Mon Nov 27 17:09:30 2006
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Saquivor@Enternal Routing: typo :P i need to change name when I change ip address
Fri Dec 8 03:46:13 2006
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Detah@Arcania: I was getting dozens of socket errors. Intermud connection in the Arch room said ONLINE, buty I was clearly not online.
Fri Dec 8 05:19:42 2006
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Tricky@RtH DS2.1.1: Weird, the router has a case of the "bad_mojo's"
Fri Dec 8 05:21:54 2006
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Detah@Arcania: nod. it was erroring on me earlier too. had to reboot to fix it.
Fri Dec 8 05:22:52 2006
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Tricky@RtH DS2.1.1: Done that many times... managed to get this mud working just to test if it is this IP. Obviously works on names too.
Fri Dec 8 05:32:52 2006
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Detah@Arcania: it said something like "Socket error: Timed out"
Fri Dec 8 05:33:30 2006
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Syphon@World Wide Resistance: I had the same problem with linux
Fri Dec 8 05:34:06 2006
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Cratylus@Dead Souls Demo: someone please remind me to look into this tomorrow. i'm tired enough i may not remember, and i'm going to bed
Fri Dec 8 05:34:20 2006
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Syphon@World Wide Resistance: Sombody just contacted from lpmuds.net saying they ran into the same problem I did in windows also
Fri Dec 8 05:34:54 2006
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Cratylus@Dead Souls Demo: i'll reset the router befor ei hit the sack, and make the reset interval shorter
Fri Dec 15 19:41:25 2006
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Ptah@Ancient Rome: this is just crazy. My Arch Room says that Intermud is OFFLINE. Im not sure who/what to believe.
Fri Dec 15 19:42:53 2006
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Ptah@Ancient Rome: there we go. Now it says ONLINE. hmm. must be some kind of lag in that display.
Thu Dec 21 01:24:43 2006
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Detah@Arcania: thats odd. my arch room says my Intermud is OFFLINE.
Tue Dec 26 03:22:31 2006
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Cratylus@Dead Souls Demo: i hate it when things work and i dont know why
Tue Dec 26 03:23:37 2006
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Cratylus@Dead Souls Alpha: despite not handling channel conflicts, it would appear that muds can simultaneously use multiple routers at once, and it Just Works
Thu Dec 28 06:35:08 2006
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Donnel@Dead_Souls_donnel: awesome! that was quick and painless
Wed Jan 24 00:15:30 2007
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Malegnis@Wicked Sins: can somebody try to connect to 65.89.108.186: 8080
Sat Jan 27 19:36:05 2007
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Ralph@FallenNight : now I just have to figure out how to convert some of my old amylaar stuff to the new mud :) But I'm liking what I see so far
Tue Jan 30 04:34:06 2007
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ArGuS@QuantumScape: heh the benefit of running mystiquemud and working on quantamscapes...i can see :)
Mon Feb 12 16:01:29 2007
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Argus@Realm of Mystique: thank you...had to do a clean install ..bugged some things up
Wed Feb 21 14:28:00 2007
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Cratylus@Dead Souls Alpha: i'll be spamming this channel a bit today
Wed Feb 21 20:18:23 2007
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Atomic@Netheria: been up all night and the night before, having fights with my server
Wed Feb 21 20:18:53 2007
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Atomic@Netheria: needed to upgrade tot a version of DS2 greater than a5 (was running a1) but ended up breaking everything
Wed Feb 21 20:19:01 2007
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Zaphod@Dead Souls Demo: I've been fighting with my conscience.
Wed Feb 21 20:19:31 2007
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Atomic@Netheria: just a quickie: is it normal for ./configure and ./make to generate such huge warnings?
Wed Feb 21 20:25:36 2007
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Atomic@Netheria: already a small weird thing: unix-alike commands such as 'ls' work direct from the start, however directory/file/permission parameters (ls -la) don't work, throws error.... after having typed 'home' (admin-home dir) the command suddenly works to full effect. At least I think it went that way.
Wed Feb 21 20:34:42 2007
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Atomic@Netheria: slap fighter --> you slap Fighter across the face ... why is it capitalized when everything in fighter.c is lowercase? Must be some other file/action
Wed Feb 21 20:37:14 2007
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Cratylus@Dead Souls Alpha: this is probably better suited for discussion on the ds channel
Wed Feb 21 20:37:28 2007
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Ninja@Dead Souls Demo: lotta those warnings are stupid, newbie coder stuff
Wed Feb 21 20:37:54 2007
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Ninja@Dead Souls Demo: implicit type casts, uninitialized variables and stuff.
Wed Feb 21 20:39:22 2007
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Atomic@Netheria: ./configure, ./make, ./make install and edit the paths
Wed Feb 21 20:39:46 2007
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Atomic@Netheria: think it compiled with the -Wmissingarguments something, yes
Wed Feb 21 20:41:11 2007
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Ninja@Dead Souls Demo: -W options kicks out lotta warning messages
Wed Feb 21 20:41:41 2007
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Atomic@Netheria: would it have any influence on the mud itself (as stated 'no' in the faq) ?
Wed Feb 21 20:42:03 2007
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Ninja@Dead Souls Demo: just makes ya look harder for real errors...in all the spam.
Wed Feb 21 20:42:17 2007
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Ninja@Dead Souls Demo: still, warnings often indicate a potential problem.
Wed Feb 21 20:42:35 2007
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Ninja@Dead Souls Demo: C let's ya cast one type to another...sometimes accidental casts cause problems.
Wed Feb 21 20:43:07 2007
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Ninja@Dead Souls Demo: myInt = (int) someChar is legal, without the warning.
Wed Feb 21 20:43:31 2007
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Ninja@Dead Souls Demo: I'm assuming yer using make with a c compiler?
Wed Feb 21 20:44:33 2007
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Atomic@Netheria: so you'd suggest recompiling without the -W option?
Wed Feb 21 20:45:19 2007
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Ninja@Dead Souls Demo: I'd make sure there are no warnings, personally, but...
Wed Feb 21 20:45:35 2007
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Ninja@Dead Souls Demo: if you DO, and crat upgrades his code...
Wed Feb 21 20:46:15 2007
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Atomic@Netheria: I can imagine that, but 1) I'm no wonder at coding and 2) wouldn't even know the slightest meaning of 80% of those warnings
Wed Feb 21 20:46:23 2007
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Ninja@Dead Souls Demo: if ya write from scratch, build something bit by bit, use -W and don't allow warnings.
Wed Feb 21 20:46:37 2007
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Atomic@Netheria: I could recompile and show/mail you a log, just for seeing
Wed Feb 21 20:46:45 2007
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Ninja@Dead Souls Demo: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoo
Wed Feb 21 20:47:31 2007
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Atomic@Netheria: I know compiling with warnings usually means business, but in this case (as Crat states in the faq) I should ignore the schmutz
Wed Feb 21 20:48:07 2007
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Ninja@Dead Souls Demo: the code's been in use a lot, so it's production tested.
Wed Feb 21 20:48:25 2007
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Ninja@Dead Souls Demo: so the warnings mostly can be safely ignored.
Wed Feb 21 20:48:39 2007
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Ninja@Dead Souls Demo: but if something funky happens later, it's just harder to track down.
Wed Feb 21 20:48:53 2007
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Atomic@Netheria: you're stating there are production muds that are running with the same warning-happy MudOS?
Wed Feb 21 20:50:09 2007
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Atomic@Netheria: thanks so far, now see what new fixes I have with a9
Wed Feb 21 20:50:19 2007
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Ninja@Dead Souls Demo: example...old mudos...you had fighter class, mage class, monk class, etc.
Wed Feb 21 20:50:43 2007
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Ninja@Dead Souls Demo: switch to C++ (g++) and "class" is now a reserved word.
Wed Feb 21 20:52:13 2007
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Atomic@Netheria: well... I'll probably find my way around libcode eventually, drivercode however (bugtracing as you mentioned it) will be to high
Wed Feb 21 20:52:43 2007
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Ninja@Dead Souls Demo: doesn't hurt to look at some of them, just to see what causes them.
Wed Feb 21 20:53:05 2007
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Atomic@Netheria: hell, I'll just log all of it next time I compile and spamm you with it
Wed Feb 21 20:53:39 2007
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Atomic@Netheria: not with a little brother online that's bugging me for half an hour to play tournament-poker online...
Wed Feb 21 20:53:53 2007
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Atomic@Netheria: geesh, what is it with poker these days.... money, online gaming.
Fri Feb 23 18:02:49 2007
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Ninja@Dead Souls Demo: hmmm...scissors...psychopath stabs you.
Fri Feb 23 18:03:54 2007
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Ninja@Dead Souls Demo: cannibal...Hannibal and Jeffrey Dalmer serve you.
Fri Feb 23 18:03:58 2007
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Cratylus@Dead Souls Demo: in soviet union, scissors rock paper
Fri Mar 2 01:59:06 2007
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Cratylus@Dead Souls Demo: http://dead-souls.net/ds-creator-faq.html#3.3
Fri Mar 2 02:03:55 2007
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Sylvani@Dead_Souls_sylvani: Heh, I bet you get tired of posting the same links over and over. :-\
Fri Mar 2 02:04:21 2007
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Cratylus@Dead Souls Demo: http://dead-souls.net/ds-admin-faq.html#99
Fri Mar 2 02:07:51 2007
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Cratylus@Dead Souls Demo: some of the faq items were written while i was annoyed. i think it's noticeable
Fri Mar 2 02:13:38 2007
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Sylvani@Dead_Souls_sylvani: Sorry, couldnt resist temptation... Ill shut up now. :-X
Fri Mar 2 02:14:44 2007
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Tricky@Rock the Halo: Hmm... . o O (Thinks of a google daemon to supply FAQ's to people)
Fri Mar 2 02:15:08 2007
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Sylvani@Dead_Souls_sylvani: Good idea... now implement it and put my name on it.
Fri Mar 2 02:16:28 2007
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Tricky@Rock the Halo: I've actually seriously thought about such a daemon.
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