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Thu Jul  2 17:17:11 2009 [dchat] Detah@Dead Souls Dev: I mean, kb size, not time. 
Thu Jul  2 17:20:06 2009 [dchat] Silenus@Dead Souls Dev: hmm it's actually pretty short 
Thu Jul  2 17:20:41 2009 [dchat] Silenus@Dead Souls Dev: time wise 1 1/2 weeks and i might have something semi working which compiles lpc but wont have a runtime system 
Thu Jul  2 17:20:48 2009 [dchat] Silenus@Dead Souls Dev: letme check my files 
Thu Jul  2 17:22:11 2009 [dchat] Silenus@Dead Souls Dev: source = 20-30k 
Thu Jul  2 17:23:54 2009 [dchat] Kalinash@Fire and Ice: is 'repo' source REPOsitory? 
Thu Jul  2 17:24:00 2009 [dchat] Kalinash@Fire and Ice: i'm used to calling that a depot ;) 
Thu Jul  2 17:24:10 2009 [dchat] Silenus@Dead Souls Dev: heh yes :P 
Thu Jul  2 17:24:13 2009 [dchat] Kalinash@Fire and Ice: i have an svn setup for my pike driver, but it's not got public access 
Thu Jul  2 17:24:26 2009 [dchat] Silenus@Dead Souls Dev: ah ok 
Thu Jul  2 17:24:53 2009 [dchat] Silenus@Dead Souls Dev: i was just hoping to maybe see if i could steal some of your code if it has a compatible licence for efuns and such 
Thu Jul  2 17:25:04 2009 [dchat] Kalinash@Fire and Ice: mostly because i'm too lazy to set it up to be secure and configure my firewall ;) 
Thu Jul  2 17:32:32 2009 [dchat] Detah@Dead Souls Dev: The Birth of Laziness. Cant you just see the lightbulb go on in that 15 yr old's eyes: "hey, I can code it and make the computer do the work for me." 
Thu Jul  2 17:32:48 2009 [dchat] Kalinash@Fire and Ice: i was 9 
Thu Jul  2 17:32:55 2009 [dchat] Detah@Dead Souls Dev: hehe 
Thu Jul  2 17:33:46 2009 [dchat] Aransus@Pyloros: i forget where i first saw it written that a bit of laziness is necessary to be a good programmer. i agree. 
Thu Jul  2 17:34:00 2009 [dchat] Kalinash@Fire and Ice: Then I must be AWESOME! 
Thu Jul  2 17:34:15 2009 [dchat] Aransus@Pyloros nods rapidly. 
Thu Jul  2 17:34:48 2009 [dchat] Aransus@Pyloros: i was lured not by laziness, but by the prospect of making my ti99 talk. whatever does the job. laziness just helped keep the fire burning :) 
Thu Jul  2 17:37:44 2009 [dchat] Kalinash@Fire and Ice: i just wanted to see ascii boobs 
Thu Jul  2 17:37:53 2009 [dchat] Cratylus@Dead Souls Dev: (.)(.) 
Thu Jul  2 17:38:04 2009 [dchat] Silenus@Dead Souls Dev: probably should fix the memory allocation stuff then add support for strings 
Thu Jul  2 17:38:14 2009 [dchat] Silenus@Dead Souls Dev: anyhow back to coding 
Thu Jul  2 17:38:26 2009 [dchat] Kalinash@Fire and Ice: strings are fun!  we can play cat's cradle! 
Thu Jul  2 17:47:45 2009 [dchat] Brian@Titanus: not when they're hashes 
Thu Jul  2 17:50:09 2009 [dchat] Kalinash@Fire and Ice: i can play cats cradle with base-64 encoded strings 
Thu Jul  2 17:50:14 2009 [dchat] Kalinash@Fire and Ice: can't you?? 
Thu Jul  2 17:54:25 2009 [dchat] Zaknafein@AoD TempMUD: I prefer playing cats cradle with 3DES or MD5 encoded strings 
Thu Jul  2 17:56:06 2009 [dchat] Raudhrskal@Dead Souls Dev: urm, foo? MD5 is a hash, not an encoding.  Usually irreversible. 
Thu Jul  2 17:56:44 2009 [dchat] Zaknafein@AoD TempMUD: true, but commonly used to one-way crypt a password string 
Thu Jul  2 17:56:56 2009 [dchat] Kalinash@Fire and Ice: 3DES 
Thu Jul  2 17:57:23 2009 [dchat] Zaknafein@AoD TempMUD: the cat's prefer blowfish though 
Thu Jul  2 17:57:35 2009 [dchat] Cratylus@Dead Souls Dev: roly poly 
Thu Jul  2 17:57:44 2009 [dchat] Hellmonger@Trilogy: whoa you're the geek equivilent of a grammar nazi 
Thu Jul  2 17:57:59 2009 [dchat] Kalinash@Fire and Ice: i use the string i pull from my cat's anu..... 
Thu Jul  2 18:03:35 2009 [dchat] Brian@Titanus: wasnt the has I was talking about 
Thu Jul  2 18:03:37 2009 [dchat] Brian@Titanus: haha 
Thu Jul  2 18:06:33 2009 [dchat] Brian@Titanus: I know I'm a bit slow 
Thu Jul  2 20:09:17 2009 [dchat] Brian@Titanus: There are some really cool things I can do with an add_action, switch and this_user()->GetRace() :D 
Thu Jul  2 20:09:27 2009 [dchat] Brian@Titanus: awesome 
Thu Jul  2 20:11:51 2009 [dchat] Raudhrskal@Dead Souls Dev: :) 
Thu Jul  2 20:12:43 2009 [dchat] Detah@Dead Souls Dev: just stop it. 
Thu Jul  2 20:13:57 2009 [dchat] Detah@Dead Souls Dev: I would suggest that you use true verbs rather than add_actions. 
Thu Jul  2 20:15:14 2009 [dchat] Tahin@Kar Unol: Agreed, but I think add_actions is fine when you're first learning. 
Thu Jul  2 20:15:24 2009 [dchat] Raudhrskal@Dead Souls Dev: Writing a whole verb environment for a single-place specific thing just doesn't make sense. 
Thu Jul  2 20:15:50 2009 [dchat] Raudhrskal@Dead Souls Dev: Now if you're going to re-use the functionality... 
Thu Jul  2 20:16:01 2009 [dchat] Tahin@Kar Unol: Well, it depends on what you want to do, I guess. I personally prefer having generic verbs that apply to multiple instances. 
Thu Jul  2 20:16:40 2009 [dchat] Detah@Dead Souls Dev: most of verb creation is templating existing stuff then adding in your own little manip. once its done, you can reuse it anywhere. the biggest pain with add_actioons is the incompatibility issues that arise when 1 target exists in the room and 1 target exists in your inventory. 
Thu Jul  2 20:17:20 2009 [dchat] Tahin@Kar Unol: True. 
Thu Jul  2 20:17:34 2009 [dchat] Raudhrskal@Dead Souls Dev: Well, yea. But when you want to have totally different actions lauched by same verb, you end up with a ugly ladder of logic far away from the point of use. 
Thu Jul  2 20:17:50 2009 [dchat] Detah@Dead Souls Dev: I am loath to use add_actions because where I learned, almost everything was done with add actions. there were literally dozens of interpretations for read all over the mud. more often than not, your readable objects would not work in rooms. 
Thu Jul  2 20:17:59 2009 [dchat] Raudhrskal@Dead Souls Dev: As i said, choose right tool for specific problem. 
Thu Jul  2 20:18:04 2009 [dchat] Kalinash@Fire and Ice: Who needs a computer to run their mud? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=390063492867 
Thu Jul  2 20:18:12 2009 [dchat] Raudhrskal@Dead Souls Dev: None of them is great-for-everything. 
Thu Jul  2 20:18:30 2009 [dchat] Hellmonger@Trilogy: $100?  no wait 
Thu Jul  2 20:18:32 2009 [dchat] Tahin@Kar Unol: I'd rather have "push button on device" than some specific command that only applies to that device. 
Thu Jul  2 20:18:42 2009 [dchat] Raudhrskal@Dead Souls Dev: That's the problem of old muds, D, where verbs weren't available. 
Thu Jul  2 20:19:10 2009 [dchat] Raudhrskal@Dead Souls Dev: Yes, but 'push button/image/anything' is a generic acion. 
Thu Jul  2 20:19:19 2009 [dchat] Raudhrskal@Dead Souls Dev: It always takes an object as next parameter. 
Thu Jul  2 20:19:57 2009 [dchat] Raudhrskal@Dead Souls Dev: Now consider 'turn <thing>', 'turn <thing> <direction>', 'turn undead', 'turn into <something>' 
Thu Jul  2 20:20:11 2009 [dchat] Raudhrskal@Dead Souls Dev: Still looks nice when it has to be in one verbfile? 
Thu Jul  2 20:20:33 2009 [dchat] Tahin@Kar Unol: Honestly, turn undead should really be a spell. 
Thu Jul  2 20:20:42 2009 [dchat] Raudhrskal@Dead Souls Dev: and it prolly is. 
Thu Jul  2 20:20:48 2009 [dchat] Tahin@Kar Unol: But I see what you mean. 
Thu Jul  2 20:21:00 2009 [dchat] Raudhrskal@Dead Souls Dev: I never could come up with good examples. 
Thu Jul  2 20:21:01 2009 [dchat] Detah@Dead Souls Dev: where one draws the line between generic actions and obscure archaic is very subjective. lift might well be a common verb on one mud and used once only in one specific room on another mud. teach your coders to make verbs at the beginning of their training and save yourself lots of headaches in the long run. it really isnt that hard. 
Thu Jul  2 20:21:31 2009 [dchat] Raudhrskal@Dead Souls Dev: Btw, you're aware that verbs can be made only by SECURE admins? 
Thu Jul  2 20:21:49 2009 [dchat] Tahin@Kar Unol: Well, that's why they should be generic. 
Thu Jul  2 20:21:54 2009 [dchat] Raudhrskal@Dead Souls Dev: And are always mud-global, while a_a are tied to item or room? 
Thu Jul  2 20:22:05 2009 [dchat] Detah@Dead Souls Dev: I am aware. but I have completely altered the meaning of SECURE on Arcania. 
Thu Jul  2 20:22:16 2009 [dchat] Raudhrskal@Dead Souls Dev: But have advantages and disadvatnages. 
Thu Jul  2 20:22:20 2009 [dchat] Raudhrskal@Dead Souls Dev: *both 
Thu Jul  2 20:22:38 2009 [dchat] Raudhrskal@Dead Souls Dev: And neither is a total replacement for the other. 
Thu Jul  2 20:22:47 2009 [dchat] Raudhrskal@Dead Souls Dev: EOT. 
Thu Jul  2 20:23:06 2009 [dchat] Tahin@Kar Unol: What does SECURE do on Arcania? 
Thu Jul  2 20:26:04 2009 [dchat] Detah@Dead Souls Dev: I do not use the stock ds meanings for read and write. admin=SECURE can read write anywhere. arch=ARCH can read write anywhre except other wiz dirs and char files. and readonly in those 2 places. cre/wiz can only write in their home dirs and in /world/ (stock ds's /domains/). cannot read in pfiles. but can read other wizzes dirs. 
Thu Jul  2 20:26:54 2009 [dchat] Detah@Dead Souls Dev: help files are similarly filtered, but not for security purposes. 
Thu Jul  2 20:28:19 2009 [dchat] Ideysus@ShadowMUDii: Also, switch sucks. 
Thu Jul  2 20:29:01 2009 [dchat] Detah@Dead Souls Dev: ? whys that? Ive always liked switch. 
Thu Jul  2 20:29:17 2009 [dchat] Ideysus@ShadowMUDii: Okay, sorry, overstating it :-P 
Thu Jul  2 20:29:24 2009 [dchat] Ideysus@ShadowMUDii: But it does get abused. 
Thu Jul  2 20:29:43 2009 [dchat] Raudhrskal@Dead Souls Dev: As every powerful tool is. 
Thu Jul  2 20:29:46 2009 [dchat] Stan@7 parsecs test: Is anyone else new to lp coming over from diku? 
Thu Jul  2 20:30:01 2009 [dchat] Cratylus@Dead Souls Dev: seven parsecs! wow 
Thu Jul  2 20:30:06 2009 [dchat] Cratylus@Dead Souls Dev: and i thought 12 was fast 
Thu Jul  2 20:30:10 2009 [dchat] Kalinash@Fire and Ice: lol 
Thu Jul  2 20:30:19 2009 [dchat] Stan@7 parsecs test: :) 
Thu Jul  2 20:30:27 2009 [dchat] Kalinash@Fire and Ice: i always thought that was a funny slip 
Thu Jul  2 20:30:36 2009 [dchat] Cratylus@Dead Souls Dev: i read a fair justification for it 
Thu Jul  2 20:30:43 2009 [dchat] Raudhrskal@Dead Souls Dev: There are (were?) few former dikusers around. But not everybody's on the channel at the same time, y'know. 
Thu Jul  2 20:31:01 2009 [dchat] Cratylus@Dead Souls Dev: there could be an area of space tricky to navigate intelligently in a small number of parsecs 
Thu Jul  2 20:31:31 2009 [dchat] Cratylus@Dead Souls Dev: like "whats the shortest path to kessel?" 
Thu Jul  2 20:32:32 2009 [dchat] Kalinash@Fire and Ice: except that he's talking about how fast his ship is 
Thu Jul  2 20:32:43 2009 [dchat] Cratylus@Dead Souls Dev: maybe he meant his ships navi computor 
Thu Jul  2 20:32:54 2009 [dchat] Kalinash@Fire and Ice: streeeeeeeeeeeeeeeeeeeeeeetch 
Thu Jul  2 20:33:02 2009 [dchat] Cratylus@Dead Souls Dev: i read it 
Thu Jul  2 20:33:05 2009 [dchat] Cratylus@Dead Souls Dev: the fans believe it 
Thu Jul  2 20:33:06 2009 [dchat] Raudhrskal@Dead Souls Dev: HOLLYWOOD!!! 
Thu Jul  2 20:33:16 2009 [dchat] Kalinash@Fire and Ice: and now you're arguing it's the truth 
Thu Jul  2 20:33:25 2009 [dchat] Cratylus@Dead Souls Dev: just sayin it's an argument 
Thu Jul  2 20:33:33 2009 [dchat] Cratylus@Dead Souls Dev: jeepers dont get mad fan guy 
Thu Jul  2 20:33:35 2009 [dchat] Kalinash@Fire and Ice: and it's what you believe 
Thu Jul  2 20:33:42 2009 [dchat] Kalinash@Fire and Ice: I'm just playing Mecha 
Thu Jul  2 20:33:44 2009 [dchat] Tahin@Kar Unol: Or maybe he's talking about a number of jumps, or something... How does FTL work in that, anyway? 
Thu Jul  2 20:47:17 2009 [dchat] A Shadow@Valar Morghulis: how can I do to set always my term to ansi? 
Thu Jul  2 20:47:30 2009 [dchat] Cratylus@Dead Souls Dev: once set it should not change 
Thu Jul  2 20:47:49 2009 [dchat] A Shadow@Valar Morghulis: hmmm Every time I log out it changes :S 
Thu Jul  2 20:48:06 2009 [dchat] Cratylus@Dead Souls Dev: somethings wrong with your mud then 
Thu Jul  2 20:48:26 2009 [dchat] Raudhrskal@Dead Souls Dev: Nope, his clent reports the termtype at login 
Thu Jul  2 20:48:28 2009 [dchat] Cratylus@Dead Souls Dev: the term should save in your charfile 
Thu Jul  2 20:48:32 2009 [dchat] Cratylus@Dead Souls Dev: ah 
Thu Jul  2 20:48:33 2009 [dchat] A Shadow@Valar Morghulis: great XD 
Thu Jul  2 20:48:34 2009 [dchat] Raudhrskal@Dead Souls Dev: Totally valid behavior 
Thu Jul  2 20:48:37 2009 [dchat] Cratylus@Dead Souls Dev: my bad 
Thu Jul  2 20:48:39 2009 [dchat] Raudhrskal@Dead Souls Dev: ed ~/.profile 
Thu Jul  2 20:48:40 2009 [dchat] Raudhrskal@Dead Souls Dev: $a 
Thu Jul  2 20:48:45 2009 [dchat] Raudhrskal@Dead Souls Dev: terminal ansi 
Thu Jul  2 20:48:46 2009 [dchat] Raudhrskal@Dead Souls Dev: . 
Thu Jul  2 20:48:47 2009 [dchat] Raudhrskal@Dead Souls Dev: x 
Thu Jul  2 20:48:54 2009 [dchat] Cratylus@Dead Souls Dev: never had that happen to me, sry 
Thu Jul  2 20:49:38 2009 [dchat] Raudhrskal@Dead Souls Dev: i keep such terminal line in my .profile for exactly that reason. 
Thu Jul  2 20:50:33 2009 [dchat] A Shadow@Valar Morghulis: o its my clients fault? 
Thu Jul  2 20:50:41 2009 [dchat] Aidil@Way of the Force: heh. 
Thu Jul  2 20:50:42 2009 [dchat] A Shadow@Valar Morghulis: Im using putty XD 
Thu Jul  2 20:50:49 2009 [dchat] Kalinash@Fire and Ice: man terminal_type 
Thu Jul  2 20:50:51 2009 [dchat] Kalinash@Fire and Ice: man window_size 
Thu Jul  2 20:51:05 2009 [dchat] Raudhrskal@Dead Souls Dev: yea, putty reports termtype and it's xterm by default. 
Thu Jul  2 20:51:06 2009 [dchat] Kalinash@Fire and Ice: when you log in the driver will call those in your connection object 
Thu Jul  2 20:51:25 2009 [dchat] Raudhrskal@Dead Souls Dev: add 'terminal ansi' to your in-mud ~/.profile and it'll be fixed 
Thu Jul  2 20:51:49 2009 [dchat] Aidil@Way of the Force: terminal detection is nice.. big advantage, it often works. biggest disadvantage, unless you know exactly what client you are dealing with, it will do unexpected things :) 
Thu Jul  2 20:52:10 2009 [dchat] Raudhrskal@Dead Souls Dev: Well, that, and DS's 'xterm' entry is plainly b0rken. 
Thu Jul  2 20:52:11 2009 [dchat] Kalinash@Fire and Ice: i map most term types to xterm or ansi 
Thu Jul  2 20:52:13 2009 [dchat] A Shadow@Valar Morghulis: +1 Aidil XD 
Thu Jul  2 20:52:23 2009 [dchat] Raudhrskal@Dead Souls Dev: It should be replaced by the contents of the ansi one long ago. 
Thu Jul  2 20:52:34 2009 [dchat] Cratylus@Dead Souls Dev adds it to the list. 
Thu Jul  2 20:52:41 2009 [dchat] Cratylus@Dead Souls Dev: someone was tellin me about that recently too 
Thu Jul  2 20:52:51 2009 [dchat] Cratylus@Dead Souls Dev: about charmode being broken on term xterm 
Thu Jul  2 20:53:35 2009 [dchat] A Shadow@Valar Morghulis: its just some colors appears like background colors... and its a bit ... i dont know how to say... discusting? but less dramaticaly XD 
Thu Jul  2 20:54:30 2009 [dchat] Raudhrskal@Dead Souls Dev: Anyway, .profile will fix it - i'm using that workaround for years. 
Thu Jul  2 20:54:49 2009 [dchat] Cratylus@Dead Souls Dev: btw it's bad form to be invis on channels 
Thu Jul  2 20:55:13 2009 [dchat] Cratylus@Dead Souls Dev: even discworld cres are nice enough to report realname to intermud when invis 
Thu Jul  2 20:55:16 2009 [dchat] Cratylus@Dead Souls Dev: (i think) 
Thu Jul  2 20:55:28 2009 [dchat] Ideysus@ShadowMUDii: Maybe its somebody who is actually called 'A shadow'. 
Thu Jul  2 20:55:33 2009 [dchat] Cratylus@Dead Souls Dev: my bad 
Thu Jul  2 20:55:40 2009 [dchat] Cratylus@Dead Souls Dev: havin a tuff day 
Thu Jul  2 20:55:48 2009 [dchat] Ideysus@ShadowMUDii: Insensitive clod! 
Thu Jul  2 20:55:54 2009 [dchat] Kalinash@Fire and Ice: sounds like a DS bug 
Thu Jul  2 20:55:55 2009 [dchat] Cratylus@Dead Souls Dev: i knew it would be a bad one when it started with waking up in the morning 
Thu Jul  2 20:56:11 2009 [dchat] Kalinash@Fire and Ice: DS should use real name for invis people on intermud chans by default 
Thu Jul  2 20:56:21 2009 [dchat] Cratylus@Dead Souls Dev: naw i like giving people choice 
Thu Jul  2 20:56:28 2009 [dchat] Cratylus@Dead Souls Dev: free to be you and me 
Thu Jul  2 20:56:35 2009 [dchat] Kalinash@Fire and Ice: leave choice, but make the default the way you actually like it 
Thu Jul  2 20:56:38 2009 [dchat] Ideysus@ShadowMUDii: Cratylus, you should modify deadsouls so it prints out your ip address and email instead of a name if you are invis. 
Thu Jul  2 20:56:48 2009 [dchat] Cratylus@Dead Souls Dev: omg theyre ganging up on me 
Thu Jul  2 20:57:03 2009 [dchat] A Shadow@Valar Morghulis: Its because I changed the mudlib 
Thu Jul  2 20:57:05 2009 [dchat] Kalinash@Fire and Ice: secretly we're all samson 
Thu Jul  2 20:57:20 2009 [dchat] Eddard@Valar Morghulis: Sorry 
Thu Jul  2 20:57:40 2009 [dchat] Eddard@Valar Morghulis: kalinash whats your mud ip and address ? XD 
Thu Jul  2 20:57:54 2009 [dchat] Eddard@Valar Morghulis: Just for take a look :) 
Thu Jul  2 20:57:55 2009 [dchat] Kalinash@Fire and Ice: it's in the mudlist 
Thu Jul  2 20:58:18 2009 [dchat] Eddard@Valar Morghulis: I blocked that command XD 
Thu Jul  2 20:58:26 2009 [dchat] Eddard@Valar Morghulis: I guess I can unblock it 
Thu Jul  2 20:58:27 2009 [dchat] Kalinash@Fire and Ice: even for yourself?? 
Thu Jul  2 20:58:41 2009 [dchat] Kalinash@Fire and Ice:  Address  : 71.113.38.122 4000 
Thu Jul  2 20:58:58 2009 [dchat] Eddard@Valar Morghulis: It cost 0 to put if creatorp(blbalbalbla but I didnt know how to do it when I blocked it 
Thu Jul  2 20:59:09 2009 [dchat] Eddard@Valar Morghulis: thx 
Thu Jul  2 20:59:24 2009 [dchat] Eddard@Valar Morghulis: I used to use another mudlib so Im learning from 0 
Thu Jul  2 20:59:45 2009 [dchat] Kalinash@Fire and Ice: Well, Dead Souls is the Edsel of Mudlibs 
Thu Jul  2 21:00:13 2009 [dchat] Kalinash@Fire and Ice: Which is odd because i think of Crat as more of a Howard Houghs kinda guy 
Thu Jul  2 21:00:15 2009 [dchat] Eddard@Valar Morghulis: Whats edsel ? XD 
Thu Jul  2 21:00:47 2009 [dchat] Kalinash@Fire and Ice: :) 
Thu Jul  2 21:05:19 2009 [dchat] Eddard@Valar Morghulis: dchat he brand is known best as one of the biggest commercial failures in the history of American business 
Thu Jul  2 21:05:37 2009 [dchat] Eddard@Valar Morghulis: Good word, never heared about it 
Thu Jul  2 21:06:26 2009 [dchat] Kalinash@Fire and Ice: And DS has self-adjusting rear brakes and automatic lubrication too 
Thu Jul  2 21:06:46 2009 [dchat] Cratylus@Dead Souls Dev: moarliek http://en.wikipedia.org/wiki/DeLorean_DMC-12 
Thu Jul  2 21:07:04 2009 [dchat] Cratylus@Dead Souls Dev: (doc brown version) 
Thu Jul  2 21:08:22 2009 [dchat] Kalinash@Fire and Ice: When this combined with the suspension system changes, the US version was regarded as disappointing. 
Thu Jul  2 21:08:24 2009 [dchat] Cratylus@Dead Souls Dev: it's the modifications that make it special. the original was...less special 
Thu Jul  2 21:08:57 2009 [dchat] Cratylus@Dead Souls Dev: i tried the non-doc-brown version on my xbox 360 elite 
Thu Jul  2 21:09:16 2009 [dchat] Cratylus@Dead Souls Dev: (game: pgr4) 
Thu Jul  2 21:09:22 2009 [dchat] Kalinash@Fire and Ice: The car was named the DMC-12 because of its original price of $12,000. New DMC-12s had a suggested retail price of $25,000 ($650 more when equipped with an automatic transmission); this is equivalent to approximately $62,300 in 2007 dollars. 
Thu Jul  2 21:09:24 2009 [dchat] Cratylus@Dead Souls Dev: delorean is fat slow pig :( 
Thu Jul  2 21:09:56 2009 [dchat] Kalinash@Fire and Ice: I like to play my car :) the 1996 Corvette.  Although mine isn't the souped up one they have, if you make it white the look identical :) 
Thu Jul  2 21:10:17 2009 [dchat] Cratylus@Dead Souls Dev: the american cars i find unpleasant 
Thu Jul  2 21:10:22 2009 [dchat] Cratylus@Dead Souls Dev: all power no control 
Thu Jul  2 21:10:44 2009 [dchat] Kalinash@Fire and Ice: finesse 
Thu Jul  2 21:10:47 2009 [dchat] Kalinash@Fire and Ice: you need it 
Thu Jul  2 21:11:09 2009 [dchat] Cratylus@Dead Souls Dev: maybe i should get the steering wheel after all 
Thu Jul  2 21:11:16 2009 [dchat] Kalinash@Fire and Ice: =D 
Thu Jul  2 21:11:23 2009 [dchat] Cratylus@Dead Souls Dev: but my s.o. would have a aneurism 
Thu Jul  2 21:11:31 2009 [dchat] Cratylus@Dead Souls Dev: already play too much :(( 
Thu Jul  2 21:11:37 2009 [dchat] Kalinash@Fire and Ice: hehehe 
Thu Jul  2 21:11:42 2009 [dchat] Kalinash@Fire and Ice: do you let your kid play? 
Thu Jul  2 21:11:47 2009 [dchat] Cratylus@Dead Souls Dev: he doesnt like it! 
Thu Jul  2 21:11:56 2009 [dchat] Kalinash@Fire and Ice: ... 
Thu Jul  2 21:12:06 2009 [dchat] Cratylus@Dead Souls Dev: he's a bit young tho, controlling those vehicles is hard to do without overcompensatin for a 5 year old 
Thu Jul  2 21:12:13 2009 [dchat] Kalinash@Fire and Ice: I know some people in asia that will take him off your hands 
Thu Jul  2 21:12:14 2009 [dchat] Cratylus@Dead Souls Dev: frustratin 
Thu Jul  2 21:12:25 2009 [dchat] Cratylus@Dead Souls Dev: naw he'll like it if it kills me 
Thu Jul  2 21:12:38 2009 [dchat] Kalinash@Fire and Ice: heh 
Thu Jul  2 21:12:48 2009 [dchat] Kalinash@Fire and Ice: he should do well with some of the arcade games 
Thu Jul  2 21:12:50 2009 [dchat] Cratylus@Dead Souls Dev: he likes sonic tho 
Thu Jul  2 21:12:58 2009 [dchat] Cratylus@Dead Souls Dev: i got the sega arcade pack 
Thu Jul  2 21:13:05 2009 [dchat] Cratylus@Dead Souls Dev: :) 
Thu Jul  2 21:13:13 2009 [dchat] Kalinash@Fire and Ice: woot 
Thu Jul  2 21:13:30 2009 [dchat] Kalinash@Fire and Ice: 1990's games on a 3-core super computer 
Thu Jul  2 21:13:37 2009 [dchat] Cratylus@Dead Souls Dev: sfuny 
Thu Jul  2 21:13:52 2009 [dchat] Cratylus@Dead Souls Dev: funniest part is they did it poorly 
Thu Jul  2 21:13:57 2009 [dchat] Cratylus@Dead Souls Dev: it actually lags in spots 
Thu Jul  2 21:14:25 2009 [dchat] Kalinash@Fire and Ice: that's true to the original 
Thu Jul  2 21:16:59 2009 [dchat] Cratylus@Dead Souls Dev: this is my fave of the "catch me if you can" selection http://www.lamborghiniregistry.com/Miura/MiuraSV/index.html 
Thu Jul  2 21:17:12 2009 [dchat] Cratylus@Dead Souls Dev: hard to control but man the top speed and accel 
Thu Jul  2 21:17:23 2009 [dchat] Kalinash@Fire and Ice: chick car 
Thu Jul  2 21:17:51 2009 [dchat] Cratylus@Dead Souls Dev: i'd smoke you in it, in a class G competition 
Thu Jul  2 21:18:12 2009 [dchat] Kalinash@Fire and Ice: carburated?  pah 
Thu Jul  2 21:18:38 2009 [dchat] Kalinash@Fire and Ice: a v12 that only produces 385hp? 
Thu Jul  2 21:18:57 2009 [dchat] Cratylus@Dead Souls Dev: youd be smoaked 
Thu Jul  2 21:19:10 2009 [dchat] Cratylus@Dead Souls Dev: it's not made of 2,000 pounts of dead weight 
Thu Jul  2 21:19:12 2009 [dchat] Kalinash@Fire and Ice: cigars while i wait for you at the finish line 
Thu Jul  2 21:19:37 2009 [dchat] Cratylus@Dead Souls Dev: dewd, ye watch them american cars LEAN their fat behinds on turns? 
Thu Jul  2 21:19:45 2009 [dchat] Cratylus@Dead Souls Dev: so unsightly 
Thu Jul  2 21:19:56 2009 [dchat] Kalinash@Fire and Ice: powerslide 
Thu Jul  2 21:20:11 2009 [dchat] Hellmonger@Trilogy: Nissan and Audi for the win. 
Thu Jul  2 21:20:20 2009 [dchat] Cratylus@Dead Souls Dev: the audis are sweet 
Thu Jul  2 21:20:25 2009 [dchat] Kalinash@Fire and Ice: 4 wheel drive? riiiiiight 
Thu Jul  2 21:20:48 2009 [dchat] Cratylus@Dead Souls Dev: the one thing about the miura, so little grip, so little slide 
Thu Jul  2 21:21:25 2009 [dchat] Cratylus@Dead Souls Dev: on a twisty course there's no telling which way the front will be facing 
Thu Jul  2 21:21:46 2009 [dchat] Kalinash@Fire and Ice: so what's your gamertag?  we can race 
Thu Jul  2 21:22:12 2009 [dchat] Cratylus@Dead Souls Dev: not yet. i want to complete the thingy before i smoak you 
Thu Jul  2 21:22:56 2009 [dchat] Cratylus@Dead Souls Dev: btw i spent a jillion kudos to buy the aston martin set 
Thu Jul  2 21:23:02 2009 [dchat] Cratylus@Dead Souls Dev: and they are teh lame :( 
Thu Jul  2 21:23:35 2009 [dchat] Cratylus@Dead Souls Dev: the lamborghinis are nice tho. got the murcielago to 206mph 
Thu Jul  2 21:29:34 2009 [dchat] Kalinash@Fire and Ice: don't say that in front of Marajin 
Thu Jul  2 21:30:06 2009 [dchat] Cratylus@Dead Souls Dev: is that what gave him brainworms? 
Thu Jul  2 21:30:22 2009 [dchat] Kalinash@Fire and Ice: Aston Martin > Lambo to the brits 
Thu Jul  2 21:30:29 2009 [dchat] Cratylus@Dead Souls Dev: oh 
Thu Jul  2 21:30:32 2009 [dchat] Cratylus@Dead Souls Dev: dewd 
Thu Jul  2 21:30:45 2009 [dchat] Cratylus@Dead Souls Dev: yknow what, ill test track the top aston martin right now 
Thu Jul  2 21:30:49 2009 [dchat] Cratylus@Dead Souls Dev: just to be fair 
Thu Jul  2 21:30:52 2009 [dchat] Cratylus@Dead Souls Dev: SCIENCE 
Thu Jul  2 21:31:12 2009 [dchat] Kalinash@Fire and Ice: well, some of us are at work and can't participate :( 
Thu Jul  2 21:31:22 2009 [dchat] Cratylus@Dead Souls Dev: home office ftw 
Thu Jul  2 21:31:36 2009 [dchat] Cratylus@Dead Souls Dev: it's so money 
Thu Jul  2 21:35:23 2009 [dchat] Cratylus@Dead Souls Dev: is nice, but tops out around 192 
Thu Jul  2 21:36:47 2009 [dchat] Zaknafein@AoD TempMUD: you're no james bond 
Thu Jul  2 22:22:02 2009 [dchat] Hellmonger@Trilogy: I like audis. 
Thu Jul  2 22:23:12 2009 [dchat] Cratylus@Dead Souls Dev: rs 4 
Thu Jul  2 22:23:35 2009 [dchat] Hellmonger@Trilogy: wish i could afford one 
Thu Jul  2 22:23:37 2009 [dchat] Hellmonger@Trilogy: r8 
Thu Jul  2 22:28:45 2009 [dchat] A Shadow@Valar Morghulis: Do I mess anything if I remove some skills I think that they are not necessary in my mud(like psionic defense?) 
Thu Jul  2 22:39:06 2009 [dchat] Brian@Titanus: laptop ran out of batteries while I wasn't looking :D 
Thu Jul  2 23:05:01 2009 [dchat] A Shadow@Valar Morghulis: an indexof function ? 
Thu Jul  2 23:06:41 2009 [dchat] A Shadow@Valar Morghulis: member_array... XD 
Thu Jul  2 23:18:25 2009 [dchat] A Shadow@Valar Morghulis: is anyone here? XD 
Thu Jul  2 23:18:33 2009 [dchat] Raudhrskal@Dead Souls Dev: not for long. 
Thu Jul  2 23:18:35 2009 [dchat] Visenya@Valar Morghulis: sure 
Thu Jul  2 23:18:41 2009 [dchat] Visenya@Valar Morghulis: hi guy =) 
Thu Jul  2 23:18:45 2009 [dchat] A Shadow@Valar Morghulis: Veryyy funny 
Thu Jul  2 23:18:50 2009 [dchat] Visenya@Valar Morghulis: how r u doing? 
Thu Jul  2 23:19:00 2009 [dchat] Raudhrskal@Dead Souls Dev: Me, or the shadow? 
Thu Jul  2 23:19:09 2009 [dchat] Visenya@Valar Morghulis: you oc xD 
Thu Jul  2 23:19:19 2009 [dchat] Visenya@Valar Morghulis: i don't know mr shadow yet =P 
Thu Jul  2 23:19:34 2009 [dchat] Raudhrskal@Dead Souls Dev: Let's say that i prefer MUCH lower temperatures than what we have here now. 
Thu Jul  2 23:19:35 2009 [dchat] A Shadow@Valar Morghulis: raudh do you know why do i have 6671 and 6672 ports oppened? 
Thu Jul  2 23:19:37 2009 [dchat] Visenya@Valar Morghulis: but pleased to meet you anyway dark man xD 
Thu Jul  2 23:20:03 2009 [dchat] Raudhrskal@Dead Souls Dev: hmm... your login port is 6666? 
Thu Jul  2 23:20:06 2009 [dchat] A Shadow@Valar Morghulis: yes 
Thu Jul  2 23:20:11 2009 [dchat] Hellmonger@Trilogy: like irc amirite 
Thu Jul  2 23:20:44 2009 [dchat] Raudhrskal@Dead Souls Dev: Well, official IRC port is in the <1024 range... the fact thta everybody are using 666x it another thing. 
Thu Jul  2 23:21:40 2009 [dchat] Raudhrskal@Dead Souls Dev: anyway, sounds like the OOB and one of rcp or http daemons... 
Thu Jul  2 23:22:38 2009 [dchat] A Shadow@Valar Morghulis: hmmmm 
Thu Jul  2 23:23:10 2009 [dchat] Raudhrskal@Dead Souls Dev: 6672 is oob (mudconfig oob disable, iirc). 
Thu Jul  2 23:23:20 2009 [dchat] A Shadow@Valar Morghulis: wow thx 
Thu Jul  2 23:23:27 2009 [dchat] A Shadow@Valar Morghulis: What the hell is oob? 
Thu Jul  2 23:23:28 2009 [dchat] Raudhrskal@Dead Souls Dev: 6671 is +5, which i can't find in standard settings. 
Thu Jul  2 23:23:36 2009 [dchat] Raudhrskal@Dead Souls Dev: intermud-3 out of band 
Thu Jul  2 23:23:55 2009 [dchat] A Shadow@Valar Morghulis: thats not for this channels is it? 
Thu Jul  2 23:24:09 2009 [dchat] Raudhrskal@Dead Souls Dev: used for intermud mail and very old version of liveupgrade. You can safely disable it. 
Thu Jul  2 23:24:16 2009 [dchat] A Shadow@Valar Morghulis: oks 
Thu Jul  2 23:24:58 2009 [dchat] Raudhrskal@Dead Souls Dev: but this +5 thing is weird... 
Thu Jul  2 23:25:00 2009 [dchat] A Shadow@Valar Morghulis: And do you know how to enableFTP server in other port? XD 
Thu Jul  2 23:25:22 2009 [dchat] Raudhrskal@Dead Souls Dev: mudconfig hftp port <number> 
Thu Jul  2 23:25:24 2009 [dchat] A Shadow@Valar Morghulis: I have release one port so Thats ok.. I will ask Cratylus 
Thu Jul  2 23:25:26 2009 [dchat] Raudhrskal@Dead Souls Dev: mudconfig hftp enable 
Thu Jul  2 23:25:45 2009 [dchat] Raudhrskal@Dead Souls Dev: look in your /secure/include/network.h. Is any of the offsets defined as 5 ? 
Thu Jul  2 23:25:57 2009 [dchat] A Shadow@Valar Morghulis: oks 
Thu Jul  2 23:26:23 2009 [dchat] A Shadow@Valar Morghulis: nope 
Thu Jul  2 23:26:29 2009 [dchat] A Shadow@Valar Morghulis: 0..4 
Thu Jul  2 23:26:32 2009 [dchat] Raudhrskal@Dead Souls Dev: (note that we have two ftp daemons. ftp is PORT-based active ftp, hftp is PASV-based passive. Both are totally broken, but work with some clients ;P) 
Thu Jul  2 23:26:45 2009 [dchat] Raudhrskal@Dead Souls Dev: Below that 
Thu Jul  2 23:26:50 2009 [dchat] Raudhrskal@Dead Souls Dev: OFFSET_* 
Thu Jul  2 23:27:00 2009 [dchat] A Shadow@Valar Morghulis: all the ftp servers I know in Server mudlibs are broken LOL 
Thu Jul  2 23:27:06 2009 [dchat] Raudhrskal@Dead Souls Dev: standard i see is -10 -6 1 2 3 6 
Thu Jul  2 23:27:17 2009 [dchat] Raudhrskal@Dead Souls Dev: Is there any 5 in there? 
Thu Jul  2 23:27:23 2009 [dchat] A Shadow@Valar Morghulis: nope 
Thu Jul  2 23:27:27 2009 [dchat] Raudhrskal@Dead Souls Dev: Weird. 
Thu Jul  2 23:27:38 2009 [dchat] A Shadow@Valar Morghulis: 0..4 -10 -6 -5 -1.... 
Thu Jul  2 23:27:44 2009 [dchat] Raudhrskal@Dead Souls Dev: You disabled oob? 
Thu Jul  2 23:27:50 2009 [dchat] A Shadow@Valar Morghulis: yess 
Thu Jul  2 23:28:19 2009 [dchat] Raudhrskal@Dead Souls Dev: That's hyperweird then... 6671 refuses conns now, while 6672 still accepts. 
Thu Jul  2 23:28:37 2009 [dchat] A Shadow@Valar Morghulis: hehehe 
Thu Jul  2 23:28:43 2009 [dchat] A Shadow@Valar Morghulis: yess really weird 
Thu Jul  2 23:29:16 2009 [dchat] Raudhrskal@Dead Souls Dev: Bleh. Whatever. 
Thu Jul  2 23:29:31 2009 [dchat] Visenya@Valar Morghulis: gnight! 
Thu Jul  2 23:29:36 2009 [dchat] Raudhrskal@Dead Souls Dev: Bye. 
Thu Jul  2 23:29:37 2009 [dchat] A Shadow@Valar Morghulis: thx very much 
Thu Jul  2 23:29:41 2009 [dchat] Raudhrskal@Dead Souls Dev: For what? 
Thu Jul  2 23:29:47 2009 [dchat] A Shadow@Valar Morghulis: for the info :) 
Thu Jul  2 23:29:58 2009 [dchat] A Shadow@Valar Morghulis: gnight 
Thu Jul  2 23:31:48 2009 [dchat] Raudhrskal@Dead Souls Dev: hmm... hou may want to check the network services area, 'arch' then 'down' and proceeding. Not sure, but one of the rooms might show the list of enabled services in the room description. 
Thu Jul  2 23:33:26 2009 [dchat] A Shadow@Valar Morghulis: wow this is crazy XD 
Thu Jul  2 23:33:51 2009 [dchat] Raudhrskal@Dead Souls Dev: which "this"? the comms room? 
Thu Jul  2 23:34:01 2009 [dchat] Raudhrskal@Dead Souls Dev: i love watching the intermud packets as they come and go :) 
Thu Jul  2 23:34:36 2009 [dchat] A Shadow@Valar Morghulis: hehehe yess that was totally crazy 
Fri Jul  3 00:13:26 2009 [dchat] Visenya@Valar Morghulis: hi? 
Fri Jul  3 00:13:32 2009 [dchat] Visenya@Valar Morghulis: anybody there? 
Fri Jul  3 00:14:55 2009 [dchat] Ideysus@ShadowMUDii: Nope. 
Fri Jul  3 01:46:47 2009 [dchat] Brian@Titanus: I suppose its safe enough to commit everything I've done up to the main mud server... 
Sat Jul  4 00:35:15 2009 [dchat] Brian@Titanus: l 
Sat Jul  4 00:43:37 2009 [dchat] Raudhrskal@Dead Souls Dev: 2 
Sat Jul  4 02:06:06 2009 [dchat] Haldir@Pending waits for applause 
Sat Jul  4 02:08:36 2009 [dchat] Tricky@Rock the Halo starts a one handed clap. 
Sat Jul  4 02:08:59 2009 [dchat] Cratylus@Dead Souls Dev: omg tricaky 
Sat Jul  4 02:09:35 2009 [dchat] Tricky@Rock the Halo: Reports about my demise have been greatly exagerated. (I hope) 
Sat Jul  4 02:15:10 2009 [dchat] Tricky@Rock the Halo: Got rid of the WoW report on inews so no spam from that anymore. 
Sat Jul  4 03:11:13 2009 [dchat] Haldir@Pending: Well, I'm going to go watch the sequel to the Matrix, so see ya's later....,jjjjjjjjjjjjjjjjjjjjjjjjkl;*Falls asleep at keyboard* 
Sat Jul  4 03:11:44 2009 [dchat] Cratylus@Dead Souls Dev: no 
Sat Jul  4 03:11:50 2009 [dchat] Cratylus@Dead Souls Dev: the matrix had no sequel 
Sat Jul  4 20:32:15 2009 [dchat] Raudhrskal@Dead Souls Dev yawns. 
Sat Jul  4 20:32:27 2009 [dchat] Raudhrskal@Dead Souls Dev: Bleeping weather... 
Sat Jul  4 22:56:41 2009 [dchat] Sinistrad@Dead Souls Dev: Ah, las reglas :( 
Sat Jul  4 22:56:50 2009 [dchat] Sinistrad@Dead Souls Dev: Hoy las he roto dos veces 
Sat Jul  4 22:56:52 2009 [dchat] Cratylus@Dead Souls Dev: :) 
Sat Jul  4 22:56:58 2009 [dchat] Eddard@Valar Morghulis: joder que gusto 
Sat Jul  4 22:57:01 2009 [dchat] Eddard@Valar Morghulis: no hablar en inglés 
Sat Jul  4 22:57:06 2009 [dchat] Eddard@Valar Morghulis: me cuesta infinito 
Sat Jul  4 22:57:10 2009 [dchat] Sinistrad@Dead Souls Dev: jaja 
Sat Jul  4 22:57:20 2009 [dchat] Cratylus@Dead Souls Dev: ya me he acostumbrado :( 
Sat Jul  4 22:57:34 2009 [dchat] Cratylus@Dead Souls Dev: ahora sueno gringo 
Sat Jul  4 22:57:39 2009 [dchat] Tique@Discworld: sheesh, the language on this channel is getting worse and worse 
Sat Jul  4 22:57:56 2009 [dchat] Eddard@Valar Morghulis: traducir la mudlib es un trabajo de chinos! 
Sat Jul  4 22:58:03 2009 [dchat] Cratylus@Dead Souls Dev: no lo dudo 
Sat Jul  4 22:58:22 2009 [dchat] Eddard@Valar Morghulis: hmm pos nada, voy a probar con SaveObject y RestoreOBject 
Sat Jul  4 22:58:54 2009 [dchat] Eddard@Valar Morghulis: pero son funciones del player? o son como de libreria? 
Sat Jul  4 22:59:34 2009 [dchat] Cratylus@Dead Souls Dev: lib 
Sat Jul  4 23:04:23 2009 [dchat] Eddard@Valar Morghulis: Cratylus si no te importara, un dia de estos que tengas 15 minutos para hablar, te logueas en mi mud y comentamos un par de cositas 
Sat Jul  4 23:04:34 2009 [dchat] Cratylus@Dead Souls Dev: me da miedo 
Sat Jul  4 23:05:24 2009 [dchat] Eddard@Valar Morghulis: XD 
Sat Jul  4 23:21:32 2009 [dchat] Kalinash@Fire and Ice: no mas! no mas! 
Sat Jul  4 23:21:45 2009 [dchat] Eddard@Valar Morghulis: ņe? 
Sat Jul  4 23:22:46 2009 [dchat] Eddard@Valar Morghulis: no lo decias por mi no? XD 
Sun Jul  5 00:35:59 2009 [dchat] A Shadow@Valar Morghulis: Cratylus estas? 
Sun Jul  5 00:36:34 2009 [dchat] A Shadow@Valar Morghulis: cratylus o quien sea XD 
Sun Jul  5 04:22:30 2009 [dchat] Cratylus@Dead Souls Dev: nothing wrong with having a well rounded set of interests 
Sun Jul  5 04:22:42 2009 [dchat] Cratylus@Dead Souls Dev: but if yer just getting back in, oyu might want to use the most recent code 
Sun Jul  5 04:22:47 2009 [dchat] Cratylus@Dead Souls Dev: 2.10 
Sun Jul  5 04:23:38 2009 [dchat] Pazreal@Dead_Souls_pazreal: Oh, okay.  I re-downloaded this a while back, a month ago maybe, but didn't set it up until now. 
Sun Jul  5 04:27:38 2009 [dchat] Pazreal@Dead_Souls_pazreal: Do I have to do something for people to connect?  I have someone else who was going to help out getting reacquainted... 
Sun Jul  5 04:30:02 2009 [dchat] Pazreal@Dead_Souls_pazreal: Thanks :) 
Sun Jul  5 04:30:11 2009 [dchat] Cratylus@Dead Souls Dev: np 
Sun Jul  5 04:32:11 2009 [dchat] Pazreal@Dead_Souls_pazreal: Hrm, except I'm through a wireless router so my ip shows as the local address...  Meh, I'll figure it out. 
Sun Jul  5 04:33:36 2009 [dchat] Cratylus@Dead Souls Dev: 58.110.126.42 
Sun Jul  5 04:34:12 2009 [dchat] Pazreal@Dead_Souls_pazreal: It's sad when someone knows more about my computer than me :( 
Sun Jul  5 07:52:25 2009 [dchat] Brian@Titanus: getting tired. 
Sun Jul  5 10:53:45 2009 [dchat] Wodan@Discworld: did anything interesting happen while i was away? 
Sun Jul  5 10:54:47 2009 [dchat] Cratylus@Dead Souls Dev: omagawd wodan 
Sun Jul  5 10:56:01 2009 [dchat] Cratylus@Dead Souls Dev: i wrote some broke-ish code for fluffos 
Sun Jul  5 10:56:19 2009 [dchat] Wodan@Discworld: what does it do? 
Sun Jul  5 10:56:21 2009 [dchat] Cratylus@Dead Souls Dev: to take the telopts USERVAR 
Sun Jul  5 10:56:28 2009 [dchat] Cratylus@Dead Souls Dev: it almost woks 
Sun Jul  5 10:56:49 2009 [dchat] Cratylus@Dead Souls Dev: well, it works enough for my purposes anyway 
Sun Jul  5 10:57:02 2009 [dchat] Wodan@Discworld: what do you abuse it for? :) 
Sun Jul  5 10:57:17 2009 [dchat] Cratylus@Dead Souls Dev: which is to send the client's ip to the mud as the uservar in my fancy web based client 
Sun Jul  5 10:58:04 2009 [dchat] Wodan@Discworld: heh :) you got a fancy web client working? 
Sun Jul  5 10:58:28 2009 [dchat] Cratylus@Dead Souls Dev: http://dead-souls.net/demo.html 
Sun Jul  5 10:58:40 2009 [dchat] Cratylus@Dead Souls Dev: works through corporate firewalls and stuff 
Sun Jul  5 10:59:14 2009 [dchat] Cratylus@Dead Souls Dev: so like, the telopt thing i coded workd goodly enough for me, but only through some ugly hackery 
Sun Jul  5 10:59:57 2009 [dchat] Cratylus@Dead Souls Dev: im thinking of getting one of these newfangled svn programmes to mainline the tree root branch kernel and have you look at it 
Sun Jul  5 11:01:14 2009 [dchat] A Shadow@Valar Morghulis: Cratylus tenemos una charla pendiente :) 
Sun Jul  5 11:01:37 2009 [dchat] Cratylus@Dead Souls Dev: dale hombre, habla 
Sun Jul  5 11:01:42 2009 [dchat] Aidil@Way of the Force: absoluut. 
Sun Jul  5 11:01:45 2009 [dchat] Cratylus@Dead Souls Dev: o ven visita 
Sun Jul  5 11:01:58 2009 [dchat] Eddard@Valar Morghulis: XD 
Sun Jul  5 11:02:05 2009 [dchat] Eddard@Valar Morghulis: dime ip y puerto 
Sun Jul  5 11:02:19 2009 [dchat] Cratylus@Dead Souls Dev: dead-souls.net 8000 
Sun Jul  5 11:02:33 2009 [dchat] Aidil@Way of the Force: ook ik spreek een woordje over de grens, maar versta geen moer van wat jullie zeggen :P 
Sun Jul  5 11:02:42 2009 [dchat] Cratylus@Dead Souls Dev: hey cut that foren crud out 
Sun Jul  5 11:03:01 2009 [dchat] Aidil@Way of the Force: that crat was sortof my point :) 
Sun Jul  5 11:40:38 2009 [dchat] Eddard@Valar Morghulis: Hi there! How can I make an alias for a tell?? Something like tell $1 $2* (<-this does not work!) 
Sun Jul  5 11:41:37 2009 [dchat] Aidil@Way of the Force: hmm. 'alias something tell $*' I'd guess. 
Sun Jul  5 11:43:15 2009 [dchat] Eddard@Valar Morghulis: alias cant distiguish between words then? 
Sun Jul  5 11:43:33 2009 [dchat] Cratylus@Dead Souls Dev: ya like: alias tc tell cratylus@dead souls dev $* 
Sun Jul  5 11:44:34 2009 [dchat] Cratylus@Dead Souls Dev: it's interesting how many muds have clients that get confused and try to tell cratylus@dead souls instead, with "dev" as the first word of the tell 
Sun Jul  5 11:45:36 2009 [dchat] Aidil@Way of the Force: fuzzy matching of mudnames has its limitations :) 
Sun Jul  5 11:45:58 2009 [dchat] Eddard@Valar Morghulis: Lo que realmente queria es separar la 1º palabra del resto en el alias 
Sun Jul  5 11:46:04 2009 [dchat] Aidil@Way of the Force: I try to find the longest match. 
Sun Jul  5 11:46:05 2009 [dchat] Eddard@Valar Morghulis: eso no se puede hacer, no? 
Sun Jul  5 11:46:31 2009 [dchat] Cratylus@Dead Souls Dev: se van a quejar si seguimos en este idioma :( 
Sun Jul  5 11:46:39 2009 [dchat] Eddard@Valar Morghulis: allright then 
Sun Jul  5 11:46:53 2009 [dchat] Eddard@Valar Morghulis: What I wanted to do is to separate the first word of the rest of alias 
Sun Jul  5 11:46:59 2009 [dchat] Eddard@Valar Morghulis: Is it possible? 
Sun Jul  5 11:47:04 2009 [dchat] Cratylus@Dead Souls Dev: what is an exact example? 
Sun Jul  5 11:47:42 2009 [dchat] Eddard@Valar Morghulis: alias t tell $1 % ^ BOLD % ^ RED I pown you... % ^WHITE % ^ $2* 
Sun Jul  5 11:47:51 2009 [dchat] Cratylus@Dead Souls Dev: ahhhh 
Sun Jul  5 11:48:13 2009 [dchat] Aidil@Way of the Force: I'd think the $2* isn't going to work. 
Sun Jul  5 11:48:22 2009 [dchat] Eddard@Valar Morghulis: It doesnt XD I know 
Sun Jul  5 11:48:30 2009 [dchat] Eddard@Valar Morghulis: I tried that XD 
Sun Jul  5 11:48:32 2009 [dchat] Aidil@Way of the Force: that is a nice to have feature tho. 
Sun Jul  5 11:48:42 2009 [dchat] Cratylus@Dead Souls Dev: offhand id say no, that's not supported by default 
Sun Jul  5 11:48:45 2009 [dchat] Cratylus@Dead Souls Dev: neat idea though 
Sun Jul  5 11:48:51 2009 [dchat] Cratylus@Dead Souls Dev: i'll add it to the list 
Sun Jul  5 11:48:56 2009 [dchat] Eddard@Valar Morghulis: ok =) 
Sun Jul  5 11:49:09 2009 [dchat] Eddard@Valar Morghulis: I really want it, so I will try to develop my own XD 
Sun Jul  5 11:49:42 2009 [dchat] Aidil@Way of the Force: it is funny to note how the alias command behaves nearly identical on wildly different mudlibs :) 
Sun Jul  5 11:50:18 2009 [dchat] Aidil@Way of the Force: I am quite sure DS and the lib here do not use the same code, or something derived from the same code, yet it behaves near identical :) 
Sun Jul  5 11:52:16 2009 [dchat] Eddard@Valar Morghulis: whats the code to see all the mudconfig parameters? 
Sun Jul  5 11:52:24 2009 [dchat] Cratylus@Dead Souls Dev: help mudconfig 
Sun Jul  5 11:52:53 2009 [dchat] Eddard@Valar Morghulis: omg! I tried it before but It didnt work... I think I was with a tester player... 
Sun Jul  5 11:53:27 2009 [dchat] Cratylus@Dead Souls Dev: ya, creators and players dont get to see admin command help fles usually 
Sun Jul  5 12:00:59 2009 [dchat] Eddard@Valar Morghulis: I see in class files something like this: melee attack:1:4 
Sun Jul  5 12:01:12 2009 [dchat] Eddard@Valar Morghulis: what does it means first and second number= 
Sun Jul  5 12:01:45 2009 [dchat] Eddard@Valar Morghulis: better... is there any help about it?? 
Sun Jul  5 12:02:59 2009 [dchat] Eddard@Valar Morghulis: ok, Its to add skill to the class 
Sun Jul  5 12:03:58 2009 [dchat] Cratylus@Dead Souls Dev: see the help for removeclass and addclass 
Sun Jul  5 12:04:14 2009 [dchat] Cratylus@Dead Souls Dev: after you edit the class file, use those commands to remove and add it back 
Sun Jul  5 12:05:15 2009 [dchat] Eddard@Valar Morghulis: Hmm I was thinking about raising stats with classes... 
Sun Jul  5 12:05:59 2009 [dchat] Cratylus@Dead Souls Dev: then you probably want to do that when the player joins that class 
Sun Jul  5 12:06:04 2009 [dchat] Eddard@Valar Morghulis: But thats just for race, ist it? 
Sun Jul  5 12:06:16 2009 [dchat] Cratylus@Dead Souls Dev: generally yes that's just for race 
Sun Jul  5 12:06:46 2009 [dchat] Cratylus@Dead Souls Dev: but you could have player's stats ans "stat class" change when they join a class 
Sun Jul  5 12:07:07 2009 [dchat] Cratylus@Dead Souls Dev: findfun ChangeClass 
Sun Jul  5 12:07:08 2009 [dchat] Eddard@Valar Morghulis: wo thats much better 
Sun Jul  5 12:13:47 2009 [dchat] Eddard@Valar Morghulis: Can a race or class have blank spaces? 
Sun Jul  5 12:14:37 2009 [dchat] Cratylus@Dead Souls Dev: i think so. i think empty lines jost dont get parsed 
Sun Jul  5 12:14:39 2009 [dchat] Cratylus@Dead Souls Dev: try it 
Sun Jul  5 12:15:03 2009 [dchat] Cratylus@Dead Souls Dev: oh you mean the name of the rac eor class 
Sun Jul  5 12:15:09 2009 [dchat] Cratylus@Dead Souls Dev: never tried it 
Sun Jul  5 12:15:16 2009 [dchat] Cratylus@Dead Souls Dev: tell me what happens if you try 
Sun Jul  5 12:15:19 2009 [dchat] Eddard@Valar Morghulis: name :) 
Sun Jul  5 12:15:22 2009 [dchat] Aidil@Way of the Force: crat will come repair your mud if it breaks.. :) 
Sun Jul  5 12:15:30 2009 [dchat] Eddard@Valar Morghulis: hahaha 
Sun Jul  5 12:15:36 2009 [dchat] Eddard@Valar Morghulis: Ok then I try in  a minut 
Sun Jul  5 12:15:53 2009 [dchat] Aidil@Way of the Force smiles helpfully. 
Sun Jul  5 12:15:54 2009 [dchat] Cratylus@Dead Souls Dev: back up the race and class save files first 
Sun Jul  5 12:15:58 2009 [dchat] Cratylus@Dead Souls Dev: (just in case) 
Sun Jul  5 12:16:05 2009 [dchat] Eddard@Valar Morghulis: Its a human copypaste 
Sun Jul  5 12:17:21 2009 [dchat] Eddard@Valar Morghulis: hellfire test: Filename with '' and blanks in the name 
Sun Jul  5 12:19:42 2009 [dchat] Eddard@Valar Morghulis: Race added. 
Sun Jul  5 12:20:59 2009 [dchat] Cratylus@Dead Souls Dev: sweet 
Sun Jul  5 12:22:16 2009 [dchat] Eddard@Valar Morghulis: > call Testeddard->SetRace("el norte") 
Sun Jul  5 12:22:22 2009 [dchat] Eddard@Valar Morghulis: OBJ(testeddard /secure/save/players/t/testeddard) -> SetRace( "el norte" ) = "el norte" 
Sun Jul  5 12:22:42 2009 [dchat] Eddard@Valar Morghulis: ficha: Procedencia         : El norte     
Sun Jul  5 12:23:10 2009 [dchat] Eddard@Valar Morghulis: I guess It is a well-formed player 
Sun Jul  5 15:14:23 2009 [dchat] Eddard@Valar Morghulis: how can I disable a class to be selected by a player?¿ 
Sun Jul  5 15:14:53 2009 [dchat] Tique@Discworld: can you fix your mud's newlines please? :) 
Sun Jul  5 15:15:14 2009 [dchat] Eddard@Valar Morghulis: whats wrong with them? 
Sun Jul  5 15:15:26 2009 [dchat] Tique@Discworld: oh, maybe it was just that one. 
Sun Jul  5 15:15:47 2009 [dchat] Eddard@Valar Morghulis: may be I used a character strange 
Sun Jul  5 15:15:54 2009 [dchat] Eddard@Valar Morghulis: this one-> ¿ 
Sun Jul  5 15:26:36 2009 [dchat] Silenus@Dead Souls Dev: what is the operator for mapping "composition" again? 
Wed Jul  8 06:13:24 2009 [dchat] Silenus@Dead Souls Dev: is void* in general the same size as long on most platforms? (all?) 
Wed Jul  8 14:23:10 2009 [dchat] Aidil@GurbaHub: that is a bad assumption 
Wed Jul  8 14:23:31 2009 [dchat] Aidil@GurbaHub: it is true on many platforms, but it is not guaranteed to be that way, and there are some where it isn't. 
Wed Jul  8 14:24:07 2009 [dchat] Aidil@GurbaHub: even the assumption that sizeof(void*) <= sizeof(long) is not always true. 
Wed Jul  8 14:25:56 2009 [dchat] Aidil@GurbaHub: relevant example, 64bit windows :) 
Wed Jul  8 14:29:15 2009 [dchat] Silenus@Dead Souls Dev: hmm. thanks. 
Wed Jul  8 14:43:53 2009 [dchat] Aidil@GurbaHub: I wonder, why are you asking? :) 
Wed Jul  8 14:44:58 2009 [dchat] Silenus@Dead Souls Dev: I trying to see if I can stuff a pointer and an int into the same location in memory 
Wed Jul  8 14:45:22 2009 [dchat] Silenus@Dead Souls Dev: to save some memory in a platform independent manner 
Wed Jul  8 14:45:53 2009 [dchat] Aidil@GurbaHub: you cannot really make platform independent assumptions about the size of various types tho. 
Wed Jul  8 14:45:57 2009 [dchat] Silenus@Dead Souls Dev: problem is LLVM currently does not natively support c unions 
Wed Jul  8 14:46:15 2009 [dchat] Silenus@Dead Souls Dev: right so i guess i cant 
Wed Jul  8 14:46:39 2009 [dchat] Aidil@GurbaHub: specifically, some 64bit platforms define a long as 32bit regardless 
Wed Jul  8 14:46:48 2009 [dchat] Silenus@Dead Souls Dev: ok. good to know. 
Wed Jul  8 14:46:54 2009 [dchat] Aidil@GurbaHub: while a void* will be 64bit on those still 
Wed Jul  8 14:47:03 2009 [dchat] Silenus@Dead Souls Dev: i suspect that i will have to just use extra space for now. 
Wed Jul  8 14:47:37 2009 [dchat] Aidil@GurbaHub: and to make life more difficult, sizeof(int) is not guaranteed to be sizeof(long) 
Wed Jul  8 14:48:08 2009 [dchat] Silenus@Dead Souls Dev: i am using stdint.h and int32 
Wed Jul  8 14:48:58 2009 [dchat] Silenus@Dead Souls Dev: and llvm does have a builtin int32 type 
Wed Jul  8 14:49:04 2009 [dchat] Silenus@Dead Souls Dev: so it should cope with that ok. 
Wed Jul  8 14:54:20 2009 [dchat] Aidil@GurbaHub: well, if it also has a 64bit int, then you could check on sizeof(void*) and pick oen of your liking. 
Wed Jul  8 14:54:36 2009 [dchat] Aidil@GurbaHub: not future proof, but should do the trick for current platforms :) 
Wed Jul  8 15:08:54 2009 [dchat] Detah@Dead Souls Dev: good morning 
Wed Jul  8 15:09:17 2009 [dchat] Silenus@Dead Souls Dev: *nod* that was what i was just thinking. 
Wed Jul  8 15:09:21 2009 [dchat] Silenus@Dead Souls Dev: morning D 
Wed Jul  8 15:29:16 2009 [dchat] Detah@Dead Souls Dev: dont forget to support the commodore 64. 
Wed Jul  8 18:07:28 2009 [dchat] Kalinash@Fire and Ice: Ismetelt billentyulenyomas feldolgozas 
Wed Jul  8 20:58:51 2009 [dchat] Detah@Dead Souls Dev: hehe. I received the following reply from an rwho request. "Nobody is logged on! (not idle): None" 
Wed Jul  8 20:59:00 2009 [dchat] Kalinash@Fire and Ice: i'm nobody 
Wed Jul  8 23:36:44 2009 [dchat] Hamlet@WWC: yeah.  you wanna hear the funny part?  Apparently that message only happens if there is *truly* nobody on.  if someone's on invis, it seems to not reply at all. 
Thu Jul  9 04:11:51 2009 [dchat] Tigwyk@LP Heroes: So... 
Thu Jul  9 04:18:36 2009 [dchat] Hamlet@WWC: sew. 
Thu Jul  9 04:25:32 2009 [dchat] Cratylus@Dead Souls Dev: a needle pulling thread 
Thu Jul  9 04:26:35 2009 [dchat] Hamlet@WWC: exactly.  now if everyone only knew the truth. 
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