Fri May 15 00:07:18 2009
[dead_souls]
Tahin@Kar Unol: Where do channels get added for creators and admins? Setup() in /lib/players.c doesn't seem to be getting called.
Fri May 15 15:56:04 2009
[dead_souls]
William@KingMud: Is there a way to easily raise the level of a test character?
Fri May 15 16:01:40 2009
[dead_souls]
William@KingMud: ok I tried that and now the character is having runtime errors
Fri May 15 16:05:49 2009
[dead_souls]
Detah@Dead Souls Dev: if you used double quotes in SetLevel("1234") then you just changed it to a string. Level is an int. call testchar->SetLevel(2) is the appropriate command.
Fri May 15 16:06:38 2009
[dead_souls]
William@KingMud: it took a second for my mind to come up with the same thing thanks again
Fri May 15 17:09:53 2009
[dead_souls]
Joe@KingMud: What's the best way to make a test character? How do I advance a player snd set their stats?
Fri May 15 17:11:20 2009
[dead_souls]
Detah@Dead Souls Dev: a testchar is just a normal char + it has AddGroup("TEST") on it. nothing special really.
Fri May 15 17:12:06 2009
[dead_souls]
Detah@Dead Souls Dev: TEST lets you login while the mud is locked. otherwise, a 'testchar' is just a normal char.
Fri May 15 17:12:37 2009
[dead_souls]
Detah@Dead Souls Dev: we answered the level question just moments ago on this channel. do 'hist ds'.
Fri May 15 17:14:12 2009
[dead_souls]
Joe@KingMud: So to alter a stat, I would replace SetLevel, with like, SetAgility?
Fri May 15 17:15:03 2009
[dead_souls]
Detah@Dead Souls Dev: it seems to have changed since the last time I did it. Perhaps Crat will answer.
Fri May 15 17:20:21 2009
[dead_souls]
Cratylus@Dead Souls Dev: http://dead-souls.net/code/alpha/ds2.9a18/lib/domains/town/npc/troll.c
Fri May 15 17:21:12 2009
[dead_souls]
Kejope@Cookie Dough: I was confused for a moment, not seeing a picture link.. ;)
Fri May 15 17:22:21 2009
[dead_souls]
Detah@Dead Souls Dev: ah yes. I forgot about the 3 arg. I dont remember what it does, but its important.
Fri May 15 17:32:02 2009
[dead_souls]
William@KingMud: hey thanks for the help with changing those stats
Sat May 16 06:37:44 2009
[dead_souls]
Demitris@Consua: what's the function to grab the current mud year? query_year(?)
Sat May 16 06:38:34 2009
[dead_souls]
Cratylus@Dead Souls Dev: doesnt look like arguments are needed
Sat May 16 15:00:11 2009
[dead_souls]
Demitris@Consua: where can I find a monster that uses talkresponse?
Sat May 16 15:03:34 2009
[dead_souls]
Demitris@Consua: are you permanently fused to your computer or something?
Sat May 16 15:20:32 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: are you speaking in english or common?
Sat May 16 15:22:36 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: See also: SetLanguage, SetNativeLanguage, default racial languages in /secure/cfg/races
Sat May 16 16:39:40 2009
[dead_souls]
Kejope@Cookie Dough: Don't know. It says unreleased. I presume from the alpha folder.
Sat May 16 20:22:17 2009
[dead_souls]
William@KingMud: I am wondering can you create a item that will modify your attack abbilties?
Sat May 16 20:25:37 2009
[dead_souls]
William@KingMud: What I would really like to know is where is it defined how hard a character hits? also where does it define the chance to hit?
Sun May 17 00:01:43 2009
[dead_souls]
William@KingMud: is there any documentation of the combat system and how it works?
Sun May 17 03:22:12 2009
[dead_souls]
Cratylus@Dead Souls Dev: http://dead-souls.net/ds-creator-faq.html#3.12
Sun May 17 03:24:04 2009
[dead_souls]
William@KingMud: is there any documentation of the combat system and how it works?
Sun May 17 03:28:07 2009
[dead_souls]
William@KingMud: if I were trying to get a more in depth idea of what happens after combat starts is there a certain place I might look? ie> could you tell me what handles the combat?
Sun May 17 03:48:09 2009
[dead_souls]
William@KingMud: do you know where there is an example of an item that modifies stats and skills when it in your inventory or one for each?
Sun May 17 03:59:11 2009
[dead_souls]
William@KingMud: I managed to find spells but potions seems to elude me. do you happen to now the file path off hand?
Sun May 17 04:02:45 2009
[dead_souls]
Cratylus@Dead Souls Dev: type: goto /domains/town/room/magic_shop2
Sun May 17 04:39:38 2009
[dead_souls]
William@KingMud: does anyone know the command to change a skills level?
Sun May 17 04:42:34 2009
[dead_souls]
Demitris@Consua: found it, this_player()->SetSkills("scuba diving", 1")
Sun May 17 05:17:55 2009
[dead_souls]
Cratylus@Dead Souls Dev: http://dead-souls.net/ds-admin-faq.html#114
Sun May 17 13:41:17 2009
[dead_souls]
Confuto@Ostia-Antica: I have a local function in one of my vendors that I want to call every time he sells something. Can I use eventBuy to do that?
Sun May 17 13:42:09 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: yeah, you can override eventBuy, call your code, and then return ::eventBuy(all, params, as, original);
Sun May 17 13:43:00 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: or, not sure if it's required but will be safer, int ret = ::eventBuy(...); if(ret) { my code, it's sold; } /*finally*/ return ret;
Tue May 19 07:58:24 2009
[dead_souls]
Tahin@Kar Unol: I'm seeing weird strings of numbers and letters at the end of some lines in SimpleMU, but only occasionally. Running a16. Anyone seen this before? Stuff like "[051809115206pm0m"
Tue May 19 08:03:34 2009
[dead_souls]
Tahin@Kar Unol: Any idea what might be causing those to display?
Tue May 19 08:07:52 2009
[dead_souls]
Tahin@Kar Unol: Well, thanks for the reply. I'll continue to look into it.
Tue May 19 08:09:31 2009
[dead_souls]
Icewolfz@shadowmuddev: more then likly it is either parsing issue or bad formating of commands
Tue May 19 08:11:45 2009
[dead_souls]
Icewolfz@shadowmuddev: if it is just 1 mud, it could mean the mud client type is wrong or there terminal codes are wrong but if it happens in more then 1 mud it the way the client handles parsing ansi codes
Tue May 19 08:12:28 2009
[dead_souls]
Icewolfz@shadowmuddev: i would suggest looking at the clients forum and see if others have had the problem
Tue May 19 08:12:55 2009
[dead_souls]
Tahin@Kar Unol: It's just this one mud I'm on. Someone complained about it, so I tried and was able to reproduce the issue. The perplexing thing is that it's seemingly-random. I tried the demo mud and wasn't able to reproduce the issue on that.
Tue May 19 08:13:52 2009
[dead_souls]
Icewolfz@shadowmuddev: there not being formated correctly is all and based on the mud driver and lib could be easy or hard fix
Tue May 19 08:14:40 2009
[dead_souls]
Icewolfz@shadowmuddev: or there using wrong client type for that mud as some clients support differnt codes
Tue May 19 08:15:15 2009
[dead_souls]
Tahin@Kar Unol: It's not consistently displaying the codes, though...
Tue May 19 08:18:58 2009
[dead_souls]
Demitris@Consua: has anyone moved their ds mud from a windows server to a linux one?
Tue May 19 08:21:02 2009
[dead_souls]
Cozminsky@EotL: surely the editor would be the least of your problem, and would save in the native format for the OS?
Tue May 19 08:21:23 2009
[dead_souls]
Cozminsky@EotL: but just running dos2unix should fix line endings
Tue May 19 08:21:46 2009
[dead_souls]
Cozminsky@EotL: if the driver couldn't deal with the opposite line ending type
Tue May 19 08:22:37 2009
[dead_souls]
Icewolfz@shadowmuddev: only way to know is try it worse case is an error and you fix it
Tue May 19 08:50:47 2009
[dead_souls]
Demitris@Consua: where can I find documentation or an example of eventReceive
Tue May 19 08:51:23 2009
[dead_souls]
Demitris@Consua: I cloned the fighter in Ylsrim/npc but he doesn't seem to work when I give him the helmet
Tue May 19 08:52:40 2009
[dead_souls]
Icewolfz@shadowmuddev: not sure npcs auto wear you may have to force him to
Tue May 19 08:52:44 2009
[dead_souls]
Demitris@Consua: I want to call a function once he receieves it
Tue May 19 09:35:26 2009
[dead_souls]
Confuto@AnticaDEV: A very newbie question here, but is /secure/daemon/players the only file I need to edit to change the amount of levels that exist in the game?
Tue May 19 09:42:43 2009
[dead_souls]
Icewolfz@shadowmuddev: not sure i dont even see a place in that daemon to set it
Tue May 19 09:43:41 2009
[dead_souls]
Icewolfz@shadowmuddev: that daemon is mostly for loading players and generating list
Tue May 19 09:52:43 2009
[dead_souls]
Icewolfz@shadowmuddev: i have yet to find a place that limits level
Tue May 19 09:55:18 2009
[dead_souls]
Icewolfz@shadowmuddev: should probably be in advance daemon but my dead_souls lacks that it seems
Tue May 19 09:56:59 2009
[dead_souls]
Confuto@AnticaDEV: Yeah, I'm not really seeing much. Did a grep for 'level' in my lib dir and it didn't really come up with much, though I'm still going through it.
Tue May 19 09:57:31 2009
[dead_souls]
Icewolfz@shadowmuddev: you can use SetLevel(#) to put any you want in but as for advancement seems dead souls lacks and advancement system
Tue May 19 09:58:04 2009
[dead_souls]
Icewolfz@shadowmuddev: and the ChangeLevel(#) also lets you try and change to a level from what i see but again no real advancement and set limits
Tue May 19 10:02:16 2009
[dead_souls]
Confuto@AnticaDEV: From what I can glean from the release notes, it may just be automatic...
Tue May 19 10:02:31 2009
[dead_souls]
Icewolfz@shadowmuddev: i looked for that but i could have missed it
Tue May 19 10:02:41 2009
[dead_souls]
Icewolfz@shadowmuddev: and several of there samples use the advance daemon
Tue May 19 10:03:35 2009
[dead_souls]
Confuto@AnticaDEV: Well, I just set my level to 50 without getting an error, heh.
Tue May 19 10:04:00 2009
[dead_souls]
Confuto@AnticaDEV: I'm on 2.9a18, so it may be a little different.
Tue May 19 10:04:48 2009
[dead_souls]
Icewolfz@shadowmuddev: most i have seen have some advancement system i cant find any in dead souls
Tue May 19 10:06:17 2009
[dead_souls]
Confuto@AnticaDEV: I'm looking at Dirk in the Adventurer Hall in the stock domain 'town', he's got a bit of advancement stuff.
Tue May 19 10:07:37 2009
[dead_souls]
Icewolfz@shadowmuddev: i looked at hte class halls to see what they had and if any thing on leveling
Tue May 19 12:21:21 2009
[dead_souls]
Demitris@Consua: is it possible to restrict the movement of a wandering npc?
Tue May 19 12:37:30 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: yep, SetWanderPath() for constant movement, a movement func in npc, or CanReceive() / CanRelease() tests in rooms.
Tue May 19 12:39:18 2009
[dead_souls]
Demitris@Consua: is there an npc that uses this that I could take a look at?
Tue May 19 12:43:17 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: i'm afraid not. For the CanXxx() test in rooms, look at /domains/default/room/wiz_corr_south.c . SetWanderPath is mentioned in chapter 26 of the creators manual.
Tue May 19 12:43:49 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: i guess that we should add at least one WanderPath()ed NPC to somewhere...
Tue May 19 12:46:36 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: You can of course read the eventWander() code in /lib/sentient.c ... that's how i learned about it :P
Tue May 19 13:03:01 2009
[dead_souls]
Tartaros@AmethystiumMUD: What might the phrase 'hobbled lines' mean, speaking in terms of code?
Tue May 19 13:07:51 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Can I ask where you encountered it?
Tue May 19 13:11:44 2009
[dead_souls]
Tartaros@AmethystiumMUD: Think I just got it. I was using Detah's code to modify a stock DS, but some of the files must've been changed since then. The line numbers are a bit off, and consequently I'm changing things I don't really understand, looking for context. But he mentions something about hobbled lines, thought that might be some indentation jive, then I found a line with some sort of hobbled function.
Wed May 20 20:55:48 2009
[dead_souls]
A Shadow@KingMud: Is there a way to disable the intermud stuff, or do I have to remove it completely?
Wed May 20 20:58:44 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: bleh... too elitist to stay with us?
Wed May 20 20:58:55 2009
[dead_souls]
Cratylus@Dead Souls Dev: probably he feels spammed by channels
Wed May 20 20:59:11 2009
[dead_souls]
Cratylus@Dead Souls Dev: but he didnt ask how to turn off channels
Wed May 20 20:59:35 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: it must work. If you have admin privs, that is.
Wed May 20 21:00:31 2009
[dead_souls]
Cratylus@Dead Souls Dev: i dont remember if that will work on 2.8.4
Wed May 20 21:01:29 2009
[dead_souls]
A Shadow@KingMud: no offense, but i just don't want the stuff on my mud at all. no worries. i'll remove it the hard way. thanks again :)
Wed May 20 21:01:51 2009
[dead_souls]
Cratylus@Dead Souls Dev: figure out why the mudconfig command didnt work
Wed May 20 21:02:15 2009
[dead_souls]
Cratylus@Dead Souls Dev: removing it the hard way will probably break things, since you dont really know how it works
Wed May 20 21:03:48 2009
[dead_souls]
A Shadow@KingMud: i typed it correctly. just didn't do what i was hoping it would.
Wed May 20 21:04:19 2009
[dead_souls]
Cratylus@Dead Souls Dev: i'd like to know if this is a bug or an error on your part
Wed May 20 21:05:31 2009
[dead_souls]
Cratylus@Dead Souls Dev: yes do it as the mud's admin character
Wed May 20 21:13:09 2009
[dead_souls]
Ideysus@shadowmudii: Its ironic... asking on intermud for a way to remove intermud.
Wed May 20 21:13:56 2009
[dead_souls]
Joe@KingMud: Ok. glad that worked, but the chatlines are still operational on this side. Is tehre a way to delete or rename them for my own purposes?
Wed May 20 21:13:59 2009
[dead_souls]
Cratylus@Dead Souls Dev: yknow wut, just edit your config.h by hand to disable intermud
Wed May 20 21:14:11 2009
[dead_souls]
Cratylus@Dead Souls Dev: and then you wont have to worry about us
Wed May 20 21:15:06 2009
[dead_souls]
Joe@KingMud: You guys are cool. Just not a feature I really want. ya know.
Wed May 20 21:15:26 2009
[dead_souls]
Cratylus@Dead Souls Dev: doesnt hurt my feelings. just get on with it.
Wed May 20 21:15:40 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Honestly, it's really fraggin' weird why it isn't working for you.
Wed May 20 21:15:45 2009
[dead_souls]
Detah@Dead Souls Dev: or you could just remove the INTERMUD group from all cres.
Wed May 20 21:16:02 2009
[dead_souls]
Cratylus@Dead Souls Dev: he's probably been messing around in a way he's not explaining
Wed May 20 21:16:05 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: nah, D, he'd need to enable the restriced access.
Wed May 20 21:17:36 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Let's make two facts straight. 1. INTERMUD_D checks for the DISABLED_INTERMUD flag and refuses to start if it's on.
Wed May 20 21:17:46 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: 2. the mudconfig command sets that flag.
Wed May 20 21:18:31 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: So, wither you're not useing your ADMIN or ARCH character, the one you made during install, or you damaged your config.h, or you're doing something weird and not telling us.
Wed May 20 21:20:42 2009
[dead_souls]
Joe@KingMud: still here? where else would I be, stoopid. This is my mud, lol. For real crat. I appreciate sound input, but if you have none to offer, or just don't know. You can say that... or say nothing, eh.
Wed May 20 21:21:55 2009
[dead_souls]
Cratylus@Dead Souls Dev: i would like to help you get off intermud
Wed May 20 21:22:27 2009
[dead_souls]
Cratylus@Dead Souls Dev: since you're having trouble with the commands you're being given, i'll just cut you off from the router
Wed May 20 21:22:49 2009
[dead_souls]
Joe@KingMud: lol. sounds great. Still doesn't fix anything that I inquired about though.
Wed May 20 21:23:51 2009
[dead_souls]
Lynx@shadowmudii: i fear for the future of KingMud if the admin can't manage a command.
Wed May 20 21:24:24 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Crat, remove the ban some time from now... somebody else might want to try that name...
Wed May 20 21:25:17 2009
[dead_souls]
Ideysus@shadowmudii: The funny thing is Joe isn't an admin... maybe it isn't Joe's MUD...
Wed May 20 21:28:13 2009
[dead_souls]
Ideysus@shadowmudii: Its just as well Lotus has this line off...
Wed May 20 21:33:58 2009
[dead_souls]
Ideysus@shadowmudii: Interesting. DS doesn't have any remote lines for creators.
Wed May 20 21:37:06 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: by default cres have access to all standard i3 lines: ds, dchat, ds_test, (imud_code?)
Wed May 20 21:58:25 2009
[dead_souls]
Ideysus@shadowmudii: Sorry. Looks like the buffer just wasn't getting sent
Wed May 20 22:00:35 2009
[dead_souls]
Ideysus@shadowmudii: You know, I can't believe Cratylus hasn't banned me from something yet.
Wed May 20 22:01:53 2009
[dead_souls]
Cratylus@Dead Souls Dev: i'd hardly punish you for doing what i asked
Wed May 20 22:03:54 2009
[dead_souls]
Ideysus@shadowmudii: Perhaps just making the function protected would suffice.
Wed May 20 22:04:25 2009
[dead_souls]
Ideysus@shadowmudii: Or calling master()->valid_socket() in eventWrite before buffering
Wed May 20 22:05:20 2009
[dead_souls]
Ideysus@shadowmudii: I guess the flaw with stack inspection is that it doesn't keep track of data. It would be cool if there was some kind of tagging system like perl's tainting.
Wed May 20 22:05:50 2009
[dead_souls]
Ideysus@shadowmudii: Of course, when every variable has a 'virtual call stack' attached to it I guess that will add up.
Thu May 21 00:24:22 2009
[dead_souls]
Cratylus@Dead Souls Dev: my apparent outburst of profanity was in fact ideysus demonstrating an exploit he discovered
Thu May 21 00:24:44 2009
[dead_souls]
Cratylus@Dead Souls Dev: the rules for this channel havent changed
Thu May 21 02:59:38 2009
[dead_souls]
Kejope@Cookie Dough: I thought I remembered seeing that I could promote to Builder without the full benefit of Creator status. But I can not find any reference, grepping like crazy. Was I imagining that functionality?
Thu May 21 03:03:13 2009
[dead_souls]
Kejope@Cookie Dough: Found it! groupmod -a builder playernamehere
Thu May 21 03:11:35 2009
[dead_souls]
Kejope@Cookie Dough: The thing that killed me was that I was specifically filtering out the .html files. *blush*
Thu May 21 04:58:21 2009
[dead_souls]
Joe@KingMud: I dont seem to be able to creweb going is there anyone who's using it taht might be willing to help me out?
Thu May 21 04:59:32 2009
[dead_souls]
Joe@KingMud: I read through the help file but when I execute mudconfig cgi enable I get *Error in loading object '/www/cgi/who'
Thu May 21 05:00:02 2009
[dead_souls]
Kalinash@Fire and Ice: Hey Joe, what'cha doing with that gun in your hand?
Thu May 21 05:00:14 2009
[dead_souls]
Joe@KingMud: Actually that was my brother we are trying to start this mud together
Thu May 21 05:00:19 2009
[dead_souls]
Cratylus@Dead Souls Dev: caught er messin round with another man
Thu May 21 05:01:29 2009
[dead_souls]
Cratylus@Dead Souls Dev: posting it here line by line just makes people mad
Thu May 21 05:02:38 2009
[dead_souls]
Joe@KingMud: there seems to be just one for each time I tried it but ok. BTW my bro was under the impresion that you were a mod for the web site that we are paying to host our mud
Thu May 21 05:03:02 2009
[dead_souls]
Cratylus@Dead Souls Dev: dont forget to enclose the code in code tags, using the "#" button
Thu May 21 05:03:17 2009
[dead_souls]
Joe@KingMud: does the fact that the server is 64 bit make a diffrence?
Thu May 21 05:05:03 2009
[dead_souls]
Joe@KingMud: is there a certain forums that would be most appropriate?>
Thu May 21 05:12:51 2009
[dead_souls]
Cratylus@Dead Souls Dev: click on that button, when making your post
Thu May 21 05:13:00 2009
[dead_souls]
Cratylus@Dead Souls Dev: and put the code inside the code tags
Thu May 21 05:15:00 2009
[dead_souls]
Joe@KingMud: I am usually on here as William but I thought I might need the main admin login to get it to work
Thu May 21 05:21:49 2009
[dead_souls]
Cratylus@Dead Souls Dev: i'd start over if i were you. someone really messed up your mud
Thu May 21 05:27:26 2009
[dead_souls]
William@KingMud: Well thanks for looking it over and for your advise.
Thu May 21 05:28:16 2009
[dead_souls]
Cratylus@Dead Souls Dev: someone from your mud wanted to remove it from intermud
Thu May 21 05:28:52 2009
[dead_souls]
William@KingMud: no it wasn't tha was also my bro and he was not able to explain what he was talking about in a way that made sense I think
Thu May 21 05:29:21 2009
[dead_souls]
Cratylus@Dead Souls Dev: k. just in case, before you ditch intermud, read this: http://dead-souls.net/ds-admin-faq.html#137
Thu May 21 05:29:33 2009
[dead_souls]
Cratylus@Dead Souls Dev: intermud is actually a pretty useful thing for folks starting out
Thu May 21 05:29:37 2009
[dead_souls]
William@KingMud: we spoke about it and I let him know that you guys have just create a community of like minded ndividuals that are willing to offer free help for no recompense
Thu May 21 05:30:24 2009
[dead_souls]
William@KingMud: I looked over a lot of codes and was most impressed with this one and the owrk thats gone into it
Thu May 21 05:31:01 2009
[dead_souls]
William@KingMud: sweet we will probably wrek this version for awhile longer then switch over =)
Thu May 21 05:31:38 2009
[dead_souls]
Cratylus@Dead Souls Dev: also, you can make people "full" admins by adding them to the SECURE group
Thu May 21 05:31:52 2009
[dead_souls]
Cratylus@Dead Souls Dev: that way you dont confuse people on intermud by sharing your logins
Thu May 21 05:32:03 2009
[dead_souls]
William@KingMud: I have some coding experience my bro and I are both long time mudders he as exp. with using the ed in other lp based muds and I have an asociates in comp networking so I have been running the sever ect
Thu May 21 05:32:45 2009
[dead_souls]
William@KingMud: yeah yet another thing on my list of things to look into doing corectly =)
Thu May 21 05:32:56 2009
[dead_souls]
Kejope@Cookie Dough: "no recompense" isn't quite accurate, I think. Appreciation and giving advice to other newbies is a form of compensation. :)
Thu May 21 05:33:16 2009
[dead_souls]
Cratylus@Dead Souls Dev: that is true. you are expected to help others once you are able to
Thu May 21 05:33:38 2009
[dead_souls]
William@KingMud: just meant to state that I am not required to give anything back. even though when or if I do it is appreciated
Thu May 21 05:36:27 2009
[dead_souls]
William@KingMud: I for one will help other whenever I have the time. I think to some degree my bro want things to be acomplished faster. I alos believe that in time he will see how long it actually take to acomplish things worht having and that his expectations will change
Thu May 21 05:37:00 2009
[dead_souls]
Cratylus@Dead Souls Dev: tell him there's no hard feelings. he's always welcome
Thu May 21 05:37:06 2009
[dead_souls]
Cratylus@Dead Souls Dev: you should see the ruffians we welcome around here
Thu May 21 05:37:40 2009
[dead_souls]
Cratylus@Dead Souls Dev: but seriously, knock it off with the name sharing
Thu May 21 05:55:01 2009
[dead_souls]
William@KingMud: ok so if you dont mind entertaining me I enabled creweb. when I direct my browser to the site and port but I get a requested url not found on this server message. is there something else I need to configure?
Thu May 21 05:55:41 2009
[dead_souls]
William@KingMud: is there cretain ports that would work better for this?
Thu May 21 05:56:27 2009
[dead_souls]
William@KingMud: I used a port in the port range that I have reserved from my web host.
Thu May 21 05:57:20 2009
[dead_souls]
William@KingMud: this is the proper syntax? mudconfig http port 1949
Thu May 21 05:58:04 2009
[dead_souls]
Cratylus@Dead Souls Dev: you have a shell account on that computer, right?
Thu May 21 05:58:19 2009
[dead_souls]
Cratylus@Dead Souls Dev: log into that computer, and type: telnet localhost 1949
Thu May 21 05:59:50 2009
[dead_souls]
William@KingMud: tries to connect to loopback and gets connection refused
Thu May 21 06:00:17 2009
[dead_souls]
Cratylus@Dead Souls Dev: connection refused means you didnt do what you think you did
Thu May 21 06:00:29 2009
[dead_souls]
Cratylus@Dead Souls Dev: you need to be full admin for mudconfig commands to work for sure
Thu May 21 06:01:24 2009
[dead_souls]
Cratylus@Dead Souls Dev: dunno waht to tell you. you're presenting me with information that tells me you are missing something, and i can't tell you what it is
Thu May 21 06:02:31 2009
[dead_souls]
Cratylus@Dead Souls Dev: try quitting (not disconnecting), and logging back in
Thu May 21 06:03:14 2009
[dead_souls]
Cratylus@Dead Souls Dev: also, post the contents of /secure/save/inet.o
Thu May 21 06:05:01 2009
[dead_souls]
Cratylus@Dead Souls Dev: first, you really didnt change the port
Thu May 21 06:05:43 2009
[dead_souls]
Cratylus@Dead Souls Dev: second, i could connect to port 1940 which is the default http port for your mud, and it's seriously broken
Thu May 21 06:06:14 2009
[dead_souls]
Cratylus@Dead Souls Dev: whoever hosed up your who.c probably also broke other stuff
Thu May 21 06:06:21 2009
[dead_souls]
Cratylus@Dead Souls Dev: which is why i recommended you start over
Thu May 21 06:09:44 2009
[dead_souls]
William@KingMud: hmm I seem to have it working now on a diffrent port. to address the being broken mind expounding on what it's doing that it shouldnt?
Thu May 21 06:11:18 2009
[dead_souls]
William@KingMud: I alos tried logining to 1940 and it tried to start a download
Thu May 21 06:11:27 2009
[dead_souls]
Cratylus@Dead Souls Dev: why did who.c have its contents appended?
Thu May 21 06:11:52 2009
[dead_souls]
William@KingMud: now it seems to just idle out.. I must say that is a mystery to me
Thu May 21 06:12:17 2009
[dead_souls]
Cratylus@Dead Souls Dev: you have no idea why your mud has a file with double what it should have
Thu May 21 06:13:00 2009
[dead_souls]
William@KingMud: cool I was just wondering what behavior you noticed while trying to login to port 1940 that seemed out of place.
Thu May 21 06:13:13 2009
[dead_souls]
Cratylus@Dead Souls Dev: yeah that download thing is not normal
Thu May 21 06:13:37 2009
[dead_souls]
Cratylus@Dead Souls Dev: my guess is you have someone on your mud doing stuff and not telling you about it
Thu May 21 06:14:09 2009
[dead_souls]
William@KingMud: it just the 2 of us so I wouldn't be suprised if we botch it up a few times atleast before we get something good going
Thu May 21 06:14:39 2009
[dead_souls]
Cratylus@Dead Souls Dev: but if you stab the mud viciously and then dotn know why it's broken
Thu May 21 06:14:46 2009
[dead_souls]
Cratylus@Dead Souls Dev: maybe you can just not stab it viciously
Thu May 21 06:16:00 2009
[dead_souls]
William@KingMud: I will prolly take your advice and just load from scratch and also checkout alpha but I just want to let my bro have a chance to copy anything he might want
Thu May 21 06:16:24 2009
[dead_souls]
Cratylus@Dead Souls Dev: k. doesnt affect me either way, just saying it cuz i think it's good for you
Thu May 21 06:17:59 2009
[dead_souls]
William@KingMud: creweb is pretty slick looking did you code that?
Thu May 21 15:56:03 2009
[dead_souls]
Demitris@Consua: say I wanted to add a temporary skill bonus to a player for using an item, is there an existing way of storing it without actually increasing the skill?
Thu May 21 15:58:17 2009
[dead_souls]
Demitris@Consua: like a save area to store variables so the player can't just use the item, quit out and keep the bonus
Thu May 21 15:59:52 2009
[dead_souls]
Detah@Dead Souls Dev: when does the bonus get applied to the actual skill pts?
Thu May 21 15:59:56 2009
[dead_souls]
Kalinash@Fire and Ice: not sure if DS supports that directly or not
Thu May 21 16:00:12 2009
[dead_souls]
Demitris@Consua: it's a drum, the player strikes it to get a 25% increase in the "summoning" skill
Thu May 21 16:00:44 2009
[dead_souls]
Kalinash@Fire and Ice: in the "old days" we'd give the player an invisible object that would add/remove the status bonus when it was given/destroyed. You can even use a timer to have the object auto-destruct after a period of time
Thu May 21 16:00:52 2009
[dead_souls]
Demitris@Consua: I want to set the skill 25% higher when the drum gets struck, but I don't want them disconnecting and keeping the skill
Thu May 21 16:01:01 2009
[dead_souls]
Kalinash@Fire and Ice: but it's somthing that really should be supported in the lib
Thu May 21 16:02:12 2009
[dead_souls]
William@KingMud: can you use a duration something like what the stock potions do?
Thu May 21 16:02:37 2009
[dead_souls]
Kalinash@Fire and Ice: oh there you go, if there's already an example of what you want to do....
Thu May 21 16:03:18 2009
[dead_souls]
Detah@Dead Souls Dev: ahh. now I see. you want to emulate the DIKU affects (sic). I would recommend that you do it with a daemon. you would check any active enchantments with heartbeat and when time()==123456789 then remove the enchantment.
Thu May 21 16:04:26 2009
[dead_souls]
Detah@Dead Souls Dev: I would go more general, so you have a proper effects system in place for other things, status effects, spell effects, etc.
Thu May 21 16:06:24 2009
[dead_souls]
Detah@Dead Souls Dev: a daemon is just a file, which inherits LIB_DAEMON. what you put in there is up to you.
Thu May 21 16:08:20 2009
[dead_souls]
Detah@Dead Souls Dev: look in /daemon/ for some examples of daemons that already exist in the game.
Thu May 21 18:00:26 2009
[dead_souls]
William@KingMud: could someone tell me where all the emotes are stored?
Thu May 21 18:31:38 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Now f'real - the soul.o savefile, which is NOT EDITABLE. They're managed by the soul daemon (cool name, isn't it?) the commands are 'addemote' and 'addemote -edit' - 'help emotes' for tutorial, 'help addemote' for command.
Thu May 21 18:37:03 2009
[dead_souls]
Detah@Dead Souls Dev: soultrain was a reserved term, so it had to be addemote.
Thu May 21 18:49:38 2009
[dead_souls]
William@KingMud: it's cool I understand how it goes thanks for the input I just needed to know the fiel so I could debug it
Thu May 21 18:51:25 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: just note that if you're going to edit soul.o while mud is running you're going to lose all changes; and at any rate if you break the file you may not be able to boot the mud at all. In this case you can restore a good copy from the installation .zip. still please understand: *.o files are NOT TO BE EDITED BY HAND, only thru the proper commands.
Thu May 21 18:52:59 2009
[dead_souls]
William@KingMud: on that note I am curious why exactly can't you edit them by hand?
Thu May 21 18:53:25 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: because they're datadumps. It's a saved state of an object, only accidentally in text format.
Thu May 21 18:53:48 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Say, would you want to edit a Photoshop image using Notepad or a hex editor?
Thu May 21 18:54:20 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: The addemote, addemote -edit, and removeemote commands give you all you need, AND guarantee that the file is left in consistent state.
Thu May 21 18:56:29 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Now, said that, hand-editing is POSSIBLE. but it's a dangerous thing you (or anybody else) shouldn't do.
Thu May 21 18:57:02 2009
[dead_souls]
Tigwyk@LP Heroes: I've edited photos using hex... it's not pretty.
Thu May 21 18:57:10 2009
[dead_souls]
Raudhrskal@Dead Souls Dev: Of course it's your mud - i can't stop you. Decision is yours.
Thu May 21 19:17:44 2009
[dead_souls]
William@KingMud: the reason I wanted the file is because some emotes worked and soem didn't and the contents of the file are stored in what appears to be a random fasion as the are "accidently" (heh) saved in a readable format copying the fiel and opening allowed me to go through the list and find the place where there was Typo that was making all the later souls not work. sure I could have just loaded a copy form somewhere else but then I would still be in the dark as to what broke it.
Thu May 21 19:19:35 2009
[dead_souls]
William@KingMud: I also understand the concept that .o files are saved out in a complex format not easily interprited by just reading through the file. thanks for the warnings and advice I appreciate your concern.
Thu May 21 19:20:47 2009
[dead_souls]
Tigwyk@LP Heroes: Not only that, but you have to be careful what editor you use to edit .o files.
Thu May 21 19:21:12 2009
[dead_souls]
Tigwyk@LP Heroes: If your editor decides to format the .o for you upon opening, you do NOT want to overwrite.
Thu May 21 19:21:48 2009
[dead_souls]
William@KingMud: understood I have a backup =) and easy access to my shell
Thu May 21 19:23:50 2009
[dead_souls]
William@KingMud: indeed I am also aware of hidden characters created by certain editors and am using an appropriate editor
Thu May 21 19:40:31 2009
[dead_souls]
William@KingMud: I wouldn't go that far but I have at least tried to limit my chances =)
Thu May 21 19:55:54 2009
[dead_souls]
Detah@Dead Souls Dev: perhaps he took my advice and removed himself from the INTERMUD group. thatll do it.
Thu May 21 19:56:44 2009
[dead_souls]
William@KingMud: perhaps he is logged in right now under a diffrent name and you guys are just showing your true colors without realizing it
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