Thu Jul 2 17:20:41 2009
[dchat]
Silenus@Dead Souls Dev: time wise 1 1/2 weeks and i might have something semi working which compiles lpc but wont have a runtime system
Thu Jul 2 17:24:13 2009
[dchat]
Kalinash@Fire and Ice: i have an svn setup for my pike driver, but it's not got public access
Thu Jul 2 17:24:53 2009
[dchat]
Silenus@Dead Souls Dev: i was just hoping to maybe see if i could steal some of your code if it has a compatible licence for efuns and such
Thu Jul 2 17:25:04 2009
[dchat]
Kalinash@Fire and Ice: mostly because i'm too lazy to set it up to be secure and configure my firewall ;)
Thu Jul 2 17:32:32 2009
[dchat]
Detah@Dead Souls Dev: The Birth of Laziness. Cant you just see the lightbulb go on in that 15 yr old's eyes: "hey, I can code it and make the computer do the work for me."
Thu Jul 2 17:33:46 2009
[dchat]
Aransus@Pyloros: i forget where i first saw it written that a bit of laziness is necessary to be a good programmer. i agree.
Thu Jul 2 17:34:48 2009
[dchat]
Aransus@Pyloros: i was lured not by laziness, but by the prospect of making my ti99 talk. whatever does the job. laziness just helped keep the fire burning :)
Thu Jul 2 17:38:04 2009
[dchat]
Silenus@Dead Souls Dev: probably should fix the memory allocation stuff then add support for strings
Thu Jul 2 17:50:09 2009
[dchat]
Kalinash@Fire and Ice: i can play cats cradle with base-64 encoded strings
Thu Jul 2 17:54:25 2009
[dchat]
Zaknafein@AoD TempMUD: I prefer playing cats cradle with 3DES or MD5 encoded strings
Thu Jul 2 17:56:06 2009
[dchat]
Raudhrskal@Dead Souls Dev: urm, foo? MD5 is a hash, not an encoding. Usually irreversible.
Thu Jul 2 17:56:44 2009
[dchat]
Zaknafein@AoD TempMUD: true, but commonly used to one-way crypt a password string
Thu Jul 2 17:57:44 2009
[dchat]
Hellmonger@Trilogy: whoa you're the geek equivilent of a grammar nazi
Thu Jul 2 17:57:59 2009
[dchat]
Kalinash@Fire and Ice: i use the string i pull from my cat's anu.....
Thu Jul 2 20:09:17 2009
[dchat]
Brian@Titanus: There are some really cool things I can do with an add_action, switch and this_user()->GetRace() :D
Thu Jul 2 20:13:57 2009
[dchat]
Detah@Dead Souls Dev: I would suggest that you use true verbs rather than add_actions.
Thu Jul 2 20:15:14 2009
[dchat]
Tahin@Kar Unol: Agreed, but I think add_actions is fine when you're first learning.
Thu Jul 2 20:15:24 2009
[dchat]
Raudhrskal@Dead Souls Dev: Writing a whole verb environment for a single-place specific thing just doesn't make sense.
Thu Jul 2 20:15:50 2009
[dchat]
Raudhrskal@Dead Souls Dev: Now if you're going to re-use the functionality...
Thu Jul 2 20:16:01 2009
[dchat]
Tahin@Kar Unol: Well, it depends on what you want to do, I guess. I personally prefer having generic verbs that apply to multiple instances.
Thu Jul 2 20:16:40 2009
[dchat]
Detah@Dead Souls Dev: most of verb creation is templating existing stuff then adding in your own little manip. once its done, you can reuse it anywhere. the biggest pain with add_actioons is the incompatibility issues that arise when 1 target exists in the room and 1 target exists in your inventory.
Thu Jul 2 20:17:34 2009
[dchat]
Raudhrskal@Dead Souls Dev: Well, yea. But when you want to have totally different actions lauched by same verb, you end up with a ugly ladder of logic far away from the point of use.
Thu Jul 2 20:17:50 2009
[dchat]
Detah@Dead Souls Dev: I am loath to use add_actions because where I learned, almost everything was done with add actions. there were literally dozens of interpretations for read all over the mud. more often than not, your readable objects would not work in rooms.
Thu Jul 2 20:17:59 2009
[dchat]
Raudhrskal@Dead Souls Dev: As i said, choose right tool for specific problem.
Thu Jul 2 20:18:04 2009
[dchat]
Kalinash@Fire and Ice: Who needs a computer to run their mud? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=390063492867
Thu Jul 2 20:18:32 2009
[dchat]
Tahin@Kar Unol: I'd rather have "push button on device" than some specific command that only applies to that device.
Thu Jul 2 20:18:42 2009
[dchat]
Raudhrskal@Dead Souls Dev: That's the problem of old muds, D, where verbs weren't available.
Thu Jul 2 20:19:10 2009
[dchat]
Raudhrskal@Dead Souls Dev: Yes, but 'push button/image/anything' is a generic acion.
Thu Jul 2 20:19:19 2009
[dchat]
Raudhrskal@Dead Souls Dev: It always takes an object as next parameter.
Thu Jul 2 20:19:57 2009
[dchat]
Raudhrskal@Dead Souls Dev: Now consider 'turn <thing>', 'turn <thing> <direction>', 'turn undead', 'turn into <something>'
Thu Jul 2 20:20:11 2009
[dchat]
Raudhrskal@Dead Souls Dev: Still looks nice when it has to be in one verbfile?
Thu Jul 2 20:21:00 2009
[dchat]
Raudhrskal@Dead Souls Dev: I never could come up with good examples.
Thu Jul 2 20:21:01 2009
[dchat]
Detah@Dead Souls Dev: where one draws the line between generic actions and obscure archaic is very subjective. lift might well be a common verb on one mud and used once only in one specific room on another mud. teach your coders to make verbs at the beginning of their training and save yourself lots of headaches in the long run. it really isnt that hard.
Thu Jul 2 20:21:31 2009
[dchat]
Raudhrskal@Dead Souls Dev: Btw, you're aware that verbs can be made only by SECURE admins?
Thu Jul 2 20:21:54 2009
[dchat]
Raudhrskal@Dead Souls Dev: And are always mud-global, while a_a are tied to item or room?
Thu Jul 2 20:22:05 2009
[dchat]
Detah@Dead Souls Dev: I am aware. but I have completely altered the meaning of SECURE on Arcania.
Thu Jul 2 20:22:38 2009
[dchat]
Raudhrskal@Dead Souls Dev: And neither is a total replacement for the other.
Thu Jul 2 20:26:04 2009
[dchat]
Detah@Dead Souls Dev: I do not use the stock ds meanings for read and write. admin=SECURE can read write anywhere. arch=ARCH can read write anywhre except other wiz dirs and char files. and readonly in those 2 places. cre/wiz can only write in their home dirs and in /world/ (stock ds's /domains/). cannot read in pfiles. but can read other wizzes dirs.
Thu Jul 2 20:26:54 2009
[dchat]
Detah@Dead Souls Dev: help files are similarly filtered, but not for security purposes.
Thu Jul 2 20:29:46 2009
[dchat]
Stan@7 parsecs test: Is anyone else new to lp coming over from diku?
Thu Jul 2 20:30:43 2009
[dchat]
Raudhrskal@Dead Souls Dev: There are (were?) few former dikusers around. But not everybody's on the channel at the same time, y'know.
Thu Jul 2 20:31:01 2009
[dchat]
Cratylus@Dead Souls Dev: there could be an area of space tricky to navigate intelligently in a small number of parsecs
Thu Jul 2 20:32:32 2009
[dchat]
Kalinash@Fire and Ice: except that he's talking about how fast his ship is
Thu Jul 2 20:33:44 2009
[dchat]
Tahin@Kar Unol: Or maybe he's talking about a number of jumps, or something... How does FTL work in that, anyway?
Thu Jul 2 20:47:17 2009
[dchat]
A Shadow@Valar Morghulis: how can I do to set always my term to ansi?
Thu Jul 2 20:48:26 2009
[dchat]
Raudhrskal@Dead Souls Dev: Nope, his clent reports the termtype at login
Thu Jul 2 20:49:38 2009
[dchat]
Raudhrskal@Dead Souls Dev: i keep such terminal line in my .profile for exactly that reason.
Thu Jul 2 20:51:05 2009
[dchat]
Raudhrskal@Dead Souls Dev: yea, putty reports termtype and it's xterm by default.
Thu Jul 2 20:51:06 2009
[dchat]
Kalinash@Fire and Ice: when you log in the driver will call those in your connection object
Thu Jul 2 20:51:25 2009
[dchat]
Raudhrskal@Dead Souls Dev: add 'terminal ansi' to your in-mud ~/.profile and it'll be fixed
Thu Jul 2 20:51:49 2009
[dchat]
Aidil@Way of the Force: terminal detection is nice.. big advantage, it often works. biggest disadvantage, unless you know exactly what client you are dealing with, it will do unexpected things :)
Thu Jul 2 20:52:10 2009
[dchat]
Raudhrskal@Dead Souls Dev: Well, that, and DS's 'xterm' entry is plainly b0rken.
Thu Jul 2 20:52:23 2009
[dchat]
Raudhrskal@Dead Souls Dev: It should be replaced by the contents of the ansi one long ago.
Thu Jul 2 20:52:41 2009
[dchat]
Cratylus@Dead Souls Dev: someone was tellin me about that recently too
Thu Jul 2 20:53:35 2009
[dchat]
A Shadow@Valar Morghulis: its just some colors appears like background colors... and its a bit ... i dont know how to say... discusting? but less dramaticaly XD
Thu Jul 2 20:54:30 2009
[dchat]
Raudhrskal@Dead Souls Dev: Anyway, .profile will fix it - i'm using that workaround for years.
Thu Jul 2 20:55:13 2009
[dchat]
Cratylus@Dead Souls Dev: even discworld cres are nice enough to report realname to intermud when invis
Thu Jul 2 20:55:28 2009
[dchat]
Ideysus@ShadowMUDii: Maybe its somebody who is actually called 'A shadow'.
Thu Jul 2 20:55:55 2009
[dchat]
Cratylus@Dead Souls Dev: i knew it would be a bad one when it started with waking up in the morning
Thu Jul 2 20:56:11 2009
[dchat]
Kalinash@Fire and Ice: DS should use real name for invis people on intermud chans by default
Thu Jul 2 20:56:35 2009
[dchat]
Kalinash@Fire and Ice: leave choice, but make the default the way you actually like it
Thu Jul 2 20:56:38 2009
[dchat]
Ideysus@ShadowMUDii: Cratylus, you should modify deadsouls so it prints out your ip address and email instead of a name if you are invis.
Thu Jul 2 20:58:58 2009
[dchat]
Eddard@Valar Morghulis: It cost 0 to put if creatorp(blbalbalbla but I didnt know how to do it when I blocked it
Thu Jul 2 20:59:24 2009
[dchat]
Eddard@Valar Morghulis: I used to use another mudlib so Im learning from 0
Thu Jul 2 21:00:13 2009
[dchat]
Kalinash@Fire and Ice: Which is odd because i think of Crat as more of a Howard Houghs kinda guy
Thu Jul 2 21:05:19 2009
[dchat]
Eddard@Valar Morghulis: dchat he brand is known best as one of the biggest commercial failures in the history of American business
Thu Jul 2 21:06:26 2009
[dchat]
Kalinash@Fire and Ice: And DS has self-adjusting rear brakes and automatic lubrication too
Thu Jul 2 21:06:46 2009
[dchat]
Cratylus@Dead Souls Dev: moarliek http://en.wikipedia.org/wiki/DeLorean_DMC-12
Thu Jul 2 21:08:22 2009
[dchat]
Kalinash@Fire and Ice: When this combined with the suspension system changes, the US version was regarded as disappointing.
Thu Jul 2 21:08:24 2009
[dchat]
Cratylus@Dead Souls Dev: it's the modifications that make it special. the original was...less special
Thu Jul 2 21:08:57 2009
[dchat]
Cratylus@Dead Souls Dev: i tried the non-doc-brown version on my xbox 360 elite
Thu Jul 2 21:09:22 2009
[dchat]
Kalinash@Fire and Ice: The car was named the DMC-12 because of its original price of $12,000. New DMC-12s had a suggested retail price of $25,000 ($650 more when equipped with an automatic transmission); this is equivalent to approximately $62,300 in 2007 dollars.
Thu Jul 2 21:09:56 2009
[dchat]
Kalinash@Fire and Ice: I like to play my car :) the 1996 Corvette. Although mine isn't the souped up one they have, if you make it white the look identical :)
Thu Jul 2 21:11:09 2009
[dchat]
Cratylus@Dead Souls Dev: maybe i should get the steering wheel after all
Thu Jul 2 21:12:06 2009
[dchat]
Cratylus@Dead Souls Dev: he's a bit young tho, controlling those vehicles is hard to do without overcompensatin for a 5 year old
Thu Jul 2 21:12:13 2009
[dchat]
Kalinash@Fire and Ice: I know some people in asia that will take him off your hands
Thu Jul 2 21:12:48 2009
[dchat]
Kalinash@Fire and Ice: he should do well with some of the arcade games
Thu Jul 2 21:16:13 2009
[dchat]
Kalinash@Fire and Ice: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=350220112102
Thu Jul 2 21:16:59 2009
[dchat]
Cratylus@Dead Souls Dev: this is my fave of the "catch me if you can" selection http://www.lamborghiniregistry.com/Miura/MiuraSV/index.html
Thu Jul 2 21:17:12 2009
[dchat]
Cratylus@Dead Souls Dev: hard to control but man the top speed and accel
Thu Jul 2 21:17:51 2009
[dchat]
Cratylus@Dead Souls Dev: i'd smoke you in it, in a class G competition
Thu Jul 2 21:19:10 2009
[dchat]
Cratylus@Dead Souls Dev: it's not made of 2,000 pounts of dead weight
Thu Jul 2 21:19:12 2009
[dchat]
Kalinash@Fire and Ice: cigars while i wait for you at the finish line
Thu Jul 2 21:19:37 2009
[dchat]
Cratylus@Dead Souls Dev: dewd, ye watch them american cars LEAN their fat behinds on turns?
Thu Jul 2 21:20:48 2009
[dchat]
Cratylus@Dead Souls Dev: the one thing about the miura, so little grip, so little slide
Thu Jul 2 21:21:25 2009
[dchat]
Cratylus@Dead Souls Dev: on a twisty course there's no telling which way the front will be facing
Thu Jul 2 21:22:12 2009
[dchat]
Cratylus@Dead Souls Dev: not yet. i want to complete the thingy before i smoak you
Thu Jul 2 21:22:56 2009
[dchat]
Cratylus@Dead Souls Dev: btw i spent a jillion kudos to buy the aston martin set
Thu Jul 2 21:23:35 2009
[dchat]
Cratylus@Dead Souls Dev: the lamborghinis are nice tho. got the murcielago to 206mph
Thu Jul 2 21:30:45 2009
[dchat]
Cratylus@Dead Souls Dev: yknow what, ill test track the top aston martin right now
Thu Jul 2 21:31:12 2009
[dchat]
Kalinash@Fire and Ice: well, some of us are at work and can't participate :(
Thu Jul 2 22:28:45 2009
[dchat]
A Shadow@Valar Morghulis: Do I mess anything if I remove some skills I think that they are not necessary in my mud(like psionic defense?)
Thu Jul 2 22:39:06 2009
[dchat]
Brian@Titanus: laptop ran out of batteries while I wasn't looking :D
Thu Jul 2 23:19:34 2009
[dchat]
Raudhrskal@Dead Souls Dev: Let's say that i prefer MUCH lower temperatures than what we have here now.
Thu Jul 2 23:19:35 2009
[dchat]
A Shadow@Valar Morghulis: raudh do you know why do i have 6671 and 6672 ports oppened?
Thu Jul 2 23:20:44 2009
[dchat]
Raudhrskal@Dead Souls Dev: Well, official IRC port is in the <1024 range... the fact thta everybody are using 666x it another thing.
Thu Jul 2 23:21:40 2009
[dchat]
Raudhrskal@Dead Souls Dev: anyway, sounds like the OOB and one of rcp or http daemons...
Thu Jul 2 23:23:10 2009
[dchat]
Raudhrskal@Dead Souls Dev: 6672 is oob (mudconfig oob disable, iirc).
Thu Jul 2 23:23:28 2009
[dchat]
Raudhrskal@Dead Souls Dev: 6671 is +5, which i can't find in standard settings.
Thu Jul 2 23:24:09 2009
[dchat]
Raudhrskal@Dead Souls Dev: used for intermud mail and very old version of liveupgrade. You can safely disable it.
Thu Jul 2 23:25:00 2009
[dchat]
A Shadow@Valar Morghulis: And do you know how to enableFTP server in other port? XD
Thu Jul 2 23:25:24 2009
[dchat]
A Shadow@Valar Morghulis: I have release one port so Thats ok.. I will ask Cratylus
Thu Jul 2 23:25:45 2009
[dchat]
Raudhrskal@Dead Souls Dev: look in your /secure/include/network.h. Is any of the offsets defined as 5 ?
Thu Jul 2 23:26:32 2009
[dchat]
Raudhrskal@Dead Souls Dev: (note that we have two ftp daemons. ftp is PORT-based active ftp, hftp is PASV-based passive. Both are totally broken, but work with some clients ;P)
Thu Jul 2 23:27:00 2009
[dchat]
A Shadow@Valar Morghulis: all the ftp servers I know in Server mudlibs are broken LOL
Thu Jul 2 23:28:19 2009
[dchat]
Raudhrskal@Dead Souls Dev: That's hyperweird then... 6671 refuses conns now, while 6672 still accepts.
Thu Jul 2 23:31:48 2009
[dchat]
Raudhrskal@Dead Souls Dev: hmm... hou may want to check the network services area, 'arch' then 'down' and proceeding. Not sure, but one of the rooms might show the list of enabled services in the room description.
Thu Jul 2 23:34:01 2009
[dchat]
Raudhrskal@Dead Souls Dev: i love watching the intermud packets as they come and go :)
Fri Jul 3 01:46:47 2009
[dchat]
Brian@Titanus: I suppose its safe enough to commit everything I've done up to the main mud server...
Sat Jul 4 02:09:35 2009
[dchat]
Tricky@Rock the Halo: Reports about my demise have been greatly exagerated. (I hope)
Sat Jul 4 02:15:10 2009
[dchat]
Tricky@Rock the Halo: Got rid of the WoW report on inews so no spam from that anymore.
Sat Jul 4 03:11:13 2009
[dchat]
Haldir@Pending: Well, I'm going to go watch the sequel to the Matrix, so see ya's later....,jjjjjjjjjjjjjjjjjjjjjjjjkl;*Falls asleep at keyboard*
Sat Jul 4 22:57:39 2009
[dchat]
Tique@Discworld: sheesh, the language on this channel is getting worse and worse
Sat Jul 4 22:58:22 2009
[dchat]
Eddard@Valar Morghulis: hmm pos nada, voy a probar con SaveObject y RestoreOBject
Sat Jul 4 22:58:54 2009
[dchat]
Eddard@Valar Morghulis: pero son funciones del player? o son como de libreria?
Sat Jul 4 23:04:23 2009
[dchat]
Eddard@Valar Morghulis: Cratylus si no te importara, un dia de estos que tengas 15 minutos para hablar, te logueas en mi mud y comentamos un par de cositas
Sun Jul 5 04:22:30 2009
[dchat]
Cratylus@Dead Souls Dev: nothing wrong with having a well rounded set of interests
Sun Jul 5 04:22:42 2009
[dchat]
Cratylus@Dead Souls Dev: but if yer just getting back in, oyu might want to use the most recent code
Sun Jul 5 04:23:38 2009
[dchat]
Pazreal@Dead_Souls_pazreal: Oh, okay. I re-downloaded this a while back, a month ago maybe, but didn't set it up until now.
Sun Jul 5 04:27:38 2009
[dchat]
Pazreal@Dead_Souls_pazreal: Do I have to do something for people to connect? I have someone else who was going to help out getting reacquainted...
Sun Jul 5 04:29:52 2009
[dchat]
Cratylus@Dead Souls Dev: http://dead-souls.net/ds-admin-faq.html#129'
Sun Jul 5 04:29:54 2009
[dchat]
Cratylus@Dead Souls Dev: http://dead-souls.net/ds-admin-faq.html#129
Sun Jul 5 04:32:11 2009
[dchat]
Pazreal@Dead_Souls_pazreal: Hrm, except I'm through a wireless router so my ip shows as the local address... Meh, I'll figure it out.
Sun Jul 5 04:34:12 2009
[dchat]
Pazreal@Dead_Souls_pazreal: It's sad when someone knows more about my computer than me :(
Sun Jul 5 10:56:49 2009
[dchat]
Cratylus@Dead Souls Dev: well, it works enough for my purposes anyway
Sun Jul 5 10:57:17 2009
[dchat]
Cratylus@Dead Souls Dev: which is to send the client's ip to the mud as the uservar in my fancy web based client
Sun Jul 5 10:58:40 2009
[dchat]
Cratylus@Dead Souls Dev: works through corporate firewalls and stuff
Sun Jul 5 10:59:14 2009
[dchat]
Cratylus@Dead Souls Dev: so like, the telopt thing i coded workd goodly enough for me, but only through some ugly hackery
Sun Jul 5 10:59:57 2009
[dchat]
Cratylus@Dead Souls Dev: im thinking of getting one of these newfangled svn programmes to mainline the tree root branch kernel and have you look at it
Sun Jul 5 11:02:33 2009
[dchat]
Aidil@Way of the Force: ook ik spreek een woordje over de grens, maar versta geen moer van wat jullie zeggen :P
Sun Jul 5 11:40:38 2009
[dchat]
Eddard@Valar Morghulis: Hi there! How can I make an alias for a tell?? Something like tell $1 $2* (<-this does not work!)
Sun Jul 5 11:43:33 2009
[dchat]
Cratylus@Dead Souls Dev: ya like: alias tc tell cratylus@dead souls dev $*
Sun Jul 5 11:44:34 2009
[dchat]
Cratylus@Dead Souls Dev: it's interesting how many muds have clients that get confused and try to tell cratylus@dead souls instead, with "dev" as the first word of the tell
Sun Jul 5 11:45:36 2009
[dchat]
Aidil@Way of the Force: fuzzy matching of mudnames has its limitations :)
Sun Jul 5 11:45:58 2009
[dchat]
Eddard@Valar Morghulis: Lo que realmente queria es separar la 1º palabra del resto en el alias
Sun Jul 5 11:46:31 2009
[dchat]
Cratylus@Dead Souls Dev: se van a quejar si seguimos en este idioma :(
Sun Jul 5 11:46:53 2009
[dchat]
Eddard@Valar Morghulis: What I wanted to do is to separate the first word of the rest of alias
Sun Jul 5 11:47:42 2009
[dchat]
Eddard@Valar Morghulis: alias t tell $1 % ^ BOLD % ^ RED I pown you... % ^WHITE % ^ $2*
Sun Jul 5 11:48:42 2009
[dchat]
Cratylus@Dead Souls Dev: offhand id say no, that's not supported by default
Sun Jul 5 11:49:09 2009
[dchat]
Eddard@Valar Morghulis: I really want it, so I will try to develop my own XD
Sun Jul 5 11:49:42 2009
[dchat]
Aidil@Way of the Force: it is funny to note how the alias command behaves nearly identical on wildly different mudlibs :)
Sun Jul 5 11:50:18 2009
[dchat]
Aidil@Way of the Force: I am quite sure DS and the lib here do not use the same code, or something derived from the same code, yet it behaves near identical :)
Sun Jul 5 11:52:16 2009
[dchat]
Eddard@Valar Morghulis: whats the code to see all the mudconfig parameters?
Sun Jul 5 11:52:53 2009
[dchat]
Eddard@Valar Morghulis: omg! I tried it before but It didnt work... I think I was with a tester player...
Sun Jul 5 11:53:27 2009
[dchat]
Cratylus@Dead Souls Dev: ya, creators and players dont get to see admin command help fles usually
Sun Jul 5 12:00:59 2009
[dchat]
Eddard@Valar Morghulis: I see in class files something like this: melee attack:1:4
Sun Jul 5 12:02:19 2009
[dchat]
Cratylus@Dead Souls Dev: http://dead-souls.net/ds-creator-faq.html#2.46
Sun Jul 5 12:04:14 2009
[dchat]
Cratylus@Dead Souls Dev: after you edit the class file, use those commands to remove and add it back
Sun Jul 5 12:05:15 2009
[dchat]
Eddard@Valar Morghulis: Hmm I was thinking about raising stats with classes...
Sun Jul 5 12:05:59 2009
[dchat]
Cratylus@Dead Souls Dev: then you probably want to do that when the player joins that class
Sun Jul 5 12:06:46 2009
[dchat]
Cratylus@Dead Souls Dev: but you could have player's stats ans "stat class" change when they join a class
Sun Jul 5 12:14:37 2009
[dchat]
Cratylus@Dead Souls Dev: i think so. i think empty lines jost dont get parsed
Sun Jul 5 12:15:22 2009
[dchat]
Aidil@Way of the Force: crat will come repair your mud if it breaks.. :)
Sun Jul 5 12:15:54 2009
[dchat]
Cratylus@Dead Souls Dev: back up the race and class save files first
Sun Jul 5 12:17:21 2009
[dchat]
Eddard@Valar Morghulis: hellfire test: Filename with '' and blanks in the name
Sun Jul 5 12:22:22 2009
[dchat]
Eddard@Valar Morghulis: OBJ(testeddard /secure/save/players/t/testeddard) -> SetRace( "el norte" ) = "el norte"
Sun Jul 5 15:14:23 2009
[dchat]
Eddard@Valar Morghulis: how can I disable a class to be selected by a player?¿
Sun Jul 5 15:26:36 2009
[dchat]
Silenus@Dead Souls Dev: what is the operator for mapping "composition" again?
Wed Jul 8 06:13:24 2009
[dchat]
Silenus@Dead Souls Dev: is void* in general the same size as long on most platforms? (all?)
Wed Jul 8 14:23:31 2009
[dchat]
Aidil@GurbaHub: it is true on many platforms, but it is not guaranteed to be that way, and there are some where it isn't.
Wed Jul 8 14:24:07 2009
[dchat]
Aidil@GurbaHub: even the assumption that sizeof(void*) <= sizeof(long) is not always true.
Wed Jul 8 14:44:58 2009
[dchat]
Silenus@Dead Souls Dev: I trying to see if I can stuff a pointer and an int into the same location in memory
Wed Jul 8 14:44:59 2009
[dchat]
Aidil@GurbaHub: http://www.cpptalk.net/sizeof-int-sizeof-void--vt53830.html
Wed Jul 8 14:45:22 2009
[dchat]
Silenus@Dead Souls Dev: to save some memory in a platform independent manner
Wed Jul 8 14:45:53 2009
[dchat]
Aidil@GurbaHub: you cannot really make platform independent assumptions about the size of various types tho.
Wed Jul 8 14:45:57 2009
[dchat]
Silenus@Dead Souls Dev: problem is LLVM currently does not natively support c unions
Wed Jul 8 14:46:39 2009
[dchat]
Aidil@GurbaHub: specifically, some 64bit platforms define a long as 32bit regardless
Wed Jul 8 14:47:03 2009
[dchat]
Silenus@Dead Souls Dev: i suspect that i will have to just use extra space for now.
Wed Jul 8 14:47:37 2009
[dchat]
Aidil@GurbaHub: and to make life more difficult, sizeof(int) is not guaranteed to be sizeof(long)
Wed Jul 8 14:54:20 2009
[dchat]
Aidil@GurbaHub: well, if it also has a 64bit int, then you could check on sizeof(void*) and pick oen of your liking.
Wed Jul 8 14:54:36 2009
[dchat]
Aidil@GurbaHub: not future proof, but should do the trick for current platforms :)
Wed Jul 8 20:58:51 2009
[dchat]
Detah@Dead Souls Dev: hehe. I received the following reply from an rwho request. "Nobody is logged on! (not idle): None"
Wed Jul 8 23:36:44 2009
[dchat]
Hamlet@WWC: yeah. you wanna hear the funny part? Apparently that message only happens if there is *truly* nobody on. if someone's on invis, it seems to not reply at all.
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