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Mon Aug 24 04:17:20 2009 [dchat] Cratylus@Dead Souls Dev: *yet 
Mon Aug 24 04:18:08 2009 [dchat] Eltari@Porphyra: We've had a pretty good run so far with M-series hardware - no field failures outside of disks and a bad batch of Neptune quaddies. Partitioning-wise, the only domained boxes I've done so far have been M9000-64s and there's enough room to move in there. 
Mon Aug 24 04:19:21 2009 [dchat] Cratylus@Dead Souls Dev: heh 
Mon Aug 24 04:19:37 2009 [dchat] Cratylus@Dead Souls Dev: havent dealt with M9000-64 yet 
Mon Aug 24 04:19:39 2009 [dchat] Eltari@Porphyra: The Ikkaku - M3000 - looks to be the absolute winner for a home SPARC box these days. Not too noisy, quite capable. 
Mon Aug 24 04:19:45 2009 [dchat] Cratylus@Dead Souls Dev: just M8000 
Mon Aug 24 04:20:13 2009 [dchat] Eltari@Porphyra: Have fun doing those backplane connection cables on your first M9000-64... 
Mon Aug 24 04:20:14 2009 [dchat] Cratylus@Dead Souls Dev: havent seen an M3000 out of a data ctr so i cant judge the noise 
Mon Aug 24 04:20:26 2009 [dchat] Cratylus@Dead Souls Dev: yah im not lookin forward to that 
Mon Aug 24 04:20:31 2009 [dchat] Cratylus@Dead Souls Dev: looks real hacky 
Mon Aug 24 04:20:44 2009 [dchat] Cratylus@Dead Souls Dev: btw 
Mon Aug 24 04:20:56 2009 [dchat] Cratylus@Dead Souls Dev: ever notice there's no cable ports at the top of the M8000? 
Mon Aug 24 04:21:02 2009 [dchat] Eltari@Porphyra: Generally, Sun services will get packaged in with M9 so you'll probably be able to avoid it. 
Mon Aug 24 04:21:04 2009 [dchat] Cratylus@Dead Souls Dev: cuz my clients have 
Mon Aug 24 04:21:09 2009 [dchat] Eltari@Porphyra: (unless you *are* Sun ...) 
Mon Aug 24 04:21:32 2009 [dchat] Eltari@Porphyra: I haven't seen an M8 - none of my clients have bought one. They seem to go straight to M9 at that size. 
Mon Aug 24 04:22:07 2009 [dchat] Cratylus@Dead Souls Dev: dunno what makes mine shy 
Mon Aug 24 04:22:21 2009 [dchat] Cratylus@Dead Souls Dev: maybe sun pricing is goofy in that range 
Mon Aug 24 04:22:27 2009 [dchat] Cratylus@Dead Souls Dev: im not a money guy so i dunno 
Mon Aug 24 04:24:18 2009 [dchat] Eltari@Porphyra: Well, I better go eat some lunch. Have a good one. 
Mon Aug 24 04:24:35 2009 [dchat] Cratylus@Dead Souls Dev: bai 
Mon Aug 24 04:40:43 2009 [dchat] Quixadhal@Bloodlines has an old diskless Sparc ELC with a dead battery that might still work.  Last time I fired it up, I had to type in the hex code to reprogram the MAC address, and then it booted up just fine. 
Mon Aug 24 04:42:58 2009 [dchat] Cratylus@Dead Souls Dev: i hosed up an old u2 now it has all zeroes for a mac 
Mon Aug 24 04:43:10 2009 [dchat] Cratylus@Dead Souls Dev: i have to dig up the procedure for changing it 
Mon Aug 24 05:02:12 2009 [dchat] Tsarenzi@Sremassande: Anyone have any thoughts on the merits of different ways to include skill into a creation system?  Ie allows different patterns to be made, chance of failure/ruining materials, or different levels of quality? 
Mon Aug 24 05:10:42 2009 [dchat] Traveller@Spirit World: well, ruining materials is incredibly annoying, period 
Mon Aug 24 05:11:37 2009 [dchat] Tsarenzi@Sremassande: Hrm <nodnod> 
Mon Aug 24 05:13:13 2009 [dchat] Tsarenzi@Sremassande: is creating an inferior item ruining it in your mind?  What if that's only in the look of the item, not in actual useful properties? 
Mon Aug 24 05:13:52 2009 [dchat] Traveller@Spirit World: hm, that's actually not bad--if skill doesn't tweak game balance that much, but is still desirable, like letting people string the item more or something 
Mon Aug 24 05:14:44 2009 [dchat] Traveller@Spirit World: It does kinda depend on how your market works...  If high-skill people can create what low-skill people can, but they can do it better/cheaper/etc, then the game really sucks for low-skill people unless they are making stuff for themselves only 
Mon Aug 24 05:16:31 2009 [dchat] Tsarenzi@Sremassande: Is there any way to get around that?  High-skill people would always be able to create the things low-skill people could, having once been low-skill, they shouldn't lose those capabilities. 
Mon Aug 24 05:17:10 2009 [dchat] Traveller@Spirit World: The key here is that they shouldn't be better at it, otherwise life sucks for newbies 
Mon Aug 24 05:17:19 2009 [dchat] Traveller@Spirit World: (that is, if there's a global market) 
Mon Aug 24 05:17:46 2009 [dchat] Traveller@Spirit World: if the impact of your crafting is limited to you and your friends, and you aren't actually competing with other crafters, then go wild 
Mon Aug 24 05:17:48 2009 [dchat] Cratylus@Dead Souls Dev: well 
Mon Aug 24 05:18:02 2009 [dchat] Cratylus@Dead Souls Dev: look at it from a pure slaying standpoint 
Mon Aug 24 05:18:15 2009 [dchat] Cratylus@Dead Souls Dev: suppose yer mud had no crafting just killing for expee 
Mon Aug 24 05:18:32 2009 [dchat] Cratylus@Dead Souls Dev: that means high level guys can kill smurfs, just like low level guys 
Mon Aug 24 05:18:46 2009 [dchat] Cratylus@Dead Souls Dev: but oh no, now low level guys have no smurfs to kill 
Mon Aug 24 05:18:56 2009 [dchat] Cratylus@Dead Souls Dev: in reality, the high level guys dont bother with smurfs 
Mon Aug 24 05:19:01 2009 [dchat] Cratylus@Dead Souls Dev: theyre just not worth the time 
Mon Aug 24 05:19:10 2009 [dchat] Cratylus@Dead Souls Dev: make it so with the crafting 
Mon Aug 24 05:22:16 2009 [dchat] Tsarenzi@Sremassande: Very true.  Hmm, I think I'm leaning more towards a straight requires certain amount of skill system.  Having an additional skill 'surcharge' for the different materials wouldn't end up excluding newbies entirely, I wouldn't think?  Like 10 crafting skill to make a necklace, +5 to use silver, and +10 to use gold.. So with 15 you could make a silver necklace? And with 20 a gold one. 
Mon Aug 24 05:25:16 2009 [dchat] Traveller@Spirit World: skill required per blueprint is the standard MMO model, and it works okay for them--again, with a large economy 
Mon Aug 24 05:27:20 2009 [dchat] Tsarenzi@Sremassande: Looking for a system which allows a high amount of personalization, but not necessarily for any certain economy set up. 
Mon Aug 24 05:32:49 2009 [dchat] Traveller@Spirit World: well, if it's entirely aesthetics you're going for, and not so much game balance...well, one way to make sure low level crafters are still a part of the game is that, regardless of how the skill system works, make sure that they can customize each piece specific to the customer.  there will always be someone who wants the low level stuff, and low level merchants will be happy to do that 
Mon Aug 24 05:36:16 2009 [dchat] Tsarenzi@Sremassande: I do want to do more to it than just aesthetics, though that's mostly what I've got so far.  Seeming like just going fairly easy will be sufficient and I'm not hearing any calls for the fun and excitement of realism. 
Mon Aug 24 07:27:15 2009 [dchat] Eltari@Porphyra: Implement realism - half the time the materials are shoddy, they turn up a week late from the supplier and the gold turns out to be painted lead and the supplier has just closed up shop. 
Mon Aug 24 07:28:22 2009 [dchat] Tsarenzi@Sremassande: Hee.  I have the feeling that the people trying to use that system would not be as amused as we would. 
Mon Aug 24 07:29:55 2009 [dchat] Eltari@Porphyra: Furthermore, tools that are shoddy are likely to break halfway through and destroy materials and take your face off ... "Your attempt to craft this chair using the Kan-Tong tablesaw has severed your nose." "Playername the noseless leaves east." 
Mon Aug 24 07:30:51 2009 [dchat] Tsarenzi@Sremassande: And thus it becomes a sort of uniform amongst crafters not to have noses? 
Mon Aug 24 07:39:58 2009 [dchat] Traveller@Spirit World: Elaborate twenty-step safety check process involving taking apart the machines and putting them back together every day, that must be typed out.  Yeah. 
Mon Aug 24 07:41:47 2009 [dchat] Apache@FizzyMUD: ha 
Mon Aug 24 07:48:24 2009 [dchat] Hellmonger@Trilogy: don't buy your tools at harbor freight 
Mon Aug 24 12:08:15 2009 [dchat] Ninja@Dead Souls Dev: harbor freight - "Some of the tools are decent, or at least adequate, while others may not have the same consistency or quality of higher priced tools" 
Mon Aug 24 12:11:42 2009 [dchat] Sys@BlackHole: they admit that and then still sell them? 
Mon Aug 24 12:12:08 2009 [dchat] Sys@BlackHole: that's bare faced, they must carry thier nuts in a wheelbarrow! 
Mon Aug 24 12:15:17 2009 [dchat] Ninja@Dead Souls Dev: nah, came from wiki entry 
Mon Aug 24 12:15:37 2009 [dchat] Ninja@Dead Souls Dev: about HF, rather than from them. 
Mon Aug 24 12:16:07 2009 [dchat] Sys@BlackHole: bah! that's a shame 
Mon Aug 24 12:16:10 2009 [dchat] Ninja@Dead Souls Dev: some reports say cast iron stuff is okay but avoid 'hardened steel' stuff 
Mon Aug 24 12:16:29 2009 [dchat] Sys@BlackHole: there's a lot fo shit steel made in china 
Mon Aug 24 12:16:47 2009 [dchat] Sys@BlackHole: my blacksmith mates constantly bitch about it 
Mon Aug 24 12:18:22 2009 [dchat] Ninja@Dead Souls Dev: up how that see 
Mon Aug 24 12:19:36 2009 [dchat] Ninja@Dead Souls Dev: wieder again 
Mon Aug 24 12:19:50 2009 [dchat] Ninja@Dead Souls Dev: sehen see 
Mon Aug 24 12:21:10 2009 [dchat] Sys@BlackHole: thank 
Mon Aug 24 12:21:36 2009 [dchat] Sys@BlackHole: you 
Mon Aug 24 12:25:00 2009 [dchat] Ninja@Dead Souls Dev: bitte 
Mon Aug 24 12:27:01 2009 [dchat] Ninja@Dead Souls Dev: er, Sie sind willkommen 
Mon Aug 24 13:14:45 2009 [dchat] Quixadhal@Bloodlines: Regarding skill in a crafting system... unlike most of the pretty-boys of today's MMO's, *I* don't have a problem with losing materials due to failure.  If I give you a board and tell you to put 2-3/4 inch holes in it, and you cut 3 inch holes, do you somehow magically get the uncut board back?  No. 
Mon Aug 24 13:15:59 2009 [dchat] Quixadhal@Bloodlines: That said, it's a nice comprimise if small failures result in poor quality goods, but critical failures result in scraps.  Maybe the project would still work with 1/4 inch of slack and just look stupid. 
Mon Aug 24 13:16:51 2009 [dchat] Quixadhal@Bloodlines: The trick there is, you have to make the poor quality goods useful, but still make the perfect run goods superior. 
Mon Aug 24 13:17:46 2009 [dchat] Aidil@GurbaDev2: one note on that.. realism != fun gameplay. 
Mon Aug 24 13:17:57 2009 [dchat] Aidil@GurbaDev2: games are for fun gameplay, not for realism :) 
Mon Aug 24 13:18:19 2009 [dchat] Quixadhal@Bloodlines: Hence my suggesting having the lesser quality output useful. :) 
Mon Aug 24 13:19:12 2009 [dchat] Quixadhal@Bloodlines: If you have a player-drive market, that helps, since poor players often can't afford the going rates on perfect items, but could afford the slightly damaged ones. 
Mon Aug 24 13:20:36 2009 [dchat] Quixadhal@Bloodlines: EQ2 used to give scrolls 4 levels of quality, and while the bottom two were usually vendor trash, the 75% one was still worth using and sold much cheaper than the 100% ones. 
Mon Aug 24 13:21:50 2009 [dchat] Aidil@GurbaDev2: the quality idea is very nice :) 
Mon Aug 24 13:21:55 2009 [dchat] Quixadhal@Bloodlines: It may be worth noting that they redid their system a while ago, now failures result in you getting back part of the fuel consumed, and part of the materials.  The idea being that you realized you screwed up and thus didn't use up ALL the parts. 
Mon Aug 24 13:22:30 2009 [dchat] Aidil@GurbaDev2: heh. 
Mon Aug 24 13:22:45 2009 [dchat] Aidil@GurbaDev2: all I was commenting on was the 'do you expect' type argument. 
Mon Aug 24 13:23:18 2009 [dchat] Aidil@GurbaDev2: I don't expect my enemies to fall over just because I wave my hand.. but that doesn't mean it can't work that way in a game if I have this magic spell. 
Mon Aug 24 13:23:44 2009 [dchat] Quixadhal@Bloodlines: Even though I don't PvP much, several friends of mine are very into PvP, and make the point that competative players will go to insane lengths to get a 0.001% bonus over everyone else. :) 
Mon Aug 24 13:25:25 2009 [dchat] Quixadhal@Bloodlines: That's why I kindof like making the "perfect" goods hard to make, and making the "uber" loot incredibly difficult to get... it should be an accomplishment, not a gimmie.  Modern games think everyone should have the best of everything, so they don't cry on the forums. 
Mon Aug 24 13:27:53 2009 [dchat] Quixadhal@Bloodlines: Besides, failure is more realistic. *grin* 
Mon Aug 24 14:59:14 2009 [dchat] Hamlet@WWC: ok.  so what's the point of spam that says it came from yourself titled "My Novel".  Are the people that go, "Oh!  I didn't know I was writing a novel!  Let's take a look!" 
Mon Aug 24 14:59:56 2009 [dchat] Quixadhal@Bloodlines: It's so that when your ISP's spam filter rejects it, it gets returned to YOU instead of the actual sender... so you still get to see it. 
Mon Aug 24 15:00:57 2009 [dchat] Hamlet@WWC: sounds like the spam filter needs put further forward in the process. 
Mon Aug 24 15:02:46 2009 [dchat] Silenus@Dead Souls Dev: heya Hamlet 
Mon Aug 24 15:03:13 2009 [dchat] Cratylus@Dead Souls Dev: btw 
Mon Aug 24 15:03:19 2009 [dchat] Cratylus@Dead Souls Dev: theres a mudmeet this weekend 
Mon Aug 24 15:03:20 2009 [dchat] Quixadhal@Bloodlines: It's not the filter's fault... it's the fact that sendmail doesn't validate the sender in any way.  The SMTP protocol was developed back before the internet had spam (before it was opened to commercial entities, 1992 I believe). 
Mon Aug 24 15:03:28 2009 [dchat] Hamlet@WWC: heya Sil.  how go the deep thoughts? 
Mon Aug 24 15:03:48 2009 [dchat] Silenus@Dead Souls Dev: not much going on in deep thought world 
Mon Aug 24 15:04:02 2009 [dchat] Silenus@Dead Souls Dev: been kind of messing around with other things 
Mon Aug 24 15:04:04 2009 [dchat] Quixadhal@Bloodlines: Deeeeeeep Hurrrrting! 
Mon Aug 24 15:04:42 2009 [dchat] Silenus@Dead Souls Dev: i probably should be more focused on learning how to code tho. 
Mon Aug 24 15:05:32 2009 [dchat] Quixadhal@Bloodlines: Don't do it!  Ignorance is bliss! 
Mon Aug 24 15:06:09 2009 [dchat] Hamlet@WWC: hmmm.  if I weren't so antisocial, I'd consider coming to NYC.  Not *that* far away :P 
Mon Aug 24 15:06:19 2009 [dchat] Cratylus@Dead Souls Dev: cmon man 
Mon Aug 24 15:06:26 2009 [dchat] Cratylus@Dead Souls Dev: is gonna be great 
Mon Aug 24 15:07:16 2009 [dchat] Ninja@Dead Souls Dev: we sorta hadda mudmeet years back, zakk, me, xyzzy, some others near DC 
Mon Aug 24 15:07:29 2009 [dchat] Ninja@Dead Souls Dev: naturally we hit the vid game parlour. 
Mon Aug 24 15:07:39 2009 [dchat] Cratylus@Dead Souls Dev: ooo thats a good idea 
Mon Aug 24 15:07:44 2009 [dchat] Silenus@Dead Souls Dev: yeah ignorance is probably bliss... 
Mon Aug 24 15:07:53 2009 [dchat] Cratylus@Dead Souls Dev: wonder if theres one of those mecha pod parlors near the meet 
Mon Aug 24 15:07:59 2009 [dchat] Silenus@Dead Souls Dev: problem is i am half way already :P 
Mon Aug 24 15:08:25 2009 [dchat] Silenus@Dead Souls Dev: no man's land have to make it to the other side.... 
Mon Aug 24 15:09:38 2009 [dchat] Quixadhal@Bloodlines: I'd show up if it weren't a zillion miles(TM) away.  A zillion == 710 miles. :) 
Mon Aug 24 15:10:17 2009 [dchat] Silenus@Dead Souls Dev: it's about as far as it can get for me. 
Mon Aug 24 15:10:27 2009 [dchat] Hamlet@WWC: ah, hell.  that's not that far away!   
Mon Aug 24 15:10:37 2009 [dchat] Silenus@Dead Souls Dev: i think NYC is about 12h off my time zone excluding daylight savings. 
Mon Aug 24 15:10:54 2009 [dchat] Cratylus@Dead Souls Dev: quix, that's just a 7 hour drive at 100 mph 
Mon Aug 24 15:11:17 2009 [dchat] Silenus@Dead Souls Dev: how many ppl are showing up atm Crat? 
Mon Aug 24 15:11:24 2009 [dchat] Cratylus@Dead Souls Dev: 7 thus far 
Mon Aug 24 15:11:51 2009 [dchat] Cratylus@Dead Souls Dev: not really from here tho. it'd be nice if some nice ppl from here came 
Mon Aug 24 15:12:06 2009 [dchat] Silenus@Dead Souls Dev: mostly diku ppl? 
Mon Aug 24 15:12:10 2009 [dchat] Cratylus@Dead Souls Dev: ya 
Mon Aug 24 15:12:17 2009 [dchat] Hamlet@WWC: ew.  tragic. 
Mon Aug 24 15:12:23 2009 [dchat] Quixadhal@Bloodlines: Now, if I had a job lines up to start the following Monday, that would be a different story.  But no job means no money means no driving all over creation.  If you decide to host one in Hawaii, I might just show up and become a beach bum anyways. *grin* 
Mon Aug 24 15:12:26 2009 [dchat] Cratylus@Dead Souls Dev: right, so come save me 
Mon Aug 24 15:12:59 2009 [dchat] Dryade@Discworld: can you have it in perth, australia? 
Mon Aug 24 15:13:15 2009 [dchat] Cratylus@Dead Souls Dev: main problem with doing it in australia is 
Mon Aug 24 15:13:21 2009 [dchat] Cratylus@Dead Souls Dev: the_fury would show up 
Mon Aug 24 15:13:36 2009 [dchat] Dryade@Discworld: sounds good i am uneducated then 
Mon Aug 24 15:13:46 2009 [dchat] Quixadhal@Bloodlines: Hmmmm, australia might be better... I can run up my credit cards and then say "Seeya!" 
Mon Aug 24 15:14:06 2009 [dchat] Silenus@Dead Souls Dev: hmm the_fury..... 
Mon Aug 24 15:14:07 2009 [dchat] Cratylus@Dead Souls Dev: aus doesnt extradite money crooks? 
Mon Aug 24 15:14:36 2009 [dchat] Cratylus@Dead Souls Dev: well you'd get expelled for overstaying your visa eventually 
Mon Aug 24 15:14:38 2009 [dchat] Quixadhal@Bloodlines: It's unsecured debt to American companies, I doubt they'd care. 
Mon Aug 24 15:14:54 2009 [dchat] Hamlet@WWC: saying it "out loud" is a mistake.  spending money you don't have only becomes a crime if you didn't intend to pay it back. 
Mon Aug 24 15:15:12 2009 [dchat] Silenus@Dead Souls Dev: if it was in australia heh I might consider going NYC is too far unless I just happen to be in the US. 
Mon Aug 24 15:15:23 2009 [dchat] Quixadhal@Bloodlines: Of course... I'd pay it back when I returned to the US (which would be never, but hey... I'd intend to). 
Mon Aug 24 15:15:46 2009 [dchat] Cratylus@Dead Souls Dev: ive heard new zealand is nice 
Mon Aug 24 15:16:02 2009 [dchat] Cratylus@Dead Souls Dev: they film hobbit movies there 
Mon Aug 24 15:16:05 2009 [dchat] Quixadhal@Bloodlines: Hobbiton? 
Mon Aug 24 15:16:09 2009 [dchat] Cratylus@Dead Souls Dev: :) 
Mon Aug 24 15:16:10 2009 [dchat] Silenus@Dead Souls Dev: i know several ppl who live there 
Mon Aug 24 15:16:13 2009 [dchat] Silenus@Dead Souls Dev: NZ 
Mon Aug 24 15:16:48 2009 [dchat] Silenus@Dead Souls Dev: for a city person like me I might find it a bit too quiet. 
Mon Aug 24 15:17:24 2009 [dchat] Silenus@Dead Souls Dev: probably nice to visit tho. 
Mon Aug 24 15:17:27 2009 [dchat] Hamlet@WWC: but you don't get to cook chicken in compost heaps in a city, do you? 
Mon Aug 24 15:17:39 2009 [dchat] Quixadhal@Bloodlines: My only requirements are that it have no snow, low humidity, and internet.  Anything else I can work around. :) 
Mon Aug 24 15:17:54 2009 [dchat] Silenus@Dead Souls Dev: alot of stuff you cannot do in a city like HK 
Mon Aug 24 15:17:55 2009 [dchat] Cratylus@Dead Souls Dev: tora bora 
Mon Aug 24 15:18:08 2009 [dchat] Silenus@Dead Souls Dev: but i think the convenience factor = huge plus for me. 
Mon Aug 24 15:18:40 2009 [dchat] Cratylus@Dead Souls Dev: im sure hk has peasant zones for activities like compost cooking 
Mon Aug 24 15:18:46 2009 [dchat] Silenus@Dead Souls Dev: want to go some place and meet up with folks most places arent farther away than 30 minutes 
Mon Aug 24 15:19:20 2009 [dchat] Silenus@Dead Souls Dev: well it may but I am unaware :-) 
Mon Aug 24 15:19:36 2009 [dchat] Quixadhal@Bloodlines: See, once you develop a sincere hatred for humanity, you won't mind not being near folks. :) 
Mon Aug 24 15:20:32 2009 [dchat] Silenus@Dead Souls Dev: i dunno what you mean by peasant zones tho. 
Mon Aug 24 15:20:50 2009 [dchat] Quixadhal@Bloodlines gets his bottle of scotch and shotgun, and sits down on the porch to wait for someone to step on his lawn. 
Mon Aug 24 15:21:27 2009 [dchat] Silenus@Dead Souls Dev: well US for me is sometimes a bit too quiet 
Mon Aug 24 15:21:38 2009 [dchat] Silenus@Dead Souls Dev: though i like the fact you have alot more space 
Mon Aug 24 15:22:15 2009 [dchat] Silenus@Dead Souls Dev: overcrowding here takes getting use to. 
Mon Aug 24 15:22:32 2009 [dchat] Hamlet@WWC: I suppose it's all relative.  being a Southerner, the northeast is shockingly crowded for me.  and a Westerner would probably think my hometown was shockingly crowded. 
Mon Aug 24 15:23:23 2009 [dchat] Quixadhal@Bloodlines: True, the town I grew up in had a population of 4000 (and it was the county capital). 
Mon Aug 24 15:23:31 2009 [dchat] Silenus@Dead Souls Dev: death due to overcrowding here is possible 
Mon Aug 24 15:23:44 2009 [dchat] Silenus@Dead Souls Dev: and has happened a couple times in the past. 
Mon Aug 24 15:23:56 2009 [dchat] Cratylus@Dead Souls Dev: and sometimes the death goes unnoticed because the other people are jammed up together, propping up the corpse 
Mon Aug 24 15:24:35 2009 [dchat] Quixadhal@Bloodlines: and then the corpse gets mistaken for cat and turned into food, sold to others standing around it. 
Mon Aug 24 15:24:48 2009 [dchat] Cratylus@Dead Souls Dev: tragic, really 
Mon Aug 24 15:25:20 2009 [dchat] Quixadhal@Bloodlines: but healthy, if sold quickly. 
Mon Aug 24 15:25:31 2009 [dchat] Silenus@Dead Souls Dev: well during festivities the streets get pretty packed. 
Mon Aug 24 15:25:32 2009 [dchat] Silenus@Dead Souls Dev: there have been deaths on several occasions. 
Mon Aug 24 15:25:33 2009 [dchat] Silenus@Dead Souls Dev: heh :P 
Mon Aug 24 15:26:04 2009 [dchat] Cratylus@Dead Souls Dev: so i was hanging out with this dude 
Mon Aug 24 15:26:13 2009 [dchat] Quixadhal@Bloodlines: A pick pocket's paradise... 
Mon Aug 24 15:26:18 2009 [dchat] Cratylus@Dead Souls Dev: he and his family had performed the hajj, visited mecca 
Mon Aug 24 15:26:36 2009 [dchat] Cratylus@Dead Souls Dev: well he and his wife, i dont think kids can be brought along for that 
Mon Aug 24 15:26:43 2009 [dchat] Cratylus@Dead Souls Dev: so anyway hes tellin me bout it 
Mon Aug 24 15:26:58 2009 [dchat] Cratylus@Dead Souls Dev: and i allmost joked "lol did you stampeded?" 
Mon Aug 24 15:27:08 2009 [dchat] Cratylus@Dead Souls Dev: but something told me that wasnt funny 
Mon Aug 24 15:27:40 2009 [dchat] Silenus@Dead Souls Dev: i wonder how carefully they monitor the crowds for that 
Mon Aug 24 15:27:54 2009 [dchat] Hamlet@WWC: the internet frees people to tell the jokes they might get hurt for in person :P 
Mon Aug 24 15:27:55 2009 [dchat] Silenus@Dead Souls Dev: it must be quite an undertaking.... 
Mon Aug 24 16:07:39 2009 [dchat] Hamlet@WWC: oh god.  don't you hate it when your movie ends and it starts showing tv and it's a morning talk show? 
Mon Aug 24 16:07:53 2009 [dchat] Hamlet@WWC: Newest words of wisdom, "I didn't know popcorn was a whole grain!" 
Mon Aug 24 16:08:30 2009 [dchat] Hamlet@WWC: you can SEE the ENTIRE grain before it pops.  if it's not a whole grain, where did the husk *go*?  microwave miracle? 
Mon Aug 24 16:08:53 2009 [dchat] Hamlet@WWC: er, husk is not the right word. 
Mon Aug 24 16:09:30 2009 [dchat] Cratylus@Dead Souls Dev: colonel? 
Mon Aug 24 16:09:55 2009 [dchat] Hamlet@WWC: apparently "bran" is a sufficient term. 
Mon Aug 24 16:10:09 2009 [dchat] Cratylus@Dead Souls Dev: braaaaaans 
Mon Aug 24 16:10:32 2009 [dchat] Kalinash@Fire and Ice: bran makes you pewp 
Mon Aug 24 16:10:50 2009 [dchat] Cratylus@Dead Souls Dev: it's important to do your duty 
Mon Aug 24 16:10:58 2009 [dchat] Kalinash@Fire and Ice: hehe doodie 
Mon Aug 24 16:11:06 2009 [dchat] Cratylus@Dead Souls Dev: lol 
Mon Aug 24 16:11:43 2009 [dchat] Kalinash@Fire and Ice: You know what I miss?  Doogie Howser. 
Mon Aug 24 16:11:54 2009 [dchat] Kalinash@Fire and Ice: He used a computer! 
Mon Aug 24 16:12:18 2009 [dchat] Cratylus@Dead Souls Dev: yeah at the end 
Mon Aug 24 16:12:20 2009 [dchat] Hamlet@WWC: anyway, my point remains.  how could you NOT know popcorn is a whole grain?  it's like standing in front of the cow and watching it be slaughtered and then saying, "I didn't know ribeye was meat!" 
Mon Aug 24 16:12:42 2009 [dchat] Cratylus@Dead Souls Dev: delicious cow i must eat it 
Mon Aug 24 16:13:05 2009 [dchat] Kalinash@Fire and Ice: that cow could be in our bellies RIGHT NOW! 
Mon Aug 24 16:18:51 2009 [dchat] Quixadhal@Bloodlines: There have actually been people (filthy hippies) who didn't realize that hamburger was cow++ 
Mon Aug 24 16:19:31 2009 [dchat] Kalinash@Fire and Ice: i HATE hippies! 
Mon Aug 24 16:20:32 2009 [dchat] Cratylus@Dead Souls Dev: theyre great for 
Mon Aug 24 16:20:37 2009 [dchat] Cratylus@Dead Souls Dev: parties 
Mon Aug 24 16:21:37 2009 [dchat] Kalinash@Fire and Ice: soylent hors d'ourves? 
Mon Aug 24 20:00:58 2009 [dchat] Hamlet@Discworld: what do you mean? 
Mon Aug 24 20:01:01 2009 [dchat] Hamlet@Discworld: mis 
Tue Aug 25 16:00:25 2009 [dchat] Silenus@Dead Souls Dev: if i used boost in C++ code for fluffos is there any chance code like that would be accepted into fluff? 
Tue Aug 25 16:01:45 2009 [dchat] Zaphod@Dead Souls Dev: there must be *some* probability, no matter how small 
Tue Aug 25 16:02:17 2009 [dchat] Cratylus@Dead Souls Dev: is boost gpl? 
Tue Aug 25 16:02:33 2009 [dchat] Cratylus@Dead Souls Dev: if boost is gpl the probability should be zero 
Tue Aug 25 16:03:16 2009 [dchat] Cratylus@Dead Souls Dev: unless you mean code formatted for use with boost libraries, rather than boost libraries/headers 
Tue Aug 25 16:03:26 2009 [dchat] Cratylus@Dead Souls Dev: in which case, beats me 
Tue Aug 25 16:04:10 2009 [dchat] Silenus@Dead Souls Dev: boost is kind of bsd like it seems 
Tue Aug 25 16:05:06 2009 [dchat] Silenus@Dead Souls Dev: letme check if the library i am using is on the same boost license 
Tue Aug 25 16:05:32 2009 [dchat] Quixadhal@Bloodlines: If it's BSD licensed, maybe... it would depend on wodan's willingness to force ALL fluffos users to have to install the boost libraries (to use whatever code you're adding, of course). 
Tue Aug 25 16:06:17 2009 [dchat] Silenus@Dead Souls Dev: thinking of using boost::object_pool for something 
Tue Aug 25 16:06:25 2009 [dchat] Silenus@Dead Souls Dev: but not sure if it's worth the trouble 
Tue Aug 25 16:06:27 2009 [dchat] Quixadhal@Bloodlines: If it's an isolated extension, it seems reasonable... even if it were GPL'd, since you're not distributing the whole library, just saying "to use this, you have to go install this first". 
Tue Aug 25 16:06:52 2009 [dchat] Quixadhal@Bloodlines: If it's integrated into the core though, that's a lot of prerequisites, so it better do something really super cool! :) 
Tue Aug 25 16:07:30 2009 [dchat] Cratylus@Dead Souls Dev: i'd strongly oppose it if it  meant having to isntall yet another dev library to compile fluffos 
Tue Aug 25 16:07:32 2009 [dchat] Silenus@Dead Souls Dev: i could implement my own pool 
Tue Aug 25 16:07:48 2009 [dchat] Cratylus@Dead Souls Dev: and by strongly oppose it, i'd call you names and follow you around mud forums 
Tue Aug 25 16:08:26 2009 [dchat] Silenus@Dead Souls Dev: heh. i wonder if its ok to just include the code in the fluffos distribution 
Tue Aug 25 16:08:40 2009 [dchat] Silenus@Dead Souls Dev: if not i wouldnt bother with it 
Tue Aug 25 16:08:52 2009 [dchat] Silenus@Dead Souls Dev: even if my implementation is a bit less efficient 
Tue Aug 25 16:10:25 2009 [dchat] Silenus@Dead Souls Dev: apparently thats the licence for boost object pool 
Tue Aug 25 16:10:27 2009 [dchat] Quixadhal@Bloodlines: There's also the issue of language... doesn't fluffos compile with a 100% C-only compiler?  Boost is C++, no? 
Tue Aug 25 16:10:41 2009 [dchat] Silenus@Dead Souls Dev: well fluffos compiles under C++ now 
Tue Aug 25 16:10:46 2009 [dchat] Silenus@Dead Souls Dev: er g++ 
Tue Aug 25 16:10:54 2009 [dchat] Silenus@Dead Souls Dev: but no idea if C++ code belongs in there 
Tue Aug 25 16:10:57 2009 [dchat] Quixadhal@Bloodlines: But on all supported platforms? 
Tue Aug 25 16:11:14 2009 [dchat] Silenus@Dead Souls Dev: dunno wodan fixed it to compile under g++ 
Tue Aug 25 16:11:26 2009 [dchat] Quixadhal@Bloodlines: I don't know how much anyone cares about making it still compile on dinosaurs or not. :) 
Tue Aug 25 16:11:42 2009 [dchat] Silenus@Dead Souls Dev: so no idea. 
Tue Aug 25 16:11:51 2009 [dchat] Cratylus@Dead Souls Dev: i care 
Tue Aug 25 16:11:53 2009 [dchat] Cratylus@Dead Souls Dev: a lot 
Tue Aug 25 16:11:59 2009 [dchat] Cratylus@Dead Souls Dev: for srs 
Tue Aug 25 16:12:06 2009 [dchat] Zaphod@Dead Souls Dev: I love dinosaurs 
Tue Aug 25 16:12:20 2009 [dchat] Cratylus@Dead Souls Dev: so i'd say, yeah whatever, but make it define enabled/disabled 
Tue Aug 25 16:13:57 2009 [dchat] Silenus@Dead Souls Dev: hmm ok. 
Tue Aug 25 16:14:15 2009 [dchat] Ideysus@ShadowMUDii: Ugh. C++ fluffos? 
Tue Aug 25 16:15:30 2009 [dchat] Silenus@Dead Souls Dev: saves time for me to implement i guess i could do straight c 
Tue Aug 25 16:16:26 2009 [dchat] Quixadhal@Bloodlines: C++ is the devil's canvas. 
Tue Aug 25 16:17:08 2009 [dchat] Silenus@Dead Souls Dev: heh i am actually ok with it 
Tue Aug 25 16:17:21 2009 [dchat] Silenus@Dead Souls Dev: i thought it would be really evil at first 
Tue Aug 25 16:17:53 2009 [dchat] Quixadhal@Bloodlines: You can make wonderful things with it, but your soul is no longer your own. 
Tue Aug 25 16:17:55 2009 [dchat] Silenus@Dead Souls Dev: but for most common usage i guess you dont run into the nasty legalism. 
Tue Aug 25 16:18:18 2009 [dchat] Silenus@Dead Souls Dev: which pervades the standards document i guess. 
Tue Aug 25 16:19:02 2009 [dchat] Ideysus@ShadowMUDii: You could make wonderful things with malbolge, that doesn't mean its a good idea. :-P 
Tue Aug 25 16:22:43 2009 [dchat] Silenus@Dead Souls Dev: i dont think C++ is quite malbolge :P 
Tue Aug 25 16:24:19 2009 [dchat] Quixadhal@Bloodlines: Looks more compilcated than brainfuck.... I'd stick with the basics. 
Tue Aug 25 16:25:04 2009 [dchat] Silenus@Dead Souls Dev: Malbolge? 
Tue Aug 25 16:25:56 2009 [dchat] Silenus@Dead Souls Dev: BF is just a TM language right? which means you cannot even do stuff like addition in constant time? 
Tue Aug 25 16:26:17 2009 [dchat] Quixadhal@Bloodlines: "Malbolge was so difficult to understand when it arrived that it took two years for the first Malbolge program to appear." 
Tue Aug 25 16:26:28 2009 [dchat] Silenus@Dead Souls Dev: heh 
Tue Aug 25 16:26:58 2009 [dchat] Quixadhal@Bloodlines: "A correct 99 Bottles of Beer program, which deals with non-trivial loops and conditions, was not announced for eight years; the first correct one was by Hisashi Iizawa in 2007." 
Tue Aug 25 16:28:07 2009 [dchat] Quixadhal@Bloodlines: "constant time" is overrated. 
Tue Aug 25 16:28:32 2009 [dchat] Silenus@Dead Souls Dev: O(1) versus O(n) for addition? hehe 
Tue Aug 25 16:28:59 2009 [dchat] Silenus@Dead Souls Dev: i think any sane person would pick O(1) since the CPU directly supports it 
Tue Aug 25 16:29:14 2009 [dchat] Quixadhal@Bloodlines: I bet you could implement a CPU using BF as it's core, and run it at about 50GHz *grin* 
Tue Aug 25 16:29:38 2009 [dchat] Silenus@Dead Souls Dev: heh 
Tue Aug 25 16:31:48 2009 [dchat] Quixadhal@Bloodlines: Anyways, it's bounded by human stupidity.  Humans can't really understand numbers much bigger than 5,000, so you can just estimate for N > 5000. 
Tue Aug 25 16:37:40 2009 [dchat] Quixadhal@Bloodlines: So, you could write a hybrid C/whitespace program pair that shares the same source, but you can't have an (arbitrary) python/whitespace set. 
Tue Aug 25 16:38:43 2009 [dchat] Quixadhal@Bloodlines: Oh, and in case you still doubted that C++ was evil..... 
Tue Aug 25 16:38:55 2009 [dchat] Quixadhal@Bloodlines: "The idea for this language was already mentioned five years earlier by Bjarne Stroustrup." 
Tue Aug 25 16:40:08 2009 [dchat] Kalinash@Fire and Ice: =D 
Tue Aug 25 16:40:12 2009 [dchat] Kalinash@Fire and Ice: that's an evil grin 
Tue Aug 25 16:40:21 2009 [dchat] Kalinash@Fire and Ice: C++ is a tool of the devil 
Tue Aug 25 16:40:47 2009 [dchat] Silenus@Dead Souls Dev: =D 
Tue Aug 25 16:43:08 2009 [dchat] Silenus@Dead Souls Dev: well i find it easier to do certain things in C++ than C since i do not in many cases have to recreate my datastructures because it's OO. 
Tue Aug 25 16:43:15 2009 [dchat] Silenus@Dead Souls Dev: but *shrug* 
Tue Aug 25 16:43:59 2009 [dchat] Quixadhal@Bloodlines: Objects are overrated. 
Tue Aug 25 16:44:01 2009 [dchat] Kalinash@Fire and Ice: Objective-C 
Tue Aug 25 16:44:06 2009 [dchat] Kalinash@Fire and Ice: even Smalltalk 
Tue Aug 25 16:44:26 2009 [dchat] Quixadhal@Bloodlines: C would be a perfect language if strings were a base type. 
Tue Aug 25 16:44:38 2009 [dchat] Silenus@Dead Souls Dev: you dont like objects? 
Tue Aug 25 16:45:18 2009 [dchat] Quixadhal@Bloodlines: I don't like the fact that people seem to think it has to be all one way or all the other. 
Tue Aug 25 16:46:04 2009 [dchat] Silenus@Dead Souls Dev: not sure what you mean by that i always viewed OO stuff as kind of mixed paradigm in some sense 
Tue Aug 25 16:46:36 2009 [dchat] Quixadhal@Bloodlines: I've seen way too many examples of people wrestling problems around 20 ways to fit it into an object hierarchy, when a couple of functions and a global state variable would have done the job faster and easier to maintain. 
Tue Aug 25 16:47:14 2009 [dchat] Silenus@Dead Souls Dev: well i just use the abstraction mechanisms 
Tue Aug 25 16:47:21 2009 [dchat] Silenus@Dead Souls Dev: no idea about other stuff 
Tue Aug 25 16:47:24 2009 [dchat] Quixadhal@Bloodlines: I've also seen the reverse... people struggling to cram namespaces with functions instead of breaking things into a small handful of objects. :) 
Tue Aug 25 16:49:20 2009 [dchat] Silenus@Dead Souls Dev: only projects I understand written in C++ to some extent atm is LLVM 
Tue Aug 25 16:49:25 2009 [dchat] Silenus@Dead Souls Dev: er project 
Tue Aug 25 16:49:37 2009 [dchat] Quixadhal@Bloodlines: I guess to put it simply, a lot of really bad code gets written for the sake of abstraction, when it would have been easier to just make it work.  I hold up the Microsoft Foundation Classes as an example. 
Tue Aug 25 16:49:53 2009 [dchat] Silenus@Dead Souls Dev: i thought abstraction is a tool? 
Tue Aug 25 16:50:02 2009 [dchat] Silenus@Dead Souls Dev: not an end in itself. 
Tue Aug 25 16:50:09 2009 [dchat] Silenus@Dead Souls Dev: even functions are abstractions 
Tue Aug 25 16:50:13 2009 [dchat] Kalinash@Fire and Ice: MFC was horrid... ATL rox 
Tue Aug 25 16:50:14 2009 [dchat] Quixadhal@Bloodlines: It's a mindset. 
Tue Aug 25 16:50:31 2009 [dchat] Silenus@Dead Souls Dev: havent looked at either tbh 
Tue Aug 25 16:50:34 2009 [dchat] Quixadhal@Bloodlines: It can be a useful tool, or a crippling requirement. :) 
Tue Aug 25 16:51:00 2009 [dchat] Silenus@Dead Souls Dev: read some MFC stuff at one point but it seemed like a horrid mess 
Tue Aug 25 16:51:12 2009 [dchat] Silenus@Dead Souls Dev: so i didnt bother with it 
Tue Aug 25 16:51:19 2009 [dchat] Kalinash@Fire and Ice: atl is nice, like stl, you canpick and choose 
Tue Aug 25 16:51:32 2009 [dchat] Silenus@Dead Souls Dev: so it has policy classes? 
Tue Aug 25 16:51:59 2009 [dchat] Kalinash@Fire and Ice: policy classes?  NO CODE FOR YOU! 
Tue Aug 25 16:52:13 2009 [dchat] Quixadhal@Bloodlines: MFC was in use the last time I did Microsoft programming, so you didn't have a choice.  Well, not true... I chose to use Visual Basic 5 and sidestep the mess. 
Tue Aug 25 16:53:04 2009 [dchat] Kalinash@Fire and Ice: there's always the SDK, you don't have to use MFC 
Tue Aug 25 16:53:37 2009 [dchat] Quixadhal@Bloodlines: Hehehehe, you've never worked on a project team with deadlines, have you Kal? 
Tue Aug 25 16:54:06 2009 [dchat] Kalinash@Fire and Ice: heh, i wish 
Tue Aug 25 16:54:18 2009 [dchat] Kalinash@Fire and Ice: I live my life by dead lines :( 
Tue Aug 25 16:54:25 2009 [dchat] Quixadhal@Bloodlines: In my experience, you use whatever your company already uses, otherwise you're always falling behind and everyone else hates you for doing stuff "wrong". 
Tue Aug 25 16:54:43 2009 [dchat] Kalinash@Fire and Ice: i hate those companies 
Tue Aug 25 16:55:00 2009 [dchat] Quixadhal@Bloodlines: I hate companies. 
Tue Aug 25 16:55:07 2009 [dchat] Silenus@Dead Souls Dev: understandable since if you leave they want someone to maintain the code. 
Tue Aug 25 16:55:10 2009 [dchat] Kalinash@Fire and Ice: I like MS 
Tue Aug 25 16:55:16 2009 [dchat] Silenus@Dead Souls Dev: better if it's somewhat uniform 
Tue Aug 25 16:55:41 2009 [dchat] Hamlet@WWC: yes, but only because you're worried someone's watching your chats. 
Tue Aug 25 16:55:48 2009 [dchat] Kalinash@Fire and Ice: heh 
Tue Aug 25 16:55:50 2009 [dchat] Kalinash@Fire and Ice: ssh 
Tue Aug 25 16:56:18 2009 [dchat] Quixadhal@Bloodlines: I like perl. 
Tue Aug 25 16:56:21 2009 [dchat] Silenus@Dead Souls Dev: lol 
Tue Aug 25 16:56:36 2009 [dchat] Silenus@Dead Souls Dev: hmm perl... 
Tue Aug 25 16:56:42 2009 [dchat] Hamlet@WWC: ok!  so the big question of the afternoon.  I juuuust had my teeth cleaned.  so do I revel in the cleanliness?  Or do I eat because it's lunch time? 
Tue Aug 25 16:56:47 2009 [dchat] Kalinash@Fire and Ice: perl is worse than c++ 
Tue Aug 25 16:56:55 2009 [dchat] Quixadhal@Bloodlines: Write OO code, functional code, whatever.. the interpreter will make something out of it. 
Tue Aug 25 16:56:56 2009 [dchat] Kalinash@Fire and Ice: eat 
Tue Aug 25 16:56:57 2009 [dchat] Silenus@Dead Souls Dev: skip lunch 
Tue Aug 25 16:57:00 2009 [dchat] Kalinash@Fire and Ice: eat something gooey 
Tue Aug 25 16:57:02 2009 [dchat] Silenus@Dead Souls Dev: :D 
Tue Aug 25 16:57:24 2009 [dchat] Silenus@Dead Souls Dev: i dislike perl 
Tue Aug 25 16:57:26 2009 [dchat] Quixadhal@Bloodlines: eat indian food, extra spicy, so it burns the cleaning gook off your enamal. 
Tue Aug 25 16:57:28 2009 [dchat] Silenus@Dead Souls Dev: but then again 
Tue Aug 25 16:57:42 2009 [dchat] Silenus@Dead Souls Dev: maybe it's because i have read too many books on formal languages 
Tue Aug 25 16:57:48 2009 [dchat] Hamlet@WWC: mmm.  indian food.  what about something indian-ish?  like Thai, perhaps. 
Tue Aug 25 16:57:50 2009 [dchat] Silenus@Dead Souls Dev: and perl seems like a mess. 
Tue Aug 25 16:57:55 2009 [dchat] Silenus@Dead Souls Dev: from that standpoint 
Tue Aug 25 16:58:15 2009 [dchat] Quixadhal@Bloodlines: Thai would be good too. :) 
Tue Aug 25 16:58:23 2009 [dchat] Silenus@Dead Souls Dev: good thai food rox 
Tue Aug 25 16:58:32 2009 [dchat] Silenus@Dead Souls Dev: was in bangkok recently 
Tue Aug 25 16:59:17 2009 [dchat] Quixadhal@Bloodlines: perl is a mess, but it works well.  My only complaint with it is that it's a mushy-typed language. 
Tue Aug 25 17:00:07 2009 [dchat] Quixadhal@Bloodlines: Handy for some things (like dynamically making classes for database tables), but it does give you subtle errors sometimes. 
Tue Aug 25 17:00:08 2009 [dchat] Hamlet@WWC: you like more strongly typed, like, say, python? 
Tue Aug 25 17:00:35 2009 [dchat] Silenus@Dead Souls Dev: what does strongly typed mean btw? 
Tue Aug 25 17:00:41 2009 [dchat] Silenus@Dead Souls Dev: like of auto conversions? 
Tue Aug 25 17:00:44 2009 [dchat] Quixadhal@Bloodlines: python seemed fun last time I poked at it... I should probalby revisit that again, it's been a couple revisions. 
Tue Aug 25 17:00:46 2009 [dchat] Silenus@Dead Souls Dev: er lack of 
Tue Aug 25 17:01:11 2009 [dchat] Hamlet@WWC: I'm pretty pleased with python as a scripting language. 
Tue Aug 25 17:01:19 2009 [dchat] Silenus@Dead Souls Dev: if i had to do perl like stuff i would probably use python 
Tue Aug 25 17:01:32 2009 [dchat] Silenus@Dead Souls Dev: i have a hard time understanding perl 
Tue Aug 25 17:01:34 2009 [dchat] Quixadhal@Bloodlines: Yes, auto conversions tend to produce problems when your codebase gets very large. 
Tue Aug 25 17:02:16 2009 [dchat] Quixadhal@Bloodlines: i = "3" + 4 vs. i = 3 + "4"... what's i? 
Tue Aug 25 17:02:32 2009 [dchat] Silenus@Dead Souls Dev: well it breaks the type system since in general types should form partitions or at most have subtyping rules 
Tue Aug 25 17:03:13 2009 [dchat] Quixadhal@Bloodlines: I have no problem with such conversions being allowed, but I don't want the compiler/interpreter doing it behind my back since it may guess wrong on occasion. 
Tue Aug 25 17:03:35 2009 [dchat] Hamlet@WWC: agreed.  I see no problem with requiring casts. 
Tue Aug 25 17:04:20 2009 [dchat] Quixadhal@Bloodlines: Databases and user input are great examples of times when you might prefer errors to be thrown, as opposed to silently changing the value. 
Tue Aug 25 17:05:01 2009 [dchat] Silenus@Dead Souls Dev: i guess int -> float might not be so evil though i sometimes think you should have explicit conversion even in that case 
Tue Aug 25 17:06:26 2009 [dchat] Silenus@Dead Souls Dev: since floats arent equivalent to rationals or real numbers really 
Tue Aug 25 17:07:10 2009 [dchat] Quixadhal@Bloodlines: Hmmm, does python have a rational type?  Seemed like one of the newer languages did. 
Tue Aug 25 17:07:24 2009 [dchat] Silenus@Dead Souls Dev: scheme does 
Tue Aug 25 17:08:56 2009 [dchat] Silenus@Dead Souls Dev: i guess checking A == B might be a bit tricky with rationals unless you do a GCD and divide after every operation. 
Tue Aug 25 17:10:10 2009 [dchat] Quixadhal@Bloodlines: Heh.  I'd almost expect the compiler to do that for me.  If I'm using rationals, I probably care more about being correct than being fast. ;) 
Tue Aug 25 17:11:32 2009 [dchat] Silenus@Dead Souls Dev: well it would :-). I am thinking from the perspective of an implementor 
Tue Aug 25 17:16:27 2009 [dchat] Silenus@Dead Souls Dev: anyhow maybe i will spend a few hours fiddling with fluffos hacks 
Tue Aug 25 17:29:34 2009 [dchat] Hamlet@WWC: what's with all these commercials lately that start out, "<insert state> residents:"  Is this to make the commercial more "personal"?  Yeah, they're talking to *me*... or maybe one of the other 6.5 million people who live here. 
Tue Aug 25 17:35:03 2009 [dchat] Quixadhal@Bloodlines: Curse you!  They like you better... There's 10.0 million other people in my state. :( 
Tue Aug 25 17:35:48 2009 [dchat] Hamlet@WWC: oh, ah.  so there IS value in them saying that! 
Tue Aug 25 17:36:00 2009 [dchat] Quixadhal@Bloodlines: Then again, that was in 2008... half of those people have probably moved elsewhere due to our 30% unemployment rate. :) 
Tue Aug 25 17:36:13 2009 [dchat] Hamlet@WWC: where? 
Tue Aug 25 17:36:22 2009 [dchat] Quixadhal@Bloodlines: Michigan. 
Tue Aug 25 17:36:41 2009 [dchat] Hamlet@WWC: poor auto workers. 
Tue Aug 25 17:36:55 2009 [dchat] Quixadhal@Bloodlines: 15% officially collecting unemployment, which means at least that many that are no longer doing so (and thus don't count in the statistics). 
Tue Aug 25 17:38:37 2009 [dchat] Quixadhal@Bloodlines: Yeah, for those of you not in the US, when we report unemployment figures, we're only reporting those who are still collecting benefits.  That doesn't count people who had part time jobs, left voluntarily, or have been unemployed longer than 6 months. 
Tue Aug 25 17:44:38 2009 [dchat] Hamlet@WWC: or yet to be employed.  (i.e. just graduated) 
Tue Aug 25 17:46:14 2009 [dchat] Quixadhal@Bloodlines: Ah, I'm old so I forgot there was such a time. *grin* 
Tue Aug 25 17:47:37 2009 [dchat] Quixadhal@Bloodlines: For the record, I fall into the > 6 months category... not much demand for perl/unix/postgresql experts here in corn country.  Also why I need to get off my butt and teach myself .NET 
Tue Aug 25 17:49:01 2009 [dchat] Hamlet@WWC: probably not a lot of headhunters to help with a search there either? 
Tue Aug 25 17:50:24 2009 [dchat] Quixadhal@Bloodlines: Not really... they all want to offer me jobs in Detroit (I'm on the other side of the state).  I said if I'm going to move, I'm moving to California/Arizona/Texas/Hawaii... far far away from snow. 
Tue Aug 25 17:51:09 2009 [dchat] Kalinash@Fire and Ice: Detriot rules, ask Duuk 
Tue Aug 25 17:51:14 2009 [dchat] Kalinash@Fire and Ice: maybe you can stay with him 
Tue Aug 25 17:51:20 2009 [dchat] Quixadhal@Bloodlines: If I thought I could learn Japanese, I guess there are jobs in Hawaii for folks who can speak Japanese and English. 
Tue Aug 25 17:52:04 2009 [dchat] Hamlet@WWC: heh.  I guess I have the advantage of living near Boston.  plenty of tech jobs there.  too bad I'd rather move back south. 
Tue Aug 25 17:52:18 2009 [dchat] Cratylus@Dead Souls Dev: im lernin japanese 
Tue Aug 25 17:52:35 2009 [dchat] Cratylus@Dead Souls Dev: i think im lernin japanese 
Tue Aug 25 17:52:42 2009 [dchat] Cratylus@Dead Souls Dev: i rilly think so 
Tue Aug 25 17:52:51 2009 [dchat] Hamlet@WWC: Crat, I think he meant for business purposes, not just to better understand porns. 
Tue Aug 25 17:53:15 2009 [dchat] Quixadhal@Bloodlines: Cool, I'll set up a tent on part of your beachfront property then and pay for my "rent" with fresh fish. *grin* 
Tue Aug 25 17:55:24 2009 [dchat] Kalinash@Fire and Ice: nihongo ga muzukashi desu 
Tue Aug 25 17:55:47 2009 [dchat] Cratylus@Dead Souls Dev: mada jozu jarimasen 
Tue Aug 25 17:55:57 2009 [dchat] Quixadhal@Bloodlines: Dabu!  Zugzug Waaaaaaat! 
Tue Aug 25 17:56:05 2009 [dchat] Kalinash@Fire and Ice: douitashimashite 
Tue Aug 25 17:56:07 2009 [dchat] Silenus@Dead Souls Dev: i have no idea how you guys pick up orc so fast 
Tue Aug 25 17:56:14 2009 [dchat] Silenus@Dead Souls Dev: it's hard! 
Tue Aug 25 17:56:38 2009 [dchat] Kalinash@Fire and Ice: i need to learn to say, "Obama will kill us all" 
Tue Aug 25 17:56:52 2009 [dchat] Quixadhal@Bloodlines: Perl module... "use Lang::Orcish" 
Tue Aug 25 17:57:01 2009 [dchat] Kalinash@Fire and Ice: You and your darn perl 
Tue Aug 25 17:57:11 2009 [dchat] Kalinash@Fire and Ice: perl is for shellfish 
Tue Aug 25 17:59:59 2009 [dchat] Kalinash@Fire and Ice: yeah, that looks like perl 
Tue Aug 25 18:00:45 2009 [dchat] Apache@FizzyMUD: nihongo ha omoshiroii desu ^_^ 
Tue Aug 25 18:00:59 2009 [dchat] Kalinash@Fire and Ice: yes, very interesting 
Tue Aug 25 18:01:04 2009 [dchat] Kalinash@Fire and Ice: if you like backwards grammar ;) 
Wed Aug 26 05:02:43 2009 [dchat] Tricky@Rock the Halo: "...forest for all the trees" -- must have drunk just enough to come with that metaphor. 
Wed Aug 26 05:02:55 2009 [dchat] Tricky@Rock the Halo: come up* 
Wed Aug 26 05:03:14 2009 [dchat] Cratylus@Dead Souls Dev: great metaphor, think i'll use it 
Wed Aug 26 05:03:42 2009 [dchat] Tricky@Rock the Halo: Must have been the comment about him being a carpenter that helped. 
Wed Aug 26 16:36:44 2009 [dchat] Cratylus@Dead Souls Dev: i'm very disappointed that the wiki page on kennewick man does not point out that he is obviously jean luc picard 
Thu Aug 27 19:01:24 2009 [dchat] Ohtar@Haven: obj 
Thu Aug 27 19:01:31 2009 [dchat] Ohtar@Haven: hmm 
Fri Aug 28 03:57:06 2009 [dchat] Hamlet@WWC: hmmm 
Fri Aug 28 03:57:50 2009 [dchat] Hamlet@WWC: just watched a Dolph Lundgren (sp) movie.  Not sure I'll ever be the same. 
Fri Aug 28 04:02:33 2009 [dchat] Cratylus@Dead Souls Dev: only one thats kinda decent is universal soldier 
Fri Aug 28 04:02:49 2009 [dchat] Cratylus@Dead Souls Dev: cuz its more van damme than lundgren 
Fri Aug 28 04:03:35 2009 [dchat] Cratylus@Dead Souls Dev: everything else is like watching a beached whale 
Fri Aug 28 04:03:40 2009 [dchat] Hamlet@WWC: I'm pretty sure calling it "decent" is a cruelty to decent movies everywhere. 
Fri Aug 28 04:03:55 2009 [dchat] Cratylus@Dead Souls Dev: it was bad ok 
Fri Aug 28 04:04:00 2009 [dchat] Cratylus@Dead Souls Dev: really bad 
Fri Aug 28 04:04:07 2009 [dchat] Cratylus@Dead Souls Dev: but i liked it 
Fri Aug 28 04:04:15 2009 [dchat] Cratylus@Dead Souls Dev: it was bad but likable 
Fri Aug 28 04:04:21 2009 [dchat] Cratylus@Dead Souls Dev: like timecop 
Fri Aug 28 04:04:30 2009 [dchat] Cratylus@Dead Souls Dev: so bad 
Fri Aug 28 04:04:37 2009 [dchat] Cratylus@Dead Souls Dev: but meh, i liked it anyway 
Fri Aug 28 04:04:40 2009 [dchat] Hamlet@WWC: heh 
Fri Aug 28 04:05:10 2009 [dchat] Cratylus@Dead Souls Dev: but, for example, The Punisher, the one with lundgren 
Fri Aug 28 04:05:31 2009 [dchat] Hamlet@WWC: weren't *all* Punisher movies bad? 
Fri Aug 28 04:05:41 2009 [dchat] Cratylus@Dead Souls Dev: it was like sitting through 2 hours of lugubrious chanting in sumerian 
Fri Aug 28 04:06:06 2009 [dchat] Cratylus@Dead Souls Dev: and the dang thing was only 88 minutes 
Fri Aug 28 04:06:14 2009 [dchat] Hamlet@WWC: hate that. 
Fri Aug 28 04:08:07 2009 [dchat] Hamlet@WWC: I'm not the sort that insists that more is better (I still feel occasional anger that all books must now be 500 pages.  What was wrong with 200-300?)  But it seems to me that 2-ish hours is about right for a movie. 
Fri Aug 28 04:09:05 2009 [dchat] Hamlet@WWC: those extra 200 pages don't get you more story.  they just get you crap that should have been edited out... 
Fri Aug 28 04:10:02 2009 [dchat] Cratylus@Dead Souls Dev: then again there was that lotr with 30 minutes of a movie ending 
Fri Aug 28 04:10:26 2009 [dchat] Cratylus@Dead Souls Dev: i remember at some point deciding it HAD to be an intentional joke 
Fri Aug 28 04:10:42 2009 [dchat] Hamlet@WWC: what do you mean? 
Fri Aug 28 04:13:11 2009 [dchat] Cratylus@Dead Souls Dev: well it would get to a point of emotional resolution, fade out...you expect the credits... 
Fri Aug 28 04:13:15 2009 [dchat] Cratylus@Dead Souls Dev: NO! more movie! 
Fri Aug 28 04:13:26 2009 [dchat] Cratylus@Dead Souls Dev: rinse repeat, for like 30 minutes 
Fri Aug 28 04:13:38 2009 [dchat] Cratylus@Dead Souls Dev: i think it must have been the last one 
Fri Aug 28 04:13:56 2009 [dchat] Hamlet@WWC: that's consistent with the book, though, isn't it? 
Fri Aug 28 04:14:03 2009 [dchat] Cratylus@Dead Souls Dev: never read it 
Fri Aug 28 04:14:53 2009 [dchat] Hamlet@WWC: oh.  well, pretty sure it is.  just be happy that in the movie they fixed the 'endless crap' aspect of when the fellowship is broken and sam and frodo embark on their boring scrabble through the wastelands. 
Fri Aug 28 04:16:00 2009 [dchat] Hamlet@WWC: one of my names comes from the book, and I still don't pretend to like that part. 
Fri Aug 28 04:16:04 2009 [dchat] Cratylus@Dead Souls Dev: i can also be happy dolph lungren was't in it 
Fri Aug 28 04:16:15 2009 [dchat] Hamlet@WWC: how do you know he wasn't an orc? 
Fri Aug 28 04:16:44 2009 [dchat] Tricky@Rock the Halo: because the orcs could act? 
Fri Aug 28 04:17:20 2009 [dchat] Hamlet@WWC: oh.  there's that. 
Fri Aug 28 05:15:14 2009 [dchat] Hamlet@WWC: hm.  Vista just popped up a "Solve Problems on Your Computer" window.  Under "Problems", it said, "No problems found."  Under "Solutions", there was a long list of things it wanted to do. 
Fri Aug 28 05:15:15 2009 [dchat] Hamlet@WWC: brilliant. 
Fri Aug 28 07:44:38 2009 [dchat] Aidil@GurbaDev2: at least it asks you about it.. at times. 
Fri Aug 28 14:37:00 2009 [dchat] Hamlet@WWC: at least it asks me if I want to fix problems that don't exist? 
Fri Aug 28 14:48:50 2009 [dchat] Aidil@GurbaDev2: well, yes.. but thats still better then it fixing them without asking. 
Fri Aug 28 14:50:11 2009 [dchat] Hamlet@WWC: well, I guess there's that. 
Fri Aug 28 14:51:50 2009 [dchat] Aidil@GurbaDev2: I mean, Windows doing all kinds of stuff without telling you about it isn't exactly unheard of.. 
Fri Aug 28 14:52:09 2009 [dchat] Hamlet@WWC: I guess I'm thinking if the window says, "If it ain't broke..."  the only button at the bottom should be "don't fix it." 
Fri Aug 28 14:53:06 2009 [dchat] Aidil@GurbaDev2: the one issue with that line of thought is that you expect windows to make sense. 
Fri Aug 28 14:53:32 2009 [dchat] Hamlet@WWC: heh.  point. 
Fri Aug 28 14:55:56 2009 [dchat] Hamlet@WWC: ha!  Staples description: "The majority of this service is compromised of Windows Active Directory."  Freudian?  I think so. 
Fri Aug 28 14:56:36 2009 [dchat] Aidil@GurbaDev2 laughs. 
Fri Aug 28 14:56:47 2009 [dchat] Aidil@GurbaDev2: or just speaking the truth :) 
Fri Aug 28 19:03:25 2009 [dchat] Tim@Revenge of the Darlics: test 
Fri Aug 28 19:06:38 2009 [dchat] Ninja@Dead Souls Dev: test passed, Timmy 
Fri Aug 28 19:11:24 2009 [dchat] Damouze@Way of the Force: Tim> Doctor Who fan? 
Fri Aug 28 19:11:43 2009 [dchat] Tim@Revenge of the Darlics: possibly 
Fri Aug 28 19:11:55 2009 [dchat] Damouze@Way of the Force: Hehehehe 
Fri Aug 28 19:12:12 2009 [dchat] Tim@Revenge of the Darlics: the darlics made r2d2 
Fri Aug 28 19:13:30 2009 [dchat] Damouze@Way of the Force: Now did they? 
Fri Aug 28 19:13:42 2009 [dchat] Damouze@Way of the Force: I always thought it was Anakin Skywalker :P 
Fri Aug 28 19:13:59 2009 [dchat] Cratylus@Dead Souls Dev: i think ima drive 
Fri Aug 28 19:14:03 2009 [dchat] Cratylus@Dead Souls Dev: fuck the train 
Fri Aug 28 19:14:06 2009 [dchat] Cratylus@Dead Souls Dev: ummmmmm 
Fri Aug 28 19:14:07 2009 [dchat] Cratylus@Dead Souls Dev: wow 
Fri Aug 28 19:14:11 2009 [dchat] Cratylus@Dead Souls Dev: sry sry sry 
Fri Aug 28 19:14:19 2009 [dchat] Cratylus@Dead Souls Dev: :( 
Fri Aug 28 19:14:21 2009 [dchat] Damouze@Way of the Force: No worries. 
Fri Aug 28 19:14:50 2009 [dchat] Tim@Revenge of the Darlics: b8 
Fri Aug 28 19:14:59 2009 [dchat] Tim@Revenge of the Darlics: b& 
Fri Aug 28 19:15:03 2009 [dchat] Tim@Revenge of the Darlics: thats it 
Fri Aug 28 19:16:59 2009 [dchat] Hellmonger@Trilogy: naughty naughty 
Fri Aug 28 19:17:08 2009 [dchat] Cratylus@Dead Souls Dev: :(((((( 
Fri Aug 28 19:17:52 2009 [dchat] Silenus@Dead Souls Dev: yellow card for crat for da mischan :P 
Fri Aug 28 19:18:06 2009 [dchat] Aidil@Way of the Force: heh. 
Fri Aug 28 19:18:26 2009 [dchat] Quixadhal@Bloodlines: Just remember Crat, it was the cat's fault for nudging you while typing the channel name. *grin* 
Fri Aug 28 19:19:31 2009 [dchat] Quixadhal@Bloodlines: Hmmm, my cat is currently doing his job.. keeping the laser printer warm. 
Fri Aug 28 19:19:49 2009 [dchat] Damouze@Way of the Force: Are you sure it's not the other way around? :P 
Fri Aug 28 19:20:50 2009 [dchat] Quixadhal@Bloodlines: Yeah, the printer's turned off... but it's behind my flat-panel monitor so he can sit there and command the desk, and most of the room. :) 
Fri Aug 28 19:21:22 2009 [dchat] Quixadhal@Bloodlines: It used to be the spot my 19" CRT occupied, which I'm sure did keep him warm. 
Fri Aug 28 19:22:19 2009 [dchat] Quixadhal@Bloodlines: Now that I think of it, he was a pretty small kitten when I replaced it, so maybe he didn't get to bask in the radiation. 
Fri Aug 28 19:25:41 2009 [dchat] Silenus@Dead Souls Dev: i wonder if my dvd burner is fried 
Fri Aug 28 19:26:03 2009 [dchat] Silenus@Dead Souls Dev: it doesnt seem to follow orders when i try to write anything to disk 
Fri Aug 28 19:26:11 2009 [dchat] Silenus@Dead Souls Dev: *sighs* 
Fri Aug 28 20:19:38 2009 [dchat] Apache@FizzyMUD: that can be ever so annoying 
Fri Aug 28 21:23:13 2009 [dchat] Hamlet@WWC tests 
Fri Aug 28 22:15:24 2009 [dchat] Quixadhal@Bloodlines: I'm too old for tests, those are for young punks who haven't enjoyed the workforce yet. 
Fri Aug 28 22:16:16 2009 [dchat] Hamlet@WWC: enjoyed. 
Sat Aug 29 15:34:19 2009 [dchat] Tim@Revenge of the Darlics: hello dear fellows 
Sat Aug 29 15:45:05 2009 [dchat] Irmo@Eriador: Hello fellow dear. 
Sat Aug 29 15:46:17 2009 [dchat] Tim@Revenge of the Darlics dear bounces in the field. 
Sat Aug 29 15:51:03 2009 [dchat] Silenus@Dead Souls Dev: ola tim and irmo! 
Sat Aug 29 16:16:46 2009 [dchat] Tim@Revenge of the Darlics: this stargate continuum movie is pretty crap 
Sat Aug 29 18:00:21 2009 [dchat] Damouze@Way of the Force: I rather liked it a lot. 
Sat Aug 29 20:23:09 2009 [dchat] Silenus@Dead Souls Dev: emm probably pointless exercise but i am rewriting one of the fluffos files in C++ 
Sat Aug 29 20:24:48 2009 [dchat] Silenus@Dead Souls Dev: wonder if i should try the same for the contrib parser or make something similar to the parse_string idea too 
Sat Aug 29 20:29:57 2009 [dchat] Aidil@GurbaDev2: heh, c++..  
Sat Aug 29 20:30:09 2009 [dchat] Aidil@GurbaDev2: and parse_string is quite useful :) 
Sat Aug 29 20:30:53 2009 [dchat] Aidil@GurbaDev2: hmm. theres some party going on in the neighborhood.. with live music, and a singer who can't sing.. 
Sat Aug 29 20:31:02 2009 [dchat] Aidil@GurbaDev2 mutters. 
Sat Aug 29 20:34:30 2009 [dchat] Silenus@Dead Souls Dev: heh heh 
Sat Aug 29 20:34:53 2009 [dchat] Silenus@Dead Souls Dev: i did look over some of the parse_string code 
Sat Aug 29 20:35:01 2009 [dchat] Silenus@Dead Souls Dev: not sure it's a tomita parser 
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