Thu Jun 25 22:01:19 2009
[dchat]
Aidil@GurbaDev2: but the solution should be a better webpage I believe :)
Thu Jun 25 22:11:47 2009
[dchat]
Michael@Citadel Development: i was disconnected by a terrible crash
Thu Jun 25 22:12:58 2009
[dchat]
Michael@Citadel Development: just wondering. no help needed i guess.
Thu Jun 25 22:13:36 2009
[dchat]
Michael@Citadel Development: i have decided that rather than write an online editor i will probably just setup an eyeOS installation and hook to the muds filesystem
Thu Jun 25 22:13:59 2009
[dchat]
Raudhrskal@Dead Souls Dev: i vaguely remember eyeos...funny thing it was.
Thu Jun 25 22:14:25 2009
[dchat]
Raudhrskal@Dead Souls Dev: especially the "browser" which just set url for the iframe :)
Thu Jun 25 22:15:28 2009
[dchat]
Raudhrskal@Dead Souls Dev: then why "anyone awake"? it's early in the west...
Fri Jun 26 01:40:07 2009
[dchat]
Wolvesbane@Dungeons of Daggerith: anyone listening on the channel? I have a question and I'm just I just to be directed in the proper direction
Fri Jun 26 01:40:41 2009
[dchat]
Wolvesbane@Dungeons of Daggerith: I didn't see him on the who list for dead souls
Fri Jun 26 01:41:55 2009
[dchat]
Wolvesbane@Dungeons of Daggerith: Well anyway, I'm looking to shut down my mud and kill all of the processes, and then remove it from the shell. This way I can learn how to load it and install everything from the instructions.
Fri Jun 26 01:42:20 2009
[dchat]
Wolvesbane@Dungeons of Daggerith: I'm not seeing any commands to kill the mud and unload it
Fri Jun 26 01:43:00 2009
[dchat]
Taffyd@Discworld: I have no idea how to do it in DS, in DW we have a command called "shutdown".:p
Fri Jun 26 01:44:12 2009
[dchat]
Wolvesbane@Dungeons of Daggerith: well it has to be in the docs here someplace. I'll just keep looking, if anyone has any idea where it can be found. Cool, just let me know
Fri Jun 26 01:44:24 2009
[dchat]
Taffyd@Discworld: So worse case if you can't find the appropriate command, you could use 'exec shutdown(0)' or whatever the command is in your lib (eval maybe?)
Fri Jun 26 01:44:46 2009
[dchat]
Wolvesbane@Dungeons of Daggerith: ya but it just restarts instead of full shut down
Fri Jun 26 01:45:03 2009
[dchat]
Taffyd@Discworld: That's the first part of your voyage of discovery.
Fri Jun 26 01:45:17 2009
[dchat]
Wolvesbane@Dungeons of Daggerith: yep, and its a very very messy place
Fri Jun 26 01:45:38 2009
[dchat]
Taffyd@Discworld: Most likely you have a shell script that calls the driver, and waits until it exits.
Fri Jun 26 01:46:03 2009
[dchat]
Taffyd@Discworld: the driver documentation for shutdown says that the parameter which you pass to shutdown is the exit code that the MUD sends.
Fri Jun 26 01:46:17 2009
[dchat]
Taffyd@Discworld: And that the convention is if you do shutdown(-1), then the script which loads the driver should also terminate.
Fri Jun 26 01:46:26 2009
[dchat]
Taffyd@Discworld: Now, you'll have to read the code for that script to make sure that's what really happens.
Fri Jun 26 01:57:53 2009
[dchat]
Kalinash@Fire and Ice: why be nice when brute force works all the time :)
Fri Jun 26 02:02:29 2009
[dchat]
Kalinash@Fire and Ice: The Crat came back, he wouldn't stay away, he was sitting on the mud the very next day
Fri Jun 26 05:38:35 2009
[dchat]
Michael@Citadel Development: the best wow song i think is /nerdcore by fatty, check out http://www.shockandawkward.com/fatty.html
Fri Jun 26 17:53:24 2009
[dchat]
Cratylus@Dead Souls Dev: plus i bet he and kali actually agree more than disagree
Fri Jun 26 17:56:31 2009
[dchat]
Detah@Dead Souls Dev: I do not recall ever disagreeing with Kal. But it could just be a small sample size problem.
Fri Jun 26 18:00:03 2009
[dchat]
Aidil@Way of the Force kicks Kalinash back under the bridge, where he belongs.
Fri Jun 26 18:38:11 2009
[dchat]
Detah@Dead Souls Dev: consider for a moment: typing 300 words per minute, non-stop, never sleeping, 24 hours per day, posting at a minimum of 2 lengthy posts per minute across multiple mud forums, one would need to consume 1000 calories per hour every hour. Some nontrivial amount of these calories would be stored in adipose every hour. Ultimately, after one year of this fast-paced lifestyle, this person would be bigger than a room and could certainly no longer sit in a computer chair. Therefore, I conclude that DavidHaley could not possibly exist. He is either a sentient program or a figment of our collective imaginations.
Sat Jun 27 02:13:08 2009
[dchat]
Silenus@Dead Souls Dev: well unfortunately all i have is a stack of virtual chocolate chip cookies. :D
Sat Jun 27 02:25:28 2009
[dchat]
Tricky@Rock the Halo: My drink arm has been working perfectly tonight. :)
Sat Jun 27 08:00:08 2009
[dchat]
Michael@Citadel Development: i was mostly just testing a mud client i am writing.
Sat Jun 27 08:03:44 2009
[dchat]
Michael@Citadel Development: at the moment all i have is a terminal window (full ansi support) with input bar, but its a start. im off to sleep
Sat Jun 27 08:41:05 2009
[dchat]
Silenus@Dead Souls Dev: only time when ppl are on during my daylight hours = weekends :P
Sat Jun 27 08:42:36 2009
[dchat]
Silenus@Dead Souls Dev: well there is a typhoon lurking so much like cloudy :P
Sat Jun 27 08:49:02 2009
[dchat]
Tahin@Kar Unol: Hehe. I personally hate the sun and simply don't understand people that like going outside.
Sat Jun 27 08:49:40 2009
[dchat]
Tahin@Kar Unol: And I live way out in the boonies, so maybe that has something to do with it...
Sat Jun 27 08:49:46 2009
[dchat]
Silenus@Dead Souls Dev: and the humidity actually makes the real outdoors decidely unpleasant.
Sat Jun 27 08:50:27 2009
[dchat]
Silenus@Dead Souls Dev: so i guess I prefer not to be stuck in the flat.
Sat Jun 27 08:56:49 2009
[dchat]
Silenus@Dead Souls Dev: just ask some uber time travelling deity to turn back the clock!
Sat Jun 27 09:02:06 2009
[dchat]
Silenus@Dead Souls Dev: i dont really want to flood the mailing list with newbie questions.
Sat Jun 27 20:54:01 2009
[dchat]
Raudhrskal@Dead Souls Dev: Wanted to finally join you guys there in 21st century. Bought my first LCD monitor.
Sat Jun 27 20:54:33 2009
[dchat]
Raudhrskal@Dead Souls Dev: And, let's say that i was shocked of the color moire visibly overlaying everything.
Sat Jun 27 20:55:47 2009
[dchat]
Raudhrskal@Dead Souls Dev: I spent half of hour tweaking setting before i thought "Hmm, and how it looks when i lift one side of that protective sheet of plastic overlaying the screen" :P
Sat Jun 27 20:56:10 2009
[dchat]
Raudhrskal@Dead Souls Dev: And you know what? It's looking quite good now :P
Sat Jun 27 20:57:27 2009
[dchat]
Raudhrskal@Dead Souls Dev: Well, happens. On a laptop i borrowed the same type of stuff was left taped to the screen since oroginal shipment, and it was looking good.
Sat Jun 27 20:58:04 2009
[dchat]
Aidil@Way of the Force: hey, that one chance in a lifetime I get to call you a noob I'll take :)
Sat Jun 27 20:59:53 2009
[dchat]
Raudhrskal@Dead Souls Dev: One in a lifetime? Maybe but neither mine nor yours.
Sat Jun 27 21:00:17 2009
[dchat]
Raudhrskal@Dead Souls Dev: sobs over death of another molecule of Iodine-131.
Sat Jun 27 21:00:55 2009
[dchat]
Raudhrskal@Dead Souls Dev blames the missing : on background radiation.
Sat Jun 27 21:13:27 2009
[dchat]
Raudhrskal@Dead Souls Dev: honestly, I still find a good CRT superior... but the one I have around is a '00 Trinitron which, while still having kick-ass contrast and colors, suffers from pretty much every CRT-related problem possible... from random arcing inside, thru damaged geometry at top border, to trinitron specific two narrow horizontal lines. Sad, because this backlit-black LCD "feature" sucks a reasonably-sized galaxy.
Sat Jun 27 21:20:09 2009
[dchat]
Raudhrskal@Dead Souls Dev: back injury as a crt-related problem? That was only a 17", 20kg.
Sun Jun 28 11:46:26 2009
[dchat]
Batastrophe@Hashmark_Gothic: we're not currently in the auditorium, but we're here. :P
Sun Jun 28 11:48:40 2009
[dchat]
Raudhrskal@Dead Souls Dev desperately tries to understand that sentence.
Sun Jun 28 11:54:08 2009
[dchat]
Raudhrskal@Dead Souls Dev: did one of you partitioned a disk recently?
Sun Jun 28 11:57:57 2009
[dchat]
Batastrophe@Hashmark_Gothic: we haven't done much of anything really
Sun Jun 28 11:58:14 2009
[dchat]
GothMasterFlash@Hashmark_Gothic: Now whats really gonna get you to call me a nerdd...
Sun Jun 28 11:58:17 2009
[dchat]
Raudhrskal@Dead Souls Dev: you can have spaces in the mudname if you prefer them to underscores, btw.
Sun Jun 28 11:58:27 2009
[dchat]
GothMasterFlash@Hashmark_Gothic: This is solaris, SPARC.. and my everday desktop
Sun Jun 28 11:58:58 2009
[dchat]
GothMasterFlash@Hashmark_Gothic: We are sort of pantomiming an irc channel
Sun Jun 28 11:59:00 2009
[dchat]
Batastrophe@Hashmark_Gothic: I'm on a mac and can't run gcc without 2.06 gigs worth of crap!
Sun Jun 28 11:59:29 2009
[dchat]
Raudhrskal@Dead Souls Dev: hmm... it can have many weird punctuation chars, but # is comment in mudis.cfg
Sun Jun 28 11:59:52 2009
[dchat]
Raudhrskal@Dead Souls Dev: but maybe it's magic only as the first char in line, you may always try...
Sun Jun 28 12:00:01 2009
[dchat]
GothMasterFlash@Hashmark_Gothic: Cool, I will change the name later then
Sun Jun 28 12:00:27 2009
[dchat]
Raudhrskal@Dead Souls Dev: (note that it'll prolly broke sending repote tells and stuff to you for many libs that assume only a-zA-Z0-9)
Sun Jun 28 12:01:55 2009
[dchat]
Raudhrskal@Dead Souls Dev: Not really, 13:01. But I'm a few hours off-phase.
Sun Jun 28 12:12:28 2009
[dchat]
Aidil@Way of the Force: i3 spec says little to nothing about what is valid in a mudname, other then not starting it with *
Sun Jun 28 12:12:49 2009
[dchat]
Batastrophe@Hashmark_Gothic: don't grin at me like that, its disturbing!
Sun Jun 28 12:13:53 2009
[dchat]
Batastrophe@Hashmark_Gothic: now you are just hurting my feelings! :)
Sun Jun 28 12:15:52 2009
[dchat]
Raudhrskal@Dead Souls Dev: well, it won't break i3... but some libs use punctuation in their command parser.
Sun Jun 28 12:16:05 2009
[dchat]
Raudhrskal@Dead Souls Dev: Such like DW's dot-to-space in @mudnames
Sun Jun 28 12:16:28 2009
[dchat]
Raudhrskal@Dead Souls Dev: not sure how `tell user@#mudname` will behave, that's all
Sun Jun 28 12:17:02 2009
[dchat]
Aidil@Way of the Force: and yeah, using anything other then a-zA-Z0-9\- will likely cause at least some others to not be able to talk to you.
Sun Jun 28 12:17:37 2009
[dchat]
Aidil@Way of the Force: some muds use quotes to deal with spaces, others underscores, others dots..
Sun Jun 28 12:18:01 2009
[dchat]
Aidil@Way of the Force: and some, like the original gurbalib 0.40 can't deal with spaces in mudnames at all :)
Sun Jun 28 12:18:12 2009
[dchat]
Aidil@Way of the Force: but I don't think anyone is using that still.
Sun Jun 28 12:18:32 2009
[dchat]
Batastrophe@Hashmark_Gothic: I can't deal with spaces, they're traumatic, they took my puppy
Sun Jun 28 12:18:59 2009
[dchat]
Aidil@Way of the Force: then wait till you run into empty spaces, those are even worse.
Sun Jun 28 12:19:18 2009
[dchat]
Batastrophe@Hashmark_Gothic: don't make me think about empty spaces :(
Sun Jun 28 16:21:48 2009
[dchat]
Raudhrskal@Dead Souls Dev: SWEET. Thinkcentre MBR code extends 5 sectors into the usually unused track 0. Viva la /bin/dd!
Sun Jun 28 16:38:15 2009
[dchat]
Raudhrskal@Dead Souls Dev: First, please 'vis' before intermudding. Second, if the "wtf?" was related to my previous chat, i'm fighting with ibm preload software while migrating to larger hdd.
Sun Jun 28 19:46:14 2009
[dchat]
Eddard@Valar Morghulis: noobquestion: is there any standard way to change stats (Now Variable from 1 to 100, And I want statics, from 1 to 20) ?
Sun Jun 28 19:46:51 2009
[dchat]
Raudhrskal@Dead Souls Dev: Well, you'd need to change the stats code in /lib/props, and possibliy /lib/genetics... plus some stuff in the race daemon.
Sun Jun 28 19:47:16 2009
[dchat]
Raudhrskal@Dead Souls Dev: It's 3 stars ona 5-star difficulty scale.
Sun Jun 28 19:47:21 2009
[dchat]
Eddard@Valar Morghulis: so there is NOT A STANDARD way to change that
Sun Jun 28 19:48:19 2009
[dchat]
Raudhrskal@Dead Souls Dev: Should it be? You're supposed to modify the lib to your requirements... stat system are the kind of thing you define once, and keep them one way for a long tome.
Sun Jun 28 19:50:07 2009
[dchat]
Eddard@Valar Morghulis: There is a tons of things I can change here... I just dont want to reinvent the weel :)
Sun Jun 28 19:53:37 2009
[dchat]
Raudhrskal@Dead Souls Dev: Thanks. Anyway, no, for complex systems we usually provide one way of diong a thing and you're expected to change the code to suit your needs.
Sun Jun 28 19:53:54 2009
[dchat]
Raudhrskal@Dead Souls Dev: Have fun, and at least some luck - you'll need it.
Sun Jun 28 19:54:24 2009
[dchat]
Eddard@Valar Morghulis: But I dont think Iam capable right of doing that
Sun Jun 28 19:56:10 2009
[dchat]
Raudhrskal@Dead Souls Dev: spent some time making (or sketching) areas/npcs to get basic grasp on the language, then gradually follow with core stuff...
Sun Jun 28 19:56:46 2009
[dchat]
Raudhrskal@Dead Souls Dev: i3ers are usually willing to help, but in the "answer a question" way not in the "write it for me" way, you know ;)
Sun Jun 28 19:56:51 2009
[dchat]
Eddard@Valar Morghulis: yeah as guide says :) I want to do the things in their proper order
Sun Jun 28 19:57:40 2009
[dchat]
Eddard@Valar Morghulis: I'm not asking that, sorry If you think that
Sun Jun 28 19:58:00 2009
[dchat]
Silenus@Dead Souls Dev: Eddard why in particular do you wish to change the stats to that range? is it just a start at something?
Sun Jun 28 19:58:39 2009
[dchat]
Eddard@Valar Morghulis: Thus I never thougth to ask "code this for me please" the guide also speak about it, I think its clear
Sun Jun 28 19:59:13 2009
[dchat]
Eddard@Valar Morghulis: Thus, or althoug... I'm spanish, sorry If I speak wrong
Sun Jun 28 20:00:26 2009
[dchat]
Eddard@Valar Morghulis: Thanks for the help, It's just I rushhh for finishing all the initial stuff
Sun Jun 28 20:02:58 2009
[dchat]
Raudhrskal@Dead Souls Dev: Logically, you should first change the core stuff to match the system you invented/want to use and then make areas/npcs/everything in accordance to it.
Sun Jun 28 20:03:22 2009
[dchat]
Raudhrskal@Dead Souls Dev: But the former is much harder to do, and thus it's better to do some part of the latter first to learn :)
Sun Jun 28 20:03:24 2009
[dchat]
Eddard@Valar Morghulis: Its just I always have played in muds with 1-18(+2) stats
Sun Jun 28 20:03:59 2009
[dchat]
Silenus@Dead Souls Dev: the formulas probably assume 1/100 range as well
Sun Jun 28 20:04:38 2009
[dchat]
Silenus@Dead Souls Dev: and they arent located in any central place in DS lib.
Sun Jun 28 20:04:40 2009
[dchat]
myndzi@DSm_test: so i'm playing around with a mortal to get familiar with things, i have a lit flashlight but i still can't see around the well. what am i missing?
Sun Jun 28 20:04:44 2009
[dchat]
Eddard@Valar Morghulis: Thats why I asked for a standard way... maybe something like mudconfig STATS 18
Sun Jun 28 20:05:26 2009
[dchat]
Silenus@Dead Souls Dev: you would basically have to hack through alot of separate files and if you dont know some LPC probably ill advised.
Sun Jun 28 20:05:56 2009
[dchat]
Raudhrskal@Dead Souls Dev: clone /domains/default/obj/meter as your wiz char
Sun Jun 28 20:06:04 2009
[dchat]
myndzi@DSm_test: so maglites are useless? apparently you've never used one ;)
Sun Jun 28 20:06:32 2009
[dchat]
Raudhrskal@Dead Souls Dev: well, it might have not been updated to new light ranges
Sun Jun 28 20:06:43 2009
[dchat]
Raudhrskal@Dead Souls Dev: or your player might be of arace that sees very poorly in the dark
Sun Jun 28 20:06:50 2009
[dchat]
Raudhrskal@Dead Souls Dev: different races have different light ranges
Sun Jun 28 20:07:30 2009
[dchat]
Raudhrskal@Dead Souls Dev: give the meter to the player now and make hom read it
Sun Jun 28 20:08:09 2009
[dchat]
Raudhrskal@Dead Souls Dev: examine the flashlight, try to turn it on again...
Sun Jun 28 20:09:38 2009
[dchat]
myndzi@DSm_test: it's not in the app window or the creator window etc.
Sun Jun 28 20:09:48 2009
[dchat]
myndzi@DSm_test: "System <error> A runtime error occurred to Deivaish"
Sun Jun 28 20:10:35 2009
[dchat]
Raudhrskal@Dead Souls Dev: there's a stack trace below, what's the first item
Sun Jun 28 20:10:37 2009
[dchat]
myndzi@DSm_test: expected: int or string or float Got: /secure/save/players/d/deivaish. (ah)
Sun Jun 28 20:10:53 2009
[dchat]
myndzi@DSm_test: i thought it was saying "1" was a bad argument at first
Sun Jun 28 20:11:18 2009
[dchat]
myndzi@DSm_test: '<fake' at /secure/save/players/d/deivaish (/<driver>) at line 0
Sun Jun 28 20:11:44 2009
[dchat]
myndzi@DSm_test: then cmdAll, do_turn_on_obj, and eventTurnOn (inb4 main screen turn on)
Sun Jun 28 20:15:53 2009
[dchat]
Raudhrskal@Dead Souls Dev: quite absurd... < and >= are used by the Lit variable... that's an integer... wher did the player ob came from
Sun Jun 28 20:16:09 2009
[dchat]
Raudhrskal@Dead Souls Dev: could you put that error from runtime on the pastebin?
Sun Jun 28 20:17:49 2009
[dchat]
myndzi@DSm_test: it might help to know that i tried "use" before "turn on"
Sun Jun 28 20:19:47 2009
[dchat]
Raudhrskal@Dead Souls Dev: the Lit variable somehow ended with a reference to a player object.
Sun Jun 28 20:20:19 2009
[dchat]
Raudhrskal@Dead Souls Dev: Guess that's another reason why we should make DS 4.0 run with STRICT_TYPES.
Sun Jun 28 20:20:31 2009
[dchat]
Raudhrskal@Dead Souls Dev: Now how it happened that way - i have no idea yet.
Sun Jun 28 20:20:47 2009
[dchat]
myndzi@DSm_test: i have localecho off but i can scroll back some perhaps and get info
Sun Jun 28 20:21:58 2009
[dchat]
myndzi@DSm_test: that confused me so i tried "turn on" and got that error
Sun Jun 28 20:23:50 2009
[dchat]
Raudhrskal@Dead Souls Dev: And prolly current implementation of use verb passes the playerob as the parameter...
Sun Jun 28 20:24:15 2009
[dchat]
Raudhrskal@Dead Souls Dev: Not sure if that func should be in there at all... lemme look.
Sun Jun 28 20:26:30 2009
[dchat]
myndzi@DSm_test: in that case the whole function doesn't make sense?
Sun Jun 28 20:26:52 2009
[dchat]
Raudhrskal@Dead Souls Dev: We'll change it into an alias for turn on, ok?
Sun Jun 28 20:27:00 2009
[dchat]
myndzi@DSm_test: i can't quite figure what it's doing, looks like it's recursively also "using" anything inside what you "used", supposing the parameter was useful in the first place
Sun Jun 28 20:28:14 2009
[dchat]
Raudhrskal@Dead Souls Dev: You'll also need to move this func near the end of file, after eventTurnOn()
Sun Jun 28 20:28:41 2009
[dchat]
Raudhrskal@Dead Souls Dev: then just update /lib/flashlight and reload -r maglite
Sun Jun 28 20:29:08 2009
[dchat]
myndzi@DSm_test: also i tried "extinguish" on the flashlight but it gave an error
Sun Jun 28 20:29:20 2009
[dchat]
myndzi@DSm_test: i see scrolling down here that it is supposed to turn it off anyway... i think?
Sun Jun 28 20:29:34 2009
[dchat]
myndzi@DSm_test: the "eventLight" function uses eventTurnOn(this_object())
Sun Jun 28 20:30:55 2009
[dchat]
Raudhrskal@Dead Souls Dev: you can use a string "whatever" do if it'll ever change we'll know where it broke
Sun Jun 28 20:31:15 2009
[dchat]
Raudhrskal@Dead Souls Dev: or you forgot to move that func after eventTurnOn() { }
Sun Jun 28 20:36:22 2009
[dchat]
myndzi@DSm_test: as soon as i can update my flashlight library i suppose
Sun Jun 28 20:36:52 2009
[dchat]
Cratylus@Dead Souls Dev: i'm going to disambiguate the funs, is my plan
Sun Jun 28 20:37:46 2009
[dchat]
Raudhrskal@Dead Souls Dev: you need to rever that to the crash-on-use version and wait for a real fix
Sun Jun 28 20:38:15 2009
[dchat]
Raudhrskal@Dead Souls Dev: Sorry for overlooking it on the first time, i'm a little distracted atm
Sun Jun 28 20:38:40 2009
[dchat]
Raudhrskal@Dead Souls Dev: or update -r /path/to/maglite then clone /path/to/maglite
Sun Jun 28 20:39:01 2009
[dchat]
Raudhrskal@Dead Souls Dev: but before you clone you'd have to 'dest' the old one or you'll have both old and new
Sun Jun 28 20:45:43 2009
[dchat]
myndzi@DSm_test: i don't know WHY i suffocated in my workroom however
Sun Jun 28 20:45:44 2009
[dchat]
Cratylus@Dead Souls Dev: but really jsut transing him out of the death room will revive him
Sun Jun 28 20:45:50 2009
[dchat]
Raudhrskal@Dead Souls Dev: then first 'home' and eventRevive in safe place
Sun Jun 28 20:46:11 2009
[dchat]
Cratylus@Dead Souls Dev: and, of course, he could just use hios fingers to type: home
Sun Jun 28 20:46:38 2009
[dchat]
myndzi@DSm_test: i haven't changed anything in this whole thing, why did i die i wonder?
Sun Jun 28 20:46:54 2009
[dchat]
Raudhrskal@Dead Souls Dev: i was experimenting with wandering ghosts. last time i checked stock code, eventWander() still revived because it was also counted as leaving the room.
Sun Jun 28 20:46:57 2009
[dchat]
myndzi@DSm_test: i was just trying to get my creator character "out of the town" again
Sun Jun 28 20:47:19 2009
[dchat]
Cratylus@Dead Souls Dev: it'll prevent you from accepting most forms of lethality
Sun Jun 28 20:47:20 2009
[dchat]
Raudhrskal@Dead Souls Dev: i disabled that autorevive, and thus think of a manual call to eventREvive
Sun Jun 28 20:47:56 2009
[dchat]
Raudhrskal@Dead Souls Dev: forgive me, it's fraggin hot and dry in here. hasd to think.
Sun Jun 28 20:48:15 2009
[dchat]
myndzi@DSm_test: hm, i don't know what was in my inventory or where it is now laugh
Sun Jun 28 20:48:45 2009
[dchat]
myndzi@DSm_test: nevermind, now that i have godmode i can just go back :)
Sun Jun 28 20:49:06 2009
[dchat]
myndzi@DSm_test: and 'home' was the command i wanted all along, heh!
Sun Jun 28 20:49:21 2009
[dchat]
Cratylus@Dead Souls Dev: if you wear a jade ring and enable it, it'll tell you where you're receiving damage from
Sun Jun 28 20:49:30 2009
[dchat]
Cratylus@Dead Souls Dev: but i think jade ring and godmode dont stack
Sun Jun 28 20:50:25 2009
[dchat]
Cratylus@Dead Souls Dev: you know your project's got too big when you cant remember details of stuff you coded
Sun Jun 28 20:50:55 2009
[dchat]
Cratylus@Dead Souls Dev: i'm sure by now i've been corrected on how stuff works...that i coded
Sun Jun 28 20:51:05 2009
[dchat]
myndzi@DSm_test: haha, i know the feeling... even on small projects
Sun Jun 28 20:51:13 2009
[dchat]
myndzi@DSm_test: i sometimes forget my own syntax if it's been a while
Sun Jun 28 20:54:18 2009
[dchat]
Cratylus@Dead Souls Dev: ugh the flashlight code is one of the first things i did
Sun Jun 28 20:54:53 2009
[dchat]
myndzi@DSm_test: i have a feeling i might be finding more spots that still use the capitalize function instead of the capname property :)
Sun Jun 28 20:56:13 2009
[dchat]
Raudhrskal@Dead Souls Dev: CapName is also a misnomer... it's the display name as ion "stalshuh" -> "St. Al'Shuh"
Sun Jun 28 20:57:57 2009
[dchat]
myndzi@DSm_test: but my brother's here to explore so i wanted to put it back
Sun Jun 28 20:59:15 2009
[dchat]
myndzi@DSm_test: i don't suppose there's an equivalent of the rom "at" command?
Sun Jun 28 20:59:30 2009
[dchat]
myndzi@DSm_test: performed a command in the room of the target without going there
Sun Jun 28 21:00:01 2009
[dchat]
myndzi@DSm_test: i'll take that as a "no, but i should write it because i will miss it" :)
Sun Jun 28 21:00:08 2009
[dchat]
Raudhrskal@Dead Souls Dev: eval to_object("item")->eventMove(find_player("name"))
Sun Jun 28 21:00:32 2009
[dchat]
myndzi@DSm_test: but maybe i can alias it with these interesting aliases!
Sun Jun 28 21:00:58 2009
[dchat]
Raudhrskal@Dead Souls Dev: verbs use the real environment... your 'at' would have do goto then force then return
Sun Jun 28 21:01:12 2009
[dchat]
Cratylus@Dead Souls Dev: you cant fake out verbs, you have to actually be there
Sun Jun 28 21:01:16 2009
[dchat]
Raudhrskal@Dead Souls Dev: of eventMove you so your screen won't be spammed by travel messages
Sun Jun 28 21:01:35 2009
[dchat]
myndzi@DSm_test: i suppose you could silently change the location and then set it back?
Sun Jun 28 21:01:36 2009
[dchat]
Cratylus@Dead Souls Dev: so your command would basically queue the commands, take you to the place, execute them, take you back
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