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Thu May 14 05:41:43 2009 [dead_souls] Cratylus@Dead Souls Dev: woo 
Thu May 14 05:42:02 2009 [dead_souls] Demitris@Consua: call me->RemoveSkill("") 
Thu May 14 05:42:07 2009 [dead_souls] Demitris@Consua: removed the ones I added 
Fri May 15 00:07:18 2009 [dead_souls] Tahin@Kar Unol: Where do channels get added for creators and admins? Setup() in /lib/players.c doesn't seem to be getting called. 
Fri May 15 00:08:18 2009 [dead_souls] Tahin@Kar Unol: And /lib/creator.c doesn't mention channels. 
Fri May 15 00:08:32 2009 [dead_souls] Tahin@Kar Unol: Sorry, /lib/player.c, not players.c. 
Fri May 15 15:56:04 2009 [dead_souls] William@KingMud: Is there a way to easily raise the level of a test character? 
Fri May 15 15:56:54 2009 [dead_souls] Demitris@Consua: call playername->SetLevel("1234") 
Fri May 15 15:57:04 2009 [dead_souls] William@KingMud: thanks 
Fri May 15 16:01:40 2009 [dead_souls] William@KingMud: ok I tried that and now the character is having runtime errors 
Fri May 15 16:02:14 2009 [dead_souls] Demitris@Consua: you set it too high? 
Fri May 15 16:02:27 2009 [dead_souls] William@KingMud: I set it to 2 
Fri May 15 16:02:42 2009 [dead_souls] Demitris@Consua: try give the player a class 
Fri May 15 16:02:59 2009 [dead_souls] Demitris@Consua: call playername->ChangeClass("mage") 
Fri May 15 16:03:13 2009 [dead_souls] William@KingMud: ahh I actually left the "" in the statement 
Fri May 15 16:03:20 2009 [dead_souls] William@KingMud: all fixed thanks 
Fri May 15 16:05:49 2009 [dead_souls] Detah@Dead Souls Dev: if you used double quotes in SetLevel("1234") then you just changed it to a string. Level is an int. call testchar->SetLevel(2) is the appropriate command. 
Fri May 15 16:06:38 2009 [dead_souls] William@KingMud: it took a second for my mind to come up with the same thing thanks again 
Fri May 15 16:13:43 2009 [dead_souls] Demitris@Consua: yep 
Fri May 15 17:09:53 2009 [dead_souls] Joe@KingMud: What's the best way to make a test character? How do I advance a player snd set their stats? 
Fri May 15 17:11:20 2009 [dead_souls] Detah@Dead Souls Dev: a testchar is just a normal char + it has AddGroup("TEST") on it. nothing special really. 
Fri May 15 17:11:53 2009 [dead_souls] Joe@KingMud: I see. How would i alter their level/stats? 
Fri May 15 17:12:06 2009 [dead_souls] Detah@Dead Souls Dev: TEST lets you login while the mud is locked. otherwise, a 'testchar' is just a normal char. 
Fri May 15 17:12:37 2009 [dead_souls] Detah@Dead Souls Dev: we answered the level question just moments ago on this channel. do 'hist ds'. 
Fri May 15 17:13:29 2009 [dead_souls] Detah@Dead Souls Dev: stat 
Fri May 15 17:13:33 2009 [dead_souls] Detah@Dead Souls Dev: sorry 
Fri May 15 17:14:12 2009 [dead_souls] Joe@KingMud: So to alter a stat, I would replace SetLevel, with like, SetAgility? 
Fri May 15 17:15:03 2009 [dead_souls] Detah@Dead Souls Dev: it seems to have changed since the last time I did it. Perhaps Crat will answer. 
Fri May 15 17:19:03 2009 [dead_souls] Cratylus@Dead Souls Dev: SetStat() 
Fri May 15 17:19:19 2009 [dead_souls] Demitris@Consua: with what parameters? 
Fri May 15 17:21:12 2009 [dead_souls] Kejope@Cookie Dough: I was confused for a moment, not seeing a picture link.. ;) 
Fri May 15 17:22:21 2009 [dead_souls] Detah@Dead Souls Dev: ah yes. I forgot about the 3 arg. I dont remember what it does, but its important. 
Fri May 15 17:32:02 2009 [dead_souls] William@KingMud: hey thanks for the help with changing those stats 
Fri May 15 17:33:49 2009 [dead_souls] Kalinash@Fire and Ice: crat coded an intermud troll? 
Fri May 15 17:34:10 2009 [dead_souls] Kejope@Cookie Dough: That is what I was thinking to see.. 
Sat May 16 06:37:44 2009 [dead_souls] Demitris@Consua: what's the function to grab the current mud year? query_year(?) 
Sat May 16 06:38:01 2009 [dead_souls] Cratylus@Dead Souls Dev: so it seems 
Sat May 16 06:38:12 2009 [dead_souls] Demitris@Consua: what do I pass into it 
Sat May 16 06:38:34 2009 [dead_souls] Cratylus@Dead Souls Dev: doesnt look like arguments are needed 
Sat May 16 06:38:41 2009 [dead_souls] Demitris@Consua: oh 
Sat May 16 06:38:55 2009 [dead_souls] Demitris@Consua: thanks lol 
Sat May 16 06:39:17 2009 [dead_souls] Cratylus@Dead Souls Dev: np 
Sat May 16 15:00:11 2009 [dead_souls] Demitris@Consua: where can I find a monster that uses talkresponse? 
Sat May 16 15:02:23 2009 [dead_souls] Cratylus@Dead Souls Dev: /lib/domains/town/npc/zafo.c 
Sat May 16 15:02:29 2009 [dead_souls] Demitris@Consua: thanks 
Sat May 16 15:03:34 2009 [dead_souls] Demitris@Consua: are you permanently fused to your computer or something? 
Sat May 16 15:03:49 2009 [dead_souls] Demitris@Consua: you seem to always be around for help :) 
Sat May 16 15:12:32 2009 [dead_souls] Ninja@Dead Souls Dev: "He" is really just an AI bot. 
Sat May 16 15:12:51 2009 [dead_souls] Ninja@Dead Souls Dev: Say something in Botish, Crat. 
Sat May 16 15:13:10 2009 [dead_souls] A Shadow@Dead Souls Dev: "something in Botish". 
Sat May 16 15:13:15 2009 [dead_souls] Demitris@Consua: lol 
Sat May 16 15:20:15 2009 [dead_souls] Demitris@Consua: this guy isn't responding to me :( 
Sat May 16 15:20:24 2009 [dead_souls] Demitris@Consua: zafo 
Sat May 16 15:20:32 2009 [dead_souls] Raudhrskal@Dead Souls Dev: are you speaking in english or common? 
Sat May 16 15:20:35 2009 [dead_souls] Cratylus@Dead Souls Dev: read the code. 
Sat May 16 15:20:37 2009 [dead_souls] Demitris@Consua: common 
Sat May 16 15:20:39 2009 [dead_souls] Raudhrskal@Dead Souls Dev: thy 
Sat May 16 15:20:48 2009 [dead_souls] Demitris@Consua: "s up" : "Nothin'." 
Sat May 16 15:20:50 2009 [dead_souls] Raudhrskal@Dead Souls Dev: 'anglicize me' 'speak in english' 
Sat May 16 15:21:03 2009 [dead_souls] Demitris@Consua: ok i'll try that 
Sat May 16 15:21:17 2009 [dead_souls] Demitris@Consua: great, thanks 
Sat May 16 15:21:52 2009 [dead_souls] Demitris@Consua: will adding polyglot(1) 
Sat May 16 15:22:03 2009 [dead_souls] Demitris@Consua: allow him to respond to common too? 
Sat May 16 15:22:15 2009 [dead_souls] Raudhrskal@Dead Souls Dev: SetPolyglot(1) should work, ya. 
Sat May 16 15:22:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: See also: SetLanguage, SetNativeLanguage, default racial languages in /secure/cfg/races 
Sat May 16 15:22:53 2009 [dead_souls] Demitris@Consua: thanks 
Sat May 16 15:23:20 2009 [dead_souls] Raudhrskal@Dead Souls Dev: np :) 
Sat May 16 16:39:17 2009 [dead_souls] Cratylus@Dead Souls Dev: where did you get a copy of a19? 
Sat May 16 16:39:40 2009 [dead_souls] Kejope@Cookie Dough: Don't know.  It says unreleased.  I presume from the alpha folder. 
Sat May 16 20:22:17 2009 [dead_souls] William@KingMud: I am wondering can you create a item that will modify your attack abbilties? 
Sat May 16 20:25:37 2009 [dead_souls] William@KingMud: What I would really like to know is where is it defined how hard a character hits? also where does it define the chance to hit? 
Sun May 17 00:01:43 2009 [dead_souls] William@KingMud: is there any documentation of the combat system and how it works? 
Sun May 17 03:21:27 2009 [dead_souls] William@KingMud: is anyone around 
Sun May 17 03:24:04 2009 [dead_souls] William@KingMud: is there any documentation of the combat system and how it works? 
Sun May 17 03:25:44 2009 [dead_souls] Cratylus@Dead Souls Dev: not that i know of 
Sun May 17 03:28:07 2009 [dead_souls] William@KingMud: if I were trying to get a more in depth idea of what happens after combat starts is there a certain place I might look? ie> could you tell me what handles the combat? 
Sun May 17 03:29:42 2009 [dead_souls] Cratylus@Dead Souls Dev: /lib/combat.c 
Sun May 17 03:30:02 2009 [dead_souls] William@KingMud: thanks! 
Sun May 17 03:30:07 2009 [dead_souls] Cratylus@Dead Souls Dev: np 
Sun May 17 03:48:09 2009 [dead_souls] William@KingMud: do you know where there is an example of an item that modifies stats and skills when it in your inventory or one for each? 
Sun May 17 03:48:31 2009 [dead_souls] Cratylus@Dead Souls Dev: look at the potions oana sells 
Sun May 17 03:59:11 2009 [dead_souls] William@KingMud: I managed to find spells but potions seems to elude me. do you happen to now the file path off hand? 
Sun May 17 04:00:38 2009 [dead_souls] William@KingMud: 8now= know 
Sun May 17 04:02:45 2009 [dead_souls] Cratylus@Dead Souls Dev: type: goto /domains/town/room/magic_shop2 
Sun May 17 04:02:49 2009 [dead_souls] Cratylus@Dead Souls Dev: then: scan here 
Sun May 17 04:39:38 2009 [dead_souls] William@KingMud: does anyone know the command to change a skills level? 
Sun May 17 04:41:02 2009 [dead_souls] Demitris@Consua: haha I was just going to ask that same thing 
Sun May 17 04:42:34 2009 [dead_souls] Demitris@Consua: found it, this_player()->SetSkills("scuba diving", 1") 
Sun May 17 04:42:53 2009 [dead_souls] William@KingMud: thanks!! 
Sun May 17 05:16:40 2009 [dead_souls] Pragmatic@KingMud: anyone happen to know how to enable pk? 
Sun May 17 05:17:07 2009 [dead_souls] Tahin@Kar Unol: On all rooms, or just enable it in general? 
Sun May 17 05:18:05 2009 [dead_souls] Pragmatic@KingMud: just in certain rooms. 
Sun May 17 05:19:09 2009 [dead_souls] Tahin@Kar Unol: Just that first step, then. 
Sun May 17 05:19:47 2009 [dead_souls] Tahin@Kar Unol: And possibly the third. 
Sun May 17 13:41:17 2009 [dead_souls] Confuto@Ostia-Antica: I have a local function in one of my vendors that I want to call every time he sells something. Can I use eventBuy to do that? 
Sun May 17 13:42:09 2009 [dead_souls] Raudhrskal@Dead Souls Dev: yeah, you can override eventBuy, call your code, and then return ::eventBuy(all, params, as, original); 
Sun May 17 13:42:37 2009 [dead_souls] Confuto@Ostia-Antica: Thanks. 
Sun May 17 13:43:00 2009 [dead_souls] Raudhrskal@Dead Souls Dev: or, not sure if it's required but will be safer, int ret = ::eventBuy(...); if(ret) { my code, it's sold; } /*finally*/ return ret; 
Sun May 17 13:43:40 2009 [dead_souls] Confuto@Ostia-Antica: Coolio, thanks again. 
Sun May 17 13:44:40 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Be careful, and good luck. 
Tue May 19 07:58:24 2009 [dead_souls] Tahin@Kar Unol: I'm seeing weird strings of numbers and letters at the end of some lines in SimpleMU, but only occasionally. Running a16. Anyone seen this before? Stuff like "[051809115206pm0m" 
Tue May 19 08:03:14 2009 [dead_souls] Demitris@Consua: terminal codes 
Tue May 19 08:03:34 2009 [dead_souls] Tahin@Kar Unol: Any idea what might be causing those to display? 
Tue May 19 08:06:17 2009 [dead_souls] Demitris@Consua: no idea 
Tue May 19 08:07:52 2009 [dead_souls] Tahin@Kar Unol: Well, thanks for the reply. I'll continue to look into it. 
Tue May 19 08:09:31 2009 [dead_souls] Icewolfz@shadowmuddev: more then likly it is either parsing issue or bad formating of commands 
Tue May 19 08:09:57 2009 [dead_souls] Icewolfz@shadowmuddev: and the client can not parse it 100% 
Tue May 19 08:11:45 2009 [dead_souls] Icewolfz@shadowmuddev: if it is just 1 mud, it could mean the mud client type is wrong or there terminal codes are wrong but if it happens in more then 1 mud it the way the client handles parsing ansi codes 
Tue May 19 08:12:28 2009 [dead_souls] Icewolfz@shadowmuddev: i would suggest looking at the clients forum and see if others have had the problem 
Tue May 19 08:12:55 2009 [dead_souls] Tahin@Kar Unol: It's just this one mud I'm on. Someone complained about it, so I tried and was able to reproduce the issue. The perplexing thing is that it's seemingly-random. I tried the demo mud and wasn't able to reproduce the issue on that. 
Tue May 19 08:13:16 2009 [dead_souls] Icewolfz@shadowmuddev: more then likely there ansi codes 
Tue May 19 08:13:52 2009 [dead_souls] Icewolfz@shadowmuddev: there not being formated correctly is all and based on the mud driver and lib could be easy or hard fix 
Tue May 19 08:14:40 2009 [dead_souls] Icewolfz@shadowmuddev: or there using wrong client type for that mud as some clients support differnt codes 
Tue May 19 08:15:15 2009 [dead_souls] Tahin@Kar Unol: It's not consistently displaying the codes, though... 
Tue May 19 08:15:17 2009 [dead_souls] Tahin@Kar Unol: Hm. 
Tue May 19 08:15:22 2009 [dead_souls] Tahin@Kar Unol: Thanks for the help. 
Tue May 19 08:15:26 2009 [dead_souls] Tahin@Kar Unol: I've got to go to sleep. 
Tue May 19 08:18:58 2009 [dead_souls] Demitris@Consua: has anyone moved their ds mud from a windows server to a linux one? 
Tue May 19 08:19:10 2009 [dead_souls] Demitris@Consua: it should be fairly straightforward yes? 
Tue May 19 08:19:22 2009 [dead_souls] Tahin@Kar Unol: ...Theoretically. 
Tue May 19 08:19:28 2009 [dead_souls] Icewolfz@shadowmuddev: line terminators could be only prob 
Tue May 19 08:20:06 2009 [dead_souls] Demitris@Consua: assuming I only use a modern text editor 
Tue May 19 08:20:26 2009 [dead_souls] Icewolfz@shadowmuddev: probbaly nothing 
Tue May 19 08:21:02 2009 [dead_souls] Cozminsky@EotL: surely the editor would be the least of your problem, and would save in the native format for the OS? 
Tue May 19 08:21:23 2009 [dead_souls] Cozminsky@EotL: but just running dos2unix should fix line endings 
Tue May 19 08:21:46 2009 [dead_souls] Cozminsky@EotL: if the driver couldn't deal with the opposite line ending type 
Tue May 19 08:22:37 2009 [dead_souls] Icewolfz@shadowmuddev: only way to know is try it worse case is an error and you fix it 
Tue May 19 08:50:47 2009 [dead_souls] Demitris@Consua: where can I find documentation or an example of eventReceive 
Tue May 19 08:51:23 2009 [dead_souls] Demitris@Consua: I cloned the fighter in Ylsrim/npc but he doesn't seem to work when I give him the helmet 
Tue May 19 08:52:16 2009 [dead_souls] Icewolfz@shadowmuddev: want him to wear it? 
Tue May 19 08:52:19 2009 [dead_souls] Demitris@Consua: eventReceiveObject* 
Tue May 19 08:52:40 2009 [dead_souls] Icewolfz@shadowmuddev: not sure npcs auto wear you may have to force him to 
Tue May 19 08:52:44 2009 [dead_souls] Demitris@Consua: I want to call a function once he receieves it 
Tue May 19 08:54:39 2009 [dead_souls] Jane@shadowMUD Colony: /domains/town/npc/herkimer.c 
Tue May 19 08:55:41 2009 [dead_souls] Icewolfz@shadowmuddev: not sure thats what he wants 
Tue May 19 08:56:08 2009 [dead_souls] Jane@shadowMUD Colony: also /domains/town/npc/leo.c 
Tue May 19 08:57:29 2009 [dead_souls] Icewolfz@shadowmuddev: that one looks right 
Tue May 19 08:58:23 2009 [dead_souls] Demitris@Consua: i'll check it out 
Tue May 19 09:00:08 2009 [dead_souls] Demitris@Consua: thanks leo looks about right 
Tue May 19 09:00:21 2009 [dead_souls] Jane@shadowMUD Colony: cool beans 
Tue May 19 09:35:26 2009 [dead_souls] Confuto@AnticaDEV: A very newbie question here, but is /secure/daemon/players the only file I need to edit to change the amount of levels that exist in the game? 
Tue May 19 09:42:43 2009 [dead_souls] Icewolfz@shadowmuddev: not sure i dont even see a place in that daemon to set it 
Tue May 19 09:43:41 2009 [dead_souls] Icewolfz@shadowmuddev: that daemon is mostly for loading players and generating list 
Tue May 19 09:47:52 2009 [dead_souls] Confuto@AnticaDEV: hmm... 
Tue May 19 09:52:22 2009 [dead_souls] Icewolfz@shadowmuddev: did find a level.c in lib\lvs 
Tue May 19 09:52:43 2009 [dead_souls] Icewolfz@shadowmuddev: i have yet to find a place that limits level 
Tue May 19 09:55:18 2009 [dead_souls] Icewolfz@shadowmuddev: should probably be in advance daemon but my dead_souls lacks that it seems 
Tue May 19 09:56:59 2009 [dead_souls] Confuto@AnticaDEV: Yeah, I'm not really seeing much. Did a grep for 'level' in my lib dir and it didn't really come up with much, though I'm still going through it. 
Tue May 19 09:57:31 2009 [dead_souls] Icewolfz@shadowmuddev: you can use SetLevel(#) to put any you want in but as for advancement seems dead souls lacks and advancement system 
Tue May 19 09:58:04 2009 [dead_souls] Icewolfz@shadowmuddev: and the ChangeLevel(#) also lets you try and change to a level from what i see but again no real advancement and set limits 
Tue May 19 10:02:16 2009 [dead_souls] Confuto@AnticaDEV: From what I can glean from the release notes, it may just be automatic... 
Tue May 19 10:02:31 2009 [dead_souls] Icewolfz@shadowmuddev: i looked for that but i could have missed it 
Tue May 19 10:02:41 2009 [dead_souls] Icewolfz@shadowmuddev: and several of there samples use the advance daemon 
Tue May 19 10:03:35 2009 [dead_souls] Confuto@AnticaDEV: Well, I just set my level to 50 without getting an error, heh. 
Tue May 19 10:04:00 2009 [dead_souls] Confuto@AnticaDEV: I'm on 2.9a18, so it may be a little different. 
Tue May 19 10:04:48 2009 [dead_souls] Icewolfz@shadowmuddev: most i have seen have some advancement system i cant find any in dead souls 
Tue May 19 10:06:17 2009 [dead_souls] Confuto@AnticaDEV: I'm looking at Dirk in the Adventurer Hall in the stock domain 'town', he's got a bit of advancement stuff. 
Tue May 19 10:07:37 2009 [dead_souls] Icewolfz@shadowmuddev: i looked at hte class halls to see what they had and if any thing on leveling 
Tue May 19 10:08:38 2009 [dead_souls] Icewolfz@shadowmuddev: well hope you find it i am off 
Tue May 19 12:21:21 2009 [dead_souls] Demitris@Consua: is it possible to restrict the movement of a wandering npc? 
Tue May 19 12:37:30 2009 [dead_souls] Raudhrskal@Dead Souls Dev: yep, SetWanderPath() for constant movement, a movement func in npc, or CanReceive() / CanRelease() tests in rooms. 
Tue May 19 12:39:18 2009 [dead_souls] Demitris@Consua: is there an npc that uses this that I could take a look at? 
Tue May 19 12:40:25 2009 [dead_souls] Raudhrskal@Dead Souls Dev: dunno... gimme a sec... 
Tue May 19 12:40:30 2009 [dead_souls] Demitris@Consua: ok :) 
Tue May 19 12:43:17 2009 [dead_souls] Raudhrskal@Dead Souls Dev: i'm afraid not. For the CanXxx() test in rooms, look at /domains/default/room/wiz_corr_south.c . SetWanderPath is mentioned in chapter 26 of the creators manual. 
Tue May 19 12:43:49 2009 [dead_souls] Raudhrskal@Dead Souls Dev: i guess that we should add at least one WanderPath()ed NPC to somewhere... 
Tue May 19 12:44:50 2009 [dead_souls] Demitris@Consua: thanks 
Tue May 19 12:46:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: You can of course read the eventWander() code in /lib/sentient.c ... that's how i learned about it :P 
Tue May 19 12:46:46 2009 [dead_souls] Raudhrskal@Dead Souls Dev: (ncs) 
Tue May 19 12:48:07 2009 [dead_souls] Demitris@Consua: ah 
Tue May 19 13:03:01 2009 [dead_souls] Tartaros@AmethystiumMUD: What might the phrase 'hobbled lines' mean, speaking in terms of code? 
Tue May 19 13:07:51 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Can I ask where you encountered it? 
Tue May 19 13:11:44 2009 [dead_souls] Tartaros@AmethystiumMUD: Think I just got it. I was using Detah's code to modify a stock DS, but some of the files must've been changed since then. The line numbers are a bit off, and consequently I'm changing things I don't really understand, looking for context. But he mentions something about hobbled lines, thought that might be some indentation jive, then I found a line with some sort of hobbled function. 
Tue May 19 13:12:50 2009 [dead_souls] Raudhrskal@Dead Souls Dev: ... 
Tue May 19 13:13:04 2009 [dead_souls] Tartaros@AmethystiumMUD: ...yeah. 
Tue May 19 13:55:11 2009 [dead_souls] Cratylus@Dead Souls Dev: lol detahfork 
Wed May 20 20:55:48 2009 [dead_souls] A Shadow@KingMud: Is there a way to disable the intermud stuff, or do I have to remove it completely? 
Wed May 20 20:56:13 2009 [dead_souls] Cratylus@Dead Souls Dev: mudconfig intermud disable 
Wed May 20 20:56:24 2009 [dead_souls] Pragmatic@KingMud: much appreciated 
Wed May 20 20:56:27 2009 [dead_souls] Cratylus@Dead Souls Dev: bye 
Wed May 20 20:58:44 2009 [dead_souls] Raudhrskal@Dead Souls Dev: bleh... too elitist to stay with us? 
Wed May 20 20:58:55 2009 [dead_souls] Cratylus@Dead Souls Dev: probably he feels spammed by channels 
Wed May 20 20:58:57 2009 [dead_souls] A Shadow@KingMud: test 
Wed May 20 20:59:06 2009 [dead_souls] Raudhrskal@Dead Souls Dev: still on... 
Wed May 20 20:59:08 2009 [dead_souls] A Shadow@KingMud: bah, didn't work, lol 
Wed May 20 20:59:11 2009 [dead_souls] Cratylus@Dead Souls Dev: but he didnt ask how to turn off channels 
Wed May 20 20:59:17 2009 [dead_souls] Cratylus@Dead Souls Dev: he asked how to disable intermud 
Wed May 20 20:59:35 2009 [dead_souls] Raudhrskal@Dead Souls Dev: it must work. If you have admin privs, that is. 
Wed May 20 20:59:59 2009 [dead_souls] Raudhrskal@Dead Souls Dev: you can also 'mute on remote' 
Wed May 20 21:00:31 2009 [dead_souls] Cratylus@Dead Souls Dev: i dont remember if that will work on 2.8.4 
Wed May 20 21:00:39 2009 [dead_souls] Cratylus@Dead Souls Dev: this will tho: lines off 
Wed May 20 21:00:49 2009 [dead_souls] Raudhrskal@Dead Souls Dev: that kills locals too. 
Wed May 20 21:00:56 2009 [dead_souls] Cratylus@Dead Souls Dev: then you can manually add them tho 
Wed May 20 21:01:14 2009 [dead_souls] Kalinash@Fire and Ice: codeblock 
Wed May 20 21:01:29 2009 [dead_souls] A Shadow@KingMud: no offense, but i just don't want the stuff on my mud at all. no worries. i'll remove it the hard way. thanks again :) 
Wed May 20 21:01:43 2009 [dead_souls] Cratylus@Dead Souls Dev: removing it the hard way is an error 
Wed May 20 21:01:51 2009 [dead_souls] Cratylus@Dead Souls Dev: figure out why the mudconfig command didnt work 
Wed May 20 21:01:56 2009 [dead_souls] Cratylus@Dead Souls Dev: maybe you ar enot admin 
Wed May 20 21:02:00 2009 [dead_souls] Cratylus@Dead Souls Dev: maybe you mistyped it 
Wed May 20 21:02:15 2009 [dead_souls] Cratylus@Dead Souls Dev: removing it the hard way will probably break things, since you dont really know how it works 
Wed May 20 21:03:48 2009 [dead_souls] A Shadow@KingMud: i typed it correctly. just didn't do what i was hoping it would. 
Wed May 20 21:04:09 2009 [dead_souls] Cratylus@Dead Souls Dev: i dont understand 
Wed May 20 21:04:19 2009 [dead_souls] Cratylus@Dead Souls Dev: i'd like to know if this is a bug or an error on your part 
Wed May 20 21:04:25 2009 [dead_souls] Cratylus@Dead Souls Dev: are you sure you are an admin? 
Wed May 20 21:05:06 2009 [dead_souls] A Shadow@KingMud: yeah. do i need to log the main to do it? 
Wed May 20 21:05:31 2009 [dead_souls] Cratylus@Dead Souls Dev: yes do it as the mud's admin character 
Wed May 20 21:07:31 2009 [dead_souls] Cratylus@Dead Souls Dev: there we go 
Wed May 20 21:09:29 2009 [dead_souls] Joe@KingMud: bug? 
Wed May 20 21:09:42 2009 [dead_souls] Raudhrskal@Dead Souls Dev: No? 
Wed May 20 21:09:45 2009 [dead_souls] Cratylus@Dead Souls Dev: well hello there 
Wed May 20 21:09:58 2009 [dead_souls] Cratylus@Dead Souls Dev: what brings you back? 
Wed May 20 21:10:25 2009 [dead_souls] Joe@KingMud: it was still enabled? 
Wed May 20 21:10:32 2009 [dead_souls] Cratylus@Dead Souls Dev: you were offline for a while 
Wed May 20 21:10:35 2009 [dead_souls] Cratylus@Dead Souls Dev: then you came back 
Wed May 20 21:13:09 2009 [dead_souls] Ideysus@shadowmudii: Its ironic... asking on intermud for a way to remove intermud. 
Wed May 20 21:13:36 2009 [dead_souls] Cratylus@Dead Souls Dev: aaaand he's back 
Wed May 20 21:13:56 2009 [dead_souls] Joe@KingMud: Ok. glad that worked, but the chatlines are still operational on this side. Is tehre a way to delete or rename them for my own purposes? 
Wed May 20 21:13:59 2009 [dead_souls] Cratylus@Dead Souls Dev: yknow wut, just edit your config.h by hand to disable intermud 
Wed May 20 21:14:04 2009 [dead_souls] Cratylus@Dead Souls Dev: and reboot the mud 
Wed May 20 21:14:11 2009 [dead_souls] Cratylus@Dead Souls Dev: and then you wont have to worry about us 
Wed May 20 21:15:06 2009 [dead_souls] Joe@KingMud: You guys are cool. Just not a feature I really want. ya know. 
Wed May 20 21:15:26 2009 [dead_souls] Cratylus@Dead Souls Dev: doesnt hurt my feelings. just get on with it. 
Wed May 20 21:15:33 2009 [dead_souls] Tigwyk@LP Heroes: lol 
Wed May 20 21:15:40 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Honestly, it's really fraggin' weird why it isn't working for you. 
Wed May 20 21:15:42 2009 [dead_souls] Tigwyk@LP Heroes: Not one for long goodbyes, eh Crat? ;) 
Wed May 20 21:15:45 2009 [dead_souls] Detah@Dead Souls Dev: or you could just remove the INTERMUD group from all cres. 
Wed May 20 21:16:02 2009 [dead_souls] Cratylus@Dead Souls Dev: he's probably been messing around in a way he's not explaining 
Wed May 20 21:16:05 2009 [dead_souls] Raudhrskal@Dead Souls Dev: nah, D, he'd need to enable the restriced access. 
Wed May 20 21:16:08 2009 [dead_souls] Cratylus@Dead Souls Dev: cant think of any other reason 
Wed May 20 21:16:48 2009 [dead_souls] Joe@KingMud: elaborate. "messing around" ? 
Wed May 20 21:17:03 2009 [dead_souls] Cratylus@Dead Souls Dev: you're still here? 
Wed May 20 21:17:36 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Let's make two facts straight. 1. INTERMUD_D checks for the DISABLED_INTERMUD flag and refuses to start if it's on. 
Wed May 20 21:17:46 2009 [dead_souls] Raudhrskal@Dead Souls Dev: 2. the mudconfig command sets that flag. 
Wed May 20 21:17:50 2009 [dead_souls] Raudhrskal@Dead Souls Dev: That's all. 
Wed May 20 21:18:31 2009 [dead_souls] Raudhrskal@Dead Souls Dev: So, wither you're not useing your ADMIN or ARCH character, the one you made during install, or you damaged your config.h, or you're doing something weird and not telling us. 
Wed May 20 21:18:37 2009 [dead_souls] Ideysus@shadowmudii: #undef CRATYLUS_BACKDOOR_INTO_MY_MUD 
Wed May 20 21:18:50 2009 [dead_souls] Raudhrskal@Dead Souls Dev goes, "Heh heh, heh heh.
Wed May 20 21:19:08 2009 [dead_souls] Raudhrskal@Dead Souls Dev: grep -i booze /opt/ds/lib/* 
Wed May 20 21:19:10 2009 [dead_souls] Ninja@Dead Souls Dev: crat has a backdoor? 
Wed May 20 21:19:14 2009 [dead_souls] Ninja@Dead Souls Dev: erm, forget I said that. 
Wed May 20 21:20:42 2009 [dead_souls] Joe@KingMud: still here? where else would I be, stoopid. This is my mud, lol. For real crat. I appreciate sound input, but if you have none to offer, or just don't know. You can say that... or say nothing, eh. 
Wed May 20 21:21:05 2009 [dead_souls] Cratylus@Dead Souls Dev: you are a confusing person 
Wed May 20 21:21:55 2009 [dead_souls] Cratylus@Dead Souls Dev: i would like to help you get off intermud 
Wed May 20 21:22:01 2009 [dead_souls] Ideysus@shadowmudii: Ahhhhh. Joe-king Mud... 
Wed May 20 21:22:03 2009 [dead_souls] Cratylus@Dead Souls Dev: if that's really what you want 
Wed May 20 21:22:27 2009 [dead_souls] Cratylus@Dead Souls Dev: since you're having trouble with the commands you're being given, i'll just cut you off from the router 
Wed May 20 21:22:30 2009 [dead_souls] Cratylus@Dead Souls Dev: problem solved 
Wed May 20 21:22:32 2009 [dead_souls] Cratylus@Dead Souls Dev: good? 
Wed May 20 21:22:36 2009 [dead_souls] Ideysus@shadowmudii: Nazi. 
Wed May 20 21:22:42 2009 [dead_souls] Cratylus@Dead Souls Dev: i'm trying to help 
Wed May 20 21:22:49 2009 [dead_souls] Joe@KingMud: lol. sounds great. Still doesn't fix anything that I inquired about though. 
Wed May 20 21:22:54 2009 [dead_souls] Ideysus@shadowmudii: So were the nazis. 
Wed May 20 21:22:56 2009 [dead_souls] Cratylus@Dead Souls Dev: ok, off you go 
Wed May 20 21:23:51 2009 [dead_souls] Lynx@shadowmudii: i fear for the future of KingMud if the admin can't manage a command. 
Wed May 20 21:24:24 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Crat, remove the ban some time from now... somebody else might want to try that name... 
Wed May 20 21:25:17 2009 [dead_souls] Ideysus@shadowmudii: The funny thing is Joe isn't an admin... maybe it isn't Joe's MUD... 
Wed May 20 21:25:49 2009 [dead_souls] Ideysus@shadowmudii: I mean... some muds are auto-dev. 
Wed May 20 21:26:03 2009 [dead_souls] Cratylus@Dead Souls Dev: bad luck for them they let joe on ds 
Wed May 20 21:28:13 2009 [dead_souls] Ideysus@shadowmudii: Its just as well Lotus has this line off... 
Wed May 20 21:29:47 2009 [dead_souls] Detah@Dead Souls Dev: Jo@king_Mud would have been funnier. 
Wed May 20 21:33:58 2009 [dead_souls] Ideysus@shadowmudii: Interesting. DS doesn't have any remote lines for creators. 
Wed May 20 21:34:14 2009 [dead_souls] Cratylus@Dead Souls Dev: wat 
Wed May 20 21:37:06 2009 [dead_souls] Raudhrskal@Dead Souls Dev: by default cres have access to all standard i3 lines: ds, dchat, ds_test, (imud_code?) 
Wed May 20 21:37:16 2009 [dead_souls] Cratylus@Dead Souls Dev: he meant this mud specifically 
Wed May 20 21:37:18 2009 [dead_souls] Raudhrskal@Dead Souls Dev: but you can restrict it. 
Wed May 20 21:53:56 2009 [dead_souls] Cratylus@Dead Souls Dev: test 
Wed May 20 21:54:03 2009 [dead_souls] Tigwyk@LP Heroes: failed. 
Wed May 20 21:54:09 2009 [dead_souls] Ideysus@shadowmudii: Yep. 
Wed May 20 21:56:08 2009 [dead_souls] Cratylus@Dead Souls Dev: test 
Wed May 20 21:58:04 2009 [dead_souls] Cratylus@Dead Souls Dev: DISREGARD THAT. I SUCK COCKS. 
Wed May 20 21:58:07 2009 [dead_souls] Cratylus@Dead Souls Dev: DISREGARD THAT. I SUCK COCKS. 
Wed May 20 21:58:09 2009 [dead_souls] Cratylus@Dead Souls Dev: DISREGARD THAT. I SUCK COCKS. 
Wed May 20 21:58:10 2009 [dead_souls] Cratylus@Dead Souls Dev: DISREGARD THAT. I SUCK COCKS. 
Wed May 20 21:58:12 2009 [dead_souls] Cratylus@Dead Souls Dev: DISREGARD THAT. I SUCK COCKS. 
Wed May 20 21:58:13 2009 [dead_souls] Cratylus@Dead Souls Dev: 1970 
Wed May 20 21:58:14 2009 [dead_souls] Ideysus@shadowmudii: Oops. 
Wed May 20 21:58:25 2009 [dead_souls] Ideysus@shadowmudii: Sorry. Looks like the buffer just wasn't getting sent 
Wed May 20 22:00:35 2009 [dead_souls] Ideysus@shadowmudii: You know, I can't believe Cratylus hasn't banned me from something yet. 
Wed May 20 22:00:57 2009 [dead_souls] Cratylus@Dead Souls Dev: 6035 
Wed May 20 22:01:44 2009 [dead_souls] Cratylus@Dead Souls Dev: i asked you to try to exploit 
Wed May 20 22:01:53 2009 [dead_souls] Cratylus@Dead Souls Dev: i'd hardly punish you for doing what i asked 
Wed May 20 22:01:57 2009 [dead_souls] Cratylus@Dead Souls Dev: try again please 
Wed May 20 22:02:10 2009 [dead_souls] Ideysus@shadowmudii: You changed it? 
Wed May 20 22:02:14 2009 [dead_souls] Cratylus@Dead Souls Dev: ya 
Wed May 20 22:03:16 2009 [dead_souls] Cratylus@Dead Souls Dev: 3880 
Wed May 20 22:03:25 2009 [dead_souls] Ideysus@shadowmudii: I don't see the fix. 
Wed May 20 22:03:54 2009 [dead_souls] Ideysus@shadowmudii: Perhaps just making the function protected would suffice. 
Wed May 20 22:04:25 2009 [dead_souls] Ideysus@shadowmudii: Or calling master()->valid_socket() in eventWrite before buffering 
Wed May 20 22:05:20 2009 [dead_souls] Ideysus@shadowmudii: I guess the flaw with stack inspection is that it doesn't keep track of data. It would be cool if there was some kind of tagging system like perl's tainting. 
Wed May 20 22:05:50 2009 [dead_souls] Ideysus@shadowmudii: Of course, when every variable has a 'virtual call stack' attached to it I guess that will add up. 
Thu May 21 00:23:58 2009 [dead_souls] Cratylus@Dead Souls Dev: just in case anyone missed it 
Thu May 21 00:24:22 2009 [dead_souls] Cratylus@Dead Souls Dev: my apparent outburst of profanity was in fact ideysus demonstrating an exploit he discovered 
Thu May 21 00:24:44 2009 [dead_souls] Cratylus@Dead Souls Dev: the rules for this channel havent changed 
Thu May 21 00:26:47 2009 [dead_souls] Ideysus@shadowmudii: I think you need to ban yourself. 
Thu May 21 00:28:22 2009 [dead_souls] Cratylus@Dead Souls Dev: :( 
Thu May 21 02:59:38 2009 [dead_souls] Kejope@Cookie Dough: I thought I remembered seeing that I could promote to Builder without the full benefit of Creator status.  But I can not find any reference, grepping like crazy.  Was I imagining that functionality? 
Thu May 21 03:03:13 2009 [dead_souls] Kejope@Cookie Dough: Found it!  groupmod -a builder playernamehere 
Thu May 21 03:09:49 2009 [dead_souls] Cratylus@Dead Souls Dev: :) 
Thu May 21 03:11:35 2009 [dead_souls] Kejope@Cookie Dough: The thing that killed me was that I was specifically filtering out the .html files. *blush* 
Thu May 21 04:58:21 2009 [dead_souls] Joe@KingMud: I dont seem to be able to creweb going is there anyone who's using  it taht might be willing to help me out? 
Thu May 21 04:58:40 2009 [dead_souls] Cratylus@Dead Souls Dev: sure 
Thu May 21 04:58:44 2009 [dead_souls] Cratylus@Dead Souls Dev: what seems to be the problem? 
Thu May 21 04:58:47 2009 [dead_souls] Joe@KingMud: thanks 
Thu May 21 04:59:07 2009 [dead_souls] Kejope@Cookie Dough: Hey, Joe!  You came back! :) 
Thu May 21 04:59:32 2009 [dead_souls] Joe@KingMud: I read through the help file but when I execute mudconfig cgi enable I get *Error in loading object '/www/cgi/who' 
Thu May 21 04:59:48 2009 [dead_souls] Cratylus@Dead Souls Dev: ok 
Thu May 21 04:59:56 2009 [dead_souls] Cratylus@Dead Souls Dev: type: elog www 
Thu May 21 05:00:02 2009 [dead_souls] Kalinash@Fire and Ice: Hey Joe, what'cha doing with that gun in your hand? 
Thu May 21 05:00:12 2009 [dead_souls] Cratylus@Dead Souls Dev: he's gunna shoot his ole lady 
Thu May 21 05:00:14 2009 [dead_souls] Joe@KingMud: Actually that was my brother we are trying to start this mud together 
Thu May 21 05:00:19 2009 [dead_souls] Cratylus@Dead Souls Dev: caught er messin round with another man 
Thu May 21 05:01:06 2009 [dead_souls] Joe@KingMud: ok elog www you want to see the output? 
Thu May 21 05:01:12 2009 [dead_souls] Trusty@Angelic Wars: HEEEEYYYY JOE@@!!!!!! 
Thu May 21 05:01:18 2009 [dead_souls] Cratylus@Dead Souls Dev: please post it on lpmuds.net/forum 
Thu May 21 05:01:29 2009 [dead_souls] Cratylus@Dead Souls Dev: posting it here line by line just makes people mad 
Thu May 21 05:01:51 2009 [dead_souls] Trusty@Angelic Wars: <---cries 
Thu May 21 05:02:31 2009 [dead_souls] Trusty@Angelic Wars: imma just go back to watchin "Taken" 
Thu May 21 05:02:38 2009 [dead_souls] Joe@KingMud: there seems to be just one for each time I tried it but ok. BTW my bro was under the impresion that you were a mod for the web site that we are paying to host our mud 
Thu May 21 05:02:43 2009 [dead_souls] Cratylus@Dead Souls Dev: also please post /www/cgi/who.c 
Thu May 21 05:03:02 2009 [dead_souls] Cratylus@Dead Souls Dev: dont forget to enclose the code in code tags, using the "#" button 
Thu May 21 05:03:17 2009 [dead_souls] Joe@KingMud: does the fact that the server is 64 bit make a diffrence? 
Thu May 21 05:03:22 2009 [dead_souls] Cratylus@Dead Souls Dev: no 
Thu May 21 05:05:03 2009 [dead_souls] Joe@KingMud: is there a certain forums that would be most appropriate?> 
Thu May 21 05:05:24 2009 [dead_souls] Cratylus@Dead Souls Dev: dead souls support 
Thu May 21 05:07:36 2009 [dead_souls] Joe@KingMud: have to register so it'll be a sec 
Thu May 21 05:07:45 2009 [dead_souls] Cratylus@Dead Souls Dev: k 
Thu May 21 05:12:19 2009 [dead_souls] Joe@KingMud: you were saying to put code inside of #'s ?? 
Thu May 21 05:12:31 2009 [dead_souls] Cratylus@Dead Souls Dev: there is a button with a # on it 
Thu May 21 05:12:51 2009 [dead_souls] Cratylus@Dead Souls Dev: click on that button, when making your post 
Thu May 21 05:13:00 2009 [dead_souls] Cratylus@Dead Souls Dev: and put the code inside the code tags 
Thu May 21 05:13:51 2009 [dead_souls] Joe@KingMud: got it couldn't see button at first 
Thu May 21 05:15:00 2009 [dead_souls] Joe@KingMud: I am usually on here as William but I thought I might need the main admin login to get it to work 
Thu May 21 05:21:20 2009 [dead_souls] Cratylus@Dead Souls Dev: your mud is hosed up 
Thu May 21 05:21:31 2009 [dead_souls] Joe@KingMud: it would seem that way 
Thu May 21 05:21:49 2009 [dead_souls] Cratylus@Dead Souls Dev: i'd start over if i were you. someone really messed up your mud 
Thu May 21 05:22:03 2009 [dead_souls] Cratylus@Dead Souls Dev: use the alpha, too. 2.8 is quite old 
Thu May 21 05:22:35 2009 [dead_souls] Joe@KingMud: is 2.9 stable? 
Thu May 21 05:22:52 2009 [dead_souls] Cratylus@Dead Souls Dev: it doesnt crash 
Thu May 21 05:27:26 2009 [dead_souls] William@KingMud: Well thanks for looking it over and for your advise. 
Thu May 21 05:28:00 2009 [dead_souls] Cratylus@Dead Souls Dev: np 
Thu May 21 05:28:05 2009 [dead_souls] Cratylus@Dead Souls Dev: btw 
Thu May 21 05:28:16 2009 [dead_souls] Cratylus@Dead Souls Dev: someone from your mud wanted to remove it from intermud 
Thu May 21 05:28:19 2009 [dead_souls] Cratylus@Dead Souls Dev: was it you? 
Thu May 21 05:28:52 2009 [dead_souls] William@KingMud: no it wasn't tha was also my bro and he was not able to explain what he was talking about in a way that made sense I think 
Thu May 21 05:29:21 2009 [dead_souls] Cratylus@Dead Souls Dev: k. just in case, before you ditch intermud, read this: http://dead-souls.net/ds-admin-faq.html#137 
Thu May 21 05:29:33 2009 [dead_souls] Cratylus@Dead Souls Dev: intermud is actually a pretty useful thing for folks starting out 
Thu May 21 05:29:37 2009 [dead_souls] William@KingMud: we spoke about it and I let him know that you guys have just create a community of like minded ndividuals that are willing to offer free help for no recompense 
Thu May 21 05:29:46 2009 [dead_souls] Cratylus@Dead Souls Dev: yeah 
Thu May 21 05:30:01 2009 [dead_souls] William@KingMud: BTW thanks for that as well it awesome 
Thu May 21 05:30:09 2009 [dead_souls] Cratylus@Dead Souls Dev: :) 
Thu May 21 05:30:24 2009 [dead_souls] William@KingMud: I looked over a lot of codes and was most impressed with this one and the owrk thats gone into it 
Thu May 21 05:30:38 2009 [dead_souls] Cratylus@Dead Souls Dev: 2.9 is even better ;) 
Thu May 21 05:31:01 2009 [dead_souls] William@KingMud: sweet we will probably wrek this version for awhile longer then switch over =) 
Thu May 21 05:31:38 2009 [dead_souls] Cratylus@Dead Souls Dev: also, you can make people "full" admins by adding them to the SECURE group 
Thu May 21 05:31:52 2009 [dead_souls] Cratylus@Dead Souls Dev: that way you dont confuse people on intermud by sharing your logins 
Thu May 21 05:32:03 2009 [dead_souls] William@KingMud: I have some coding experience my bro and I are both long time mudders he as exp. with using the ed in other lp based muds and I have an asociates in comp networking so I have been running the sever ect 
Thu May 21 05:32:45 2009 [dead_souls] William@KingMud: yeah yet another thing on my list of things to look into doing corectly =) 
Thu May 21 05:32:51 2009 [dead_souls] Cratylus@Dead Souls Dev: :) 
Thu May 21 05:32:56 2009 [dead_souls] Kejope@Cookie Dough: "no recompense" isn't quite accurate, I think.  Appreciation and giving advice to other newbies is a form of compensation. :) 
Thu May 21 05:33:16 2009 [dead_souls] Cratylus@Dead Souls Dev: that is true. you are expected to help others once you are able to 
Thu May 21 05:33:38 2009 [dead_souls] William@KingMud: just meant to state that I am not required to give anything back. even though when or if I do it is appreciated 
Thu May 21 05:34:29 2009 [dead_souls] William@KingMud: as a personal intrest I like helping people 
Thu May 21 05:34:50 2009 [dead_souls] William@KingMud: it's not for everyone though 
Thu May 21 05:36:27 2009 [dead_souls] William@KingMud: I for one will help other whenever I have the time. I think to some degree my bro want things to be acomplished faster. I alos believe that in time he will see how long it actually take to acomplish things worht having and that his expectations will change 
Thu May 21 05:37:00 2009 [dead_souls] Cratylus@Dead Souls Dev: tell him there's no hard feelings. he's always welcome 
Thu May 21 05:37:06 2009 [dead_souls] Cratylus@Dead Souls Dev: you should see the ruffians we welcome around here 
Thu May 21 05:37:40 2009 [dead_souls] Cratylus@Dead Souls Dev: but seriously, knock it off with the name sharing 
Thu May 21 05:37:54 2009 [dead_souls] Cratylus@Dead Souls Dev: it's best to have your own login 
Thu May 21 05:38:40 2009 [dead_souls] William@KingMud: heh I will dont worry =) 
Thu May 21 05:47:30 2009 [dead_souls] William@KingMud: kk no more confusion all taken care of 
Thu May 21 05:47:36 2009 [dead_souls] Cratylus@Dead Souls Dev: :) 
Thu May 21 05:55:01 2009 [dead_souls] William@KingMud: ok so if you dont mind entertaining me I enabled creweb. when I direct my browser to the site and port but I get a requested url not found on this server message. is there something else I need to configure? 
Thu May 21 05:55:22 2009 [dead_souls] Cratylus@Dead Souls Dev: hmm 
Thu May 21 05:55:41 2009 [dead_souls] William@KingMud: is there cretain ports that would work better for this? 
Thu May 21 05:55:51 2009 [dead_souls] Cratylus@Dead Souls Dev: what port are you using? 
Thu May 21 05:56:27 2009 [dead_souls] William@KingMud: I used a port in the port range that I have reserved from my web host. 
Thu May 21 05:56:32 2009 [dead_souls] Cratylus@Dead Souls Dev: what port are you using? 
Thu May 21 05:56:35 2009 [dead_souls] William@KingMud: port 1949 
Thu May 21 05:56:55 2009 [dead_souls] Cratylus@Dead Souls Dev: apparently that's not correct 
Thu May 21 05:57:20 2009 [dead_souls] William@KingMud: this is the proper syntax? mudconfig http port 1949 
Thu May 21 05:58:04 2009 [dead_souls] Cratylus@Dead Souls Dev: you have a shell account on that computer, right? 
Thu May 21 05:58:09 2009 [dead_souls] William@KingMud: yep 
Thu May 21 05:58:19 2009 [dead_souls] Cratylus@Dead Souls Dev: log into that computer, and type: telnet localhost 1949 
Thu May 21 05:58:22 2009 [dead_souls] Cratylus@Dead Souls Dev: what happens? 
Thu May 21 05:58:27 2009 [dead_souls] William@KingMud: kk sec 
Thu May 21 05:59:50 2009 [dead_souls] William@KingMud: tries to connect to loopback and gets connection refused 
Thu May 21 06:00:17 2009 [dead_souls] Cratylus@Dead Souls Dev: connection refused means you didnt do what you think you did 
Thu May 21 06:00:29 2009 [dead_souls] Cratylus@Dead Souls Dev: you need to be full admin for mudconfig commands to work for sure 
Thu May 21 06:00:55 2009 [dead_souls] William@KingMud: I am added to the SECURE group 
Thu May 21 06:01:24 2009 [dead_souls] Cratylus@Dead Souls Dev: dunno waht to tell you. you're presenting me with information that tells me you are missing something, and i can't tell you what it is 
Thu May 21 06:02:26 2009 [dead_souls] William@KingMud: hmm ok thanks 
Thu May 21 06:02:31 2009 [dead_souls] Cratylus@Dead Souls Dev: try quitting (not disconnecting), and logging back in 
Thu May 21 06:02:34 2009 [dead_souls] Cratylus@Dead Souls Dev: then trying again 
Thu May 21 06:03:14 2009 [dead_souls] Cratylus@Dead Souls Dev: also, post the contents of /secure/save/inet.o 
Thu May 21 06:04:54 2009 [dead_souls] Cratylus@Dead Souls Dev: ah never mind i know the problem 
Thu May 21 06:05:01 2009 [dead_souls] Cratylus@Dead Souls Dev: first, you really didnt change the port 
Thu May 21 06:05:43 2009 [dead_souls] Cratylus@Dead Souls Dev: second, i could connect to port 1940 which is the default http port for your mud, and it's seriously broken 
Thu May 21 06:06:12 2009 [dead_souls] William@KingMud: seriously broken? 
Thu May 21 06:06:14 2009 [dead_souls] Cratylus@Dead Souls Dev: whoever hosed up your who.c probably also broke other stuff 
Thu May 21 06:06:21 2009 [dead_souls] Cratylus@Dead Souls Dev: which is why i recommended you start over 
Thu May 21 06:09:44 2009 [dead_souls] William@KingMud: hmm I seem to have it working now on a diffrent port. to address the being broken mind expounding on what it's doing that it shouldnt? 
Thu May 21 06:11:14 2009 [dead_souls] Cratylus@Dead Souls Dev: well, let me ask you 
Thu May 21 06:11:18 2009 [dead_souls] William@KingMud: I alos tried logining to 1940 and it tried to start a download 
Thu May 21 06:11:27 2009 [dead_souls] Cratylus@Dead Souls Dev: why did who.c have its contents appended? 
Thu May 21 06:11:52 2009 [dead_souls] William@KingMud: now it seems to just idle out.. I must say that is a mystery to me 
Thu May 21 06:12:00 2009 [dead_souls] Cratylus@Dead Souls Dev: ok 
Thu May 21 06:12:17 2009 [dead_souls] Cratylus@Dead Souls Dev: you have no idea why your mud has a file with double what it should have 
Thu May 21 06:12:25 2009 [dead_souls] Cratylus@Dead Souls Dev: i also have no idea 
Thu May 21 06:13:00 2009 [dead_souls] William@KingMud: cool I was just wondering what behavior you noticed while trying to login to port 1940 that seemed out of place. 
Thu May 21 06:13:13 2009 [dead_souls] Cratylus@Dead Souls Dev: yeah that download thing is not normal 
Thu May 21 06:13:18 2009 [dead_souls] Cratylus@Dead Souls Dev: i saw it too 
Thu May 21 06:13:34 2009 [dead_souls] William@KingMud: thanks for you help. yeah that was wierd. 
Thu May 21 06:13:37 2009 [dead_souls] Cratylus@Dead Souls Dev: my guess is you have someone on your mud doing stuff and not telling you about it 
Thu May 21 06:13:48 2009 [dead_souls] Cratylus@Dead Souls Dev: not sure how that gets fixed really 
Thu May 21 06:13:53 2009 [dead_souls] Cratylus@Dead Souls Dev: you're on your own there 
Thu May 21 06:14:09 2009 [dead_souls] William@KingMud: it just the 2 of us so I wouldn't be suprised if we botch it up a few times atleast before we get something good going 
Thu May 21 06:14:22 2009 [dead_souls] Cratylus@Dead Souls Dev: k well dont take this the wrong way 
Thu May 21 06:14:39 2009 [dead_souls] Cratylus@Dead Souls Dev: but if you stab the mud viciously and then dotn know why it's broken 
Thu May 21 06:14:46 2009 [dead_souls] Cratylus@Dead Souls Dev: maybe you can just not stab it viciously 
Thu May 21 06:14:50 2009 [dead_souls] Cratylus@Dead Souls Dev: know wut i mean? 
Thu May 21 06:14:58 2009 [dead_souls] William@KingMud: heh 
Thu May 21 06:15:07 2009 [dead_souls] William@KingMud: for sure 
Thu May 21 06:16:00 2009 [dead_souls] William@KingMud: I will prolly take your advice and just load from scratch and also checkout alpha but I just want to let my bro have a chance to copy anything he might want 
Thu May 21 06:16:24 2009 [dead_souls] Cratylus@Dead Souls Dev: k. doesnt affect me either way, just saying it cuz i think it's good for you 
Thu May 21 06:16:41 2009 [dead_souls] William@KingMud: indeed thanks again for you help 
Thu May 21 06:16:44 2009 [dead_souls] Cratylus@Dead Souls Dev: :) 
Thu May 21 06:17:59 2009 [dead_souls] William@KingMud: creweb is pretty slick looking did you code that? 
Thu May 21 06:18:05 2009 [dead_souls] Cratylus@Dead Souls Dev: yes i did that thing 
Thu May 21 06:18:36 2009 [dead_souls] William@KingMud: =) sweet 
Thu May 21 06:18:47 2009 [dead_souls] William@KingMud: how does it handle pasting things into it? 
Thu May 21 06:18:55 2009 [dead_souls] Cratylus@Dead Souls Dev: pretty ok. try it 
Thu May 21 15:56:03 2009 [dead_souls] Demitris@Consua: say I wanted to add a temporary skill bonus to a player for using an item, is there an existing way of storing it without actually increasing the skill? 
Thu May 21 15:58:17 2009 [dead_souls] Demitris@Consua: like a save area to store variables so the player can't just use the item, quit out and keep the bonus 
Thu May 21 15:59:13 2009 [dead_souls] Detah@Dead Souls Dev: I do not understand your proposal. 
Thu May 21 15:59:38 2009 [dead_souls] Kalinash@Fire and Ice: a temporary stat bonus 
Thu May 21 15:59:52 2009 [dead_souls] Detah@Dead Souls Dev: when does the bonus get applied to the actual skill pts? 
Thu May 21 15:59:56 2009 [dead_souls] Kalinash@Fire and Ice: not sure if DS supports that directly or not 
Thu May 21 16:00:12 2009 [dead_souls] Demitris@Consua: it's a drum, the player strikes it to get a 25% increase in the "summoning" skill 
Thu May 21 16:00:44 2009 [dead_souls] Kalinash@Fire and Ice: in the "old days" we'd give the player an invisible object that would add/remove the status bonus when it was given/destroyed.  You can even use a timer to have the object auto-destruct after a period of time 
Thu May 21 16:00:52 2009 [dead_souls] Demitris@Consua: I want to set the skill 25% higher when the drum gets struck, but I don't want them disconnecting and keeping the skill 
Thu May 21 16:01:01 2009 [dead_souls] Kalinash@Fire and Ice: but it's somthing that really should be supported in the lib 
Thu May 21 16:01:26 2009 [dead_souls] Demitris@Consua: how would I go about doing it that way? 
Thu May 21 16:01:48 2009 [dead_souls] Kalinash@Fire and Ice: which way? 
Thu May 21 16:01:58 2009 [dead_souls] Demitris@Consua: with the invisible object 
Thu May 21 16:02:12 2009 [dead_souls] William@KingMud: can you use a duration something like what the stock potions do? 
Thu May 21 16:02:31 2009 [dead_souls] Demitris@Consua: where abouts are these stock potions? 
Thu May 21 16:02:37 2009 [dead_souls] Kalinash@Fire and Ice: oh there you go, if there's already an example of what you want to do.... 
Thu May 21 16:02:44 2009 [dead_souls] William@KingMud: find meals 
Thu May 21 16:02:53 2009 [dead_souls] William@KingMud: oh sec 
Thu May 21 16:03:07 2009 [dead_souls] William@KingMud: sorry find potion 
Thu May 21 16:03:18 2009 [dead_souls] Detah@Dead Souls Dev: ahh. now I see. you want to emulate the DIKU affects (sic). I would recommend that you do it with a daemon. you would check any active enchantments with heartbeat and when time()==123456789 then remove the enchantment. 
Thu May 21 16:04:24 2009 [dead_souls] Demitris@Consua: how do I create a new daemon? 
Thu May 21 16:04:26 2009 [dead_souls] Detah@Dead Souls Dev: I would go more general, so you have a proper effects system in place for other things, status effects, spell effects, etc. 
Thu May 21 16:06:24 2009 [dead_souls] Detah@Dead Souls Dev: a daemon is just a file, which inherits LIB_DAEMON. what you put in there is up to you. 
Thu May 21 16:07:37 2009 [dead_souls] Demitris@Consua: ok, thanks for the answers 
Thu May 21 16:08:20 2009 [dead_souls] Detah@Dead Souls Dev: look in /daemon/ for some examples of daemons that already exist in the game. 
Thu May 21 16:08:36 2009 [dead_souls] Demitris@Consua: alright 
Thu May 21 18:00:26 2009 [dead_souls] William@KingMud: could someone tell me where all the emotes are stored? 
Thu May 21 18:00:33 2009 [dead_souls] Kalinash@Fire and Ice: soul 
Thu May 21 18:00:43 2009 [dead_souls] Kalinash@Fire and Ice: it may be rubber 
Thu May 21 18:00:59 2009 [dead_souls] Kalinash@Fire and Ice: but i'm not sure 
Thu May 21 18:31:38 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Now f'real - the soul.o savefile, which is NOT EDITABLE. They're managed by the soul daemon (cool name, isn't  it?) the commands are 'addemote' and 'addemote -edit' - 'help emotes' for tutorial, 'help addemote' for command. 
Thu May 21 18:37:03 2009 [dead_souls] Detah@Dead Souls Dev: soultrain was a reserved term, so it had to be addemote. 
Thu May 21 18:41:30 2009 [dead_souls] William@KingMud: I got it thanks for your input 
Thu May 21 18:44:08 2009 [dead_souls] Raudhrskal@Dead Souls Dev grins stupidly. 
Thu May 21 18:44:22 2009 [dead_souls] Raudhrskal@Dead Souls Dev: I'd answer sooner but was afk... 
Thu May 21 18:49:38 2009 [dead_souls] William@KingMud: it's cool I understand how it goes thanks for the input I just needed to know the fiel so I could debug it 
Thu May 21 18:51:25 2009 [dead_souls] Raudhrskal@Dead Souls Dev: just note that if you're going to edit soul.o while mud is running you're going to lose all changes; and at any rate if you break the file you may not be able to boot the mud at all. In this case you can restore a good copy from the installation .zip. still please understand: *.o files are NOT TO BE EDITED BY HAND, only thru the proper commands. 
Thu May 21 18:52:59 2009 [dead_souls] William@KingMud: on that note I am curious why exactly can't you edit them by hand? 
Thu May 21 18:53:25 2009 [dead_souls] Raudhrskal@Dead Souls Dev: because they're datadumps. It's a saved state of an object, only accidentally in text format. 
Thu May 21 18:53:48 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Say, would you want to edit a Photoshop image using Notepad or a hex editor? 
Thu May 21 18:53:55 2009 [dead_souls] Raudhrskal@Dead Souls Dev: It's similar thing here. 
Thu May 21 18:54:20 2009 [dead_souls] Raudhrskal@Dead Souls Dev: The addemote, addemote -edit, and removeemote commands give you all you need, AND guarantee that the file is left in consistent state. 
Thu May 21 18:56:29 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Now, said that, hand-editing is POSSIBLE. but it's a dangerous thing you (or anybody else) shouldn't do. 
Thu May 21 18:57:02 2009 [dead_souls] Tigwyk@LP Heroes: I've edited photos using hex... it's not pretty. 
Thu May 21 18:57:10 2009 [dead_souls] Raudhrskal@Dead Souls Dev: Of course it's your mud - i can't stop you. Decision is yours. 
Thu May 21 18:57:19 2009 [dead_souls] Raudhrskal@Dead Souls Dev: rotfl, Tig. 
Thu May 21 18:57:31 2009 [dead_souls] Tigwyk@LP Heroes: Good advice though, Raud. 
Thu May 21 19:17:44 2009 [dead_souls] William@KingMud: the reason I wanted the file is because some emotes worked and soem didn't and the contents of the file are stored in what appears to be a random fasion as the are "accidently" (heh) saved in a readable format copying the fiel and opening allowed me to go through the list and find the place where there was Typo that was making all the later souls not work. sure I could have just loaded a copy form somewhere else but then I would still be in the dark as to what broke it. 
Thu May 21 19:19:23 2009 [dead_souls] Raudhrskal@Dead Souls Dev nods slowly. 
Thu May 21 19:19:28 2009 [dead_souls] Raudhrskal@Dead Souls Dev: If it worked... 
Thu May 21 19:19:33 2009 [dead_souls] Raudhrskal@Dead Souls Dev: then congrats. 
Thu May 21 19:19:35 2009 [dead_souls] William@KingMud: I also understand the concept that .o files are saved out in a complex format not easily interprited by just reading through the file. thanks for the warnings and advice I appreciate your concern. 
Thu May 21 19:20:47 2009 [dead_souls] Tigwyk@LP Heroes: Not only that, but you have to be careful what editor you use to edit .o files. 
Thu May 21 19:21:12 2009 [dead_souls] Tigwyk@LP Heroes: If your editor decides to format the .o for you upon opening, you do NOT want to overwrite. 
Thu May 21 19:21:48 2009 [dead_souls] William@KingMud: understood I have a backup =) and easy access to my shell 
Thu May 21 19:23:50 2009 [dead_souls] William@KingMud: indeed I am also aware of hidden characters created by certain editors and am using an appropriate editor 
Thu May 21 19:39:49 2009 [dead_souls] Tigwyk@LP Heroes: Excellent. 
Thu May 21 19:39:53 2009 [dead_souls] Tigwyk@LP Heroes: Then you shouldn't have any problems. 
Thu May 21 19:40:31 2009 [dead_souls] William@KingMud: I wouldn't go that far but I have at least tried to limit my chances =) 
Thu May 21 19:40:53 2009 [dead_souls] Kejope@Cookie Dough: We don't hear from Joe anymore... 
Thu May 21 19:42:12 2009 [dead_souls] Pragmatic@KingMud: did you ever? 
Thu May 21 19:55:54 2009 [dead_souls] Detah@Dead Souls Dev: perhaps he took my advice and removed himself from the INTERMUD group. thatll do it. 
Thu May 21 19:56:44 2009 [dead_souls] William@KingMud: perhaps he is logged in right now under a diffrent name and you guys are just showing your true colors without realizing it 
Thu May 21 19:57:58 2009 [dead_souls] Raudhrskal@Dead Souls Dev is as colourless as possible. 
Thu May 21 19:58:08 2009 [dead_souls] Tigwyk@LP Heroes chuckles. 
Thu May 21 19:58:12 2009 [dead_souls] Tigwyk@LP Heroes: "true colours". Hah. 
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