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Wed Jul  8 20:25:45 2009 [dead_souls] Eddard@Valar Morghulis: Ok so I will have to findout where to add the direction... arf 
Wed Jul  8 20:26:00 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Also, the target room don't have to have an exit leading back. 
Wed Jul  8 20:26:44 2009 [dead_souls] Raudhrskal@Dead Souls Dev: You also need to think of the case where a west exit in roomA makes you enter roomB from the north. 
Wed Jul  8 20:27:07 2009 [dead_souls] Eddard@Valar Morghulis: That's so weird X_D 
Wed Jul  8 20:27:11 2009 [dead_souls] Raudhrskal@Dead Souls Dev: It is. 
Wed Jul  8 20:27:39 2009 [dead_souls] Raudhrskal@Dead Souls Dev: You have two options. 
Wed Jul  8 20:28:13 2009 [dead_souls] Raudhrskal@Dead Souls Dev: First, store both enter and exit message in the "outgoing" room. 
Wed Jul  8 20:28:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: But then you need to update both files when you move the target room around. 
Wed Jul  8 20:29:17 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Other is some method for target room to obtain or guess which way the player came from. 
Wed Jul  8 20:29:59 2009 [dead_souls] Raudhrskal@Dead Souls Dev: but it needs to handle cases of unknown enter, and many-ways-from-one room. 
Wed Jul  8 20:30:01 2009 [dead_souls] Eddard@Valar Morghulis: The way I used to is to have a oposite table... If player used east to came to this room, that means he came from west 
Wed Jul  8 20:30:22 2009 [dead_souls] Raudhrskal@Dead Souls Dev: If you're going to enforce that, it'll prolly be simpler. 
Wed Jul  8 20:30:29 2009 [dead_souls] Eddard@Valar Morghulis: Exits which are not in the table.. simply dont changes 
Wed Jul  8 20:30:36 2009 [dead_souls] Eddard@Valar Morghulis: Eddard came from stairs 
Wed Jul  8 20:30:51 2009 [dead_souls] Raudhrskal@Dead Souls Dev nods solemnly. 
Wed Jul  8 20:31:11 2009 [dead_souls] Eddard@Valar Morghulis: And Laberinth rooms are that... laberinth so the player get confused when a player enter in his room XD 
Wed Jul  8 20:32:02 2009 [dead_souls] Eddard@Valar Morghulis: The very iportant thing is... 
Wed Jul  8 20:32:03 2009 [dead_souls] Eddard@Valar Morghulis: string SetMessage(string msg, string str){ 
Wed Jul  8 20:32:28 2009 [dead_souls] Eddard@Valar Morghulis: The driver dont send me the second string in the case that someone came... so... I will have to findout how to do that 
Wed Jul  8 20:36:03 2009 [dead_souls] Eddard@Valar Morghulis: if(!imsg || imsg == "") imsg = GetMessage("come"); <- living.c 
Wed Jul  8 20:40:49 2009 [dead_souls] Eddard@Valar Morghulis: Wish me good luck... 
Wed Jul  8 20:40:59 2009 [dead_souls] Aransus@Eternity's Edge: you might want to have a default 'Eddard enters.' message, to prevent the inevitable 'Eddard came from 0.' 
Wed Jul  8 20:41:22 2009 [dead_souls] Eddard@Valar Morghulis: Thats right thx 
Wed Jul  8 20:41:33 2009 [dead_souls] Aransus@Eternity's Edge: having the default overridden by the opposites table or an extra parameter to addexit() if those things exist. good luck :) 
Wed Jul  8 20:42:28 2009 [dead_souls] Eddard@Valar Morghulis: extraparameter to addexit soon X_D 
Wed Jul  8 20:42:36 2009 [dead_souls] Eddard@Valar Morghulis: Thats too much for the begining 
Wed Jul  8 20:42:42 2009 [dead_souls] Detah@Dead Souls Dev: Detah enters from the out. might sound silly. 
Wed Jul  8 20:42:44 2009 [dead_souls] Eddard@Valar Morghulis: just the same exit if there is not in table 
Wed Jul  8 20:43:01 2009 [dead_souls] Eddard@Valar Morghulis: In spanish that make sense XD 
Wed Jul  8 20:43:08 2009 [dead_souls] Eddard@Valar Morghulis: Detah llega de fuera 
Wed Jul  8 20:43:24 2009 [dead_souls] Eddard@Valar Morghulis: if (!arg || arg=="") arg = "ningún sitio."; 
Wed Jul  8 20:43:32 2009 [dead_souls] Eddard@Valar Morghulis: ^^ 
Wed Jul  8 20:43:34 2009 [dead_souls] Detah@Dead Souls Dev: You may want to think of a catchall for those others. 'Detah enters from an unknown direction.' or something. 
Wed Jul  8 20:43:36 2009 [dead_souls] Aransus@Eternity's Edge: doing it in stages is cool. just be sure you have an eye on what you want in the end, so you don't work against your long-term goal early on. 
Wed Jul  8 20:44:13 2009 [dead_souls] Aransus@Eternity's Edge: sounds like you've given it some thought though :) 
Wed Jul  8 20:44:36 2009 [dead_souls] Eddard@Valar Morghulis: Obviusly, If I see that its too artificial, then I will see howto change addexit and who to patch the table in order to be more realistic 
Wed Jul  8 20:49:57 2009 [dead_souls] Eddard@Valar Morghulis: But Thanks for the hints 
Wed Jul  8 20:58:49 2009 [dead_souls] Eddard@Valar Morghulis: I dindnt think about it so much... I just do the same behaive I have seen in other muds hehehe 
Wed Jul  8 20:58:50 2009 [dead_souls] Eddard@Valar Morghulis: So... I'm going ot reboot! Thanks And CU soon (I hope) 
Wed Jul  8 20:58:52 2009 [dead_souls] Eddard@Valar Morghulis: (I dont trust in your hot-update anymore crat X_D) 
Wed Jul  8 20:59:04 2009 [dead_souls] Eddard@Valar Morghulis: Hm... I cant understand... It is not working... 
Wed Jul  8 21:04:17 2009 [dead_souls] Eddard@Valar Morghulis: Destroyer viene del norte. <- Yeah thx pipoll 
Wed Jul  8 21:13:42 2009 [dead_souls] Raudhrskal@Dead Souls Dev claps wildly. 
Wed Jul  8 21:16:15 2009 [dead_souls] Eddard@Valar Morghulis: =) 
Wed Jul  8 22:47:45 2009 [dead_souls] Eddard@Valar Morghulis: How I get the path of an object? 
Wed Jul  8 22:48:16 2009 [dead_souls] Kalinash@Fire and Ice: file_name() ? 
Wed Jul  8 22:49:07 2009 [dead_souls] Eddard@Valar Morghulis: The function file_name() is not in OBJ(staff /secure/obj/staff#65) 
Wed Jul  8 22:53:07 2009 [dead_souls] Raudhrskal@Dead Souls Dev: file_name(object), not object->file_name() 
Wed Jul  8 22:53:33 2009 [dead_souls] Raudhrskal@Dead Souls Dev: eval return file_name(this_player()) , for example 
Wed Jul  8 22:56:35 2009 [dead_souls] Eddard@Valar Morghulis: yep thx 
Wed Jul  8 22:57:17 2009 [dead_souls] Raudhrskal@Dead Souls Dev: note that it gives the #clone_id suffix. 
Wed Jul  8 22:57:27 2009 [dead_souls] Raudhrskal@Dead Souls Dev: base_name() doesn't. 
Wed Jul  8 22:57:53 2009 [dead_souls] Eddard@Valar Morghulis: So its for loaded objects 
Wed Jul  8 23:07:40 2009 [dead_souls] Raudhrskal@Dead Souls Dev: and what were you expecting? 
Wed Jul  8 23:27:13 2009 [dead_souls] Eddard@Valar Morghulis: wow! I just have seen I can equip more than one armor at the same time... 
Wed Jul  8 23:27:35 2009 [dead_souls] Eddard@Valar Morghulis: Can I prevent this¿? 
Wed Jul  8 23:30:14 2009 [dead_souls] Raudhrskal@Dead Souls Dev: dunno... you may start checking at /lib/events/wear.c ... 
Wed Jul  8 23:30:45 2009 [dead_souls] Cratylus@Dead Souls Dev: there are different types of armor 
Wed Jul  8 23:55:57 2009 [dead_souls] Eddard@Valar Morghulis: It seems that a complet armor wears twice in left leg... is this normal? 
Wed Jul  8 23:57:27 2009 [dead_souls] Raudhrskal@Dead Souls Dev: only if you made a typo when translating the race file, and you have two left legs... 
Wed Jul  8 23:57:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: tho i doubt it even then. 
Wed Jul  8 23:58:20 2009 [dead_souls] Eddard@Valar Morghulis: Nope was my fault sorry 
Wed Jul  8 23:58:30 2009 [dead_souls] Eddard@Valar Morghulis: OBJ(armadurarobert /realms/robert/area/armor/armadurarobert#92) -> GetWorn() = ({ "torso", "right arm", "left arm", "left leg","right leg" }) 
Wed Jul  8 23:58:42 2009 [dead_souls] Eddard@Valar Morghulis: something is broken here heheheh 
Wed Jul  8 23:58:57 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Srsly? Was just going to admit that i have no idea what i'm talking about... 
Wed Jul  8 23:59:00 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Where? 
Wed Jul  8 23:59:19 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Looks right to me... 
Wed Jul  8 23:59:46 2009 [dead_souls] Eddard@Valar Morghulis: I am doing an inventory command, where you can see (with an ascii art included) where are you equiping your things 
Wed Jul  8 23:59:55 2009 [dead_souls] Raudhrskal@Dead Souls Dev: And? 
Thu Jul  9 00:00:06 2009 [dead_souls] Eddard@Valar Morghulis: And I was seeing the complete armor equipped twice in left leg 
Thu Jul  9 00:00:25 2009 [dead_souls] Eddard@Valar Morghulis: BUT y made the call and is not twice the left leg...so its my fault XD 
Thu Jul  9 00:00:34 2009 [dead_souls] Raudhrskal@Dead Souls Dev grins stupidly. 
Thu Jul  9 00:00:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Happens. 
Thu Jul  9 00:01:21 2009 [dead_souls] Eddard@Valar Morghulis: Its pretty early here so Iam not so clear right now hehehe 
Thu Jul  9 00:02:09 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Early? Hmm, literally speaking you're right. I always thought of 1 AM as "late", tho. 
Thu Jul  9 00:02:32 2009 [dead_souls] Eddard@Valar Morghulis: I thought that too but I was discussing with someone a week ago 
Thu Jul  9 00:02:56 2009 [dead_souls] Eddard@Valar Morghulis: in this same channel... that 1 AM is early not late... and wordreference gave him the reason ... so... 
Thu Jul  9 00:03:06 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Bleh. 
Thu Jul  9 00:03:26 2009 [dead_souls] Eddard@Valar Morghulis: I am from spain, whatever wordreference says, its ok for me XD 
Thu Jul  9 00:04:10 2009 [dead_souls] Raudhrskal@Dead Souls Dev: I am not, and no publication will tell me how should I think! 
Thu Jul  9 00:04:49 2009 [dead_souls] Eddard@Valar Morghulis: lol 
Thu Jul  9 00:05:16 2009 [dead_souls] Eddard@Valar Morghulis: I say late in spanish... thats not going to change... I think the same :P 
Thu Jul  9 00:05:39 2009 [dead_souls] Eddard@Valar Morghulis: So, A robe and a complet chain can be worn at the same time... 
Thu Jul  9 00:06:00 2009 [dead_souls] Eddard@Valar Morghulis: Robe se puede entender como tabardo Cratylus? 
Thu Jul  9 00:08:33 2009 [dead_souls] Raudhrskal@Dead Souls Dev: No idea what that means, but iirc you can wear more than one piece of armor on the same limb, with some limits. So, you can have a shirt and pants under a full body armor. 
Thu Jul  9 00:08:58 2009 [dead_souls] Eddard@Valar Morghulis: Thats what I guess... 
Thu Jul  9 00:09:01 2009 [dead_souls] Raudhrskal@Dead Souls Dev: If not, then maybe the robe is a piece of type A_CLOAK? 
Thu Jul  9 00:09:55 2009 [dead_souls] Raudhrskal@Dead Souls Dev: ah, not. 
Thu Jul  9 00:10:04 2009 [dead_souls] Raudhrskal@Dead Souls Dev: One piece of armor of one type. 
Thu Jul  9 00:10:51 2009 [dead_souls] Raudhrskal@Dead Souls Dev: But "underwear" things, like A_SHIRT and A_PANTS can be worn together with A_ARMOR, and so on. 
Thu Jul  9 00:11:00 2009 [dead_souls] Eddard@Valar Morghulis: cool 
Thu Jul  9 00:11:08 2009 [dead_souls] Raudhrskal@Dead Souls Dev: cat /include/armor_types.h 
Thu Jul  9 00:17:09 2009 [dead_souls] Raudhrskal@Dead Souls Dev . o O ( Silence can be disturbing. This one, for example... ) 
Thu Jul  9 00:17:24 2009 [dead_souls] Eddard@Valar Morghulis: hehe 
Thu Jul  9 00:17:33 2009 [dead_souls] Eddard@Valar Morghulis: I am discussing with my people 
Thu Jul  9 00:17:53 2009 [dead_souls] Eddard@Valar Morghulis: If I should show or not the short of the armor in each limbs it protect 
Thu Jul  9 00:18:13 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Hard question. 
Thu Jul  9 00:18:31 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Will it for in a 80x24 text screen? 
Thu Jul  9 00:18:45 2009 [dead_souls] Eddard@Valar Morghulis: not really 
Thu Jul  9 00:19:00 2009 [dead_souls] Eddard@Valar Morghulis: I prefer not to think in only one resolution 
Thu Jul  9 00:19:11 2009 [dead_souls] Eddard@Valar Morghulis: do you know what I am going to do? 
Thu Jul  9 00:19:20 2009 [dead_souls] Eddard@Valar Morghulis: inventory and inventory -verbose 
Thu Jul  9 00:19:44 2009 [dead_souls] Raudhrskal@Dead Souls Dev: ohsh... 
Thu Jul  9 00:19:49 2009 [dead_souls] Raudhrskal@Dead Souls Dev: long to type. 
Thu Jul  9 00:20:01 2009 [dead_souls] Raudhrskal@Dead Souls Dev: yeah, that might work. 
Thu Jul  9 00:20:03 2009 [dead_souls] Eddard@Valar Morghulis: alias i inventory -verbose 
Thu Jul  9 00:20:15 2009 [dead_souls] Eddard@Valar Morghulis: Its once to type thing XD 
Thu Jul  9 00:20:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: anyway, all that ascii-figurine stuff... wouldn't that be more fitting to the 'equipment' command, not 'inventory'? 
Thu Jul  9 00:20:52 2009 [dead_souls] Eddard@Valar Morghulis: ITs the same for me 
Thu Jul  9 00:21:27 2009 [dead_souls] Eddard@Valar Morghulis: but I always leave the option not to have ascii stuff 
Thu Jul  9 00:21:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: urm? eq shows what you have worn/wielded, and which limbs are empty. inv is a list of everything you carry. 
Thu Jul  9 00:21:44 2009 [dead_souls] Raudhrskal@Dead Souls Dev nos 
Thu Jul  9 00:21:54 2009 [dead_souls] Raudhrskal@Dead Souls Dev: That was a double typo. 
Thu Jul  9 00:21:56 2009 [dead_souls] Eddard@Valar Morghulis: Yeah but I have reduced all that XD 
Thu Jul  9 00:22:09 2009 [dead_souls] Raudhrskal@Dead Souls Dev: ah. 
Thu Jul  9 00:22:10 2009 [dead_souls] Eddard@Valar Morghulis: log in and you will see XD 
Thu Jul  9 00:22:21 2009 [dead_souls] Eddard@Valar Morghulis: dune.net 6666 
Thu Jul  9 00:23:04 2009 [dead_souls] Raudhrskal@Dead Souls Dev: sorry, but if i'd be going to see one more mud in a language i don't understand my head would explode. 
Thu Jul  9 00:28:10 2009 [dead_souls] Eddard@Valar Morghulis: http://codeviewer.org/view/code:929 
Thu Jul  9 00:29:35 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Nice. 
Thu Jul  9 00:33:27 2009 [dead_souls] Eddard@Valar Morghulis: There you can see: Armadura de los Baratheon five times... and thats not.. beauty 
Thu Jul  9 00:35:04 2009 [dead_souls] Raudhrskal@Dead Souls Dev: True, but if you're going to index by limb there's no other way. 
Thu Jul  9 00:35:26 2009 [dead_souls] Eddard@Valar Morghulis: yeah it is: If the array contains torso, only show in torso limb 
Thu Jul  9 00:35:44 2009 [dead_souls] Raudhrskal@Dead Souls Dev: See, it's a many-to-many join. One limb can have more than one item, and one item can take many limbs. 
Thu Jul  9 00:35:47 2009 [dead_souls] Eddard@Valar Morghulis: In my picture is "pecho" 
Thu Jul  9 00:36:00 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Ofc you can collapse that down,. but then you hide some information. 
Thu Jul  9 00:36:14 2009 [dead_souls] Eddard@Valar Morghulis: nope, I hide nothing because: 
Thu Jul  9 00:36:24 2009 [dead_souls] Eddard@Valar Morghulis: they already have the standard version that dont hide anything 
Thu Jul  9 00:36:34 2009 [dead_souls] Raudhrskal@Dead Souls Dev: "Why i can't wear that piece of armor on my arm? The chainmail is only on my torso..." 
Thu Jul  9 00:36:35 2009 [dead_souls] Eddard@Valar Morghulis: And plus the will have the protection information of the limbs 
Thu Jul  9 00:36:56 2009 [dead_souls] Raudhrskal@Dead Souls Dev: but when somebody decides to use the grapgical version he assumes it doesn't hide anything. 
Thu Jul  9 00:37:19 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Anyway, if you think it's a good design... 
Thu Jul  9 00:37:26 2009 [dead_souls] Raudhrskal@Dead Souls Dev: your mud, after all. 
Thu Jul  9 00:37:28 2009 [dead_souls] Eddard@Valar Morghulis: nope you have 3 modes: Non graphical, graphical without hiding  (standard) and graphical reduced 
Thu Jul  9 00:37:40 2009 [dead_souls] Eddard@Valar Morghulis: Yeah I think XD 
Thu Jul  9 00:37:44 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Ahhh.... TMTOWTDI? 
Thu Jul  9 00:38:10 2009 [dead_souls] Eddard@Valar Morghulis: And I have to fight several times with my people too about stupid things... hehehehe 
Thu Jul  9 00:38:19 2009 [dead_souls] Eddard@Valar Morghulis: What in the hell is TMTOWTDI? 
Thu Jul  9 00:38:35 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Perl mantra - "There's more than one way to do it." 
Thu Jul  9 00:38:41 2009 [dead_souls] Eddard@Valar Morghulis: I have just seen on goolge 
Thu Jul  9 00:38:43 2009 [dead_souls] Eddard@Valar Morghulis: cool 
Thu Jul  9 00:38:49 2009 [dead_souls] Eddard@Valar Morghulis: WYSYWYG 
Thu Jul  9 00:38:55 2009 [dead_souls] Eddard@Valar Morghulis: plus TMTOWTDI 
Thu Jul  9 00:39:03 2009 [dead_souls] Raudhrskal@Dead Souls Dev: I in the middle, not Y 
Thu Jul  9 00:39:06 2009 [dead_souls] Eddard@Valar Morghulis: and TROLOL 
Thu Jul  9 00:39:25 2009 [dead_souls] Eddard@Valar Morghulis: WYSIWYG sorry XD 
Thu Jul  9 00:39:40 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Acronyms are cool. 
Thu Jul  9 00:39:47 2009 [dead_souls] Eddard@Valar Morghulis: AAC 
Thu Jul  9 00:39:58 2009 [dead_souls] Eddard@Valar Morghulis: WDWJSA? 
Thu Jul  9 00:40:01 2009 [dead_souls] Raudhrskal@Dead Souls Dev: nah, takem by Advanced Audio Codec 
Thu Jul  9 00:40:18 2009 [dead_souls] Eddard@Valar Morghulis: nope! AAC = ACronyms are cool XD 
Thu Jul  9 00:40:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: deadsouls Yeah, but i tolfya it's already taken. 
Thu Jul  9 00:40:40 2009 [dead_souls] Eddard@Valar Morghulis: welll enaugh for today 
Thu Jul  9 00:40:58 2009 [dead_souls] Raudhrskal@Dead Souls Dev: today or tonight? 
Thu Jul  9 00:41:14 2009 [dead_souls] Eddard@Valar Morghulis: ok... literally translated of spanish: Enaugh for today 
Thu Jul  9 00:41:22 2009 [dead_souls] Raudhrskal@Dead Souls Dev: you're goint to live w/o acronyms for next 22 hours and 18 minutes? 
Thu Jul  9 00:41:28 2009 [dead_souls] Eddard@Valar Morghulis: I won understand your time ranges... 
Thu Jul  9 00:41:42 2009 [dead_souls] Raudhrskal@Dead Souls Dev: 'today' == thursday. 
Thu Jul  9 00:41:49 2009 [dead_souls] Raudhrskal@Dead Souls Dev: and it just started. 
Thu Jul  9 00:41:59 2009 [dead_souls] Eddard@Valar Morghulis: Today its wednesday for me X_D 
Thu Jul  9 00:42:12 2009 [dead_souls] Eddard@Valar Morghulis: despite its really thursday 
Thu Jul  9 00:42:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Time is relative. 
Thu Jul  9 00:42:41 2009 [dead_souls] Eddard@Valar Morghulis: I will get more acronyms tomorrow... 
Thu Jul  9 00:42:58 2009 [dead_souls] Eddard@Valar Morghulis: I work in a Consultant.. acronyms are everywhere 
Thu Jul  9 00:43:07 2009 [dead_souls] Eddard@Valar Morghulis: * Consulting 
Thu Jul  9 00:43:21 2009 [dead_souls] Eddard@Valar Morghulis: So CU Tomorrrrow 
Thu Jul  9 00:43:26 2009 [dead_souls] Eddard@Valar Morghulis: or today 
Thu Jul  9 00:43:27 2009 [dead_souls] Raudhrskal@Dead Souls Dev: I don't work. and still can't get rid of them. 
Thu Jul  9 00:43:29 2009 [dead_souls] Eddard@Valar Morghulis: or whatever 
Thu Jul  9 00:43:33 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Gnite. 
Thu Jul  9 00:43:40 2009 [dead_souls] Eddard@Valar Morghulis: nite nite 
Thu Jul  9 17:19:26 2009 [dead_souls] Zahir@Introvert Desires: I got a problem with eval, when I'm using \ to escape in strings it does not do it properly 
Thu Jul  9 17:19:58 2009 [dead_souls] Detah@Dead Souls Dev: insufficient information. post your exact command and the exact error message on lpmuds.net forum. 
Thu Jul  9 17:20:40 2009 [dead_souls] Zahir@Introvert Desires: try eval return "\\f \f \f" that is 3 f:s that have 2 backslashes infront of them 
Thu Jul  9 17:21:48 2009 [dead_souls] Zahir@Introvert Desires: standard linux telnet client 
Thu Jul  9 17:22:48 2009 [dead_souls] Zahir@Introvert Desires: using this as a test platform for some homemade efuns, but I can't really test them with eval since they get passed a faulty string with eval. So I would need to make testfiles instead 
Thu Jul  9 17:24:09 2009 [dead_souls] Zahir@Introvert Desires: Just thought I'd give a heads up :) 
Thu Jul  9 17:24:20 2009 [dead_souls] Zahir@Introvert Desires: gave me some headache before I figured it out 
Thu Jul  9 17:25:03 2009 [dead_souls] Hamlet@Introvert Desires: yes, but that's because Zahir is prone to headaches. 
Thu Jul  9 17:56:38 2009 [dead_souls] Kalinash@Fire and Ice: coding gives me an earache 
Thu Jul  9 17:59:58 2009 [dead_souls] Hamlet@Introvert Desires: microsoft?  I would assume the ache would be elsewhere :P 
Fri Jul 10 00:14:39 2009 [dead_souls] Eddard@Valar Morghulis: al iluminado y al devel, este ultimo fue donde consegui un inmortal 
Fri Jul 10 03:59:20 2009 [dead_souls] Detah@Arcania: can ds do modulo math? 
Fri Jul 10 15:26:01 2009 [dead_souls] Detah@Dead Souls Dev: can ds do modulo math? 
Fri Jul 10 15:26:48 2009 [dead_souls] Silenus@Dead Souls Dev: modulo ftw % % % 
Fri Jul 10 15:27:10 2009 [dead_souls] Aransus@Eternity's Edge: yes, it can 
Fri Jul 10 15:27:45 2009 [dead_souls] Silenus@Dead Souls Dev: the hint being that % is the mod or remainder operator :P 
Fri Jul 10 21:29:36 2009 [dead_souls] Vlad@Other_World_Dev: so does this map that appears when I 'look' toggle on and off? 
Fri Jul 10 21:29:56 2009 [dead_souls] Raudhrskal@Dead Souls Dev: ofc. 
Fri Jul 10 21:30:02 2009 [dead_souls] Raudhrskal@Dead Souls Dev: help minimap , help wizmap 
Fri Jul 10 21:31:07 2009 [dead_souls] Vlad@Other_World_Dev: ah thanks it was the wizmap I had looked at minimap. 
Sun Jul 12 09:17:20 2009 [dead_souls] Eddard@Valar Morghulis: Hi? 
Sun Jul 12 09:17:40 2009 [dead_souls] Silenus@Dead Souls Dev: hi 
Sun Jul 12 09:18:15 2009 [dead_souls] Eddard@Valar Morghulis: Im trying to translate read.c to leer.c 
Sun Jul 12 09:18:56 2009 [dead_souls] Eddard@Valar Morghulis: I did: change filename, change SetVerb and change functions name: mixed can_leer_obj_at_obj .... 
Sun Jul 12 09:19:19 2009 [dead_souls] Silenus@Dead Souls Dev: hmm sorry not too familiar with that subsystem in DS :S 
Sun Jul 12 09:19:45 2009 [dead_souls] Silenus@Dead Souls Dev: Kalinash,Skal (Crat) might know. 
Sun Jul 12 09:19:57 2009 [dead_souls] Eddard@Valar Morghulis: ok 
Sun Jul 12 09:30:21 2009 [dead_souls] Sinistrad@Dead Souls Dev: Skal? 
Sun Jul 12 09:35:19 2009 [dead_souls] Newt@ShadowMUDii Dev: Raudhrskal 
Sun Jul 12 09:42:26 2009 [dead_souls] Sinistrad@Dead Souls Dev: ooh 
Sun Jul 12 09:42:32 2009 [dead_souls] Sinistrad@Dead Souls Dev: Never saw it that way 
Sun Jul 12 14:17:17 2009 [dead_souls] Kalinash@Fire and Ice: I'd do a warm boot after those changes to make sure all the required objects get updated 
Mon Jul 13 04:51:04 2009 [dead_souls] Nevin@Planes of Peril: test 
Sun Jul 19 10:52:10 2009 [dead_souls] Demitris@Consua: haha #define MAX_POWER 9001 
Mon Jul 20 17:37:22 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Mud-specific questions here. 
Mon Jul 20 23:05:41 2009 [dead_souls] Cratylus@Dead Souls Dev: ubuntu zlib :( 
Mon Jul 20 23:05:58 2009 [dead_souls] Sinistrad@Dead Souls Dev: :( or :(( > 
Mon Jul 20 23:06:01 2009 [dead_souls] Sinistrad@Dead Souls Dev: ? 
Mon Jul 20 23:07:37 2009 [dead_souls] Raudhrskal@Dead Souls Dev: are you trying to say that fluff's compression depends on that decades-old zlib bug that got fixed recently? 
Mon Jul 20 23:08:08 2009 [dead_souls] Cratylus@Dead Souls Dev: before i say something that requires i know what im talkin bout, im hopin someone else does 
Mon Jul 20 23:08:31 2009 [dead_souls] Cratylus@Dead Souls Dev: but i can say that what im seeing, i did not expect 
Mon Jul 20 23:08:41 2009 [dead_souls] Cratylus@Dead Souls Dev: (and it works fine on solaris) 
Mon Jul 20 23:09:07 2009 [dead_souls] Raudhrskal@Dead Souls Dev: so what's the prob? 
Mon Jul 20 23:10:55 2009 [dead_souls] Cratylus@Dead Souls Dev: lemme test on suse first before i go into detail 
Mon Jul 20 23:11:19 2009 [dead_souls] Raudhrskal@Dead Souls Dev: *cough*zlib1g-dev*cough* 
Mon Jul 20 23:12:04 2009 [dead_souls] Cratylus@Dead Souls Dev: :) i know, thats the first thing i investigated 
Mon Jul 20 23:12:34 2009 [dead_souls] Raudhrskal@Dead Souls Dev: i know you know, but better safe than sorry :P 
Mon Jul 20 23:14:24 2009 [dead_souls] Cratylus@Dead Souls Dev: same thing happens on suse 
Mon Jul 20 23:14:32 2009 [dead_souls] Cratylus@Dead Souls Dev: basically the install goes fine 
Mon Jul 20 23:14:38 2009 [dead_souls] Cratylus@Dead Souls Dev: that is, the compile 
Mon Jul 20 23:15:02 2009 [dead_souls] Raudhrskal@Dead Souls Dev: but then? 
Mon Jul 20 23:15:04 2009 [dead_souls] Cratylus@Dead Souls Dev: but the resulting binary chokes when i run the mud 
Mon Jul 20 23:15:07 2009 [dead_souls] Raudhrskal@Dead Souls Dev: soooo, bug in 2.17-alpha? 
Mon Jul 20 23:15:14 2009 [dead_souls] Cratylus@Dead Souls Dev: apparently trying to uncompress a savefile that isnt compressed 
Mon Jul 20 23:15:16 2009 [dead_souls] Cratylus@Dead Souls Dev: no 
Mon Jul 20 23:15:24 2009 [dead_souls] Cratylus@Dead Souls Dev: i replicated it all the way to 2.14 
Mon Jul 20 23:15:31 2009 [dead_souls] Cratylus@Dead Souls Dev: which is why i get the feeling im doing something wrong 
Mon Jul 20 23:15:39 2009 [dead_souls] Cratylus@Dead Souls Dev: but darned if i can tell what 
Mon Jul 20 23:15:56 2009 [dead_souls] Raudhrskal@Dead Souls Dev: no idea... but maybe when you have save-compression enabled it blindly assumes that all .o's are gzipped? 
Mon Jul 20 23:16:05 2009 [dead_souls] Cratylus@Dead Souls Dev: but it works fine on solaris, see 
Mon Jul 20 23:16:17 2009 [dead_souls] Cratylus@Dead Souls Dev: sweird 
Mon Jul 20 23:16:41 2009 [dead_souls] Raudhrskal@Dead Souls Dev: error reporting in zlib changed recently? 
Mon Jul 20 23:17:18 2009 [dead_souls] Cratylus@Dead Souls Dev: i'll try fedora 
Mon Jul 20 23:27:33 2009 [dead_souls] Kalinash@Fire and Ice: leeeeennnnnuuuuuxxxxx 
Mon Jul 20 23:39:29 2009 [dead_souls] Cratylus@Dead Souls Dev: same deal with fedora 
Mon Jul 20 23:39:39 2009 [dead_souls] Cratylus@Dead Souls Dev: and all three distros claim to have zlib and zlib-devel 
Mon Jul 20 23:39:46 2009 [dead_souls] Cratylus@Dead Souls Dev: and this doesnt happen on solaris 
Mon Jul 20 23:39:54 2009 [dead_souls] Raudhrskal@Dead Souls Dev: guess: change in zlib API 
Mon Jul 20 23:40:03 2009 [dead_souls] Raudhrskal@Dead Souls Dev: compare version numbers. 
Mon Jul 20 23:40:14 2009 [dead_souls] Cratylus@Dead Souls Dev: so if someone can try to compile fluffos for dead souls with zlib and compression enabled, i'd much appreciate it 
Mon Jul 20 23:41:16 2009 [dead_souls] Raudhrskal@Dead Souls Dev: urm... gimme a sec to load a buid system on this pc... 
Mon Jul 20 23:43:51 2009 [dead_souls] Kalinash@Fire and Ice: are you getting a compile time error? 
Mon Jul 20 23:43:57 2009 [dead_souls] Cratylus@Dead Souls Dev: no 
Mon Jul 20 23:44:09 2009 [dead_souls] Kalinash@Fire and Ice: seg fault? 
Mon Jul 20 23:44:11 2009 [dead_souls] Cratylus@Dead Souls Dev: yes 
Mon Jul 20 23:44:16 2009 [dead_souls] Kalinash@Fire and Ice: sweet 
Mon Jul 20 23:44:20 2009 [dead_souls] Cratylus@Dead Souls Dev: yes 
Mon Jul 20 23:44:25 2009 [dead_souls] Kalinash@Fire and Ice: core dumped? 
Mon Jul 20 23:44:39 2009 [dead_souls] Cratylus@Dead Souls Dev: gdb points to a line that tries to uncompress a savefile 
Mon Jul 20 23:44:55 2009 [dead_souls] Kalinash@Fire and Ice: pastebin the backtrace 
Mon Jul 20 23:47:30 2009 [dead_souls] Cratylus@Dead Souls Dev: http://lpmuds.net/bt.txt 
Mon Jul 20 23:48:05 2009 [dead_souls] Kalinash@Fire and Ice: you're trying to debug something and didn't compile with -g -O0? 
Mon Jul 20 23:48:20 2009 [dead_souls] Cratylus@Dead Souls Dev: did so 
Mon Jul 20 23:48:41 2009 [dead_souls] Kalinash@Fire and Ice: mode=<value optimized out> 
Mon Jul 20 23:49:02 2009 [dead_souls] Cratylus@Dead Souls Dev: mmm 
Mon Jul 20 23:50:19 2009 [dead_souls] Cratylus@Dead Souls Dev: well it's asposed to. my build file maybe is bork 
Mon Jul 20 23:50:46 2009 [dead_souls] Kalinash@Fire and Ice: is that really the path name? 
Mon Jul 20 23:51:24 2009 [dead_souls] Cratylus@Dead Souls Dev: to the driver? yeah 
Mon Jul 20 23:51:39 2009 [dead_souls] Kalinash@Fire and Ice: no the "xxxxgz" 
Mon Jul 20 23:51:47 2009 [dead_souls] Cratylus@Dead Souls Dev: no i dunno what that is 
Mon Jul 20 23:53:51 2009 [dead_souls] Raudhrskal@Dead Souls Dev: for me it crashes in totally different place... 
Mon Jul 20 23:54:10 2009 [dead_souls] Raudhrskal@Dead Souls Dev: i think... 
Mon Jul 20 23:58:02 2009 [dead_souls] Cratylus@Dead Souls Dev: im thinking that since dw uses compressed alla time, the reason they dont crash is maybe their local_options has something that the ds one doesnt 
Mon Jul 20 23:58:08 2009 [dead_souls] Cratylus@Dead Souls Dev: but nothing looks relevant to me 
Mon Jul 20 23:58:33 2009 [dead_souls] Kalinash@Fire and Ice: possibly...  it's odd that's it's crashing in malloc() 
Mon Jul 20 23:58:43 2009 [dead_souls] Kalinash@Fire and Ice: like it's trying to malloc some HUGE amount of memory or something 
Mon Jul 20 23:58:54 2009 [dead_souls] Kalinash@Fire and Ice: the filename in the parameters of the gz_open() call is suspect 
Mon Jul 20 23:59:16 2009 [dead_souls] Cratylus@Dead Souls Dev: looks like mem corruption 
Mon Jul 20 23:59:27 2009 [dead_souls] Cratylus@Dead Souls Dev: random x's wind up in some buffers ive seen 
Mon Jul 20 23:59:57 2009 [dead_souls] Cratylus@Dead Souls Dev: but i dont understand why....hmm 
Tue Jul 21 00:00:42 2009 [dead_souls] Cratylus@Dead Souls Dev: i thought i had an idea, but both options use sysmalloc 
Tue Jul 21 00:00:57 2009 [dead_souls] Raudhrskal@Dead Souls Dev: http://85.89.177.37/~wrkq/ff.bt 
Tue Jul 21 00:00:59 2009 [dead_souls] Cratylus@Dead Souls Dev: unless this isnt really an up to dat local_options.dw 
Tue Jul 21 00:01:08 2009 [dead_souls] Raudhrskal@Dead Souls Dev: completely outside the gzip code bor me 
Tue Jul 21 00:01:16 2009 [dead_souls] Raudhrskal@Dead Souls Dev: *for me 
Tue Jul 21 00:01:19 2009 [dead_souls] Kalinash@Fire and Ice: what version of fluff?  i don't have gzio.c in my 2.16 
Tue Jul 21 00:01:44 2009 [dead_souls] Cratylus@Dead Souls Dev: 2.17-alpha, from the cvs 
Tue Jul 21 00:01:53 2009 [dead_souls] Cratylus@Dead Souls Dev: but the thing happens for me in 2.16, 2.15, and 2.14 
Tue Jul 21 00:03:16 2009 [dead_souls] Cratylus@Dead Souls Dev: i dunno if the fluff people listen to this chan. maybe dchat is better 
Tue Jul 21 00:03:56 2009 [dead_souls] Raudhrskal@Dead Souls Dev: dw-cre? 
Tue Jul 21 00:04:17 2009 [dead_souls] Kalinash@Fire and Ice: HAVE_ZLIB? 
Tue Jul 21 00:04:21 2009 [dead_souls] Kalinash@Fire and Ice: should have been GOT_ZLIB? 
Tue Jul 21 00:05:04 2009 [dead_souls] Raudhrskal@Dead Souls Dev: wouldn't the config process barf if everything it expects being explcitly #defined and #undef'd? 
Tue Jul 21 00:05:13 2009 [dead_souls] Raudhrskal@Dead Souls Dev: *not being 
Tue Jul 21 00:05:21 2009 [dead_souls] Cratylus@Dead Souls: ok, this channel it is, i guess 
Tue Jul 21 00:06:17 2009 [dead_souls] Cratylus@Dead Souls Dev: gona see if dw bundle compiles 
Tue Jul 21 00:06:20 2009 [dead_souls] Kalinash@Fire and Ice: HAVE_ZLIB, PACKAGE_COMPRESS, SAVE_GZ_EXTENSION 
Tue Jul 21 00:06:54 2009 [dead_souls] Raudhrskal@Dead Souls Dev: all defined. 
Tue Jul 21 00:07:39 2009 [dead_souls] Kalinash@Fire and Ice: use local_options.dw ? 
Tue Jul 21 00:08:01 2009 [dead_souls] Cratylus@Dead Souls Dev: bout to try on the dw bundle 
Tue Jul 21 00:08:12 2009 [dead_souls] Cratylus@Dead Souls Dev: if it borks we can rule out the options 
Tue Jul 21 00:08:13 2009 [dead_souls] Raudhrskal@Dead Souls Dev: again, i receive a segfault outside of any call to zlib. Ofc, it may meany only that memory has been damaged before but it died later. 
Tue Jul 21 00:11:01 2009 [dead_souls] Cratylus@Dead Souls Dev: dw seems to be working fine 
Tue Jul 21 00:11:10 2009 [dead_souls] Cratylus@Dead Souls Dev: on the 2.17 with zlib and compression 
Tue Jul 21 00:11:40 2009 [dead_souls] Kalinash@Fire and Ice: must be DS 
Tue Jul 21 00:12:03 2009 [dead_souls] Cratylus@Dead Souls Dev: well the lib shouldnt cause a segfault 
Tue Jul 21 00:12:10 2009 [dead_souls] Cratylus@Dead Souls Dev: that would be strange 
Tue Jul 21 00:12:18 2009 [dead_souls] Kalinash@Fire and Ice: your point? 
Tue Jul 21 00:12:21 2009 [dead_souls] Cratylus@Dead Souls Dev: heh 
Tue Jul 21 00:12:28 2009 [dead_souls] Raudhrskal@Dead Souls Dev: wait. are the dw bundle's savefiles already gzipped? 
Tue Jul 21 00:12:37 2009 [dead_souls] Raudhrskal@Dead Souls Dev: if so, try uncompressing them and booting. 
Tue Jul 21 00:12:40 2009 [dead_souls] Cratylus@Dead Souls Dev: k 
Tue Jul 21 00:12:45 2009 [dead_souls] Kalinash@Fire and Ice: good call 
Tue Jul 21 00:12:59 2009 [dead_souls] Kalinash@Fire and Ice: or purge all your non gzipped save files in ds 
Tue Jul 21 00:13:16 2009 [dead_souls] Raudhrskal@Dead Souls Dev: our daemons have savefiles. ds won't boot w/o them 
Tue Jul 21 00:14:31 2009 [dead_souls] Kalinash@Fire and Ice: that's ... not smart 
Tue Jul 21 00:14:59 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Know what? 
Tue Jul 21 00:15:00 2009 [dead_souls] Cratylus@Dead Souls Dev: did not fail 
Tue Jul 21 00:15:14 2009 [dead_souls] Raudhrskal@Dead Souls Dev: i just gzipped all savefiles in the DS bundle and it booted. 
Tue Jul 21 00:15:18 2009 [dead_souls] Cratylus@Dead Souls Dev: huh 
Tue Jul 21 00:15:36 2009 [dead_souls] Cratylus@Dead Souls Dev: dw handled uncompressed files just fine 
Tue Jul 21 00:15:49 2009 [dead_souls] Cratylus@Dead Souls Dev: i even uncompressed my player file and it didnt complain when i logged back in 
Tue Jul 21 00:15:50 2009 [dead_souls] Raudhrskal@Dead Souls Dev: add COMPRESS to local_options.ds, configure and make 
Tue Jul 21 00:16:11 2009 [dead_souls] Raudhrskal@Dead Souls Dev: cd lib, find . -name \*.o -exec gzip '{}' \; 
Tue Jul 21 00:16:16 2009 [dead_souls] Raudhrskal@Dead Souls Dev: and it booted 
Tue Jul 21 00:16:36 2009 [dead_souls] Kalinash@Fire and Ice: someone call a priest!  raud is speaking in tongues! 
Tue Jul 21 00:17:18 2009 [dead_souls] Kalinash@Fire and Ice: wouldn't it be funny if it turned out that roman oracles were actually speaking in bash? 
Tue Jul 21 00:17:36 2009 [dead_souls] Kalinash@Fire and Ice: or tcsh 
Tue Jul 21 00:18:15 2009 [dead_souls] Cozminsky@EotL: I think it would be more likely to be awk 
Tue Jul 21 00:18:28 2009 [dead_souls] Cozminsky@EotL: or sed 
Tue Jul 21 00:19:02 2009 [dead_souls] Kalinash@Fire and Ice: sawk 
Tue Jul 21 00:20:51 2009 [dead_souls] Raudhrskal@Dead Souls Dev: no idea what's changes in the new screen routines, but it royally fails in telnet in a 172x62 xterm. 
Tue Jul 21 00:21:27 2009 [dead_souls] Raudhrskal@Dead Souls Dev: chaarmode and reprompt off, terminal set to ansi, and it still tries to keep my input line in the center of the screen 
Tue Jul 21 00:21:38 2009 [dead_souls] Raudhrskal@Dead Souls Dev: no matter what screen size i set 
Tue Jul 21 00:22:15 2009 [dead_souls] Cratylus@Dead Souls Dev: gzipping save files is not an acceptable solution 
Tue Jul 21 00:22:32 2009 [dead_souls] Kalinash@Fire and Ice: do what i do 
Tue Jul 21 00:22:35 2009 [dead_souls] Kalinash@Fire and Ice: don't use compression 
Tue Jul 21 00:22:38 2009 [dead_souls] Cratylus@Dead Souls Dev: heh 
Tue Jul 21 00:25:32 2009 [dead_souls] Raudhrskal@Dead Souls Dev: one more stupid idea: maybe with COMPRESS enabled the old bug with LF vs CRLF in savefiles comes back? 
Tue Jul 21 00:53:03 2009 [dead_souls] Cratylus@Dead Souls Dev: i think i found ot 
Tue Jul 21 00:53:05 2009 [dead_souls] Cratylus@Dead Souls Dev: it 
Tue Jul 21 00:53:20 2009 [dead_souls] Cratylus@Dead Souls Dev: all it needs is a check 
Tue Jul 21 00:58:08 2009 [dead_souls] Kalinash@Fire and Ice: don't take visa, eh? 
Tue Jul 21 00:58:24 2009 [dead_souls] Cratylus@Dead Souls Dev: i do not think i like c strings 
Tue Jul 21 00:58:41 2009 [dead_souls] Kalinash@Fire and Ice: they are just arrays 
Tue Jul 21 00:58:52 2009 [dead_souls] Kalinash@Fire and Ice: how hard can it be? 
Tue Jul 21 01:03:43 2009 [dead_souls] Cratylus@Dead Souls Dev: they are not quite like the arrays back home 
Tue Jul 21 01:05:01 2009 [dead_souls] Kalinash@Fire and Ice: you and your safety scripting environments 
Tue Jul 21 01:05:10 2009 [dead_souls] Kalinash@Fire and Ice: come join us on the frontier 
Tue Jul 21 01:05:22 2009 [dead_souls] Cratylus@Dead Souls Dev: im right here 
Tue Jul 21 01:06:41 2009 [dead_souls] Kalinash@Fire and Ice: so what's the problem? 
Tue Jul 21 01:06:55 2009 [dead_souls] Cratylus@Dead Souls Dev: just statin my opinion 
Tue Jul 21 01:10:09 2009 [dead_souls] Kalinash@Fire and Ice: you can do cool pointer mathy things with char pointers 
Sun Aug  2 15:41:24 2009 [dead_souls] Russu@Valar Morghulis: dummy question is there in the ds2 mudlib, a command queue? 
Sun Aug  2 15:42:35 2009 [dead_souls] Raudhrskal@Dead Souls Dev: didn't we have an identical conversation last night? 
Sun Aug  2 15:43:37 2009 [dead_souls] Raudhrskal@Dead Souls Dev: anyway, while in combat actions are executed in turns, 
Sun Aug  2 15:43:47 2009 [dead_souls] Raudhrskal@Dead Souls Dev: you _can't_ run away easily, 
Sun Aug  2 15:43:55 2009 [dead_souls] Raudhrskal@Dead Souls Dev: and some commands do execute with a dealay. 
Sun Aug  2 15:44:06 2009 [dead_souls] Raudhrskal@Dead Souls Dev: out of combat commands execute immediately. 
Sun Aug  2 15:44:44 2009 [dead_souls] Russu@Valar Morghulis: not with me xD 
Sun Aug  2 15:44:56 2009 [dead_souls] Russu@Valar Morghulis: maybe colleague 
Sun Aug  2 15:45:29 2009 [dead_souls] Raudhrskal@Dead Souls Dev: after Eddard discovered lack of queue in ds he said he's going to drop the lib and move to DW. Imo it's a bad choice, but well... your mud, your decision. 
Sun Aug  2 15:45:44 2009 [dead_souls] Russu@Valar Morghulis: i'm comming from  dw/rl style mudlib 
Sun Aug  2 15:46:08 2009 [dead_souls] Russu@Valar Morghulis: i think the best way it's just to implement the queing here 
Sun Aug  2 15:46:21 2009 [dead_souls] Raudhrskal@Dead Souls Dev: me too, but it may be hard. 
Sun Aug  2 15:46:32 2009 [dead_souls] Raudhrskal@Dead Souls Dev: otoh, i'm not very proficient in that part of the lib. 
Sun Aug  2 15:46:35 2009 [dead_souls] Russu@Valar Morghulis: where is the process_input 
Sun Aug  2 15:46:45 2009 [dead_souls] Raudhrskal@Dead Souls Dev: there's a chance that you could intercept all input and queue it. 
Sun Aug  2 15:46:56 2009 [dead_souls] Raudhrskal@Dead Souls Dev: even before the cmdparser grabs it. That would work. 
Sun Aug  2 15:47:05 2009 [dead_souls] Raudhrskal@Dead Souls Dev: hmm... not sure 
Sun Aug  2 15:47:18 2009 [dead_souls] Raudhrskal@Dead Souls Dev: check /lib/interface, /lib/interactive, /lib/nmsh and /lib/player 
Sun Aug  2 15:47:28 2009 [dead_souls] Raudhrskal@Dead Souls Dev: iirc these all deal with parts of it 
Sun Aug  2 15:51:51 2009 [dead_souls] Russu@Valar Morghulis: cool 
Sun Aug  2 15:51:54 2009 [dead_souls] Russu@Valar Morghulis: thanks 
Sun Aug  2 15:51:59 2009 [dead_souls] Raudhrskal@Dead Souls Dev: not really. 
Sun Aug  2 15:52:34 2009 [dead_souls] Raudhrskal@Dead Souls Dev: tho if you'd manage to make it work, I would very grateful for a copy of the patch... or at least some pointers :) 
Sun Aug  2 15:52:48 2009 [dead_souls] Raudhrskal@Dead Souls Dev: good luck. 
Sun Aug  2 15:53:07 2009 [dead_souls] Russu@Valar Morghulis: if could get it to work, of course i would kindly share it 
Sun Aug  2 15:53:35 2009 [dead_souls] Russu@Valar Morghulis: let's get a try 
Sun Aug  2 15:53:41 2009 [dead_souls] Raudhrskal@Dead Souls Dev smiles vaguely. 
Sun Aug  2 16:41:30 2009 [dead_souls] Russu@Valar Morghulis: another dummy question xD 
Sun Aug  2 16:42:01 2009 [dead_souls] Russu@Valar Morghulis: what should i update to get the changes made in /lib/interface.c take efferct 
Sun Aug  2 16:42:17 2009 [dead_souls] Russu@Valar Morghulis: w/o shutdown 
Sun Aug  2 16:42:32 2009 [dead_souls] Raudhrskal@Dead Souls Dev: update /lib/interface 
Sun Aug  2 16:42:39 2009 [dead_souls] Raudhrskal@Dead Souls Dev: make sure there weren't any errors 
Sun Aug  2 16:42:46 2009 [dead_souls] Raudhrskal@Dead Souls Dev: update -r /lib/creator 
Sun Aug  2 16:43:03 2009 [dead_souls] Raudhrskal@Dead Souls Dev: `userload` or quit and login 
Sun Aug  2 16:43:16 2009 [dead_souls] Raudhrskal@Dead Souls Dev: (also: help userload) 
Sun Aug  2 16:43:33 2009 [dead_souls] Raudhrskal@Dead Souls Dev: i hope you have backups. 
Sun Aug  2 16:43:37 2009 [dead_souls] Russu@Valar Morghulis: coool 
Sun Aug  2 16:43:44 2009 [dead_souls] Raudhrskal@Dead Souls Dev: damaging a file in player tree will make you unable to login. 
Sun Aug  2 16:43:45 2009 [dead_souls] Russu@Valar Morghulis: of course 
Sun Aug  2 16:44:02 2009 [dead_souls] Russu@Valar Morghulis: i am editing thru the shell 
Sun Aug  2 16:44:14 2009 [dead_souls] Russu@Valar Morghulis: i can go back to the previous version 
Sun Aug  2 16:47:30 2009 [dead_souls] Russu@Valar Morghulis: is strange, when i commented out fully the proccess input from interface.c i still have the creator commands 
Sun Aug  2 16:47:58 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Yeah, well... DS command system is made of at least four separate subsystems i know of. 
Sun Aug  2 16:48:27 2009 [dead_souls] Raudhrskal@Dead Souls Dev: you have /cmds/ , /verbs/ which are handled partially by the driver, add_action()s and the glue in between. 
Sun Aug  2 16:48:33 2009 [dead_souls] Russu@Valar Morghulis: but there should be a first place where the input from the user is received , isnt it? 
Sun Aug  2 16:48:44 2009 [dead_souls] Raudhrskal@Dead Souls Dev: But where it is? 
Sun Aug  2 16:48:59 2009 [dead_souls] Russu@Valar Morghulis: no idea 
Sun Aug  2 16:49:11 2009 [dead_souls] Raudhrskal@Dead Souls Dev: exactly... 
Sun Aug  2 16:49:32 2009 [dead_souls] Raudhrskal@Dead Souls Dev: btw, process_inpyt is in /lib/interactive. 
Sun Aug  2 16:49:34 2009 [dead_souls] Russu@Valar Morghulis: teorically the the drivers sends every input to the "player"->process_input 
Sun Aug  2 16:49:45 2009 [dead_souls] Raudhrskal@Dead Souls Dev: did you reload /lib/interface istead of it? 
Sun Aug  2 16:50:06 2009 [dead_souls] Russu@Valar Morghulis: i go to take a look to the interactive 
Sun Aug  2 16:50:14 2009 [dead_souls] Raudhrskal@Dead Souls Dev: no, really. 
Sun Aug  2 16:50:16 2009 [dead_souls] Russu@Valar Morghulis: i did not find the process_input before 
Sun Aug  2 16:50:37 2009 [dead_souls] Raudhrskal@Dead Souls Dev: you said you removed the process_input completely, and then asked how to apply changes made to interface. 
Sun Aug  2 16:51:04 2009 [dead_souls] Raudhrskal@Dead Souls Dev: but that func is in interactive... 
Sun Aug  2 16:51:09 2009 [dead_souls] Russu@Valar Morghulis: no no are different things 
Sun Aug  2 16:51:17 2009 [dead_souls] Russu@Valar Morghulis: i know understand 
Sun Aug  2 16:51:34 2009 [dead_souls] Raudhrskal@Dead Souls Dev: so what did you change in interface? 
Sun Aug  2 16:51:42 2009 [dead_souls] Russu@Valar Morghulis: the  main /primary proccess_input is  in interface 
Sun Aug  2 16:52:01 2009 [dead_souls] Raudhrskal@Dead Souls Dev: oh... wait... right. 
Sun Aug  2 16:52:07 2009 [dead_souls] Raudhrskal@Dead Souls Dev: missed it :) 
Sun Aug  2 16:52:09 2009 [dead_souls] Russu@Valar Morghulis: but as  he inherits frifrom command.c tha also have the proccess_input 
Sun Aug  2 16:52:17 2009 [dead_souls] Raudhrskal@Dead Souls Dev: ah ya, command.c 
Sun Aug  2 16:52:36 2009 [dead_souls] Russu@Valar Morghulis: the proccess_input from command.c is evalued even if i remove the interface one 
Sun Aug  2 16:52:37 2009 [dead_souls] Raudhrskal@Dead Souls Dev: there's also one in interactive, i'm sure about it. 
Sun Aug  2 16:52:47 2009 [dead_souls] Raudhrskal@Dead Souls Dev: how many of them are in there anyway? :P 
Sun Aug  2 16:52:49 2009 [dead_souls] Russu@Valar Morghulis: no in interactive there isnt 
Sun Aug  2 16:53:06 2009 [dead_souls] Raudhrskal@Dead Souls Dev: there is 
Sun Aug  2 16:53:13 2009 [dead_souls] Russu@Valar Morghulis: not in mine 
Sun Aug  2 16:53:17 2009 [dead_souls] Russu@Valar Morghulis: i greped it 
Sun Aug  2 16:53:20 2009 [dead_souls] Russu@Valar Morghulis: ' results 
Sun Aug  2 16:53:23 2009 [dead_souls] Raudhrskal@Dead Souls Dev: line 622 
Sun Aug  2 16:53:38 2009 [dead_souls] Russu@Valar Morghulis: mm 
Sun Aug  2 16:53:46 2009 [dead_souls] Russu@Valar Morghulis: my interractive has only l562 
Sun Aug  2 16:53:53 2009 [dead_souls] Russu@Valar Morghulis: 562* 
Sun Aug  2 16:54:02 2009 [dead_souls] Raudhrskal@Dead Souls Dev: ok, it might be added in 11aX 
Sun Aug  2 16:54:10 2009 [dead_souls] Raudhrskal@Dead Souls Dev: sorry if so. 
Sun Aug  2 16:54:24 2009 [dead_souls] Russu@Valar Morghulis: another version? 
Sun Aug  2 16:54:39 2009 [dead_souls] Russu@Valar Morghulis: newer one i guess 
Sun Aug  2 16:54:49 2009 [dead_souls] Raudhrskal@Dead Souls Dev: you have 2.10. We have 2.11a10 here. 
Sun Aug  2 16:55:18 2009 [dead_souls] Raudhrskal@Dead Souls Dev: process_input i see in command.c, editor.c interactive.c, interface.c, and nmsh.c 
Sun Aug  2 16:55:30 2009 [dead_souls] Raudhrskal@Dead Souls Dev: (and that's only in /lib.) 
Sun Aug  2 16:55:53 2009 [dead_souls] Raudhrskal@Dead Souls Dev: ok, there's none in other places. 
Sun Aug  2 16:55:58 2009 [dead_souls] Russu@Valar Morghulis: and i'am sure that is, in that newr version, the one in interactive, whicht acts as the primary 
Sun Aug  2 16:56:15 2009 [dead_souls] Raudhrskal@Dead Souls Dev: easy, i just looked into the file. 
Sun Aug  2 16:56:25 2009 [dead_souls] Raudhrskal@Dead Souls Dev: that interactive one deals only with the idle timer :) 
Sun Aug  2 16:56:38 2009 [dead_souls] Raudhrskal@Dead Souls Dev: then calls the interface one. 
Sun Aug  2 16:56:45 2009 [dead_souls] Raudhrskal@Dead Souls Dev: sorry :) 
Sun Aug  2 16:56:49 2009 [dead_souls] Russu@Valar Morghulis: oviously 
Sun Aug  2 16:57:18 2009 [dead_souls] Russu@Valar Morghulis: then i need to talk to mahiiry, wtf he wanted, if upgrade tto the newr version 
Sun Aug  2 16:57:26 2009 [dead_souls] Russu@Valar Morghulis: or modify this outdated one 
Sun Aug  2 16:57:37 2009 [dead_souls] Raudhrskal@Dead Souls Dev: 2.10 is the last stable version 
Sun Aug  2 16:57:42 2009 [dead_souls] Russu@Valar Morghulis: that is betaor stable? 
Sun Aug  2 16:57:43 2009 [dead_souls] Raudhrskal@Dead Souls Dev: you DON'T want to upgrade 
Sun Aug  2 16:57:58 2009 [dead_souls] Raudhrskal@Dead Souls Dev: 2.11 are alpha versions. 
Sun Aug  2 16:58:22 2009 [dead_souls] Raudhrskal@Dead Souls Dev: you have stable, and you're prolly not gonna upgrade ever. 
Sun Aug  2 16:58:32 2009 [dead_souls] Raudhrskal@Dead Souls Dev: that's normal. 
Sun Aug  2 16:58:34 2009 [dead_souls] Russu@Valar Morghulis: never say never xD 
Sun Aug  2 16:58:42 2009 [dead_souls] Raudhrskal@Dead Souls Dev: i didn't :P 
Sun Aug  2 16:59:22 2009 [dead_souls] Raudhrskal@Dead Souls Dev: so anyway, go hack it... 
Sun Aug  2 16:59:25 2009 [dead_souls] Raudhrskal@Dead Souls Dev grins stupidly. 
Sun Aug  2 16:59:57 2009 [dead_souls] Raudhrskal@Dead Souls Dev: oh yeah, and the chat and emote systems hook to the command chain in some weird place too. 
Sun Aug  2 17:00:05 2009 [dead_souls] Raudhrskal@Dead Souls Dev: there be dragons. 
Sun Aug  2 17:00:16 2009 [dead_souls] Russu@Valar Morghulis: yeah i saw it 
Sun Aug  2 17:00:23 2009 [dead_souls] Russu@Valar Morghulis: but that's normal 
Sun Aug  2 17:00:30 2009 [dead_souls] Eddard@Valar Morghulis: hi raud 
Sun Aug  2 17:00:49 2009 [dead_souls] Eddard@Valar Morghulis: Russu is a new Valar Morghulis creator X_D 
Sun Aug  2 17:00:53 2009 [dead_souls] Raudhrskal@Dead Souls Dev: lo Edd. 
Sun Aug  2 17:01:11 2009 [dead_souls] Raudhrskal@Dead Souls Dev: yeah, i guessed it. He's obviously not burned out yet. 
Sun Aug  2 17:01:34 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Few hours in the input code will fix it. 
Sun Aug  2 17:01:42 2009 [dead_souls] Russu@Valar Morghulis: xDD 
Sun Aug  2 17:01:48 2009 [dead_souls] Eddard@Valar Morghulis: X_D 
Sun Aug  2 17:01:57 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Tho i want him to succeed... let's be realistic. 
Sun Aug  2 17:02:07 2009 [dead_souls] Russu@Valar Morghulis: i have been many years fighting with 
Sun Aug  2 17:02:13 2009 [dead_souls] Russu@Valar Morghulis: such things 
Sun Aug  2 17:02:29 2009 [dead_souls] Eddard@Valar Morghulis: russu is the best spanish mudlib developer :P 
Sun Aug  2 17:02:33 2009 [dead_souls] Raudhrskal@Dead Souls Dev sniffs around. 
Sun Aug  2 17:02:37 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Smell that? 
Sun Aug  2 17:02:42 2009 [dead_souls] Raudhrskal@Dead Souls Dev: That's... 
Sun Aug  2 17:02:44 2009 [dead_souls] Raudhrskal@Dead Souls Dev: that's... 
Sun Aug  2 17:02:45 2009 [dead_souls] Russu@Valar Morghulis: xDDDDDD 
Sun Aug  2 17:02:47 2009 [dead_souls] Raudhrskal@Dead Souls Dev: hope? 
Sun Aug  2 17:02:56 2009 [dead_souls] Eddard@Valar Morghulis: Beliving 
Sun Aug  2 17:03:11 2009 [dead_souls] Russu@Valar Morghulis: dont be surprised if we suddenly switch to dw 
Sun Aug  2 17:03:14 2009 [dead_souls] Raudhrskal@Dead Souls Dev: I won't. 
Sun Aug  2 17:03:22 2009 [dead_souls] Raudhrskal@Dead Souls Dev: but the dw dist is seriously evil. 
Sun Aug  2 17:03:34 2009 [dead_souls] Raudhrskal@Dead Souls Dev: thay hadn't released a new one since the stone age. 
Sun Aug  2 17:03:36 2009 [dead_souls] Russu@Valar Morghulis: anyway i guess that there is also connection to intermud 
Sun Aug  2 17:03:40 2009 [dead_souls] Russu@Valar Morghulis: i know 
Sun Aug  2 17:03:51 2009 [dead_souls] Raudhrskal@Dead Souls Dev: if the Crat's package of dw it should be. 
Sun Aug  2 17:03:53 2009 [dead_souls] Russu@Valar Morghulis: but that one was extremly completed 
Sun Aug  2 17:04:23 2009 [dead_souls] Russu@Valar Morghulis: or not, but is more familiar xD 
Sun Aug  2 17:04:37 2009 [dead_souls] Cratylus@Dead Souls Dev: heh i actually hate the dw command queue 
Sun Aug  2 17:04:51 2009 [dead_souls] Cratylus@Dead Souls Dev: if oyu like it, i can easily imagine hating ds 
Sun Aug  2 17:04:53 2009 [dead_souls] Russu@Valar Morghulis: hi crat 
Sun Aug  2 17:04:57 2009 [dead_souls] Cratylus@Dead Souls Dev: sup 
Sun Aug  2 17:05:00 2009 [dead_souls] Eddard@Valar Morghulis: Hi crat 
Sun Aug  2 17:05:04 2009 [dead_souls] Cratylus@Dead Souls Dev: sup 
Sun Aug  2 17:05:10 2009 [dead_souls] Eddard@Valar Morghulis: Three days looking for you X_D 
Sun Aug  2 17:05:19 2009 [dead_souls] Russu@Valar Morghulis: why do you hate? 
Sun Aug  2 17:05:32 2009 [dead_souls] Cratylus@Dead Souls Dev: been super busy 
Sun Aug  2 17:05:35 2009 [dead_souls] Eddard@Valar Morghulis: You must have tons of "hi"s from me 
Sun Aug  2 17:05:44 2009 [dead_souls] Cratylus@Dead Souls Dev: ya saw them 
Sun Aug  2 17:05:49 2009 [dead_souls] Cratylus@Dead Souls Dev: as to why i hate it 
Sun Aug  2 17:06:00 2009 [dead_souls] Cratylus@Dead Souls Dev: i dont like having to wait for a command to complete 
Sun Aug  2 17:06:07 2009 [dead_souls] Cratylus@Dead Souls Dev: i dont log on to a game to wait 
Sun Aug  2 17:06:28 2009 [dead_souls] Tigwyk@LP Heroes: ? 
Sun Aug  2 17:06:31 2009 [dead_souls] Raudhrskal@Dead Souls Dev: that's what i said to, heh... 
Sun Aug  2 17:06:38 2009 [dead_souls] Russu@Valar Morghulis: but it a good maner of doind  things in the propper order 
Sun Aug  2 17:06:40 2009 [dead_souls] Raudhrskal@Dead Souls Dev: No not "?". 
Sun Aug  2 17:06:59 2009 [dead_souls] Cratylus@Dead Souls Dev: ds is disordered? 
Sun Aug  2 17:07:04 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Russu, but non-world commands, like 'ls' or whatever shouldn't be delayed. 
Sun Aug  2 17:07:08 2009 [dead_souls] Russu@Valar Morghulis: sorry about my typing, i'am actually in no-echoed telnet 
Sun Aug  2 17:07:12 2009 [dead_souls] Eddard@Valar Morghulis: Knoladge of the timing of a mud its the beautifullest things ever :P 
Sun Aug  2 17:07:20 2009 [dead_souls] Cratylus@Dead Souls Dev: right, you like dw 
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