's the song with a WoW video http://www.youtube.com/watch?v=TfoQj9kVnLU
Fri Apr 10 19:09:16 2009
[dgd]
Quixadhal@Bloodlines: If you want to see the guy... http://www.youtube.com/watch?v=dWpn7Z6AcHM
Fri Apr 10 19:09:27 2009
[dgd]
Marajin@AndroDGD-Upd: Nothing will ever beat the internet is for porn WoW music video!
Fri Apr 10 19:10:09 2009
[dgd]
Quixadhal@Bloodlines: I agree, but Kompressor does not dance is a good song. :)
Fri Apr 10 21:41:16 2009
[dgd]
Aidil@The Zone puts his fingers to his lips and goes: blblblblblblblblblbl.
Fri Apr 10 22:39:07 2009
[dgd]
Marajin@AndroDGD-Upd: "[dgd] Aidil@The Zone puts his fingers to his lips and goes: blblblblblblblblblbl."
Fri Apr 10 22:42:37 2009
[dgd]
Marajin@AndroDGD-Upd: it's not even midnight yet, it's barely the start of a geeky day!
Fri Apr 10 22:43:12 2009
[dgd]
Marajin@AndroDGD-Upd: You need to lay off this reality stuff, it's doing you no favours ;)
Fri Apr 10 22:44:12 2009
[dgd]
Aidil@GurbaHub: I have this nice linux based digital audio player/mixer console.
Fri Apr 10 22:49:16 2009
[dgd]
Marajin@AndroDGD-Upd: I have headphones that vibrate my brain. So m'ner! :p
Fri Apr 10 23:24:03 2009
[dgd]
Kalinash@Fire and Ice: they had a bottle of johnny walker blue label at the liqour store for $250... i just couldn't bring myself to pay that :(
Fri Apr 10 23:29:52 2009
[dgd]
Subversion@Way of the Force: Aidil committed Gurbalib revision 210 to svn://wotf.org/gurbalib : Added rexplode(), a reversible explode string safun
Sat Apr 11 00:09:18 2009
[dgd]
Marajin@AndroDGD-Upd: For Johnny walker? No I wouldn't pay that either, even if I were a millionaire ;)
Sat Apr 11 00:11:22 2009
[dgd]
Marajin@AndroDGD-Upd: TBH I don't think I could pay that for any scotch
Sat Apr 11 00:11:36 2009
[dgd]
Marajin@AndroDGD-Upd: There are plenty of damnably fine ones for like a tenth of that..
Sat Apr 11 00:13:07 2009
[dgd]
Kalinash@Fire and Ice: they had a "cask strength" macallan, i think it was
Sat Apr 11 00:14:18 2009
[dgd]
Aidil@GurbaHub: depends.. what mara said is quite true. for around $25 you can buy a very nice bottle of scotch
Sat Apr 11 00:14:58 2009
[dgd]
Marajin@AndroDGD-Upd: Yes but if you want rot-gut you can get that for 5 bucks
Sat Apr 11 12:29:45 2009
[dgd]
Marajin@AndroDGD-Upd: Saaaausageeggnchips? (Ah the startling cry of the lonely british tourist..)
Sat Apr 11 16:23:17 2009
[dgd]
Marajin@AndroDGD-Upd: heh, well gurba doesn't freak out as badly as it used to when disk space runs out =)
Sat Apr 11 21:46:18 2009
[dgd]
Frutsel@fruts: I'd like to taste that blue/gold/green label johnny walker stuff btw
Sat Apr 11 21:46:52 2009
[dgd]
Frutsel@fruts: I'm just not prepared to shell out that much cash on whisky made by the same people that gave us red label
Sat Apr 11 22:03:07 2009
[dgd]
Marajin@AndroDGD-Upd: I've tried it, it is nice I just couldn't pay that much
Sat Apr 11 22:04:30 2009
[dgd]
Marajin@AndroDGD-Upd: srsly though, it just isn't worth the price tag
Sat Apr 11 22:06:01 2009
[dgd]
Frutsel@fruts: If the price goes over 70 Euros, it's gotta be really, really worth it
Sat Apr 11 22:07:32 2009
[dgd]
Frutsel@fruts: well, I've got cheap drinkable whiskey too (Tullamore Dew), so it evens out at about 40 Euros
Sat Apr 11 22:07:54 2009
[dgd]
Frutsel@fruts: But right now I'm still enjoying my bottles of Calvados
Sat Apr 11 22:09:54 2009
[dgd]
Frutsel@fruts: anyway, time to go sleep, and prepare for some serious Easter brunching :-)
Mon Apr 13 13:29:46 2009
[dgd]
Aidil@GurbaHub: netbook with full sized keyboard and over 8 hours of battery life.
Mon Apr 13 13:31:22 2009
[dgd]
Aidil@GurbaHub: btw, gonna commit 2 fixes later today, one to the ftp data object, and one to the driver. the later will require a recompile.
Mon Apr 13 13:32:04 2009
[dgd]
Mordain@WarlordsDevDS1: my Logitech G11 keyboard is bigger than many laptops
Mon Apr 13 13:33:40 2009
[dgd]
Aidil@GurbaHub: heh, but if keys are standard size, then the alphanumeric part of your keyboard will be the same size as that of this netbook.
Mon Apr 13 13:35:59 2009
[dgd]
Mordain@WarlordsDevDS1: all the photos on google of it dont show an object nearby to show scale
Mon Apr 13 13:37:17 2009
[dgd]
Aidil@GurbaHub: question remains, are the keys standard size? if not you'll inmediately notice when switching between it and virtually all other keyboards.
Mon Apr 13 13:38:07 2009
[dgd]
Aidil@GurbaHub: number of extra keys and space around them is nice, but mostly irrelevant to being able to type lots of text on it :)
Mon Apr 13 13:39:19 2009
[dgd]
Mordain@WarlordsDevDS1: i hate laptop keyboards, even the so called "full size" ones, i feel cramped on them
Mon Apr 13 13:40:35 2009
[dgd]
Mordain@WarlordsDevDS1: not like im doing much atm tho even on my full sized one... i screwed my shoulder sat night, and cant move my right arm much
Mon Apr 13 13:40:54 2009
[dgd]
Aidil@GurbaHub: yeah, but I'd think I was refering to typical netbook keyboards
Mon Apr 13 13:41:22 2009
[dgd]
Aidil@GurbaHub: which have smaller keys which are also closer together then those of notebook keyboards.
Mon Apr 13 13:42:32 2009
[dgd]
Aidil@GurbaHub: compared to those, a 'full sized' keyboard makes a huge difference, it makes that you don't have to get used to the smaller distance between keys and so on each time you start using it.
Mon Apr 13 13:42:37 2009
[dgd]
Mordain@WarlordsDevDS1: i have tiny hands too... i pity them big guys on netbooks
Mon Apr 13 13:43:10 2009
[dgd]
Aidil@GurbaHub: that a full sized desktop keyboard works a lot better still is beyond any discussion :)
Mon Apr 13 13:44:24 2009
[dgd]
Mordain@WarlordsDevDS1: 8 hours is nice, i wonder wat that would be in rl use with a usb 3G modem
Mon Apr 13 13:45:18 2009
[dgd]
Aidil@GurbaHub: 8 hours is with wifi and bluetooth enabled and in use.
Mon Apr 13 13:46:07 2009
[dgd]
Aidil@GurbaHub: I can tell you tomorrow how well it will do with a usb 3g modem probably.. I mostly use a bluetooth connected 3g modem tho.
Mon Apr 13 13:47:14 2009
[dgd]
Aidil@GurbaHub: since I hate those trackpads or whatever they are called, I tend to use a pocket size bluetooth mouse.
Mon Apr 13 13:48:24 2009
[dgd]
Mordain@WarlordsDevDS1: yeah... i can make do, but the mouse it better
Mon Apr 13 13:49:50 2009
[dgd]
Raudhrskal@Dead Souls Dev: imo real mouse > trackball > trackpoint > touchpad
Mon Apr 13 13:50:00 2009
[dgd]
Raudhrskal@Dead Souls Dev: too bad that most non -IBM laps have touchpads ;(
Mon Apr 13 13:50:23 2009
[dgd]
Marajin@AndroDGD-Upd: My UMPC has resistive TS, Nipple mouse and trackpad
Mon Apr 13 13:50:39 2009
[dgd]
Marajin@AndroDGD-Upd: I'm guessing trackpoint is what you're calling nipple mouse
Mon Apr 13 13:51:01 2009
[dgd]
Raudhrskal@Dead Souls Dev: ya. and i guess trackpad is what you call touchpad ?
Mon Apr 13 13:51:45 2009
[dgd]
Marajin@AndroDGD-Upd: It has a dpad, left/right mouse, pg up/pg down and enter keys next to the screen too, which are handy
Mon Apr 13 13:52:44 2009
[dgd]
Aidil@GurbaHub: tho, the trackpoint on a thinkpad beats a mouse for some things.
Mon Apr 13 13:53:29 2009
[dgd]
Aidil@GurbaHub: esp for 3d shooters, a trackpoint gets some getting used to, but can do really well :)
Mon Apr 13 13:53:45 2009
[dgd]
Marajin@AndroDGD-Upd: My GF is getting pissed at lenovo lately actually.. she ordered a new tablet like early march, it has arrived yet and they've just announced it'll get there sometime after the 16th
Mon Apr 13 13:53:46 2009
[dgd]
Raudhrskal@Dead Souls Dev: btw, when was the last time you saw a laptop with a trackball?
Mon Apr 13 13:54:04 2009
[dgd]
Marajin@AndroDGD-Upd: When was the first time I saw a laptop with a trackball :p
Mon Apr 13 13:54:21 2009
[dgd]
Aidil@GurbaHub: that was the first color laptop from ibm tho.. it has a stripped down 486 cpu..
Mon Apr 13 13:54:41 2009
[dgd]
Marajin@AndroDGD-Upd: Heh I have a 486 laptop somewhere.. black on white screen :D
Mon Apr 13 13:55:49 2009
[dgd]
Aidil@GurbaHub: I have somne usb connected numeric keypad + trackball device for laptops.
Mon Apr 13 13:55:58 2009
[dgd]
Marajin@AndroDGD-Upd: Old boss of mine had a x86 compat clamshell pocket computer from the 80s
Mon Apr 13 13:58:47 2009
[dgd]
Marajin@AndroDGD-Upd: I had a customized QL :D Latest bios, 1meg RAM, custom PSU, recased into a desktop case with monitor, custom built joysticks, 2x 3.5 floppies, 2x microdrive
Mon Apr 13 14:01:31 2009
[dgd]
Mordain@WarlordsDevDS1: yeah i love trackballs, i have seen my bank uses pc keyboards with trackballs built... i so want one but havent seen them around retail
Mon Apr 13 14:02:54 2009
[dgd]
Aidil@GurbaHub: I have a trackball at work and on my desktop machine at home.. but on the way I'll have to make do with a mouse.. that usb trackball/keypad thingy is just not practical.
Mon Apr 13 17:42:41 2009
[dgd]
Subversion@Way of the Force: Aidil committed Gurbalib revision 211 to svn://wotf.org/gurbalib : update to dgd 1.2.157-net-05p2, fixed possible segv in comm_del()
Mon Apr 13 18:49:15 2009
[dgd]
Subversion@Way of the Force: Aidil committed Gurbalib revision 212 to svn://wotf.org/gurbalib : Fixed a number of bugs in the ftp server
Mon Apr 13 20:14:15 2009
[dgd]
Aidil@Way of the Force puts his fingers to his lips and goes: blblblblblblblblblbl.
Tue Apr 14 09:20:05 2009
[dgd]
Frutsel@fruts: why do I always get the jobs that have to do with soccer?
Tue Apr 14 09:24:06 2009
[dgd]
Mordain@WarlordsDevDS1: quick take a dive like a soccer pro! penalty to the boss and you get sidelined till next assignment ;-)
Tue Apr 14 09:29:16 2009
[dgd]
Frutsel@fruts: It's like some secret handshake thing. All those numbers that mean NOTHING to me.
Tue Apr 14 09:30:04 2009
[dgd]
Frutsel@fruts: And I have no clue if the data I'm processing comes out OK. It's stuff in -> stuff out.
Tue Apr 14 09:38:41 2009
[dgd]
Mordain@WarlordsDevDS1: im lucky i got a company accountant made available to me tho
Tue Apr 14 09:41:01 2009
[dgd]
Frutsel@fruts: that helps. I've had fun with accountants & money when I did Euro conversions
Tue Apr 14 09:42:03 2009
[dgd]
Frutsel@fruts: you won't believe how much a bank can fuss over .005 cents rounding issues
Tue Apr 14 09:43:28 2009
[dgd]
Mordain@WarlordsDevDS1: hey wat do you call a 100th of a euro? a centieuro?
Tue Apr 14 09:51:48 2009
[dgd]
Frutsel@fruts: eurocent... the coin the Dutch people are to lazy to use
Tue Apr 14 11:05:35 2009
[dgd]
Mordain@WarlordsDevDS1: http://www.webcomicsnation.com/memberimages/pp_vol01_bk03_p17.jpg
Tue Apr 14 13:05:38 2009
[dgd]
Frutsel@fruts turns red, looks around frantically, and exclaims 'SPLUNGE!'
Tue Apr 14 13:41:44 2009
[dgd]
Aidil@Way of the Force puts his fingers to his lips and goes: blblblblblblblblblbl.
Tue Apr 14 21:10:40 2009
[dgd]
Quixadhal@Bloodlines: Well, now that I have screen recompiled with xterm-256 support, I can now continue my evil plan for world rainbow domination. It would have worked too, if it weren't for that meddling parse_string grammar!
Tue Apr 14 21:57:51 2009
[dgd]
Quixadhal@Bloodlines: Yep, in fact I was just typing it into email. :)
Tue Apr 14 21:59:31 2009
[dgd]
Quixadhal@Bloodlines: Also, what exactly does it mean when parse_string returns something that's not an array, but also isn't NIL and doesn't throw an error?
Tue Apr 14 22:02:38 2009
[dgd]
Quixadhal@Bloodlines: Trying to figure out what to do to trigger it again. :)
Tue Apr 14 22:02:49 2009
[dgd]
Aidil@GurbaHub: well, the short answer is.. what you try won't work that way :)
Tue Apr 14 22:03:15 2009
[dgd]
Aidil@GurbaHub: you'll have to use a single token for number/hex, and use production rules to tell them apart.
Tue Apr 14 22:07:27 2009
[dgd]
Aidil@GurbaHub: which, in this case, seems to defeat the purpose of using parse_string
Tue Apr 14 22:07:49 2009
[dgd]
Quixadhal@Bloodlines: Ok, well... what I was hoping for was a decimal that's 1..3 digits, or a hex string that's 6 digits.
Tue Apr 14 22:08:02 2009
[dgd]
Quixadhal@Bloodlines: which would then have to be broken into 3 chunks.
Tue Apr 14 22:11:31 2009
[dgd]
Quixadhal@Bloodlines: I'll send you the routien I have now so you can see exactly what I'm trying to do.
Tue Apr 14 22:20:00 2009
[dgd]
Aidil@GurbaHub: well, will take a closer peek tomorrow. time for some sleep.
Tue Apr 14 22:20:33 2009
[dgd]
Quixadhal@Bloodlines: Thanks, It's just annoying because it's so close to working right. :)
Wed Apr 15 14:53:10 2009
[dgd]
Frutsel@fruts: well, you could respond to the bleating that was going on earlier ;-)
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