Wed Jul 8 20:25:45 2009
[dead_souls]
Eddard@Valar Morghulis: Ok so I will have to findout where to add the direction... arf
Wed Jul 8 20:26:00 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Also, the target room don't have to have an exit leading back.
Wed Jul 8 20:26:44 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: You also need to think of the case where a west exit in roomA makes you enter roomB from the north.
Wed Jul 8 20:28:13 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: First, store both enter and exit message in the "outgoing" room.
Wed Jul 8 20:28:36 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: But then you need to update both files when you move the target room around.
Wed Jul 8 20:29:17 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Other is some method for target room to obtain or guess which way the player came from.
Wed Jul 8 20:29:59 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: but it needs to handle cases of unknown enter, and many-ways-from-one room.
Wed Jul 8 20:30:01 2009
[dead_souls]
Eddard@Valar Morghulis: The way I used to is to have a oposite table... If player used east to came to this room, that means he came from west
Wed Jul 8 20:30:22 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: If you're going to enforce that, it'll prolly be simpler.
Wed Jul 8 20:30:29 2009
[dead_souls]
Eddard@Valar Morghulis: Exits which are not in the table.. simply dont changes
Wed Jul 8 20:31:11 2009
[dead_souls]
Eddard@Valar Morghulis: And Laberinth rooms are that... laberinth so the player get confused when a player enter in his room XD
Wed Jul 8 20:32:03 2009
[dead_souls]
Eddard@Valar Morghulis: string SetMessage(string msg, string str){
Wed Jul 8 20:32:28 2009
[dead_souls]
Eddard@Valar Morghulis: The driver dont send me the second string in the case that someone came... so... I will have to findout how to do that
Wed Jul 8 20:36:03 2009
[dead_souls]
Eddard@Valar Morghulis: if(!imsg || imsg == "") imsg = GetMessage("come"); <- living.c
Wed Jul 8 20:40:59 2009
[dead_souls]
Aransus@Eternity's Edge: you might want to have a default 'Eddard enters.' message, to prevent the inevitable 'Eddard came from 0.'
Wed Jul 8 20:41:33 2009
[dead_souls]
Aransus@Eternity's Edge: having the default overridden by the opposites table or an extra parameter to addexit() if those things exist. good luck :)
Wed Jul 8 20:42:42 2009
[dead_souls]
Detah@Dead Souls Dev: Detah enters from the out. might sound silly.
Wed Jul 8 20:42:44 2009
[dead_souls]
Eddard@Valar Morghulis: just the same exit if there is not in table
Wed Jul 8 20:43:24 2009
[dead_souls]
Eddard@Valar Morghulis: if (!arg || arg=="") arg = "ningún sitio.";
Wed Jul 8 20:43:34 2009
[dead_souls]
Detah@Dead Souls Dev: You may want to think of a catchall for those others. 'Detah enters from an unknown direction.' or something.
Wed Jul 8 20:43:36 2009
[dead_souls]
Aransus@Eternity's Edge: doing it in stages is cool. just be sure you have an eye on what you want in the end, so you don't work against your long-term goal early on.
Wed Jul 8 20:44:13 2009
[dead_souls]
Aransus@Eternity's Edge: sounds like you've given it some thought though :)
Wed Jul 8 20:44:36 2009
[dead_souls]
Eddard@Valar Morghulis: Obviusly, If I see that its too artificial, then I will see howto change addexit and who to patch the table in order to be more realistic
Wed Jul 8 20:58:49 2009
[dead_souls]
Eddard@Valar Morghulis: I dindnt think about it so much... I just do the same behaive I have seen in other muds hehehe
Wed Jul 8 20:58:50 2009
[dead_souls]
Eddard@Valar Morghulis: So... I'm going ot reboot! Thanks And CU soon (I hope)
Wed Jul 8 20:58:52 2009
[dead_souls]
Eddard@Valar Morghulis: (I dont trust in your hot-update anymore crat X_D)
Wed Jul 8 20:59:04 2009
[dead_souls]
Eddard@Valar Morghulis: Hm... I cant understand... It is not working...
Wed Jul 8 21:04:17 2009
[dead_souls]
Eddard@Valar Morghulis: Destroyer viene del norte. <- Yeah thx pipoll
Wed Jul 8 22:49:07 2009
[dead_souls]
Eddard@Valar Morghulis: The function file_name() is not in OBJ(staff /secure/obj/staff#65)
Wed Jul 8 22:53:07 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: file_name(object), not object->file_name()
Wed Jul 8 22:53:33 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: eval return file_name(this_player()) , for example
Wed Jul 8 22:57:17 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: note that it gives the #clone_id suffix.
Wed Jul 8 23:27:13 2009
[dead_souls]
Eddard@Valar Morghulis: wow! I just have seen I can equip more than one armor at the same time...
Wed Jul 8 23:30:14 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: dunno... you may start checking at /lib/events/wear.c ...
Wed Jul 8 23:55:57 2009
[dead_souls]
Eddard@Valar Morghulis: It seems that a complet armor wears twice in left leg... is this normal?
Wed Jul 8 23:57:27 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: only if you made a typo when translating the race file, and you have two left legs...
Wed Jul 8 23:58:30 2009
[dead_souls]
Eddard@Valar Morghulis: OBJ(armadurarobert /realms/robert/area/armor/armadurarobert#92) -> GetWorn() = ({ "torso", "right arm", "left arm", "left leg","right leg" })
Wed Jul 8 23:58:57 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Srsly? Was just going to admit that i have no idea what i'm talking about...
Wed Jul 8 23:59:46 2009
[dead_souls]
Eddard@Valar Morghulis: I am doing an inventory command, where you can see (with an ascii art included) where are you equiping your things
Thu Jul 9 00:00:06 2009
[dead_souls]
Eddard@Valar Morghulis: And I was seeing the complete armor equipped twice in left leg
Thu Jul 9 00:00:25 2009
[dead_souls]
Eddard@Valar Morghulis: BUT y made the call and is not twice the left leg...so its my fault XD
Thu Jul 9 00:01:21 2009
[dead_souls]
Eddard@Valar Morghulis: Its pretty early here so Iam not so clear right now hehehe
Thu Jul 9 00:02:09 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Early? Hmm, literally speaking you're right. I always thought of 1 AM as "late", tho.
Thu Jul 9 00:02:32 2009
[dead_souls]
Eddard@Valar Morghulis: I thought that too but I was discussing with someone a week ago
Thu Jul 9 00:02:56 2009
[dead_souls]
Eddard@Valar Morghulis: in this same channel... that 1 AM is early not late... and wordreference gave him the reason ... so...
Thu Jul 9 00:03:26 2009
[dead_souls]
Eddard@Valar Morghulis: I am from spain, whatever wordreference says, its ok for me XD
Thu Jul 9 00:04:10 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: I am not, and no publication will tell me how should I think!
Thu Jul 9 00:05:16 2009
[dead_souls]
Eddard@Valar Morghulis: I say late in spanish... thats not going to change... I think the same :P
Thu Jul 9 00:05:39 2009
[dead_souls]
Eddard@Valar Morghulis: So, A robe and a complet chain can be worn at the same time...
Thu Jul 9 00:06:00 2009
[dead_souls]
Eddard@Valar Morghulis: Robe se puede entender como tabardo Cratylus?
Thu Jul 9 00:08:33 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: No idea what that means, but iirc you can wear more than one piece of armor on the same limb, with some limits. So, you can have a shirt and pants under a full body armor.
Thu Jul 9 00:09:01 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: If not, then maybe the robe is a piece of type A_CLOAK?
Thu Jul 9 00:10:51 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: But "underwear" things, like A_SHIRT and A_PANTS can be worn together with A_ARMOR, and so on.
Thu Jul 9 00:17:09 2009
[dead_souls]
Raudhrskal@Dead Souls Dev . o O ( Silence can be disturbing. This one, for example... )
Thu Jul 9 00:17:53 2009
[dead_souls]
Eddard@Valar Morghulis: If I should show or not the short of the armor in each limbs it protect
Thu Jul 9 00:19:00 2009
[dead_souls]
Eddard@Valar Morghulis: I prefer not to think in only one resolution
Thu Jul 9 00:20:36 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: anyway, all that ascii-figurine stuff... wouldn't that be more fitting to the 'equipment' command, not 'inventory'?
Thu Jul 9 00:21:27 2009
[dead_souls]
Eddard@Valar Morghulis: but I always leave the option not to have ascii stuff
Thu Jul 9 00:21:36 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: urm? eq shows what you have worn/wielded, and which limbs are empty. inv is a list of everything you carry.
Thu Jul 9 00:23:04 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: sorry, but if i'd be going to see one more mud in a language i don't understand my head would explode.
Thu Jul 9 00:33:27 2009
[dead_souls]
Eddard@Valar Morghulis: There you can see: Armadura de los Baratheon five times... and thats not.. beauty
Thu Jul 9 00:35:04 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: True, but if you're going to index by limb there's no other way.
Thu Jul 9 00:35:26 2009
[dead_souls]
Eddard@Valar Morghulis: yeah it is: If the array contains torso, only show in torso limb
Thu Jul 9 00:35:44 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: See, it's a many-to-many join. One limb can have more than one item, and one item can take many limbs.
Thu Jul 9 00:36:00 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Ofc you can collapse that down,. but then you hide some information.
Thu Jul 9 00:36:24 2009
[dead_souls]
Eddard@Valar Morghulis: they already have the standard version that dont hide anything
Thu Jul 9 00:36:34 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: "Why i can't wear that piece of armor on my arm? The chainmail is only on my torso..."
Thu Jul 9 00:36:35 2009
[dead_souls]
Eddard@Valar Morghulis: And plus the will have the protection information of the limbs
Thu Jul 9 00:36:56 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: but when somebody decides to use the grapgical version he assumes it doesn't hide anything.
Thu Jul 9 00:37:19 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Anyway, if you think it's a good design...
Thu Jul 9 00:37:28 2009
[dead_souls]
Eddard@Valar Morghulis: nope you have 3 modes: Non graphical, graphical without hiding (standard) and graphical reduced
Thu Jul 9 00:38:10 2009
[dead_souls]
Eddard@Valar Morghulis: And I have to fight several times with my people too about stupid things... hehehehe
Thu Jul 9 00:38:35 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Perl mantra - "There's more than one way to do it."
Thu Jul 9 00:40:36 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: deadsouls Yeah, but i tolfya it's already taken.
Thu Jul 9 00:41:14 2009
[dead_souls]
Eddard@Valar Morghulis: ok... literally translated of spanish: Enaugh for today
Thu Jul 9 00:41:22 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: you're goint to live w/o acronyms for next 22 hours and 18 minutes?
Thu Jul 9 00:42:58 2009
[dead_souls]
Eddard@Valar Morghulis: I work in a Consultant.. acronyms are everywhere
Thu Jul 9 00:43:27 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: I don't work. and still can't get rid of them.
Thu Jul 9 17:19:26 2009
[dead_souls]
Zahir@Introvert Desires: I got a problem with eval, when I'm using \ to escape in strings it does not do it properly
Thu Jul 9 17:19:58 2009
[dead_souls]
Detah@Dead Souls Dev: insufficient information. post your exact command and the exact error message on lpmuds.net forum.
Thu Jul 9 17:20:40 2009
[dead_souls]
Zahir@Introvert Desires: try eval return "\\f \f \f" that is 3 f:s that have 2 backslashes infront of them
Thu Jul 9 17:22:48 2009
[dead_souls]
Zahir@Introvert Desires: using this as a test platform for some homemade efuns, but I can't really test them with eval since they get passed a faulty string with eval. So I would need to make testfiles instead
Thu Jul 9 17:24:20 2009
[dead_souls]
Zahir@Introvert Desires: gave me some headache before I figured it out
Thu Jul 9 17:25:03 2009
[dead_souls]
Hamlet@Introvert Desires: yes, but that's because Zahir is prone to headaches.
Thu Jul 9 17:59:58 2009
[dead_souls]
Hamlet@Introvert Desires: microsoft? I would assume the ache would be elsewhere :P
Fri Jul 10 00:14:39 2009
[dead_souls]
Eddard@Valar Morghulis: al iluminado y al devel, este ultimo fue donde consegui un inmortal
Fri Jul 10 15:27:45 2009
[dead_souls]
Silenus@Dead Souls Dev: the hint being that % is the mod or remainder operator :P
Fri Jul 10 21:29:36 2009
[dead_souls]
Vlad@Other_World_Dev: so does this map that appears when I 'look' toggle on and off?
Fri Jul 10 21:31:07 2009
[dead_souls]
Vlad@Other_World_Dev: ah thanks it was the wizmap I had looked at minimap.
Sun Jul 12 09:18:15 2009
[dead_souls]
Eddard@Valar Morghulis: Im trying to translate read.c to leer.c
Sun Jul 12 09:18:56 2009
[dead_souls]
Eddard@Valar Morghulis: I did: change filename, change SetVerb and change functions name: mixed can_leer_obj_at_obj ....
Sun Jul 12 09:19:19 2009
[dead_souls]
Silenus@Dead Souls Dev: hmm sorry not too familiar with that subsystem in DS :S
Sun Jul 12 14:17:17 2009
[dead_souls]
Kalinash@Fire and Ice: I'd do a warm boot after those changes to make sure all the required objects get updated
Mon Jul 20 23:07:37 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: are you trying to say that fluff's compression depends on that decades-old zlib bug that got fixed recently?
Mon Jul 20 23:08:08 2009
[dead_souls]
Cratylus@Dead Souls Dev: before i say something that requires i know what im talkin bout, im hopin someone else does
Mon Jul 20 23:08:31 2009
[dead_souls]
Cratylus@Dead Souls Dev: but i can say that what im seeing, i did not expect
Mon Jul 20 23:10:55 2009
[dead_souls]
Cratylus@Dead Souls Dev: lemme test on suse first before i go into detail
Mon Jul 20 23:12:04 2009
[dead_souls]
Cratylus@Dead Souls Dev: :) i know, thats the first thing i investigated
Mon Jul 20 23:12:34 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: i know you know, but better safe than sorry :P
Mon Jul 20 23:15:04 2009
[dead_souls]
Cratylus@Dead Souls Dev: but the resulting binary chokes when i run the mud
Mon Jul 20 23:15:14 2009
[dead_souls]
Cratylus@Dead Souls Dev: apparently trying to uncompress a savefile that isnt compressed
Mon Jul 20 23:15:31 2009
[dead_souls]
Cratylus@Dead Souls Dev: which is why i get the feeling im doing something wrong
Mon Jul 20 23:15:56 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: no idea... but maybe when you have save-compression enabled it blindly assumes that all .o's are gzipped?
Mon Jul 20 23:16:41 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: error reporting in zlib changed recently?
Mon Jul 20 23:39:39 2009
[dead_souls]
Cratylus@Dead Souls Dev: and all three distros claim to have zlib and zlib-devel
Mon Jul 20 23:40:14 2009
[dead_souls]
Cratylus@Dead Souls Dev: so if someone can try to compile fluffos for dead souls with zlib and compression enabled, i'd much appreciate it
Mon Jul 20 23:41:16 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: urm... gimme a sec to load a buid system on this pc...
Mon Jul 20 23:44:39 2009
[dead_souls]
Cratylus@Dead Souls Dev: gdb points to a line that tries to uncompress a savefile
Mon Jul 20 23:48:05 2009
[dead_souls]
Kalinash@Fire and Ice: you're trying to debug something and didn't compile with -g -O0?
Mon Jul 20 23:50:19 2009
[dead_souls]
Cratylus@Dead Souls Dev: well it's asposed to. my build file maybe is bork
Mon Jul 20 23:53:51 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: for me it crashes in totally different place...
Mon Jul 20 23:58:02 2009
[dead_souls]
Cratylus@Dead Souls Dev: im thinking that since dw uses compressed alla time, the reason they dont crash is maybe their local_options has something that the ds one doesnt
Mon Jul 20 23:58:33 2009
[dead_souls]
Kalinash@Fire and Ice: possibly... it's odd that's it's crashing in malloc()
Mon Jul 20 23:58:43 2009
[dead_souls]
Kalinash@Fire and Ice: like it's trying to malloc some HUGE amount of memory or something
Mon Jul 20 23:58:54 2009
[dead_souls]
Kalinash@Fire and Ice: the filename in the parameters of the gz_open() call is suspect
Mon Jul 20 23:59:27 2009
[dead_souls]
Cratylus@Dead Souls Dev: random x's wind up in some buffers ive seen
Tue Jul 21 00:00:42 2009
[dead_souls]
Cratylus@Dead Souls Dev: i thought i had an idea, but both options use sysmalloc
Tue Jul 21 00:00:59 2009
[dead_souls]
Cratylus@Dead Souls Dev: unless this isnt really an up to dat local_options.dw
Tue Jul 21 00:01:08 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: completely outside the gzip code bor me
Tue Jul 21 00:01:19 2009
[dead_souls]
Kalinash@Fire and Ice: what version of fluff? i don't have gzio.c in my 2.16
Tue Jul 21 00:01:53 2009
[dead_souls]
Cratylus@Dead Souls Dev: but the thing happens for me in 2.16, 2.15, and 2.14
Tue Jul 21 00:03:16 2009
[dead_souls]
Cratylus@Dead Souls Dev: i dunno if the fluff people listen to this chan. maybe dchat is better
Tue Jul 21 00:05:04 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: wouldn't the config process barf if everything it expects being explcitly #defined and #undef'd?
Tue Jul 21 00:06:20 2009
[dead_souls]
Kalinash@Fire and Ice: HAVE_ZLIB, PACKAGE_COMPRESS, SAVE_GZ_EXTENSION
Tue Jul 21 00:08:12 2009
[dead_souls]
Cratylus@Dead Souls Dev: if it borks we can rule out the options
Tue Jul 21 00:08:13 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: again, i receive a segfault outside of any call to zlib. Ofc, it may meany only that memory has been damaged before but it died later.
Tue Jul 21 00:11:10 2009
[dead_souls]
Cratylus@Dead Souls Dev: on the 2.17 with zlib and compression
Tue Jul 21 00:12:03 2009
[dead_souls]
Cratylus@Dead Souls Dev: well the lib shouldnt cause a segfault
Tue Jul 21 00:12:28 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: wait. are the dw bundle's savefiles already gzipped?
Tue Jul 21 00:12:37 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: if so, try uncompressing them and booting.
Tue Jul 21 00:12:59 2009
[dead_souls]
Kalinash@Fire and Ice: or purge all your non gzipped save files in ds
Tue Jul 21 00:13:16 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: our daemons have savefiles. ds won't boot w/o them
Tue Jul 21 00:15:14 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: i just gzipped all savefiles in the DS bundle and it booted.
Tue Jul 21 00:15:36 2009
[dead_souls]
Cratylus@Dead Souls Dev: dw handled uncompressed files just fine
Tue Jul 21 00:15:49 2009
[dead_souls]
Cratylus@Dead Souls Dev: i even uncompressed my player file and it didnt complain when i logged back in
Tue Jul 21 00:15:50 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: add COMPRESS to local_options.ds, configure and make
Tue Jul 21 00:16:11 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: cd lib, find . -name \*.o -exec gzip '{}' \;
Tue Jul 21 00:16:36 2009
[dead_souls]
Kalinash@Fire and Ice: someone call a priest! raud is speaking in tongues!
Tue Jul 21 00:17:18 2009
[dead_souls]
Kalinash@Fire and Ice: wouldn't it be funny if it turned out that roman oracles were actually speaking in bash?
Tue Jul 21 00:20:51 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: no idea what's changes in the new screen routines, but it royally fails in telnet in a 172x62 xterm.
Tue Jul 21 00:21:27 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: chaarmode and reprompt off, terminal set to ansi, and it still tries to keep my input line in the center of the screen
Tue Jul 21 00:22:15 2009
[dead_souls]
Cratylus@Dead Souls Dev: gzipping save files is not an acceptable solution
Tue Jul 21 00:25:32 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: one more stupid idea: maybe with COMPRESS enabled the old bug with LF vs CRLF in savefiles comes back?
Tue Jul 21 01:03:43 2009
[dead_souls]
Cratylus@Dead Souls Dev: they are not quite like the arrays back home
Tue Jul 21 01:05:01 2009
[dead_souls]
Kalinash@Fire and Ice: you and your safety scripting environments
Tue Jul 21 01:10:09 2009
[dead_souls]
Kalinash@Fire and Ice: you can do cool pointer mathy things with char pointers
Sun Aug 2 15:41:24 2009
[dead_souls]
Russu@Valar Morghulis: dummy question is there in the ds2 mudlib, a command queue?
Sun Aug 2 15:42:35 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: didn't we have an identical conversation last night?
Sun Aug 2 15:43:37 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: anyway, while in combat actions are executed in turns,
Sun Aug 2 15:43:55 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: and some commands do execute with a dealay.
Sun Aug 2 15:44:06 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: out of combat commands execute immediately.
Sun Aug 2 15:45:29 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: after Eddard discovered lack of queue in ds he said he's going to drop the lib and move to DW. Imo it's a bad choice, but well... your mud, your decision.
Sun Aug 2 15:46:08 2009
[dead_souls]
Russu@Valar Morghulis: i think the best way it's just to implement the queing here
Sun Aug 2 15:46:32 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: otoh, i'm not very proficient in that part of the lib.
Sun Aug 2 15:46:45 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: there's a chance that you could intercept all input and queue it.
Sun Aug 2 15:46:56 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: even before the cmdparser grabs it. That would work.
Sun Aug 2 15:47:18 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: check /lib/interface, /lib/interactive, /lib/nmsh and /lib/player
Sun Aug 2 15:47:28 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: iirc these all deal with parts of it
Sun Aug 2 15:52:34 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: tho if you'd manage to make it work, I would very grateful for a copy of the patch... or at least some pointers :)
Sun Aug 2 15:53:07 2009
[dead_souls]
Russu@Valar Morghulis: if could get it to work, of course i would kindly share it
Sun Aug 2 16:42:01 2009
[dead_souls]
Russu@Valar Morghulis: what should i update to get the changes made in /lib/interface.c take efferct
Sun Aug 2 16:43:44 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: damaging a file in player tree will make you unable to login.
Sun Aug 2 16:47:30 2009
[dead_souls]
Russu@Valar Morghulis: is strange, when i commented out fully the proccess input from interface.c i still have the creator commands
Sun Aug 2 16:47:58 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Yeah, well... DS command system is made of at least four separate subsystems i know of.
Sun Aug 2 16:48:27 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: you have /cmds/ , /verbs/ which are handled partially by the driver, add_action()s and the glue in between.
Sun Aug 2 16:48:33 2009
[dead_souls]
Russu@Valar Morghulis: but there should be a first place where the input from the user is received , isnt it?
Sun Aug 2 16:49:32 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: btw, process_inpyt is in /lib/interactive.
Sun Aug 2 16:49:34 2009
[dead_souls]
Russu@Valar Morghulis: teorically the the drivers sends every input to the "player"->process_input
Sun Aug 2 16:49:45 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: did you reload /lib/interface istead of it?
Sun Aug 2 16:50:37 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: you said you removed the process_input completely, and then asked how to apply changes made to interface.
Sun Aug 2 16:51:34 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: so what did you change in interface?
Sun Aug 2 16:51:42 2009
[dead_souls]
Russu@Valar Morghulis: the main /primary proccess_input is in interface
Sun Aug 2 16:52:09 2009
[dead_souls]
Russu@Valar Morghulis: but as he inherits frifrom command.c tha also have the proccess_input
Sun Aug 2 16:52:36 2009
[dead_souls]
Russu@Valar Morghulis: the proccess_input from command.c is evalued even if i remove the interface one
Sun Aug 2 16:52:37 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: there's also one in interactive, i'm sure about it.
Sun Aug 2 16:52:47 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: how many of them are in there anyway? :P
Sun Aug 2 16:54:49 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: you have 2.10. We have 2.11a10 here.
Sun Aug 2 16:55:18 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: process_input i see in command.c, editor.c interactive.c, interface.c, and nmsh.c
Sun Aug 2 16:55:58 2009
[dead_souls]
Russu@Valar Morghulis: and i'am sure that is, in that newr version, the one in interactive, whicht acts as the primary
Sun Aug 2 16:56:25 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: that interactive one deals only with the idle timer :)
Sun Aug 2 16:57:18 2009
[dead_souls]
Russu@Valar Morghulis: then i need to talk to mahiiry, wtf he wanted, if upgrade tto the newr version
Sun Aug 2 16:58:22 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: you have stable, and you're prolly not gonna upgrade ever.
Sun Aug 2 16:59:57 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: oh yeah, and the chat and emote systems hook to the command chain in some weird place too.
Sun Aug 2 17:00:49 2009
[dead_souls]
Eddard@Valar Morghulis: Russu is a new Valar Morghulis creator X_D
Sun Aug 2 17:01:11 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: yeah, i guessed it. He's obviously not burned out yet.
Sun Aug 2 17:01:34 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Few hours in the input code will fix it.
Sun Aug 2 17:01:57 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Tho i want him to succeed... let's be realistic.
Sun Aug 2 17:02:29 2009
[dead_souls]
Eddard@Valar Morghulis: russu is the best spanish mudlib developer :P
Sun Aug 2 17:03:11 2009
[dead_souls]
Russu@Valar Morghulis: dont be surprised if we suddenly switch to dw
Sun Aug 2 17:03:34 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: thay hadn't released a new one since the stone age.
Sun Aug 2 17:03:36 2009
[dead_souls]
Russu@Valar Morghulis: anyway i guess that there is also connection to intermud
Sun Aug 2 17:03:51 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: if the Crat's package of dw it should be.
Sun Aug 2 17:04:37 2009
[dead_souls]
Cratylus@Dead Souls Dev: heh i actually hate the dw command queue
Sun Aug 2 17:04:51 2009
[dead_souls]
Cratylus@Dead Souls Dev: if oyu like it, i can easily imagine hating ds
Sun Aug 2 17:06:00 2009
[dead_souls]
Cratylus@Dead Souls Dev: i dont like having to wait for a command to complete
Sun Aug 2 17:06:38 2009
[dead_souls]
Russu@Valar Morghulis: but it a good maner of doind things in the propper order
Sun Aug 2 17:07:04 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Russu, but non-world commands, like 'ls' or whatever shouldn't be delayed.
Sun Aug 2 17:07:08 2009
[dead_souls]
Russu@Valar Morghulis: sorry about my typing, i'am actually in no-echoed telnet
Sun Aug 2 17:07:12 2009
[dead_souls]
Eddard@Valar Morghulis: Knoladge of the timing of a mud its the beautifullest things ever :P
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