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Thu Jun 25 22:01:19 2009 [dchat] Aidil@GurbaDev2: but the solution should be a better webpage I believe :) 
Thu Jun 25 22:11:34 2009 [dchat] Michael@Citadel Development: anyone still awake? 
Thu Jun 25 22:11:47 2009 [dchat] Michael@Citadel Development: i was disconnected by a terrible crash 
Thu Jun 25 22:11:48 2009 [dchat] Raudhrskal@Dead Souls Dev: And if not? 
Thu Jun 25 22:12:06 2009 [dchat] Raudhrskal@Dead Souls Dev: ... 
Thu Jun 25 22:12:13 2009 [dchat] Raudhrskal@Dead Souls Dev: So, how can I help ya? 
Thu Jun 25 22:12:58 2009 [dchat] Michael@Citadel Development: just wondering.  no help needed i guess. 
Thu Jun 25 22:13:27 2009 [dchat] Raudhrskal@Dead Souls Dev: That's good, I suppose. 
Thu Jun 25 22:13:36 2009 [dchat] Michael@Citadel Development: i have decided that rather than write an online editor i will probably just setup an eyeOS installation and hook to the muds filesystem 
Thu Jun 25 22:13:59 2009 [dchat] Raudhrskal@Dead Souls Dev: i vaguely remember eyeos...funny thing it was. 
Thu Jun 25 22:14:11 2009 [dchat] Michael@Citadel Development: its a nice concept. 
Thu Jun 25 22:14:25 2009 [dchat] Raudhrskal@Dead Souls Dev: especially the "browser" which just set url for the iframe :) 
Thu Jun 25 22:14:38 2009 [dchat] Raudhrskal@Dead Souls Dev: and btw, europe, asia, or australia? 
Thu Jun 25 22:15:05 2009 [dchat] Michael@Citadel Development: im sorry what?  north america? 
Thu Jun 25 22:15:28 2009 [dchat] Raudhrskal@Dead Souls Dev: then why "anyone awake"? it's early in the west... 
Thu Jun 25 22:15:38 2009 [dchat] Raudhrskal@Dead Souls Dev grins stupidly. 
Thu Jun 25 22:15:48 2009 [dchat] Michael@Citadel Development: that doesnt mean much 
Thu Jun 25 22:15:59 2009 [dchat] Aidil@GurbaDev2 snores loudly. 
Thu Jun 25 22:16:46 2009 [dchat] Michael@Citadel Development: test 
Thu Jun 25 22:53:12 2009 [dchat] Visenya@Valar Morghulis: anybody home? 
Thu Jun 25 22:53:13 2009 [dchat] Haldir@Pending: no 
Thu Jun 25 22:53:15 2009 [dchat] Visenya@Valar Morghulis: =) have you seen zak? 
Thu Jun 25 22:53:16 2009 [dchat] Visenya@Valar Morghulis: and the polish guy? 
Thu Jun 25 22:53:17 2009 [dchat] Visenya@Valar Morghulis: oh... hi anyway ^^ 
Thu Jun 25 22:53:18 2009 [dchat] Raudhrskal@Dead Souls Dev yawns. 
Thu Jun 25 22:53:20 2009 [dchat] Haldir@Pending: .....I'm blind. 
Thu Jun 25 22:53:21 2009 [dchat] Raudhrskal@Dead Souls Dev: Can't type while eating. 
Thu Jun 25 22:53:22 2009 [dchat] Raudhrskal@Dead Souls Dev: Hi. 
Thu Jun 25 22:53:31 2009 [dchat] Visenya@Valar Morghulis: hi guy =) 
Fri Jun 26 01:40:07 2009 [dchat] Wolvesbane@Dungeons of Daggerith: anyone listening on the channel? I have a question and I'm just I just to be directed in the proper direction 
Fri Jun 26 01:40:19 2009 [dchat] Taffyd@Discworld: I bet Cratylus is listening. 
Fri Jun 26 01:40:41 2009 [dchat] Wolvesbane@Dungeons of Daggerith: I didn't see him on the who list for dead souls 
Fri Jun 26 01:41:37 2009 [dchat] Taffyd@Discworld: Oh hm. 
Fri Jun 26 01:41:55 2009 [dchat] Wolvesbane@Dungeons of Daggerith: Well anyway, I'm looking to shut down my mud and kill all of the processes, and then remove it from the shell. This way I can learn how to load it and install everything from the instructions. 
Fri Jun 26 01:42:20 2009 [dchat] Wolvesbane@Dungeons of Daggerith: I'm not seeing any commands to kill the mud and unload it 
Fri Jun 26 01:43:00 2009 [dchat] Taffyd@Discworld: I have no idea how to do it in DS, in DW we have a command called "shutdown".:p 
Fri Jun 26 01:43:38 2009 [dchat] Taffyd@Discworld: shutdown calls the shutdown() efun 
Fri Jun 26 01:44:12 2009 [dchat] Wolvesbane@Dungeons of Daggerith: well it has to be in the docs here someplace. I'll just keep looking, if anyone has any idea where it can be found. Cool, just let me know 
Fri Jun 26 01:44:24 2009 [dchat] Taffyd@Discworld: So worse case if you can't find the appropriate command, you could use 'exec shutdown(0)' or whatever the command is in your lib (eval maybe?) 
Fri Jun 26 01:44:46 2009 [dchat] Wolvesbane@Dungeons of Daggerith: ya but it just restarts instead of full shut down 
Fri Jun 26 01:45:03 2009 [dchat] Taffyd@Discworld: That's the first part of your voyage of discovery. 
Fri Jun 26 01:45:14 2009 [dchat] Taffyd@Discworld: What starts the MUD? What restarts the MUD? 
Fri Jun 26 01:45:17 2009 [dchat] Wolvesbane@Dungeons of Daggerith: yep, and its a very very messy place 
Fri Jun 26 01:45:38 2009 [dchat] Taffyd@Discworld: Most likely you have a shell script that calls the driver, and waits until it exits. 
Fri Jun 26 01:46:03 2009 [dchat] Taffyd@Discworld: the driver documentation for shutdown says that the parameter which you pass to shutdown is the exit code that the MUD sends. 
Fri Jun 26 01:46:17 2009 [dchat] Taffyd@Discworld: And that the convention is if you do shutdown(-1), then the script which loads the driver should also terminate. 
Fri Jun 26 01:46:26 2009 [dchat] Taffyd@Discworld: Now, you'll have to read the code for that script to make sure that's what really happens. 
Fri Jun 26 01:57:28 2009 [dchat] Kalinash@Fire and Ice: kill -9 <pid> from the shell 
Fri Jun 26 01:57:53 2009 [dchat] Kalinash@Fire and Ice: why be nice when brute force works all the time :) 
Fri Jun 26 01:58:01 2009 [dchat] Cratylus@Dead Souls Dev: pkill -9 startmud driver 
Fri Jun 26 02:00:47 2009 [dchat] Kalinash@Fire and Ice: pkill -9 cratylus 
Fri Jun 26 02:01:33 2009 [dchat] Cratylus@Dead Souls Dev: :( 
Fri Jun 26 02:02:07 2009 [dchat] Kalinash@Fire and Ice: it never works :( 
Fri Jun 26 02:02:29 2009 [dchat] Kalinash@Fire and Ice: The Crat came back, he wouldn't stay away, he was sitting on the mud the very next day 
Fri Jun 26 02:03:14 2009 [dchat] Hamlet@WWC: that's because you need kill -4 for Crat... 
Fri Jun 26 03:51:36 2009 [dchat] Haldir@Pending: boards 
Fri Jun 26 03:51:41 2009 [dchat] Haldir@Pending: woops 
Fri Jun 26 04:16:16 2009 [dchat] Haldir@Pending: where is the stamina file? 
Fri Jun 26 04:25:59 2009 [dchat] Demitris@Consua: what do you mean? 
Fri Jun 26 04:29:48 2009 [dchat] Haldir@Pending: I want to get rid of stamina 
Fri Jun 26 04:35:07 2009 [dchat] Haldir@Pending: oh, nevermind 
Fri Jun 26 05:38:35 2009 [dchat] Michael@Citadel Development: the best wow song i think is /nerdcore by fatty, check out http://www.shockandawkward.com/fatty.html 
Fri Jun 26 17:52:14 2009 [dchat] Detah@Dead Souls Dev: good afternoon 
Fri Jun 26 17:52:24 2009 [dchat] Kalinash@Fire and Ice: good morning :) 
Fri Jun 26 17:52:31 2009 [dchat] Sinistrad@Dead Souls Dev: There's your shill 
Fri Jun 26 17:53:00 2009 [dchat] Cratylus@Dead Souls Dev: detah doesnt do intergossip tho 
Fri Jun 26 17:53:24 2009 [dchat] Cratylus@Dead Souls Dev: plus i bet he and kali actually agree more than disagree 
Fri Jun 26 17:53:48 2009 [dchat] Sinistrad@Dead Souls Dev: Not about cuss words =) 
Fri Jun 26 17:56:31 2009 [dchat] Detah@Dead Souls Dev: I do not recall ever disagreeing with Kal. But it could just be a small sample size problem. 
Fri Jun 26 17:57:00 2009 [dchat] Kalinash@Fire and Ice: and i don't usually troll on this chan :) 
Fri Jun 26 17:57:39 2009 [dchat] Aidil@Way of the Force boggles at the concept. 
Fri Jun 26 17:59:39 2009 [dchat] Kalinash@Fire and Ice trolls Aidil. 
Fri Jun 26 18:00:03 2009 [dchat] Aidil@Way of the Force kicks Kalinash back under the bridge, where he belongs. 
Fri Jun 26 18:01:57 2009 [dchat] Kalinash@Fire and Ice: Where's my herring? 
Fri Jun 26 18:38:11 2009 [dchat] Detah@Dead Souls Dev: consider for a moment: typing 300 words per minute, non-stop, never sleeping, 24 hours per day, posting at a minimum of 2 lengthy posts per minute across multiple mud forums, one would need to consume 1000 calories per hour every hour. Some nontrivial amount of these calories would be stored in adipose every hour. Ultimately, after one year of this fast-paced lifestyle, this person would be bigger than a room and could certainly no longer sit in a computer chair. Therefore, I conclude that DavidHaley could not possibly exist. He is either a sentient program or a figment of our collective imaginations. 
Fri Jun 26 18:42:05 2009 [dchat] Kalinash@Fire and Ice: yes 
Fri Jun 26 19:18:20 2009 [dchat] Visenya@Valar Morghulis: hi there 
Fri Jun 26 19:19:01 2009 [dchat] Cratylus@Dead Souls Dev: sup 
Fri Jun 26 21:25:12 2009 [dchat] Cratylus@Dead Souls Dev: i choose me bristles 
Fri Jun 26 21:25:17 2009 [dchat] Cratylus@Dead Souls Dev: with pride, yes i do 
Fri Jun 26 22:42:05 2009 [dchat] Kalinash@Fire and Ice: Ding! Fries are done! 
Sat Jun 27 01:40:13 2009 [dchat] Michael@Citadel Development: haallllooooooo? 
Sat Jun 27 01:41:42 2009 [dchat] Seva@Dungeons of Daggerith peers and stretches. 
Sat Jun 27 02:09:38 2009 [dchat] Silenus@Dead Souls Dev: morning crew! 
Sat Jun 27 02:10:07 2009 [dchat] Tricky@Rock the Halo: Does that mean you pay us a wage? 
Sat Jun 27 02:10:41 2009 [dchat] Seva@Dungeons of Daggerith wants to get paid! 
Sat Jun 27 02:11:44 2009 [dchat] Silenus@Dead Souls Dev: tricky! 
Sat Jun 27 02:12:02 2009 [dchat] Tricky@Rock the Halo: Sil! 
Sat Jun 27 02:13:08 2009 [dchat] Silenus@Dead Souls Dev: well unfortunately all i have is a stack of virtual chocolate chip cookies. :D 
Sat Jun 27 02:13:46 2009 [dchat] Tricky@Rock the Halo: Hmm... Just had one o' those. 
Sat Jun 27 02:14:05 2009 [dchat] Silenus@Dead Souls Dev: oh well :( 
Sat Jun 27 02:24:33 2009 [dchat] Haldir@Pending: My drinking bird isn't working properly! 
Sat Jun 27 02:25:28 2009 [dchat] Tricky@Rock the Halo: My drink arm has been working perfectly tonight. :) 
Sat Jun 27 02:27:33 2009 [dchat] Silenus@Dead Souls Dev: my code in general doesnt work properly :D 
Sat Jun 27 02:33:34 2009 [dchat] Haldir@Pending: some guys have all the luck =p 
Sat Jun 27 07:57:04 2009 [dchat] Michael@Citadel Development: anyone on? 
Sat Jun 27 07:59:20 2009 [dchat] Tahin@Kar Unol: I happen to be... 
Sat Jun 27 08:00:08 2009 [dchat] Michael@Citadel Development: i was mostly just testing a mud client i am writing. 
Sat Jun 27 08:00:15 2009 [dchat] Michael@Citadel Development: but thank you for the reply. 
Sat Jun 27 08:03:44 2009 [dchat] Michael@Citadel Development: at the moment all i have is a terminal window (full ansi support) with input bar, but its a start.  im off to sleep 
Sat Jun 27 08:05:06 2009 [dchat] Tahin@Kar Unol: Good job. 
Sat Jun 27 08:41:05 2009 [dchat] Silenus@Dead Souls Dev: only time when ppl are on during my daylight hours = weekends :P 
Sat Jun 27 08:41:35 2009 [dchat] Tahin@Kar Unol: Hehe. Is this daylight for you? 
Sat Jun 27 08:42:36 2009 [dchat] Silenus@Dead Souls Dev: well there is a typhoon lurking so much like cloudy :P 
Sat Jun 27 08:42:43 2009 [dchat] Silenus@Dead Souls Dev: er more like 
Sat Jun 27 08:46:26 2009 [dchat] Silenus@Dead Souls Dev: i dont really liek being stuck indoors :/ 
Sat Jun 27 08:47:05 2009 [dchat] Tahin@Kar Unol: Oh, you're one of THOSE people... 
Sat Jun 27 08:48:02 2009 [dchat] Silenus@Dead Souls Dev: I guess. if I knew what kind that was :P 
Sat Jun 27 08:49:02 2009 [dchat] Tahin@Kar Unol: Hehe. I personally hate the sun and simply don't understand people that like going outside. 
Sat Jun 27 08:49:16 2009 [dchat] Silenus@Dead Souls Dev: ah. it's mostly concrete jungle over here 
Sat Jun 27 08:49:40 2009 [dchat] Tahin@Kar Unol: And I live way out in the boonies, so maybe that has something to do with it... 
Sat Jun 27 08:49:46 2009 [dchat] Silenus@Dead Souls Dev: and the humidity actually makes the real outdoors decidely unpleasant. 
Sat Jun 27 08:50:19 2009 [dchat] Tahin@Kar Unol: 'Round here it's just... too much nature. Uck. 
Sat Jun 27 08:50:27 2009 [dchat] Silenus@Dead Souls Dev: so i guess I prefer not to be stuck in the flat. 
Sat Jun 27 08:54:41 2009 [dchat] Silenus@Dead Souls Dev: I wouldnt mind some nature actually 
Sat Jun 27 08:55:14 2009 [dchat] Silenus@Dead Souls Dev: not much of that around here :D 
Sat Jun 27 08:56:12 2009 [dchat] Tahin@Kar Unol: I need to go to sleep in negative 50 minutes. Ack. 
Sat Jun 27 08:56:19 2009 [dchat] Tahin@Kar Unol chuckles. 
Sat Jun 27 08:56:31 2009 [dchat] Silenus@Dead Souls Dev: heh heh 
Sat Jun 27 08:56:49 2009 [dchat] Silenus@Dead Souls Dev: just ask some uber time travelling deity to turn back the clock! 
Sat Jun 27 09:01:44 2009 [dchat] Silenus@Dead Souls Dev: i wish i could find a guide for this 
Sat Jun 27 09:02:06 2009 [dchat] Silenus@Dead Souls Dev: i dont really want to flood the mailing list with newbie questions. 
Sat Jun 27 20:53:08 2009 [dchat] Raudhrskal@Dead Souls Dev: Ok, that's official now. I am an idiot. 
Sat Jun 27 20:53:37 2009 [dchat] Cratylus@Dead Souls Dev: wat 
Sat Jun 27 20:54:01 2009 [dchat] Raudhrskal@Dead Souls Dev: Wanted to finally join you guys there in 21st century. Bought my first LCD monitor. 
Sat Jun 27 20:54:13 2009 [dchat] Cratylus@Dead Souls Dev: i dont have one yet 
Sat Jun 27 20:54:33 2009 [dchat] Raudhrskal@Dead Souls Dev: And, let's say that i was shocked of the color moire visibly overlaying everything. 
Sat Jun 27 20:54:57 2009 [dchat] Cratylus@Dead Souls Dev: i dont even know what that is 
Sat Jun 27 20:55:47 2009 [dchat] Raudhrskal@Dead Souls Dev: I spent half of hour tweaking setting before i thought "Hmm, and how it looks when i lift one side of that protective sheet of plastic overlaying the screen" :P 
Sat Jun 27 20:56:02 2009 [dchat] Cratylus@Dead Souls Dev: teehee 
Sat Jun 27 20:56:10 2009 [dchat] Raudhrskal@Dead Souls Dev: And you know what? It's looking quite good now :P 
Sat Jun 27 20:56:15 2009 [dchat] Aidil@Way of the Force laughs. 
Sat Jun 27 20:56:25 2009 [dchat] Aidil@Way of the Force: noob! 
Sat Jun 27 20:57:27 2009 [dchat] Raudhrskal@Dead Souls Dev: Well, happens. On a laptop i borrowed the same type of stuff was left taped to the screen since oroginal shipment, and it was looking good. 
Sat Jun 27 20:57:38 2009 [dchat] Raudhrskal@Dead Souls Dev: Still, 
Sat Jun 27 20:57:45 2009 [dchat] Raudhrskal@Dead Souls Dev FAIL'd. 
Sat Jun 27 20:58:04 2009 [dchat] Aidil@Way of the Force: hey, that one chance in a lifetime I get to call you a noob I'll take :) 
Sat Jun 27 20:59:53 2009 [dchat] Raudhrskal@Dead Souls Dev: One in a lifetime? Maybe but neither mine nor yours. 
Sat Jun 27 21:00:13 2009 [dchat] Aidil@Way of the Force chuckles. 
Sat Jun 27 21:00:17 2009 [dchat] Raudhrskal@Dead Souls Dev: sobs over death of another molecule of Iodine-131. 
Sat Jun 27 21:00:55 2009 [dchat] Raudhrskal@Dead Souls Dev blames the missing : on background radiation. 
Sat Jun 27 21:01:28 2009 [dchat] Aidil@Way of the Force: the cia stole it. 
Sat Jun 27 21:13:27 2009 [dchat] Raudhrskal@Dead Souls Dev: honestly, I still find a good CRT superior... but the one I have around is a '00 Trinitron which, while still having kick-ass contrast and colors, suffers from pretty much every CRT-related problem possible... from random arcing inside, thru damaged geometry at top border, to trinitron  specific two narrow horizontal lines. Sad, because this backlit-black LCD "feature" sucks a reasonably-sized galaxy. 
Sat Jun 27 21:15:36 2009 [dchat] Ideysus@ShadowMUDii: ... and back injury. 
Sat Jun 27 21:20:09 2009 [dchat] Raudhrskal@Dead Souls Dev: back injury as a crt-related problem? That was only a 17", 20kg. 
Sun Jun 28 11:45:41 2009 [dchat] Raudhrskal@Dead Souls Dev yips. 
Sun Jun 28 11:45:54 2009 [dchat] Raudhrskal@Dead Souls Dev: Anybody in attendance? 
Sun Jun 28 11:46:26 2009 [dchat] Batastrophe@Hashmark_Gothic: we're not currently in the auditorium, but we're here. :P 
Sun Jun 28 11:47:32 2009 [dchat] Raudhrskal@Dead Souls Dev: Ah. 
Sun Jun 28 11:48:01 2009 [dchat] GothMasterFlash@Hashmark_Gothic: No two people are not on fire. 
Sun Jun 28 11:48:40 2009 [dchat] Raudhrskal@Dead Souls Dev desperately tries to understand that sentence. 
Sun Jun 28 11:48:42 2009 [dchat] Raudhrskal@Dead Souls Dev fails. 
Sun Jun 28 11:48:56 2009 [dchat] Batastrophe@Hashmark_Gothic: me too... 
Sun Jun 28 11:49:12 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Jessica has a southern accent 
Sun Jun 28 11:49:20 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Southern accents are hot 
Sun Jun 28 11:49:27 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Jessica is a serious hotty. 
Sun Jun 28 11:49:29 2009 [dchat] Batastrophe@Hashmark_Gothic: what are you talking about man? 
Sun Jun 28 11:49:34 2009 [dchat] GothMasterFlash@Hashmark_Gothic: sigh 
Sun Jun 28 11:49:38 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Strongbad 
Sun Jun 28 11:51:06 2009 [dchat] Raudhrskal@Dead Souls Dev googles. 
Sun Jun 28 11:51:18 2009 [dchat] Raudhrskal@Dead Souls Dev: some kinda cartoon stuff? 
Sun Jun 28 11:51:25 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Basically. 
Sun Jun 28 11:51:29 2009 [dchat] Batastrophe@Hashmark_Gothic: yes 
Sun Jun 28 11:54:08 2009 [dchat] Raudhrskal@Dead Souls Dev: did one of you partitioned a disk recently? 
Sun Jun 28 11:54:31 2009 [dchat] Batastrophe@Hashmark_Gothic: not on purpose? 
Sun Jun 28 11:54:46 2009 [dchat] Batastrophe@Hashmark_Gothic: no, I don't think so 
Sun Jun 28 11:55:30 2009 [dchat] Raudhrskal@Dead Souls Dev: and on purpose? 
Sun Jun 28 11:56:08 2009 [dchat] Batastrophe@Hashmark_Gothic: nope 
Sun Jun 28 11:56:16 2009 [dchat] Raudhrskal@Dead Souls Dev sighs. 
Sun Jun 28 11:56:20 2009 [dchat] Raudhrskal@Dead Souls Dev: I see. 
Sun Jun 28 11:56:33 2009 [dchat] Batastrophe@Hashmark_Gothic: I'm confused now... 
Sun Jun 28 11:57:20 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Yeah, we just made this mud 
Sun Jun 28 11:57:46 2009 [dchat] GothMasterFlash@Hashmark_Gothic: bata is, erm, special 
Sun Jun 28 11:57:51 2009 [dchat] Raudhrskal@Dead Souls Dev: and it's on solaris... respect ;) 
Sun Jun 28 11:57:57 2009 [dchat] Batastrophe@Hashmark_Gothic: we haven't done much of anything really 
Sun Jun 28 11:58:00 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Thank you, thank you 
Sun Jun 28 11:58:14 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Now whats really gonna get you to call me a nerdd... 
Sun Jun 28 11:58:17 2009 [dchat] Raudhrskal@Dead Souls Dev: you can have spaces in the mudname if you prefer them to underscores, btw. 
Sun Jun 28 11:58:27 2009 [dchat] GothMasterFlash@Hashmark_Gothic: This is solaris, SPARC.. and my everday desktop 
Sun Jun 28 11:58:46 2009 [dchat] Raudhrskal@Dead Souls Dev: Whoa. Cool. 
Sun Jun 28 11:58:48 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Can the mud be named #gothic? 
Sun Jun 28 11:58:58 2009 [dchat] GothMasterFlash@Hashmark_Gothic: We are sort of pantomiming an irc channel 
Sun Jun 28 11:59:00 2009 [dchat] Batastrophe@Hashmark_Gothic: I'm on a mac and can't run gcc without 2.06 gigs worth of crap! 
Sun Jun 28 11:59:21 2009 [dchat] GothMasterFlash@Hashmark_Gothic: You got Jobbed, bata. 
Sun Jun 28 11:59:29 2009 [dchat] Raudhrskal@Dead Souls Dev: hmm... it can have many weird punctuation chars, but # is comment in mudis.cfg 
Sun Jun 28 11:59:33 2009 [dchat] Raudhrskal@Dead Souls Dev: *os 
Sun Jun 28 11:59:52 2009 [dchat] Raudhrskal@Dead Souls Dev: but maybe it's magic only as the first char in line, you may always try... 
Sun Jun 28 12:00:01 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Cool, I will change the name later then 
Sun Jun 28 12:00:26 2009 [dchat] Batastrophe@Hashmark_Gothic: and I'm not that special! 
Sun Jun 28 12:00:27 2009 [dchat] Raudhrskal@Dead Souls Dev: (note that it'll prolly broke sending repote tells and stuff to you for many libs that assume only a-zA-Z0-9) 
Sun Jun 28 12:00:47 2009 [dchat] Raudhrskal@Dead Souls Dev: thfu, sorry for my grammar. 
Sun Jun 28 12:01:07 2009 [dchat] Batastrophe@Hashmark_Gothic: its okay, its kinda late er early 
Sun Jun 28 12:01:55 2009 [dchat] Raudhrskal@Dead Souls Dev: Not really, 13:01. But I'm a few hours off-phase. 
Sun Jun 28 12:02:28 2009 [dchat] Batastrophe@Hashmark_Gothic: oh, its 5am here 
Sun Jun 28 12:02:54 2009 [dchat] Raudhrskal@Dead Souls Dev yawns. 
Sun Jun 28 12:03:09 2009 [dchat] Raudhrskal@Dead Souls Dev: i feel like it would be here too. 
Sun Jun 28 12:12:01 2009 [dchat] Aidil@Way of the Force grins. 
Sun Jun 28 12:12:28 2009 [dchat] Aidil@Way of the Force: i3 spec says little to nothing about what is valid in a mudname, other then not starting it with * 
Sun Jun 28 12:12:49 2009 [dchat] Batastrophe@Hashmark_Gothic: don't grin at me like that, its disturbing! 
Sun Jun 28 12:13:26 2009 [dchat] Aidil@Way of the Force grins outrageously. 
Sun Jun 28 12:13:53 2009 [dchat] Batastrophe@Hashmark_Gothic: now you are just hurting my feelings! :) 
Sun Jun 28 12:15:41 2009 [dchat] Aidil@Way of the Force: well, I grin and chuckle a lot, thats me. 
Sun Jun 28 12:15:52 2009 [dchat] Raudhrskal@Dead Souls Dev: well, it won't break i3... but some libs use punctuation in their command parser. 
Sun Jun 28 12:15:58 2009 [dchat] Batastrophe@Hashmark_Gothic: I'm only kidding, its okay :) 
Sun Jun 28 12:16:05 2009 [dchat] Raudhrskal@Dead Souls Dev: Such like DW's dot-to-space in @mudnames 
Sun Jun 28 12:16:10 2009 [dchat] Aidil@Way of the Force: I know :) 
Sun Jun 28 12:16:28 2009 [dchat] Raudhrskal@Dead Souls Dev: not sure how `tell user@#mudname` will behave, that's all 
Sun Jun 28 12:17:02 2009 [dchat] Aidil@Way of the Force: and yeah, using anything other then a-zA-Z0-9\- will likely cause at least some others to not be able to talk to you. 
Sun Jun 28 12:17:21 2009 [dchat] Raudhrskal@Dead Souls Dev: spaces are good tho 
Sun Jun 28 12:17:37 2009 [dchat] Aidil@Way of the Force: some muds use quotes to deal with spaces, others underscores, others dots.. 
Sun Jun 28 12:18:01 2009 [dchat] Aidil@Way of the Force: and some, like the original gurbalib 0.40 can't deal with spaces in mudnames at all :) 
Sun Jun 28 12:18:12 2009 [dchat] Aidil@Way of the Force: but I don't think anyone is using that still. 
Sun Jun 28 12:18:32 2009 [dchat] Batastrophe@Hashmark_Gothic: I can't deal with spaces, they're traumatic, they took my puppy 
Sun Jun 28 12:18:54 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Can I make you die in a fire? 
Sun Jun 28 12:18:59 2009 [dchat] Aidil@Way of the Force: then wait till you run into empty spaces, those are even worse. 
Sun Jun 28 12:19:18 2009 [dchat] Batastrophe@Hashmark_Gothic: don't make me think about empty spaces :( 
Sun Jun 28 12:19:30 2009 [dchat] GothMasterFlash@Hashmark_Gothic: Likes your love life. 
Sun Jun 28 12:19:38 2009 [dchat] Batastrophe@Hashmark_Gothic: :*( 
Sun Jun 28 15:21:54 2009 [dchat] Raudhrskal@Dead Souls Dev . o O ( 0x55AA ) 
Sun Jun 28 15:22:22 2009 [dchat] Raudhrskal@Dead Souls Dev . o O ( 0xAA55 ) 
Sun Jun 28 15:22:30 2009 [dchat] Raudhrskal@Dead Souls Dev . o O ( endianness means trouble... ) 
Sun Jun 28 16:21:48 2009 [dchat] Raudhrskal@Dead Souls Dev: SWEET. Thinkcentre MBR code extends 5 sectors into the usually unused track 0. Viva la /bin/dd! 
Sun Jun 28 16:37:04 2009 [dchat] A Shadow@Valar Morghulis: wtf? 
Sun Jun 28 16:38:15 2009 [dchat] Raudhrskal@Dead Souls Dev: First, please 'vis' before intermudding. Second, if the "wtf?" was related to my previous chat, i'm fighting with ibm preload software while migrating to larger hdd. 
Sun Jun 28 16:39:24 2009 [dchat] Batastrophe@#gothic: O.o 
Sun Jun 28 19:45:14 2009 [dchat] Eddard@Valar Morghulis: hi? 
Sun Jun 28 19:45:18 2009 [dchat] Raudhrskal@Dead Souls Dev: lo? 
Sun Jun 28 19:46:02 2009 [dchat] Raudhrskal@Dead Souls Dev: need something? 
Sun Jun 28 19:46:14 2009 [dchat] Eddard@Valar Morghulis: noobquestion: is there any standard way to change stats (Now Variable from 1 to 100, And I want statics, from 1 to 20) ? 
Sun Jun 28 19:46:51 2009 [dchat] Raudhrskal@Dead Souls Dev: Well, you'd need to change the stats code in /lib/props, and possibliy /lib/genetics... plus some stuff in the race daemon. 
Sun Jun 28 19:47:16 2009 [dchat] Raudhrskal@Dead Souls Dev: It's 3 stars ona 5-star difficulty scale. 
Sun Jun 28 19:47:21 2009 [dchat] Eddard@Valar Morghulis: so there is NOT A STANDARD way to change that 
Sun Jun 28 19:48:19 2009 [dchat] Raudhrskal@Dead Souls Dev: Should it be? You're supposed to modify the lib to your requirements... stat system are the kind of thing you define once, and keep them one way for a long tome. 
Sun Jun 28 19:50:07 2009 [dchat] Eddard@Valar Morghulis: There is a tons of things I can change here... I just dont want to reinvent the weel :) 
Sun Jun 28 19:53:37 2009 [dchat] Raudhrskal@Dead Souls Dev: Thanks. Anyway, no, for complex systems we usually provide one way of diong a thing and you're expected to change the code to suit your needs. 
Sun Jun 28 19:53:54 2009 [dchat] Raudhrskal@Dead Souls Dev: Have fun, and at least some luck - you'll need it. 
Sun Jun 28 19:53:58 2009 [dchat] Eddard@Valar Morghulis: I understand that 
Sun Jun 28 19:54:24 2009 [dchat] Eddard@Valar Morghulis: But I dont think Iam capable right of doing that 
Sun Jun 28 19:56:10 2009 [dchat] Raudhrskal@Dead Souls Dev: spent some time making (or sketching) areas/npcs to get basic grasp on the language, then gradually follow with core stuff... 
Sun Jun 28 19:56:46 2009 [dchat] Raudhrskal@Dead Souls Dev: i3ers are usually willing to help, but in the "answer a question" way not in the "write it for me" way, you know ;) 
Sun Jun 28 19:56:51 2009 [dchat] Eddard@Valar Morghulis: yeah as guide says :) I want to do the things in their proper order 
Sun Jun 28 19:56:59 2009 [dchat] Raudhrskal@Dead Souls Dev: (no offense meant) 
Sun Jun 28 19:57:40 2009 [dchat] Eddard@Valar Morghulis: I'm not asking that, sorry If you think that 
Sun Jun 28 19:58:00 2009 [dchat] Silenus@Dead Souls Dev: Eddard why in particular do you wish to change the stats to that range? is it just a start at something? 
Sun Jun 28 19:58:03 2009 [dchat] Raudhrskal@Dead Souls Dev: i'm not, but somebody had to say it. 
Sun Jun 28 19:58:39 2009 [dchat] Eddard@Valar Morghulis: Thus I never thougth to ask "code this for me please" the guide also speak about it, I think its clear 
Sun Jun 28 19:59:13 2009 [dchat] Eddard@Valar Morghulis: Thus, or althoug... I'm spanish, sorry If I speak wrong 
Sun Jun 28 20:00:01 2009 [dchat] Eddard@Valar Morghulis: great, I'll keep changing score's command 
Sun Jun 28 20:00:26 2009 [dchat] Eddard@Valar Morghulis: Thanks for the help, It's just I rushhh for finishing all the initial stuff 
Sun Jun 28 20:02:22 2009 [dchat] Raudhrskal@Dead Souls Dev: Yeah, i understand. 
Sun Jun 28 20:02:58 2009 [dchat] Raudhrskal@Dead Souls Dev: Logically, you should first change the core stuff to match the system you invented/want to use and then make areas/npcs/everything in accordance to it. 
Sun Jun 28 20:03:22 2009 [dchat] Raudhrskal@Dead Souls Dev: But the former is much harder to do, and thus it's better to do some part of the latter first to learn :) 
Sun Jun 28 20:03:24 2009 [dchat] Eddard@Valar Morghulis: Its just I always have played in muds with 1-18(+2) stats 
Sun Jun 28 20:03:39 2009 [dchat] Eddard@Valar Morghulis: Its weird for me to see stats raising 
Sun Jun 28 20:03:41 2009 [dchat] Raudhrskal@Dead Souls Dev: It's all a matter of preference. 
Sun Jun 28 20:03:44 2009 [dchat] Raudhrskal@Dead Souls Dev nods solemnly. 
Sun Jun 28 20:03:46 2009 [dchat] Silenus@Dead Souls Dev: the problem is 
Sun Jun 28 20:03:59 2009 [dchat] Silenus@Dead Souls Dev: the formulas probably assume 1/100 range as well 
Sun Jun 28 20:04:06 2009 [dchat] Eddard@Valar Morghulis: I know 
Sun Jun 28 20:04:07 2009 [dchat] Silenus@Dead Souls Dev: and those would need to be adjusted 
Sun Jun 28 20:04:12 2009 [dchat] Eddard@Valar Morghulis: all the combat stuff, spells...etc... 
Sun Jun 28 20:04:38 2009 [dchat] Silenus@Dead Souls Dev: and they arent located in any central place in DS lib. 
Sun Jun 28 20:04:40 2009 [dchat] myndzi@DSm_test: so i'm playing around with a mortal to get familiar with things, i have a lit flashlight but i still can't see around the well. what am i missing? 
Sun Jun 28 20:04:44 2009 [dchat] Eddard@Valar Morghulis: Thats why I asked for a standard way... maybe something like mudconfig STATS 18 
Sun Jun 28 20:04:57 2009 [dchat] Eddard@Valar Morghulis: For If the bell would sing... 
Sun Jun 28 20:04:59 2009 [dchat] Silenus@Dead Souls Dev: yeah no such thing atm sadly. 
Sun Jun 28 20:05:26 2009 [dchat] Silenus@Dead Souls Dev: you would basically have to hack through alot of separate files and if you dont know some LPC probably ill advised. 
Sun Jun 28 20:05:35 2009 [dchat] Raudhrskal@Dead Souls Dev: it's still too dark in there? 
Sun Jun 28 20:05:56 2009 [dchat] Raudhrskal@Dead Souls Dev: clone /domains/default/obj/meter as your wiz char 
Sun Jun 28 20:06:02 2009 [dchat] Raudhrskal@Dead Souls Dev: goto <playername> 
Sun Jun 28 20:06:04 2009 [dchat] myndzi@DSm_test: so maglites are useless? apparently you've never used one ;) 
Sun Jun 28 20:06:06 2009 [dchat] Raudhrskal@Dead Souls Dev: and chect the readout 
Sun Jun 28 20:06:32 2009 [dchat] Raudhrskal@Dead Souls Dev: well, it might have not been updated to new light ranges 
Sun Jun 28 20:06:43 2009 [dchat] Raudhrskal@Dead Souls Dev: or your player might be of  arace that sees very poorly in the dark 
Sun Jun 28 20:06:48 2009 [dchat] myndzi@DSm_test: ambient light 30, radiant light 0, vision range 4 
Sun Jun 28 20:06:50 2009 [dchat] Raudhrskal@Dead Souls Dev: different races have different light ranges 
Sun Jun 28 20:07:02 2009 [dchat] myndzi@DSm_test: hum 
Sun Jun 28 20:07:14 2009 [dchat] myndzi@DSm_test: radiant light is light produced by objects? 
Sun Jun 28 20:07:19 2009 [dchat] Raudhrskal@Dead Souls Dev: yea 
Sun Jun 28 20:07:27 2009 [dchat] myndzi@DSm_test: well it's obviously not producing any light :\ 
Sun Jun 28 20:07:30 2009 [dchat] Raudhrskal@Dead Souls Dev: give the meter to the player now and make hom read it 
Sun Jun 28 20:07:49 2009 [dchat] myndzi@DSm_test: still 09 
Sun Jun 28 20:07:52 2009 [dchat] myndzi@DSm_test: 0, i mean 
Sun Jun 28 20:08:03 2009 [dchat] myndzi@DSm_test: well that answers that :) handy item too 
Sun Jun 28 20:08:09 2009 [dchat] Raudhrskal@Dead Souls Dev: examine the flashlight, try to turn it on again... 
Sun Jun 28 20:08:15 2009 [dchat] Raudhrskal@Dead Souls Dev: maybe you drained the batteries? 
Sun Jun 28 20:08:23 2009 [dchat] myndzi@DSm_test: "turn on flashlight" gives a runtime error 
Sun Jun 28 20:08:29 2009 [dchat] Raudhrskal@Dead Souls Dev: huh? 
Sun Jun 28 20:08:38 2009 [dchat] myndzi@DSm_test: that's what i said :) 
Sun Jun 28 20:08:40 2009 [dchat] Raudhrskal@Dead Souls Dev: what kind? 
Sun Jun 28 20:08:49 2009 [dchat] Raudhrskal@Dead Souls Dev: the line prefixed with * at top 
Sun Jun 28 20:08:50 2009 [dchat] myndzi@DSm_test: maglight, it was the first one in the shop 
Sun Jun 28 20:09:06 2009 [dchat] Raudhrskal@Dead Souls Dev: what kind of error ;) 
Sun Jun 28 20:09:11 2009 [dchat] myndzi@DSm_test: oh, right 
Sun Jun 28 20:09:16 2009 [dchat] Raudhrskal@Dead Souls Dev: the line prefixed with * at top 
Sun Jun 28 20:09:18 2009 [dchat] myndzi@DSm_test: where do i see it 
Sun Jun 28 20:09:38 2009 [dchat] myndzi@DSm_test: it's not in the app window or the creator window etc. 
Sun Jun 28 20:09:48 2009 [dchat] myndzi@DSm_test: "System <error> A runtime error occurred to Deivaish" 
Sun Jun 28 20:09:51 2009 [dchat] Raudhrskal@Dead Souls Dev: ah 
Sun Jun 28 20:09:56 2009 [dchat] Raudhrskal@Dead Souls Dev: tail /log/runtime 
Sun Jun 28 20:10:11 2009 [dchat] myndzi@DSm_test: bad argument 1 to >= 
Sun Jun 28 20:10:14 2009 [dchat] myndzi@DSm_test: LOL 
Sun Jun 28 20:10:23 2009 [dchat] Raudhrskal@Dead Souls Dev: what function? 
Sun Jun 28 20:10:35 2009 [dchat] Raudhrskal@Dead Souls Dev: there's a stack trace below, what's the first item 
Sun Jun 28 20:10:37 2009 [dchat] myndzi@DSm_test: expected: int or string or float Got: /secure/save/players/d/deivaish. (ah) 
Sun Jun 28 20:10:43 2009 [dchat] Raudhrskal@Dead Souls Dev goes, "Heh heh, heh heh.
Sun Jun 28 20:10:53 2009 [dchat] myndzi@DSm_test: i thought it was saying "1" was a bad argument at first 
Sun Jun 28 20:11:18 2009 [dchat] myndzi@DSm_test: '<fake' at /secure/save/players/d/deivaish (/<driver>) at line 0 
Sun Jun 28 20:11:27 2009 [dchat] myndzi@DSm_test: man i need to get a mud client 
Sun Jun 28 20:11:39 2009 [dchat] Eddard@Valar Morghulis: off 
Sun Jun 28 20:11:44 2009 [dchat] myndzi@DSm_test: then cmdAll, do_turn_on_obj, and eventTurnOn (inb4 main screen turn on) 
Sun Jun 28 20:13:08 2009 [dchat] Raudhrskal@Dead Souls Dev: Eddard, just chan name to toggle 
Sun Jun 28 20:13:24 2009 [dchat] Raudhrskal@Dead Souls Dev: hmm, eventTurnOn is bugged? 
Sun Jun 28 20:13:28 2009 [dchat] myndzi@DSm_test: i'm reading code now 
Sun Jun 28 20:13:49 2009 [dchat] Raudhrskal@Dead Souls Dev: btw, which flashlight it is? 
Sun Jun 28 20:13:53 2009 [dchat] Raudhrskal@Dead Souls Dev: scan playername 
Sun Jun 28 20:14:00 2009 [dchat] Raudhrskal@Dead Souls Dev: what's the path to file? 
Sun Jun 28 20:14:12 2009 [dchat] myndzi@DSm_test: /domains/town/obj/maglite 
Sun Jun 28 20:15:20 2009 [dchat] A Shadow@Valar Morghulis: off 
Sun Jun 28 20:15:35 2009 [dchat] myndzi@DSm_test: lol at the use of 'foo' etc 
Sun Jun 28 20:15:39 2009 [dchat] Raudhrskal@Dead Souls Dev: just 'dchat', i told ya 
Sun Jun 28 20:15:53 2009 [dchat] Raudhrskal@Dead Souls Dev: quite absurd... < and >= are used by the Lit variable... that's an integer... wher did the player ob came from 
Sun Jun 28 20:16:09 2009 [dchat] Raudhrskal@Dead Souls Dev: could you put that error from runtime on the pastebin? 
Sun Jun 28 20:16:17 2009 [dchat] myndzi@DSm_test: there appears to be no eventTurnOn in maglite.c 
Sun Jun 28 20:16:26 2009 [dchat] Raudhrskal@Dead Souls Dev: /lib/flashlight 
Sun Jun 28 20:17:17 2009 [dchat] myndzi@DSm_test: oh, right :P 
Sun Jun 28 20:17:49 2009 [dchat] myndzi@DSm_test: it might help to know that i tried "use" before "turn on" 
Sun Jun 28 20:19:47 2009 [dchat] Raudhrskal@Dead Souls Dev: the Lit variable somehow ended with a reference to a player object. 
Sun Jun 28 20:20:19 2009 [dchat] Raudhrskal@Dead Souls Dev: Guess that's another reason why we should make DS 4.0 run with STRICT_TYPES. 
Sun Jun 28 20:20:31 2009 [dchat] Raudhrskal@Dead Souls Dev: Now how it happened that way - i have no idea yet. 
Sun Jun 28 20:20:47 2009 [dchat] myndzi@DSm_test: i have localecho off but i can scroll back some perhaps and get info 
Sun Jun 28 20:21:34 2009 [dchat] myndzi@DSm_test: "use" returned no feedback 
Sun Jun 28 20:21:44 2009 [dchat] myndzi@DSm_test: no error or anything else 
Sun Jun 28 20:21:58 2009 [dchat] myndzi@DSm_test: that confused me so i tried "turn on" and got that error 
Sun Jun 28 20:22:20 2009 [dchat] myndzi@DSm_test: i wielded it first though, i think 
Sun Jun 28 20:22:24 2009 [dchat] Raudhrskal@Dead Souls Dev: Yeah, I understand 
Sun Jun 28 20:22:54 2009 [dchat] Raudhrskal@Dead Souls Dev: YA! 
Sun Jun 28 20:23:03 2009 [dchat] Raudhrskal@Dead Souls Dev: A total bug in /lib/flashlight 
Sun Jun 28 20:23:11 2009 [dchat] myndzi@DSm_test: found it? faster than me ;) 
Sun Jun 28 20:23:13 2009 [dchat] Raudhrskal@Dead Souls Dev: Look what eventUse does... 
Sun Jun 28 20:23:21 2009 [dchat] Raudhrskal@Dead Souls Dev: It set Lit to the argument. 
Sun Jun 28 20:23:29 2009 [dchat] myndzi@DSm_test: which was the player 
Sun Jun 28 20:23:50 2009 [dchat] Raudhrskal@Dead Souls Dev: And prolly current implementation of use verb passes the playerob as the parameter... 
Sun Jun 28 20:23:52 2009 [dchat] myndzi@DSm_test: should that just not be there or what? 
Sun Jun 28 20:24:15 2009 [dchat] Raudhrskal@Dead Souls Dev: Not sure if that func should be in there at all... lemme look. 
Sun Jun 28 20:25:48 2009 [dchat] Raudhrskal@Dead Souls Dev: meguesses that you can change it into: 
Sun Jun 28 20:25:50 2009 [dchat] Raudhrskal@Dead Souls Dev: int eventTurnOn(mixed ignored) { 
Sun Jun 28 20:26:03 2009 [dchat] Raudhrskal@Dead Souls Dev: er, bad paste 
Sun Jun 28 20:26:11 2009 [dchat] Raudhrskal@Dead Souls Dev: int eventUse(mixed ignored) { 
Sun Jun 28 20:26:30 2009 [dchat] myndzi@DSm_test: in that case the whole function doesn't make sense? 
Sun Jun 28 20:26:39 2009 [dchat] Raudhrskal@Dead Souls Dev: Mostly. 
Sun Jun 28 20:26:52 2009 [dchat] Raudhrskal@Dead Souls Dev: We'll change it into an alias for turn on, ok? 
Sun Jun 28 20:27:00 2009 [dchat] myndzi@DSm_test: i can't quite figure what it's doing, looks like it's recursively also "using" anything inside what you "used", supposing the parameter was useful in the first place 
Sun Jun 28 20:27:14 2009 [dchat] myndzi@DSm_test: sure? you don't have to ask me for permission :) 
Sun Jun 28 20:27:19 2009 [dchat] myndzi@DSm_test: how do i fix my Lit variable 
Sun Jun 28 20:27:21 2009 [dchat] Raudhrskal@Dead Souls Dev: int eventUse(mixed ignored) { 
Sun Jun 28 20:27:41 2009 [dchat] Raudhrskal@Dead Souls Dev: return eventTurnOn(0); 
Sun Jun 28 20:27:43 2009 [dchat] Raudhrskal@Dead Souls Dev: } 
Sun Jun 28 20:28:14 2009 [dchat] Raudhrskal@Dead Souls Dev: You'll also need to move this func near the end of file, after eventTurnOn() 
Sun Jun 28 20:28:21 2009 [dchat] Raudhrskal@Dead Souls Dev: or it'll protest 
Sun Jun 28 20:28:41 2009 [dchat] Raudhrskal@Dead Souls Dev: then just update /lib/flashlight and reload -r maglite 
Sun Jun 28 20:28:58 2009 [dchat] myndzi@DSm_test: ok 
Sun Jun 28 20:29:08 2009 [dchat] myndzi@DSm_test: also i tried "extinguish" on the flashlight but it gave an error 
Sun Jun 28 20:29:20 2009 [dchat] myndzi@DSm_test: i see scrolling down here that it is supposed to turn it off anyway... i think? 
Sun Jun 28 20:29:34 2009 [dchat] myndzi@DSm_test: the "eventLight" function uses eventTurnOn(this_object()) 
Sun Jun 28 20:29:44 2009 [dchat] myndzi@DSm_test: but eventExtinguish uses eventTurnOff("foo") 
Sun Jun 28 20:29:55 2009 [dchat] myndzi@DSm_test: i don't know :P 
Sun Jun 28 20:30:34 2009 [dchat] Raudhrskal@Dead Souls Dev: well, i prefer that zer 
Sun Jun 28 20:30:55 2009 [dchat] Raudhrskal@Dead Souls Dev: you can use a string "whatever" do if it'll ever change we'll know where it broke 
Sun Jun 28 20:30:56 2009 [dchat] myndzi@DSm_test: weird... error loading flashlight 
Sun Jun 28 20:31:01 2009 [dchat] Raudhrskal@Dead Souls Dev: typo somewhere 
Sun Jun 28 20:31:14 2009 [dchat] myndzi@DSm_test: it says undefined function 
Sun Jun 28 20:31:15 2009 [dchat] Raudhrskal@Dead Souls Dev: or you forgot to move that func after eventTurnOn() { } 
Sun Jun 28 20:31:20 2009 [dchat] Raudhrskal@Dead Souls Dev: yeah, that's it 
Sun Jun 28 20:31:21 2009 [dchat] myndzi@DSm_test: no, i did that 
Sun Jun 28 20:31:29 2009 [dchat] Raudhrskal@Dead Souls Dev: what function is udefined then? 
Sun Jun 28 20:31:35 2009 [dchat] myndzi@DSm_test: eventUse 
Sun Jun 28 20:31:37 2009 [dchat] Raudhrskal@Dead Souls Dev: if it's event TurnOn, you didn't 
Sun Jun 28 20:31:42 2009 [dchat] Raudhrskal@Dead Souls Dev: what? 
Sun Jun 28 20:31:50 2009 [dchat] Raudhrskal@Dead Souls Dev: pastebin the whole file, please 
Sun Jun 28 20:31:54 2009 [dchat] myndzi@DSm_test: sure 
Sun Jun 28 20:35:09 2009 [dchat] Cratylus@Dead Souls Dev: lowl 
Sun Jun 28 20:35:27 2009 [dchat] Cratylus@Dead Souls Dev: it's a problem with conflicting functions 
Sun Jun 28 20:35:33 2009 [dchat] Cratylus@Dead Souls Dev: i'll fix it for the next release 
Sun Jun 28 20:35:45 2009 [dchat] Cratylus@Dead Souls Dev: basically, trying to "use" it hoses it up 
Sun Jun 28 20:35:52 2009 [dchat] myndzi@DSm_test: i noticed :) 
Sun Jun 28 20:35:56 2009 [dchat] Cratylus@Dead Souls Dev: reload the flashlight, and "turn on" 
Sun Jun 28 20:35:59 2009 [dchat] Cratylus@Dead Souls Dev: and it works fine 
Sun Jun 28 20:36:22 2009 [dchat] myndzi@DSm_test: as soon as i can update my flashlight library i suppose 
Sun Jun 28 20:36:30 2009 [dchat] myndzi@DSm_test: i'll just set it back and not use "use" 
Sun Jun 28 20:36:43 2009 [dchat] Cratylus@Dead Souls Dev: thats' one option 
Sun Jun 28 20:36:52 2009 [dchat] Cratylus@Dead Souls Dev: i'm going to disambiguate the funs, is my plan 
Sun Jun 28 20:37:13 2009 [dchat] myndzi@DSm_test: sounds like... fun (badum tisk!) 
Sun Jun 28 20:37:14 2009 [dchat] Raudhrskal@Dead Souls Dev: ah, cool 
Sun Jun 28 20:37:22 2009 [dchat] Raudhrskal@Dead Souls Dev: it uses eventUse for draining stuff 
Sun Jun 28 20:37:30 2009 [dchat] Raudhrskal@Dead Souls Dev: Sorry, i led you in a dead end 
Sun Jun 28 20:37:32 2009 [dchat] myndzi@DSm_test: ahh 
Sun Jun 28 20:37:44 2009 [dchat] myndzi@DSm_test: now that code makes sense 
Sun Jun 28 20:37:46 2009 [dchat] Raudhrskal@Dead Souls Dev: you need to rever that to the crash-on-use version and wait for a real fix 
Sun Jun 28 20:37:56 2009 [dchat] Raudhrskal@Dead Souls Dev: Bleh. 
Sun Jun 28 20:38:10 2009 [dchat] myndzi@DSm_test: how do i reload the flashlight? 
Sun Jun 28 20:38:15 2009 [dchat] Raudhrskal@Dead Souls Dev: Sorry for overlooking it on the first time, i'm a little distracted atm 
Sun Jun 28 20:38:19 2009 [dchat] Raudhrskal@Dead Souls Dev: reload -r maglite 
Sun Jun 28 20:38:22 2009 [dchat] myndzi@DSm_test: no worries 
Sun Jun 28 20:38:40 2009 [dchat] Raudhrskal@Dead Souls Dev: or update -r /path/to/maglite then clone /path/to/maglite 
Sun Jun 28 20:38:54 2009 [dchat] myndzi@DSm_test: hey, let there be light! :) 
Sun Jun 28 20:39:01 2009 [dchat] Raudhrskal@Dead Souls Dev: but before you clone you'd have to 'dest' the old one or you'll have both old and new 
Sun Jun 28 20:40:14 2009 [dchat] Cratylus@Dead Souls Dev: whats with eventDrain in LIB_BATTERY? 
Sun Jun 28 20:40:18 2009 [dchat] Cratylus@Dead Souls Dev: does that even work? 
Sun Jun 28 20:45:04 2009 [dchat] myndzi@DSm_test: wat 
Sun Jun 28 20:45:09 2009 [dchat] myndzi@DSm_test: i think i just killed my creator 
Sun Jun 28 20:45:12 2009 [dchat] myndzi@DSm_test: somehow 
Sun Jun 28 20:45:21 2009 [dchat] Raudhrskal@Dead Souls Dev: call me->eventRevive() 
Sun Jun 28 20:45:30 2009 [dchat] myndzi@DSm_test: i'll still suffocate though :) 
Sun Jun 28 20:45:32 2009 [dchat] Cratylus@Dead Souls Dev: i think the resurrect command will do it 
Sun Jun 28 20:45:43 2009 [dchat] myndzi@DSm_test: i don't know WHY i suffocated in my workroom however 
Sun Jun 28 20:45:44 2009 [dchat] Cratylus@Dead Souls Dev: but really jsut transing him out of the death room will revive him 
Sun Jun 28 20:45:50 2009 [dchat] Raudhrskal@Dead Souls Dev: then first 'home' and eventRevive in safe place 
Sun Jun 28 20:46:09 2009 [dchat] Raudhrskal@Dead Souls Dev: resurrect is an a_a in death room. 
Sun Jun 28 20:46:11 2009 [dchat] Cratylus@Dead Souls Dev: and, of course, he could just use hios fingers to type: home 
Sun Jun 28 20:46:18 2009 [dchat] Cratylus@Dead Souls Dev: and he should revive 
Sun Jun 28 20:46:22 2009 [dchat] Raudhrskal@Dead Souls Dev: yep, true. 
Sun Jun 28 20:46:25 2009 [dchat] myndzi@DSm_test: apparently so 
Sun Jun 28 20:46:26 2009 [dchat] Cratylus@Dead Souls Dev: if he doesnt' somethings up with yer mud 
Sun Jun 28 20:46:38 2009 [dchat] myndzi@DSm_test: i haven't changed anything in this whole thing, why did i die i wonder? 
Sun Jun 28 20:46:48 2009 [dchat] Cratylus@Dead Souls Dev: what were you doing? 
Sun Jun 28 20:46:49 2009 [dchat] myndzi@DSm_test: i went to the wrong workroom i think :P 
Sun Jun 28 20:46:54 2009 [dchat] Raudhrskal@Dead Souls Dev: i was experimenting with wandering ghosts. last time i checked stock code, eventWander() still revived because it was also counted as leaving the room. 
Sun Jun 28 20:46:57 2009 [dchat] myndzi@DSm_test: i was just trying to get my creator character "out of the town" again 
Sun Jun 28 20:47:07 2009 [dchat] Cratylus@Dead Souls Dev: type: godmode 
Sun Jun 28 20:47:19 2009 [dchat] Cratylus@Dead Souls Dev: it'll prevent you from accepting most forms of lethality 
Sun Jun 28 20:47:20 2009 [dchat] Raudhrskal@Dead Souls Dev: i disabled that autorevive, and thus think of a manual call to eventREvive 
Sun Jun 28 20:47:24 2009 [dchat] Raudhrskal@Dead Souls Dev: sry 
Sun Jun 28 20:47:26 2009 [dchat] myndzi@DSm_test: haha, i like the way you phrased that 
Sun Jun 28 20:47:34 2009 [dchat] myndzi@DSm_test: also i like the idea of wandering ghosts :) 
Sun Jun 28 20:47:41 2009 [dchat] myndzi@DSm_test: i had some thoughts along that line once 
Sun Jun 28 20:47:56 2009 [dchat] Raudhrskal@Dead Souls Dev: forgive me, it's fraggin hot and dry in here. hasd to think. 
Sun Jun 28 20:48:15 2009 [dchat] myndzi@DSm_test: hm, i don't know what was in my inventory or where it is now laugh 
Sun Jun 28 20:48:45 2009 [dchat] myndzi@DSm_test: nevermind, now that i have godmode i can just go back :) 
Sun Jun 28 20:49:06 2009 [dchat] myndzi@DSm_test: and 'home' was the command i wanted all along, heh! 
Sun Jun 28 20:49:21 2009 [dchat] Cratylus@Dead Souls Dev: if you wear a jade ring and enable it, it'll tell you where you're receiving damage from 
Sun Jun 28 20:49:30 2009 [dchat] Cratylus@Dead Souls Dev: but i think jade ring and godmode dont stack 
Sun Jun 28 20:49:33 2009 [dchat] Cratylus@Dead Souls Dev: :( 
Sun Jun 28 20:49:35 2009 [dchat] myndzi@DSm_test: it was the room 
Sun Jun 28 20:49:41 2009 [dchat] myndzi@DSm_test: it had no air 
Sun Jun 28 20:49:42 2009 [dchat] myndzi@DSm_test: lol. 
Sun Jun 28 20:49:44 2009 [dchat] Cratylus@Dead Souls Dev: ah 
Sun Jun 28 20:50:25 2009 [dchat] Cratylus@Dead Souls Dev: you know your project's got too big when you cant remember details of stuff you coded 
Sun Jun 28 20:50:55 2009 [dchat] Cratylus@Dead Souls Dev: i'm sure by now i've been corrected on how stuff works...that i coded 
Sun Jun 28 20:51:05 2009 [dchat] myndzi@DSm_test: haha, i know the feeling... even on small projects 
Sun Jun 28 20:51:13 2009 [dchat] myndzi@DSm_test: i sometimes forget my own syntax if it's been a while 
Sun Jun 28 20:54:18 2009 [dchat] Cratylus@Dead Souls Dev: ugh the flashlight code is one of the first things i did 
Sun Jun 28 20:54:26 2009 [dchat] myndzi@DSm_test: haha 
Sun Jun 28 20:54:33 2009 [dchat] myndzi@DSm_test: "how could i have done this!?" 
Sun Jun 28 20:54:53 2009 [dchat] myndzi@DSm_test: i have a feeling i might be finding more spots that still use the capitalize function instead of the capname property :) 
Sun Jun 28 20:56:13 2009 [dchat] Raudhrskal@Dead Souls Dev: CapName is also a misnomer... it's the display name as ion "stalshuh" -> "St. Al'Shuh" 
Sun Jun 28 20:56:22 2009 [dchat] Raudhrskal@Dead Souls Dev: it has more than caps 
Sun Jun 28 20:56:38 2009 [dchat] myndzi@DSm_test: mhmm 
Sun Jun 28 20:56:49 2009 [dchat] Aidil@Way of the Force: visname its called here. 
Sun Jun 28 20:56:53 2009 [dchat] myndzi@DSm_test: i chased the dude off from the science lab 
Sun Jun 28 20:56:59 2009 [dchat] myndzi@DSm_test: how do i bring him back? :P 
Sun Jun 28 20:57:10 2009 [dchat] myndzi@DSm_test: reload the room maybe? 
Sun Jun 28 20:57:23 2009 [dchat] Raudhrskal@Dead Souls Dev: yea enter room and type 'update' 
Sun Jun 28 20:57:28 2009 [dchat] Cratylus@Dead Souls Dev: heh you shouldnt attack kleiner 
Sun Jun 28 20:57:30 2009 [dchat] Raudhrskal@Dead Souls Dev: w/o any paran 
Sun Jun 28 20:57:37 2009 [dchat] myndzi@DSm_test: i just wanted to see what happened ;) 
Sun Jun 28 20:57:39 2009 [dchat] Raudhrskal@Dead Souls Dev: he's with the science team 
Sun Jun 28 20:57:55 2009 [dchat] Raudhrskal@Dead Souls Dev: oh, pardon, SCIENCE 
Sun Jun 28 20:57:57 2009 [dchat] myndzi@DSm_test: but my brother's here to explore so i wanted to put it back 
Sun Jun 28 20:58:00 2009 [dchat] myndzi@DSm_test: for SCIENCE! 
Sun Jun 28 20:58:10 2009 [dchat] Cratylus@Dead Souls Dev: tell him to read the walkthrough 
Sun Jun 28 20:58:45 2009 [dchat] myndzi@DSm_test: where is the walkthrough? 
Sun Jun 28 20:58:55 2009 [dchat] Cratylus@Dead Souls Dev: clone /domains/default/obj/phints.c 
Sun Jun 28 20:59:06 2009 [dchat] myndzi@DSm_test: gotcha 
Sun Jun 28 20:59:15 2009 [dchat] myndzi@DSm_test: i don't suppose there's an equivalent of the rom "at" command? 
Sun Jun 28 20:59:23 2009 [dchat] Raudhrskal@Dead Souls Dev: what it did? 
Sun Jun 28 20:59:26 2009 [dchat] Cratylus@Dead Souls Dev: what's that do? 
Sun Jun 28 20:59:30 2009 [dchat] myndzi@DSm_test: performed a command in the room of the target without going there 
Sun Jun 28 20:59:38 2009 [dchat] myndzi@DSm_test: "at player give player item" 
Sun Jun 28 20:59:49 2009 [dchat] Cratylus@Dead Souls Dev: intereseting 
Sun Jun 28 20:59:59 2009 [dchat] Cratylus@Dead Souls Dev: no, but there's goto 
Sun Jun 28 21:00:01 2009 [dchat] myndzi@DSm_test: i'll take that as a "no, but i should write it because i will miss it" :) 
Sun Jun 28 21:00:08 2009 [dchat] Raudhrskal@Dead Souls Dev: eval to_object("item")->eventMove(find_player("name")) 
Sun Jun 28 21:00:09 2009 [dchat] Raudhrskal@Dead Souls Dev: :) 
Sun Jun 28 21:00:26 2009 [dchat] myndzi@DSm_test: i'm not gonna remember that lol 
Sun Jun 28 21:00:32 2009 [dchat] myndzi@DSm_test: but maybe i can alias it with these interesting aliases! 
Sun Jun 28 21:00:58 2009 [dchat] Raudhrskal@Dead Souls Dev: verbs use the real environment... your 'at' would have do goto then force then return 
Sun Jun 28 21:01:02 2009 [dchat] Cratylus@Dead Souls Dev: yeah 
Sun Jun 28 21:01:12 2009 [dchat] Cratylus@Dead Souls Dev: you cant fake out verbs, you have to actually be there 
Sun Jun 28 21:01:16 2009 [dchat] Raudhrskal@Dead Souls Dev: of eventMove you so your screen won't be spammed by travel messages 
Sun Jun 28 21:01:17 2009 [dchat] myndzi@DSm_test: :( 
Sun Jun 28 21:01:35 2009 [dchat] myndzi@DSm_test: i suppose you could silently change the location and then set it back? 
Sun Jun 28 21:01:36 2009 [dchat] Cratylus@Dead Souls Dev: so your command would basically queue the commands, take you to the place, execute them, take you back 
Sun Jun 28 21:01:38 2009 [dchat] Raudhrskal@Dead Souls Dev: Pecularity of the implementation 
Sun Jun 28 21:01:42 2009 [dchat] myndzi@DSm_test: unless that's quite built in too 
Sun Jun 28 21:01:50 2009 [dchat] Cratylus@Dead Souls Dev: no you can move silent like 
Sun Jun 28 21:01:59 2009 [dchat] myndzi@DSm_test: that'd be sufficient then 
Sun Jun 28 21:02:00 2009 [dchat] Cratylus@Dead Souls Dev: eventMove rather than eventMoveLiving 
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