Tue Jun 23 16:23:43 2009
[dchat]
Hamlet@WWC: Crat, getting Lars to post was just awesome :P Nice work.
Tue Jun 23 16:24:54 2009
[dchat]
Cratylus@Dead Souls Dev: yknow wats funny, it was easier getting a hold of him than greg stein
Tue Jun 23 16:25:31 2009
[dchat]
Cratylus@Dead Souls Dev: the ip checks out, the email address looks right, and, well, it just sounds right too
Tue Jun 23 16:25:39 2009
[dchat]
Hamlet@WWC: well, SOMEONE who doesn't speak English as a first language posted. We'll have to take Crat's word for it actually being Lars :P
Tue Jun 23 16:25:55 2009
[dchat]
Cratylus@Dead Souls Dev: yeah. i cant share the evidence i have since its personal info
Tue Jun 23 16:28:56 2009
[dchat]
Cratylus@Dead Souls Dev: i even called what i thought was his house
Tue Jun 23 16:31:57 2009
[dchat]
Haldir@Haldir Needs to Think About This.: Hey, Cratylus, thanks a bunch for your help.
Tue Jun 23 16:33:37 2009
[dchat]
Cratylus@Dead Souls Dev: you should post that, so people reading the thread in the future know
Tue Jun 23 16:34:06 2009
[dchat]
Sys@BlackHole: wow! I post for LP on lpmuds.net, my ghast is flabbered
Tue Jun 23 16:34:07 2009
[dchat]
Haldir@Haldir Needs to Think About This.: Okay. Sorry I had so many problems, I'm not that great at coding.
Tue Jun 23 16:36:37 2009
[dchat]
Zaknafein@AoD TempMUD: its also what LPC stands for: Lars Pensjo's C
Tue Jun 23 19:13:15 2009
[dchat]
Zaknafein@AoD TempMUD: I wish we'd get one, its so damn hot and humid right now
Tue Jun 23 19:16:55 2009
[dchat]
Visenya@Valar Morghulis: soz, i'm from spain not used to USA States diminutives
Tue Jun 23 19:17:24 2009
[dchat]
Raudhrskal@Dead Souls Dev: Yep, he lives in here. But it's a big city ;)
Tue Jun 23 19:18:12 2009
[dchat]
Visenya@Valar Morghulis: i have the game but still haven't played 'cos of the spoilers
Tue Jun 23 19:18:49 2009
[dchat]
Visenya@Valar Morghulis: here we're waiting for the last book to be translated, but now we have Narrentum while waiting =)
Tue Jun 23 19:19:17 2009
[dchat]
Raudhrskal@Dead Souls Dev: Narrenturm is waaaay different in both world and style of writing... but it's still a good read.
Tue Jun 23 19:19:35 2009
[dchat]
Visenya@Valar Morghulis: i also know zaknaffein though =P have read Dark Elf trilogy
Tue Jun 23 19:20:19 2009
[dchat]
Raudhrskal@Dead Souls Dev: I'm surprised there's a spanish translation at all... iirc there's not even an english one yet.
Tue Jun 23 19:20:49 2009
[dchat]
Visenya@Valar Morghulis: believe it or not, but it was first in spanish tan english i think xD
Tue Jun 23 19:21:24 2009
[dchat]
Raudhrskal@Dead Souls Dev: Good for ya. I wonder how well they ported the language jokes...
Tue Jun 23 19:21:31 2009
[dchat]
Visenya@Valar Morghulis: he has a nice fandom here =) you'd be surprised to see
Tue Jun 23 19:22:34 2009
[dchat]
Raudhrskal@Dead Souls Dev: I'll be surprised if i'll ever visit Spain. Traveling is expensive ;(
Tue Jun 23 19:22:41 2009
[dchat]
Visenya@Valar Morghulis: ugh... i don't really want to know xD as I know no polish i can not value
Tue Jun 23 19:24:19 2009
[dchat]
Aransus@Pyloros: i want to get my hands on a book in english. geralt is quite a badass.
Tue Jun 23 19:24:33 2009
[dchat]
Tricky@Rock the Halo: cya all l8r - off to a meeting and then some more drinking.
Tue Jun 23 19:25:02 2009
[dchat]
Aransus@Pyloros: i'll be quite comfy in hell, i'll bring an air conditioner and cheeseburgers
Tue Jun 23 19:25:11 2009
[dchat]
Visenya@Valar Morghulis: hey guys must leave too =) going out for dancing xD
Tue Jun 23 19:25:39 2009
[dchat]
Visenya@Valar Morghulis: see you tomorrow so =) and pleased to meet you
Tue Jun 23 19:26:17 2009
[dchat]
Visenya@Valar Morghulis: niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice *^-^*
Tue Jun 23 19:26:24 2009
[dchat]
Raudhrskal@Dead Souls Dev: There's a bunch of predefined ones... 'help feelings'. You just do :command for these.
Tue Jun 23 19:26:33 2009
[dchat]
Visenya@Valar Morghulis: so c ya, have a nice huh... say or so xD =)
Tue Jun 23 20:01:44 2009
[dchat]
Kalinash@Fire and Ice: http://www.blogsnh.com/drupal/files/u615/democrats.gif
Wed Jun 24 01:54:55 2009
[dchat]
Silenus@Dead Souls Dev: i.e. being able to sort of do partial rollbacks
Wed Jun 24 01:55:49 2009
[dchat]
Silenus@Dead Souls Dev: it's just sometimes i worry with MySQL that also I wont use half the features
Wed Jun 24 01:55:56 2009
[dchat]
Shadyman@QuantumScape: Transactions cannot be nested. This is a consequence of the implicit commit performed for any current transaction when you issue a START TRANSACTION statement or one of its synonyms.
Wed Jun 24 01:58:23 2009
[dchat]
Silenus@Dead Souls Dev: its a method for turning instruction sequences into transactions
Wed Jun 24 01:59:47 2009
[dchat]
Shadyman@QuantumScape: at least with my non-blocking code, you can have as many, essentially command prompts, going at once
Wed Jun 24 02:00:14 2009
[dchat]
Silenus@Dead Souls Dev: I guess what I will do is make a simple system then
Wed Jun 24 02:00:34 2009
[dchat]
Silenus@Dead Souls Dev: i.e. have the db commit just periodically if data gets written to the outermost nesting
Wed Jun 24 02:00:59 2009
[dchat]
Silenus@Dead Souls Dev: its just an idea that Hamlet was working on
Wed Jun 24 02:02:01 2009
[dchat]
Silenus@Dead Souls Dev: I am trying to write some C++ code to to emulate the basic structure
Wed Jun 24 02:02:02 2009
[dchat]
Shadyman@QuantumScape: http://dev.mysql.com/doc/refman/5.0/en/create-procedure.html
Wed Jun 24 02:04:28 2009
[dchat]
Shadyman@QuantumScape: mysql> CREATE PROCEDURE simpleproc (OUT param1 INT)dchat -> BEGIN
Wed Jun 24 02:04:39 2009
[dchat]
Shadyman@QuantumScape: mysql> CREATE PROCEDURE simpleproc (OUT param1 INT)
Wed Jun 24 02:04:56 2009
[dchat]
Silenus@Dead Souls Dev: nod probably might not be what I am looking for- I suspect I just need simple data dumps on a timer
Wed Jun 24 02:05:18 2009
[dchat]
Silenus@Dead Souls Dev: and the ability to just grab all the object data at once on startup
Wed Jun 24 02:11:18 2009
[dchat]
Silenus@Dead Souls Dev: http://en.wikipedia.org/wiki/Software_transactional_memory
Wed Jun 24 02:12:18 2009
[dchat]
Silenus@Dead Souls Dev: basically its a technique to get multicore speedups without having the programmer to reason as much about stuff like mutexs/race conditions and deadlocks.
Wed Jun 24 02:13:00 2009
[dchat]
Silenus@Dead Souls Dev: Hamlet was researching putting it into fluffos
Wed Jun 24 02:14:06 2009
[dchat]
Silenus@Dead Souls Dev: i think doing it for fluffos is quite difficult
Wed Jun 24 02:14:07 2009
[dchat]
Shadyman@QuantumScape: SQL has built-in locks and queueing and stuff.
Wed Jun 24 02:14:22 2009
[dchat]
Silenus@Dead Souls Dev: not sure what kind of plan hamlet had in minds
Wed Jun 24 02:14:45 2009
[dchat]
Shadyman@QuantumScape: though i know Oracle has allowances for cluster computing
Wed Jun 24 02:15:22 2009
[dchat]
Shadyman@QuantumScape: essentially what it did was queue the transactions up, and return them like it would have been when it was requested
Wed Jun 24 02:15:30 2009
[dchat]
Silenus@Dead Souls Dev: I was hoping to talk to hamlet a bit about it I am still not sure how to handle fast commits
Wed Jun 24 02:16:01 2009
[dchat]
Silenus@Dead Souls Dev: yeah need hamlet for some STM advice hehe :D
Wed Jun 24 02:17:06 2009
[dchat]
Silenus@Dead Souls Dev: Crat for Solaris can you specify which processor a thread should run on?
Wed Jun 24 02:18:50 2009
[dchat]
Cratylus@Dead Souls Dev: you can do all sorts of crazy stuff as root but a process is at the mercy of the sceduler iirc
Wed Jun 24 02:19:04 2009
[dchat]
Cratylus@Dead Souls Dev: modern solaris has neat resouce management tricks you can play with
Wed Jun 24 02:19:18 2009
[dchat]
Cratylus@Dead Souls Dev: the answer is "depends, i dont really remember"
Wed Jun 24 02:19:50 2009
[dchat]
Cratylus@Dead Souls Dev: i thought you were going to get a solaris internals book
Wed Jun 24 02:20:01 2009
[dchat]
Cratylus@Dead Souls Dev: not much use asking for detailed kernel info on intermud
Wed Jun 24 02:21:18 2009
[dchat]
Silenus@Dead Souls Dev: i just dont have much use for his many fluffos additions and fixes (since I dont use it)
Wed Jun 24 02:22:00 2009
[dchat]
Silenus@Dead Souls Dev: book is checked on from library so i have to wait
Wed Jun 24 02:22:26 2009
[dchat]
Silenus@Dead Souls Dev: when it comes to driver stuff I am pretty noob
Wed Jun 24 02:23:38 2009
[dchat]
Cratylus@Dead Souls Dev: and if he does he'll be like "lol 17 years ago i knew about a driver that is now outdated, and i dont even remember any of it"
Wed Jun 24 02:24:24 2009
[dchat]
Silenus@Dead Souls Dev: heh what do you think i am trying to do? :D i just dont release alot of stuff :D
Wed Jun 24 02:25:11 2009
[dchat]
Silenus@Dead Souls Dev: i was working on the runtime system yesterday (for the driver)
Wed Jun 24 02:25:38 2009
[dchat]
Silenus@Dead Souls Dev: and got figured out how i think to implement the compiler on top of LLVM 2.5
Wed Jun 24 02:26:29 2009
[dchat]
Silenus@Dead Souls Dev: since the grammar really is just some standard constructs
Wed Jun 24 02:26:57 2009
[dchat]
Cratylus@Dead Souls Dev: well a lexical analysis algorith will automate the gruntwork
Wed Jun 24 02:27:05 2009
[dchat]
Cratylus@Dead Souls Dev: i suggest taking the time coding rules for one
Wed Jun 24 02:41:39 2009
[dchat]
Cratylus@Dead Souls Dev: supposedly that'll punch through firewalls, etc, and no plugin is required
Wed Jun 24 02:41:40 2009
[dchat]
Shadyman@QuantumScape: I can tell from the pixels and from seeing a lot of photoshops in my time.
Wed Jun 24 02:43:52 2009
[dchat]
Taffyd@Discworld: That's pretty neat. Uh. Does the source IP come through?
Wed Jun 24 02:44:08 2009
[dchat]
Taffyd@Discworld: (the private network in the connecting to... made me wodneR)
Wed Jun 24 02:44:59 2009
[dchat]
Cratylus@Dead Souls Dev: you can sort of tell, based on the webserver log
Wed Jun 24 03:02:57 2009
[dchat]
Hamlet@WWC: binding a thread to a specific processor under linux or windows is relatively easy. I would assume it wouldn't be that hard under solaris either.
Wed Jun 24 03:03:34 2009
[dchat]
Silenus@Dead Souls Dev: well I am a bit of a noob. how do you do it under linux?
Wed Jun 24 03:04:32 2009
[dchat]
Hamlet@WWC: I was afraid you'd ask that. lemmee go search the code out. I typed it in, verified it worked, and never thought about it again :P
Wed Jun 24 03:05:41 2009
[dchat]
Silenus@Dead Souls Dev: is the correct way to implement STM nested transactions to use patches essentially?
Wed Jun 24 03:06:17 2009
[dchat]
Silenus@Dead Souls Dev: and what is the pro/cons of doing a word based thingy versus object based one?
Wed Jun 24 03:08:15 2009
[dchat]
Silenus@Dead Souls Dev: well this is just a toy system i am working on.
Wed Jun 24 03:08:26 2009
[dchat]
Silenus@Dead Souls Dev: just thinking through and coding the runtime atm
Wed Jun 24 03:08:53 2009
[dchat]
Hamlet@WWC: simpler STM systems just flatten nested transations... just have a "number of BEGINs" count. If any internal transaction aborts, it just rolls back to the first BEGIN. an END just decrements the count until it gets to 0, at which time the commit occurs. that's the EASY way, anyway.
Wed Jun 24 03:09:32 2009
[dchat]
Hamlet@WWC: for more advanced systems, inner commits just move the variable changes into the next layer up's speculative list.
Wed Jun 24 03:09:58 2009
[dchat]
Silenus@Dead Souls Dev: i am just not sure how to log the changes and efficiently do the merge
Wed Jun 24 03:10:07 2009
[dchat]
Hamlet@WWC: obviously, the second way is better. with the first way, any abort aborts the WHOLE stack, not just the inner transaction.
Wed Jun 24 03:10:36 2009
[dchat]
Silenus@Dead Souls Dev: which currently is the best algorithm to use? i guess I can pull down a paper
Wed Jun 24 03:10:48 2009
[dchat]
Hamlet@WWC: I can't remember right off if there's literature about doing it more or less efficiently.
Wed Jun 24 03:11:05 2009
[dchat]
Hamlet@WWC: lemmee think and bug me tomorrow if I haven't sent something :P
Wed Jun 24 03:11:07 2009
[dchat]
Silenus@Dead Souls Dev: ok maybe i will just look at some implementations
Wed Jun 24 03:11:27 2009
[dchat]
Silenus@Dead Souls Dev: oh no need :D I just wanted a name or something
Wed Jun 24 03:12:22 2009
[dchat]
Hamlet@WWC: word-based STMs are a pain in my experience. very clunky. object-based ones tend to have much cleaner implementations.
Wed Jun 24 03:12:58 2009
[dchat]
Silenus@Dead Souls Dev: guess i will search for some object based papers
Wed Jun 24 03:16:09 2009
[dchat]
Hamlet@WWC: TL-2 is a hideous pain to use. Frankly, I've come to the opinion that an STM library (alone) is a bad idea. Need compiler support.
Wed Jun 24 03:16:25 2009
[dchat]
Hamlet@WWC: Intel has an STM compiler (or probably technically a precompiler). Seems promising, but I haven't gotten around to testing yet.
Wed Jun 24 03:16:51 2009
[dchat]
Hamlet@WWC: if you try to use TL-2, you'll be half nuts within an hour.
Wed Jun 24 03:17:17 2009
[dchat]
Silenus@Dead Souls Dev: hmm i was planning to implement the thing myself...
Wed Jun 24 03:17:56 2009
[dchat]
Silenus@Dead Souls Dev: I am just sketching out the runtime data layer
Wed Jun 24 03:19:06 2009
[dchat]
Silenus@Dead Souls Dev: i guess the problem with a mud system is the data is somewhat heterogeneous i.e. you have in principle with the LLVM system bits of code in memory + object data + program data structures which all need to be rolled back etc.
Wed Jun 24 03:19:41 2009
[dchat]
Silenus@Dead Souls Dev: the only system i have looked at so far is the dgd system and I am not sure if I understand it thoroughly.
Wed Jun 24 03:20:13 2009
[dchat]
Silenus@Dead Souls Dev: i would love to use an STM precompiler but Intel charges money :(
Wed Jun 24 03:20:19 2009
[dchat]
Hamlet@WWC: Solaris seems to be processor_bind(), by the way. And no POSIX version at all.
Wed Jun 24 03:21:01 2009
[dchat]
Hamlet@WWC: yeah, I was trying to figure that out. if you download the STM one, you can have it free for non-profit use, but it doesn't contain the actual compiler, so you still have to have a trial version of it or whatever.
Wed Jun 24 03:22:04 2009
[dchat]
Silenus@Dead Souls Dev: for a STM library is there something you would recommend? it might save me sometime (if i can get it to do what i want)
Wed Jun 24 03:22:14 2009
[dchat]
Hamlet@WWC: seems nice, though. you just mark _functions_ as STM, and I guess it handles all the variable crap for you. You just have to mark where to start and where to end.
Wed Jun 24 03:22:41 2009
[dchat]
Hamlet@WWC: for a library to be used with C code? TL2 seems to be about all there is, really.
Wed Jun 24 03:23:15 2009
[dchat]
Hamlet@WWC: for original code it might not be all that bad. trying to modify a large, existing app with it is mind-twistingly unpleasant, though.
Wed Jun 24 03:24:10 2009
[dchat]
Silenus@Dead Souls Dev: can you interface something like TL2 with a GC?
Wed Jun 24 03:25:20 2009
[dchat]
Hamlet@WWC: *might* be able to find the British word-based thing... uh. Maybe something by Tim Harris. Can't remember for sure.
Wed Jun 24 03:26:10 2009
[dchat]
Hamlet@WWC: Well, TL2 has speculative malloc() and free(). So I guess that could be promoted to be useful with GC.
Wed Jun 24 08:56:41 2009
[dchat]
Raudhrskal@Dead Souls Dev: as in the current time, or how the time behaves?
Wed Jun 24 08:57:03 2009
[dchat]
Demitris@Consua: I want to switch between day and night for the whole mud not just using ticktock
Wed Jun 24 08:57:12 2009
[dchat]
Raudhrskal@Dead Souls Dev: for the latter there are files in /cfg , and some code in SEASONS_D...
Wed Jun 24 08:57:19 2009
[dchat]
Demitris@Consua: so that I can watch the twilight and noon events happen
Wed Jun 24 08:57:44 2009
[dchat]
Raudhrskal@Dead Souls Dev: See, that's a fun thing... Some time ago somebody patched the seasons daemon so it derives the mud time from the system time somehow.
Wed Jun 24 08:58:15 2009
[dchat]
Raudhrskal@Dead Souls Dev: I was going to fix it since, like, forever... don't expect it today, tho ;(
Wed Jun 24 08:59:13 2009
[dchat]
Demitris@Consua: another question I wanted to ask is if virtual rooms are the way to go for making an ocean between continents
Wed Jun 24 08:59:45 2009
[dchat]
Raudhrskal@Dead Souls Dev: IIRC it currently works by taking current system date (eval return time()), subtracting DAY_ONE from it, and mapping it on the daylengs you set
Wed Jun 24 09:00:15 2009
[dchat]
Raudhrskal@Dead Souls Dev: which's usually 20h days with 60 minutes each, with every real second being four mud seconds..
Wed Jun 24 09:01:03 2009
[dchat]
Raudhrskal@Dead Souls Dev: With some effort you can make the descriptions vary somewhat randomly or by general sector location, have wather and all such.
Wed Jun 24 09:01:16 2009
[dchat]
Raudhrskal@Dead Souls Dev: I'm afraid no. But there are some example virt areas in standard domains.
Wed Jun 24 09:01:36 2009
[dchat]
Raudhrskal@Dead Souls Dev: (if you find some docs about them, i'd like to see it too ;))
Wed Jun 24 09:03:12 2009
[dchat]
Raudhrskal@Dead Souls Dev: Seems that i need to finally install 2.10 and get back to hacking - been quite unproductive during last few months...
Wed Jun 24 09:04:56 2009
[dchat]
Raudhrskal@Dead Souls Dev: you have any experience with IBM desktops, by chance? I'm not sure if more modern models can support old-school 45lb CRT on top of the case...
Wed Jun 24 09:05:44 2009
[dchat]
Raudhrskal@Dead Souls Dev: i'm asking everybody i can about it, because i'd prefer not to try...
Wed Jun 24 09:31:40 2009
[dchat]
Demitris@Consua: I don't see any reason why it wouldn't work though
Wed Jun 24 09:35:22 2009
[dchat]
Demitris@Consua: so what's the advantage of using virtual rooms for large areas?
Wed Jun 24 09:38:36 2009
[dchat]
Raudhrskal@Dead Souls Dev: First, you don't need to create thousands of room files.
Wed Jun 24 09:39:13 2009
[dchat]
Raudhrskal@Dead Souls Dev: Second, The creation is more or less automatic, and still can vary and/or load handmade rooms where you want.
Wed Jun 24 09:40:57 2009
[dchat]
Raudhrskal@Dead Souls Dev: (oh, and third, they're more lightweight - may not be important now, but when you get a lot of players loading thousands of rooms...)
Wed Jun 24 10:26:27 2009
[dchat]
Raudhrskal@Dead Souls Dev: Ok, now something completely different. I'm planning to buy a new hard disk. It'd be my first SATA one - that should be a good indicator of how far from recent technologies I am. I'm looking for something in the 500-750GB range, and i'm much more interested in long-term reliability with average/good performance than extreme performance with MTBF being 2-3 years.
Wed Jun 24 10:27:09 2009
[dchat]
Raudhrskal@Dead Souls Dev: WD "green" AACS/AADS? WD "blue" AAJS/AAKS? Seagate 7200.12? Hitachi? Something else?
Wed Jun 24 10:27:54 2009
[dchat]
Raudhrskal@Dead Souls Dev: i like WDC too. But i heard they had some trouble some time ago?
Wed Jun 24 10:28:39 2009
[dchat]
Raudhrskal@Dead Souls Dev: Dunno, general opinion from reading forums.
Wed Jun 24 10:29:41 2009
[dchat]
Demitris@Consua: i've had half a dozen western digital hard disks and i'm yet to run into any problems
Wed Jun 24 10:31:13 2009
[dchat]
Raudhrskal@Dead Souls Dev: Well, same here... but newest one I have is from '02 - a lot could happen in the meantime, that's why i'm asking.
Wed Jun 24 10:33:36 2009
[dchat]
Demitris@Consua: can't go wrong with getting a smaller backup drive
Wed Jun 24 10:34:23 2009
[dchat]
Raudhrskal@Dead Souls Dev: Guess i should re-post later... folks are sleeping...
Wed Jun 24 10:37:47 2009
[dchat]
Aidil@Way of the Force: I have had disks from any brand fail over time.
Wed Jun 24 10:38:43 2009
[dchat]
Raudhrskal@Dead Souls Dev: That's quite obvious. But how long did they last?
Wed Jun 24 10:39:03 2009
[dchat]
Aidil@Way of the Force: 2 things to keep in mind here. failures are statistially most likely in the first few hundred hours of use, and again when approaching MBF.
Wed Jun 24 10:39:26 2009
[dchat]
Raudhrskal@Dead Souls Dev: And did you heard of any HDeath affairs others than the Seagate 7200.11 one?
Wed Jun 24 10:39:30 2009
[dchat]
Aidil@Way of the Force: second thing, it is much much easier to produce a disk at approx 2/3 of the current max capacity, and they tend to be much more reliable as a result.
Wed Jun 24 10:39:57 2009
[dchat]
Raudhrskal@Dead Souls Dev: I'm looking at 500, maybe 750. MUCH cheaper.
Wed Jun 24 10:40:28 2009
[dchat]
Aidil@Way of the Force: I've had maxtors, samsungs, WDs all fail within 2 years from purchase.
Wed Jun 24 10:41:09 2009
[dchat]
Aidil@Way of the Force: I also have disks from all of those that are still working 10 years after purchase.
Wed Jun 24 10:41:54 2009
[dchat]
Aidil@Way of the Force: ah yes, and a bunch of seagate disks as well, both failures within a few years and disks that don't seem to die ever.
Wed Jun 24 10:43:24 2009
[dchat]
Aidil@Way of the Force: by now I simply regard disks as unreliable components that require redundancy.
Wed Jun 24 10:45:13 2009
[dchat]
Raudhrskal@Dead Souls Dev: Redundancy is over my budget, i'm afraid... so are you saying that currently it's mostly preference?
Wed Jun 24 11:12:13 2009
[dchat]
Raudhrskal@Dead Souls Dev: Bleh, I hate making decisions. They lead to responsibility!
Wed Jun 24 11:53:16 2009
[dchat]
Aidil@Way of the Force: sorry, was afk for a bit. What I am saying is that roughly the various brands of disks are equivalent in reliability/price, but all of them have had and will have bad batches at times.
Wed Jun 24 11:53:44 2009
[dchat]
Aidil@Way of the Force: hence, investigate the specific disks you are looking at, looking only at the brand isn't gonna do much.
Wed Jun 24 12:01:31 2009
[dchat]
Raudhrskal@Dead Souls Dev: I'm looking at specific series. WD AAKS ("blue"), WD AACS ("green") and Seagate 7200.12.
Wed Jun 24 12:07:37 2009
[dchat]
Aidil@Way of the Force: well, for all it is worth, I have 2 AAKS (caviar blue) disks in this machine, both have been doing well so far :P
Wed Jun 24 12:09:35 2009
[dchat]
Aidil@GurbaDev2: good question, lemme see if I can retrieve the installation date. but no more then 2 years yet.
Wed Jun 24 12:13:46 2009
[dchat]
Aidil@Way of the Force: hmm, can't find the original installation date, but it has been powered on for 470.5 days total.
Wed Jun 24 12:18:00 2009
[dchat]
Aidil@Way of the Force: both disks indicate never having had a read error, but that is likely due to how it reports those since both have had a few dozen calibration retries. No sector replacements yet tho.
Wed Jun 24 12:25:51 2009
[dchat]
Raudhrskal@Dead Souls Dev: WD400JB in here reports one pending sector since 2005... prolly remap would fix it but i just left that cylinder +/- 3 unpartitioned and it's working nicely. no need to mess with it now and risk more damage ;)
Wed Jun 24 19:09:13 2009
[dchat]
Hamlet@WWC: well! that's a bit disconcerting. Expecting a call from the pet sitter, get a call, find yourself talking to a potential employer.
Wed Jun 24 19:20:46 2009
[dchat]
Detah@Dead Souls Dev: any employment is good. employment here is still falling sharply in almost every sector.
Wed Jun 24 19:22:56 2009
[dchat]
Detah@Dead Souls Dev: I just read today that Harvard cut 275 jobs today, because of declining enrollment. ..... So you know its bad.
Wed Jun 24 19:40:56 2009
[dchat]
Hamlet@WWC: ew. it's scary when universities are having to cut back.
Wed Jun 24 19:41:23 2009
[dchat]
Drakkos@Discworld: I don't know, it's usually an excuse to clear out the deadwood. :-P
Wed Jun 24 19:41:31 2009
[dchat]
Hamlet@WWC: usually they have more students as unemployment rises... people decide maybe it's time to go back to school. I guess that would apply to state colleges more than harvard, though.
Wed Jun 24 19:41:32 2009
[dchat]
Drakkos@Discworld: Certainly over here, it's virtually impossible otherwise
Wed Jun 24 19:42:15 2009
[dchat]
Hamlet@WWC: yeah. I worked for Whirlpool Corp for years. Very few firings. You practically had to sleep with the boss (and get caught) to get fired. Otherwise, they just waited for layoffs.
Wed Jun 24 19:42:33 2009
[dchat]
Drakkos@Discworld: If you get fired after sleeping with the boss, I think you're doing it wrong
Wed Jun 24 19:43:00 2009
[dchat]
Hamlet@WWC: apparently! they both got fired. it was the big boss of the department, too.
Wed Jun 24 19:55:08 2009
[dchat]
Zaknafein@AoD TempMUD: did they get caught on one of the washer models? :D
Thu Jun 25 01:36:18 2009
[dchat]
Taffyd@Discworld: You should think about the full stop in your mud name!
Thu Jun 25 01:38:02 2009
[dchat]
Kalinash@Fire and Ice: i don't know why you say hello, i say goodbye
Thu Jun 25 01:54:10 2009
[dchat]
Haldir@Haldir Needs to Think About This.: the full stop in my mud name?
Thu Jun 25 01:54:38 2009
[dchat]
Hamlet@Discworld: We convert "mud.name.n.stuff" to "mud name n stuff" for the i3 stuff.
Thu Jun 25 01:54:47 2009
[dchat]
Haldir@Pending: Hmm. I like Discworld, particularly Ankh-Morpork, seeing as I haven't left.
Thu Jun 25 01:55:17 2009
[dchat]
Taffyd@Discworld: Ankh-Morpork is a pretty big city. I do recommend you go on a road-trip one day though to the Lancre villages and maybe the Counterweight continent. :)
Thu Jun 25 01:55:28 2009
[dchat]
Haldir@Pending: for some reason I'm putting alot of humor into this game... not quite sure why...
Thu Jun 25 04:04:20 2009
[dchat]
Tigwyk@LP Heroes: Crat, do you ever re-read through your manuals and chuckle at your humour? ;)
Thu Jun 25 17:55:34 2009
[dchat]
Hamlet@WWC: it IS pretty good! nice weather, the kid is behaving, etc! Is work good too?
Thu Jun 25 17:56:07 2009
[dchat]
Detah@Dead Souls Dev: I just finished the longest indicators report I have ever written. that really frees up my week. *grin*
Thu Jun 25 17:57:49 2009
[dchat]
Hamlet@WWC: had to drive north of Boston and back again :( for some reason the construction was not symmetric.
Thu Jun 25 20:57:53 2009
[dchat]
Michael@Citadel Development: does anyone know where i can find source for browser based file editor written in lpc?
Thu Jun 25 21:00:59 2009
[dchat]
Michael@Citadel Development: should download the new but awesome version or the stable?
Thu Jun 25 21:02:02 2009
[dchat]
Cratylus@Dead Souls Dev: it's lib specific, hooked into a daemon or two, but it should be a clue as to how to do it
Thu Jun 25 21:02:58 2009
[dchat]
Michael@Citadel Development: Cratylus we talked before, im pretty crafty if you recall.
Thu Jun 25 21:03:40 2009
[dchat]
Michael@Citadel Development: i play some. i wrote a chess board in lpc
Thu Jun 25 21:04:46 2009
[dchat]
Detah@Dead Souls Dev: do you have your chessboard online somewhere? Id love to see it.
Thu Jun 25 21:06:10 2009
[dchat]
Michael@Citadel Development: i do not but i will paste somewhere if you want. atm there is no rule checking, but you can sit and play against another player, as long as you both observe the rules
Thu Jun 25 21:06:53 2009
[dchat]
Detah@Dead Souls Dev: Im curious to see what type of gui interface you use.
Thu Jun 25 21:14:52 2009
[dchat]
Michael@Citadel Development: it was developed on my own lib, you'll need to port it if you want it to work for you.
Thu Jun 25 21:22:06 2009
[dchat]
Michael@Citadel Development: http://creativecommons.org/licenses/by-sa/3.0/us/
Thu Jun 25 21:29:27 2009
[dchat]
Detah@Dead Souls Dev: I just got the pastebin to load. apparantly my whole IP had been blocked for somereason. I had to get my name off the naughty list and reload 5 times to make it work.
Thu Jun 25 21:36:27 2009
[dchat]
Detah@Dead Souls Dev: ohh. when you said no rules checking, you meant it.
Thu Jun 25 21:39:44 2009
[dchat]
Detah@Dead Souls Dev: egad. Kiasyn's MSSP output is like a vanGogh painting. You can tell what it is, but its truely ugly.
Thu Jun 25 21:46:08 2009
[dchat]
Detah@Dead Souls Dev: the MSSP fields are all just arrays, right? then why not print them in a sensible order? May I suggest Mudname as the first item. I have no idea why ANSI 0/1 is the top item. Is that considered to be the most important thing that players/admin are looking for when scanning this data?
Thu Jun 25 21:46:54 2009
[dchat]
Detah@Dead Souls Dev: and make better use of sprintf. there is no reason why you need to wrap from row to row. Thats just crazy talk.
Thu Jun 25 21:47:07 2009
[dchat]
Michael@Citadel Development: sorry about that i lost my internet connection
Thu Jun 25 21:47:58 2009
[dchat]
Detah@Dead Souls Dev: AHA, you are right, R. it is alphabetical by field name. that seems like the worst possible sort order for this type of data.
Thu Jun 25 21:49:48 2009
[dchat]
Detah@Dead Souls Dev: I would think that basic demographic info aboutthe mud would occupy the first 3 or 4 fields. eg. Name, Mudtype, Hostname, IP.
Thu Jun 25 21:52:05 2009
[dchat]
Michael@Citadel Development: if you wanna see some nice code you should see the rest of my infant lib.
Thu Jun 25 21:52:17 2009
[dchat]
Detah@Dead Souls Dev: I can see right now, that adding rules will be/would be extremely complex.
Thu Jun 25 21:52:46 2009
[dchat]
Cratylus@Dead Souls Dev: well the data spit out by the mud is meant to be digested by an algorithm, not a person
Thu Jun 25 21:53:00 2009
[dchat]
Cratylus@Dead Souls Dev: you're not really meant to be readin the raw output
Thu Jun 25 21:53:34 2009
[dchat]
Detah@Dead Souls Dev: do you mean its being logged into some sort of database?
Thu Jun 25 21:55:26 2009
[dchat]
Cratylus@Dead Souls Dev: to have the data be slurped up by a crawler that then does the data processing and formatting
Thu Jun 25 21:56:18 2009
[dchat]
Detah@Dead Souls Dev: fair enough. but for outputting purposes, ie. http://www.kiasyn.com/mssp/, it could have been formated nicer. I always figured this data would be used for manual searchs by potential players. there are several possible ways that data could be serached. If its the raw data for TMC-type mud searches, fine. But for now, with only 10 or so muds, the output should be more eye-friendly.
Thu Jun 25 21:57:49 2009
[dchat]
Aidil@GurbaDev2: well, that is temporary, and, no matter the order, people will argue it should be different :)
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