Tue Oct 6 17:34:31 2009
[dead_souls]
Cratylus@Dead Souls Dev: i've also changed things to ignore the reset() apply
Tue Oct 6 17:34:53 2009
[dead_souls]
CrakAdmin@YottaQuest: But resets aren't the problem right? I actually *want* resets, right?
Tue Oct 6 17:34:58 2009
[dead_souls]
Silenus@Dead Souls Dev: i am curious why ds doesnt do it that way
Tue Oct 6 17:35:06 2009
[dead_souls]
Cratylus@Dead Souls Dev: resets are handled by the lib now, not the driver
Tue Oct 6 17:35:49 2009
[dead_souls]
CrakAdmin@YottaQuest: In order to clean up all my spawned NPCs? I was thinking of having a couple of rooms in their pathing just destroy them if there's no players in them.
Tue Oct 6 17:35:56 2009
[dead_souls]
Cratylus@Dead Souls Dev: the short version of what yer prolly lookin at: the room with the wandering guy gets reset every 60 seconds, spawning a new guy
Tue Oct 6 17:36:27 2009
[dead_souls]
CrakAdmin@YottaQuest: Right, exactly. Ok. Hence all the new NPCs.
Tue Oct 6 17:37:58 2009
[dead_souls]
Cratylus@Dead Souls Dev: change it in local_options and local_options.ds
Tue Oct 6 17:40:41 2009
[dead_souls]
CrakAdmin@YottaQuest: Maybe a rodenticide-esque function in a few rooms would be better. That would let a few NPCs be spawned and running around preserving the original intent behind them, but keeping the numbers down.
Tue Oct 6 17:46:14 2009
[dead_souls]
Silenus@Dead Souls Dev: you might want to cap them or track them
Tue Oct 6 17:46:46 2009
[dead_souls]
Silenus@Dead Souls Dev: i had a modified version of SetInventory which did that posted on lpmuds.net i think
Tue Oct 6 17:47:17 2009
[dead_souls]
Daius@MotD: we made a contest out of it on our game. who can mash the most in a time limit :) (after they reach a crit number)
Tue Oct 6 17:47:21 2009
[dead_souls]
Cratylus@Dead Souls Dev: limits the numbers of a thing cloned by loaded inventory
Tue Oct 6 17:47:44 2009
[dead_souls]
Cratylus@Dead Souls Dev: so SetMaxClones(5) would avoid a 6th spawn
Tue Oct 6 17:48:33 2009
[dead_souls]
Silenus@Dead Souls Dev: oh is it set in the room or in the mob file?
Tue Oct 6 17:48:36 2009
[dead_souls]
Cratylus@Dead Souls Dev: you can do it with any clonable thing not just npcs
Tue Oct 6 17:50:11 2009
[dead_souls]
CrakAdmin@YottaQuest: That has a lot of nifty quest/item potentials
Tue Oct 6 21:06:52 2009
[dead_souls]
CrakAdmin@YottaQuest: SetMaxClones does it actually result in SetMaxClones(N) + 1 since one will be the master?
Tue Oct 6 21:07:51 2009
[dead_souls]
Daius@MotD: he said earlier that SetMaxClones (4) would block a 5th
Tue Oct 6 21:08:32 2009
[dead_souls]
CrakAdmin@YottaQuest: correct, I misunderstood how the arch screen is counting objects, I think.
Tue Oct 6 21:15:02 2009
[dead_souls]
CrakAdmin@YottaQuest: I just set maxClone(21) now we'll see if the arch screen is a boy or girl.
Fri Oct 9 19:33:49 2009
[dead_souls]
Tigwyk@LP Heroes: Crat, how much of an undertaking was it to implement your version of bots in the lib?
Fri Oct 9 19:34:09 2009
[dead_souls]
Cratylus@Dead Souls Dev: i dont remember it was a long time ago
Fri Oct 9 19:34:38 2009
[dead_souls]
Tigwyk@LP Heroes usually relies on you to implement the crazy stuff so he can hack it into his lib later. ;)
Fri Oct 9 19:35:48 2009
[dead_souls]
Cratylus@Dead Souls Dev: it might rely on sefuns you dont have, but im sure you can work that out
Wed Oct 14 02:39:50 2009
[dead_souls]
Tigwyk@LP Heroes: So I've forgotten how to convert an integer to a string properly. Typecasting it isn't working.
Wed Oct 14 02:41:36 2009
[dead_souls]
Kalinash@Fire and Ice: not wearing any underweear... no... not wearing any underwear
Wed Oct 14 02:42:34 2009
[dead_souls]
Tigwyk@LP Heroes: Haha, Crat's answer does the job, without resorting to some Harvard-educated comp-sci solution.
Wed Oct 14 02:43:13 2009
[dead_souls]
Ideysus@ShadowMUDii: Crat's works? Really? I thought that would effectively be adding the string to an integer...
Wed Oct 14 02:43:18 2009
[dead_souls]
Kalinash@Fire and Ice: crat's answer relies on an implicit behavior of the language
Wed Oct 14 02:44:05 2009
[dead_souls]
Tigwyk@LP Heroes: That's one of those things that probably won't change. ;)
Wed Oct 14 15:48:20 2009
[dead_souls]
CrakAdmin@YottaQuest: Any reason why occasionally I get spikes of 223round and 9mmround objects loaded? With no one logged in but me?
Wed Oct 14 15:49:12 2009
[dead_souls]
Argus@eridar: that is a difficult question to answer for anyone but you.. are you hosting it on your own machine? with an internet host?
Wed Oct 14 18:45:43 2009
[dead_souls]
Wintermute@Kults: is there a way to change the "spawn message" of a npc? I've tried all valid parameters for SetMessage but none of them fired.
Wed Oct 14 18:45:54 2009
[dead_souls]
Wintermute@Kults: it would be really nice for rp-oriented games, ie: "A behemoth jumps through a crack in the cave ceiling and surprises you!"
Wed Oct 14 18:46:02 2009
[dead_souls]
Wintermute@Kults: also, I was wondering about the default npc message in the room description. It only changes depending on current stance, but is there a way to replace the default "stands here." with a customised string?
Fri Oct 16 05:42:32 2009
[dead_souls]
Ogguur@FusuMOO: Semi-vertical, breathing, conscious, and sentient.
Tue Oct 20 14:41:47 2009
[dead_souls]
CrakAdmin@YottaQuest: anyone have any thoughts on a balanced progression of healing spells effectiveness?
Tue Oct 20 14:43:21 2009
[dead_souls]
Daius@MotD: is that like asking for a thesis on the possable applications of anti-tampering hard/software?
Tue Oct 20 14:44:35 2009
[dead_souls]
Daius@MotD: ds CrakAdmin do you use a global skill system or a guild based skill system?
Tue Oct 20 14:45:37 2009
[dead_souls]
Sys@BlackHole: if the spell heals, then all ill should be lifted, otherwise it's not really a healing spell no?
Tue Oct 20 14:46:25 2009
[dead_souls]
CrakAdmin@YottaQuest: Sys, generally, just from games I've played, its a bad idea to have your cleric just able to dish out full heals at whim.
Tue Oct 20 14:46:38 2009
[dead_souls]
Daius@MotD: then use a progressive algorithm that accounts for the character's level, an applicable stat and the healing spell's skill
Tue Oct 20 14:46:55 2009
[dead_souls]
Sys@BlackHole: that depends on how much realism you're after ;)
Tue Oct 20 14:48:40 2009
[dead_souls]
CrakAdmin@YottaQuest: Daius, that's a better idea than what I had in mind, ie progressively learning bigger/better heals.
Tue Oct 20 14:50:23 2009
[dead_souls]
Daius@MotD: I would give your guilds a file that contains balance varriables for your alg. that way if you need to tweek you can just go into that file and adjust a little here and there... save time in the long run.
Mon Nov 2 21:31:52 2009
[dead_souls]
Nilrin@Dead_Souls_nilrin: Is there a function which acts like GetGender but only returns "him","her","it" respectively?
Mon Nov 2 21:32:29 2009
[dead_souls]
Cratylus@Dead Souls Dev: btw, did you ever post your mod to a* so it works on ds?
Mon Nov 2 21:33:09 2009
[dead_souls]
Cratylus@Dead Souls Dev: if you did, and made it public domain, i'd include it in a heartbeat
Mon Nov 2 21:33:13 2009
[dead_souls]
Nilrin@Dead_Souls_nilrin: I don't think I ever did. I can post something late tonight / tomorrow morning.
Mon Nov 2 21:33:31 2009
[dead_souls]
Cratylus@Dead Souls Dev: it's the next thing im looking at, and if i dont have to reinvent the wheel it'll save me a bunch of time
Mon Nov 2 21:34:39 2009
[dead_souls]
Nilrin@Dead_Souls_nilrin: I had to use a couple tricks for it to work with what I was going for though. I used it for NPCs, but I'll post what I have so peeps can have a look.
Mon Nov 2 21:35:05 2009
[dead_souls]
Cratylus@Dead Souls Dev: sweet. dont forget to note the license on it or its public domain nature, so i know whether to assimilate it or not
Mon Nov 2 21:36:32 2009
[dead_souls]
Nilrin@Dead_Souls_nilrin: btw, the reason I asked about the objective function is I'm adding a bit of code so that when a living object has Magic Protections on it, you can look at that living and it'll have a GetAffectLong for it.
Mon Nov 2 21:37:06 2009
[dead_souls]
Nilrin@Dead_Souls_nilrin: AKA you cast buffer, and while its active, you can look at yourself and it says "A translucent magical shield surrounds him."
Mon Nov 2 21:37:25 2009
[dead_souls]
Cratylus@Dead Souls Dev: yeah i recently modified the protecitons class to handle stacking issues too
Mon Nov 2 21:37:43 2009
[dead_souls]
Nilrin@Dead_Souls_nilrin: Yeah noticed that, which is what made me play around with buffer :-)
Tue Nov 3 00:05:14 2009
[dead_souls]
Ideysus@ShadowMUDii: The documentation for present() reads "`str' can also be an object, in 'str' is searched for, instead of calling the function id()."
Tue Nov 3 03:46:43 2009
[dead_souls]
Kalinash@Fire and Ice: doesn't return rwho's, times out on connect
Tue Nov 3 03:47:26 2009
[dead_souls]
Kalinash@Fire and Ice: ok, everytime i can't get in and you try it, that wakes it up
Fri Nov 20 13:11:16 2009
[dead_souls]
A Shadow@Riftwars: Hi, I read that I can color all my exits from lib/std/room.c, anyone could tell me how? I just started and testing things out. A little color will make it more nice.
Fri Nov 20 13:22:22 2009
[dead_souls]
A Shadow@Riftwars: One more question, Im trying to make a door, but it fades away just when it appears,, dont have that problem with npcs/weapons/armors (thats how long ive come)
Fri Nov 20 13:27:45 2009
[dead_souls]
A Shadow@Riftwars: and is there a way to check players like I do with "about npcs"?
Fri Nov 20 13:28:25 2009
[dead_souls]
Cratylus@Dead Souls Dev: the code between players does not vary, only the variables
Fri Nov 20 13:28:43 2009
[dead_souls]
Cratylus@Dead Souls Dev: which can be seen with the "vars" command
Fri Nov 20 15:12:24 2009
[dead_souls]
Andras@Riftwars: If I want to make a cool entrence when I appear befor my test char, how can I change this, is there any easy command?
Fri Nov 20 15:16:25 2009
[dead_souls]
Andras@Riftwars: but chancing in message, it changes for everyone inside the mud right?
Fri Nov 20 15:16:52 2009
[dead_souls]
Cratylus@Dead Souls Dev: that thing i just showed, it's just your messages
Fri Nov 20 15:17:19 2009
[dead_souls]
Cratylus@Dead Souls Dev: but it's global in the sense that you cant have special messages just some people see
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