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Mon Sep 25 03:03:51 2006 [dead_souls] Jerin@Jerins Folly: Ho 
Mon Sep 25 03:03:55 2006 [dead_souls] Jerin@Jerins Folly: Whoops, Howd 
Mon Sep 25 03:03:59 2006 [dead_souls] Jerin@Jerins Folly: Damn telnet 
Mon Sep 25 03:04:11 2006 [dead_souls] Cratylus@Dead Souls Demo: hi jerin 
Mon Sep 25 03:04:17 2006 [dead_souls] Aransus@Pyloros: Keep trying, you'll get the word out eventually ;) 
Mon Sep 25 03:04:19 2006 [dead_souls] Jerin@Jerins Folly: CRAT! 
Mon Sep 25 03:04:23 2006 [dead_souls] Cratylus@Dead Souls Demo: :) 
Mon Sep 25 03:04:23 2006 [dead_souls] Faylen@Infinite Lands: hehe 
Mon Sep 25 03:04:25 2006 [dead_souls] Jerin@Jerins Folly: I'm back to annoy you 
Mon Sep 25 03:04:31 2006 [dead_souls] Cratylus@Dead Souls Demo: awesome 
Mon Sep 25 03:04:39 2006 [dead_souls] Jerin@Jerins Folly: How's it goin with everything? 
Mon Sep 25 03:04:57 2006 [dead_souls] Cratylus@Dead Souls Demo: makin progress 
Mon Sep 25 03:04:59 2006 [dead_souls] Cratylus@Dead Souls Demo: you? 
Mon Sep 25 03:05:01 2006 [dead_souls] Jerin@Jerins Folly: Awesome 
Mon Sep 25 03:05:15 2006 [dead_souls] Jerin@Jerins Folly: Heh, I'm alive and that's aout all that changed 
Mon Sep 25 03:05:25 2006 [dead_souls] Jerin@Jerins Folly: GAH! stupid telnet 
Mon Sep 25 03:05:35 2006 [dead_souls] Faylen@Infinite Lands: telnet's evil 
Mon Sep 25 03:05:39 2006 [dead_souls] Jerin@Jerins Folly: Very 
Mon Sep 25 03:06:01 2006 [dead_souls] Kenon@Autarchy: Telnet is great! 
Mon Sep 25 03:06:23 2006 [dead_souls] Jerin@Jerins Folly: Ya, if you hate yourself 
Mon Sep 25 03:06:41 2006 [dead_souls] Kenon@Autarchy: You wouldn't be here without it. :-P 
Mon Sep 25 03:07:03 2006 [dead_souls] Jerin@Jerins Folly: So? Doesn't mean I still need to suffer though :p 
Mon Sep 25 03:07:47 2006 [dead_souls] Faylen@Infinite Lands: just curious, does anyone have dchat actually working for them that's using 2.1? for some reason for me it's there, but it doesn't seem like anyone on any other muds can hear me. Or is that one of those known things. 
Mon Sep 25 03:09:05 2006 [dead_souls] Kenon@Autarchy: Nope... I guess you could write a raw socket mud server. Or use ssh... 
Mon Sep 25 03:09:19 2006 [dead_souls] Jerin@Jerins Folly: ew 
Mon Sep 25 03:09:29 2006 [dead_souls] Kenon@Autarchy: Do any muds use ssh? That might actually be a good idea. 
Mon Sep 25 03:10:56 2006 [dead_souls] Faylen@Infinite Lands: I've never heard of it. Would be kind of neat but would limit a lot of people from playing if it was ssh only 
Mon Sep 25 03:11:12 2006 [dead_souls] Jerin@Jerins Folly: I don't think many mud clients really support it 
Mon Sep 25 03:11:54 2006 [dead_souls] Kenon@Autarchy: It would have to be an optional thing... but I have seen people on LANs sniff mud passwords out before. 
Mon Sep 25 03:12:40 2006 [dead_souls] Jerin@Jerins Folly: Any basic networking person knows how to do it 
Mon Sep 25 03:14:02 2006 [dead_souls] Tricky@Rock the Halo: It would have to be driver side with a separate port for it. 
Mon Sep 25 03:14:34 2006 [dead_souls] Kenon@Autarchy: I dunno. Would it be too much of an overhead for mudlib sockets? 
Mon Sep 25 03:14:56 2006 [dead_souls] Tricky@Rock the Halo: Decrypting in LPC? 
Mon Sep 25 03:15:06 2006 [dead_souls] Tricky@Rock the Halo: And encrypting 
Mon Sep 25 03:17:04 2006 [dead_souls] Kenon@Autarchy: Damn. Going to bed just turned into reading rfs 
Mon Sep 25 03:17:12 2006 [dead_souls] Tricky@Rock the Halo: SSH2 keys can be 16k+ bits long for the plainly paranoid user. 
Mon Sep 25 03:18:42 2006 [dead_souls] Tricky@Rock the Halo: The SSH2 server has timed out on me (after 5 mins) when authorizing something of that size. 
Mon Sep 25 03:21:04 2006 [dead_souls] Miskar@Dead_Souls_miskar: Hello! 
Mon Sep 25 03:21:26 2006 [dead_souls] Faylen@Infinite Lands: Hi! 
Mon Sep 25 03:21:28 2006 [dead_souls] Jerin@Jerins Folly: Howdy! 
Mon Sep 25 03:21:32 2006 [dead_souls] Cratylus@Dead Souls Demo: hi miskar 
Mon Sep 25 03:21:42 2006 [dead_souls] Miskar@Dead_Souls_miskar: Always amazed to see so many people ds'ing 
Mon Sep 25 03:21:50 2006 [dead_souls] Jerin@Jerins Folly: Someones a bit chipper at 10:20pm 
Mon Sep 25 03:21:50 2006 [dead_souls] Faylen@Infinite Lands: Hehe, it's great. 
Mon Sep 25 03:22:07 2006 [dead_souls] Jerin@Jerins Folly: Heh, I remember when it used to be like 10 muds running 
Mon Sep 25 03:22:39 2006 [dead_souls] Faylen@Infinite Lands: Honestly. That's kind of what I expected when I was reading about the intermud part. 
Mon Sep 25 03:22:43 2006 [dead_souls] Faylen@Infinite Lands: heh 
Mon Sep 25 03:22:49 2006 [dead_souls] Kenon@Autarchy: You get to negotiate your algorithm... you don't need a long key length. I'm sure it would be feasible. Not that it would be a good idea to do on a loaded mud. And I'm certainly not going to put the time in. 
Mon Sep 25 04:54:44 2006 [dead_souls] Thecreator@unlimited horizons: um, I'm not sure how to spell your name... my reader says it like aranses. anyway, if your on, thanks for the code. its awesome! :p 
Mon Sep 25 04:55:12 2006 [dead_souls] Thecreator@unlimited horizons: night all 
Mon Sep 25 05:18:04 2006 [dead_souls] Zaroth@Divided Realms: Thecreator? 
Mon Sep 25 05:23:06 2006 [dead_souls] Zaroth@Divided Realms: shit 
Mon Sep 25 06:16:34 2006 [dead_souls] Alexander@Ultimate Galaxy: evening folks 
Mon Sep 25 06:55:25 2006 [dead_souls] Alexander@Ultimate Galaxy: quiet night 
Mon Sep 25 11:03:44 2006 [dead_souls] Saquivor@Eternal Souls: good morning one and all 
Mon Sep 25 11:57:15 2006 [dead_souls] Jerin@Jerins Folly: Morning 
Mon Sep 25 11:57:43 2006 [dead_souls] Saquivor@Eternal Souls: hi 
Mon Sep 25 13:31:35 2006 [dead_souls] Zaphod@Dead Souls Demo: morning already? 
Mon Sep 25 13:31:41 2006 [dead_souls] Zaphod@Dead Souls Demo: how'd that happen? 
Mon Sep 25 14:53:02 2006 [dead_souls] Ptah@Ancient Rome: good morning 
Mon Sep 25 15:06:25 2006 [dead_souls] Aransus@Pyloros: Greetings 
Mon Sep 25 15:16:44 2006 [dead_souls] Saquivor@Eternal Souls: top of the morning to you all 
Mon Sep 25 15:33:26 2006 [dead_souls] Testylus@Frontiers: meep 
Mon Sep 25 15:40:10 2006 [dead_souls] Aransus@Pyloros: Testylus. Is that what you call it when you have syphilitic sores on your testes? 
Mon Sep 25 15:40:32 2006 [dead_souls] Cratylus@Dead Souls Demo: heh 
Mon Sep 25 15:40:48 2006 [dead_souls] Cratylus@Dead Souls Demo: is pyloros the quality of having hemorrhoids? 
Mon Sep 25 15:41:16 2006 [dead_souls] Aransus@Pyloros: Hey, you caused them :( 
Mon Sep 25 15:52:43 2006 [dead_souls] Saquivor@Frontiers: whoot no 5 is alive 
Mon Sep 25 16:12:03 2006 [dead_souls] Capo@Haven_RPG: Morning all 
Mon Sep 25 16:20:38 2006 [dead_souls] Ptah@Ancient Rome: mornin Cap 
Mon Sep 25 16:21:14 2006 [dead_souls] Capo@Haven_RPG: How is it going? 
Mon Sep 25 16:21:42 2006 [dead_souls] Ptah@Ancient Rome: not too bad. Im about 50% done placing my Help Files into their respective .c files. 
Mon Sep 25 16:22:10 2006 [dead_souls] Capo@Haven_RPG: Oh man, you were the one working on that? 
Mon Sep 25 16:22:12 2006 [dead_souls] Capo@Haven_RPG: Good luck. 
Mon Sep 25 16:30:39 2006 [dead_souls] Tigwyk@LP Heroes: Heya Gents 
Mon Sep 25 16:32:43 2006 [dead_souls] Capo@Haven_RPG: Ho Tig!! 
Mon Sep 25 16:35:45 2006 [dead_souls] Tigwyk@LP Heroes: How's it going? 
Mon Sep 25 16:36:55 2006 [dead_souls] Capo@Haven_RPG: Well actually, just trying to work out a few more things with the skill/spell system 
Mon Sep 25 16:37:25 2006 [dead_souls] Capo@Haven_RPG: Nothing to complain about! 
Mon Sep 25 16:37:51 2006 [dead_souls] Tigwyk@LP Heroes: Well that's good to hear. :) 
Mon Sep 25 16:40:26 2006 [dead_souls] Tigwyk@LP Heroes is setting up a forum for his mud, so that he doesn't have to do it later. ;) 
Mon Sep 25 16:40:36 2006 [dead_souls] Tigwyk@LP Heroes really just wanted to try out the SMF forum software. 
Mon Sep 25 17:16:53 2006 [dead_souls] Saquivor@Eternal Souls: when I am giving something to an NPC using eventReceiveObject() I am getting to say something but the actions he performs seem out of order on screen as he it is showing him receiving object last ? ie fred says I do not like that object, then next line will be fred receives object. would i need to use callout/heartbeat to delay, or am I missing something else 
Mon Sep 25 17:18:03 2006 [dead_souls] Tigwyk@LP Heroes: I'd say use call_out 
Mon Sep 25 17:18:07 2006 [dead_souls] Tigwyk@LP Heroes: just make it really short 
Mon Sep 25 17:18:15 2006 [dead_souls] Tigwyk@LP Heroes: like 1 second 
Mon Sep 25 17:18:19 2006 [dead_souls] Saquivor@Eternal Souls: ok thanks 
Mon Sep 25 17:18:47 2006 [dead_souls] Tigwyk@LP Heroes: np 
Tue Sep 26 00:37:44 2006 [dead_souls] Zaroth@Divided Realms: Thecreator? 
Tue Sep 26 00:47:23 2006 [dead_souls] Zaroth@Divided Realms: Anybody 
Tue Sep 26 00:47:27 2006 [dead_souls] Zaroth@Divided Realms: ? 
Tue Sep 26 00:51:15 2006 [dead_souls] Detah@Arcania: good evening 
Tue Sep 26 00:51:17 2006 [dead_souls] Zaroth@Divided Realms: nm 
Tue Sep 26 00:51:23 2006 [dead_souls] Zaroth@Divided Realms: The ASCII thing works. 
Tue Sep 26 00:51:51 2006 [dead_souls] Zaroth@Divided Realms logs off to test a change. 
Tue Sep 26 00:52:25 2006 [dead_souls] Zaroth@Divided Realms: THats better 
Tue Sep 26 01:07:41 2006 [dead_souls] Detah@Arcania: anybody on tonight? 
Tue Sep 26 01:16:31 2006 [dead_souls] Cratylus@Dead Souls Demo: slightly 
Tue Sep 26 01:20:20 2006 [dead_souls] Cratylus@Dead Souls Demo: it's been a pretty quiet day all around actually 
Tue Sep 26 01:25:56 2006 [dead_souls] Detah@Arcania: nod. I saw that. I was logged in all day. 
Tue Sep 26 01:33:23 2006 [dead_souls] Detah@Arcania: wont let me initialize with plain old 'string content 
Tue Sep 26 01:33:37 2006 [dead_souls] Detah@Arcania: wont let me initialize with plain old 'string content;' I keep getting a syntax error. 
Tue Sep 26 01:34:01 2006 [dead_souls] Detah@Arcania: does it have to be initialized AND defined in the same line? 
Tue Sep 26 01:35:35 2006 [dead_souls] Kenon@Autarchy: I lack context here, but     string content; /*stuff*/ content="blah";  is perfectly valid. 
Tue Sep 26 01:37:02 2006 [dead_souls] Detah@Arcania: thats what I thought. and thats what I have. yet I still get that generic 'syntax error'. 
Tue Sep 26 01:37:16 2006 [dead_souls] Detah@Arcania: I think the compiler is laughing at me. 
Tue Sep 26 01:38:53 2006 [dead_souls] Detah@Arcania: nm. found it. missing semicolon on previous line. *sigh* 
Tue Sep 26 02:03:03 2006 [dead_souls] Detah@Arcania: does DS only accept the format 'string *names' for initializing arrays? I cant seem to get 'string array names' to work. Is there a trick to this? Im just not used to this pragma crap. 
Tue Sep 26 02:03:21 2006 [dead_souls] Cratylus@Dead Souls Demo: string array names should work 
Tue Sep 26 02:08:43 2006 [dead_souls] Zaroth@Divided Realms: How deos chanban work? 
Tue Sep 26 02:13:34 2006 [dead_souls] Cratylus@Dead Souls Demo: intergossip 
Tue Sep 26 02:13:38 2006 [dead_souls] Cratylus@Dead Souls Demo: mischan 
Tue Sep 26 02:14:51 2006 [dead_souls] Zaroth@Divided Realms: How does chanban work? 
Tue Sep 26 02:14:55 2006 [dead_souls] Detah@Arcania: is there a list of the error messages somewhere? 
Tue Sep 26 02:15:07 2006 [dead_souls] Zaroth@Divided Realms: There is no helpfile on it. 
Tue Sep 26 02:24:47 2006 [dead_souls] Cratylus@Dead Souls Demo: no such list i know of. maybe in the driver source somewhere 
Tue Sep 26 02:24:53 2006 [dead_souls] Zaroth@Divided Realms: um 
Tue Sep 26 02:24:57 2006 [dead_souls] Zaroth@Divided Realms: How does chanban work? 
Tue Sep 26 02:25:38 2006 [dead_souls] Detah@Arcania: maybe after Im dead. 
Tue Sep 26 02:25:48 2006 [dead_souls] Zaroth@Divided Realms: sigh 
Tue Sep 26 02:25:54 2006 [dead_souls] Zaroth@Divided Realms: How does chanban work??? 
Tue Sep 26 02:26:30 2006 [dead_souls] Zeus@Ancient Rome: why? 
Tue Sep 26 02:26:53 2006 [dead_souls] Detah@Arcania: Im just seeing lots of errors taht I have never seen before. It would be nice to have a list of them and what they mean. 
Tue Sep 26 02:27:23 2006 [dead_souls] Kenon@Autarchy: Your best bet is probably grepping through the source 
Tue Sep 26 02:27:25 2006 [dead_souls] Zeus@Ancient Rome: error = broke :P 
Tue Sep 26 02:27:41 2006 [dead_souls] Zaroth@Divided Realms sighs! 
Tue Sep 26 02:27:55 2006 [dead_souls] Zaroth@Divided Realms: For once and forall how does CB work???? 
Tue Sep 26 02:28:49 2006 [dead_souls] Capo@Haven_RPG: Zaroth, log into your shell and grep for it... that's the best way to see 
Tue Sep 26 02:31:22 2006 [dead_souls] Cratylus@Dead Souls Demo: chanban is only useful to people who run an intermud channel 
Tue Sep 26 02:31:28 2006 [dead_souls] Cratylus@Dead Souls Demo: you can safely ignore it 
Tue Sep 26 02:31:38 2006 [dead_souls] Zaroth@Divided Realms: Oh, I thought it banned players from channels on the mud. 
Tue Sep 26 02:32:05 2006 [dead_souls] Cratylus@Dead Souls Demo: you should read the first line of /secure/cmds/admins/chanban.c 
Tue Sep 26 02:35:28 2006 [dead_souls] Zeus@Ancient Rome: zaroth if there is no man file or help file, check the comments in the code :) 
Tue Sep 26 02:55:13 2006 [dead_souls] Detah@Arcania: Amun_Ra, get yer bottom on here. 
Tue Sep 26 03:02:20 2006 [dead_souls] Jerin@Jerins Folly: Welcome folks from Divided Realms 
Tue Sep 26 03:02:48 2006 [dead_souls] Zaroth@Divided Realms: That happens when I 'ping lxa' *shrug* 
Tue Sep 26 03:19:11 2006 [dead_souls] Detah@Arcania: if I have a series of 30 arrays that I want to load at startup, is lib/secure/cfg/preload.cfg the best place for them? 
Tue Sep 26 03:19:25 2006 [dead_souls] Cratylus@Dead Souls Demo: apples n oranges 
Tue Sep 26 03:19:31 2006 [dead_souls] Cratylus@Dead Souls Demo: what exactly are you doing? 
Tue Sep 26 03:20:57 2006 [dead_souls] Detah@Arcania: Just setting up a proxy handler for my helpfiles. the arrays assign groups of files to certain paths, for directing to the right help file. I dont want to load all 30 arrays every time someone types 'help elf'. I only need them to load once per reboot. 
Tue Sep 26 03:21:25 2006 [dead_souls] Cratylus@Dead Souls Demo: why not have the arrays stored in the help daemon? 
Tue Sep 26 03:21:49 2006 [dead_souls] Detah@Arcania: my arrays and help system are not compatible with teh existing help daemon. 
Tue Sep 26 03:21:55 2006 [dead_souls] Cratylus@Dead Souls Demo: mm 
Tue Sep 26 03:22:33 2006 [dead_souls] Cratylus@Dead Souls Demo: the reason i dont have quick answer for you is that i dont quite understand how your system works 
Tue Sep 26 03:22:48 2006 [dead_souls] Cratylus@Dead Souls Demo: globally-available variables are set with defines 
Tue Sep 26 03:22:58 2006 [dead_souls] Cratylus@Dead Souls Demo: where globally == the whole lib 
Tue Sep 26 03:23:26 2006 [dead_souls] Cratylus@Dead Souls Demo: and these defines aren't set directly in preload.cfg, though a file in there could set them 
Tue Sep 26 03:23:36 2006 [dead_souls] Detah@Arcania: hmm. if I put them in a .h wont they be reloaded every time someone types 'help elf'? 
Tue Sep 26 03:24:10 2006 [dead_souls] Cratylus@Dead Souls Demo: only if that .h file is included in a globally available .h file 
Tue Sep 26 03:25:02 2006 [dead_souls] Cratylus@Dead Souls Demo: if you put your 30 arrays in global.h then you dont have to do anything special to have them available to the entire lib when the mud boots 
Tue Sep 26 03:25:10 2006 [dead_souls] Cratylus@Dead Souls Demo: they'll just be there 
Tue Sep 26 03:25:52 2006 [dead_souls] Cratylus@Dead Souls Demo: i dont think i would approach this thing the same way you are doing it, but it would work 
Tue Sep 26 03:40:37 2006 [dead_souls] Detah@Arcania: issue posted. all help appreciated. 
Tue Sep 26 03:48:42 2006 [dead_souls] Cratylus@Dead Souls Demo: replied 
Tue Sep 26 03:59:19 2006 [dead_souls] Detah@Arcania: is there a most efficient way to make them global? 
Tue Sep 26 04:12:16 2006 [dead_souls] Cratylus@Dead Souls Demo: put them just below the inherit LIB_DAEMON; 
Tue Sep 26 04:13:56 2006 [dead_souls] Zaroth@Divided Realms: What is the difference between <>'s and ""'s in #include statements? 
Tue Sep 26 04:14:44 2006 [dead_souls] Cratylus@Dead Souls Demo: "" makes it a literal path 
Tue Sep 26 04:15:02 2006 [dead_souls] Cratylus@Dead Souls Demo: <> means the file exists in predefined include paths 
Tue Sep 26 04:15:34 2006 [dead_souls] Zaroth@Divided Realms: What are predefined and literal paths? 
Tue Sep 26 04:15:42 2006 [dead_souls] Zaroth@Divided Realms: And what does /n do? 
Tue Sep 26 04:17:14 2006 [dead_souls] Cratylus@Dead Souls Demo: <lib.h> means that lib.h exists in either /include or /secure/include 
Tue Sep 26 04:17:32 2006 [dead_souls] Zaroth@Divided Realms: Ahhh. 
Tue Sep 26 04:17:32 2006 [dead_souls] Cratylus@Dead Souls Demo: "/blah/foo.h" means that foo.h exists in /blah/ 
Tue Sep 26 04:18:08 2006 [dead_souls] Zaroth@Divided Realms: But what if you had a file called lib.h in /secure/include and /include?  You'd use ""'s right? 
Tue Sep 26 04:18:26 2006 [dead_souls] Cratylus@Dead Souls Demo: i mean what i said. 
Tue Sep 26 04:19:46 2006 [dead_souls] Zaroth@Divided Realms: Ok, so I guess that I am right on that... and what about /n?  I see it in the code a lot. 
Tue Sep 26 04:19:56 2006 [dead_souls] Cratylus@Dead Souls Demo: you shouldn't 
Tue Sep 26 04:20:10 2006 [dead_souls] Cratylus@Dead Souls Demo: \n is a linefeed character 
Tue Sep 26 04:20:22 2006 [dead_souls] Cratylus@Dead Souls Demo: /n is a forward slash with an n after it 
Tue Sep 26 04:20:47 2006 [dead_souls] Zaroth@Divided Realms: Ok... so.... what does /n do? 
Tue Sep 26 04:20:55 2006 [dead_souls] Cratylus@Dead Souls Demo: nothing i know of 
Tue Sep 26 04:21:07 2006 [dead_souls] Cratylus@Dead Souls Demo: oter than show up where you put it 
Tue Sep 26 04:21:45 2006 [dead_souls] Zaroth@Divided Realms: I see /n all the time, especially in room descs. 
Tue Sep 26 04:21:57 2006 [dead_souls] Cratylus@Dead Souls Demo: windows does strange things 
Tue Sep 26 04:22:13 2006 [dead_souls] Zaroth@Divided Realms: And in some other functions. 
Tue Sep 26 04:22:19 2006 [dead_souls] Cratylus@Dead Souls Demo: when you use qcs in a windows ds mud sometimes \n turns into /n 
Tue Sep 26 04:22:31 2006 [dead_souls] Cratylus@Dead Souls Demo: the alpha lib has a workaround for that windows problem 
Tue Sep 26 04:22:45 2006 [dead_souls] Zaroth@Divided Realms: So I should switch to the alpha lib? 
Tue Sep 26 04:22:53 2006 [dead_souls] Cratylus@Dead Souls Demo: i dont think i said that 
Tue Sep 26 04:22:57 2006 [dead_souls] Zaroth@Divided Realms: It's supposed to be unstable and buggy. 
Tue Sep 26 04:23:07 2006 [dead_souls] Cratylus@Dead Souls Demo: that is correct 
Tue Sep 26 04:23:21 2006 [dead_souls] Zaroth@Divided Realms: So until it's unbugged, I think I'll stay with 2.1. :) 
Tue Sep 26 04:23:27 2006 [dead_souls] Cratylus@Dead Souls Demo: good choice 
Tue Sep 26 04:27:37 2006 [dead_souls] Zaroth@Divided Realms: Hmm, there seems to be an effect of a SetObviousExits() function in the code for this room (the little exits on the top of the screen) but there isn't a SetObviousExits() in the file. 
Tue Sep 26 04:30:41 2006 [dead_souls] Zaroth@Divided Realms kills himself in the left arm. 
Tue Sep 26 04:30:49 2006 [dead_souls] Zaroth@Divided Realms: Sure there's a SetObviousExits()! 
Tue Sep 26 04:35:02 2006 [dead_souls] Zaroth@Divided Realms: What does 'static' mean when it comes before the void create() function in a .c file? 
Tue Sep 26 04:42:22 2006 [dead_souls] Luna@Finding Neverland: Anyone around? 
Tue Sep 26 04:42:30 2006 [dead_souls] Cratylus@Dead Souls Demo: yep 
Tue Sep 26 04:42:46 2006 [dead_souls] Luna@Finding Neverland: Cratylus :) 
Tue Sep 26 04:42:52 2006 [dead_souls] Cratylus@Dead Souls Demo: that's me 
Tue Sep 26 04:44:17 2006 [dead_souls] Luna@Finding Neverland: send me a message? 
Tue Sep 26 04:45:17 2006 [dead_souls] Zaroth@Divided Realms: How can I make RL names and emails visible only to admin? 
Tue Sep 26 04:46:13 2006 [dead_souls] Cratylus@Dead Souls Demo: beats me. you'll have to read something then edit something, i'd guess 
Tue Sep 26 04:46:21 2006 [dead_souls] Zeus@Ancient Rome: you have to modify the permissions zaroth 
Tue Sep 26 04:46:41 2006 [dead_souls] Zeus@Ancient Rome: check in /secure/sefun/pointers.c for where groups are made 
Tue Sep 26 04:46:49 2006 [dead_souls] Zeus@Ancient Rome: check also /secure/sefun/sefun.c 
Tue Sep 26 04:49:03 2006 [dead_souls] Zaroth@Divided Realms sighs 
Tue Sep 26 04:49:13 2006 [dead_souls] Zaroth@Divided Realms: Zeus, you want to come and help me make name/emails secure? 
Tue Sep 26 04:49:15 2006 [dead_souls] Zaroth@Divided Realms: and maybe names required? 
Tue Sep 26 04:49:37 2006 [dead_souls] Zeus@Ancient Rome: heh, not gonna touch that 
Tue Sep 26 04:49:45 2006 [dead_souls] Zeus@Ancient Rome: that requires a lot of modifying 
Tue Sep 26 04:49:55 2006 [dead_souls] Zeus@Ancient Rome: probably the easy thing would be to modify finger.c 
Tue Sep 26 04:50:05 2006 [dead_souls] Zeus@Ancient Rome: but you gotta be careful you don't break it :P 
Tue Sep 26 04:50:25 2006 [dead_souls] Zeus@Ancient Rome: just change the code to allow only archp 
Tue Sep 26 04:50:25 2006 [dead_souls] Zaroth@Divided Realms: I bk'd it. 
Tue Sep 26 04:51:53 2006 [dead_souls] Zaroth@Divided Realms: uh 
Tue Sep 26 04:51:57 2006 [dead_souls] Zaroth@Divided Realms: What was that again? 
Tue Sep 26 04:52:05 2006 [dead_souls] Zaroth@Divided Realms: adminp? 
Tue Sep 26 04:55:12 2006 [dead_souls] Zaroth@Divided Realms: weel weel weel 
Tue Sep 26 05:00:12 2006 [dead_souls] Zaroth@Divided Realms: I really need someone to help me make names and emails admin only 
Tue Sep 26 05:00:56 2006 [dead_souls] Zeus@Ancient Rome: Zaroth, read the manual, check out some LPC websites, get a good sense of the code and then modify stuff 
Tue Sep 26 05:01:12 2006 [dead_souls] Cratylus@Dead Souls Demo: zaroth you're going to have trouble finding that help 
Tue Sep 26 05:01:46 2006 [dead_souls] Cratylus@Dead Souls Demo: it sounds like what you want is for someone to log in to your mud and code that for you, or at the very least hold your hand step by step through the modification 
Tue Sep 26 05:01:54 2006 [dead_souls] Cratylus@Dead Souls Demo: i suppose that might happen 
Tue Sep 26 05:02:00 2006 [dead_souls] Cratylus@Dead Souls Demo: there are some very nice people around here 
Tue Sep 26 05:02:22 2006 [dead_souls] Zaroth@Divided Realms: I don't mean that, I just mean I need HELP 
Tue Sep 26 05:02:26 2006 [dead_souls] Cratylus@Dead Souls Demo: but the problem is, you don't sound like you're willing to put in the effort to learn it on your own 
Tue Sep 26 05:02:32 2006 [dead_souls] Zaroth@Divided Realms: I AM! 
Tue Sep 26 05:02:36 2006 [dead_souls] Cratylus@Dead Souls Demo: so do 
Tue Sep 26 05:02:42 2006 [dead_souls] Zaroth@Divided Realms: What the hell do you think I have been doing? 
Tue Sep 26 05:02:50 2006 [dead_souls] Zaroth@Divided Realms: I can code a hell of a lot more now than when I started. 
Tue Sep 26 05:03:00 2006 [dead_souls] Cratylus@Dead Souls Demo: then why are you asking for help? 
Tue Sep 26 05:03:12 2006 [dead_souls] Zeus@Ancient Rome: are you coding or using the QCS? 
Tue Sep 26 05:03:12 2006 [dead_souls] Zaroth@Divided Realms: Because that is one thing I cannot code. 
Tue Sep 26 05:03:16 2006 [dead_souls] Zaroth@Divided Realms: Coding. 
Tue Sep 26 05:03:34 2006 [dead_souls] Zeus@Ancient Rome: changing the finger is fairly easy, just poke arund a bit 
Tue Sep 26 05:03:40 2006 [dead_souls] Cratylus@Dead Souls Demo: like i said, it sounds liek you're not willing to put in the effort to learn it on your own 
Tue Sep 26 05:04:18 2006 [dead_souls] Cratylus@Dead Souls Demo: meaning that whoever helps you is probably going to feel like the next time you run into an obstacle, you're going to just give up again and hooler for someone to code things for you 
Tue Sep 26 05:04:34 2006 [dead_souls] Cratylus@Dead Souls Demo: and someone might 
Tue Sep 26 05:04:36 2006 [dead_souls] Cratylus@Dead Souls Demo: there are some very nice people around here 
Tue Sep 26 05:04:46 2006 [dead_souls] Cratylus@Dead Souls Demo: but i wouldn't bet on that happening 
Tue Sep 26 05:05:00 2006 [dead_souls] Cratylus@Dead Souls Demo: i suggest you get cracking on learning how to code that on your own 
Tue Sep 26 05:32:07 2006 [dead_souls] Detah@Arcania: how do I do a plain old write of a define var? 
Tue Sep 26 05:34:01 2006 [dead_souls] Cratylus@Dead Souls Demo: defines, in my experience, aren't subject to the kind of manipulation normal variables are. not in LPC 
Tue Sep 26 05:34:25 2006 [dead_souls] Cratylus@Dead Souls Demo: the most you might do is redefine them for the current object 
Tue Sep 26 05:35:05 2006 [dead_souls] Detah@Arcania: if I have define HEADBAR "=+=+="; how would I just write that? 
Tue Sep 26 05:35:29 2006 [dead_souls] Detah@Arcania: ive tried eventpage, eventprint, and write. its just not happy. 
Tue Sep 26 05:35:31 2006 [dead_souls] Cratylus@Dead Souls Demo: write(HEADBAR); 
Tue Sep 26 05:35:43 2006 [dead_souls] Cratylus@Dead Souls Demo: however, that define line looks wrong 
Tue Sep 26 05:36:03 2006 [dead_souls] Cratylus@Dead Souls Demo: #define HEADBAR "=+=+=" 
Tue Sep 26 05:36:13 2006 [dead_souls] Cratylus@Dead Souls Demo: not: define HEADBAR "=+=+="; 
Tue Sep 26 05:36:25 2006 [dead_souls] Detah@Arcania: nod. I had that. 
Tue Sep 26 05:36:51 2006 [dead_souls] Zaroth@Divided Realms: #.... does lots of useful stuff. :) 
Tue Sep 26 05:37:43 2006 [dead_souls] Cratylus@Dead Souls Demo: you might want to confirm that things are working right with debug() 
Tue Sep 26 05:37:53 2006 [dead_souls] Cratylus@Dead Souls Demo: debug(HEADBAR); 
Tue Sep 26 05:38:07 2006 [dead_souls] Cratylus@Dead Souls Demo: and use the debug command to enable the message for yourself 
Tue Sep 26 05:38:53 2006 [dead_souls] Detah@Arcania: no debug message. still L56 syntax error. I confirmed that I was not missing any semicolons before taht line. That is my usual oversight. 
Tue Sep 26 05:39:03 2006 [dead_souls] Zaroth@Divided Realms: If I decre'd myself, what would happen?  Chaos? 
Tue Sep 26 05:44:36 2006 [dead_souls] Zaroth@Divided Realms: What does mixed mean? 
Tue Sep 26 05:46:02 2006 [dead_souls] Zaroth@Divided Realms: good night, i3 
Tue Sep 26 05:46:16 2006 [dead_souls] Detah@Arcania: I moved the debug line above the write. now the debug line is the first bug. syntax error. 
Tue Sep 26 06:18:35 2006 [dead_souls] Aransus@Pyloros: What's on lines 55-56? 
Tue Sep 26 06:19:17 2006 [dead_souls] Aransus@Pyloros: If you want to check to make sure the define is working properly, you could always do #ifdef HEADBAR .. debug(HEADBAR); .. #endif 
Tue Sep 26 13:43:55 2006 [dead_souls] Ptah@Ancient Rome: good morning 
Tue Sep 26 13:51:50 2006 [dead_souls] Saquivor@Eternal Souls: good morning Ptah u finished them help files yet :P 
Tue Sep 26 13:52:58 2006 [dead_souls] Ptah@Ancient Rome: Help Files text done. Help Files color done. Just need to debug the help file daemon and its done. having a problem with a #define right now. very odd bug. I have a define variable called HEADBAR but write(HEADBAR) gives a syntax error. 
Tue Sep 26 13:57:57 2006 [dead_souls] Kenon@Autarchy: How does your #define line read? 
Tue Sep 26 14:00:55 2006 [dead_souls] Ptah@Ancient Rome: #define HEADBAR "+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Tue Sep 26 14:01:25 2006 [dead_souls] Ptah@Ancient Rome: theres a semicolon at the end, but zmud is stripping it. 
Tue Sep 26 14:01:57 2006 [dead_souls] Kenon@Autarchy: There should not be a semicolon at the end of the define line.  (There should at the end of the write(HEADBAR) though 
Tue Sep 26 14:02:19 2006 [dead_souls] Ptah@Ancient Rome: ! 
Tue Sep 26 14:02:33 2006 [dead_souls] Ptah@Ancient Rome: I bet that is my problem. ty Kenon! 
Tue Sep 26 14:02:51 2006 [dead_souls] Ptah@Ancient Rome: I spent 4 hours trying to locate that syntax error last night. 
Tue Sep 26 14:03:09 2006 [dead_souls] Kenon@Autarchy: Conceptually the preprocessor runs before the file is compiled, it doesn't work by the same rules of having statements with semicolons at the end. 
Tue Sep 26 14:04:01 2006 [dead_souls] Ptah@Ancient Rome: the thing that was throwing me was that it was giving me the syntax error on L55, which was write(HEADBAR). and NOT on L3, where the define is. 
Tue Sep 26 14:04:47 2006 [dead_souls] Ptah@Ancient Rome: oh. I cant wait to get home and try this out. 
Tue Sep 26 14:04:57 2006 [dead_souls] Kenon@Autarchy: It would :-) If you imagine the preprocessor reading the file first it would strip out the "#define ..." line and replace the "write(HEADBAR)" with the text "write("+=+=+=+=+=+=+=+=+=")" 
Tue Sep 26 14:05:31 2006 [dead_souls] Kenon@Autarchy: If you have a semicolon there the compiler will see write("+=+=+=+=+=+=+=+=+=";); 
Tue Sep 26 14:05:43 2006 [dead_souls] Ptah@Ancient Rome: ahh. 
Tue Sep 26 15:35:21 2006 [dead_souls] Saquivor@Eternal Souls: Alex u online 
Tue Sep 26 17:13:24 2006 [dead_souls] Tigwyk@LP Heroes: Mornin' 
Tue Sep 26 17:34:03 2006 [dead_souls] Zaroth@Divided Realms: Hi I3. 
Tue Sep 26 17:36:34 2006 [dead_souls] Capo@Haven_RPG: What's up Tig? 
Tue Sep 26 17:38:58 2006 [dead_souls] Tigwyk@LP Heroes: Not too much. You? 
Tue Sep 26 18:02:02 2006 [dead_souls] Tigwyk@LP Heroes: That was odd. My hosting place died for a short while. 
Tue Sep 26 18:06:00 2006 [dead_souls] Alexander@Ultimate Galaxy: Afternoon Folks. 
Tue Sep 26 18:07:28 2006 [dead_souls] Tigwyk@LP Heroes: Hiya Alexander 
Tue Sep 26 18:08:22 2006 [dead_souls] Alexander@Ultimate Galaxy: Hiya Tig, how's life treating you today? 
Tue Sep 26 18:13:35 2006 [dead_souls] Ptah@Ancient Rome: good afternoon 
Tue Sep 26 18:14:11 2006 [dead_souls] Alexander@Ultimate Galaxy: Hello P 
Tue Sep 26 18:14:39 2006 [dead_souls] Vlad@OtherWorldTest: I just got an idea for a new mud theme... "People I Hate Mud". 
Tue Sep 26 18:15:19 2006 [dead_souls] Ptah@Ancient Rome: that sounds like a lawsuit for libel if ever I heard one. 
Tue Sep 26 18:15:25 2006 [dead_souls] Alexander@Ultimate Galaxy: sort of a big shooting gallery 
Tue Sep 26 18:16:09 2006 [dead_souls] Alexander@Ultimate Galaxy: I did that with Doom, loaded a bunch of Beavis and Butthead model, along with a certain dinosaur, and killed them many times. Did not hate them, but enjoyed watching them die just the same. 
Tue Sep 26 18:16:17 2006 [dead_souls] Vlad@OtherWorldTest: yea you could code them in what ever environment that they are in like your boss, inlaws what ever... 
Tue Sep 26 18:17:59 2006 [dead_souls] Alexander@Ultimate Galaxy: But it is only fun for a little while, eventually 'duhahaha BOOM' just was not so much fun. 
Tue Sep 26 18:19:05 2006 [dead_souls] Alexander@Ultimate Galaxy: Never got tired of shooting StormTroopers though, every time, still fun. 
Tue Sep 26 18:31:54 2006 [dead_souls] Tigwyk@LP Heroes: hehe 
Tue Sep 26 18:32:00 2006 [dead_souls] Tigwyk@LP Heroes: You guys are definitely entertaining. 
Tue Sep 26 19:24:57 2006 [dead_souls] Ptah@Ancient Rome: isnt there an undocumented command to list who is listening to a channel? 
Tue Sep 26 19:25:57 2006 [dead_souls] Alexander@Ultimate Galaxy: 'list <channel>' but that is documented 
Tue Sep 26 19:25:59 2006 [dead_souls] Cratylus@Dead Souls Demo: list german@dead souls demo 
Tue Sep 26 19:26:16 2006 [dead_souls] Alexander@Ultimate Galaxy: ah list is local 
Tue Sep 26 19:26:26 2006 [dead_souls] Capo@Haven_RPG: > Listening to ds at Dead Souls Demo:Ninja   Cratylus   Zaphod 
Tue Sep 26 19:26:56 2006 [dead_souls] Capo@Haven_RPG: Help for the topic "list" could not be found. 
Tue Sep 26 19:27:00 2006 [dead_souls] Capo@Haven_RPG ponders 
Tue Sep 26 19:27:14 2006 [dead_souls] Ptah@Ancient Rome:  I told you it was undocumented. 
Tue Sep 26 19:27:14 2006 [dead_souls] Alexander@Ultimate Galaxy: help is available under help channels 
Tue Sep 26 19:28:40 2006 [dead_souls] Ptah@Ancient Rome: type 'call me->AddChannel("german")' to add the german intermud channel 
Tue Sep 26 19:45:31 2006 [dead_souls] Zaroth@Divided Realms: How do I add a class with two names, and make the channel and all work? 
Tue Sep 26 19:45:35 2006 [dead_souls] Zaroth@Divided Realms: It is called Wind Dancer. 
Tue Sep 26 19:49:35 2006 [dead_souls] Capo@Haven_RPG: That's a pretty loaded question, have you made a class with one name and made the channels work, and all that? 
Tue Sep 26 19:49:47 2006 [dead_souls] Zaroth@Divided Realms: no 
Tue Sep 26 19:51:30 2006 [dead_souls] Zaroth@Divided Realms: Why did Lars have to abbreviate all the stuff in his code? 
Tue Sep 26 19:51:52 2006 [dead_souls] Cratylus@Dead Souls Demo: i think you can stop blaming lars for what you see in lpmuds 
Tue Sep 26 19:51:54 2006 [dead_souls] Zaroth@Divided Realms: privs, pl, &&, ||.  Stuff like that.  Couldn't he have made it a little easier to interbrept. 
Tue Sep 26 19:51:56 2006 [dead_souls] Zaroth@Divided Realms: ? 
Tue Sep 26 19:52:06 2006 [dead_souls] Cratylus@Dead Souls Demo: it's like blaming henry ford for what you dont like about your car 
Tue Sep 26 19:52:08 2006 [dead_souls] Zaroth@Divided Realms: Why?  He built LPC and Lpmuds. :) 
Tue Sep 26 19:52:20 2006 [dead_souls] Cratylus@Dead Souls Demo: he's a few generations removed from what you're looking at 
Tue Sep 26 19:52:38 2006 [dead_souls] Zaroth@Divided Realms: So why did his descendents make it hard to read? 
Tue Sep 26 19:52:48 2006 [dead_souls] Cratylus@Dead Souls Demo: for example? 
Tue Sep 26 19:53:08 2006 [dead_souls] Zaroth@Divided Realms: privs, &&, pl, varargs, etc. 
Tue Sep 26 19:53:14 2006 [dead_souls] Zaroth@Divided Realms: privs 
Tue Sep 26 19:53:20 2006 [dead_souls] Zaroth@Divided Realms: The abbreviate everything. 
Tue Sep 26 19:53:30 2006 [dead_souls] Zaroth@Divided Realms: Uh, this code string just said the same thing twice. 
Tue Sep 26 19:53:46 2006 [dead_souls] Cratylus@Dead Souls Demo: you'll find that most useful programming languages tend to avoid full english words 
Tue Sep 26 19:54:08 2006 [dead_souls] Alexander@Ultimate Galaxy: And I hated the one that did not, Cobol. 
Tue Sep 26 19:54:22 2006 [dead_souls] Cratylus@Dead Souls Demo: there's no point in having to type something as "integer" just because zaroth doesn't know what "int" is 
Tue Sep 26 19:54:28 2006 [dead_souls] Zaroth@Divided Realms: if(RESTRICTED_INTERMUD == 0 || !RESTRICTED_INTERMUD).  That's says, 'if restricted_intermud equals zero, or restricted_intermud equals zero) 
Tue Sep 26 19:54:38 2006 [dead_souls] Ptah@Ancient Rome: most of it is stolen from C. && and || are directly from C. 
Tue Sep 26 19:54:40 2006 [dead_souls] Zaroth@Divided Realms: Why say the same thing twice? 
Tue Sep 26 19:55:08 2006 [dead_souls] Cratylus@Dead Souls Demo: you're complaining about something else now 
Tue Sep 26 19:55:18 2006 [dead_souls] Cratylus@Dead Souls Demo: are we off the abbreviation thing? 
Tue Sep 26 19:55:22 2006 [dead_souls] Zaroth@Divided Realms: I am just wondering why it says the same thing twice. 
Tue Sep 26 19:56:28 2006 [dead_souls] Cratylus@Dead Souls Demo: in that particular case, i think i wasnt sure exactly what value that define would have, if any. so it wear suspenders and a belt. probably one can be dropped now 
Tue Sep 26 19:56:32 2006 [dead_souls] Zaroth@Divided Realms: Because ! means == 0 and || means or, so why make the same statement twice?  That's all I'm saying.  I need to know this stuff. 
Tue Sep 26 19:56:44 2006 [dead_souls] Zaroth@Divided Realms: oh 
Tue Sep 26 19:58:56 2006 [dead_souls] Zaroth@Divided Realms: what should I do with my mud? 
Tue Sep 26 19:59:10 2006 [dead_souls] Zaroth@Divided Realms doesn't know what to do next, he needs staff... sigh... 
Tue Sep 26 19:59:20 2006 [dead_souls] Zaroth@Divided Realms just can't do all this by himself. 
Tue Sep 26 19:59:46 2006 [dead_souls] Cratylus@Dead Souls Demo: http://dead-souls.net/guide/ 
Tue Sep 26 20:02:26 2006 [dead_souls] Tigwyk@LP Heroes: haha, suspenders and a belt. Good call, Crat. Never too sure what things might return. 
Tue Sep 26 20:02:40 2006 [dead_souls] Tigwyk@LP Heroes hates expecting an int only to wind up with a string because some moron thinks it's funny. 
Tue Sep 26 20:03:02 2006 [dead_souls] Zaroth@Divided Realms: Can I ask a code question without being yelled at for complaining? 
Tue Sep 26 20:03:12 2006 [dead_souls] Ptah@Ancient Rome: shhhhh. make everything mixed. 
Tue Sep 26 20:03:16 2006 [dead_souls] Cratylus@Dead Souls Demo: depends on the question, i'd guess 
Tue Sep 26 20:03:30 2006 [dead_souls] Ptah@Ancient Rome: dont tell anyone. its a secret. 
Tue Sep 26 20:03:44 2006 [dead_souls] Tigwyk@LP Heroes: That's my next goal, Ptah. But I don't like making EVERYTHING mixed because some stuff relies on the fact that I'm calculating an integer, or concatenating a string, etc. ;) 
Tue Sep 26 20:04:08 2006 [dead_souls] Tigwyk@LP Heroes doesn't want to have to do an if(stringp(variable)) return "You're a moron."; 
Tue Sep 26 20:04:16 2006 [dead_souls] Zaroth@Divided Realms: If str is an abbreviation for string, then why do you see (string str) in a lot of functions? I mean, what's it for?  Or, actually, I know what it's for, it's a kind of wildcard meaning something defined elsewhere but be entered there, but I just wonder why you always see (string str). 
Tue Sep 26 20:04:28 2006 [dead_souls] Tigwyk@LP Heroes: Str is just a really EASY to use variable name. 
Tue Sep 26 20:04:30 2006 [dead_souls] Zaroth@Divided Realms: but=must 
Tue Sep 26 20:04:48 2006 [dead_souls] Zaroth@Divided Realms: So it is an abbreviation of String? 
Tue Sep 26 20:04:54 2006 [dead_souls] Tigwyk@LP Heroes: string str means it's making a variable called str 
Tue Sep 26 20:04:56 2006 [dead_souls] Tigwyk@LP Heroes: and it's a string 
Tue Sep 26 20:05:08 2006 [dead_souls] Cratylus@Dead Souls Demo: 'string str' means 'initialize a variable of type string, with the name "str"' 
Tue Sep 26 20:05:10 2006 [dead_souls] Ptah@Ancient Rome: and it drives me crazy when I see that in any code. string str, or arr array, or key keys. I really need to strangle something. 
Tue Sep 26 20:05:12 2006 [dead_souls] Tigwyk@LP Heroes: and you see it defined in functions because they expect a parameter that's a string 
Tue Sep 26 20:05:26 2006 [dead_souls] Tigwyk@LP Heroes likes string str. ;) 
Tue Sep 26 20:05:51 2006 [dead_souls] Tigwyk@LP Heroes: It's easier than my friend's code... string bob;, int *freds, mapping paul = ([ ]); 
Tue Sep 26 20:05:51 2006 [dead_souls] Zaroth@Divided Realms: Ahhh. 
Tue Sep 26 20:05:57 2006 [dead_souls] Cratylus@Dead Souls Demo: one of the reasons it is often used is that str is rarely a global variable. just by tradition, it's usually a local var 
Tue Sep 26 20:06:03 2006 [dead_souls] Tigwyk@LP Heroes: nod 
Tue Sep 26 20:06:11 2006 [dead_souls] Cratylus@Dead Souls Demo: it is also easy to guess its type just form looking at it 
Tue Sep 26 20:06:11 2006 [dead_souls] Zaroth@Divided Realms: It's also easy to type, lol. 
Tue Sep 26 20:06:17 2006 [dead_souls] Tigwyk@LP Heroes: just like int integer 
Tue Sep 26 20:06:19 2006 [dead_souls] Zaroth@Divided Realms grins stupidly. 
Tue Sep 26 20:06:21 2006 [dead_souls] Tigwyk@LP Heroes: or int x; 
Tue Sep 26 20:06:31 2006 [dead_souls] Ptah@Ancient Rome: Im a big fan of int x, so long as its well commented. 
Tue Sep 26 20:06:35 2006 [dead_souls] Tigwyk@LP Heroes: nod 
Tue Sep 26 20:06:35 2006 [dead_souls] Zaroth@Divided Realms: And I was wondering, what does 'mixed' mean?  it looks very useful when I see it in code. 
Tue Sep 26 20:06:43 2006 [dead_souls] Tigwyk@LP Heroes: mixed means it can be anything 
Tue Sep 26 20:06:47 2006 [dead_souls] Tigwyk@LP Heroes: for the most part 
Tue Sep 26 20:06:57 2006 [dead_souls] Tigwyk@LP Heroes: So your code doesn't blow up with it receives an int instead of a string. 
Tue Sep 26 20:07:19 2006 [dead_souls] Tigwyk@LP Heroes: But then you can code your own catch-all to make sure that you don't do weird things to the string you just received instead of the integer you were expecting. ;) 
Tue Sep 26 20:07:51 2006 [dead_souls] Tigwyk@LP Heroes: and when functions are mixed, it means they can return a string, an int, etc. 
Tue Sep 26 20:08:37 2006 [dead_souls] Zaroth@Divided Realms: And so, int is a number, and str is a word? 
Tue Sep 26 20:08:39 2006 [dead_souls] Cratylus@Dead Souls Demo: mixed has important uses, but it can also promote laziness. laziness leads to surprise. surprise leads to sadness. sadness leads to anger. a start down the dark path, the use of mixed is 
Tue Sep 26 20:09:03 2006 [dead_souls] Tricky@Rock the Halo tends to use mixed only for arrays 
Tue Sep 26 20:09:27 2006 [dead_souls] Cratylus@Dead Souls Demo: zaroth, i recommend you read the coder's manual 
Tue Sep 26 20:09:35 2006 [dead_souls] Cratylus@Dead Souls Demo: it covers this stuff in great detail 
Tue Sep 26 20:10:05 2006 [dead_souls] Tigwyk@LP Heroes: Lots of functions are mixed so that you can directly return "Error" or whatever in text instead of using a debug and then returning 0 or 1. 
Tue Sep 26 20:10:13 2006 [dead_souls] Tigwyk@LP Heroes: But yes, Cratylus is right. Mixed leads to the Dark Side. 
Tue Sep 26 20:10:37 2006 [dead_souls] Tigwyk@LP Heroes makes sure not to tempt himself with Sith code. 
Tue Sep 26 20:10:55 2006 [dead_souls] Zaroth@Divided Realms: It's in all the stuff with add_actions() 
Tue Sep 26 20:11:53 2006 [dead_souls] Zaroth@Divided Realms: Is there a command to see what file contains the code for an object? 
Tue Sep 26 20:12:17 2006 [dead_souls] Tricky@Rock the Halo: You could always chant at Tacitus to finish his LPC in 14 days book. *grins* 
Tue Sep 26 20:12:57 2006 [dead_souls] Zaroth@Divided Realms: Ah grep, able to see one indepentent function in one file... 
Tue Sep 26 20:13:29 2006 [dead_souls] Ptah@Ancient Rome: "Get a headstart. Read Day 1 today!" 
Tue Sep 26 20:13:47 2006 [dead_souls] Cratylus@Dead Souls Demo: it'd be nice if he actually finished it 
Tue Sep 26 20:14:09 2006 [dead_souls] Cratylus@Dead Souls Demo: at least the original tacitus managed to get halfway through his books 
Tue Sep 26 20:15:39 2006 [dead_souls] Zaroth@Divided Realms: I cannot do anything but rip out the stock town and try to learn LPC until I get staff. 
Tue Sep 26 20:15:53 2006 [dead_souls] Cratylus@Dead Souls Demo: that sounds like a fine plan 
Tue Sep 26 20:18:44 2006 [dead_souls] Zaroth@Divided Realms: What is /realms/zaroth/cmds/custom.c for? 
Tue Sep 26 20:18:58 2006 [dead_souls] Cratylus@Dead Souls Demo: read itr 
Tue Sep 26 20:20:06 2006 [dead_souls] Zaroth@Divided Realms: It just #includes <lib.h>, inherits LIB_DAEMON, and the only code in it is 'mixed cmd(string str) {    return ' 
Tue Sep 26 20:20:08 2006 [dead_souls] Zaroth@Divided Realms: gah 
Tue Sep 26 20:20:32 2006 [dead_souls] Zaroth@Divided Realms: It just #includes <lib.h>, inherits LIB_DAEMON, and the only code in it is 'mixed cmd(string str) {    return "This is your own, personal command.";} 
Tue Sep 26 20:20:42 2006 [dead_souls] Cratylus@Dead Souls Demo: right. so what do you think it is? 
Tue Sep 26 20:20:56 2006 [dead_souls] Ptah@Ancient Rome: um. the boogie oogie woogie down command does not work, Crat. Please add that to the list. 
Tue Sep 26 20:21:00 2006 [dead_souls] Zaroth@Divided Realms: A template for creating an actual command? 
Tue Sep 26 20:21:08 2006 [dead_souls] Cratylus@Dead Souls Demo: good guess 
Tue Sep 26 20:22:14 2006 [dead_souls] Tricky@Rock the Halo: Yous should just be able to just type custom to see what it does, that is if it in your path 
Tue Sep 26 20:22:42 2006 [dead_souls] Zaroth@Divided Realms: Oh, so the name of the file determines the command you need to type to make it work? 
Tue Sep 26 20:23:24 2006 [dead_souls] Tricky@Rock the Halo nods 
Tue Sep 26 20:24:52 2006 [dead_souls] Zaroth@Divided Realms: How do you add a system to a command file so that when it is typed, you get a message, then a property of the room you are in is altered? 
Tue Sep 26 20:25:14 2006 [dead_souls] Zaroth@Divided Realms: Do you have to go through that torturous add_actions() function? 
Tue Sep 26 20:25:20 2006 [dead_souls] Cratylus@Dead Souls Demo: are you serious? 
Tue Sep 26 20:25:38 2006 [dead_souls] Zaroth@Divided Realms: Sure. 
Tue Sep 26 20:25:46 2006 [dead_souls] Cratylus@Dead Souls Demo: the answer to your question is in /secure/modules 
Tue Sep 26 20:25:51 2006 [dead_souls] Zaroth@Divided Realms: I mean if you can't do that what good is a Ds lib/ 
Tue Sep 26 20:25:53 2006 [dead_souls] Zaroth@Divided Realms: Oh. 
Tue Sep 26 20:26:05 2006 [dead_souls] Cratylus@Dead Souls Demo: that is how "add a system to a command file so that when it is typed, you get a message, then a property of the room you are in is altered" 
Tue Sep 26 20:26:17 2006 [dead_souls] Zaroth@Divided Realms: In room.c? 
Tue Sep 26 20:26:27 2006 [dead_souls] Cratylus@Dead Souls Demo: in every file 
Tue Sep 26 20:26:39 2006 [dead_souls] Zaroth@Divided Realms: Hmm, /secure/modules/room.c doesn't inherit LIB_DAEMON. 
Tue Sep 26 20:26:45 2006 [dead_souls] Cratylus@Dead Souls Demo: that is the guts of the qcs, which is how one does what you asked 
Tue Sep 26 20:26:49 2006 [dead_souls] Ptah@Ancient Rome: take it easy. yer gonna blow a gasket. 
Tue Sep 26 20:27:07 2006 [dead_souls] Zaroth@Divided Realms: tmp means temp right? 
Tue Sep 26 20:28:37 2006 [dead_souls] Tricky@Rock the Halo: nvsnsf also could be a temporary variable 
Tue Sep 26 20:28:55 2006 [dead_souls] Tricky@Rock the Halo: but yes to your question 
Tue Sep 26 20:30:33 2006 [dead_souls] Zaroth@Divided Realms: Now why wouldn't THAT work?  It's such obvious code: varargs mixed eventSetLong("Doom"); (ok, I didn't really think it would work, but hey, I tried. :P) 
Tue Sep 26 20:31:05 2006 [dead_souls] Zaroth@Divided Realms: Apparently all I have wrong is a 'syntax error' 
Tue Sep 26 20:31:07 2006 [dead_souls] Cratylus@Dead Souls Demo: zaroth, reath the creator's manual 
Tue Sep 26 20:31:27 2006 [dead_souls] Cratylus@Dead Souls Demo: heh, you've got me so annoyed i'm lithping 
Tue Sep 26 20:32:07 2006 [dead_souls] Tricky@Rock the Halo: Normal people lisp on 's' :) 
Tue Sep 26 20:32:57 2006 [dead_souls] Aransus@Pyloros: Read up on the guides, and check out the code for simple objects. It's better to work to really understand the simple stuff than to hack blindly at complex code. 
Tue Sep 26 20:34:01 2006 [dead_souls] Zaroth@Divided Realms: Why are there so many +'s in the code?  Like in SetLong's. 
Tue Sep 26 20:34:57 2006 [dead_souls] Zaroth@Divided Realms: Lol, the system is messing with me.  I just found code that shouldn't work, but does. 
Tue Sep 26 20:36:25 2006 [dead_souls] Ptah@Ancient Rome: Om manipadme hum. say it with me. Youll feel better. Much better. Now lets have some tea. 
Tue Sep 26 20:36:39 2006 [dead_souls] Cratylus@Dead Souls Demo: he's actually not the worst we've had 
Tue Sep 26 20:37:00 2006 [dead_souls] Cratylus@Dead Souls Demo: there was some 10 year old kid that wanted to make a silent hill mud 
Tue Sep 26 20:37:10 2006 [dead_souls] Cratylus@Dead Souls Demo: now *he* was completely out of hand 
Tue Sep 26 20:37:36 2006 [dead_souls] Aransus@Pyloros: Imagine starting work at a company, where your job is to push buttons. You sit at your desk, and there's a big manual that says 'How To Push Buttons.' You ignore the book, and begin to repeatedly ask everyone around how to push buttons... 
Tue Sep 26 20:37:42 2006 [dead_souls] Cratylus@Dead Souls Demo: zaroth at least appears to make an effort, half-hearted though it is 
Tue Sep 26 20:38:06 2006 [dead_souls] Ptah@Ancient Rome: Where can I find that book Aransus. Ive looking for that fora long time. 
Tue Sep 26 20:38:18 2006 [dead_souls] Zaroth@Divided Realms: I just understood a new bit of code... if( str !="lever");, means, 'if str does not equal lever'.  Yay! 
Tue Sep 26 20:38:20 2006 [dead_souls] Aransus@Pyloros: I hid it, just to be an ass. 
Tue Sep 26 20:41:38 2006 [dead_souls] Zaroth@Divided Realms: Hmm... why is there return 1; everywhere?  I, for a second, got it, because it restored the calling to the beginning of the block of code.  Then I remembered that reset did that. 
Tue Sep 26 20:42:06 2006 [dead_souls] Cratylus@Dead Souls Demo: zaroth 
Tue Sep 26 20:42:20 2006 [dead_souls] Cratylus@Dead Souls Demo: zaroth 
Tue Sep 26 20:42:36 2006 [dead_souls] Cratylus@Dead Souls Demo: what have i ever done to make you treat me so disrespectfully? 
Tue Sep 26 20:42:50 2006 [dead_souls] Zaroth@Divided Realms: Um, nothing?  It's just a question. 
Tue Sep 26 20:45:32 2006 [dead_souls] Ptah@Ancient Rome: that is beautiful Crat. I almost got a tear in my eye. 
Tue Sep 26 20:49:33 2006 [dead_souls] Ptah@Ancient Rome: btw,  C. I tracked down that stinkin bug in the define HEADBAR from last night. *sigh* it was an  extra semicolon. yep, my dreaded nemesis got me again. 
Tue Sep 26 20:51:21 2006 [dead_souls] Ptah@Ancient Rome: Notepad2 is cool enough to save me from missing brackets, or missing doublequotes, but it seems nothing can save me from missing or double semicolons. 
Tue Sep 26 20:52:51 2006 [dead_souls] Zaroth@Divided Realms: After the reboot I think I will try to code a waterpark slide. 
Tue Sep 26 21:06:14 2006 [dead_souls] Ptah@Ancient Rome: the tea has steeped. the sugar is in. the CD is in. set Relax=10. 
Tue Sep 26 21:07:00 2006 [dead_souls] Aransus@Pyloros: Tea is a fine thing. I want a cup, but I also want a beer. Decisions, decisions. 
Tue Sep 26 21:07:22 2006 [dead_souls] Capo@Haven_RPG: ... 
Tue Sep 26 21:08:10 2006 [dead_souls] Aransus@Pyloros swishes them together, inventing teer. 
Tue Sep 26 21:08:42 2006 [dead_souls] Zaroth@Divided Realms: But em' both in a bottle together, call it beat, and quaff 'er down. 
Tue Sep 26 21:10:07 2006 [dead_souls] Capo@Haven_RPG: Notepad 2 rocks 
Tue Sep 26 21:11:03 2006 [dead_souls] Ptah@Ancient Rome: in bavaria, they have a drink which is weissen beer mixed with Sprite. Its quite good surprisingly. 
Tue Sep 26 21:11:23 2006 [dead_souls] Aransus@Pyloros: I'm a big fan of notetab. But then, I haven't used Notepad 2 
Tue Sep 26 21:11:39 2006 [dead_souls] Aransus@Pyloros: Beer and sprite? Isn't that...Zima? :P 
Tue Sep 26 21:12:13 2006 [dead_souls] Ptah@Ancient Rome: I didnt know zima had beer in it. I thought it was just fermented sprite. *chuckle halfjoking* 
Tue Sep 26 21:12:45 2006 [dead_souls] Aransus@Pyloros: Heh, when sprite goes bad and some of the sugar turns, they market it as Zima to cut their losses. 
Tue Sep 26 21:13:05 2006 [dead_souls] Ptah@Ancient Rome: youll make execute marketing director in no time, A 
Tue Sep 26 21:13:21 2006 [dead_souls] Aransus@Pyloros: Thanks for believing in me! 
Tue Sep 26 21:15:17 2006 [dead_souls] Capo@Haven_RPG: I for one never doubted you, but Ptah really doesnt believe you! 
Tue Sep 26 21:16:17 2006 [dead_souls] Ptah@Ancient Rome: Im still in awe why they  dont market black twizzlers and A&W rootbeer together. it doesnt get much better than that. 
Tue Sep 26 21:16:49 2006 [dead_souls] Capo@Haven_RPG: Hmm.  On another note, coding related, is there a sample some where of two objects "combining" to make another? 
Tue Sep 26 21:16:55 2006 [dead_souls] Ptah@Ancient Rome: if you bite the ends off the twizzlers you can use it as a straw. quite yummy. 
Tue Sep 26 21:17:27 2006 [dead_souls] Capo@Haven_RPG: Hmm, never mind, I think even if there is what I want to do should be pretty straight forward. 
Tue Sep 26 21:17:43 2006 [dead_souls] Ptah@Ancient Rome: nod. if you cant find an example, I can make you one, Cap. thats easy. 
Tue Sep 26 21:18:07 2006 [dead_souls] Capo@Haven_RPG: combine item1 + item2 = item3... ifcheck in the command for the two, move item1 and 2 to the furnace and move 3 to the person. 
Tue Sep 26 21:18:15 2006 [dead_souls] Capo@Haven_RPG: Or something like that. 
Tue Sep 26 21:18:29 2006 [dead_souls] Capo@Haven_RPG: (Im working on a forging system) 
Tue Sep 26 21:19:11 2006 [dead_souls] Ptah@Ancient Rome: hmm. yes. something like that. put a function in one of the 2 base items, when the command 'put x and y together' is done, dest both of them, and clone the new item. its very basic. 
Tue Sep 26 21:20:03 2006 [dead_souls] Capo@Haven_RPG: yeah, being very broad right now, but that's what Im thinking 
Tue Sep 26 21:20:11 2006 [dead_souls] Ptah@Ancient Rome: for a forging system, especially if its a skill, you may want to consider making it a verb. and putting all the various combinations in that verb file. easier to manage. I will be doing that for my forge skill as well. 
Tue Sep 26 21:20:23 2006 [dead_souls] Capo@Haven_RPG: The hard part, I think, will be to list what they can forge based on their forging skill level 
Tue Sep 26 21:20:29 2006 [dead_souls] Capo@Haven_RPG nods 
Tue Sep 26 21:20:35 2006 [dead_souls] Capo@Haven_RPG: It will be a verb, definately. 
Tue Sep 26 21:20:49 2006 [dead_souls] Capo@Haven_RPG: brb 
Tue Sep 26 21:21:45 2006 [dead_souls] Ptah@Ancient Rome: have you had the smoothie skittles? oh those are quite good too. mix the pink and purple ones together. I dont know what flavor it makes, but its very good. 
Tue Sep 26 21:27:37 2006 [dead_souls] Zaroth@Divided Realms: wth? 
Tue Sep 26 21:27:55 2006 [dead_souls] Zaroth@Divided Realms: I used the lever pull thing as a template for this file EXACTLY, and I can't make it work. 
Tue Sep 26 21:28:53 2006 [dead_souls] Zaroth@Divided Realms: Illegal LHS's, Illegal character's, syntax errors... 
Tue Sep 26 21:28:55 2006 [dead_souls] Zaroth@Divided Realms cries tearfully. 
Tue Sep 26 21:33:56 2006 [dead_souls] Cratylus@Dead Souls Demo: you know what i think zaroth? 
Tue Sep 26 21:34:12 2006 [dead_souls] Zaroth@Divided Realms: No, and I'd rather not. 
Tue Sep 26 21:34:16 2006 [dead_souls] Cratylus@Dead Souls Demo: k 
Tue Sep 26 21:34:48 2006 [dead_souls] Zaroth@Divided Realms: Nothing personal, just I am having trouble with code and this guy trying to connect, I can't take another thing atm. ;) 
Tue Sep 26 21:36:04 2006 [dead_souls] Aransus@Pyloros: Read the docs. Start small. You're not accomplishing anything by getting in over your head and whining about it. 
Tue Sep 26 21:36:28 2006 [dead_souls] Zaroth@Divided Realms: I did.  I can do basic rooms and objects. 
Tue Sep 26 21:36:36 2006 [dead_souls] Zaroth@Divided Realms: The next step has to be add_actions() 
Tue Sep 26 21:37:44 2006 [dead_souls] Zaroth@Divided Realms: This guy keeps getting a timeout when he tries to connect.  Any ideas on what could be wrong?  Worked for him last night. 
Tue Sep 26 21:38:36 2006 [dead_souls] Jerin@Jerins Folly: You off of a host or is it local? 
Tue Sep 26 21:38:58 2006 [dead_souls] Zaroth@Divided Realms: It's hosting on my computer. 
Tue Sep 26 21:39:07 2006 [dead_souls] Zaroth@Divided Realms: And my ISP is Juno. 
Tue Sep 26 21:39:18 2006 [dead_souls] Jerin@Jerins Folly: You do anything to your computer or the connection code? 
Tue Sep 26 21:39:22 2006 [dead_souls] Zaroth@Divided Realms shakes his head no. 
Tue Sep 26 21:39:38 2006 [dead_souls] Jerin@Jerins Folly: and as a mud admin, here's what I usually tell my players...I didn't touch any of that, it's your problem 
Tue Sep 26 21:40:02 2006 [dead_souls] Saquivor@Eternal Souls screams something BIG is coming and dissapears into the ether again! Keep watching http://lpmuds.net/forum 
Tue Sep 26 21:47:23 2006 [dead_souls] Zaroth@Divided Realms: lol 
Tue Sep 26 21:47:27 2006 [dead_souls] Zaroth@Divided Realms: short and sweet 
Tue Sep 26 21:57:38 2006 [dead_souls] Zaroth@Divided Realms: How do you make the value of GetParalyzed() 1? 
Tue Sep 26 21:57:44 2006 [dead_souls] Zaroth@Divided Realms: With a command I mean 
Tue Sep 26 21:57:50 2006 [dead_souls] Zaroth@Divided Realms: Because it might be useful. 
Tue Sep 26 22:00:24 2006 [dead_souls] Jerin@Jerins Folly: Look for the function definition using grep to see where it is set 
Tue Sep 26 22:04:08 2006 [dead_souls] Zaroth@Divided Realms: I found a bug in the lib. 
Tue Sep 26 22:04:14 2006 [dead_souls] Zaroth@Divided Realms: The helpfile for gauge. 
Tue Sep 26 22:04:50 2006 [dead_souls] Zaroth@Divided Realms: Say that rusage is an undefined function at line 17, and line 17 is 'before = rusage();' 
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