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Sat Aug 29 20:35:19 2009 [dchat] Silenus@Dead Souls Dev: might just be some nondeterministic parser 
Sat Aug 29 20:35:51 2009 [dchat] Silenus@Dead Souls Dev: i do find C++ easier to work with in C sometimes bc of abstraction and libraries 
Sat Aug 29 20:35:58 2009 [dchat] Silenus@Dead Souls Dev: which is why i am playing with C++ :P 
Sat Aug 29 20:36:50 2009 [dchat] Silenus@Dead Souls Dev: parties are good singers who cannot sing however :S 
Sat Aug 29 20:52:10 2009 [dchat] Aidil@GurbaDev2: heh. she is cute, as is the rest of this all girls neighborhood band :) 
Sat Aug 29 20:52:57 2009 [dchat] Silenus@Dead Souls Dev: heh heh. 
Sat Aug 29 20:53:09 2009 [dchat] Aidil@GurbaDev2: they should stick to rock and roll, they are kinda ok.. only the one playing keyboards is actually sortof good :) 
Sat Aug 29 20:54:16 2009 [dchat] Silenus@Dead Souls Dev: well time to sleep for me. 
Sat Aug 29 20:54:26 2009 [dchat] Silenus@Dead Souls Dev: later Aidil. 
Sat Aug 29 20:54:28 2009 [dchat] Aidil@GurbaDev2: sleep well. 
Sat Aug 29 22:19:27 2009 [dchat] Hamlet@WWC: don't you hate it when you sheets roll themselves up in a big ball and don't get dry? 
Sun Aug 30 00:08:02 2009 [dchat] Hamlet@WWC: hm.  I never thought I'd say this, but... I miss CompUSA. 
Sun Aug 30 00:57:29 2009 [dchat] Hellmonger@Trilogy: i have a fry's nearby 
Sun Aug 30 01:09:59 2009 [dchat] Ninja@Dead Souls Dev: wish i did. 
Sun Aug 30 01:10:31 2009 [dchat] Ninja@Dead Souls Dev: alla good electronics shops are belly up around here...stuck with the likes of radio shuck and best bye. 
Sun Aug 30 01:15:28 2009 [dchat] Hellmonger@Trilogy: The Shack 
Sun Aug 30 01:15:33 2009 [dchat] Hellmonger@Trilogy: Worst Buy 
Sun Aug 30 01:15:50 2009 [dchat] Hellmonger@Trilogy: 'Rat Shack' actually. 
Sun Aug 30 01:15:55 2009 [dchat] Hellmonger@Trilogy: the 'common term' for the store. 
Sun Aug 30 02:29:00 2009 [dchat] Kalinash@Fire and Ice: i was just at the rat shack 
Sun Aug 30 15:59:40 2009 [dchat] Blood Wolf@The Lost Technology: bye 
Sun Aug 30 15:59:50 2009 [dchat] Silenus@Dead Souls Dev: cyu 
Mon Aug 31 13:59:42 2009 [dchat] Tim@Revenge of the Darlics: howe r yoose gize? 
Mon Aug 31 14:00:07 2009 [dchat] Cratylus@Dead Souls Dev: everything is going extremely ell 
Mon Aug 31 14:00:17 2009 [dchat] Tim@Revenge of the Darlics: well thats good then 
Mon Aug 31 14:01:25 2009 [dchat] Ninja@Dead Souls Dev: YAY MONDAY! 
Mon Aug 31 14:02:20 2009 [dchat] Cratylus@Dead Souls Dev: btw nafe, it's very rude to impersonate people 
Mon Aug 31 14:03:19 2009 [dchat] Tim@Revenge of the Darlics: wich ppl r theeze? 
Mon Aug 31 14:03:32 2009 [dchat] Cratylus@Dead Souls Dev: this falls under the i3 rule which forbids social engineering 
Mon Aug 31 15:19:26 2009 [dchat] Hamlet@WWC: Where do you expect us to go when the bombs fall? 
Mon Aug 31 15:21:13 2009 [dchat] Ninja@Dead Souls Dev: south. 
Mon Aug 31 15:21:28 2009 [dchat] Hamlet@WWC: I always thought New Zealand was a promising destination. 
Mon Aug 31 15:22:57 2009 [dchat] Cratylus@Dead Souls Dev: theres a story about a man seeing the grim reaper headed his way, so he evades death and leaves town for Medina 
Mon Aug 31 15:23:37 2009 [dchat] Cratylus@Dead Souls Dev: when he dies in Medina, the grim reaper says i was surprised to see you over there, since we had an appointment here 
Mon Aug 31 15:24:02 2009 [dchat] Hamlet@WWC: see, but the reaper doesn't even GO to New Zealand.  too remote. 
Mon Aug 31 15:36:34 2009 [dchat] Ninja@Dead Souls Dev: new zealand, home of hercules, xena, and lord of the rings? 
Mon Aug 31 15:36:41 2009 [dchat] Ninja@Dead Souls Dev: amongst others? 
Mon Aug 31 15:37:02 2009 [dchat] Ninja@Dead Souls Dev: er, hercules, the tv show. 
Mon Aug 31 15:37:28 2009 [dchat] Hamlet@WWC: yes.  that New Zealand.  who would nuke the gods and heroes of yore? 
Mon Aug 31 15:38:58 2009 [dchat] Ninja@Dead Souls Dev: oh, and Legend of the Seeker. 
Mon Aug 31 16:13:43 2009 [dchat] Hamlet@WWC: Bucky!  You can't put that sign up! // I may have to let the ferret in my house, but I don't have to make him feel welcome. // And if tormenting a ferret is wrong, may the lord show me a sign! 
Mon Aug 31 17:30:06 2009 [dchat] Ninja@Dead Souls Dev: hamlet once again tries to ferret out the truth. 
Mon Aug 31 17:31:22 2009 [dchat] Hamlet@WWC: WHAP!  // "Oh!  He did!  LITERALLY!" // "That's a /placard/." 
Mon Aug 31 17:34:18 2009 [dchat] Ninja@Dead Souls Dev: Jean Luke Placard! I remember him well! 
Mon Aug 31 17:34:44 2009 [dchat] Ninja@Dead Souls Dev: Jean Luke Sign...not the same. 
Mon Aug 31 17:41:58 2009 [dchat] Hamlet@WWC: point. 
Mon Aug 31 17:43:18 2009 [dchat] Hamlet@WWC sighs. 
Mon Aug 31 17:44:20 2009 [dchat] Hamlet@WWC: looking for Galactic Empire v6.25-WG.0.  old software is surprisingly hard to find. 
Mon Aug 31 19:47:14 2009 [dchat] Silenus@Dead Souls Dev: wodan you out there? 
Mon Aug 31 19:57:08 2009 [dchat] Wodan@Discworld: maybe 
Mon Aug 31 20:00:50 2009 [dchat] Hamlet@WWC: (he said, conditionally.) 
Tue Sep  1 14:38:45 2009 [dchat] Hamlet@WWC: "And hey!  What if the way you want to be treated is to have your house free from weasels?" 
Tue Sep  1 16:47:18 2009 [dchat] Hellmonger@Trilogy: it's da weasel! 
Tue Sep  1 16:47:30 2009 [dchat] Hellmonger@Trilogy: do you mean real weasels or pauly shore? 
Tue Sep  1 16:49:10 2009 [dchat] Hamlet@WWC: real cartoon weasels. 
Tue Sep  1 16:49:29 2009 [dchat] Hamlet@WWC: or comic weasels.  same thing. 
Tue Sep  1 16:50:32 2009 [dchat] Silenus@Dead Souls Dev: well still cant get this modified driver to run ds 
Tue Sep  1 16:50:57 2009 [dchat] Hamlet@WWC: not too shocking.  usually takes a few tries. 
Tue Sep  1 16:51:03 2009 [dchat] Silenus@Dead Souls Dev: works ok with lil but once it tries to clean up ram SIGSEVQ 
Tue Sep  1 16:51:27 2009 [dchat] Silenus@Dead Souls Dev: i am just not sure if its the driver the library or me :-) 
Tue Sep  1 16:51:35 2009 [dchat] Silenus@Dead Souls Dev: probably me :P 
Tue Sep  1 16:56:17 2009 [dchat] Silenus@Dead Souls Dev: the gc is giving me some nasty warnings that the memory allocations under ds are potentially too large for it 
Tue Sep  1 16:59:54 2009 [dchat] Hamlet@WWC: whiney code, eh? 
Tue Sep  1 17:00:55 2009 [dchat] Silenus@Dead Souls Dev: basically 
Tue Sep  1 17:00:59 2009 [dchat] Silenus@Dead Souls Dev: :-) 
Tue Sep  1 17:01:25 2009 [dchat] Silenus@Dead Souls Dev: it just has me a bit worried 
Tue Sep  1 17:01:42 2009 [dchat] Silenus@Dead Souls Dev: i.e. since the crasher is in the library itself 
Tue Sep  1 17:02:08 2009 [dchat] Silenus@Dead Souls Dev: i am not sure if the large allocations are the problem 
Tue Sep  1 17:02:57 2009 [dchat] Silenus@Dead Souls Dev: and if they are ... and max string size is pretty large what the correct behavior should be 
Tue Sep  1 19:21:27 2009 [dchat] Detah@Dead Souls Dev: good afternoon 
Tue Sep  1 19:23:23 2009 [dchat] Sys@BlackHole: indeed it has been, I hope yours is fine too 
Tue Sep  1 19:24:01 2009 [dchat] Wodan@Discworld: the afternoon is gone now, it'll be beer soon :) 
Tue Sep  1 19:24:21 2009 [dchat] Silenus@Dead Souls Dev: hey Wodan 
Tue Sep  1 19:24:50 2009 [dchat] Silenus@Dead Souls Dev: beer is good :-) 
Tue Sep  1 19:26:01 2009 [dchat] Wodan@Discworld: most men agree on that, just not on what beer is :) 
Tue Sep  1 19:28:33 2009 [dchat] Silenus@Dead Souls Dev: i am trying to modify stralloc.c and the memory subsystem what sort of bugs can i expect? my worry is that given what i am replacing it with stdlib operations on strings will runtime for me. 
Tue Sep  1 19:28:52 2009 [dchat] Silenus@Dead Souls Dev: i.e corrupt things and crash 
Tue Sep  1 19:29:08 2009 [dchat] Silenus@Dead Souls Dev: not sure if you are in the mood for technical stuff tho :P 
Tue Sep  1 19:29:43 2009 [dchat] Wodan@Discworld: just make sure you null terminate them, there's always some code expecting it 
Tue Sep  1 19:30:01 2009 [dchat] Silenus@Dead Souls Dev: basically i am playing with the boehm gc 
Tue Sep  1 19:30:15 2009 [dchat] Silenus@Dead Souls Dev: not sure if it will work with fluffos 
Tue Sep  1 19:30:31 2009 [dchat] Hellmonger@Trilogy: why? 
Tue Sep  1 19:30:34 2009 [dchat] Wodan@Discworld: and if you're redoing the whole string thing, shared strings in fluffos have their hash value stored with them for faster mappings :) 
Tue Sep  1 19:30:36 2009 [dchat] Hellmonger@Trilogy: if you don't mind me asking 
Tue Sep  1 19:30:51 2009 [dchat] Silenus@Dead Souls Dev: boehm gc? 
Tue Sep  1 19:30:56 2009 [dchat] Hellmonger@Trilogy: why apply it to mudos? 
Tue Sep  1 19:30:59 2009 [dchat] Silenus@Dead Souls Dev: it's just an experiment 
Tue Sep  1 19:31:19 2009 [dchat] Wodan@Discworld: but if you're using gc, why not just make free do nothing and let it do all the work? 
Tue Sep  1 19:31:36 2009 [dchat] Silenus@Dead Souls Dev: it's what i am doing 
Tue Sep  1 19:31:46 2009 [dchat] Silenus@Dead Souls Dev: it just doesnt like the huge str allocs and apparently 
Tue Sep  1 19:31:55 2009 [dchat] Silenus@Dead Souls Dev: boehm gc has a shared string implementation 
Tue Sep  1 19:32:02 2009 [dchat] Silenus@Dead Souls Dev: sorry lagging a bitr 
Tue Sep  1 19:32:15 2009 [dchat] Silenus@Dead Souls Dev: so i might plug that in too 
Tue Sep  1 19:32:36 2009 [dchat] Hellmonger@Trilogy: does the driver leak memory? 
Tue Sep  1 19:32:52 2009 [dchat] Silenus@Dead Souls Dev: you can ask wodan that :P 
Tue Sep  1 19:33:01 2009 [dchat] Hamlet@Discworld: if it does, it's very VERY slow. 
Tue Sep  1 19:33:15 2009 [dchat] Hamlet@Discworld: vote's still out about leaks, though, isn't it? 
Tue Sep  1 19:33:38 2009 [dchat] Nilrin@Rebirth: It leaks Tequila. 
Tue Sep  1 19:33:47 2009 [dchat] Silenus@Dead Souls Dev: i dont know about it 
Tue Sep  1 19:33:58 2009 [dchat] Hellmonger@Trilogy: I just don't see what your trying to accomplish 
Tue Sep  1 19:34:11 2009 [dchat] Silenus@Dead Souls Dev: just fiddling realy :-) 
Tue Sep  1 19:34:32 2009 [dchat] Hellmonger@Trilogy: It just seems like the driver is already performing it's own memory management. 
Tue Sep  1 19:34:41 2009 [dchat] Hellmonger@Trilogy: and adding a gc seems like it would just be throwing a wrench into the gears 
Tue Sep  1 19:34:43 2009 [dchat] Silenus@Dead Souls Dev: yeah it refcoutns 
Tue Sep  1 19:34:52 2009 [dchat] Silenus@Dead Souls Dev: counts even 
Tue Sep  1 19:35:49 2009 [dchat] Silenus@Dead Souls Dev: i am just seeing how hard it is to install an alternate allocator which is actually a gc. 
Tue Sep  1 19:36:22 2009 [dchat] Wodan@Discworld: easy just add it as another malloc package 
Tue Sep  1 19:36:29 2009 [dchat] Hellmonger@Trilogy: it already supports like 6 different allocators. 
Tue Sep  1 19:36:30 2009 [dchat] Silenus@Dead Souls Dev: i did 
Tue Sep  1 19:36:32 2009 [dchat] Hellmonger@Trilogy: so it might not be too bad 
Tue Sep  1 19:36:36 2009 [dchat] Silenus@Dead Souls Dev: it isnt quite stable for some reason 
Tue Sep  1 19:38:05 2009 [dchat] Silenus@Dead Souls Dev: i think the stralloc.c allocating max str length might be confusing it since boehm is issuing warnings about block allocations being too large so i might have to fiddle a bit more. 
Tue Sep  1 19:38:45 2009 [dchat] Silenus@Dead Souls Dev: it runs ds sort of atm 
Tue Sep  1 19:44:01 2009 [dchat] Ninja@Dead Souls Dev: I still don't understand why a mud os needs to do it's own memory allocation internally. 
Tue Sep  1 19:44:18 2009 [dchat] Ninja@Dead Souls Dev: either it wastes ram, or hits it's own limit eventually. 
Tue Sep  1 20:00:52 2009 [dchat] Ideysus@ShadowMUDii: Sometimes you can get a big benefit out of doing something like memory pools. Often you can spend a lot of time 'optimising' to end up with slower memory allocation... I bet something like mudos has the potential to make some wins. 
Tue Sep  1 20:14:37 2009 [dchat] Ninja@Dead Souls Dev: let the machine OS do that, not the game driver. 
Tue Sep  1 20:15:39 2009 [dchat] Ideysus@ShadowMUDii: Generally, yeah, but its not an unreasonable optimisation for a compiler and virtual machine. 
Tue Sep  1 20:17:04 2009 [dchat] Ninja@Dead Souls Dev: also, it guarentees, sorta, that ya won't run outta memory during a process. 
Tue Sep  1 20:17:20 2009 [dchat] Ideysus@ShadowMUDii: The application simply has more information to go on than the OS. Like, a compiler may know that its going to free the parse tree shortly, while the OS has to assume it could be around longer term. 
Tue Sep  1 20:17:38 2009 [dchat] Ideysus@ShadowMUDii: I don't see that. 
Tue Sep  1 20:17:58 2009 [dchat] Ninja@Dead Souls Dev: see wot? 
Tue Sep  1 20:19:28 2009 [dchat] Ideysus@ShadowMUDii: You could argue that appropriate allocation by the application may reduce fragmentation and therefore mean that the big block of memory you want is available. I'm not sure what the argument is that OS allocation prevents a process running out of memory. 
Tue Sep  1 20:20:37 2009 [dchat] Ninja@Dead Souls Dev: in the old mud days, processes competed for memory... 
Tue Sep  1 20:20:59 2009 [dchat] Ninja@Dead Souls Dev: mud might start, but run outta memory loading all the game if other processes grabbed ram. 
Tue Sep  1 20:21:19 2009 [dchat] Ninja@Dead Souls Dev: so, mud grabs ahead of time what it thinks it needs - greedy algorithm. 
Tue Sep  1 20:21:26 2009 [dchat] Ninja@Dead Souls Dev: prolly not a problem now. 
Tue Sep  1 20:21:52 2009 [dchat] Ninja@Dead Souls Dev: java vm does that also. 
Tue Sep  1 20:22:08 2009 [dchat] Ideysus@ShadowMUDii: That might backfire... doesn't the linux OOM killer like to choose processes with more memory allocated to them? 
Tue Sep  1 20:22:49 2009 [dchat] Ninja@Dead Souls Dev: no idea...never had processes killed that way...just major thrashing. 
Tue Sep  1 20:22:56 2009 [dchat] Ideysus@ShadowMUDii: Its a very impolite strategy if its done purely to grab resources before other applications can get them. 
Tue Sep  1 20:23:05 2009 [dchat] Hamlet@Discworld: grabbing a "reasonable functioning set" is not a bad idea, though. until you actually touch the memory, it doesn't necessarily have to actually exist, but at least the OS knows how much you're likely to need. 
Tue Sep  1 20:23:24 2009 [dchat] Ninja@Dead Souls Dev: nod, impolite...but muds were built by college kids who just learned something neat. 
Tue Sep  1 20:24:37 2009 [dchat] Ninja@Dead Souls Dev: er, early muds, and drivers. 
Tue Sep  1 20:24:45 2009 [dchat] Ninja@Dead Souls Dev: nowadays, it's us geezers. 
Tue Sep  1 20:29:34 2009 [dchat] Hamlet@Discworld: hmmm. gmail isn't let me pop out a chat window. anyone else ever experience this? 
Tue Sep  1 20:29:48 2009 [dchat] Sinistrad@Dead Souls Dev: Yep. 
Tue Sep  1 20:29:58 2009 [dchat] Hamlet@Discworld: is there an obvious solution? 
Tue Sep  1 20:30:05 2009 [dchat] Kalinash@Fire and Ice: use hotmail 
Tue Sep  1 20:30:26 2009 [dchat] Sinistrad@Dead Souls Dev: That's the solution. Hotmail has no chat, so nothing to pop out! 
Tue Sep  1 20:30:38 2009 [dchat] Kalinash@Fire and Ice: it's perfect 
Tue Sep  1 20:30:55 2009 [dchat] Hamlet@Discworld: yes, well. I think we both know I won't be using hotmail. 
Tue Sep  1 20:31:21 2009 [dchat] Sinistrad@Dead Souls Dev: There's three of us, so who is "both" 
Tue Sep  1 20:32:17 2009 [dchat] Sinistrad@Dead Souls Dev: "Close this window to resume chatting in Google.com Mail. To fix this issue, reload your browser before popping-out again." 
Tue Sep  1 20:32:39 2009 [dchat] Silenus@Dead Souls Dev: sorry got disconnected 
Tue Sep  1 20:33:17 2009 [dchat] Silenus@Dead Souls Dev: i am just actually experimenting with fluffos just out of interest 
Tue Sep  1 20:33:33 2009 [dchat] Silenus@Dead Souls Dev: i doubt much atm will come of it 
Tue Sep  1 20:34:59 2009 [dchat] Silenus@Dead Souls Dev: i.e. i may once i understand the system a bit better add some features but at this point i am just doing easy stuff (or stuff that i think would be easy but might be more difficult for me than i first thought) 
Tue Sep  1 20:35:44 2009 [dchat] Sinistrad@Dead Souls Dev: Hamlet, I was just getting that problem now - I reloaded the browser and I can pop out chats now. 
Tue Sep  1 20:36:19 2009 [dchat] Silenus@Dead Souls Dev: anyhow off to bed 
Tue Sep  1 20:36:29 2009 [dchat] Silenus@Dead Souls Dev: later all 
Tue Sep  1 20:59:09 2009 [dchat] Hamlet@WWC: now gmail seems to have crashed entirely. 
Tue Sep  1 20:59:15 2009 [dchat] Hamlet@WWC claps his hands . 
Tue Sep  1 20:59:21 2009 [dchat] Sinistrad@Dead Souls Dev: You killed it by reloading the page! 
Tue Sep  1 21:00:06 2009 [dchat] Hamlet@WWC: yes, I did.  fear me. 
Tue Sep  1 21:02:44 2009 [dchat] Sinistrad@Dead Souls Dev: IMAP access works fine for it 
Tue Sep  1 21:02:53 2009 [dchat] Sinistrad@Dead Souls Dev: as does ActiveSync 
Tue Sep  1 21:26:35 2009 [dchat] Kalinash@Fire and Ice: activestink 
Tue Sep  1 21:34:19 2009 [dchat] Sinistrad@Dead Souls Dev: you love it 
Tue Sep  1 22:09:23 2009 [dchat] Sinistrad@Dead Souls Dev: It's alreayd hit the press: "Though occasional disruptions are common, widespread outages involving Google's services are rare. They are becoming a bigger threat to Google as it tries to sell more of its services to businesses." 
Tue Sep  1 22:14:21 2009 [dchat] Sys@BlackHole: centralisation was a problem the internet was built to fix, why do we have to keep relearning the same lessons? 
Tue Sep  1 22:17:05 2009 [dchat] Sinistrad@Dead Souls Dev: back up for me 
Tue Sep  1 22:19:20 2009 [dchat] Sys@BlackHole: backup yourself, what am I your whipping boy? 
Wed Sep  2 14:23:06 2009 [dchat] Flumpy@Dead Souls Dev: this isnt like the other image you posted it it? 
Wed Sep  2 14:23:14 2009 [dchat] Flumpy@Dead Souls Dev: my eyes are still bleeding 
Wed Sep  2 14:23:58 2009 [dchat] Cratylus@Dead Souls Dev: negatron, this is the nice channel 
Wed Sep  2 14:39:23 2009 [dchat] Sinistrad@Dead Souls Dev: rainbous and butterflies 
Wed Sep  2 15:33:27 2009 [dchat] Hamlet@WWC: grrr.  randomized web directory structures. 
Wed Sep  2 15:34:08 2009 [dchat] Hamlet@WWC: for "security", no doubt. 
Wed Sep  2 16:12:48 2009 [dchat] Raudhrskal@Dead Souls Dev: Grr... supposedly canada forbade(? forbid) unlimited internet access plans for some reason... 
Wed Sep  2 21:51:20 2009 [dchat] Raudhrskal@Dead Souls Dev: rofl, "Unsuccesful sociopaths end up in jail, succesful ones end up as CEOs." 
Wed Sep  2 21:51:42 2009 [dchat] Hellmonger@Trilogy: or cops 
Wed Sep  2 21:52:01 2009 [dchat] Raudhrskal@Dead Souls Dev: depents on level of success, I guess... 
Wed Sep  2 21:52:08 2009 [dchat] Raudhrskal@Dead Souls Dev: but ya. 
Wed Sep  2 21:52:58 2009 [dchat] Raudhrskal@Dead Souls Dev: s/nt/nd/ 
Thu Sep  3 01:52:56 2009 [dchat] Hamlet@WWC: ...it brings on many changes... 
Sat Sep  5 01:55:23 2009 [dchat] Hamlet@WWC: OK, so go earn your five dollars! 
Sat Sep  5 04:46:32 2009 [dchat] Zaphod@Dead Souls Dev: my feet hurt just watching that. 
Sat Sep  5 20:59:54 2009 [dchat] Raudhrskal@Dead Souls Dev: That has to be published: Silenus says in Common, "Geeks are worse than grue." 
Sat Sep  5 21:17:03 2009 [dchat] Aidil@Way of the Force: I'd say.. the words of an expert :) 
Sat Sep  5 21:22:23 2009 [dchat] Hamlet@WWC: it all depends upon how you feel about grue. 
Sat Sep  5 21:23:13 2009 [dchat] Raudhrskal@Dead Souls Dev: Hamlet - Card Carrying Member of the Grue Preservation Society? 
Sat Sep  5 21:23:43 2009 [dchat] Aidil@Way of the Force: generally, it is the other way around, the question is how a grue feels about you.. after having had you for lunch. 
Sat Sep  5 21:24:10 2009 [dchat] Hamlet@WWC: oh.  clearly I didn't understand my responsibilities as a grue preserver. 
Sat Sep  5 21:24:53 2009 [dchat] Ninja@Dead Souls Dev: You will when you become grue poop. 
Sat Sep  5 21:28:33 2009 [dchat] Quixadhal@Bloodlines: Grues Rejecting Unfair Effulgent Stereotypes 
Sat Sep  5 22:34:24 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: dns's and domains ... blorx. 
Sat Sep  5 22:35:09 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: i accidently forwarded my domain to my ip, and the web stuff worked but not telneting to the mud 
Sat Sep  5 22:35:10 2009 [dchat] Raudhrskal@Dead Souls Dev: Hey, people like me manage to get a few bucks off helping non-geeks. 
Sat Sep  5 22:35:23 2009 [dchat] Raudhrskal@Dead Souls Dev: Eve I have to eat sometimes., 
Sat Sep  5 22:35:33 2009 [dchat] Raudhrskal@Dead Souls Dev: s/ /n/ 
Sat Sep  5 22:35:36 2009 [dchat] Unimatrix@Dead_Souls_unimatrix donates. 
Sat Sep  5 22:36:30 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: do i need to add separate A or MX or whatever lines in my dns thing to be able to telnet to the domain name ? 
Sat Sep  5 22:36:45 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: or just the main A entry and the nameservers? 
Sat Sep  5 22:37:13 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: i think i have it right now if that is the case, just have to wait for it to become valid 
Sat Sep  5 22:37:41 2009 [dchat] Raudhrskal@Dead Souls Dev: A entry for the base domain name, or @. 
Sat Sep  5 22:37:48 2009 [dchat] Raudhrskal@Dead Souls Dev: the A entry is used by just about everything. 
Sat Sep  5 22:38:00 2009 [dchat] Raudhrskal@Dead Souls Dev: MX is used for redirecting main for a domain to another address. 
Sat Sep  5 22:38:07 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: i left @ blank 
Sat Sep  5 22:38:26 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: but filled in my ip as host 
Sat Sep  5 22:38:54 2009 [dchat] Raudhrskal@Dead Souls Dev: Guess it should work... hadn't used that admin panel tho, so not sure. 
Sat Sep  5 22:42:59 2009 [dchat] Raudhrskal@Dead Souls Dev: Congrats, you found i3locate. 
Sat Sep  5 22:43:22 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: uh huh 
Sat Sep  5 22:43:59 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: well its been fun see you 
Sat Sep  5 22:44:14 2009 [dchat] Unimatrix@Dead_Souls_unimatrix kisses Raudhrskal. 
Sat Sep  5 22:44:39 2009 [dchat] Raudhrskal@Dead Souls Dev sighs. 
Sat Sep  5 22:44:54 2009 [dchat] Raudhrskal@Dead Souls Dev: Stop that. I'm trying to work here. 
Sat Sep  5 22:49:03 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: yes 
Sat Sep  5 22:49:14 2009 [dchat] Cratylus@Dead Souls Dev: so just watched d9 
Sat Sep  5 22:49:49 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: yes yes yes telnet (embarrassingly obscene domain name) +port number points to my mud yeee haaar 
Sat Sep  5 22:50:17 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: now to go through all that again with another 89cent domain name that is more suitable 
Sat Sep  5 22:50:49 2009 [dchat] Raudhrskal@Dead Souls Dev: hosted.by.pacificrack.com. doesn't look very obscene... Unless it's the "Crack" in there? 
Sat Sep  5 22:51:07 2009 [dchat] Unimatrix@Dead_Souls_unimatrix kisses Raudhrskal. 
Sat Sep  5 22:51:11 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: thanks you for your help 
Sat Sep  5 22:51:15 2009 [dchat] Cratylus@Dead Souls Dev: i think this is probably nafe again 
Sat Sep  5 22:51:17 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: um thats not what it is 
Sat Sep  5 22:51:21 2009 [dchat] Raudhrskal@Dead Souls Dev snorts. 
Sat Sep  5 22:52:59 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: aaah thought that name was familiar, uyour name is all over the faqs 
Sat Sep  5 22:54:39 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: l 
Sat Sep  5 23:20:33 2009 [dchat] Unimatrix@Dead_Souls_unimatrix: ah huh its good this stays up when i log out 
Sat Sep  5 23:21:48 2009 [dchat] Raudhrskal@Dead Souls Dev: help shutdown 
Sat Sep  5 23:22:06 2009 [dchat] Raudhrskal@Dead Souls Dev: Also, Ctrl-C in the system log window 
Sun Sep  6 11:34:46 2009 [dchat] Tsarenzi@Sremassande: There we go.  Crafting system posted up in the code vault on lpmuds.net.  And time for bed! 
Sun Sep  6 11:35:03 2009 [dchat] Traveller@Spirit World: Whee! 
Sun Sep  6 15:17:42 2009 [dchat] Silenus@Dead_Souls_silenus: I think I am being quoted out of context! 
Sun Sep  6 15:17:47 2009 [dchat] Silenus@Dead_Souls_silenus: :P 
Sun Sep  6 15:18:19 2009 [dchat] Silenus@Dead_Souls_silenus: and I am a professed amateur in all things :-) 
Sun Sep  6 16:03:46 2009 [dchat] Kalinash@Fire and Ice: LIES! 
Sun Sep  6 16:44:01 2009 [dchat] Silenus@Dead Souls Dev: it's true! :P 
Sun Sep  6 17:21:34 2009 [dchat] Aidil@Way of the Force: you can be an amateur expert. 
Sun Sep  6 17:21:47 2009 [dchat] Aidil@Way of the Force: and, you have first hand experience, so no escape there :) 
Sun Sep  6 17:39:11 2009 [dchat] Silenus@Dead_Souls_silenus sighs. 
Mon Sep  7 16:42:39 2009 [dchat] Illura@Haven: estergrym 
Mon Sep  7 16:54:36 2009 [dchat] Cratylus@Dead Souls Dev: hesterprynne 
Mon Sep  7 16:58:30 2009 [dchat] Kalinash@Fire and Ice: b& 
Mon Sep  7 18:42:33 2009 [dchat] Silenus@Dead Souls Dev: quiet evening on the interwebs 
Mon Sep  7 18:55:49 2009 [dchat] Kalinash@Fire and Ice: holiday 
Mon Sep  7 18:58:39 2009 [dchat] Zaphod@Dead Souls Dev: is it evening already? 
Mon Sep  7 19:09:44 2009 [dchat] Silenus@Dead Souls Dev: actually it crossed over into morning already for me 
Mon Sep  7 19:09:54 2009 [dchat] Silenus@Dead Souls Dev: probably should goto bed or something :P 
Mon Sep  7 19:10:02 2009 [dchat] Zaphod@Dead Souls Dev: sleep's overrated 
Mon Sep  7 19:10:39 2009 [dchat] Silenus@Dead Souls Dev: i am sitting here playing go and reading books in my supposed Msc degree area- probably completely useless :P 
Mon Sep  7 19:12:21 2009 [dchat] Silenus@Dead Souls Dev: i cannot seem to find any computational biology jobs in HK for individuals with only an MSc degree. 
Mon Sep  7 19:13:01 2009 [dchat] Silenus@Dead Souls Dev: i guess it's fun to learn some statistics tho :-) 
Tue Sep  8 00:57:06 2009 [dchat] Hamlet@WWC: wooo 
Tue Sep  8 01:03:13 2009 [dchat] Ideysus@ShadowMUDii: I hate you. 
Tue Sep  8 01:05:14 2009 [dchat] Hamlet@WWC: definitive! 
Tue Sep  8 01:05:26 2009 [dchat] Cratylus@Dead Souls Dev: heresy amuses me 
Tue Sep  8 01:05:45 2009 [dchat] Cratylus@Dead Souls Dev: i like the cut of your jib, sir 
Tue Sep  8 01:43:40 2009 [dchat] Tricky@Rock the Halo: 01:05 [warning] I3_ERROR: cyanb_yellowhamletreset is not a valid player. -- WWC 
Tue Sep  8 01:57:07 2009 [dchat] Hamlet@WWC: no discworld-style colors?  I had actually forgotten I had the color shadow on. 
Tue Sep  8 02:20:55 2009 [dchat] Tricky@Rock the Halo: I have Pinkfish colours however my active sensors are confused by coloured userid's. 
Tue Sep  8 02:21:09 2009 [dchat] Tricky@Rock the Halo: You force me to do some coding... :( 
Tue Sep  8 02:26:41 2009 [dchat] Hamlet@WWC: that'll teach ya. 
Tue Sep  8 21:41:44 2009 [dchat] Hamlet@WWC: and with a cold, eh? 
Tue Sep  8 21:42:04 2009 [dchat] Cratylus@Dead Souls Dev: deed do figs bai code, yez 
Tue Sep  8 21:58:02 2009 [dchat] Sinistrad@Dead Souls Dev: oo hab a code? 
Tue Sep  8 21:58:08 2009 [dchat] Sinistrad@Dead Souls Dev: id yode dode? 
Tue Sep  8 21:58:38 2009 [dchat] Cratylus@Dead Souls Dev: :( dode bage fud ob be 
Tue Sep  8 23:02:47 2009 [dchat] Ohtar@Haven: /bug/logs 
Tue Sep  8 23:02:53 2009 [dchat] Ohtar@Haven: narf 
Tue Sep  8 23:02:57 2009 [dchat] Hamlet@Discworld: fail. 
Tue Sep  8 23:02:59 2009 [dchat] Ohtar@Haven: indeed 
Wed Sep  9 02:01:22 2009 [dchat] Cratylus@Dead Souls Dev: so like 
Wed Sep  9 02:01:28 2009 [dchat] Cratylus@Dead Souls Dev: check my match 
Wed Sep  9 02:01:57 2009 [dchat] Cratylus@Dead Souls Dev: there are adults out there, born in 1991 
Wed Sep  9 02:02:15 2009 [dchat] Cratylus@Dead Souls Dev: *math 
Wed Sep  9 02:02:32 2009 [dchat] Zaphod@Dead Souls Dev: I bet there are adults out there who can spell math, too 
Wed Sep  9 02:02:35 2009 [dchat] Zaphod@Dead Souls Dev: :-P 
Wed Sep  9 02:02:46 2009 [dchat] Zaphod@Dead Souls Dev: '91? 
Wed Sep  9 02:02:48 2009 [dchat] Zaphod@Dead Souls Dev: are you sure? 
Wed Sep  9 02:02:53 2009 [dchat] Cratylus@Dead Souls Dev: xcalc 
Wed Sep  9 02:02:56 2009 [dchat] Cratylus@Dead Souls Dev: you tell me 
Wed Sep  9 02:03:19 2009 [dchat] Cratylus@Dead Souls Dev: while you're at it, check something else 
Wed Sep  9 02:03:34 2009 [dchat] Cratylus@Dead Souls Dev: if you're 36, are you closer to 20 or 50? 
Wed Sep  9 02:04:33 2009 [dchat] Zaphod@Dead Souls Dev: who's 36? 
Wed Sep  9 02:04:43 2009 [dchat] Cratylus@Dead Souls Dev: it's rhetorical 
Wed Sep  9 02:04:45 2009 [dchat] Zaphod@Dead Souls Dev: OLD MEN 
Wed Sep  9 02:04:48 2009 [dchat] Cratylus@Dead Souls Dev: this is math 
Wed Sep  9 02:04:51 2009 [dchat] Zaphod@Dead Souls Dev: oh, right. 
Wed Sep  9 02:24:32 2009 [dchat] Tricky@Rock the Halo: You depress me with your math talk. :( 
Wed Sep  9 02:26:20 2009 [dchat] Tricky@Rock the Halo: Ooo... I know, in 2 years and a couple of months time I will have a bug bash and destroy my liver with lots of alcohol! 
Wed Sep  9 02:26:42 2009 [dchat] Tricky@Rock the Halo: bug bash??? bug bash* 
Wed Sep  9 02:26:56 2009 [dchat] Tricky@Rock the Halo: damn 'u' key. 
Wed Sep  9 02:27:06 2009 [dchat] Tricky@Rock the Halo: big bash* 
Wed Sep  9 02:27:09 2009 [dchat] Hamlet@WWC: Crat, I hate you. 
Wed Sep  9 02:27:32 2009 [dchat] Hamlet@WWC: does that make me two adults? 
Wed Sep  9 02:27:58 2009 [dchat] Tricky@Rock the Halo: PS: I recoded my sensors for your silly colour id's. :p 
Wed Sep  9 02:28:29 2009 [dchat] Hamlet@WWC: that's a shame.  that means I can never use them again, right? 
Wed Sep  9 02:29:14 2009 [dchat] Tricky@Rock the Halo: You can use them, the logs will show them, just I won't get any more error messages. 
Wed Sep  9 02:30:28 2009 [dchat] Tricky@Rock the Halo: (so long as terminal_colour() behaves) 
Wed Sep  9 02:54:51 2009 [dchat] Hamlet@WWC: behaves. 
Wed Sep  9 03:29:14 2009 [dchat] Kalinash@Fire and Ice: beehives 
Wed Sep  9 03:32:46 2009 [dchat] Hamlet@WWC: watched Fire and Ice tonight. 
Wed Sep  9 03:32:58 2009 [dchat] Cratylus@Dead Souls Dev: ew 
Wed Sep  9 03:33:07 2009 [dchat] Cratylus@Dead Souls Dev: that's some weak sauce right there 
Wed Sep  9 03:33:18 2009 [dchat] Cratylus@Dead Souls Dev: the bakshi thing, you mean? 
Wed Sep  9 03:33:36 2009 [dchat] Hamlet@WWC: yeah.  it was bakshirific. 
Wed Sep  9 03:33:41 2009 [dchat] Cratylus@Dead Souls Dev: man 
Wed Sep  9 03:33:57 2009 [dchat] Cratylus@Dead Souls Dev: i wanted to like it soo bad 
Wed Sep  9 03:34:02 2009 [dchat] Cratylus@Dead Souls Dev: but it was soo bad 
Wed Sep  9 03:34:15 2009 [dchat] Hamlet@WWC: actually, maybe you did it wrong. 
Wed Sep  9 03:34:23 2009 [dchat] Hamlet@WWC: I played Monopoly with my son while I watched it. 
Wed Sep  9 03:34:26 2009 [dchat] Cratylus@Dead Souls Dev: was i sposed to be high? 
Wed Sep  9 03:34:28 2009 [dchat] Cratylus@Dead Souls Dev: ohhh 
Wed Sep  9 03:34:37 2009 [dchat] Hamlet@WWC: it was quite good as background noise/pictures. 
Wed Sep  9 03:34:46 2009 [dchat] Cratylus@Dead Souls Dev: heaving bosoms 
Wed Sep  9 03:34:48 2009 [dchat] Kalinash@Fire and Ice: drink a 6-er of guiness first 
Wed Sep  9 03:35:03 2009 [dchat] Cratylus@Dead Souls Dev: muscly stabbings 
Wed Sep  9 03:35:08 2009 [dchat] Kalinash@Fire and Ice: and I'd like to reiterate that my mud is, in fact, NOT based on that movie 
Wed Sep  9 03:35:20 2009 [dchat] Hamlet@WWC pats Kalinash on the head. 
Wed Sep  9 03:35:34 2009 [dchat] Hamlet@WWC: it would be an acceptable setting. 
Wed Sep  9 03:35:36 2009 [dchat] Kalinash@Fire and Ice: Nor is it based on the Song of Ice and Fire 
Wed Sep  9 03:35:39 2009 [dchat] Cratylus@Dead Souls Dev: i tink there was an ice skating movie called fire and ice 
Wed Sep  9 03:35:46 2009 [dchat] Cratylus@Dead Souls Dev: prolly gread for a date 
Wed Sep  9 03:35:53 2009 [dchat] Kalinash@Fire and Ice: It's actually an original concept 
Wed Sep  9 03:35:57 2009 [dchat] Ninja@Dead Souls Dev: gread is good! 
Wed Sep  9 03:36:03 2009 [dchat] Cratylus@Dead Souls Dev: oooooOOOOoooo it's oRIIginal 
Wed Sep  9 03:36:22 2009 [dchat] Kalinash@Fire and Ice: as far as high fantasy can be original :) 
Wed Sep  9 03:36:44 2009 [dchat] Kalinash@Fire and Ice: aftermath of elemental wars and all 
Wed Sep  9 03:37:05 2009 [dchat] Kalinash@Fire and Ice: someday we may even "finish" it 
Wed Sep  9 03:37:10 2009 [dchat] Hamlet@WWC: I guess the biggest problem with Fire and Ice is it didn't hvave any timeless funny bits. 
Wed Sep  9 03:37:18 2009 [dchat] Hamlet@WWC: no FRITZ! 
Wed Sep  9 03:37:22 2009 [dchat] Cratylus@Dead Souls Dev: you should come do your pointless idling here 
Wed Sep  9 03:37:31 2009 [dchat] Kalinash@Fire and Ice: lousy fairies :( 
Wed Sep  9 03:37:38 2009 [dchat] Cratylus@Dead Souls Dev: i mean, build your awesome Original Vision here 
Wed Sep  9 03:37:41 2009 [dchat] Kalinash@Fire and Ice: i'm afraid of the surprise butt secks 
Wed Sep  9 03:37:49 2009 [dchat] Cratylus@Dead Souls Dev: it wouldnt be a surprise 
Wed Sep  9 03:38:09 2009 [dchat] Hamlet@WWC: hi.  I'm here for my dues. 
Wed Sep  9 03:38:11 2009 [dchat] Kalinash@Fire and Ice shudders. 
Wed Sep  9 03:38:14 2009 [dchat] Hamlet@WWC: saith Crat. 
Wed Sep  9 03:38:30 2009 [dchat] Cratylus@Dead Souls Dev: i want my 2 dolers 
Wed Sep  9 03:38:37 2009 [dchat] Kalinash@Fire and Ice: treefiddy 
Wed Sep  9 03:38:48 2009 [dchat] Cratylus@Dead Souls Dev: back on the bakshi thing tho, he's actually a lot worse than people give him credit for 
Wed Sep  9 03:38:54 2009 [dchat] Cratylus@Dead Souls Dev: he's just fearless and inventive 
Wed Sep  9 03:38:56 2009 [dchat] Hamlet@WWC: "or would you rather me call you Ben?" 
Wed Sep  9 03:38:58 2009 [dchat] Kalinash@Fire and Ice: LOL 
Wed Sep  9 03:39:24 2009 [dchat] Cratylus@Dead Souls Dev: or WAS anyway 
Wed Sep  9 03:39:30 2009 [dchat] Cratylus@Dead Souls Dev: didja see cool world? 
Wed Sep  9 03:39:35 2009 [dchat] Cratylus@Dead Souls Dev: man oh man 
Wed Sep  9 03:39:46 2009 [dchat] Archbaron@Dead Souls Dev: You're right to be afraid aof the surprise butt secks. 
Wed Sep  9 03:39:49 2009 [dchat] Hamlet@WWC: I dunno.  he clearly has a distinctive style.  But animated half-naked chicks don't do much for me, and without that, most of the stories are rather flat. 
Wed Sep  9 03:40:19 2009 [dchat] Cratylus@Dead Souls Dev: yknow what bakshi needed 
Wed Sep  9 03:40:27 2009 [dchat] Cratylus@Dead Souls Dev: a clever writer 
Wed Sep  9 03:40:38 2009 [dchat] Hamlet@WWC: George Lukas to offer him pointers on bacteria and droids? 
Wed Sep  9 03:40:44 2009 [dchat] Cratylus@Dead Souls Dev: bakshi was always great at visuals but so so with story and screenplay 
Wed Sep  9 03:40:50 2009 [dchat] Hamlet@WWC: oh.  you said clever . 
Wed Sep  9 03:40:56 2009 [dchat] Cratylus@Dead Souls Dev: if he'da had a partner to do the writing 
Wed Sep  9 03:41:02 2009 [dchat] Cratylus@Dead Souls Dev: he cuda been really great 
Wed Sep  9 03:41:47 2009 [dchat] Hamlet@WWC: oh well.  I hadn't seen it, so now I have. 
Wed Sep  9 03:42:28 2009 [dchat] Hamlet@WWC: and it wasn't bad enough for me to demand a refund.  (I've seen several lately that had me wanting to drive to Worcester to demand to speak to the morons who control Netflix inventory. 
Wed Sep  9 03:43:16 2009 [dchat] Hamlet@WWC: I do not consider, "we're sorry, this movie sucks too much for us to stock." an unreasonable response at times. 
Wed Sep  9 03:44:17 2009 [dchat] Hamlet@WWC: I still hate you, Crat. 
Wed Sep  9 03:44:48 2009 [dchat] Sinistrad@Dead Souls Dev: does the river flow downstream? 
Wed Sep  9 03:45:07 2009 [dchat] Hamlet@WWC: typically.  but not always. 
Wed Sep  9 03:45:42 2009 [dchat] Sinistrad@Dead Souls Dev: that is also how Crat loves you 
Wed Sep  9 03:46:10 2009 [dchat] Hamlet@WWC: hm.  but he also pointed out that I'm twice as old as some adults. 
Wed Sep  9 03:46:23 2009 [dchat] Hamlet@WWC: that deserves at least SOME hatred. 
Wed Sep  9 03:46:33 2009 [dchat] Cratylus@Dead Souls Dev: i accept your hatred 
Wed Sep  9 03:46:46 2009 [dchat] Cratylus@Dead Souls Dev: because you're owning your feelings and i respect that so much 
Wed Sep  9 03:46:59 2009 [dchat] Cratylus@Dead Souls Dev: i love you 
Wed Sep  9 03:47:04 2009 [dchat] Hamlet@WWC: uh oh. 
Wed Sep  9 03:47:15 2009 [dchat] Cratylus@Dead Souls Dev: i am a heart 
Wed Sep  9 03:47:21 2009 [dchat] Cratylus@Dead Souls Dev: it is all i know to do 
Wed Sep  9 03:47:44 2009 [dchat] Cratylus@Dead Souls Dev: you geezer 
Wed Sep  9 03:48:08 2009 [dchat] Cratylus@Dead Souls Dev: lol try not to poop yer pants on the way to bed, it's like hours past yer bedtime gramps 
Wed Sep  9 03:48:19 2009 [dchat] Hamlet@WWC sighs. 
Wed Sep  9 03:48:35 2009 [dchat] Hamlet@WWC: OLD, I say. 
Wed Sep  9 03:48:37 2009 [dchat] Cratylus@Dead Souls Dev: i mean that in the nicest way possible of course 
Wed Sep  9 03:49:20 2009 [dchat] Hamlet@WWC: I guess the up-side is if I ever took up smoking again, and got carded, I could say with reasonable confidence, "I was smoking before you were born, sonny." 
Wed Sep  9 03:50:26 2009 [dchat] Hamlet@WWC: although, with today's prices, smoking strikes me as economic stupidity. 
Wed Sep  9 03:51:32 2009 [dchat] Cratylus@Dead Souls Dev: smokin is great 
Wed Sep  9 03:51:43 2009 [dchat] Cratylus@Dead Souls Dev: cant do it no mo, obviously it's death 
Wed Sep  9 03:51:59 2009 [dchat] Cratylus@Dead Souls Dev: but asie from that, it's great 
Wed Sep  9 03:52:04 2009 [dchat] Hamlet@WWC: I got tired of waking up feeling like crap. 
Wed Sep  9 03:52:28 2009 [dchat] Hamlet@WWC: and having all my stuff turn yellow and stink. 
Wed Sep  9 03:52:37 2009 [dchat] Hamlet@WWC: other than that, it was great fun! 
Wed Sep  9 03:53:10 2009 [dchat] Ninja@Dead Souls Dev: meanwhile, we're growing tobacco in our backyard. 
Wed Sep  9 03:53:19 2009 [dchat] Ninja@Dead Souls Dev: it's a pretty plant. 
Wed Sep  9 03:53:55 2009 [dchat] Hamlet@WWC: hm.  and by tobacco you mean the OTHER tobacco.  which is indeed a pretty plant :P 
Wed Sep  9 03:54:44 2009 [dchat] Ninja@Dead Souls Dev: nicotiana 
Wed Sep  9 03:54:49 2009 [dchat] Ninja@Dead Souls Dev: flowering tobacco. 
Wed Sep  9 03:55:16 2009 [dchat] Hamlet@WWC: yeah, that *is* pretty.  still, the other one is prettier. 
Wed Sep  9 03:56:16 2009 [dchat] Ninja@Dead Souls Dev: ironically, the town in Maryland where I live is built on former tobacco farms. 
Wed Sep  9 03:56:20 2009 [dchat] Ninja@Dead Souls Dev: land is crap. 
Wed Sep  9 03:56:38 2009 [dchat] Cratylus@Dead Souls Dev: friend of mine spent summers harvesting tobacco with migrant workers 
Wed Sep  9 03:56:49 2009 [dchat] Cratylus@Dead Souls Dev: he has tourettes and is a big hulking weirdo 
Wed Sep  9 03:56:56 2009 [dchat] Cratylus@Dead Souls Dev: hard to get normal employment i think 
Wed Sep  9 03:57:03 2009 [dchat] Cratylus@Dead Souls Dev: he said it is HARD WORK 
Wed Sep  9 03:57:15 2009 [dchat] Ninja@Dead Souls Dev: field work is hard work. 
Wed Sep  9 03:57:29 2009 [dchat] Cratylus@Dead Souls Dev: i dont think people realize the kind of hardness involved in the work that migrants do 
Wed Sep  9 03:57:38 2009 [dchat] Ninja@Dead Souls Dev: mostly cause if ya don't work hard, somebody else gets your job. 
Wed Sep  9 09:21:21 2009 [dchat] Nilrin@Dead_Souls_nilrin: Is there an efun which functions like present() but checks if multiple instances of the same base object exist? 
Wed Sep  9 11:43:13 2009 [dchat] Hamlet@WWC: "instances"?  like children() ? 
Wed Sep  9 11:44:25 2009 [dchat] Nilrin@Dead_Souls_nilrin: Sort of. I was thinking of something that would work like all_inventory, but only return objects of a certain id. 
Wed Sep  9 11:45:24 2009 [dchat] Hamlet@WWC: contained within another object? 
Wed Sep  9 11:45:30 2009 [dchat] Nilrin@Dead_Souls_nilrin nods. 
Wed Sep  9 11:46:17 2009 [dchat] Hamlet@WWC: sounds like filter() is your friend. 
Wed Sep  9 11:46:25 2009 [dchat] Nilrin@Dead_Souls_nilrin: What I'v 
Wed Sep  9 11:46:33 2009 [dchat] Hamlet@WWC: filter(all_inventory(...), (: something here :)) 
Wed Sep  9 11:46:49 2009 [dchat] Nilrin@Dead_Souls_nilrin: Son of a gun, that's what I was looking for. 
Wed Sep  9 11:46:51 2009 [dchat] Nilrin@Dead_Souls_nilrin: Thanks much :) 
Wed Sep  9 13:40:36 2009 [dchat] Testham@WWC: hm.  it's always difficult to go back to a previous computer. "fast enough" 5 years ago is rarely the same as "fast enough" today. 
Wed Sep  9 13:40:48 2009 [dchat] Testham@WWC: firefox has been "updating" for like 5 minutes.  absurd. 
Wed Sep  9 13:40:58 2009 [dchat] Flumpy@Dead Souls Dev blames Windoze. 
Wed Sep  9 19:36:17 2009 [dchat] Silenus@Dead Souls Dev: btw it maybe possible to emulate parse_string under fluffos I think there is a PD tomita parser which possibly could work with fluffos. 
Wed Sep  9 19:44:16 2009 [dchat] Wodan@Discworld: that would be nice :) 
Wed Sep  9 20:05:47 2009 [dchat] Aidil@GurbaDev2: :) 
Wed Sep  9 20:06:52 2009 [dchat] Cratylus@Dead Souls Dev: :) 
Wed Sep  9 20:07:06 2009 [dchat] Flumpy@Dead Souls Dev: :S 
Wed Sep  9 20:07:08 2009 [dchat] Aidil@GurbaDev2: talking about parse_string, I noticed that simulating pike's lambda implementation by using parse_string to preprocess (and convert) the code is quite feasable :) 
Wed Sep  9 20:16:17 2009 [dchat] Silenus@Dead Souls Dev: hmm 
Wed Sep  9 20:16:33 2009 [dchat] Silenus@Dead Souls Dev: main problem for me is still proper error reporting. 
Wed Sep  9 20:16:55 2009 [dchat] Silenus@Dead Souls Dev: the rest of the stuff should not be too difficult to do with parse_string I think. 
Wed Sep  9 20:33:06 2009 [dchat] Aidil@GurbaDev2: there was some discussion recently on the mailinglist that touched error reporting. 
Wed Sep  9 20:34:04 2009 [dchat] Aidil@GurbaDev2: basic idea is to create production rules specifically for dealing with errors, and to report back on them by leaving information in the parse tree. 
Wed Sep  9 20:36:38 2009 [dchat] Aidil@GurbaDev2: it also has an example of how to split input in smaller fragments and how to write a grammar for parsing that. I haven't had time for it yet, but basicly Dworkin provided the solution to one of my 'challances', how to preserve line numbers in my happycode example. 
Wed Sep  9 20:38:22 2009 [dchat] Aidil@GurbaDev2: and as a result, at least being able to report the proper line number for the first parse error you encounter. 
Wed Sep  9 20:38:42 2009 [dchat] Silenus@Dead Souls Dev: hmm maybe i will look into it 
Wed Sep  9 20:40:03 2009 [dchat] Aidil@GurbaDev2: its the discussion with that Polish guy about his command/verb parser problems, specifically, the part about string length. 
Wed Sep  9 20:40:26 2009 [dchat] Silenus@Dead Souls Dev: i will see if i can find it in my mail folder. 
Wed Sep  9 20:42:53 2009 [dchat] Aidil@GurbaDev2: if not.. you'll have to wait for me finding the time and inspiration to rewrite the happycode.c example I guess :) 
Wed Sep  9 20:43:26 2009 [dchat] Silenus@Dead Souls Dev: *nod* :-). been looking at other aspects of the driver 
Wed Sep  9 20:44:54 2009 [dchat] Aidil@GurbaDev2: at any rate... parse_string for fluffos would be quite cool :) 
Wed Sep  9 20:47:01 2009 [dchat] Silenus@Dead Souls Dev: *nod* i will look into it. its one of the projects I have been thinking about though that one really is in the thinking stage atm 
Wed Sep  9 20:47:23 2009 [dchat] Silenus@Dead Souls Dev: problem with the code closest to completion is it's C++ code not C. 
Wed Sep  9 20:47:29 2009 [dchat] Silenus@Dead Souls Dev: :P 
Wed Sep  9 20:47:48 2009 [dchat] Aidil@GurbaDev2: hehe. 
Wed Sep  9 20:48:46 2009 [dchat] Aidil@GurbaDev2: I was just thinking that it would make it fairly easy to port Gurbalib's parser to DS, and end up with something very close to the mudos verb parsing, but with the flexibility of it being written in LPC. 
Wed Sep  9 20:50:49 2009 [dchat] Silenus@Dead Souls Dev: *nod* i think having a parse generation type tool of some sort would be nice especially one which could be used for NLP type parsing. 
Wed Sep  9 20:51:16 2009 [dchat] Aidil@GurbaDev2 nods. 
Wed Sep  9 20:53:20 2009 [dchat] Aidil@GurbaDev2: obviously, it is also useful for other things :) nowadays I often end up missing a useful parser generator in other languages when dealing with lots of text :) sure, regexp can usually handle the lexing part.. 
Wed Sep  9 20:55:29 2009 [dchat] Aidil@GurbaDev2: when dealing with things for which a (semi) formal grammar exists (such as json, yaml and the like), being able to basicly implement the grammar makes life a lot nicer :) 
Wed Sep  9 20:57:01 2009 [dchat] Silenus@Dead Souls Dev: *nod* I was thinking about looking at a couple of fluffos's other subsystems first. 
Wed Sep  9 20:57:10 2009 [dchat] Silenus@Dead Souls Dev: including the memory management 
Wed Sep  9 20:57:32 2009 [dchat] Aidil@GurbaDev2: :) 
Wed Sep  9 21:25:45 2009 [dchat] Wodan@Discworld: so happy code translation for dgd might be coming? I think that's actually the hardest bit to convert 
Wed Sep  9 21:25:51 2009 [dchat] Cratylus@Dead Souls Dev: wodan 
Wed Sep  9 21:25:56 2009 [dchat] Cratylus@Dead Souls Dev: what distro do you use? 
Wed Sep  9 21:26:19 2009 [dchat] Wodan@Discworld: fedora for developing, but dw runs on ehm, slackware i think 
Wed Sep  9 21:26:21 2009 [dchat] Cratylus@Dead Souls Dev: also, which gcc? 
Wed Sep  9 21:27:19 2009 [dchat] Cratylus@Dead Souls Dev: i'm seein some crashes in O2 in fedora 
Wed Sep  9 21:27:22 2009 [dchat] Cratylus@Dead Souls Dev: but not on solaris 
Wed Sep  9 21:27:34 2009 [dchat] Cratylus@Dead Souls Dev: thinkin maybe somethings new in gcc 4 
Wed Sep  9 21:28:22 2009 [dchat] Wodan@Discworld: ok, i develop on fedora11(64 bit) gcc-4.4.1, test on fedora10(32 bit) gcc-4.3.2 and dw has gcc-4.1.2 
Wed Sep  9 21:28:40 2009 [dchat] Cratylus@Dead Souls Dev: huh 
Wed Sep  9 21:28:50 2009 [dchat] Cratylus@Dead Souls Dev: 32 bit here,. but ya 4.4.1 
Wed Sep  9 21:28:57 2009 [dchat] Cratylus@Dead Souls Dev: regular as clockwork, the crash 
Wed Sep  9 21:29:00 2009 [dchat] Wodan@Discworld: 2.17 has been crashing in testing, so you might be on to something 
Wed Sep  9 21:29:20 2009 [dchat] Wodan@Discworld: i'll recompile with the 'compat' compiler, it's 3.4 i think 
Wed Sep  9 21:29:22 2009 [dchat] Cratylus@Dead Souls Dev: but on O0, no prob 
Wed Sep  9 21:30:13 2009 [dchat] Wodan@Discworld: ah.. probably some subtle C undefined behaviour abuse somewhere then 
Wed Sep  9 21:30:27 2009 [dchat] Wodan@Discworld: or a compiler bug :) 
Wed Sep  9 21:31:12 2009 [dchat] Wodan@Discworld: regular? like always 10 minutes after reboot or something? 
Wed Sep  9 21:31:24 2009 [dchat] Cratylus@Dead Souls Dev: right when you try to log in 
Wed Sep  9 21:32:15 2009 [dchat] Wodan@Discworld: wish i had it that regular! dwclone just crashes about once a day, with randomly looking traces 
Wed Sep  9 21:33:00 2009 [dchat] Wodan@Discworld: which driver version are you seeing this with? 
Wed Sep  9 21:33:11 2009 [dchat] Cratylus@Dead Souls Dev: this will sound irrational, but try O2 rahter than your preferred O3 
Wed Sep  9 21:33:52 2009 [dchat] Wodan@Discworld: O2 is worse? ok, i'll try 
Wed Sep  9 21:38:21 2009 [dchat] Wodan@Discworld: could be a compiler bug, 3.0 - 3.3-ish all miscompiled the driver 
Wed Sep  9 21:38:51 2009 [dchat] Wodan@Discworld: haven't seen a sign of that recently though 
Wed Sep  9 21:39:27 2009 [dchat] Cratylus@Dead Souls Dev: since fedora and 4.4 are pretty common, i'm probably going to crank down the default optimization on the cratos branch 
Wed Sep  9 21:39:53 2009 [dchat] Cratylus@Dead Souls Dev: it's not like people running test/dev muds should see a dramatic difference in perf 
Wed Sep  9 21:40:37 2009 [dchat] Wodan@Discworld: even -O0 doesn't run that bad 
Wed Sep  9 21:40:50 2009 [dchat] Cratylus@Dead Souls Dev: i just tested it, btw, and it seems to happen on 1 and 2 and 3 
Wed Sep  9 21:40:59 2009 [dchat] Cratylus@Dead Souls Dev: so i tink i'll just kill optim 
Wed Sep  9 21:41:05 2009 [dchat] Wodan@Discworld: most of the code is old enough that people optimised it in C rather than leave it to the compiler :) 
Wed Sep  9 21:42:58 2009 [dchat] Wodan@Discworld: but if you have instant-crash, you could narrow it down by compiling half the files with O0, and then see which file(s) are the problem 
Wed Sep  9 21:43:36 2009 [dchat] Cratylus@Dead Souls Dev: how do i optimize on ly half? 
Wed Sep  9 21:44:15 2009 [dchat] Wodan@Discworld: easiest way is probably cheating :) 
Wed Sep  9 21:44:47 2009 [dchat] Wodan@Discworld: compile the whole thing, change the makefile, delete the files you want to recompile, than 'touch' all other .o files so it won't rebuild those 
Wed Sep  9 21:45:33 2009 [dchat] Cratylus@Dead Souls Dev: k 
Wed Sep  9 21:48:31 2009 [dchat] Silenus@Dead Souls Dev: I also experienced a wierd crasher under Crat branch 2.16 
Wed Sep  9 21:48:59 2009 [dchat] Wodan@Discworld: still get on just fine with -O2 on 2.17-beta 
Wed Sep  9 21:49:06 2009 [dchat] Silenus@Dead Souls Dev: driver seemed to be doing a series too long evaluations 
Wed Sep  9 21:49:14 2009 [dchat] Silenus@Dead Souls Dev: and then would crash out. 
Wed Sep  9 21:49:26 2009 [dchat] Silenus@Dead Souls Dev: also under fedora 11 
Wed Sep  9 21:54:00 2009 [dchat] Silenus@Dead Souls Dev: unfortunately i cannot reproduce that one very well 
Wed Sep  9 21:59:36 2009 [dchat] Wodan@Discworld: is that telnet environment stuff working properly? and if so, do you actually use it? :) 
Wed Sep  9 22:02:07 2009 [dchat] Wodan@Discworld: if the answers are yes, i'll merge it into 2.17 
Wed Sep  9 22:02:37 2009 [dchat] Wodan@Discworld: or if you don't care, i won't! :) 
Wed Sep  9 22:03:15 2009 [dchat] Cratylus@Dead Souls Dev: yes it works 
Wed Sep  9 22:03:18 2009 [dchat] Cratylus@Dead Souls Dev: yes i use 
Wed Sep  9 22:03:20 2009 [dchat] Cratylus@Dead Souls Dev: yes plz add 
Wed Sep  9 22:03:49 2009 [dchat] Silenus@Dead Souls Dev: Wodan- is Solaris the main hiccup in terms of possibly merging C++ code into FluffOS? 
Wed Sep  9 22:04:03 2009 [dchat] Wodan@Discworld: ok, forgot about it, but i just noticed it looking at the cratos2 diff 
Wed Sep  9 22:04:33 2009 [dchat] Wodan@Discworld: actually... i tried 2.17-beta on solaris x86-64 with c++ and it worked, fist time ever :) 
Wed Sep  9 22:04:42 2009 [dchat] Silenus@Dead Souls Dev: oh nice :-) 
Wed Sep  9 22:05:13 2009 [dchat] Silenus@Dead Souls Dev: If ppl dont object to C++ code being in fluffos I might submit some stuff then.... 
Wed Sep  9 22:05:18 2009 [dchat] Aidil@Way of the Force: beta, solaris x86-64, works.. all in one sentence? 
Wed Sep  9 22:05:21 2009 [dchat] Aidil@Way of the Force boggles at the concept. 
Wed Sep  9 22:06:16 2009 [dchat] Wodan@Discworld: don't see the problem with that? :) 
Wed Sep  9 22:17:16 2009 [dchat] Silenus@Dead Souls Dev: it will just be some simple stuff for starters until i understand the system better. 
Wed Sep  9 22:18:41 2009 [dchat] Wodan@Discworld: hmm, this environment stuff starts filling a buffer from -1 
Wed Sep  9 22:18:58 2009 [dchat] Wodan@Discworld: that might not be optimal from a non-crashing point of view :) 
Wed Sep  9 22:19:25 2009 [dchat] Wodan@Discworld: oh, and you crashed at login, didn't you, that's when telnet negotiation happens :) 
Wed Sep  9 22:19:53 2009 [dchat] Cratylus@Dead Souls Dev: what do i change? 
Wed Sep  9 22:20:27 2009 [dchat] Wodan@Discworld: i'll change it in 2.17-beta, guess we need to skip the first char for whatever reason 
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